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Smartlink - What does the PC need?

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martinchaen

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« Reply #30 on: <09-17-13/1538:59> »
Seems like there's a lot of back and forth here, and I too was confused by this for a long time, so let's go through it all at once. Mods, feel free to let me know if I'm breaking the rules by, you know, posting the rules...

To summarize for those who just want the low-down:
With wireless disabled, the following gets you +2 Accuracy only:
1. Smartgun system, either externally fitted to top or bottom slot of ranged weapon or internal
2. Smartlink (not to be confused with image link), installed/implanted in:
2a. Imaging device, OR cybereyes/natural eyes with datajack

With wireless enabled, and the smartlink installed in an imaging device (NOT installed in cybereyes or impIanted in natural eyes), get +1 dice pool bonus.

With wireless enabled, and the smartlink installed in a cybereyes or impIanted in natural eyes, get +2 dice pool bonus.


For those of you who want to reference the rules for the above, read on.

Requirements:
p. 433, Firearm Accessories:
"Smartgun System: This connects a firearm or a projectile weapon directly to the user’s smartlink."
"The smartgun features are accessed either by universal access port cable to an imaging device (like glasses, goggles, or a datajack for someone with cybereyes) or by a wireless connection working in concert with direct neural interface."
"Retrofitting a firearm with an internal smartgun system doubles the weapon’s price and adds 2 to its Availability. An external smartgun system can be attached to the top mount or underbarrel mount with an Armorer + Logic (4, 1 hour) Extended Test."

Note that the external smartgun system only costs 200nuyen, more often than not much less than the 2x weapon cost. If you have a free slot (and you should, since it comes with a camera with capacity 1 for vision enhancements), this will often be a more cost effective solution if your gun of choice does not already have a smartgun system.

All right, so you need a smartgun system, a smartlink, and an imaging device. Now that we know the basics of how a Smartgun system works (the first of the three requirements), let's look at the smartlink.

Page 444, Vision Enhancements:
"Smartlink: This accessory works with a smartgun system to give you the full benefit of the system. The smartgun will tell you the range to various targets, as well as ammunition level (and type), heat buildup, mechanical
stress and so on. Without a smartlink, a smartgun system just sends out data that isn’t received by anyone and has no effect. A smartlink installed in a natural eye or in a pair of cybereyes is more effective than a smartlink installed in an external device; see Smartgun System, p. 433."

Page 453, Eyeware:
"Smartlink: An implanted version of the smartlink vision enhancement (p. 444). Note that a smartlink installed in a natural eye or in a pair of cybereyes is more effective than a smartlink installed in an external device: see Smartgun System, p. 444."
Just noticed that this needs to be changed in future printings; the last sentence should read "Smartgun System, p. 433".

All right, fairly straight forward so far; you need the smartgun system on the gun, and a smartlink in either gear or augmentation form. Finally, let's take a look at gear and DNI;

Page 443, Optical and Imaging Devices:
"From wiz shades to bulky goggles, basic vision enhancers are available in several forms. All such devices have—and by default use—wireless capability, although you can use a universal data cable for most of them. Each device has a Capacity that allows you to add vision enhancements. Some of these devices are worn, while others are external sensor devices or even attached to weapons."

All right, still pretty straight forward; get any of these devices, put a smartlink in it, and you've got what you need for the basic features of the smartgun system. To get the full benefits of the system, you need to have an implanted smartlink, which can be done in one of two ways:

Page 222, Direct Neural Interface
A direct neural interface, or DNI, connects your brain to electronic devices. Direct neural interface (along with a sim module) is required for VR use, but DNI is also useful for AR in that you don’t need any additional gear like earbuds or an image link to see or hear augmented reality objects. How do you sign up? You get DNI by wearing trodes, or having an implanted datajack, commlink, or cyberdeck. And if you’re using a sim module along with your DNI, you can get a sort of “super AR mode” where you can also feel, smell, and taste your AR experience.

Notes:
Pretty much every character example in the book has both smartlink and image link systems on their imaging devices; this is not technically required by the RAW, but it could be argued that the smartgun and smartlink by themselves are not enough to "display" the data provided by the system. I am personally of the belief that it is perfectly acceptable to install a smartlink IN the camera provided by the smartgun system, and connect the two together through a universal data connector. You would only get the +1 bonus if looking through the scope, though, at least from my point of view (hah!).

Xenon

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« Reply #31 on: <09-17-13/1616:31> »
Reason for image link (or wireless DNI) is to get augmented reality.

Without AR you cant eject clip without touching the weapon, change fire mode without touching the weapon, fire the gun without pulling the trigger, camera feed from the smartgun to fire around corners without exposing yourself, ammo counter and type, heat buildup etc.


I am personally of the belief that it is perfectly acceptable to install a smartlink IN the camera provided by the smartgun system, and connect the two together through a universal data connector. You would only get the +1 bonus if looking through the scope...
What scope?
« Last Edit: <09-17-13/1627:57> by Xenon »

Csjarrat

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« Reply #32 on: <09-17-13/1622:04> »
I am personally of the belief that it is perfectly acceptable to install a smartlink IN the camera provided by the smartgun system, and connect the two together through a universal data connector. You would only get the +1 bonus if looking through the scope...
What scope?

yeah, i think he meant you can have an underslung smartgun and a top mounted imaging scope. you hook the smartgun to the scope with a cable, and put smartlink in the scope (taking 1 of its 3 capacity slots).
that would make the most sense anyways...
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Xenon

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« Reply #33 on: <09-17-13/1628:58> »
That would not give you the +1 weapon pool wireless bonus....
(but you would if you connect them wireless)


And you need DNI (for example with trodes or a data jack) if you want to eject clip or change fire mode with a mental command as a free action
« Last Edit: <09-17-13/1647:16> by Xenon »

Crunch

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« Reply #34 on: <09-17-13/1639:47> »
Interestingly the new Missions FAQ (at DriveThru or Battleshop) has this to say about wireless bonuses.

Quote
Wireless
Keep in mind that most gear is assumed to have some wireless function built into it, and many pieces of gear benefit from
being connected to your Personal Area Network in some way. Skinlink is not available yet at this point, so you’ll either need to
run wireless to take advantage of these bonuses, or run wires to your gear if you want to be protected (you’ll look like a fraggin’
antique with wires running all over the place, but don’t worry. Wires are cool again!).
With this in mind, you’ll likely either need to make sure you have a good decker in the group to protect you with his cyberdeck,
and/or make certain you have a decent firewall on your commlink to protect your gear. Getting bricked (see p. 228, SR5)
sucks.

martinchaen

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« Reply #35 on: <09-17-13/1746:16> »
Unless this is errata'd, you do NOT need an image link to gain the benefits of a smartgun; nowhere in the rules does it state that you require an image link for ANY of the benefits, presumably as you need the smartgun (which contains a camera) and the smartlink (either in glasses or in your eyes) that transmits the necessary information.

Csjarrat; you don't even need the top-mounted scope, as the smartgun comes with a camera (cap 1) that you can install a smartlink in (cap 1), meeting both requirements for Imaging Device (smartgun camera) and Smartgun (smartgun itself). The only other requirement to gain the +1 dice pool bonus is that the device be wirelessly enabled, which is completely feasible by the description of Wireless in the core book as well as the Missions FAQ.

Xenon; you do NOT need a DNI in order to eject a clip or change fire modes with a mental command, according to the description of the Smartgun system.
"Wireless:A wireless smartlink provides a dice pool bonus to all attacks with the weapon: +1 if you’re using gear with a smartlink or +2 if you’re using an augmentation for which you paid Essence. Ejecting a clip and changing fire modes are Free Actions."

By RAW, the only thing you need is to have the device wireless on, which makes the device vulnerable. This can be mitigated somewhat by a high-end commlink, and/or a hacker on the team.

JackVII

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« Reply #36 on: <09-18-13/0028:47> »
Xenon; you do NOT need a DNI in order to eject a clip or change fire modes with a mental command, according to the description of the Smartgun system.
"Wireless:A wireless smartlink provides a dice pool bonus to all attacks with the weapon: +1 if you’re using gear with a smartlink or +2 if you’re using an augmentation for which you paid Essence. Ejecting a clip and changing fire modes are Free Actions."

By RAW, the only thing you need is to have the device wireless on, which makes the device vulnerable. This can be mitigated somewhat by a high-end commlink, and/or a hacker on the team.
It's actually a RAW conflict. Check out the Free Action: Change Linked Device Mode:
Quote
A character may use a Free Action to activate, deactivate, or switch the mode on any device that he is linked to by a direct neural interface through either a wired or wireless link. This includes activating cyberware, changing a smartgun’s firing mode, changing a smartlinked shotgun’s choke...
It's not as clear on the Clip Ejecting deal, but they leave undefined what "[a] character linked to a readied smartgun" means. I would point out they use the term "linked" above in association with DNI. Plus it talks about "mental command" which is basically what DNI provides.

Honestly, this whole argument should wait for errata to clarify.
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All4BigGuns

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« Reply #37 on: <09-18-13/0053:14> »
By RAW, the only thing you need is to have the device wireless on, which makes the device vulnerable. This can be mitigated somewhat by a high-end commlink, and/or a hacker on the team.

According to what Crunch quoted, this has been fixed to function more properly. Using actual wires now works. What's even better is that this implies that the Reaction Enhancer and Wired Reflexes can now function together running through one's Data Jack (as they rightly should).
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Xenon

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« Reply #38 on: <09-18-13/0252:51> »
Unless this is errata'd, you do NOT need an image link
In addition to smargtun and smartlink you need an imaging device (so you can see the information (+2 accuracy) with your eyes) or DNI (so you can project the information (+2 accuracy) in your brain) p.433

You need an image link (p.444) or DNI (p.222) to get AR (which you need to access smartgun features such as eject a clip without touching the weapon, change fire mode without touching the weapon or fire without touching the weapon either as a simple action moving around AROs when you connect your smartgun to your Image Link wireless or with a cable using the Change Device Mode on p.164 or as a free action using mental commands if you wireless connect to DNI using the Eject Smartgun Clip on p.164 and  the Change Linked Device Mode on p.163).

With or without AR (and Image Link) you can still of course eject clip and change fire mode by manually touching the weapon by using the simple action Remove Clip and Change Gun Mode on p.165 and p.166 or fire the weapon by manually pulling the physical trigger (does not require a smartlink, cable or wireless ON).

And you need a way to see the smartgun live camera feed when you fire around corners without exposing yourself. Normally this is done with an Image Link (so you can see the live camera feed with your eyes) or with wireless DNI (so you can project the live camera feed in your brain).

Csjarrat; you don't even need the top-mounted scope, as the smartgun comes with a camera (cap 1) that you can install a smartlink in (cap 1), meeting both requirements for Imaging Device (smartgun camera) and Smartgun (smartgun itself)
You are assuming that you can use the on-board mini-camera of an internal smartlink as an imaging device you can look through at the same time as you fire around corners without exposing yourself...

According to what Crunch quoted, this has been fixed to function more properly. Using actual wires now works. What's even better is that this implies that the Reaction Enhancer and Wired Reflexes can now function together running through one's Data Jack (as they rightly should).
What is mission FAQ (and where can i read it)?
Is this the official errata we have been waiting on?
If not, will the official errata include everything in the Mission FAQ?
« Last Edit: <09-18-13/0456:20> by Xenon »

All4BigGuns

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« Reply #39 on: <09-18-13/0259:09> »
It's a free download on DriveThru.
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Xenon

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« Reply #40 on: <09-18-13/0433:36> »
http://www.drivethru.com/ ?
http://www.drivethru.com.au/ ?

Can you be a bit more precise please

Elektrycerze3

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martinchaen

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« Reply #42 on: <09-18-13/0741:14> »
Xenon My problem with your interpretation is that I can find no mention in the rules for smartguns of needing AR. The only mention is DNI, which is specifically defined. The way the entries fir smartgun and smartlink are worded they seem to indicate that they are the only things needed to get the bonuses.

Another rule that would be nice to get clarifications for.


Personally, if I'm getting a smartgun for a character I'll be using an implanted commlink (which gives me DNI) along with an implanted smartlink. Problem solved.

Xenon

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« Reply #43 on: <09-18-13/0812:46> »
p.163 Change Linked Device Mode Free Action
A character may use a Free Action to activate, deactivate, or switch the mode on any device that he is linked to by a direct neural interface through either a wired or wireless link. This includes activating cyberware, changing a smartgun’s firing mode, changing a smartlinked shotgun’s choke, deactivating thermographic vision, switching a commlink to hidden mode, turning a device’s wireless functionality off, and so on. Note that it takes longer to interact with some devices, as noted in individual gear descriptions.

p.164 Eject Smartgun Clip Fee Action
A character linked to a ready smartgun may use a mental command to eject the weapon’s clip. It still takes a separate Simple Action to insert a new, fresh clip (see Smartgun System, p. 433).

p.164 Change Device Mode Simple Action
A character may use a Simple Action to activate, deactivate, or change the mode on any device with a simple switch, a virtual button, or a command from a commlink or other control device through either a wired or wireless link. This includes changing a gun’s firing mode, changing a shotgun’s choke, changing vision systems, switching a commlink to hidden mode, turning a device’s wireless functionality off, and so on. It takes longer to interact with some devices; check individual gear descriptions.

p165 Change Gun Mode Simple Action
A character holding a ready firearm can change its firing mode via a Simple Action. If the weapon is a properly linked smartgun, it costs only a Free Action to change the mode (see Firearms, p. 424, and Smartgun Systems, p. 433). This includes changing a shotgun’s choke if the gun does not have a smartgun link (see Shotguns, p. 429).

p.166 Remove Clip Simple Action
A character may remove a clip from a ready firearm by taking a Simple Action (see Insert Clip, p. 165, and also Reload Weapons, p. 163). It takes another Simple Action to grab a fresh clip and slam it into the weapon.

p.222 Direct Neural Interface
A direct neural interface, or DNI, connects your brain to electronic devices. Direct neural interface (along with a sim module) is required for VR use, but DNI is also useful for AR in that you don’t need any additional gear like earbuds or an image link to see or hear augmented reality objects.
How do you sign up? You get DNI by wearing trodes, or having an implanted datajack, commlink, or cyberdeck. And if you’re using a sim module along with your DNI, you can get a sort of “super AR mode” where you can also feel, smell, and taste your AR experience.


p.424 Firearms
The weapon displays an ARO that tells you ammo levels and ammo type loaded. If you have a DNI, you get two additional benefits. First, ejecting a clip (for weapons that have them) is a Free Action rather than a Simple Action. Second, changing fire modes (on models that have more than one) is a Free Action rather than a Simple Action.

p.444 Image Link
A standard upgrade, this lets you display visual information (text, pictures, movies, the current time, etc.) in your field of vision. This is usually AROs, but you can display pretty much whatever you want on it. You and your team can use it to share tactical and situational info in real time. An image link is what you need to truly “see” AR and participate in the modern world.
« Last Edit: <09-18-13/0913:13> by Xenon »

Xenon

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« Reply #44 on: <09-18-13/0817:33> »
Explaining all rules at one place would be too easy ;)

There are 3 ways to switch fire mode of a weapon.
1) Manually switch the fire mode on the firearm. This is a simple action. You need physical access to a firearm that support different fire modes.
2) Switch fire mode with an ARO. This is also a simple action. No need to physically touch the weapon but you need access to AR.
3) Switch fire mode with mental command. This is a free action and require wireless ON (no cable), matrix access and DNI (wireless bonus).
« Last Edit: <09-18-13/0819:35> by Xenon »

 

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