Hey folks!
After trying to make some not-so-efficient type of characters, I started a new project. And so Nashoba was born.
Story:
Nashoba, originally named Urim Noack, was born as an Ogre in the Slums of the R-R-Megaplex in the AGS. Abandoned by his family when he was a kid (presumably due to his metatype), he grew up on the streets. One day he was contacted by his mentor spirit, who pressured him to search for a man called "Nootau". He could be Urim's saviour out of this living hell. So Urim moved heaven and earth searching for this man. Finally meeting him, he realized, that Nootau was an old Sioux shaman, currently travelling the europe country due to a personal quest. But he recognized Urim potential and took the boy with him.
So Urim left the AGS and went to Helena, in the Sioux Nation. There Nootau trained him in the Sioux magical traditions and finally invited him to his own task. He is a channeler, someone who can act as a vessel for spirits. And one of them follows a higher purpose. His name is "Masou". He is a guardian spirit and an old friend of Nootau. In the end, the shaman initiated Urim in the ways of channeling and offered him to become Masou's new vessel. Urim immediatly accepted.
As he reached 18 years, he left the sioux nation to avoid the military draft. Since then he is travelling the continent, searching for tracks of Masou's destiny, to serve his old master's friend as good as he can.
Character:
Nashoba is the more non-talky kind of guy. For him, humanity is a hotbed of sin. There is no reward in talking to people, making friends or something like that. And technology is what made people become like that. The real gift humanity has is the power to reach the astral planes. Spirits, powers, spells - this is what really defines the future of humanity. And it can be achieved by living in harmony with nature and prove your value through fighting for life every day.
With beeing a vessel for Masou, Urim takes every situation serious. He is always cautious, making step after step.
Tasks:
1) Beeing a manipulition mage, which means to support the team by using levitate, net bind and physical barrier to handle certain situations. Additionally he can turn or avoid fights with lighning ball, mob mind and control pack.
2) Beeing a vessel for a F8 guardian spirit, which gives him +4 on all physical attributes (except reaction which only gets +1) and the blades skill on level 8. This will turn him into a CC fighter with a 10K/AP-3 katana, an attack of 15, a defense of 14, initiative 13+4d6 and Armor+Body 23, which will still be able to use some useful spells and spirit powers.
== Info ==
Street Name: Nashoba
Name: Urim Noack
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork (Ogre) male Age 21
Height 1,90m Weight 82kg
Composure: 8
Judge Intentions: 8
Lift/Carry: 7 (45 kg/30 kg)
Memory: 10
Nuyen: 870
== Attributes ==
BOD: 4
AGI: 3
REA: 3 (6)
STR: 3
CHA: 2
INT: 6
LOG: 4
WIL: 6
EDG: 1
MAG: 7
== Derived Attributes ==
Essence: 6
Initiative: 12 + 4d6
Rigger Initiative: 12 + 4d6
Astral Initiative: 12 + 2d6
Matrix AR Initiative: 12 + 4d6
Matrix Cold Initiative: 6 + DP + 3d6
Matrix Hot Initiative: 6 + DP + 4d6
Physical Damage Track: 12
Stun Damage Track: 11
== Limits ==
Physical: 6
Mental: 7
Social: 6
Astral: 7
== Active Skills ==
Alchemy: 1 Pool: 11
Archery: 3 [Crossbow] Pool: 6 (
Assensing: 1 Pool: 7
Etiquette: 2 Pool: 4
Navigation: 1 Pool: 7
Perception: 3 Pool: 9
Spellcasting: 6 [Manipulation] Pool: 16 (18)
Summoning: 6 [Guardian Spirit] Pool: 16 (18)
Survival: 1 Pool: 7
Tracking: 1 Pool: 9
== Knowledge Skills ==
Area Knowledge: (Campaign City): 1 Pool: 7
English: 3 Pool: 9
German: 1 Pool: 7
Magical Theory: 2 Pool: 6
Parazoology: 2 Pool: 6
Sioux: N
Sioux History: 2 Pool: 6
Spirits: 2 Pool: 6
Sprawl Life: 1 Pool: 7
== Contacts ==
(Free Contact); (Campagin City); Mr. Johnson (5, 1)
Nootau; Helena; Sioux Shaman (3, 4)
== Qualities ==
Driven
Emotional Attachment (Power Focus)
Low-Light Vision
Mentor Spirit (Wolf)
Mystic Adept
Ogre Stomach
Perceptive I
Simsense Vertigo
SINner (National) (AGS)
Spirit Affinity (Guardian Spirit)
Spirit Whisperer
Tough as Nails Physical II
== Spells ==
(Tradition: Sioux, Resist Drain with WIL + INT (12))
Ball Lightning DV: F-1
Clean [Element] (Water) DV: F-3
Control Pack DV: F-1
Heal DV: F-4
Levitate DV: F-2
Mob Mind DV: F+1
Net Bind DV: F-1
Physical Barrier DV: F-1
Preserve DV: F-3
Spatial Sense, Extended DV: F-1
Stunbolt DV: F-3
== Powers ==
Astral Perception
Combat Sense Rating: 1
Improved Reflexes 3
Magic Sense
Motion Sense
== Lifestyles ==
Street
== Armor ==
Ares Victory: Wild Hunt 12
+Gear Access
+Liner - Chemical Protection (6)
+Holster
Forearm Guards 1
Helmet 2
== Weapons ==
Heavy Crossbow
+Sling
Pool: 8 Accuracy: 5 DV: 10P AP: -3 RC: 2
Katana
+Gecko Grip
Pool: 2 Accuracy: 7 DV: 6P AP: -3 RC: 2
Ranger Silver Pistol Crossbow
Pool: 8 Accuracy: 7 DV: 4P AP: - RC: 2
Survival Knife
Pool: 2 Accuracy: 5 DV: 5P AP: -1 RC: 2
Unarmed Attack
Pool: 2 Accuracy: 6 DV: 3S AP: - RC: 2
== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
+ Sensorsoft
== Gear ==
Bolt: Barbed Head (Crossbows) x20
Bolt: Incendiary Head (Crossbows) x10
Bolt: Standard (Crossbows) x20
Bolt: Stick-n-Shock w/Static Shaft (Crossbows) x20
Fake License (Mage License) Rating 3
Fake License (Weapon License) Rating 3
Fake SIN (Talismonger) Rating 3
Flashlight
Flashlight, Low-light
Gas Mask
Glasses Rating 1
+Image Link
Power Focus (Bonded Foci) Rating 3
Reagents, per dram x40
Restraint, Plastic x20
Sensor Tags x20
Slap Patch, Trauma Patch
Survival Kit
Edit 1: Sorry, mixed up two concepts that i had here. Cleared things up a bit (changing fire-bringer mentor spirit to wolf).
Notification: i do not own the rights for the picture. It is just for showcasing purposes.