The Inhumans and Doctor Strange are about as far from street level as you can get. For Iron Fist and Power Man it really just depends on where you are in their story arc (early on they could be pretty replicable, but much like Daredevil and Batman they get better under later writers, Danny especially), but Black Bolt, Karnak, Doc Strange, etc? Yikes. Those guys are about as "street" as Wonder Woman.
Hey. Greg Rucka had Wonder Woman running around playing spy for the U.S. government.
Karnak is why I wish Kinesics wasn't gimped by the rules because he's pretty much what you get if Kinesics and Combat Sense stack, especially if you also get Centering (Small Unit Tactics). I had a couple of PCs with that metamagic and they were disgusting.
Aside from Black Bolt, a lot of Inhumans are actually doable in SR as changelings, etc.
Dr. Strange is doable now that he's not Sorceror Supreme. The
Strange mini by Mark Waid and Emma Rios is a good example. But he'd be fun for the basis of a high concept magical/metaplanar adventure, too.
The Daredevil-based Shadowland (hehehe) event is a possible influence based on what I've heard since it incorporates pretty much every New York street-level hero.
But to bring this around to high concept, you can take the Punisher and turn him into Frankenstein and have him battle cyber-samurai led by a 100-year old steampunk cyborg as Frank defends an underground community of monsters before taking the battle to the enemy by riding a dragon armed with a gatling gun as he battles zombie Nazis and nearly gets sucked into Limbo through a machine that opens a gateway to basically one of Marvel's hells. FrankenCastle was fucking amazing, and anyone who isn't intrigued by the preceding description, well... I don't think we can be friends.
But I really wasn't talking about superheroes in SR. Though you could make a case that maybe some of the stuff we did was superheroics and didn't even realize it. When one of Critias' adepts and some other PCs fought a bunch of Yak/MCT slavers who had taken a whole Puyallup building hostage, it was just another day of killing Yaks and slavers on Shadowland (when I first created that location, it was used for an FBI agent hunting down and straight up murdering some Yak cybergoons like he was Frank Castle). But that was some straight-up Batman and the Outsiders-type stuff Critias ran. Or maybe Heroes for Hire.
Maybe it just seems like I'm seeing a complaint that doesn't exist anymore (or on this board, anyway). Or I'm so used to having run games with Critias who is super-street level action that I got the idea that people don't think or are afraid (and I'm not saying Critias is either. He's just really good at focusing on the street-level, DIY, low-power stuff when he GMs) of running games that involve high-grade initiates, PCs with power armor, personal drone-jets, and drone ninjas fighting cyberzombies, God-chipped SF commandos, insect spirits, modified SCIRE Constructs, AIs and and toxic spirits. Or battling waves of shedim and a powerful mage who's really good at Divination leading an Awakened army. Or having a decker travel across America restoring a hard drive into a Rating 12 knowsoft. Or maybe time has made me realize some of my games were fucking insane.