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Cyber or Adept

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HazardGM

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« Reply #15 on: <03-04-11/1234:48> »
sure, but if you're suffering from visibity, wound, gas, or drug mods you can use centering to drop the T# back down making it easier to get successes

HazardGM

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« Reply #16 on: <03-04-11/1305:38> »
And the Multi-tasking adept power gives you 2 free actions on every combat pass

Critias

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« Reply #17 on: <03-04-11/1406:18> »
I'd still rather Called Shot for +4 DV usually.
Right...but who says you can't do both?   ;D  Sometimes (in instances like this) it can be worth it to just attack once, using a Simple as a Free.  Using Adept Centering to (partially or wholly) negate the penalty for Calling a Shot, for instance, can make for some pretty nasty attacks.
« Last Edit: <03-04-11/1532:45> by Critias »

Mäx

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« Reply #18 on: <03-04-11/1516:18> »
And the Multi-tasking adept power gives you 2 free actions on every combat pass
When not directly involved with combat, so not much of help in this situation.
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HazardGM

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« Reply #19 on: <03-04-11/1538:08> »
In state of the art 2064 it states

"Multi-tasking grants the adept the ability to gather information from multiple senses simultaneously and also to concentrate on two separate actions/thoughts at the same time. The adept may use two free actions per initiative phase."

sounds like centering and calling a shot isn't out of the question.

Critias

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« Reply #20 on: <03-04-11/1600:59> »
In state of the art 2064 it states

"Multi-tasking grants the adept the ability to gather information from multiple senses simultaneously and also to concentrate on two separate actions/thoughts at the same time. The adept may use two free actions per initiative phase."

sounds like centering and calling a shot isn't out of the question.
SotA 2064 is nine years out of date in-game, and seven years (and an edition) behind out-of-game.  Many of us are talking SR4, not SR3, and the most recent version of Multi-Tasking specifically does not give the extra Free Action in combat (sadly). 

Centering works differently, as well, since the core mechanic no longer allows for directly affecting the target number of a roll.  Instead of making a shot easier (always lowering the TN), it makes a shot less hard (by letting you ignore some penalties) -- a small distinction, maybe, but an important one.  For Centering to do you any good, you have to have some penalties to face in the first place...but ignoring them can make for some awesome shots.  :)
« Last Edit: <03-04-11/1639:49> by Critias »

James McMurray

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« Reply #21 on: <03-05-11/0122:14> »
Given the way the recoil rules work, it's pretty easy to always have some penalties to ignore.
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Mäx

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« Reply #22 on: <03-05-11/0717:48> »
Given the way the recoil rules work, it's pretty easy to always have some penalties to ignore.
Thats what the recoil compensation is for, no need to use centering to reduce recoil penalties.
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aimlessfreak

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« Reply #23 on: <03-05-11/0719:09> »
Given the way the recoil rules work, it's pretty easy to always have some penalties to ignore.
Thats what the recoil compensation is for, no need to use centering to reduce recoil penalties.

But you can use centering to reduce the penalties from other things such as vision modifiers
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