Right, done some rearranging here. I like to write my backgrounds up in a good degree of detail, but I'll give you the highlights for now (also, because it's highly relevant to certain details - when will this game be set in relation to the events of Storm Front?):
- Born human in London to an ork and human couple, Goblinized later in life.
- Follows the pan-Celtic goddess the Morrigan, who is sometimes represented as three different figures and is the goddess of war, death, and fertility.
- After she started to come into her Talent, she felt drawn to confrontation and fights. Eventually, due to a number of incidents combined with a feeling of wanderlust, she decided to sign on with a mercenary company, and tended to request assignments that would allow her to travel.
- Operated in a number of areas around the world before she eventually wound up on Amazonia's side of the Az-Am conflict. As more of a wild druid, she found a certain accordance with the Amazonian reverence of nature.
- Much of her unit fell in a recent battle against Aztlaner forces (this is part of where it matters where this is in relation to Storm Front, by the by), and she had been injured as well. After she recovered, she wasn't overly inclined to jump straight back into the mercenary life again, so she decided to try making Amazonia home for a little while - though it's telling that she decided to settle on literally the opposite side of the country from the front lines.
As far as knowledge skills go, what sort of things were you thinking in terms of being more appropriate to the area? With the addition of Portuguese, she speaks to two most common languages in RL South America, and all three primary languages of Amazonia listed in SWA - so she can at least communicate. I can certainly still rearrange some stuff there, there's just not much occurring to me as to what sort of knowledges you might be referring to - some kind of block.
Changed her Mentor Spirit to one of the other ones suggested for the Morrigan, as well.
[spoiler]
== Info ==
Street Name: Scythe
Name: Siobhan O'Rourke
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork Female Age 22
Height 2.1 meters Weight 118kg
Composure: 8
Judge Intentions: 8
Lift/Carry: 8 (45 kg/30 kg)
Memory: 8
Nuyen: 0
== Attributes ==
BOD: 5
AGI: 3
REA: 3
STR: 3
CHA: 3
INT: 5
LOG: 3
WIL: 5
EDG: 2
MAG: 5
== Derived Attributes ==
Essence: 6
Initiative: 8
IP: 1
Astral Initiative: 10
Astral IP: 3
Matrix Initiative: 6
Matrix IP: 2
Physical Damage Track: 11
Stun Damage Track: 11
== Active Skills ==
Arcana : 1 Pool: 4
Assensing : 1 Pool: 6
Banishing : 1 Pool: 8
Binding : 4 Pool: 11
Counterspelling : 4 Pool: 9
Disguise : 1 Pool: 6
Gymnastics : 1 Pool: 4
Heavy Weapons : 4 Pool: 7
Infiltration : 1 Pool: 4
Palming : 1 Pool: 4
Perception : 1 Pool: 6
Shadowing : 1 Pool: 6
Spellcasting : 6 Pool: 13
Summoning : 4 Pool: 11
== Knowledge Skills ==
Alcohol : 1 Pool: 6
Area Knowledge: Metrópole : 1 Pool: 6
Combat Tactics : 3 [Magic] Pool: 6 (

English : N Pool: 0
Firearms : 2 Pool: 5
Magical Threats : 3 Pool: 6
Mercenary Companies : 1 Pool: 6
Military : 1 [Military Magic] Pool: 6 (

Or'zet : 1 Pool: 6
Portuguese : 1 Pool: 6
Security Design : 1 Pool: 6
Security Tactics : 1 [Magic] Pool: 4 (6)
Shadow Community : 1 Pool: 6
Spanish : 1 Pool: 6
Spirits : 3 Pool: 6
== Contacts ==
Talismonger (3, 3)
== Qualities ==
In Debt (30,000¥)
Low-Light Vision
Magician
Mentor Spirit (Dark Goddess)
SINner (Standard)
== Spells ==
(Tradition: Druidic, Resist Drain with WIL + INT (10))
Armor DV: (F÷2)+3
Combat Sense DV: (F÷2)+2
Frost DV: (F÷2)+3
Heal DV: (Damage Value)-2
Increase [Attribute] (INT) DV: (F÷2)-2
Increase [Attribute] (AGI) DV: (F÷2)-2
Increase Reflexes DV: (F÷2)+2
Shockwave DV: (F÷2)+5
Stunball DV: (F÷2)+1
== Lifestyles ==
Apartment 1 months
Comforts: Low
Entertainment: Low
Necessities: Middle
Neighborhood: Low
Security: High
Qualities: Aspected Domain [5LP]
Quiet Neighborhood [1LP]
Workplace [1LP]
Defective CHN [-1LP]
Green Plan [-1LP]
Loud Neighborhood [-1LP]
Network Bottleneck [-1LP]
No Forwarding Address [-1LP]
Pest Magnet (Rating 1) [-1LP]
Poor Condition [-1LP]
Rough Neighborhood [-1LP]
This Isn't Big Bob's Autos [-1LP]
== Armor ==
Ballistic Mask 2/1
+Vision Enhancement Rating 3
Form-Fitting Full-Body Suit6/2
+Nonconductivity 6
SecureTech PPP Armor (Ensemble)2/4
Victory: Globetrotter Camouflage Jacket6/4
+Biomonitor
+Color Changing
+YNT SoftWeave
== Weapons ==
ArmTech MGL-6
+Airburst Link
+Smartgun System, External
+Personalized Grip
+Skinlink
Pool: 9 DV: Grenade AP: - RC: 1
Ingram White Knight
+Smartgun System, External
+Stock
+Foregrip
+Skinlink
+Sling
Pool: 9 DV: 6P AP: -1 RC: 8
Minigrenade: Flash-Bang
Pool: 2 DV: 6S (10m Radius) AP: -3 RC: 0
Minigrenade: High Explosive
Pool: 2 DV: 10P (-2/m) AP: -2 RC: 0
Unarmed Attack
Pool: 2 DV: 2S AP: - RC: 0
== Commlink ==
Disposable Commlink (1, 2, 1, 3)
+Disposable Commlink OS
Hermes Ikon (4, 4, 3, 3)
+Novatech Navi
+Trodes
+Skinlink
+Agent Rating 4 [Copy Protection 4, Registration]
+FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2]
+Encrypt Rating 4 [Copy Protection 4, Registration]
+Sim Module (Cold)
== Gear ==
Ammo: EX-Explosive Rounds (Light Machine Guns) x50
Ammo: Gel Rounds (Light Machine Guns) x150
Ammo: Regular Ammo (Light Machine Guns) x250
Contact Lenses Rating 3
+Image Link
+Smartlink
+Flare Compensation
+Skinlink
Earbuds Rating 3
+Audio Enhancement Rating 3
+Skinlink
Fake License (Foci) Rating 4
Fake SIN Rating 4
Medkit Rating 6
Microphone Rating 1
+Spatial Recognizer
Minigrenade: Flash-Bang x6
Minigrenade: High Explosive x6
Power Focus (Bonded Foci) Rating 2
Psyche x4
Red Mescaline x4
Smart Pouch System, Combat Load Vest
Spare Clip (Ingram White Knight) x5
Spare Clip (ArmTech MGL-6) x2
Stimulant Patch Rating 4 x3
Sustaining Focus (Health) (Bonded Foci) Rating 3
== Vehicles ==
Thundercloud Contrail (Racing Bike)
+Vehicle Sensor
[/spoiler]