The "shopping" part of SR has always been a huge turn-off for me. It requires players to be *extremely* familiar with the game - both rules and the world in general. For instance: having multiple credsticks; or having a commlink to disguise your Technomancer powers; or various fake licenses/sins; and so on. It takes time, it's a bore, and first timers may easily forget initial gear.
I was thinking about a different way to deal with resources, and would love to hear your opinions, critiques, pros/cons, suggestions etc.
The goal here would be faster character creation, and less "oh I overlooked that item" during games, allowing for more narrative flexibility.
Each priority for cash would actually represent:
-a lifestyle (higher = more luxurious)
-a certain number of weapons and ammo (the higher, the better and more numerous)
-a vehicle (higher = more choices, or units, and more expensive)
-a "runner starter pack", with general stuff like credsticks, commlinks, sins, licenses etc), again scaling (higher = better and more specific stuff).
-a "archetype pack" varying for each archetype, similar to the starter pack but more focused.
-a selection of starting cyber/BioWare (or possibly, reserving an actual amount of cash for that end).
What you guys think? Could it work? Screw me over?
Please share your opinions.