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Concept problems of sneaky assasin street scum

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ZeldaBravo

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« Reply #30 on: (08:39:25/10-08-14) »
I was worried about the background count too, but an adept route just gives too much power to ignore. I was assuming that street scum characters only get up to 13 karma though, so there is a lot of stuff to add.
That's Street Level, that limit indeed doesn't apply to Street Scum who instead have less Priorities. As for Background Count, it's a good idea for Adepts to get 2 initiations asap, with the second Adept Centering.
I was worried about the background count too, but an adept route just gives too much power to ignore. I was assuming that street scum characters only get up to 13 karma though, so there is a lot of stuff to add.

Nah, Street Scum just alters priorities. They keep the same amount of Resources from Priorities and the same karma restrictions as Standard Level.

Yeah I know but I was not sure about it because I cannot find that option in the goddamn rulebook. I am sure I've seen it somewhere!
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Michael Chandra

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« Reply #31 on: (09:02:28/10-08-14) »
You mean Street Scum? Alternate Campaigns, page 350.
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ZeldaBravo

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« Reply #32 on: (09:05:16/10-08-14) »
Thank you very much, Michael!
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norskface

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« Reply #33 on: (16:19:40/10-09-14) »
Hey Guys,
Thank you very much fort he input!!
I was a little busy the last days, so I couldn't come on here to answer.
Originally I was going for a cybered up non Magic guy. If Elf, or Elfposer, or an Ork it was all OK. But a dwarf hanging on the wall like Spiderman and sneaking around just doesn't go into my head. Isnt that a little odd?
Also the Magic direction I was actually a little turned off. (I never have read that section) but from Zeldas built I actually see also a lot of potential.
Would you say, it equals each other, or the Adept way is going to be much more “fun for me”. (Whatever that means :) )
 
Since Im building first time this kind of character, or one who maybe has to fight from day to day, I get more and more confused about what is necessary for me? I was actually skipping the bow way, because pushing Streangth seamed just too expensive for me. So I went the Pistol/Crossbow and Mono wipe way, like suggested. May adding in some used Level 3 Muscle replacements, if I drop Atriputes to E or if I go for Human (E).

8-bit

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« Reply #34 on: (16:33:30/10-09-14) »
When you say they need to fight day to day, I think of a few things. Either someone who excels at guerilla warfare and is super perceptive (can go cybered or adept route there), or someone who is really cybered up to quickly take out people. For an assassin at Street Scum level, you need only two things in my opinion. 1) Stealth capabilities; 2) Quick and silent damage dealing to put down targets quickly. An optional choice would be to have a pretty high initiative to go first and get multiple action passes. I could give you a couple more builds if you want, but you might need to narrow it down a bit. At the moment, I'm not 100% sure where you want your character to be, as I've seen 3 (wildly different) builds thrown around so far.
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ZeldaBravo

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« Reply #35 on: (17:36:31/10-09-14) »
I prefer cyber warriors myself, but street scum level just doesn't give you enough to stay toe to toe with PhysAdepts. And dwarves in Shadowrun are not the same square shaped tanks as they are in DnD or movies (well, some of them are).  They are just short people with different leg to arm ratio and good muscle. Actually, the sample Covert ops specialist from the rulebook is a dwarf girl. They are smaller than humans so they can find more places to hide. And a bod 3 str 3 dwarf is one of the scrawniest dwarves out there.
A word about the monowhip: if you want it because of high damage - skip it. If you just want a badass 'laser' whip like that Japanese assassin had in Johnny Mnemonic - go for it.
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8-bit

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« Reply #36 on: (17:59:36/10-09-14) »
Well, if you go B for Resources you can fit in Wired Reflexes 2, Reaction Enhancers 2, and Muscle Replacement 2 all at Standard Grade. It's not the best, but it's something. There's a few options you can go, but that's the best in my mind.
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Imveros

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« Reply #37 on: (18:03:27/10-09-14) »
yeah i made a nice sam with the scum rules for the same game this runner is for

http://forums.shadowruntabletop.com/index.php?topic=18247.0

--Augmentations--
Reaction Enhancers 3 (used)
Wired Reflexes 2
Muscle Toner 2 (used)
Platelet Factories (used)
Mnemonic Enhancer 1
Smart Link

you can fit a lot into that B price point
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norskface

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« Reply #38 on: (10:04:33/10-10-14) »
It turned out last night, that I misscalculated the time of our groupe to play, so it seams, like I leave it before it has even started.

But I still go for building a Covered Ops Secialist as Backup. Only with the difference that he/she will have be created with the normal roules.
On the one hand, I found out by this, that I realy want to go for such an character and on the other, I dont want you guys effort helping me wasted.

I will come up with some more in detail ideas again, this weekend, when I have sorted my thoughts a little bit.
(May I bring than the bowguy back again, lats see.)

@ZeldaBravo: I thought Mono wipes are quite good, especially with AP -8 and with high Agi + Adept or Muscle replacement it should give me a bunch of extra damage hits.

Edit: Im not sure, if I really need the full reaction enhancer stuff, because my plan is trying to stay hidden and killing my targets when they are still surprised or they may still dont recognize where I am, when I killed the guy beside them.
If I really would go the Dwarf way, I still could think about throwing weapons like shuriken. But actually I tend to leave strength behind beside a few points and only go for Agi weapons, to have more Attribute points left for other things. Agi has to be very high is for sure and with Str. as weapon Attribute (which than also has to be almost at max) I have not much left for other things, beside I get some Cyber Arms and best also Legs to dump Agi and Str in creation both.
Actually I tend more towards Muscle replacements as they give me much more.
« Last Edit: (11:04:23/10-10-14) by norskface »