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Play-by-Play (rules clarification/admission)

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ve4grm

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« Reply #15 on: <06-20-14/1256:50> »
Er... Hellion's character looks awfully close to how mine turned out...

There's only so many ways you can differentiate between two 20-something Ork Sammies specialized in Automatics, I suppose.

I'll post mine tonight, once I figure out how to spend my last 5000 nuyen.
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Hellion

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« Reply #16 on: <06-20-14/1716:35> »
Er... Hellion's character looks awfully close to how mine turned out...

There's only so many ways you can differentiate between two 20-something Ork Sammies specialized in Automatics, I suppose.

I'll post mine tonight, once I figure out how to spend my last 5000 nuyen.

I can change mine, it's not a problem will post a different character in a couple of days.
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ve4grm

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« Reply #17 on: <06-20-14/1750:57> »
Er... Hellion's character looks awfully close to how mine turned out...

There's only so many ways you can differentiate between two 20-something Ork Sammies specialized in Automatics, I suppose.

I'll post mine tonight, once I figure out how to spend my last 5000 nuyen.

I can change mine, it's not a problem will post a different character in a couple of days.

It's not really a problem, as long as we don't step on each others' toes too much. I don't do much of the infiltration, for example, being more of a heavy-cyber tank-y build.

I just saw a cybered Ork with automatics and Triad contacts, and went "Wait a sec..." :)
If we can make sure we each have a distinct role, though, I'm cool with it.

Although, I suppose if your guy is only 1.65 cm tall, that would make him incredibly distinctive. An Ork under an inch high. I think that's a Distinctive Style right there.
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Hellion

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« Reply #18 on: <06-20-14/2027:06> »
Lol the mini ork of death.... That should really be 1.65 m or 165cm but of course me being the klutz I am somehow managed to stuff it up.....  I can probably make this guy over and change him into more of a  B&E guy...
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Nightshade

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« Reply #19 on: <06-20-14/2254:04> »
@Csjarrat
Signal and response rating 6 are both availability 16 and the standard limit of 12 applies to my games (unless I made a specific ruling for that individual item, and you'll need a good reason for that). It's true that both System and Firewall can be bought at level 6, but System is limited by response so only the firewall level 6 is really useful.

Looked up the rules for vision enhancement sensors and see what you mean, guess I only played characters with cyber eyes before. ::)

@Hellion
I could use a fourth player. I like to keep my RL campaign to three players, but in a forum game the pace is slower allowing the GM to give each player equal attention. It also allows us to keep the game running if someone needs to take a break.

Regarding your character
  • He does seem quite petite for an Ork, even disregarding the typo. The book says average height of an Ork is 1,9m. If you want to play a character notable for his small size (i.e. smallest 5%) I'd suggest 1,80m. At 1,65m you might want to add an explanatory note in your background, like several years of extreme hunger during childhood stinted growth. Same thing goes for weight.
  • Also, your pushing middle age quite heavily. Not sure if that was intended.
  • Regarding your backstory: Not sure if I'm buying that a criminal organization would train an orphaned kid to be a sniper  :(

I have no problem with you reworking your character to be more of an B&E specialist, but keep in mind that most of the run will take place on a ship or at least in a port.

@Character disposition (and Triskavanski)
Remember: you are going to be hired as security for a ship, so it makes sense to have two fighter types. At the moment we have a Rigger, a Mage, a fighter/tank and a fighter/frogman? That looks like a good team to me. It also means the game is full and I'm going to have to put you on the reserve list, sorry Triskavanski. You have some interesting character ideas, but they don't quite fit with the scenario.

ve4grm

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« Reply #20 on: <06-20-14/2305:46> »
@Hellion - That'd be cool. That way we'll each have a nice role. By the way, what is the Prejudice for your character?

.

My character:

Yu Jin-Tae, Ork Street Samurai:
Character Sheet: https://docs.google.com/document/d/1IscDrLmnmZjoCkNXYGaFc_ns5eYKeOmjiIO_8z93uKU/edit?usp=sharing


==Gear Notes==
Heavy cyber, but no cyberlimbs. Most visual indications of cybertech are orthoskin and cybereyes.
Main weapon will be the more-transportable SMG, with an AR for bigger jobs. Sport Rifle and Shotgun for utility use. Unarmed martial arts with bone lacing for when things get hairy.
Took a Yamaha Growler with Smart Wheels as a vehicle. Being set in Korea, Hong Kong, and Indonesia meant to me that a small, maneuverable vehicle that can traverse nearly any terrain would be the best choice. Also added a shielded smuggling compartment to stash my SMG.

== Description ==
A physically fit Korean Ork in his late 20s, Gisa has sharp features, minor lower tusks, and short black hair. He'd almost look like your average young Korean father, but carries himself with the bearing of a soldier, and moves with military precision.

== Background ==
Born outside of Seoul to a middle-class family, Jin-Tae joined the military at the age of 18 to fulfill his mandatory service, and found he was good at it. He spent 6 years under the military government as advanced, augmented infantry, before deciding he liked the job, but not the life, and moving into "security contracting", eventually landing a job as outside muscle for a minor lieutenant with the Hong Kong Triads. While he still does the occasional job for them, he has decided to branch out into the theoretically far more lucrative field of Shadowrunning.
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Nightshade

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« Reply #21 on: <06-21-14/0119:28> »
After having reviewed a couple of characters I've got some observations and some questions:
  • Everybody seems to be using the same character template. Is there a thread somewhere that details how it should look?
  • Everybody leaving off their BP expenditures is making me kind of jumpy. Already had to reject one character and did a back-of-the-envelope calculation on another. He checked out, but you are making my job a lot harder.
  • Everyone of you is a SINer with a butload of licenses. Is taking the SINer flaw around here seen as easy BP? And do the GM's religiously monitor for licenses and then proceed to **** the players if they don't check out?
  • And everyone’s gear lists are long and detailed with a lot of tricked out weapons/armor/accessories/vehicles. Am I playing with a bunch of rules lawyers? Or are the adventures on this board so deadly that you shouldn't even bother showing up without the equivalent of a hardware store in your back pocket?

Quote from: fictional "beginners adventure"
You make your way to the top of the building and exit onto the roof. It is a typical Seattle night: the light drizzle is darkening the asphalt rooftop to an almost pitch black color, but due to the light pollution bouncing back from the clouds it is actually light enough to easily find your way. A few hovercraft buzz above you, but you left most of the traffic and smog below you so the air smells refreshingly of rain and sea. A figure matching the description of your contact is standing a couple of yards away, backlit by the city.
Players: Oh, man. This is going to rock. My character is so cool!!!
You make your way over to him. Suddenly, a canister hiding unseen in the shadows of a chimney ruptures, filling the air with a foul smelling gas. Your contact collapses instantly. Being further away lets you get of easy. Each of you mark off 8 stun damage.
Players: Ahhh. We run for the door.
The inch-thick, obsidian steel vault door slams shut as the automated security systems detect a chemical attack. From the sound alone, you can tell that the reinforcing cylinders now sliding into place have to be at least as thick as a trolls thigh. At the same time every police and security drone in a five mile radius is now heading your way. Expect everything the least bit suspicious to be blanketed by heavy machine gun fire in about 1,7 seconds. What do you do?
Players: ...
What? This should be easy if you have stimpatches, gasmasks, ropes, grape gloves and up-to-date and impeccable SIN and licenses. You have those things, right?

Triskavanski

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« Reply #22 on: <06-21-14/0144:21> »
There is a program called Chummer that creates a statblock output.

Its the reason why the BP is left off too. They could probably attach the files in a zip and place them here in the forums if you'd like

I have nothing on the SINer quality.

As for the gear, Shadowrun can kill you in a single combat turn. That 8 points of stun damage translates into a -2 to all actions at the very least. A point or two more, and you'll be knocking out characters. Lots of different situations come up as well, resulting in the need of highly modular gear.

As for the team one thing the team doesn't have is a decker or hacker.
Concepts are great, but implementation sucks. Why not improve it?

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ve4grm

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« Reply #23 on: <06-21-14/0305:33> »
After having reviewed a couple of characters I've got some observations and some questions:
  • Everybody seems to be using the same character template. Is there a thread somewhere that details how it should look?
  • Everybody leaving off their BP expenditures is making me kind of jumpy. Already had to reject one character and did a back-of-the-envelope calculation on another. He checked out, but you are making my job a lot harder.
  • Everyone of you is a SINer with a butload of licenses. Is taking the SINer flaw around here seen as easy BP? And do the GM's religiously monitor for licenses and then proceed to **** the players if they don't check out?
  • And everyone’s gear lists are long and detailed with a lot of tricked out weapons/armor/accessories/vehicles. Am I playing with a bunch of rules lawyers? Or are the adventures on this board so deadly that you shouldn't even bother showing up without the equivalent of a hardware store in your back pocket?


Ok, yeah. Some answers:

- Yeah, Chummer is a character generation program. As this was my first 4e character, and I didn't want to take too long to make, I decided to use it to make the character. Apparently so did everyone. I guess it's a common thing? It has a stat block output, which I copied once I saw others doing so.

My actual BP breakdown (which I didn't realize wasn't included, or that you'd be wanting to review them all in depth):
- Metatype: 20
- Attributes: 185
- Special Attributes: 10
- Positive Qualities: 25
- Negative Qualities: -35
- Contacts: 5
- Nuyen: 42
- Skill Groups: 40
- Active Skills: 102
- Martial Arts: 6

Total = 400
230 Nuyen remaining
Starting Nuyen = (3d6+2) * 50 = (12+2) * 50 = 700 Nuyen

.

- As far as being a SINner goes, I went for it because it made sense for the military background, given that Korea is a military government in SR (according to the info I found here at least). I don't see it as easy BP, nor do I even know what would constitute easy BP in 4e. I've never actually played in an SR game yet (I've only run them), and have never encountered ID or license checks, but I figured it was a good idea to have them fake ones for the big things, just in case.

- As far as equipment goes, I didn't think I was that bad? I like my cybereyes to be nice and complete, and I took as much recoil compensation as I could find on my weapons just so that I wouldn't have to deal with it. I wanted to play a tank character, so I looked into what kind of armour could stack, and picked up some form-fitting and a helmet. For other gear I mostly have ammo, climbing gear, and some stim patches (which I have discovered can be useful through the tank character in my home 5e game).

The one place I'll admit I went crazy is that I tricked out the bike a bunch. As I mentioned above, I wanted something that could handle the narrow streets of Hong Kong, as well as rural Korea. I saw Smart Tires in Arsenal, and knew I had to have them so I could go over curbs, stairs, etc without issue. Smart Tires requires a Pilot upgrade, so I bought that. And I figured if I'm buying a Pilot system, I may as well equip it so it can drive itself, which required the Gyroscope system and some autosofts. I threw on the smuggling compartment just to have some storage.

There was no rules lawyering involved, nor any fear of adventures. Much of the detail that you see is just Chummer listing all the stuff every piece of equipment comes with, I think.
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Csjarrat

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« Reply #24 on: <06-21-14/0323:55> »
Ah, apologies on the system 6 avail. Chummer lists system 6 as avail 12 and 3 grand. It's def limited by response but you can always upgrade response after chargen to match. I'll read through faq to make sure it isn't a Chummer issue and fix it on the char sheet as needed.
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Hellion

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« Reply #25 on: <06-22-14/2310:08> »
Hey Guys
heres the stats for my parkour guy, still working on the background

== Info ==
Street Name: Reaver
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 6
Judge Intentions: 8
Lift/Carry: 12 (105 kg/70 kg)
Memory: 7
Nuyen: 0

== Attributes ==
BOD: 4 (5)
AGI: 4 (9)
REA: 3 (5)
STR: 2 (7)
CHA: 3
INT: 5
LOG: 4
WIL: 3
EDG: 2

== Derived Attributes ==
Essence:                   2.095
Initiative:                8 (10)
IP:                        1 (2)
Matrix Initiative:         7
Matrix IP:                 2
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Artisan                    : 2 [Graffiti]           Pool: 7 (9)
Climbing                   : 3                      Pool: 16
Disguise                   : 4                      Pool: 9
Diving                     : 1                      Pool: 6
Flight                     : 3                      Pool: 14
Gymnastics                 : 3                      Pool: 16
Hardware                   : 4 [Maglocks]           Pool: 8 (10)
Infiltration               : 4                      Pool: 13
Locksmith                  : 1                      Pool: 10
Palming                    : 4                      Pool: 13
Parachuting                : 1 [BASE Jumping]       Pool: 6 ( 8 )
Perception                 : 6                      Pool: 11
Pistols                    : 1 [Semi-Automatics]    Pool: 10 (12)
Running                    : 3                      Pool: 14
Shadowing                  : 4                      Pool: 9
Swimming                   : 3                      Pool: 14
Unarmed Combat             : 4                      Pool: 13

== Knowledge Skills ==
Architecture               : 3                      Pool: 7
Area Knowledge: Hong-Kong  : 6                      Pool: 11
Bars and Clubs             : 2                      Pool: 7
Cantonese                  : N                      Pool: 0
English                    : 4                      Pool: 8
Parkour                    : 4                      Pool: 8
Sports                     : 2                      Pool: 7
Triads                     : 3                      Pool: 8

== Contacts ==
Fixer (3, 1)
Triad Member (1, 3)

== Qualities ==
Biocompatability (Cyberware)
Poor Self Control (Compulsive - High Danger) (Extreme Parkour)
Poor Self Control (Thrill Seeker)
Restricted Gear (Rating 3)
Signature
SINner (Standard)

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Internal Air Tank
Muscle Augmentation Rating 4
Muscle Toner Rating 4
Reflex Recorder (Skill Group) (Athletics)
Retractable Climbing Claws
Suprathyroid Gland
Synthacardium Rating 3
Wired Reflexes Rating 1

== Armor ==
Actioneer Business Clothes5/3
Form-Fitting Full-Body Suit6/2
   +Nonconductivity 6
Form-Fitting Shirt        3/0
SecureTech PPP Armor (Ensemble)2/4
Urban Explorer Helmet     0/2
Urban Explorer Jumpsuit   6/6
   +Biomonitor
   +Color Changing
   +Thermal Damping 6

== Weapons ==
Ares Light Fire 70
   +Silencer, Ares Light Fire 70
   +Ceramic Components Rating 1
   +Electronic Firing
   +Extended Clip
   +Personalized Grip
   +Smartgun System
   Pool: 12 (14)   DV: 6P   AP: -   RC: 2
Ceramic Knife
   Pool: 8   DV: 7P   AP: -   RC: 1
Ceramic Knife
   Pool: 8   DV: 7P   AP: -   RC: 1
Defiance Protector
   +Hidden Gun Arm Slide
   +Gecko Grip
   +Laser Sight
   Pool: 11   DV: 8S(e)   AP: -half   RC: 1
Defiance Protector
   +Hidden Gun Arm Slide
   +Gecko Grip
   +Laser Sight
   Pool: 11   DV: 8S(e)   AP: -half   RC: 1
Grenade: Thermal Smoke
   Pool: 8   DV: (10m Radius)   AP: -   RC: 1
Morrissey Élan
   Pool: 10   DV: 6P   AP: -   RC: 1
Morrissey Élan
   Pool: 10   DV: 6P   AP: -   RC: 1
Retractable Climbing Claws
   Pool: 8   DV: 6P   AP: -   RC: 1
Shock Glove
   Pool: 13   DV: 7S(e)   AP: -half   RC: 1
Unarmed Attack
   Pool: 13   DV: 6S   AP: -   RC: 1

== Commlink ==
Sony Emperor (2, 1, 1, 3)
   +Vector Xim
Transys Avalon (4, 4, 3, 4)
   +Novatech Navi
   +Sim Module (Cold)

== Gear ==
Ammo: Taser Dart (Tasers) x12
AR Gloves Rating 1
Autopicker Rating 6 x3
Betameth x2
Betel x10
Butt Pack
Catalyst Stick x2
Cellular Glove Molder Rating 3 x2
Chisel
Climbing Gear
Concealable Holster x5
Contact Lenses Rating 3
   +Image Link
   +Smartlink
   +Flare Compensation
Diving Gear
Dual Tank Manifold
Earbuds Rating 2
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Encrypt Rating 4
   +Copy Protection Rating 4
   +Registration
Fake License (Weapons Permit, Concealed Carry, Sky Divers Licence, Drivers Licence) Rating 4 x8
Fake SIN (Harry Wong, Terry Wong) Rating 4 x2
Flashlight x2
Gecko Tape Gloves
Glasses Rating 4
   +Thermographic
   +Low Light
   +Vision Magnification
Glow Spray x6
Grapple Gun
Grenade: Thermal Smoke x10
Inline Skates
Keycard Copier Rating 6 x2
Lockpick Set x3
Low Altitude Parachute x3
Maglock Passkey Rating 4
Maglock Sequencer Rating 4 x2
Medkit Rating 6 x2
Miniwelder x2
Nanopaste Disguise (Small Container) x5
Nanopaste Trodes Rating 1
Purge Rating 3
   +Copy Protection Rating 3
   +Registration
Radio Signal Scanner Rating 6 x2
Respirator Rating 6 x2
Scan Rating 4
   +Copy Protection Rating 4
   +Registration
Smart Pouch System, Ammunition Pouch x4
Smart Pouch System, Combat Load Vest
Spare Clip (Morrissey Élan) x2
   +Ammo: Hi-C Plastic Rounds (Holdouts)
Spare Clip (Ares Light Fire 70) x3
   +Ammo: Hi-C Plastic Rounds (Light Pistols)
   +Ammo: EX-Explosive Rounds (Light Pistols)
   +Ammo: Stick-n-Shock (Light Pistols)
Stealth Rope (100 m) x6
Suite: Pro User
   +Analyze Rating 4 [Copy Protection 4; Registration]
   +Browse Rating 4 [Copy Protection 4; Registration]
   +Command Rating 2 [Copy Protection 2; Registration]
   +Edit Rating 4 [Copy Protection 4; Registration]
White Noise Generator Rating 6 x2
Wire Clippers x4
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Raiden

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« Reply #26 on: <06-24-14/1058:56> »
do we still have space for another player?
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ve4grm

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« Reply #27 on: <06-24-14/1221:32> »
Alright, so the more I read of the 4e rules, the less comfortable I feel jumping into a game with them at the moment. Having started on 5e, I'm having a bit of a hard time moving backwards right now.

As such, I'm going to step back, and open up my spot for someone else.

do we still have space for another player?

Since I'm stepping away, there might be? Up to Nightshade, of course.
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