Hoi Chummers!
...I feel Shadowrun returns is an homage to the two previous Shadowrun console titles from the 90's, featuring the equipment, character traits. lore and atmosphere of the 2nd/3rd Ed. Shadowrun timeline, in the form of a deep, computer interactive story, with tactical turn-based video game action sequences we control, and the math from the PnP game adapted by Mike Mulvihill, all told by some of our favorite Shadowrun authors, edited and directed by Jordan Weisman - 'ol man Shadowrun himself.
When I look at it this way, nothing about it disappoints me, because I see it as a piece of Shadowrun entertainment, a story I can engage with and enjoy, and not a typical video game. And as Jordan related during the Kickstarter, "Let's start here--Shadowrun was never about the rules. It's about the game world. If you need proof, look at the 1st Edition rules. They were. . . lacking. But the world caught on and the rules improved."
Which lines up with "If you or your players hate something we've written, change it" - Shadowrun - Page 159, 1st Edition.
It just boggles my mind when some of the most awesome Shadowrun fans around, get angsty over the mechanics of a video game, when most of us love Shadowrun for the mindscape it's always thrilled us with. And no chummers, that's not a challenge. I know this might have come across as a pitch, but it's not my intention. No links, no jazz. I just I love you all, from afar. ^_^
Ja Mata!
-RC
...'juz ah 'nutha Unexplained Genetic Expression in 'da plex