Flighty as in I'd stop posting just in
my games for up to two weeks at a time. Not because I got stuck. I just didn't want to play GM.
But as far as knowledge goes, yeah I've heard that I can be a pain in the ass about that because I have developed some pretty deep backstories or whatever and my players have hit me up in the OOC sections and asked "WTF are you talking about?" But it's usually not a problem with tradecraft and IRL information being applied. That comes from everything I write about being connected, and what other people see is at best about 10% of my writing output. So I'll refer to something forgetting that it's in my storage bin (the big 60+ gallon ones they sell at Wal-Mart, BTW) handwritten in some notebook.
SL was/is all about collaboration and I'd frequently comment on new or interesting things that would likely find their way into a game. But my players were also pretty clever and know a lot of this stuff as well. Everyone here can probably guess that Critias is a really smart and clever dude. Well, the people I gamed with were all like him. One is literally scary smart.
I am by far the dumbest of the dozen or so people I regularly gamed with when it comes to rules. Which is why I make up for it in extensive character studies even though I am still fairly well-versed in the rules. But I wasn't the one who figured out the math of SR3 and 4 dice mechanics and charted the statistical analysis.
But that's a good question. I learned better of it over time, but I still do it on occasion. I know that was a problem when I'd submit fiction to Tisoz's contests on DS that they got pretty arcane. Luckily I've run all my stuff by Critias first since we are working on the same project, and I've toned it way the Hell down. But knowing a lot about RL espionage helps provide a framework for ideas of what to write when I've been working on SG. I used to complain about some writers chasing the past and incorporating modern day zeitgeist into SR that's outdated by publication, and so I strive not to do that. But having the knowledge is ostensibly supposed to help me pick out patterns and ideas that I can apply to the SR world where, for example, Matrix 1.0 was in no way supposed to look anything like the Internet. And that goes back to
the whole Grant Morrison comment about accepting fiction as fiction.
That said, I'm sure I'll get slammed when SG comes out for a couple of things that may hem too close to current day events though I am consciously trying not to. It happens. But I'm trying to affect different aspects than just "CIA and FBI hate each other because J. Edgar Hoover wanted to run all American espionage-foreign and domestic."