Again, sorry for necroing an old thread, but it contains exactly what I'm looking for.
The posts above concerne SR5 if I'm not mistaken.
Now, we still have the "switch interface mode" action in SR6, but strangely the whole part about changing initiative is missing and nowhere to be found in the CRB.
So, since I don't want to download my SR5 PDF to get a clue about the SR6 RAI, what exactly are we supposed to do in SR6 when switching from hot sim VR to AR for example?
We adjust our initiative by subtracting (Data Processing + 2d6) and then adding (Reaction)?
I suppose we also adjust the amount of remaining minor actions in the process?
Speaking of which, it's not clear to me which initiative types get bonus dice and additional minor actions from Wired Reflexes, Synaptic Boosters, Increase Reflexes and Improved Reflexes.
I assume that the standard "meat" initiative and AR initiative are one and the same. And thus, AR initiative benefits from all the above. Correct?
What about VR initiative and minor actions? If I remember the previous editions correctly, none of the above increased VR initiative. Is it still the case?
So, it is possible to get more actions in AR than in VR?
I saw Banshee mentioning that he intended for the Cyberjack to give bonus VR initiative dice & minor actions, but for some reason this was removed.
Assuming we apply Banshee's
6we Matrix FAQ:
The table on Page 177 is the correct table for Cyberjacks, not Page 284.
The Matrix Init Bonus for cyberjacks is the extra dice you get when in VR.
Deckers can indeed reach +5d6. I'm still not sure what would be the advantage versus someone hacking in AR with a maxed initiative-boosting implant, spell or adept power though? AR is much safer after all?
Am I correct that the Technomancer will never attain +5d6 initiative and that the best he can do is +4d6 when in hotsim VR and with the overclocking echo?
I'm slightly derailing the topic here, but what about astral initiative? Since Increase Reflexes is a physical spell, there is no way to benefit from it during astral projection I assume? Neither from the implants and adept power?