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Why no "Too Smart to be hit" Quality.?

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kyoto kid

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« on: (02:09:36/03-27-19) »
...we have agile Defender which allows a character to substitute Agility for Willpower to full dodge, OK that makes perfect sense.  However there is also the "Too Pretty to Hit" quality that allows Charisma to be substituted for Full Dodge.  So my contention, why can't Smart characters get a similar quality?  I mean if you are a "calculating" individual, it actually makes more sense that you should be able to use that to your advantage to avoid being shot as well. 

Crikey one would think shooting the "pretty boy/girl" would be on the list right behind geeking the Mage and Technomancer.
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Reaver

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« Reply #1 on: (03:03:42/03-27-19) »
...we have agile Defender which allows a character to substitute Agility for Willpower to full dodge, OK that makes perfect sense.  However there is also the "Too Pretty to Hit" quality that allows Charisma to be substituted for Full Dodge.  So my contention, why can't Smart characters get a similar quality?  I mean if you are a "calculating" individual, it actually makes more sense that you should be able to use that to your advantage to avoid being shot as well. 

Crikey one would think shooting the "pretty boy/girl" would be on the list right behind geeking the Mage and Technomancer.

If you want it, go for it. Nothing says you can't make qualities for your table. You could even do it for all the missed attributes.

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Michael Chandra

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« Reply #2 on: (03:14:03/03-27-19) »
Incidentally: Since it says Full Defense adds to your Defense tests, under RAW you can apply it against magic attacks, even Illusions (since Counterspelling boosts defense tests). Combat Sense explicitly limits what defense tests it applies to. Of course it makes no sense to use a physical attribute or Charisma as bonus against an Illusion, so even if you allow this interpretation, you should apply Willpower.
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PiXeL01

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« Reply #3 on: (05:09:58/03-27-19) »
Where’s “Sixth Sense” for Intuition?
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kyoto kid

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« Reply #4 on: (21:12:31/03-27-19) »
...Intuition already figures into dodge, both normal (INT+ REA) and full (INT + REA + WIL).  I just wish they had an "official" version that would come into play in Missions.  Deckers could use a bit of a combat edge in the meat world as usually their physical attributes are not the greatest since Priority A often goes for Resources (which even a half way passable deck will take a good portion of) and B for skills due to all the matrix actions that involve other than just Hacking.

I was hoping that such a quality would appear in BTB.  In Kill Code there is Impenetrable Logic, but it only applies when dodging IC or personas in the Matrix, not bullets in the meat world.
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