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(5E) Street Level gunlinger Adpet

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saithor

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« on: (22:14:47/10-17-14) »
Probably should have put this up earlier, would appreciate suggestions and/or advice. Also the reason for all the Knolwedge Skills is that the GM gave us 20 free karma to spend on knolwedge skills.

Blitz

Priorities
A-Attributes (24)
B-Skills (36/5)
C-Metatype (Metatype 3)
D-Magic (Magic 3)
E-Resources (6,000)

Attributres
Body  5
Agility 7
Reaction  4 (6)
Strength  2
Charisma  4
Intuition  5
Logic  3
Willpower  5
Edge 2
Magic 4
Essence 6

Initiative: 11+3d6
Physical Condition Moniter: 11 Boxes
Sun Condition Moniter: 11 Boxes
Overflow: 5

Limits
Physical: 5
Mental: 5
Social: 6

Qualities (13 Karma)
Ambidexterous (-4)
Mentor Spirit (Wolf) (-5) +2 Dice Tracking, 2 free levels attribute boost (Agility)
Minor Addiction Alcoholisim +4
Bad Rep (+7)

Current Karma: 15
-5 for resources
-10 for 2 pp

Skills
Skill Group Athletics 5
Automatics 6 (Specialization: SMGS)
Sneaking 6 (Specialty: Urban)
Perception 6
Tracking 4
Unarmed 5
Pistols 6 (Specializtion:Semi-Autos)

Language and Knolwedge Skills
Sperethiel N
English 4
Spanish 4
Black Market 2
Chicago Gangs 2
Security Companies 2
Corporate Johnsons 2
Japaneese Anime 2
Guns (In all shapes and sizes) 2



Adept Powers
Improved Reflexes 2  2.5
Attribute Boost 2 (Agility) free
Combat Sense 2 1
Improved Ability (Automatics) 1
Enhanced Accuracy (Automatics, Pistols) .5
Wall Running .5

Weapons
Ingram Smartgun X (Gas Vent-2, Integral Sound Supressor, Smartgun)
100 Round Regular Ammunition
2 Spare Clips
Steyr TMP (Laser Sight)
100 Round Regular Ammunition

Concealable Holster
2 Spare Clips

Gear
Armor Jacket (Rating 2 Rad protection)
Rating 3 Fake Sin
Rating 3 License (Firarm Carry, Concealed Carry, smartlink)
5 Standard Credsticks
Sony Emperor
Goggles (Capacity 4) W/ Smartlink, Image Link
Rating 3 Medkit

Lifestyle
low, 1 Month
Nyuen: 110+3D6x60

Contacts
Arms Dealer 3/4
Street Doctor 3/3
Horde Gangleader 3/2
Hacker 3/3
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8-bit

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« Reply #1 on: (23:04:54/10-17-14) »
How do you have Magic 4, but 5.5 points worth of powers? D in Magic has 2 Magic for an Adept.
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saithor

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« Reply #2 on: (23:09:19/10-17-14) »
Didn't even notice. Will take out Wall running. And a point of edge.  Although would it be worth it totals out Improved ability: Automatics instead?
« Last Edit: (23:11:18/10-17-14) by saithor »
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8-bit

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« Reply #3 on: (00:32:47/10-18-14) »
I would say drop Wall Running, Enhanced Accuracy, and 1 level of Combat Sense for another level of Improved Reflexes. 4d6 Initiative dice is pretty powerful, unless you're planning to get it later. Up to you though, if you were going to drop anything to fit within 5 points, I would drop Wall Running.
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saithor

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« Reply #4 on: (03:10:38/10-18-14) »
I actually have enough PP for a lot, I forgot I had spent 10 karma for two PP. so I could drop wall running and pick up the additional level of Improved Reflexes. :). The major thing I'm second guessing myself on is gear, especially weapons, as I think I made some bad decisions in choosing those.
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8-bit

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« Reply #5 on: (03:37:54/10-18-14) »
2 PP can't be bought as an adept, only as a mystic adept. Adepts get a number of PP = to their magic rating.

As for gear, a gas-vent system and a silencer cannot be combined normally. However, I know this is for Pointdexter's game, so here is his house rule.

@Poindexter, would you allow a weapon to be outfitted with both a suppressor and a gas vent system, so long as only one of those was enabled at any given time?  The way I see this functioning is, a suppressor is outfitted to be attached below the gas vent system, nullifying its recoil benefit but allowing the weapon to be used stealthily.  Thoughts?

Sure, just buy you a slidemount and take the time required to switch em out.

I would recommend picking up some Gel Rounds. You don't always want to kill every single thing (well, unless you really want to play up the homicidal maniac part), so the ability to do stun damage is valuable. I would personally go the Ares Sigma 3 from Gun Heaven 3 over the Ingram Smartgun, but if you don't have Gun Heaven 3, then the Ingram Smartgun is fine. I might recommend trying to get a Smartgun system in your Steyr TMP. Goggles can be Capacity 2 if you aren't putting anything else into them. They can't be modified after they are bought, so you might as well save some money. Other than that, I don't see any glaring weaknesses in gear.

It should be noted that Machine Pistols are fired with Automatics, they only use Pistols when firing SA, and that's optional (you can still use Automatics to fire SA). Unarmed Combat also seems like a waste with your low Strength stat, not to mention that you don't have Shock Gloves or anything. That frees up a lot of points to spend.

Speaking of low Strength, I recommend trying to get it higher. All of your weapons are best fired in either BF (Burst Fire) or FA (Full Automatic) mode. Both modes use up a lot of recoil. Right now, you have 2 recoil compensation with the Steyr TMP, and 4 with the Ingram Smartgun. Those recoil penalties will add up very quickly. I recommend either getting 3 or 5 Strength, so that you can try to maximize your ability to fire in bursts.
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Glyph

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« Reply #6 on: (09:55:21/10-18-14) »
I would start out with Edge of 1 and Magic of 5, then spend the 10 karma you mistakenly spent on power points to raise Edge from 1 to 2.  At least that way you will have 5 PP and not have to cut anything.

Shrazkil

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« Reply #7 on: (09:59:07/10-18-14) »
I just skimmed but if this is street level there is no A for attributes.

Michael Chandra

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« Reply #8 on: (10:05:28/10-18-14) »
You're thinking Street Scum. Street level changes karma, availability, nuyen restrictions and the amount of nuyen for Priorities, but doesn't limit the priorities in themself.
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Shrazkil

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« Reply #9 on: (10:37:38/10-18-14) »
Ohhhh my bad yeah, thought street scum

saithor

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« Reply #10 on: (11:06:14/10-18-14) »
I would start out with Edge of 1 and Magic of 5, then spend the 10 karma you mistakenly spent on power points to raise Edge from 1 to 2.  At least that way you will have 5 PP and not have to cut anything.

Ok, will do that.

I will Consider the Ares Sigma 3, but my main beef is the Drum Magazine. 50 rounds lasts quite a while, but taking a Complex action to reload sounds a little risky. Also the extra 200 nuyen in buying it will probably mean no Gel rounds without cutting something else out. Any ideas what stat I should decrease for Strength?
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Imveros

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« Reply #11 on: (11:19:49/10-18-14) »
I would start out with Edge of 1 and Magic of 5, then spend the 10 karma you mistakenly spent on power points to raise Edge from 1 to 2.  At least that way you will have 5 PP and not have to cut anything.

Ok, will do that.

I will Consider the Ares Sigma 3, but my main beef is the Drum Magazine. 50 rounds lasts quite a while, but taking a Complex action to reload sounds a little risky. Also the extra 200 nuyen in buying it will probably mean no Gel rounds without cutting something else out. Any ideas what stat I should decrease for Strength?

IMO the Sigma is the best SMG on the market if you can afford to put the spinning rims on it. I wouldn't advise not worrying about Str unless you are worried about your physical limit. Honestly i think 5 is good enough for now. 3 Str wouldn't help for recoil anyway


Core Rule Book P175
Quote
You get 1
free point anytime you start firing, then you add your
Strength/3 (rounded up) and the recoil compensation of
any guns you are prepared to shoot

So str 2 = one recoil as does str 3
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saithor

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« Reply #12 on: (11:21:16/10-18-14) »
Ok, I will try to get it, although I don't know what you mean by spinning rims. And by 5 being enough, do you mean the PP?
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Imveros

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« Reply #13 on: (11:23:55/10-18-14) »
I meant 5 physical limit. By spinning rims i mean buying all the fancy add ons for the gun. Things like gas vent 3, Hanging strap, a scope with vision upgrades if you don't have goggles/glasses to do that for you, ext
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saithor

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« Reply #14 on: (12:09:16/10-18-14) »
I'll get the Ares Sigma, but don't know if i'll be able to put the spinning rims on it. Here's my most recent gear list and how much Nuyen is left over.

Weapons
Ingram Smartgun X (Gas Vent-2, Integral Sound Supressor, Smartgun)
100 Round Regular Ammunition
40 Gel Rounds
2 Spare Clips
Steyr TMP (Laser Sight)
100 Round Regular Ammunition
40 Gel Rounds
Concealable Holster
2 Spare Clips

Gear
Armor Jacket (Rating 2 Rad protection)
Rating 3 Fake Sin
Rating 3 License (Firarm Carry, Concealed Carry, smartlink)
5 Standard Credsticks
Sony Emperor
Goggles (Capacity 2) W/ Smartlink, Image Link
Rating 3 Medkit

Lifestyle
low, 1 Month
Nyuen: 10+3D6x60


Any suggestions for anything that could be dropped?
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