I agree. Though I admit that I played SR4 for less than a year, I did make several characters for other people to use (because I ran games for new players every other month). Looking at my street samurai characters, when I was done, they had no clear progression path. Sure they could upgrade some of their 'ware to beta, and maybe fit in another augmentation or two, but nearly all of them were at augmentation cap for the attributes they cared about (usually agility, sometimes strength), had loads of armor, a pain-editor, and the few skills they used at 5 or 6 already. Beyond upping their skills to give them all of 2 dice on say, Running, they were prettymuch totally complete. It's why I got into TM's instead of hackers. Now with skill caps at 12 and no way or need to start the game absolutely bogged down with 'ware, it looks like they have as much if not more room to grow than the traditional "karma-hungry" archetypes.