After having reviewed a couple of characters I've got some observations and some questions:
- Everybody seems to be using the same character template. Is there a thread somewhere that details how it should look?
- Everybody leaving off their BP expenditures is making me kind of jumpy. Already had to reject one character and did a back-of-the-envelope calculation on another. He checked out, but you are making my job a lot harder.
- Everyone of you is a SINer with a butload of licenses. Is taking the SINer flaw around here seen as easy BP? And do the GM's religiously monitor for licenses and then proceed to **** the players if they don't check out?
- And everyone’s gear lists are long and detailed with a lot of tricked out weapons/armor/accessories/vehicles. Am I playing with a bunch of rules lawyers? Or are the adventures on this board so deadly that you shouldn't even bother showing up without the equivalent of a hardware store in your back pocket?
Ok, yeah. Some answers:
- Yeah, Chummer is a character generation program. As this was my first 4e character, and I didn't want to take too long to make, I decided to use it to make the character. Apparently so did everyone. I guess it's a common thing? It has a stat block output, which I copied once I saw others doing so.
My actual BP breakdown (which I didn't realize wasn't included, or that you'd be wanting to review them all in depth):
- Metatype: 20
- Attributes: 185
- Special Attributes: 10
- Positive Qualities: 25
- Negative Qualities: -35
- Contacts: 5
- Nuyen: 42
- Skill Groups: 40
- Active Skills: 102
- Martial Arts: 6
Total = 400
230 Nuyen remaining
Starting Nuyen = (3d6+2) * 50 = (12+2) * 50 = 700 Nuyen
.
- As far as being a SINner goes, I went for it because it made sense for the military background, given that Korea is a military government in SR (according to the
info I found here at least). I don't see it as easy BP, nor do I even know what would constitute easy BP in 4e. I've never actually played in an SR game yet (I've only run them), and have never encountered ID or license checks, but I figured it was a good idea to have them fake ones for the big things, just in case.
- As far as equipment goes, I didn't think I was that bad? I like my cybereyes to be nice and complete, and I took as much recoil compensation as I could find on my weapons just so that I wouldn't have to deal with it. I wanted to play a tank character, so I looked into what kind of armour could stack, and picked up some form-fitting and a helmet. For other gear I mostly have ammo, climbing gear, and some stim patches (which I have discovered can be useful through the tank character in my home 5e game).
The one place I'll admit I went crazy is that I tricked out the bike a bunch. As I mentioned above, I wanted something that could handle the narrow streets of Hong Kong, as well as rural Korea. I saw Smart Tires in Arsenal, and knew I had to have them so I could go over curbs, stairs, etc without issue. Smart Tires requires a Pilot upgrade, so I bought that. And I figured if I'm buying a Pilot system, I may as well equip it so it can drive itself, which required the Gyroscope system and some autosofts. I threw on the smuggling compartment just to have some storage.
There was no rules lawyering involved, nor any fear of adventures. Much of the detail that you see is just Chummer listing all the stuff every piece of equipment comes with, I think.