NEWS

[SR5] THE Dual wield - thread

  • 22 Replies
  • 25516 Views

Xenon

  • *
  • Prime Runner
  • *****
  • Posts: 6454
« Reply #15 on: <09-16-13/1512:49> »
Well... The rules as currently written do open up for the possibility that you can attack the same target twice if you dual wield:

Quote
Using one weapon to fire a Long Burst or Semi-Auto Burst:
A character may attack multiple targets within Short or Medium range by adding a Multiple Attacks Free Action

Using two weapons to fire semi-auto, single-shot, burst fire, long burst, semi-auto burst or full-auto:
If a character has one weapon in each hand, he may fire once with each weapon by adding a Multiple Attacks Free Action

Here is a text book rule where you are allowed to attack the same target more than once:
Multiple readied throwing weapons can be thrown at a target within Short or Medium range by adding a Multiple Attacks Free Action

The Multiple Attacks-Free Action is not called Attack Multiple Targets-Free Action.

...but someone (I think it was Aaron) shut down that idea and simply stated that the book is wrong. Shrug.

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9889
  • Question-slicing ninja
« Reply #16 on: <09-17-13/0525:33> »
Which rather sounds like balooney, so we'll just have to wait and see the errata'd version.
How am I not part of the forum?? O_O I am both active and angry!

Crunch

  • *
  • Ace Runner
  • ****
  • Posts: 2268
« Reply #17 on: <09-17-13/0918:02> »
I'm with Michael on this one. Remember that, unless he indicates he has knowledge of a forthcoming errata, Aaron is simply giving his best guess for an answer.

Zar

  • *
  • Chummer
  • **
  • Posts: 183
« Reply #18 on: <09-24-13/1450:05> »
Here is my take on the Dual Wield Situation.

 First let's think about real world effects first.   Firing two guns at one target...
...increases the number of bullets without increasing the time spent
...is harder to do with the offhand
...Is easier to do against one target than two. 
...Only one gun can be aimed down the sight. (If at all)

What I suggest and will try to implement in my game, is that when you are firing two weapons at one target.  Treat the effect like the next higher Burst Action.  So Single Fire from two guns would be the same as a Short Burst action from one gun with the bonus reduction of not enough bullets.  Short Bursts from two guns makes a long burst from one gun.  Off-Hand penalty would still apply.  Accuracy bonuses would still apply. Recoil mod (It would be the Recoil of the simulated action) still applies.  You are still only doing a single attack roll.  I wouldn't even call this a house rule because the rules can be interpreted this way if I had Obi Wan's point of view.

So then twinks might say "What happens if the guns have different damage values?" I would say use the smallest DV mostly so some twink doesn't use a pop gun to make his Warhawk into a burst fire weapon.

Then twinks might say "What happens if I use two different kinds of ammo?"  I would say. "Why are you bothering me?! Pick one and totally ignore the effects of the other (unless they have different DVs then see first twink question)"  Maybe these answers could be considered house rules.  I just say they are GM rulings and move on.

Wait wait!  "What if I do two Long Bursts! "  I'd say "Congrats, you used twice as many bullets.  It was impressive but doesn't have any other effect."
« Last Edit: <09-24-13/1452:18> by Zar »

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9889
  • Question-slicing ninja
« Reply #19 on: <09-24-13/1508:29> »
Dualwielding splits the dicepool and requires the Multiple Attacks action, so it would be a houserule really, since it's far different from how dualwielding works right now.

Also, technically Full Burst could be considered the next higher Burst action above Long Burst.
How am I not part of the forum?? O_O I am both active and angry!

Xenon

  • *
  • Prime Runner
  • *****
  • Posts: 6454
« Reply #20 on: <09-25-13/0408:04> »
What I suggest and will try to implement in my game...
Or just use rules as written.
Take one attack with each weapon, two different targets. Don't forget recoil and offhand modifiers. Split the pool in two. The two targets avoid and take damage as normal.


With the addition house rule that you let the shooter use both weapons to attack the same target twice.
Don't forget recoil and offhand modifiers. Split the pool in two. The target avoid two individual attacks and take damage from two individual attacks.

When using two weapons against one target you can judge that it is also OK to Take Aim.
- which make it easier to use two weapons against one target than using two weapons against two targets.

T-Hatchet

  • *
  • Chummer
  • **
  • Posts: 103
« Reply #21 on: <09-25-13/0557:35> »
The scattered nature of rules relating to duel wielding makes me wonder if this is something that needs to be raised in the errata thread?

Elektrycerze3

  • *
  • Omae
  • ***
  • Posts: 636
  • Russian Decker
« Reply #22 on: <09-25-13/0651:18> »
The scattered nature of rules relating to duel wielding makes me wonder if this is something that needs to be raised in the errata thread?

You know, considering all the recent hype with SR5 Errata and FAQ, I think this picture sums up the number of things to submit to the Errata thread.

Of course I'm just kidding =)
Speech | Matrix/Communication | Thought | Astral
“Forget hackers, I have my buddies Smith & Wesson: innovators of the point-and-click interface.”