That's assuming you have the time during legwork, and if you're also facing, that's going to cut into that time even more. What would Body 2 really do for me, anyways? 1 more for soak and overflow? If he's in that much trouble, Body 2 probably isn't gonna save him.
I'll check out the Mortimer line, could always use more dice.
Here was my thought on FC: 3. Sustaining a spell on a sprite lasts all of 3 seconds per service. That's not a whole lot of time. If I'm in a host, the sprite will be burnt up before I can do what I need done. My main thought was to soften the FW so I could more easily Puppeteer the device to Invite 3 Marks. Depends on how you view a host, it might give me more access, but it'll definitely make the IC go down faster if a fight breaks out. Maybe I'm way off base, though. No direct connection surely makes hacking a host a little more tricky. I suppose I could always spring for a Datajack and Pain Editor, though.
Also, I went Special B from C to get more Skills. It gave me 8 more, but if I was thinking right I could've just gone A Skills. Yes, usually a trap, but maybe not this time. The 5 more SG could be put into a face group which should free up some to bump the others. Or I could go 5/5 Cracking/Electronics. I'd loose out on 1 die for threading, but face skills would vastly improve. EDIT: Pretty sure that's what I'll do. I pick up the 4 Karma I spent on 2 skills and put it into the CF I loose going down to Special C. Skills A gets me 11 points to spread around. Sure I lose the 1 on Software, but I also pick up Hardware: 5, which could be useful (especially on repair tests with a Machine Sprite running Diagnostics).