Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Kontact on (21:05:30/09-20-10)

Title: The Big Black Book o' Runners
Post by: Kontact on (21:05:30/09-20-10)
Disclaimer:  This is not a game thread.  I'm not starting a game.  This is a general thread for character sheets.

So, here's the M.O.  You can post in this thread if you want to play a pBp game, but can't find an open recruitment thread at the time.  Post that you want to play, post who you'd like to play, or post your full character sheet and bio.  Hell, you could start with the first, move on to the second and then graduate to the third.  That's the magic of the edit function.

General suggestions for maximum utility:
1st, in bold, put that the character is LOOKING FOR WORK.  If you find a game with that character, please change this in an edit - Put the name of the game, whatever you like.  Your current situation is the most important information you could post here.  It's bad form to say you're looking for work when you're not.

2nd, go ahead and post your preferred archetype and your commitment level.  This will let potential GMs know whether to actively recruit you for the game.  So, if you want to play a Dronomancer and think you can handle 3+ posts in a week, let the potential GMs know.

3rd, if you build a character before the game starts, make sure to record how you did so.  Most popular choice here will naturally be 400BP, RAW, all books, but some people will favor German karmagen, street level, house rule, prime runner, or even base book only campaigns.  Being able to quickly modify a character to fit the rules of a game is a big plus.

4th, this information can be exceedingly long, especially if you have multiple characters for whom you're actively trying to find games (e.g. casting your net wide and posting up builds for multiple roles.)  Therefore, if you want to host the sheet on Google Docs, or other quick-share site, that's an excellent idea.  But still, a quick blurb and an overall point breakdown should help GMs get an idea of the chap.  [i.e. Race (20 - Ork)  Attributes (210 - Mundane) Qualities (+20 -30) Skills (124)  Contacts (16) Gear (40)]  A little shorthand description will sell the link to the sheet and help keep you from being passed by.

Good luck and happy gaming.
Title: Re: The Big Black Book o' Runners
Post by: cyclonus743 on (12:34:42/09-22-10)
Status: Looking for Work

Belial
Gunslinger
I sit at a computer all day at work.  I can post most any time.

400 points all books

Race: Human
Abilities 210
Qualities +35, -35
Skils 126
Gear 40
Contacts 24
Title: Re: The Big Black Book o' Runners
Post by: FoxBoy on (19:21:48/10-05-10)
Status: Looking for Work
Availability: -8 GMT, can post quite often through the day and early evening, up to 19:00 PST.

Preferred archtype: Mage, shamans and conjurers. If it's magic, I'm on it.

Name: "FoxBoy", "Foxy", "Kitsune"... and a few that can't be printed, depending on who I pissed off this time.
Race: SURGE Fox Shifter Mage
Books: Base, RC, Digital Grimore, Street Magic
Title: Re: The Big Black Book o' Runners
Post by: Angelica on (13:11:20/10-26-10)
Status: Looking for Work
Posting Availability: Most days of the week.
Preferred archtype(s): I prefer Street Sams, Mercs and Physads.

I have access to most published 4th gen books. I prefer the Point System, but most willing to dabble in most other forms of char gen  :D

Angela Rogers a.k.a "Angelus" - Female Elven Samurai, formerly of the Tir Defence Force. Trademarked by her platinum hair and right silverchrome cyberarm.

Kira Vladik a.k.a "Ivory" - Female human physad, cybered after losing her leg in an ill-fated firefight with Tir deserters in Tarislar. Russian Native with ties to the Seattle Kombinat.

Christine Salem Baker a.k.a "Christy/Cristal" -  Female Ork Merc. An ex-KE operative, now turned Runner. Connections in the Ork underground. Both arms are gunmetal cybernetic replacements following a run-in with a very illtempered Mantis spirit.

To be continued.
Title: Re: The Big Black Book o' Runners
Post by: voydangel on (19:02:07/11-04-10)
Status: Looking for Work
Availability: Most any time. Have school, but I'm on the computer daily. Never played a PbP before, would really like to.

Preferred archtype: I really like making themed or 'combo' characters. Not super picky about what they are, but I lean toward the freaks and/or awakened characters. I don't mind which role I play in a party either.

Character: Open for debate. What would fit in your game? What do you need? ;)
Books: I caught 'em all.
Title: Re: The Big Black Book o' Runners
Post by: Kot on (15:54:16/12-15-10)
For both i'm pretty much available without problems(for now), but i'm in a GMT +1 timezone. :)

Looking for Work
Stryker, male elf Combat Mage. Looking for serious work and/or company. Can do magic of all kinds, not only blasting, but is trained only in combat, magic and infiltration. Got his own gear and is ready to go. Has some trouble with law (criminal SIN) and a certain AA corp magical dept. that wants him dead/back.

Character build: 400 BP
Stats: Attribute focus, low-to-medium skills, no skills beyond magic/combat/infil. Uncommon tradition. Positive qualities 10, negative 35.
Full character sheet here (http://forums.shadowrun4.com/index.php?topic=977.msg18113#msg18113).


Offering Work !!!
Three to four experienced runners willing to make a short trip to the Old World. Requirements: no obvious criminal record, able to work in unfamiliar environment, no corporate affiliation, no governmental affiliation. Job will require around two-three weeks to complete. It will be more than one operation, and will require hiring of local talents for support. No fishy stuff, only honest shadowrunning.
Mechanics: 500 BP characters with no further restrictions, gear availability 16, at least one matrix, and one magic specialist. Plus a face with linguistic skills, or language skillsofts. Characters will be deployed via smuggling routes, so no bulky gear allowed.

Disclaimer: Yeah, i'm up for a challenge. The group i've assembled is lazy and won't even decide on a game, so i'm not really willing to mourn them. I can make a PBF here instead, with Seattle-based characters going abroad. :)

P.S. I'd need to learn working both the numbers, and getting the hang of Shadowrun GM'ing there, so i'll probably make mistakes. Feel free to point them out, whether you will play, or not.
Title: Re: The Big Black Book o' Runners
Post by: Head Hunter on (08:32:45/12-17-10)
Merc' Directory

[( I am always up for a run, 'pending on when I am up and on the internet. I usually have a lot of free time. So, if work is available, I am interested. )]

~Entry #1~

Street Name: Bet
Metatype: Human
Age: 21
Maturity Rating: Extreme
Status: INCOMPLETE / Seeking Employment..

A/Notes: Working on this character recently.. He should be up and running for work soon. If a run becomes available. He can become available sooner.

Extra Notes: Once I get my first actual Shadowrun character completed, more will become available when I have gotten use to roleplaying with numbers.-- Descriptive running would be well appreciated but not required. I am open to many styles of pBp; First person, Third person, etc...

So, Yea, just private message me with the details. ;]

"Become one with the gun."
--Head Hunter.
Title: Re: The Big Black Book o' Runners
Post by: joe15552 on (13:51:49/01-03-11)
Yani is currently working the European Vacation job

Archetype is a sprite heavy technomancer. I can handle posting every day.

Yani is a 400 BP character build using RAW, arsenal, and unwired. I am able to convert him into a karmagen, 350BP, or 450 BP as per request of the GM.

Race: Elf, 180 BP in stats, 134 BP in skills, 10 BP in positive qualities, and 10 BP in negative qualities. He is able to handle the physical realm, so we are not talking about an invalid in a bed somewhere, hacking the world. Charisma heavy technoshaman hybrid. Follow this link (http://forums.shadowrun4.com/index.php?topic=2178.0) for the full character sheet.
Title: Re: The Big Black Book o' Runners
Post by: jayhawk1106 on (10:00:13/01-05-11)
Streetname: Cast
Metatype: Human
Archetype: Mage
Gender: Male
Status: Looking for work
Availability: Anytime
Location: Seattle, UCAS

Will build the character and post his sheet soon.  Reading Street Magic right now and purchasing Arsenal today.  Will create sooner if work is available.  
Title: Re: The Big Black Book o' Runners
Post by: BendingArms on (01:56:20/01-21-11)
Torro Rojo Willing to relocate for work

Archetype is Street Samurai\Assult Team. I can post 3+ a week.

Character Build 400BP Ork build 180 Stats, 130 skills, 46 gear, 19 in contacts, 20 in postive quailties, and 15 in Negative quailties using all books.  Did Use Twelve limit on my gear.

Will send resume(character Sheet) if intrested.

Title: Re: The Big Black Book o' Runners
Post by: Bryanthelion on (14:32:57/01-22-11)
Looking for Work


My preferred archetype would be a face, but I'm flexible. (Hence the lack of character information.) I work at a desk-job so I'd be able to post frequently.
Title: Re: The Big Black Book o' Runners
Post by: Trence on (12:37:50/02-23-11)
Looking for work

first time playing PbP, so id like to use an archetype from the rule book, preferably the Orc Combat hacker.
Ill play pretty much anything though.
Title: Re: The Big Black Book o' Runners
Post by: Xzylvador on (06:21:53/02-24-11)
Occupied.
Silk: Employed: Messy Biz (http://forums.shadowrun4.com/index.php?topic=3827.0) Game died :(
Rafa: Employed: Horizon (http://forums.shadowrun4.com/index.php?topic=5942.msg103889#msg103889) Game died :(
Wagner the Pirate (http://forums.shadowrun4.com/index.php?topic=6756.msg119315#msg119315) Game died :(
Rafa Yet another dead game (http://forums.shadowrun4.com/index.php?topic=5390.msg87110#msg87110) (Standard rules)
Aswan 'Silk' Cuttler (Face) -- Bio (http://forums.shadowrun4.com/index.php?topic=2996.0), Sheet (400BP, standard rules, one re-flavored quality w/ unchanged effects)
Female Elf (Human Looking)  Age: 60 (Looking +/- 25)
Dead gameFrank: Unemployed:  In the Absence of Light, Darkness Prevails (http://forums.shadowrun4.com/index.php?topic=3296.0)

Rafael 'Rafa' Ruiz (Sniper, Melee, Stealth)-- Sheet (http://forums.shadowrun4.com/index.php?topic=2475.msg31719#msg31719) (Gang-level rules: 30BP gear, max. 8 avail, free gang contact)
(Latin Ork Chulos Gang member)
Dead gameRafa v2 Sheet (http://forums.shadowrun4.com/index.php?topic=4081.msg56631#msg56631)
Dead gameRafa: Gang Related (http://forums.shadowrun4.com/index.php?topic=2760.0)
Dead gameFranklin "Bloodhound Frank" Westwood Jr. (P.I. for the bizarre) Sheet (http://forums.shadowrun4.com/index.php?topic=3219.0) (400BP + 25Karma)
UnplayedCheveyo ‘Chev’ Ngoyva aka Whistler (Augmented Melee/Sniper/Infiltrator) Sheet (http://forums.shadowrun4.com/index.php?topic=3298.msg38809#msg38809) (400BP)
K.I.A..Wagner, Viktor 'Vik' Vedel (http://forums.shadowrun4.com/index.php?topic=977.msg40365#msg40365)

Availability: I live in GMT timezone. Available every morning and evening. At day it depends on how busy it is at work but should be able to post a couple of times usually. Sundays vary, from all day to not at all.
In short: Shouldn't be a problem...

Silk, Messy Biz
[spoiler]
(http://ememdem.net/uploads/images/00/00/01/2012/09/21/090553.jpg)
(http://s019.radikal.ru/i624/1205/62/8b511fa3c010.jpg)
(http://th01.deviantart.net/fs42/PRE/f/2009/130/a/f/Pure_Poison_by_DesignsByEve.jpg)[/spoiler]
Birthname: Amber Jennifer Phara Westwood
Alias: Silk
Race: Elf
Sex: Female
Age: 63, appears 20-30 depending on identity
Nationality: No official SIN, Currently lives in Seattle
Lifestyle: Low
Karma: Spent 49, Unspent 0
Composure: 10
Judge Intentions: 14
Memory: 6

Attributes

BodyAgilityReactionStrength
64 (8)3 (4)1
CharismaIntuitionLogicWillpower
7433
Edge (Left)Magic/ResonanceEssenceInitiative
3 (3) 6 (4) 4.20 7 (8), 2IP

Physical TrackDamage (Mod)Stun TrackDamage (Mod)
100100

Positive Qualities
Adept
Restricted Gear (Muscle Toner)
Ambidextrous (No Off-Hand Penalty)
Human-Looking
Low-Light Vision
Linguist (+2 to Language Skills)

Negative Qualities
In Debt 2 (7.500Y left to pay)
Vindictive (Composure (2) not to want revenge when slighted.)
Hyper-Social* (-1 Perception when in range of Matrix, can be asked to make Willpower(1) to remain focused in a non-stressful situation. *:Reflavored AIPS)
Day Job (Works 10hrs a week in a "Men's Club"/Escort Service.)
Incompetent, Pilot Ground Craft (Never had to drive anything herself.)


Active Skills
Influence Skill Group3
Stealth Skill Group2
SkillRankPool
(Agi) Archery07
(Agi) Automatics07
(Agi) Blades07
(Agi) Clubs513 (+2 Tasers)
(Cha) Computer14
(Cha) Con316
(Int) Disguise26 (+1 Men's Loafers, +2 Kit)
(Rea) Dodge03
(Agi) Escape Artist07
(Cha) Etiquette316
(Agi) Gunnery07
(Agi) Gymnastics311 (+2 Tumbling)
(Agi) Heavy Weapons07
(Agi) Intimidation114
(Agi) Infiltration210
(Cha) Leadership316
(Agi) Longarms07
(Cha) Negotiation316
(Agi) Palming211
(Int) Perception18 (+3 Visual or Sound)
(Rea) Pilot Ground Craft17
(Agi) Pistols513 (+2 Tasers)
(Int) Shadowing26
(Agi) Unarmed Combat07

Knowledge & Language Skills (+2 Linguist Included)
EnglishNN
Cantonese37
French37
Italian37
Japanese (Speak)3 (5)7 (9)
Russian37
Sioux37
Spanish37
Sperethiel (Speak)3 (5)7 (9)
Bars and Clubs26
History14
Security Design37
Security Tactics26
Shadow Community15
Yakuza26

Adept Powers
Commanding Voice
Improved Reflexes 1
Kinesics 3
Nimble Fingers
Voice Control

Cyber/Bioware
Attention Coprocessor Rating 3
Muscle Toner Rating 4
Sleep Regulator
Tailored Pheromones Rating 3
Voice Modulator

Armor
Ballistic 10, Impact 8
Form-Fitting Full-Body Suit9/3
+YNT SoftWeave
+Fire Resistance 1
+Insulation 1
+Thermal Damping 6
H-Jumpsuit3/2
+Nonconductivity 4
+Ruthenium Polymer Coating
SecureTech Arm Casing0/1
SecureTech Forearm Guard0/1
+Auto-Injector (Jazz)0/1
+Biomonitor0/1
SecureTech Shin Guard0/1
SecureTech Vitals Protector1/1

Weapons
Ares Viper Slivergun
   +Concealable Holster
   +Smartgun System, External
   +Stock
   +Additional Clip, Pistol
   +Electronic Firing
   +Firing Selection Change, Small Mod (FA)
   +Improved Range Finder
   +Sound Suppressor
   Pool: 15   DV: 8P(f)   AP: +5   RC: 2
Defiance EX Shocker
   +Hidden Gun Arm Slide
   +Smartgun System, Internal
   +Additional Clip
   +Advanced Safety, Electro Shocker
   +Advanced Safety, Glue Trap
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 16 (18)   DV: 8S(e)   AP: -half   RC: 0
Defiance EX Shocker
   +Quick-Draw Holster
   +Smartgun System, Internal
   +Additional Clip
   +Extended Clip
   +Firing Selection Change, Small Mod (SA)
   +Improved Range Finder
   +Personalized Grip
   Pool: 15 (17)   DV: 8S(e)   AP: -half   RC: 1
Morrissey Élan
   +Smartgun System, Internal
   +Easy Breakdown, Manual
   +Electronic Firing
   +Silencer
   +Thermal Suppressor
   Pool: 15   DV: 4P   AP: -   RC: 1
Yamaha Sakura Fubuki
   +Hidden Gun Arm Slide
   +Silencer
   +Smartgun System, External
   +Stock
   +Custom Look Rating 2
   +Electronic Firing
   +Gecko Grip
   +Improved Range Finder
   +Melee Hardening
   Pool: 15   DV: 4P   AP: -   RC: 2

Unarmed Attack
   Pool: 7   DV: 1S   AP: -   RC: 0
Defiance EX Shocker Melee
   Pool: 16/15   DV: 8S(e)   AP: -half   RC: 0
AZ-150 Stun Baton
   +Advanced Safety, Electro Shocker
   +Flashlight, Infrared
   +Flashlight, Low-Light
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 16   DV: 7S(e)   AP: -half   RC: 0

Grenade: Gas
   Pool: 7   DV: Chemical (10m Radius)   AP: -   RC: 0
Grenade: Smoke
   Pool: 7   DV: (10m Radius)   AP: -   RC: 0
Grenade: Thermal Smoke
   Pool: 7   DV: (10m Radius)   AP: -   RC: 0
Commlink: Flash-Pak
   Pool: 13   DV: Special   AP: -2   RC: 0

Ammo: Capsule Rounds (Holdouts) x20
   +Narcoject
   +DMSO
Ammo: EX-Explosive Rounds (Light Pistols) x50
Ammo: Flechette Rounds (Heavy Pistols) x90
Ammo: Hi-C Plastic Rounds (Holdouts) x20
Ammo: Regular Ammo (Light Pistols) x70
Ammo: Stick-n-Shock (Light Pistols) x40
Ammo: Stick-n-Shock (Holdouts) x30
Ammo: Subsonic Rounds (Holdouts) x30
Ammo: Taser Dart (Tasers) x120
(Lots of spare clips)

Grenade: Gas x2
   +Breathtaker
Grenade: Smoke x3
Grenade: Thermal Smoke x3

Martial Arts
Arnis De Mano
   +inflict dmage when making Called Shot to disarm
Maneuvers
Disarm
Two Weapon Style

Gear
Renraku Sensei (Response 2, System 2, Firewall 6, Signal 4)
   +Trodes
   +Subvocal Microphone
   +Flash-Pak
   +Hardening Rating 6
   +Armor Case Rating 5
   +Analyze Rating 5 [Copy Protection 5, Ergonomic, Optimization 3, Registration]
   +Command Rating 5 [Copy Protection 5, Optimization 3, Registration]
   +Browse Rating 3 [Copy Protection 5, Optimization 1, Registration]
   +Edit Rating 5 [Copy Protection 5, Optimization 3, Registration]

Contact Lenses Rating 3
   +Smartlink
   +Flare Compensation
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Thermographic
Handheld Sensor
   +Ultrasound
   +Non-Linear Junction Detector Rating 6
   +Motion Sensor
Headphones Rating 1
   +Spatial Recognizer
Earbuds Rating 2
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3

Fake SIN Rating 4 (Takada Del'Shai, Lawyer)
Fake License Rating 4 x2
Fake SIN Rating 4 (Aswan Cuttler, Stripper)
Fake License Rating 4 x2
Fake SIN Rating 3 (Oren Fukuyama, Shiawase Bank mid-level exec.)

Adhesive Rating 6 x5
Adhesive Solvent Rating 6 x7
Alkahest x2
Babbler Rating 6
Backpack (-6 Conceal Compartment w/ Case Lining 3)
Body Paint x5
Butt Pack(-6 Conceal Compartment w/ Case Lining)
Carcerands w/ Slab x4 (Timings: 5 mins, 15 mins, 1hr, 3hr)
CleenTac x6
C-Squared Rating 6 x5
False-bottomed Attache Case (-6 Conceal Compartment w/ Case Lining 3)
Freeze Foam Rating 6 x4
Gamma-Scopolamine x10
Gas Mask
Gecko Tape Gloves
Glasscutter
Glue Sprayer
Jazz x5
Laés Cigarette x10
Medkit Rating 6
Microwire (100 m)
Miniwelder
Nano-Fixx x5
Nanopaste Disguise (Small Container)
Olfactory Camouflage x10
Plasteel Restraints x2
Plastic Restraints x10
Rappelling Gloves
Respirator Rating 6
Scent-masking Cigarette x8
Skinlink
Slap Patch x2
   +Slab
Spectrum Permanent Polish
Stimulant Patch Rating 6 x3
Tag Eraser
Tool Kit (Disguise)
Wire Clippers
Women's Modez


MONEY:  5455Y

Vehicles and Drones
Dodge Scoot (Scooter)
   +Improved Economy
   +Motorcycle Gyro Stabilization
   +Morphing License Plate
   +Pilot Program Rating 3
   +Spoof Chip
   +Maneuver Rating 3
      +Copy Protection Rating 3
      +Registration
   +Mapsoft Rating 3
   +Vehicle Sensor
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
+110/15603421 (Signal: 5)09.015¥ Total


MicroWeave Spider (Small)
   +Chameleon Coating
   +Gecko Tips
   +Improved Sensor Array
   +Signal 4
   +Smoke Projector
   +Adaptability Rating 2
      +Copy Protection Rating 2
      +Registration
   +Clearsight Rating 2
      +Copy Protection Rating 2
      +Registration
   +Covert Ops Rating 2
      +Copy Protection Rating 2
      +Registration
   +Medium Drone Sensor
      +Camera Neutralizer Rating 6
      +Camera Rating 6 [Thermographic, Vision Enhancement 3, Vision Magnification]
   +Tool Kit (Clothing Repair)
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
+01/22106459.600¥ Total


Contacts
ContactC/L
BloodClaw / Chrona, Ghoul Fixer (Tamanous?)C3 L1
Cheyenne 'Miss C' Cordel, Close Friend, Fixer, SpyC4 L5
Creepy Joe, Street Doc, Fixer (Tamanous?)C3 L1
Frank Robben, Horizon Middle Manager C4 L2
James Porter, Bartender, Gossip and RumorsC2 L2
Tanya Salt, Elf Teenager (Close w/ Ancients)C1 L3

[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: mwiland on (17:53:37/03-14-11)
Timmy: Employed: Auburn: Logrolling (http://forums.shadowrun4.com/index.php?topic=3278.0)

I have the option of posting from work or home so, i am able to post frequently and as needed.

The character sheet for Timmy is linked below.  He is a technomancer that leans toward rigging and drones.

http://forums.shadowrun4.com/index.php?topic=3166.msg32676#msg32676 (http://forums.shadowrun4.com/index.php?topic=3166.msg32676#msg32676)
Title: Re: The Big Black Book o' Runners
Post by: Ten-Hex on (16:49:15/03-15-11)
Juicer: currently employed - The Rocky Dino Danger Hour! (http://forums.shadowrun4.com/index.php?topic=3079.0) dwarf adept, long-range recon and medic. (char sheet pending)
Gracie Sunset: looking for work - 2.5 meters of face, gillette, joygirl, music producer, DJ... she's the amazin Gracie. Denver-based but enjoys travel. (char sheet) (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B8zYEU_5Tw2AMjkwOTQ3N2EtZDgxNy00ZjNjLWIwY2MtNjExMTdkZTg3OWMx&hl=en&authkey=COibzq0D)
Lovecraft: looking for work - ork hacker adept who's physical enough to bring his cutting-edge hacking with the team in person, not hiding weak meat behind a VR link. (char sheet) (https://docs.google.com/leaf?id=0B8zYEU_5Tw2AMWZmNDhiNTktNTk2NC00NDBmLWI3NTYtMjYyMjkyNDZmMmJi&hl=en)
Stillwaters: currently employed - Messy Biz. Algonquin expat shaman who focuses on digging up secrets, with a close connection to his ancestors' spirits. Currently Seattle-based. (char sheet) (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B8zYEU_5Tw2AOThlMTBiOWMtMTBmOC00YWRmLWE0Y2UtZmYxMWU5MWE1OWY3&hl=en&authkey=CPyh1J4F)

All 400bp characters, with access to all 4th ed books. I can post at whatever frequency is desired.
Title: Re: The Big Black Book o' Runners
Post by: Sichr on (06:51:26/03-20-11)
 Cara Yuki  (http://forums.shadowrun4.com/index.php?topic=3198.msg33453#msg33453)
Elven, Astral combatant, Spellcaster, Barghest Trainer
Status: Looking for work

Health: 0 / 9P and 0 / 11S damage
no wound penalty
no Sustaining penalty
Edge: 1 / 1
Spell defense: 8;
Astral combat: 15(w/ foci, Combat sense) Reach +1 DV 6;
Astral Initiative: 10; IP's: 3
Astral Armor: 3; Ballistic Armor: 4; Impact Armor: 1;   
Sustained spells: Combat senseF3, on Focus, Astral armorF3, on Focus.


 Zach  (http://forums.shadowruntabletop.com/index.php?topic=2712.msg222216#msg222216)
Siberian orkish smuggler, infiltrator
Status: Currently employed - Urban Brawl 9
 OOC (http://forums.shadowruntabletop.com/index.php?topic=12168.0)  IC  (http://forums.shadowrun4.com/index.php?topic=3478.0)

Health: 2 / 10P and 0 / 10S damage
0 penalty
Initiative: 14 1/ 3 IP
Edge: 0 / 2
Ballistic Armor: 8; Impact Armor: 6;
Active powers:  Agility boost +5 1/10CT, Strenght boost - -/- CT ;
Actual gear (http://forums.shadowrun4.com/index.php?topic=977.msg32116#msg32116)



 Ramirez (http://forums.shadowrun4.com/index.php?topic=2772.msg24765#msg24765)
Dwarf Rigger, mechanic, "Chulos" Gang member
Status: Spending another Chulo`s day in Carbonara, repairing their stuff etc.

 Kirk Fjordsson  (http://forums.shadowrun4.com/index.php?topic=3201.msg33464#msg33464)
Human Mage, Operations Leadership, Guitar player
Status: Waiting for approval...Killing Tofu


 Omar "ME3XST" Gibo  (http://forums.shadowrun4.com/index.php?topic=3199.msg33456#msg33456)
Lagosian Ork, Commo guy, Driver++
Status: Currently employed - Missions 2
 OOC (http://forums.shadowrun4.com/index.php?topic=5619.0)  IC  (http://forums.shadowrun4.com/index.php?topic=5616.0)

Health: 0 / 11 Persona and 0 / 10P and 0 / 11S damage
- penalty
Initiative: 16 1. / 3 IP
Edge: 1 / 2
Ballistic Armor: 8; Impact Armor: 6;
Active Programs:
Armor5+
Biofeedback filter (E)5+
Decrypt4+
Stealth (E)5+
Spoof5+
Analyze (E, AV Resistance 4)5+
Encrypt (E) - Advanced, Node5+
Encrypt (E) - Signal 5+
ECCM(E)5+
Scan (E) 5+
Exploit5+


Henry O`Tool  (http://forums.shadowrun4.com/index.php?topic=3352.msg37511#msg37511)
Elf, Face, Urban anthropologist
 London Calling IC (http://forums.shadowrun4.com/index.php?topic=6919)


Joachim "Bypass" Brenner  (http://forums.shadowrun4.com/index.php?topic=3466.0)
Human, Forger, Matrix operative
Looking for work


Nina "Doc" Fourleaves  (http://forums.shadowrun4.com/index.php?topic=3650.0)
Ork female, Combat Medic
TriSeq:
 OOC (http://forums.shadowrun4.com/index.php?topic=10066.0)  IC  (http://forums.shadowrun4.com/index.php?topic=10065.0)

Health: 0 / 10P and 0 / 10S damage
- penalty
Initiative: 14 1/ 3 IP
Edge: 1 / 1
Ballistic Armor: 6; Impact Armor: 4;
Active powers:  Agility boost +2 1/4CT, -/- CT ;
Actual gear (http://forums.shadowrun4.com/index.php?topic=977.msg32116#msg32116)
 Characters  (http://forums.shadowrun4.com/index.php?topic=3584.0)  IC  (http://forums.shadowrun4.com/index.php?topic=3589.0)


Andreas "Steam" Boil  (http://forums.shadowrun4.com/index.php?topic=6282.0)
Dwarf male, P.I.
Danger in Dallas
Title: Re: The Big Black Book o' Runners
Post by: lwcoyote on (01:08:01/03-25-11)
Status: Looking for Work

Leigh Stark, "Dancer" - female elf Face/Weapon Specialist
Alyssin Roberts, "Radiant" - female human Covert Ops/Sniper
Nicola Fox, "Vixen" - female elf/class III surge ("furry") Smuggler/Tinker/computer specialist
Keighlee Cameron, "Sequoia", female human Bounter Hunter/Street Sam/Enforcer

All four characters are loose concept characters with a general framework of background that can be morphable for individual games. None have been officially created via the game mechanics.

Unemployed and very badly looking for a SR4 game or two (or three) to play in, so posting often shouldn't be a problem. I'm generally fairly strong with grammar and spelling, and can post from short paragraphs to multi-paragraphs, depending on the situation.

I'm a long, long time gamer with plenty of experience with PBEM, PBP and chat-based RPGs on top of the more traditional tabetop games. I will admit to having less experiance with SR4, but played a bunch of SR2 back in "the day". The ShadowRun universe is one of my favorite game universes =)
Title: Re: The Big Black Book o' Runners
Post by: Artighur on (02:02:24/04-12-11)
Looking For Work

Paul Bernard : A Québécois human adept from a Native American background. Expert tracker and hunter, he's your best bet when it comes to Paracritters and magical threats.
Hank Stevenson : Former field-medic, Hank is a 65 years old first-generation dwarf that is afraid to get old. Now retired with pension from Army, he's running a small  medical shop when he's not running. He keeps running to prove himself he's not going away and that he can keep it up with the younger folks.

I'm kinda new to SR, having only played a couple of runs so far but I'm very good at learning game systems and have extensive RPG background. Never did PbP yet, but again, it should be no problems to learn.
Title: Re: The Big Black Book o' Runners
Post by: Cato on (12:03:06/04-16-11)
Looking for work

John "Fun Johnny" McGregor: A Human mage specializing in illusion and tricks.
Eduardo "Druid" Pagan: Human Street Sam/armed scout

I'll post both character sheets in the critique thread to get some help anyway.  I think I have it, but of course all help is appreciated :).
 
Both characters are 400 BP from just the 20th Anniversary core book, but will be modified once I have the other books.  I'll also build any characters to suit a game.

I'm new to SR, but should be able to post daily without too many issues
Title: Re: The Big Black Book o' Runners
Post by: farothel on (13:06:01/04-19-11)
Looking for work:

mage, ex-mercenary, follower of Ra (mentor spirit: Sun), not purely combat, but also knows stealth.  Experience in most hellholes of the sixth world.

More information, see the following matrix address:
http://forums.shadowrun4.com/index.php?topic=3304.0 (http://forums.shadowrun4.com/index.php?topic=3304.0)
Title: Re: The Big Black Book o' Runners
Post by: Jeeves on (15:33:18/04-23-11)
Looking For Work

Archetypes: Street Sammies, PhysAdepts, Magicians,

Skill focuses
are usually balanced between social skills and combat, with a little technology.

Characters: (sheets made upon request. I have the characters saved in a character generator.)

Dustin Morris (no street name yet): Gunslinger Face. Surge Class 2. Glamour and Nasty Vibe. (I couldn't find anything that said they didn't stack.) Carries 4 different pistols for different jobs.

Oliver Denton AKA Searchwarden: Magician that focuses on detection spells and uses a lot of spirits. F4 free spirit pact.

Sam Senton AKA Geez(er): 50 something with the Borrowed Time quality. Wants to earn as much as possible to leave something for his family when he kicks the bucket. Automatic weapons.

Alder Greenwake AKA The Hickory Dickery Doc: Spellslinger that focuses on plants. Requires the most help from GM because of custom spells. carries a wooden staff that's still green, so it's flexible.

 David Williams AKA Itchy Blind physical adept with wicked hearing and motion sense. uses a staff and other clubs. If GM allows, he has a seeing-eye dog, named Mikey. (Mikey is based off my actual guide dog of the same name.)

Jeeves AKA Fisticuffs AKA Mister Cuddles AKA Knuck Adept Bodyguard with the distance punch adpet power. Punches. A lot. Also intimidates people.

Mark Dotka AKA Scrap Orkish Street Sammie, focuses on Shock and Awe and his shotgun.

Player Info
I'm free after 2PM, I'm in Timezone GMT-0500. Wisconsin.

Because I'm legally blind, I'm willing to converse with GM's over the phone if possible. Reading is more difficult than speaking.

I'm not new to SR, but I am new to PBP, so any quick tutorial would be much appreciated.

Books and/or PDFs
Arsenal,
Augmentation,
Runners Companion,
Runner Havens,
WAR,
Corporate Enclaves,
Feral Cities,
Runner's Toolkit,
Running Wild,
Street Magic,
Unwired,
Seattle 2072,
SR4 20th A,
Sr4 original,
MilSpecTech,
Digital Grimoire,
Title: Re: The Big Black Book o' Runners
Post by: Operator on (17:13:04/04-23-11)
Operator: Employed
Solifuge: Employed

Operator (400 BP) (http://forums.shadowrun4.com/index.php?topic=3431.msg39684#msg39684) (750 Karmagen) (http://forums.shadowrun4.com/index.php?topic=3584.msg44258#msg44258) -- Human male, Japanese native. Lightly augmented street sam with above-average social skills.

Solifuge (400 BP) (http://forums.shadowrun4.com/index.php?topic=8350.msg148694#msg148694) -- Troll male, British native. Based on UmaroVI's martial artist archetype (http://forums.shadowrun4.com/index.php?topic=4495.msg65769#msg65769), his social skills are sharper than his customized ceramic knife.

Availability: I work about 30 hours a week and frequent the Internet. I can post 3-5 times a week at the very least.

Books:
 SR4A
 Arsenal
 Augmentation
 Runner's Companion
 Runner Havens
 Street Magic
 Unwired
Title: Re: The Big Black Book o' Runners
Post by: Nexxus on (13:57:36/04-28-11)
Looking for work

My preferred characters are as follows:
1:  Name:  Nexus
     Race:  Ork
     Archtype:  Hermetic Mage
     Sex:  Male
     Location:  Ork Underground
     Bio:  Career runner lives in the Ork Underground. Mild allergy to sunlight, likes pin striped suits and urban brawl matches. Can be
             contacted for work through Fast Eddie.

2:  Name:  Ghost
     Race:  Human
     Archtype:  Face/Street Samurai (an actual street sam too, not a merc with a sword)
     Sex:  Male
     Location:  South Auburn, Seattle Metroplex
     Bio:  Former Renraku Johnson, who managed to disappear when the ARC shutdown, and found his way to the shadows after the
             second crash.  Is a negotiator and team leader when needed.  Close quarters combat specialist.  Can be contacted for work through
             Eve.

http://forums.shadowrun4.com/index.php?topic=3522.0

Both of these characters are well developed from our tabletop games, but I am willing to remake both of them at 400 BP or a brand new character.  Further bios are available if necessary.  Please contact soon, I need to play some Shadowrun and our group hasn't played in awhile.

I can post 5+ times a week.  I live on the West Coast, so Pacific Time Zone, generally M-F anywhere from 7 AM to about 5 PM or later at night around midnight or later.
Title: Re: The Big Black Book o' Runners
Post by: FastJack on (16:19:47/05-16-11)
Name:Mercedes
Race:Elf
Archetype:Face
Sex:Female
Location:Seattle
Bio:Born in Aztlan, she and her elf mother migrated to Seattle in 2061 when Mercedes was 11. They tried to get into Tir Tairngire, but were refused, leading to their becoming connected with the Laésa. Her mother did the odd data runs for the group, but Mercedes decided the only way to really control your fate in the shadows was to dictate the rules. When she awakened at 14 with the abilities to charm those around her, she zeroed in and honed those abilities into a razor's edge. Establishing contacts as she played 'tagalong' on some runs, she take the pragmatic view that it's easier to get in and out using words instead of bullets.

Link (http://forums.shadowrun4.com/index.php?topic=73.msg585#msg585)
Title: Re: The Big Black Book o' Runners
Post by: Rockopolis on (20:29:38/05-17-11)
LOOKING FOR WORK

Can post multiple times per week.

Mossy the Mentat (http://forums.shadowrun4.com/index.php?topic=3585.msg46326#msg46326)
Disappointing daughter of demanding parents.  Despite additional augmentation, she snapped and fled.  Now, she leads a quiet, rural lifestyle.  She runs the Shadows to make money, to polish her skills, and to prove that she can.
400BP; Ultra-Logic Adept.  Mind Over Matter.  Very flexible.
(30 Race, 195 Attributes, 30 Special Attributes, 78 Skills, 35 Positive 35 Negative Qualities, 50 Gear, 6 Weapon Focus, 11 Contacts)
Title: Re: The Big Black Book o' Runners
Post by: snowcrash on (16:36:53/05-30-11)
***LOOKING FOR WORK***

Name: Tony Richmond
Alias: Slide
Sex: Male
Age: 36
Race: Human
Archetype: B&E / tech specialist / fire support (see http://forums.shadowrun4.com/index.php?topic=3788.0 (http://forums.shadowrun4.com/index.php?topic=3788.0))
Bio: Nationally (in)famous cyberwear designer and playboy Tony Richmond has moved on from the usual vices of fast cars, fast women and extreme sports to descend into the murky underworld as a Shadowrunner, selling his technical ability and sharp mind (not to mention his more cobat-ready abilities) to the highest bidder. Tony can b a little unethical and often doesn't pay too much mind as to what jobs he takes. As an outspoken transhumanist Tony has few reservations regrding the merging of humans and machines having personally designed elements of his own cybernetic systems even going as far as to construct a pair of matched cyberarms to aid him in his new 'hobby'.
Tony Can be reached primarily through his fixer Flynn Malone

Uploaded a full character sheet here: http://forums.shadowrun4.com/index.php?topic=3788.0 (http://forums.shadowrun4.com/index.php?topic=3788.0)

I am in GMT zone and have a desk job so depending on work I can usually post several times a day, at least a couple of times in the evenings. I have access to the following rulebooks:
SR4 20th an.
Runners Companion
Augmentation
Arsenal
Unwired
Street Magic
Title: Re: The Big Black Book o' Runners
Post by: snowcrash on (14:18:12/06-01-11)
LOOKING FOR WORK

Name: Sam Hathaway
Alias: Trace
Sex: Female
Age: 23
Race: Elf
Archetype- Hacker
Bio: WIP

I have a full character sheet here: (see http://forums.shadowrun4.com/index.php?topic=3788.0)

I am in GMT zone and have a desk job so depending on work I can usually post several times a day, at least a couple of times in the evenings. I have access to the following rulebooks:
SR4 20th an.
Runners Companion
Augmentation
Arsenal
Unwired
Street Magic
Title: Re: The Big Black Book o' Runners
Post by: JimJungle on (03:54:41/06-04-11)
Looking for Work
Streetname: Jungle Jim
Metatype: Human (Changeling Monkey/Man)
Archetype: Physad, High Melee Damage
Gender: Male
Status: Looking for work
Availability: Nightly
Location: Seattle, UCAS

Never played PbP, been wanting to though. Willing to adapt or make new char for campaign
Title: Re: The Big Black Book o' Runners
Post by: Ex-Street Samurai on (16:20:40/06-07-11)
LOOKING FOR WORK
 -new to play by post
 -looking to play a Spec-ops or street samurai
 -base book campaign
-almost finished making a character if needed
-willing to make a new one if needed
-im available anytime before 8 on weekdays, and till midnight on weekends (people gotta sleep)
Title: Re: The Big Black Book o' Runners
Post by: benhatt on (22:06:24/06-08-11)
LOOKING FOR WORK

Name: Edward Friday (400 BP)
Alias: Suits
Sex: Male
Age: 22
Race: Human
Concept: Former go-ganger turned Face

Full character sheet: https://docs.google.com/document/d/1vgelUqzAnbyv1XW93lMlp2Y1yamwUgTGLRBNNgyPMng/edit?authkey=CKiwkfgI&hl=en_US


Name: Uinseann o Domhnail (400 BP)
Alias: Vincent Cassidy
Street Name: Ozidan
Age: 40
Race: Elf
Concept: Ex-Tir Sniper

Full character sheet: https://docs.google.com/document/d/18pSEvPGEBYuAoYxhGBa_QmZuiBSJGwrvyLa_O1H7-eI/edit?hl=en_US


Name: Jasmine Newman
Street Name: Saint J
Age: 27
Race: Human
Concept: Doc Wagon employee/Medic by day, Runner by night

Full character sheet: https://docs.google.com/document/d/1p8ddxISws02ruy9z8m7wQ0gX9-NXYQQ2bezEP78xOW4/edit?hl=en_US

Name: Masaru Aichi
Alias: Johnny Hiro
Age: 20
Race: Human
Concept: Speaker's Way Face

Full character sheet: https://docs.google.com/document/d/1bwMgEdacx5zKWRrUCCKYABkFIIVCbAgd5ArOVImzRAs/edit?hl=en_US

Books: All of them
Availability: I am a teacher who just started summer break, so I am able to post many times a day.  I have played Shadowrun before but this would be my first PbP game. I am on EST.

Title: Re: The Big Black Book o' Runners
Post by: Paeniteo Azrael on (01:04:17/06-17-11)
Currently Running: Get Rich or Die Trying

OOC: I've never played a play-by-post game, although I am thoroughly interested in trying it out

Commitment: I can usually post at least once a day, although this changes during fall-spring and occasionally I will not have access to the weberblaghs without any warning (rare).

Type: I would prefer to play a Mage. I can, however, make a character of a variety of formats. Failing a Magician I would also play a hacker, face, or technomancer quite willingly. Street Samurai is the one typology I would have the least desire to play.

Character Sheets: None as of yet, although I will be making them once I finish re-reading the flavor text of the game.
Title: Re: The Big Black Book o' Runners
Post by: Van Hellstrom on (10:10:25/06-23-11)
LOOKING FOR WORK

Character Concept: Anything!  Would like to try a dwarf street sam preferably but can create any type of character to fill a niche.

Availability: Usually able to post once a day Monday to Friday.  Weekends are usually to busy for me to post.

Any job is acceptable!  Will work cheap!  Willing to put in the hard work necessary to make it big! 
Title: Re: The Big Black Book o' Runners
Post by: Kylen on (00:35:15/07-19-11)
Status: Looking for Work

Streetname: TBD

Name: Jackson Hart (http://www.coyotecode.net/profiler/view.php?id=7729)
Specialty: Triad relations and smuggling in the greater Seattle Sprawl area and surrounding area.
Also good with: Relations in general, mechanics


Built on: 400 points (I hope)
Title: Re: The Big Black Book o' Runners
Post by: Mirikon on (16:16:06/07-22-11)
Looking for Work

Mirikon Mollen (AKA Iceblade)
Metatype: Elf (30 BP, Low-light vision)
Sex: Male
Age: 40
Lifestyle: High (1 month)
Nuyen: 10415 (4d6+12=27, x500 starting)
Street Cred: 0          Notoriety: 0          Public Awareness: 0

Attributes (160 BP)
Body: 3(8 )          Agility: 4(9)          Reaction: 4(9)          Strength: 3(8 )
Charisma: 4          Intuition: 3          Logic: 2          Willpower: 4

Edge: 2 (10 BP)          Magic: 5 (40 BP)          Essence: 6.00

Initiative: 7(12)          Initiative Passes: 1(2)
Astral Initiative: 6          Astral Initiative Passes: 3
Physical Wounds: 0/10(12) (-0 mod)
Stun Wounds: 0/10 (-0 mod)
Armor: 6B/6I

Active Skills (102 BP)
Dodge 3
Blades (Swords) 4(+2)
Pistols (Light Pistols) 1(+2)
Spellcasting 5
Counterspelling 2
Summoning 2
Astral Combat 3
Perception 1
Con (Seduction) 2(+2)
Binding 1

Knowledge/Language Skills (15 free points)
Corporate Security Tactics 3
Magic Background 3
Safehouses 2
Magical Phenomenon 2

Languages
Sperethiel N
English 3
Japanese 2


Qualities (+15 BP)
Magician (15 BP) - Swordmage Tradition. Magic 1, Cast spells, summon spirits, astral project
Mentor Spirit (5 BP) - Shark. +2 to Combat spells, Water spirits. When injured or injures opponent, must make Will+Cha(3) test to avoid frenzy.
SINner (+5 BP) - Tir Tairngir SIN, Colonel TTPF
Geas (+10 BP) - Blade Geas. Must be touching bladed weapon to fulfill geas
Geas (+10 BP) - Ritual Geas. Must train for 1 hour each day to fulfill geas
Addiction (+10 BP) - Moderate Alcohol Addiction


Magic Resources (32 BP)
Spells
Astral Armor - Type: M, Range: T, Duration: S, Drain: (F/2)
**This spell has been limited so that it can only be cast on the caster.
Increase Reflexes - Type: P, Range: T, Duration: S, Drain: (F/2)
**This spell has been limited so that it can only be cast on the caster.
Manabolt - Type: M, Range: LOS, Duration: I, Damage: P, Drain: (F/2)
Icebolt - Type: P, Range: LOS, Duration: I, Damage: P, Drain: (F/2)+3
**This spell is identical to the Flamethrower spell, but with the Ice elemental effect.
Combat Sense - Type: M, Range: T, Duration: S, Drain: (F/2)
**This spell has been limited so that it can only be cast on the caster.
Heal - Type: M, Range: T, Duration: P, Drain: (DV)-2
Ice Slick - Type: P, Range: LOS(A), Duration: I, Drain: (F/2)+3
Orgy - Type: M, Range: LOS(A), Duration: S, Drain: (F/2)
Physical Mask - Type: P, Range: T, Duration: S, Drain: (F/2)+1

Bound Foci: 5 total force


Resources (26 BP) - 130000 nuyen
Frozen Wind (Katana) (22100 nuyen) - (STR/2+3)P, AP -1, Reach 1.
**Weapon Focus - Force 2. Add force to melee tests. Does normal damage on astral.
**Custom Look - Rating 2. Add +2 to tests involving reputation or intimidation. 1 slot.
**Personalized Grip - +1 to melee tests. 1 Slot.
<13 dice to Attack (10 dice Astral), 5P, -1 AP, Reach 1.>
Frozen Wind is the name of Mirikon's prized possession, a katana that has been customized to his designs, and has been enchanted as a weapon focus. The blade appears to be carved from unmelting blue ice, and is razor sharp. When viewed through AR, an icy mist seems to fall constantly off the blade whenever it is drawn, and glowing sperethiel runes can be seen, naming the blade. The hilt has been molded to fit his hand perfectly.

Moonlight (Katana Swordcane) (2200 nuyen) - (STR/2+3)P, Reach 1, -1 AP
**Custom Look - Level 2. +2 to tests involving reputation or intimidation. 1 Slot
**Personalized Grip - +1 to melee tests. 1 Slot.
<11 dice to attack. 5P, -1 AP, Reach 1.>
Moonlight is the name of Mirikon's katana sword-cane, which has been customized to his designs. The blade appears to blue-white hue, and, when viewed in AR, glowing sperethiel runes can be seen, naming the blade. In addition, the AR overlay constructs a 'trail' of white light in the path the sword takes that lingers for a couple seconds. The hilt has been molded to fit his hand perfectly.

Flamekissed (Ceramic Knife) (31175 nuyen) - (STR/2+1)P. Undetectable on metal detectors
**Sustaining Focus - Force 3. Health spells
**Custom Look - Level 2. +2 to tests involving reputation or intimidation. 1 Slot
**Personalized Grip - +1 to melee tests. 1 Slot.
<9 dice to attack. 3P.>
Flamekissed is the name of Mirikon's ceramic knife, which has been customized to his designs. The blade appears to have a reddish hue, and is razor sharp. When viewed through AR, the blade is constantly wreathed in fire whenever it is drawn, and glowing sperethiel runes can be seen, naming the blade. The hilt has been molded to fit his hand perfectly, and the knife has been enchanted as a Sustaining focus.

Yamaha Sakura Fubuki (4100 nuyen) - 4P, SA/BF, (1) RC, 10(ml)x4 ammo. BF recoil treated as SA
**Integral Smartgun - +2 to ranged attacks. 1 Slot.
**Personalized Grip - +1 RC. 1 Slot.
Concealable Holster (75 nuyen) - Add -1 Concealability
80 rounds EX Explosive Ammo (800 nuyen) - +1 DV, -1 AP
<9 dice to attack. 5P, -1 AP, 1(2) RC, 10(ml)x4 Ammo.>

Lined Coat (900 nuyen) - 6B/4I Armor. -2 Concealability to items hidden underneath
**AR Enhanced - Can display AR messages.
**Color-changing - Can change colors

Zoe Heritage Line (10200 nuyen) - 6B/4I Armor. Traditional Tir style
**AR Enhanced - Can display AR messages.
**Color-changing - Can change colors

Teg-mentum    (3200 nuyen) - 4B/1I Armor. Display holographic clothes
**Carbon-boron infusion - +1B/+2I Armor.

SecureTech PPP Forearm Guards (200 nuyen) - +0B/+1I Armor. Discrete
SecureTech PPP Shin Guards (150 nuyen) - +0B/+1I Armor. Discrete

AR Wristboard (250 nuyen) - Manipulate AR
Novatech Airware (1250 nuyen) - Response 3, Signal 3
Simrig (1000 nuyen) - Experience, record simsense
System (3000 nuyen) - Rating 6
Firewall (3000 nuyen) - Rating 6
Tag Eraser (150 nuyen) - Erase RFIDs
Subvocal Microphone (50 nuyen) - Whisper into PAN
Pro User Suite (600 nuyen) - Analyze 4, Browse 4, Command 2, Edit 4
Eurosoft Clavicula (4700 nuyen) - Encrypt 5, Decrypt 5
Empathy Software (3000 nuyen) - Rating 6
Body Shop (500 nuyen) - ARE software. 100ny a month
Mapsoft (Seattle) (30 nuyen) - Rating 6
Linguasoft (Spanish) (2000 nuyen) - Rating 4
Linguasoft (Cantonese) (2000 nuyen) - Rating 4
Linguasoft (French) - Rating 4
Linguasoft (Yoruba) - Rating 4

Fake SIN (4000 nuyen) - Rating 4. Rahki Darkholme
Fake Weapons permit (400 nuyen) - Rating 4
Fake Driver's license (400 nuyen) - Rating 4
Fake Escort License (400 nuyen) - Rating 4

Contacts (575 nuyen) - Rating 3.
**Image Link    - Display images from PAN
**Vision Enhancement - Rating 3.
**Vision Magnification    - 50x optical zoom

Glasses (725 nuyen) - Rating 3
**Smartlink - Use Smartguns
**Thermographic - See in infrared
**Flare Compensation - Compensate for glare

PocketMage Library (1800 nuyen) - Rating 3

Laes Slap-patches x6 (3006 nuyen) - 10S damage, unconscious for 20x1d6 min, last 12-Body, min 1 hours of memory erased.

OXSYS Artificial Gill (1000 nuyen) - Breathe underwater to 7m
GPS (200 nuyen) - Determine position via satellites
Gecko Tape Gloves (250 nuyen) - Climb walls
Respirator (150 nuyen) - Rating 6

DocWagon Basic Contract (5000 nuyen)

Magical Lodge Materials (2500 nuyen) - Force 5
Combat Fetish (200 nuyen)
Detection Fetish (50 nuyen)
Healing Fetish (500 nuyen)
Illusion Fetish (100 nuyen)
Manipulation Fetish (300 nuyen)

Medkit (600 nuyen) - Rating 6
Bottle of Water Purification Tablets - 25 liters of water purification remaining
Bottle of Water Purification Tablets - 25 liters of water purification remaining
Survival kit
Bottle of Tir Tairngir whiskey x3

Advanced Lifestyle         
Section
Comforts: High (4)
Entertainment: Luxury (6)
Necessities: Luxury (6)
Neighborhood: High (4)
Security: Luxury (6)

Lifestyle Qualities
Easy-going Landlord - 1
Friendly Neighbors - 1
Living By Committee - -2
No Privacy (Physical) - -3
No Privacy (Astral) - -3
Worse Neighbors (Laesa safehouse) -1
Well Made - 1

Total: 20 LP (10000 nuyen/month) - High lifestyle

Left: 1214 nuyen


Contacts: 15 BP (+8 Free from CHA*2)
Major Vilesina Dalawe (5C/4L) - Tir Tairngir Peace Force Ghost
Major Dalawe is Colonel Mollen's handler for his sleeper agent and liason officer position. She is his pipeline to official intelligence sources within the Tir, and is herself a member of the elite Ghost commandos. He passes on routine reports to the major, and in return, he can call on her for information. She can also set up extraction from Seattle, if he needs it, but that is only if his cover is blown, and he is on the run from enemy forces. If he is caught, he's on his own.

Shannaleth (3C/3L) - Talismonger/Bartender
Shannaleth is a female elf from Tir Tairngir. There, she was a noble. In Seattle, she runs a fantasy-themed bar in Tarislar called the Black Dragon Tavern which is a convenient cover for her business as a talismonger. She also has connections to the Laesa.

Roxy Malone (2C/2L) - Fixer
Roxy is a female human from the CAS, and is an up and coming fixer in Seattle. She has ties to Horizon, and tends to arrange meetings in bars.

Demona (2C/2L) - Smuggler
Demona is a smuggler who works as part of the group Technicolor Wings. As such, she also knows people in the biz well away from her home base in Seattle.


Description:
The man before you is an elf, dressed all in black, with a long black lined coat. His dress is rather stylish, though functional. Long black (or dark brown) hair is tied back in a ponytail, to keep it from getting in his face. A pair of wrap-around shades hide his eyes. He has a pistol in a shoulder holster, and a katana hanging from his belt. A knife is sticking out of a sheath in his left boot.

Background:
Rahki Darkholme was born in 2032, in Tir Tairngir, third son of the Count Karellon Darkholme, a man of some importance in the new nobility in the elven state. Growing up on the family estate outside Salem, Rahki was schooled in the ways of the elven nation, learning the castes and political games even before he learned to read.

At a young age, he displayed the talent for magic, and he was brought a tutor, to teach him the ways of magic, and hone his art. His tutor was Rimaldo Corenas, a practitioner of a little known tradition that had recently come into existence called the Swordmage. Rimaldo was known both for his skill with magic, as well as being a master of the new elven martial art of Carromeleg. For ten years, Rahki trained with Rimaldo, learning the way of the swordmage, until his eighteenth birthday, when he underwent the Rite of Passage.

Alone, young Rahki went into the forests, with only a blade that had been enchanted for him in preparation for this day, and a pack with simple survival tools, for the Bridging. There he meditated, though his meditation was disturbed by a pack of barghests who mistook him for easy prey. He killed three, before the rest fled.

When he returned out of the forest, Rahki went before his friends and family and underwent the Naming, speaking in Sperethiel, he took for himself the name Mirikon Mollen, by which he would be known from then onward. The celebration continued into the early morning, but the next day he began training (and lobbying) for the Rite of Progression, to be held the next year, which, if he
passed, would confirm his rank, and give him access to the privileges that came with it.

Once through the Rite of Progression, when he had been confirmed as Count Mirikon Mollen, he entered into the Tir Tairngir Peace Force as a combat mage, as a Lieutenant. Working his way through the ranks, he gained experience with his blades, and with his magic, becoming initiated into greater secrets. Upon his initiation, he received transfer orders. He was being transfered to the special forces, the infamous Ghosts.

For the next six years, he served as a member of the Peace Force, rising to the rank of Colonel. However, one does not admit that they are a member of the Ghosts. As a cover, he worked as part of the corporate security force at a subsidiary of Wuxing located near Salem called Arcanix. A Lieutenant there, he was pulling in a great deal of money, from his salary both in the TTPF and from Arcanix, but also from the properties he owned around Tir Tairngir, renting out to those of lesser classes.

Crash 2.0 hit Arcanix hard. Hard enough that they were spun off from Wuxing to keep from dragging the corp down. New owners snapped the corp up, but they decided they wanted to trim the overhead a bit. Of course, you can't just fire people who know all the proprietary information you just bought.

September 14, 2065 would afterwards be known (to the few people with clearance to hear about it) as the day of the Arcanix Massacre. The lucky employees who got to keep their jobs were quietly asked to take that day off. The new management dropped a pack of ghouls into the Arcanix courtyard and sealed the compound, before turning the defenses on the employees.

Mirikon was amongst a small group of survivors who managed to seal off one of the buildings, and deactivate the defenses (though their spider got his brain turned to goo by another spider with some Black IC). They managed to get to an armory, and then fight their way to the walls, before blowing a hole in the wall, and escaping. Only two others made it out with him. Over eight hundred elves died that day.

At the hospital, Mirikon awoke to find someone trying to spike his IV with something. He killed the intruder with a spell, but the other two survivors suffered 'accidents' shortly afterwards. The writing on the wall was plain for Mirikon to see.

Breaking cover, Mirikon reported to the nearest TTPF rally point, to report to his superiors, and detail what he saw during the massacre. The TTPF got him out of the country, and set him up in Seattle, where he acted as a sleeper agent and liason officer with other agents that the Ghosts sent that way. He immersed himself in the shadows under the name Iceblade, and quickly became a part of the local running scene, getting a reputation as a reliable worker.

For the next nine years, Mirikon ran the shadows, though he sometimes was called by his handlers in the TTPF to do certain missions that required a more 'hands off' approach than sending in an official team. He also curried favor with the smugglers heading in and out of the Tir, and with the Laesa.

Now it is 2074, and while the aristocracy has gone, Mirikon still retains his Tir Tairngir citizenship (even if he doesn't advertise it) and is a full-bird Colonel in the TTPF, continuing his sleeper agent role, and helping find safehouses for individuals that the TTPF wants protected (or kept on ice). He still owns several properties in Tir Tairngir, and the revenue from those properties and his TTPF salary are forwarded into an off-shore bank account, which he needs to use his SIN to access. As such, that is for emergency use only, or when he is back in the Tir on business.
Title: Re: The Big Black Book o' Runners
Post by: gerzel on (18:58:38/07-22-11)
Looking For Work

Ferret Totem Physical Adept

Here is a statted out character sheet.  Background and other details I will fill in once I find a place for her to run.  Adjustments may be made.

Name: Alice Nicole Surrey
Alias: Kill-Ferret
Race: Human Sex: Female
Nationality: UCAS
Lifestyle: Low
Karma Spent: 0
Physical Description: XXXXX
Personality/background XXXXX

Attributes

Body:  5 [40]
Agility:  5 [40]
Reaction:  4(6) [30]
Strength:  2 [10]

Charisma:  4 [30]
Intuition:  3 [20]
Logic:  3 [20]
Willpower:  2 [10]

Edge:  2
Magic/Resonance:  6 [65]
Essence:  6
Initiative:  7(9)
Passes 3

Positive Qualities
Adept [5]
Mentor Spirit: Ferret [5]
Negative Qualities
Bad Rep [-5]
  She's known as being a Saeder-Krupp schill.  Haveing worked with the corp steadilly in the past.  However, her contact with the corp was killed in a hit at which she was present and subsequent contacts have dried up.  It wasn't her fault but she still takes much of the blame.  She didn't know the sniper was there.
Big Regret [-5]
  Alice had a romantic relationship with her SK contact.  Never even having learned his real name she allowed herself to get in bed with SK in more ways than one.  She knows that he liked to record things and suspects that he had files of their relationship stored somewhere.
In Debt 1: 5000:nuyen: [-5]
Poor Self Control: Braggart [-5]
Poor Self Control: Thrill Seeker [-5]
Records On File: Saeder-Krupp [-10]

Active Skills
             Skill  Total  Ranks  Attr  Misc[/i]
Agility
        Automatics     8  =  3  +  5  +  0  [12]
            Blades     9  =  4  +  5  +  0 
             Clubs     9  =  4  +  5  +  0 
     Escape Artist    12  =  1  +  5  +  6  [4]
        Gymnastics     9  =  4  +  5  +  0 
      Infiltration     9  =  4  +  5  +  0 
           Palming    11  =  4  +  5  +  2 
           Pistols     6  =  1  +  5  +  0  [4]
  Throwing Weapons     6  =  1  +  5  +  0  [4]
    Unarmed Combat     9  =  4  +  5  +  0 
Reaction
             Dodge     6  =  0  +  6  +  0 
Pilot Ground Craft  t  0  =  0  +  6  +  0 
Strength
          Climbing     6  =  4  +  2  +  0 
           Running     6  =  4  +  2  +  0 
          Swimming     6  =  4  +  2  +  0 
Charisma
               Con     5  =  1  +  4  +  0 
         Etiquette     5  =  1  +  4  +  0 
      Intimidation     0  =  0  +  4  +  0
        Leadership     5  =  1  +  4  +  0 
       Negotiation     5  =  1  +  4  +  0 
Intuition
           Artisan     0  =  0  +  3  +  0 
          Disguise     7  =  4  +  3  +  0 
        Perception     0  =  0  +  3  +  0 
         Shadowing     7  =  4  +  3  +  0 
Logic
            Arcana     0  =  0  +  3  +  0 
           Armorer     0  =  0  +  3  +  0 
          Computer     0  =  0  +  3  +  0 
       Data Search     0  =  0  +  3  +  0 
       Demolitions     0  =  0  +  3  +  0 
         First Aid     0  =  0  +  3  +  0 
Willpower
          Survival     0  =  0  +  2  +  0 

Skill Groups
Athletics: 4 [40]
Close Combat:  4 [40]
Influence: 1 [10]
Stealth:  4 [40]

Knowledge Skills ([Logic + Intuition] x 3 = 18 free points)
Street
    Seattle Street Gangs     5  =  2  +  3  +  0 
      Security Companies     5  =  2  +  3  +  0 
           Street Rumors     4  =  1  +  3  +  0 
Academic
                UCAS Law     4  =  1  +  3  +  0 
Profesional
            Saeder-Krupp     4  =  1  +  3  +  0 
     Security Procedures     5  =  2  +  3  +  0 
         Security Design     4  =  1  +  3  +  0 
Interests
              Club Music     4  =  1  +  3  +  0 
           Popular Clubs     5  =  2  +  3  +  0 
Underground Fetish Clubs     4  =  1  +  3  +  0 
                    Yoga     5  =  2  +  3  +  0 
Language Skills
                 English     Native 
                  German     5  =  2  +  3  +  0 

Adept Powers
Blind Fighting (0.5pp)
Enthralling Performance: Gynastics(Dance) (0.5pp)
Combat Sense 2 (0.5pp)
Flexibility 6 (1.5pp)
Improved Reflexes 2 (2.5pp)
Nimble Fingers 2 (0.5pp)

Gear (15,000:nuyen:/14995:nuyen:) [2]
Glasses (Rating 3, AVAIL --, 75:nuyen:)
+Low Light (AVAIL +4, 100:nuyen:)
+Flare Compensation (AVAIL +2, 50:nuyen)
+Image Link (AVAIL --, 25:nuyen:)

SIN/Lifestyles
Fake SIN (Alex Kole, UCAS, Rating 3, 3000:nuyen:)
+Low Lifestyle (1 month, 2,000:nuyen:)
Fake SIN (Nicole Alti, Saeder-Krupp, Rating 3, 3000:nuyen:)
 
Commlinks
Meta Link (100:nuyen)
>Responce 1, Signal 1, AVAIL --
>Registered to Alex Kole
+Vector Xim (200:Nuyen:)
>Firewall 1, System 1, AVAIL --

Meta Link (100:nuyen)
>Responce 1, Signal 1, AVAIL --
>Registered to Nicole Alti
+Vector Xim (200:Nuyen:)
>Firewall 1, System 1, AVAIL --

Meta Link (100:nuyen)
>Responce 1, Signal 1, AVAIL --
>Not Registered
+Vector Xim (200:Nuyen:)
>Firewall 1, System 1, AVAIL --

Armor
Form Fitting Body Armor (Full-Body Suit, 1,600:nuyen:)
>B/I 6/2, AVAIL 8
Actioneer Business Clothes (1,500:nuyen:)
>B/I 5/3, AVAIL 8
Urban Explorer Jumpsuit (500:nuyen:)
>B/I 6/6, AVAIL 8
+Helmet (50:nuyen)
>B/I --/+2, AVAIL --

Weapons & Guns
Ceramic Knife (Blade, Arsenal pg14)
>Reach --, Damage (2)P, AP --, AVAIL 4, 75:nuyen:

Cougar Fineblade Knife (Long Blade, 900:nuyen:)
>Reach --, Damage (3)P, AP -1, AVAIL 8R

Onotari Equalizer (Machine Pistol, Gun Heaven pg13)
>Damage 4P, AP -1, MODE BF/FA, RC (1), AMMO 12(C), AVAIL 8R, 750:nuyen:
>Std. Upgrades/Accessories: Folding Stock, Laser Sight
+Sound Suppressor (AVAIL 12F, 300:nuyen:)
+2 Spare Clips (AVAIL 4, 10:nuyen:)

Ammo
50 Regular Rounds (Machine Pistol, 100:nuyen:)
>Dam Mod --, AP Mod --, Armor B, AVAIL 2R
20 Gell Rounds (Machine Pistol, 60:nuyen)
>Dam Mod --(Stun), AP Mod +2, Armor I, AVAIL 6R)

Contacts [5]
Max Vanness - Club Owner (Contacts & Adventures pg5) 2/2
  Alice has known Max for a long time having worked at times in his club.  They too have had an off and on again romantic relationship over the years.  However now-adays it is mostly just biz.

Build Point totals:  400 = 265 Attributes - 25 Qualities + 154 Skills + 1 Equipment + 5 Contacts
Title: Re: The Big Black Book o' Runners
Post by: theKernel on (23:52:01/07-24-11)
Looking for work
Want to play an ork hacker
please let me know if you need someone to play
I can play any day of the week once school starts I'll prolly post before noon and willing to play anytime
PM me!
Title: Re: The Big Black Book o' Runners
Post by: Kontact on (06:06:02/08-02-11)
I'M JUST GOING TO PUT THIS HERE
Military Cyborg made with 400 BP + 100 Karma + 250k Nuyen, Availability 20

Name: Gaius "Boat times" Harborford
Concept: Skiddie/rigger - oh, and massive cybermonster

Race: Ork [20]

Stats:Total = [200]
Body: 4 (10) [null]
Agility: 1 (7) [null]
Reaction: 5 (7) [40] (+2 for dodge - sideways)
Strength: 3 (8) [null]
Charisma: 2 [10]
Intuition: 5 [40] (+2 OoC - nanites) (-1 when Pain Editor is active)
Logic: 4 (5) [30] (+3 OoC - nanites)
Willpower: 5 [40] (+1 when Pain Editor is active)

Edge: 5 [40]
Essence: 0.250

Qualities:Total = [Null]

Positive Qualities [35]
-Black Market Pipeline - Cyberware [10]
-Born Rich [10]
-Black Market Pipeline - Bioware [10]
-Hawkeye [5]

Negative Qualities [-35]
-Augmentation Addict [-10]
-Combat Monster [-10]
-Addiction, mild (longhaul) [-5]
-Slow Healer [-10]

Active Skills:Total = [120] {100}

Athletics (Group): 3 [30]{2}
-Climbing 3 (5)
-Gymnastics 3 (7) (Gymnastic dodge +2)
-Running 3 (5)
-Swimming 3 (5)
Firearms (Group): 2 [10]{10}
-Automatics 2 (3)
-Pistols 2 (3)
-Longarms 2 (3)
Mechanic (Group): 1 [10]
-Aeronautic Mechanic 1
-Automotive Mechanic 1
-Industrial Mechanic 1
-Nautical Mechanic 1
Outdoors (Group): 2 [10]{10}
-Navigation 2 (4)
-Survival 2
-Tracking 2
Armorer 1 (Weapons +2) {6}
Computer 2 (Command +2) {10}
Demolitions 1 {4}
First Aid 4 (Combat wounds +2) [16]{2}
Gunnery 1 (Ballistic +2) {6}
Hardware 1 (Maglocks) [4]{2}
Heavy Weapons 6 (7) (Machine Guns)
Infiltration 4 (Urban) [16]{2}
Leadership 1 (Tactics) {6}
Perception 2 (Visual) {10}
Pilot Aircraft 3 {14}
Software 1 {4}
Unarmed 2 (3) (Subdual) {10}

Knowledge Skills:Total = [54 free BP]

Language = [6]
English N
German 1 [2]
Or'zet 1 [2]
Russian 1 [2]

Street Knowledge = [4]
Procedure (Matrix Security) 4 [8]

Academic Knowledge = [10]
Computer Theory 1 [2]
Design (firearms) 1 [2]
Design (drone) 1 [2]
Operating Systems 1 [2]
Physics 1 [2]

Professional Knowledge = [24]
Military 4 [8]
Parazology 1 [2]
Security Design 4 [8]
Security Procedures 3 [6]

Interest Knowledge = [6]
Radical Groups 2 [4]
Sci-fi Trids 1 [2]

Gear: Total [60] 550,000¥ about 45¥ left over

Cyberware, Bioware + Infusion: Total -250,100¥ (after 10% discount from BMP Cyber + Bio) -1.75 Essence
Attention Coprossesor R3 (Std) -8,100¥
Dermal Sheathing R1 (Std) -9,000¥

Synthacardium R2 (Std) -18,000¥
Cerebral Booster R1 (Std Cultured) -9,000¥
Pain Editor (Std Cultured) -36,000¥
synaptic Booster R2 (Std Cultured) -144,000¥

Sideways -1000¥

Neural Amplifier Nanites - Limbic R2 - 10,000¥
Neural Amplifier Nanites - Neocortical R3 - 10,000¥

Cyberlimbs: -139,275¥ (after 10% discount from BMP cyber) -4.0 Essence

Full Obvious Cyberarm - Right (Std) -13,500¥ [15/15] {Stats: Agl: 9 Bod: 12 Str: 8}
-Customized Limb - Agility 3 -4,050¥
-Customized Limb - Body 6 -8,100¥
-Customized Limb - Strength 2 -2,700¥
+Armor 3 (Std) -810¥
+Agility 3 (Std) -675¥
+Body 3 (Std) -540¥
+Strength 3 (Std) -675¥
+Auto-Injector - 1 dose (Std) -450¥

Full Obvious Cyberarm - Left (Std) -13,500¥ [15/15]  {Stats: Agl: 9 Bod: 12 Str: 8}
-Customized Limb - Agility 3 -4,050¥
-Customized Limb - Body 6  -8,100¥
-Customized Limb - Strength 2 -2,700¥
+Armor 3 (Std) -810¥
+Agility 3 (Std) -675¥
+Body 3 (Std) -540¥
+Strength 3 (Std) -675¥
+Auto-Injector - 1 dose (Std) -450¥

Full Raptor Cyberleg - Right (Std) -15,750¥ [16/18] {Stats: Agl: 9 Bod: 12 Str: 11}
-Customized Limb - Agility 3 -4,050¥
-Customized Limb - Body 6 -8,100¥
-Customized Limb - Strength 5 -6,750¥
+Armor 3 (Std) -810¥
+Agility 3 (Std) -675¥
+Body 3 (Std) -540¥
+Strength 3 (Std) -675¥
+Datajack (Std) -450¥ {Smartgun link from HMG plugged in here}

Full Raptor Cyberleg - Left (Std) -15,750¥ [18/18] {Stats: Agl: 9 Bod: 12 Str: 11}
-Customized Limb - Agility 3 -4,050¥
-Customized Limb - Body 6 -8,100¥
-Customized Limb - Strength 5 -6,750¥
+Armor 3 (Std) -810¥
+Agility 3 (Std) -675¥
+Body 3 (Std) -540¥
+Strength 3 (Std) -675¥
+Orientation System (Std) -1,125¥

Weapons and Armor: -64,555¥

Armors: Worn Total [21/19] (Encumbrance 18/18) w/ cyber [34/33] heh.. Total cost = -30,350¥
Full Body Armor [10/8] -7,500¥
+Chemical Seal -5,000¥
+Fire Resistant r6 -600¥
+Insulation r6 -900¥
+Reuthenium Polymer Coating -7,500¥
Full Body Armor Helmet [2/2] -1,000¥
+Audio system -50¥
+Audio Enhancement r3 -300¥
+Select Sound Filter -200¥
+Integrated comlink -200¥ {see com below}
Form Fitting Body Armour - Full suit -1,600¥[6/2]
+Biomonitor -300¥
+Nonconductivity r6 -1,200¥
+Thermal Dampening r3 -1,500¥
Gel Packs [1/1] -1,500¥
PPP System Full [2/6] -1,100¥

Weapons: -34,180¥ hoo boy!
Ruhrmetall SF 20 -6,500¥
+High Velocity -13,000¥
+Improved Range Finder -1000¥
+Chameleon coating -1,000¥
+Personalized Grip -100¥
-Smartgun System (topmount) -400¥
-*Safe Target system w/ Image recognition + 2 additional profiles -1,000¥
-Gyromount -3,000¥
=Gasvent 3 [integral]
=Hip pad brace [integral]
_Spare ammo belt -25¥
_2x100 APDS ammo belted -1,400¥

ArmTech MGL-6 -1,500¥
+Airburst link -500¥
+Personalized grip -100¥
+Skinlink -50¥
-Smartgun System (underbarrel) -400¥
=Pistol sized (no Chameleon coating needed)
_Quickdraw Holster -100¥
_Spare clip -5¥
_4x Mini Fragmentation Grenade -140¥
_2x Mini White Phosphorous Grenade -240¥
_6x Mini Gas Grenade -120¥
_6x White Star -3,600¥

Tech & odds:-19,725¥

Goggles r6 -300¥
+Flare Compensation -50¥
+Image Link -25¥
+Smartlink -500¥
+Thermographic -100¥
+Vision Enhancement R3 -300¥
+vision Magnification -100¥
+Skinlink -50¥

Hermes Ikon -3,000¥
+Response 6 -8,000¥
+Signal 5 -1,000¥
+Optimization (Agent) -500¥
+Armor Case -10 500¥
+Hardening 6 -150¥
+Skinlink -50¥
-Trode net -50¥

Handheld Sensor
+Ultrawideband Radar -2,000¥
+Radio Signal Scanner r6 -150¥
+Skinlink -50¥

Medkit r6 -600¥
4x Medical Supplies -200¥
3x Ration Pouch -150¥
Backpack -250¥
3x Survival Kit -300¥
3x Guts -450¥ {one in left autoinjector}
3x Longhaul -150¥
Trauma Patch -500¥ {in right autoinjector}

Software:-76,300¥
System r6 -3000¥
Firewall r6 -3000¥
Unrestricted Agent R6 -18,000¥
+Homeground Autosoft R3 -1,500¥

Attack r6 (Ergo + opt 3) -6,400¥
Decrypt r6 (Ergo) -6,100¥
Defuse r3 -1,500¥
Exploit r6 (opt 3) -6,000¥
Spoof r6 -6,000¥
Stealth r6 (Ergo + opt 3) -6,400¥
Track r6 (opt 3) -6,300¥
ECCM r6 (opt3 + ergo) -6,400¥

Analyze r6 (Ergo +opt 3) -1,000¥
Browse r6 (opt 3) -900¥
Command r6 -600¥
Edit r6 (opt 3) -900¥
Encrypt r6 (ergo+opt3) -1,000¥
Scan r6 (ergo+opt3) -1,000¥
Title: Re: The Big Black Book o' Runners
Post by: TheCommanders on (20:50:30/08-15-11)
LOOKING FOR WORK

Never played a pBp game, but wish to, in order to supplement sparse availability of current gaming group.

Will tailor character to party/gm's needs (I like most archetypes)

Have access to all shadowrun books

Access the computer often throughout the day, and sleep only a few hours a day, so my availability is high
Title: Re: The Big Black Book o' Runners
Post by: Thermo on (16:29:11/08-17-11)
Name: Boris Shevenko
Alias: Mean Boris
Race: Minotaur
Sex: Male
Nationality: Russian
Lifestyle: Squatter
Karma Spent: 0

Physical Description:
Mean Boris is a very large minotaur dressed in scuffed and blackened SWAT armor with a rancher-style cowboy hat. He is typically armed with a huge mace and a SWAT ballistic shield. His sidearm is equally huge, an 8-shot Ruger Super Warhawk with extended barrel.

Background:
Boris was recruited into the Russian military as a search-and-retreival expert to be sent into extremely polluted environments. He was equipped with a tracheal filter, nephritic screen, pathogenic defenses, toxin extractor, and digestive expansion in order to make him very survivable in the harshest areas of Russia. He was given the military-standard wired reflexes, strength and agility enhancement, and a suprathyroid gland to help him push through in difficult terrain. His weapon training included clubs and pistols, weapons which would be easy to travel with and easy to replace in the field.

After several years of service, he was in a toxic swamp when his tracheal filter malfunctioned, blasting concentrated pollutants directly into his lungs. Thrashing wildly, Boris could feel the toxins burning his lungs and sinuses. After being airlifted out, it was determined that the environmental toxins had damaged his sinuses to the point that he had lost much of his sense of smell, and his lungs to the point where he had symptoms of severe asthma, and he was subsequently deemed "unfit for duty". He was unceremoniously dumped from the military, and was forced to sign papers saying he would keep quiet about the incident in exchange for keeping the cyber and bioware the military had “generously” provided him.

Boris, disgruntled and broke, decided to move to Atlanta to enjoy the warmer weather. The warm, humid air seemed to soothe his scorched lungs and skin, and he knew he had found his new home. He found that traditional employment was impossible to obtain, and quickly turned to mercenary work in the shadows. His former training in survival and tracking proved to be extremely useful in hunting urban critters, which he found to be extremely satisfying from both an entertainment and hunger perspective. He would frequently sneak up on critters in the dead of night using his cybernetic eyesight and infiltration skills, club them with his mace, and gobble them down whole. While his digestive expansion allowed him to eat nearly anything, his suprathyroid gland kept him perpetually hungry. He found that paracritters were far more satisfying, and welcomed the additional challenges associated with more dangerous prey. He eventually discovered that the more polluted the hunting area, the tastier the critters, which he often described as having a "tangy" flavor that was hard to reproduce.

Boris took up residence in the abandoned World Botanical Gardens in the southern barrens of Atlanta, living in a small run-down building that used to sell snacks to tourists. It had been repaired many times over the years, and while the security had been improved it was still a squatter pad in terms of its amenities. The former park was directly in the turf of a local ork gang known as the Brannon Boyz, which Boris formed an uneasy alliance with. They provided him with security and didn’t mess with him, and he performed small services for them on request, such as the time that their main crash pad became overrun with Devil Rats. Boris showed up and killed every last one of them, eating them whole as he methodically went from room to room smashing them flat. Even the most street-tough gang members were nervous, knowing that he’d be an extremely tough meta to evict should they choose to. He became something of a boogie man at the abandoned park, stalking around at night and feeding on whatever animals were on hand.

Eventually, his nocturnal hunting sprees were noticed by a local eco-friendly group comprised mostly of "low-income elven neo-hippies", and he took delight in watching their horrified expressions when smashing paracritters and devouring them in plain sight, despite their protests. His brazen activities culminated in an evening buffet at the park, where the protesters reported a "mind blowingly huge minotaur" taking off with an armful of flattened rare paracritters. His identity was never discovered, but the eco-group is now committed to putting an end to his nocturnal culinary activities.

Mean Boris keeps a low profile, skulking around the worst areas of the Barrens, but always keeps a call-service on retainer for Johnsons and Fixers looking to hire him for a run. His skills are in high demand, as he is just as deadly stalking man as he is beast in the urban jungle of Atlanta.

Attributes

BodyAgilityReactionStrength
10(11)4(7)4(9)8(11)
CharismaIntuitionLogicWillpower
3413
EdgeMagic/ResonanceEssenceInitiative
300.713

Positive Qualities
Restricted Gear (r2)
Martial Arts (r2)

Negative Qualities
Buggy ‘Ware - Tracheal Filter (r2)
Asthma
Reduced Sense - Smell
Enemy - Animal Rights Group

Active Skills
Clubs6
Pistols4
Unarmed1
Intimidation1
Perception1
Infiltration1
Pilot: Ground1
Athletics Skill Group1
Outdoors Skill Group1


Knowledge Skills (15 free points)
Street Knowledge - Atlanta Gangs1
Street Knowledge - Arms Dealers1
Professional Knowledge - Toxic Hazards4
Interest Knowledge - Paracritters4
Interest Knowledge - Zoology1
Interest Knowledge - Pistols1

Language Skills
RussianN
English3

Martial Arts
Systema (Escrima)
+1 Damage (Clubs)
Damage on called shot to disarm

Disarm
Riposte
Set Up
Finishing Move


Cyber/Bioware (210,750¥)
CyberwareEssenceCostNotes
Wired Reflexes 2332000¥-
Reaction Enhancers 20.620000¥-
Cybereyes 30.48750¥-
+Flare Compensation---
+Low-Light---
+Thermographic---
+Smartlink---
+Vision Enhance 2---
+Vision Magnification---

BiowareEssenceCostNotes
Muscle Augmentation 20.414000¥-
Muscle Toner 20.416000¥-
Suprathyroid Gland0.745000¥-
Nephritic Screen 10.110000¥-
Pathogenic Defense 10.110000¥-
Toxin Extractor 10.220000¥-
Tracheal Filter 10.215000¥Buggy ‘Ware r2
Digestive Expansion0.520000¥-

Gear (39,250¥)
Ruger Super Warhawk2850¥
+Barrel Extension-
+Improved Rangefinder-
+Melee Hardening-
+Smartlink-
+Increased Cylinder-
+Firing Selection (SA)-
Regular Ammo x100200¥
EX-EX Ammo x40400¥
Speed Loaders x250¥
Mace320¥
+Gecko Grip-
+Personalized Grip-
SWAT Armor9800¥
+Softweave-
+Nonconductivity 5-
PPP Forearm200¥
PPP Helmet100¥
PPP Leg/Arm350¥
PPP Shin150¥
PPP Vitals200¥
Form-Fit Full Body Suit1600¥
Ballistic Shield1500¥
Iris Orb1000¥
Novatech Airwave1250¥
Subvocal Mike50¥
Earbuds r330¥
Fake SIN r44000¥
Fake License - Wired Reflexes r4400¥
Fake License - Reaction Enhancers r4400¥
Fake License - High-Threat Animal Control Agent r4400¥
1 Month Prepaid Squatter Lifestyle500¥
Harley-Davidson Scorpion13500¥
+Spoof Chip-
+Morphing License Plate-

Contacts
ContactC/L
Vladimir the Jackal (Fixer)3/1
Brannon Boyz (Ork Gang) 3(6)/2

Build Point totals:  220 (attrib) +45 (Minotaur) +20 (pos qual) -35 (neg qual) +80 (skills) +8 (martial arts) +12 (contacts) +50 (resources)
Title: Re: The Big Black Book o' Runners
Post by: Shadowstarr on (14:50:30/08-20-11)
Offering work (long term pbp campaign)

I been running a pbp game on another forum for near 3 months now and a need some new blood that is really interested in the long term aspect and are commitment to posting at lest once a day but would prefer you post more often then that as I try to move things along quickly.  The game is set in Denver and I intend to use the majority of the 2nd season of missions mixed in with my own subplots and runs, might even bring on some of the other published adventures, we'll see.  400 bp for creation and generally I'm open to all 4e source books and optional rules.  However being this is a long term game I really don't want super razor sharp characters all min maxed out at creation. If your committed your have plenty of room to grow into the uber badass you may want to be.  The game is a mature one,  foul language, both old school shadow'ese and regualar swaring, adult
situations, and violence.
 
Be mindful of the restrictions put on missions characters.  No possession traditions, mental controlling spells, ect. 

Other stuff I don't really like, but allow within a reasonable use.
*stick and shock ammo: if used for a nonlethal alternative that is fine,  but not as your everyday, go too, ammo.
*martial arts/ maneuver based characters: Want to use a few of them,  I don't mind but it should make sense for the character to know the art.  I don't want a toon that picks a number of arts that aren't generally available to anyone all stacked together for max effect.  Especially in the case of two weapon melee monsters doing the attack w/ full defense bulldrek.  here is an example of what i DON'T want: http://forums.shadowrun4.com/index.php?topic=4078.0
*emote-a-toys / empathic software: they can be used but with some limits. (all dice rolls are considered maxed with 20 dice or double the total of skill+attribute which ever is smaller). (excluding vehicle combat, and certain situations)
*foki whores: I may allow you to bound some foki at creation  it'll be a character by character bases,  so tired of the typical increased reflexes w/ sustaining foki as a mage standard.

Want I feel the group needs most:
*Lost a good samurai recently so  would like a replacement.
*Rigger, don't have one, drone master and/or vehicle pilot would be great.

What I got:
*Good hacker w/ some samurai combat skills and augs.
*General mage
*super face w/ decent shooting abilities.
*semi specialized mage,  has some legacy mental spells but hasn't made it an issue yet. w/ some unique rule bending I've allow cause i think the concept is interesting. 

In closing I'm very open to some unique ideas and strange stuff while keeping in mind that characters should be useful in more then just combat.  I'll work with you. Don't feel restricted by the "what I want bit".  Characters die so I may call up whatever character I think we need to join the group.  Its harder to find good players then characters.  The character should be Denver newbs and not have a ton of Denver based contacts. The mission content  offers a ton of good contacts anyways.  I'm sure many potential players may have dm and run through the Season 2 missions so don't metagame on me and we won't have any problems.   I change stuff to suit the group anyway.  The game is being played on a different forum. http://www.thetangledweb.net/forums/content.php   So joining there would  also be necessary.  Send me an e-mail  @ eashadowstar@hotmail.com  or a PM here with your interest, character concept and even sheets.  Thanks for reading.
 
-SS
Title: Re: The Big Black Book o' Runners
Post by: wizard_of_ozzy on (04:00:06/08-22-11)
Never done PbP and I'm a Shadowrun newbie so I'll stick to the sample characters shown in the 20th anniversary edition or if the GM has ready made characters, that's great too. I want to play a technomancer, mage, or adept (basically characters that don't use 'ware and need a high essence). I'm willing to make my own characters but I don't have much experience doing so and GM assistance might be necessary in making sure it's not under or over powered. Here's a look at a Dronomancer, that I really want to work with, http://forums.shadowrun4.com/index.php?topic=4584.0

I have the 20th anniversary core book, Unwired, Arsenal, Augmentation, and the Runner's Companion books.

I'm available to play most days since I'm in front of a computer a lot for work and school.
Title: Re: The Big Black Book o' Runners
Post by: fallenson0512 on (17:32:31/08-22-11)
im new to the PbP but have played/ran SR games since 1st ed and im just trying to get back into gaming, since where i live at gamers are nonexistent...any help will be appriciated
Title: Re: The Big Black Book o' Runners
Post by: Jackleg Rooster on (23:54:20/09-04-11)
Looking for work

Can post at least once a day.

Characters are:

Coffin (Human) - Pink Mohawk Cybersam/Infiltrator
Starchild (Human) - Former Corp. Shinto Spirit Medium
The Fix (Human) - Irish synthetic body pit fighter
The Killer (Human) - Charismatic Assassin with B&E Skills
Torque (Ork) - Former para-military, operates an armored cab in The Barrens now. Sam/Wheelman
Genom (Ork) - Torque's brother. Meta poseured to appear human. hates non humans and heavily cybered people. "Bio Ninja"
Title: Re: The Big Black Book o' Runners
Post by: StarManta on (19:43:04/09-11-11)
Status: Looking for Work
Timezone: GMT - 5
Availability: Can post reliably once per day (with rare exceptions - at a convention with no Internet available to me, for example. Less than once a month). Will be able to post more on most days.

Archetype: Anything except the gun bunny, basically. I've done mostly riggers in the past, but would be interested in trying my hand at a face or mage (or a mage-face!)
Characters ready to go:
Eagle Eye - Eagle shifter mage
Nathan Gray - Elven social adept who can handle a gun in a pinch
Daelyn - Elven rigger/street racer
Nitro - Ork pyroma- I mean, demolitions expert

I've never played PbP and would like to participate in at least one, if not more PbP game as a player in addition to running one.
Title: Re: The Big Black Book o' Runners
Post by: Mason on (13:39:06/09-24-11)
Status: Looking for Work
Availability: Can post once per day at the very least.
Books: All but the most recent releases, definitely all core.
Archetype: Magician; Face (less preferred); Samurai (less preferred); any other build if necessary. I am reasonably flexible here.
Characters:
-Maxwell "Mason" Blackstone, manipulation and wall mage, needs BP rebuild as is already played...HEAVILY
-"Baldr", Norse shapeshifter mage with Sky Father mentor, recorded on physical sheet somewhere around here, somewhat played
-Michael "The Artificial Man" Wilcox, near-cyborg, needs tweaking for legality as originally an NPC, horribly twinked out and may make most GMs go WTF???!!!!
-Ryu "Hawk" Michaels, weapon specialist and martial artist, not terribly twinked out, makes heavy use of Arsenal modifications.
I can make any character needed to fill a hole in the group on demand with about two hours. More time will allow for much more epic backstories.

Looking forward to playing another game!
Title: Re: The Big Black Book o' Runners
Post by: Socinus on (19:55:08/10-03-11)
Status: Currently Running: Urban Brawl
Availibility: Can post every day, some days are a little more limited than others but overall I have a fair amount of time to post.
Books: All
Archetype: All. I love Technomancers, not too hot on riggers or mundane hackers but I'm not picky.

Characters: I have 20+ characters that are ready-to-play or can be made ready-to-play in a very short amount of time or modified to fit a particular setting, play style, or gen requirement.

I have a demolitions character I've been wanting to play but I'm happy with any kind of character.

Go ahead and PM me if you've got an opening :)
Title: Re: The Big Black Book o' Runners
Post by: Zilfer on (14:15:19/10-05-11)
Status: Looking for Work!
Availability: Got plenty of time to post. I can at least post once a day if not more if people are actively posting back and forth that day. Busier during weekends because that's when I play Shadowrun/DnD in real life.
Books: The aniversry addition of the core rule book and a good number of the supplements.
Characters: I have Three characters.  A gunslinger (guy who uses pistols and good infiltrating), A magician (he's got a more combat spells than anything) Orc gunner (guy who has firearms 4, no contact's and amnesia)

A note you should probably know is i'm new to shadowrun, but i do have experience with RPing. I run a Starwars RP board for about 5 years and I like to write on my free time as well as play tabletop games. So i'm no newbie in that regard. I also made these three characters while being mostly new so they aren't overly optimized except maybe the Gunslinger who has the highest dice pool i've made which is for shooting his pistols. (20 dice - 27 if i use edge) I would love to play some games to experience Shadowrun more because as a DM i believe I am lacking a good portion of knowledge on Shadowrun and would like to up my game a bit. Best way is through immersion in my experience.

Code names:
Zilfer (Real name: Garn Trump) (Race: Human gunslinger)
Scythe (Real name: Undetermined) (Race: Human Mage)
Orik (Real name: He doesn't remember) (Race: Orc. Funny name no?)

If you have room for me just PM me and I'll discuss with you send you my character sheet and whatever else we need to do to get that out of the way. :D Look forward to playing with some of you guys! (I also have AIM and MSN that you could contact me on but your best bet is AIM or to PM me. AIM Screen name is : Mathew225
Title: Re: The Big Black Book o' Runners
Post by: The Smiling Bandit on (02:48:48/10-14-11)
LOOKING FOR WORK

Commitment: Can post once per day +

Preferred Archetype: Would like to try an esoteric character such as a ghoul adept. I'm fascinated with a ghoul at the tipping point between losing it totally and going feral vs clawing his way back to sanity and functionality. I have two possible narratives in mind for this char, depending on the treatment he receives from running companions and some other factors.

Example:

Mr Scraps is a huge troll vagrant the homeless population of Seattle holds in quiet awe. He trusts no one but a local street doc who seems to be able to get him to work as brute labor from time to time - and, infrequently, as a debt collector or muscle for hire.

Scraps is a ghoul troll adept, made with 400 bp, SR4, SM, RC. He's a decent beatstick but more of a tank in that while he certainly can deal damage, he's more optimized for taking damage. He's got good potential for longer term play but isn't actually all that optimized as he enters play with 400bp.

Full sheet to come when I get it formatted

Title: Re: The Big Black Book o' Runners
Post by: Thermo on (16:31:43/10-25-11)
Name: Fenris Greybeard
Alias: Thunderhead
Race: Dwarf
Sex: Male
Nationality: German
Lifestyle: Medium
Karma Spent: 0
Physical Description:
Stocky dwarf wearing a chainmail coif and a shoulder holster sporting a vintage Colt 1911. Has a thick grey and black beard, medium weathered complexion, and bright, dark eyes. His front teeth have been replaced by black metal replacements. Overall features appear to be rather predatory, almost wolfish. Fenris was born in the year 2020, and therefore is one of the older dwarves around.
Personality/background
Usually has a cautious, dark expression, and tends to grumble in a deep voice. He rarely raises his voice in anger among his friends, as he treats his companions as pack mates. When engaged in a fight, however, he can be brutally fierce, and often has a hard time breaking off even when outnumbered. His loud, booming voice is often heard over the fray.

Fenris is from the area known as Alsace-Lorraine, a region between Germany and France. He has long been a druid in the region, protecting native beasts and populace against paranormal creatures that would seek to upset the balance of nature. This includes such abominations as Loup-Garou, vampires, and their brethren. This also includes any who would seek to pollute or otherwise spoil the land, with exceptional animosity towards toxic and insect shamans.

He is a mystic adept druid who follows the totem of Morrigan, the Terrible Queen. When speaking with his mentor spirit, she takes the form of a giant black wolf, aiding him in both Combat and Beast spells. Fenris has incorporated traditional Celtic blacksmithing into his Druidic studies, and incorporates this into his armor, fetishes, foci, and even his spells.

Fenris is an accomplished Beastmaster, and has brought several of his most trusted animals with him to Seattle. This includes a rare Merlin Hawk, who has the ability to cast any of the Detection or Illusion spells with ease, and also includes his pack mate, a huge Fenrir Wolf who is his constant companion. Fenris has been known to cast illusion spells on his faithful pet in order to disguise his true nature. Sometime after arriving in Seattle, a Blackberry Cat found his home inviting and made herself at home.

Fenris has always had problems with technology, likely a result of the wild magic coursing through his blood. His magic is used to shape the will of beasts and metal, and this chaotic energy causes modern devices to spring to pieces in his presence. The only device he allows himself is his commlink, and he only uses it when necessary due to the high costs of constantly having it fixed. His weapon is a vintage Colt 1911 .45 Automatic, which were made on ancient metalworking machines long before the age of nanoforges and smart materials.

During his training to become a druid, he was exposed to the HMHVV-infected blood of ghouls and other Infected creatures, which helps him to attune his senses when hunting them. This had the unfortunate side effect of making Fenris permanently allergic to silver.

He is fairly new to the city of Seattle, having followed a particularly powerful ghoul to the city all the way from Germany. He may plan to return to his native lands in the future, but for now he is more than content to see what the world has to offer him in both wisdom and wealth.

Attributes

BodyAgilityReactionStrength
4523
CharismaIntuitionLogicWillpower
2526
EdgeMagic/ResonanceEssenceInitiative
2567

Positive Qualities
Mystic Adept (+10)
Mentor Spirit (Wolf) (+5)
Animal Empathy (+10)
Spirit Affinity (Beasts) (+10)

Negative Qualities
Gremlins 3 (-15)
Computer Illiterate (-5)
Spirit Bane (Toxic) (-10)
Allergy (uncommon, mild) (Silver) (-5)


Active Skills
Animal Husbandry Skill Group         1
Animal Handling1
Animal Training1
Riding1
Vet Tech1
Magical Skills
Spellcasting5
Summoning5
Counterspelling4
Assensing1
Combat/Other Skills
Pistols4
Perception1
Infiltration1


Knowledge Skills (21 free points)
Street Knowledge - Environmentalist Groups2
Street Knowledge - Smuggling Routes2
Academic Knowledge - HMHVV Infected3
Academic Knowledge - Paracritters3
Academic Knowledge - Botany2
Academic Knowledge - Ancient Mythology2
Interest Knowledge - Blacksmithing2
Language Skills
GermanN
English3
French2

Adept Powers
PowerCostNotes
Animal Empathy (4)1+4 dice to all animal-related rolls
Astral Perception1Dual-natured being

Magical Tradition
Tradition: Druidic
Magic (Mage/Adept): 3/2

Summoning
Combat: Beast
Detection: Water
Health: Plant
Illusion: Air
Manipulation: Earth

Drain
Willpower + Intuition


Spell Listing
SpellTypeRangeDur.DVNotes
Control PackMLOSS6-
Borrow SenseMTS2-
Animal MaskPTS3NEW SPELL
HealMTPvaries-
Increase ReflexPTS5-
Metal AuraPLOSS6Requires Fetish
Metal GrenadePTI7Requires Fetish
Focus Binding - F2 Power Focus
Focus Binding - F3 Sustaining Focus (Illusion)

All foci and fetishes are wrought iron beads worn in Thunderhead’s beard

Gear (124,660¥)
Colt 1911 (Vintage) w/ extended mag1500¥
Silencer200¥
90 rounds regular ammo180¥
90 rounds EX-EX ammo900¥
45 rounds silver ammo1125¥
Chain Shirt900¥
Form Fit Body Armor (Full Suit)1600¥
   Nonconductivity (3)600¥
   Fire Resistance (3)300¥
Iris Orb1000¥
Novatech Airwave1250¥
Earbuds (r3)30¥
Subvocal Mike50¥
Trodes50¥
Sim Module100¥
Power Focus (r2)50000¥
Sustaining Focus (Illusion) (r3)30000¥
Fetish (Combat)200¥
Fetish (Manipulation)300¥
Merlin Hawk8000¥
Fenrir Wolf14000¥
Blackberry Cat1000¥
Fake SIN (4)4800¥
Fake SIN (1)1200¥
Lifestyle (Med) - 1 month prepaid5375¥

Contacts
ContactC/L
Smiley (Fixer)3/3
Hatcher (Talismonger)2/2

Build Point totals:  220 (attrib) +25 (Dwarf) +35 (pos qual) -35 (neg qual) +94 (skills) +26 (spells) +10 (contacts) +25 (resources)


Animal Companions

FENRIR WOLF
Canis lupus aesiri

Habitat: Forests

Range: Germany, Scandinavia, and far Eastern Europe

Frequency: Uncommon

Identification: The fenrir wolf is a large canine, standing 150 centimeters tall with a length of 220 centimeters. It can weigh up to 150 kilograms. It has short, dense fur that can be white, cream, red, brown, grey, black, or a mottled pattern mix. It has well-developed canines and curved claws. Females are typically smaller than males.

Habits: The fenrir wolf is the Awakened version of the common European wolf. It is a nocturnal carnivore that hunts in packs of six to eight members. It is fearless, and it attacks all manner and sizes of targets. It is territorial, and packs have fought over territory, though deaths are infrequent. It is highly resistant to magic, strong beyond its size, able to crush bone in its jaws, and the most feared predator in Europe. Farmers hire armed security to protect cattle from roving packs.

Fenrir wolf packs have both an alpha male and an alpha fe- male. Females can have up to six pups in a den that is dug among bushes or rocks. While the male will bring home food for the caring female and pups, he will also kill off weaker pups or entire litters if necessary so that only the strongest join the pack. Fenrir wolves have a lifespan of 10 years.

The numbers of fenrir wolves are kept low by a shortage of suitable habitat and hunting. As with the golden boar, the German government’s protection of the Black Forest and Saeder-Krupp’s species protection program has helped stabilize fenrir wolf numbers, though not without some resistance. S-K has also worked out a breeding program to produce fenrir wolves for security. The corporation takes pups that would have otherwise been killed by an alpha male. Such security animals fetch a high price on the market, as it’s almost impossible to tame a wild fenrir.

BodAgiReaStrChaIntLogWilEdgeEssMInitIP
7548252526592

Movement: 15/60
Skills: Counterspelling 3, Infiltration 2, Intimidation 2, Perception 3, Shadowing 3, Tracking 3, Unarmed Combat 4
Powers: Enhanced Senses (Hearing, Low-Light Vision, Smell), Fear, Magical Guard (Self ), Natural Weapon (Claws/Bite: DV 6P,AP1)

LEARNED TRICKS:
Housebroken
Stop Attacking / Don’t Attack - “Sperre”
Attack - “Anfall”
Fear/Intimidate - “Angst”

MERLIN HAWK
Falco velox
Habitat: Fields and light forests

Range: In Europe, the northern British Isles and Tír na nÓg in the spring and southern France in the winter. In North America, the northeastern region of the continent in spring and the southern region in the winter.

Frequency: Uncommon

Identification: The merlin hawk measures a half-meter in length with a meter wingspan and weighs an average of 4 kilograms. Males have a blue-grey back and wing feathers with a reddish brown underbelly. The females are dark brown with a tan underbelly. Both have a strong eye stripe, with a reddish tinge in males. Males change colors during the spring to red with a white spotted chest.

Habits: The merlin hawk is the Awakened version of the common merlin (Falco columbarius). While the merlin can be considered two different species—North American and European variants— the merlin hawk appears to be one species that was simultaneously Awakened on both continents.

The merlin hawk is a carnivorous diurnal predator, hunting small rodents and birds. It is also known to eat devil and demon rats. It is territorial, and it uses its extraordinary speed to drive all other birds of prey from its territory.

Males and females live as mated pairs from spring to winter. Breeding pairs also hunt cooperatively, as one flushes out prey animals towards the mate. Males compete with complex aerial dances to attract females and resolve disputes.

Merlin hawks sometimes take over an abandoned nest in- stead of making their own nests in trees or grassy hills—especially in Europe. The female will have four ruddy brown eggs at a time. The male will provide food for her and the chicks. Chicks become fledglings in 30 days, and they will be dependent upon their parents for up to four weeks. Older siblings sometimes help their parents feed and protect fledglings.

The merlin hawk has been noted to be magically active and capable of casting spells and summoning spirits. They appear to use these talents only when threatened or provoked. Because of this magical activity, some believe that the merlin hawk is sapient, as it does take considerable intelligence to use magic to this degree. The Society of Hawks in New York has worked to protect hawks and paid particular attention to the merlin hawk. So far, no one has petitioned for the merlin hawk to be given metahuman rights. More psychoanalysis and attempts at communication will need to be performed before such a resolution is feasible.

Merlin hawks are particularly vulnerable to willow wood and poisons. Poachers of their feathers—a valued telesma—have used old-fashioned bows with willow wood arrows to hunt them. It is also noted that merlin hawks can sense and react negatively to creatures with unusually low essence due to the effects of drugs, implants, or the Infected.

BodAgiReaStrChaIntLogWilEdgeEssMInitIP
1731464436591

Movement: 30/70 (flight)
Skills: Astral Combat 3, Flight 5, Perception 4, Spellcasting 4, Summoning 4, Unarmed Combat 3
Powers: Animal Control (Avians), Dual Natured, Natural Weapon (Claws/Bite: DV 2P, AP 0)
Weaknesses: Fragile (1), Vulnerability (Willow-Wood Weapons, Poisons)
Note: Merlin Hawks can cast any Detection or Illusion spell.

LEARNED TRICKS:
Housebroken
Stop Attacking / Don’t Attack - “Ruhig”
Attack - “Töten”
Find Flower - “Finden Blume”


BLACKBERRY CAT
Felis nigra
Habitat: The blackberry cat stays close to human settlements, even pretending to be a domestic stray. It lives in buildings and alleys, and it has the same diet as regular housecats.

Range: Throughout Europe

Frequency: Common

Identification: The blackberry is the same size as a regular housecat, though averaging around 15 kilograms in weight. In Southern Europe, it is jet black with slight tawny tones at the tips of its long fur, while in Northern Europe the blackberry can be snow white with dark-toned tips. It walks with its long feathery tail erect. While its behavior resembles that of a housecat, it displays extraordinary intelligence and cunning. It’s nearly impossible to surprise or capture one, though like normal cats they find catnip irresistible.

Habits: The blackberry cat is an Awakened species of the wild cat (Felis silvestris), possibly intermingled with the domestic subspecies.

Blackberry cats still face a legacy of superstition in Southern Europe as black cats, and they have a standing bounty in some countries. In some rural places, black cats can even be burned, fearing the ire of the blackberry cat. This may explain the coloration found on the species in the north.

The blackberry cat is an urban-dependant species. While it still has instincts to hunt rodents and birds, it prefers the processed products of urban living. Blackberry cats do not fear metahumans, and they take advantage of open doors and windows to partake in metahuman comforts. They walk among us like regular cats and even come up to metahumans for attention or food. Even with all this boldness, they have a sixth sense about threats and can usually avoid or evade them. They are very social creatures with ranks. While they don’t move in packs, they do engage in social gatherings of ten to fifteen cats.

Blackberry cats are known to move faster than normally possible as well as project threatening images to frighten away aggressors like dogs. This phantasm ability has also been observed in males fighting over territory and females. While the phantasm appears abstract, it remains startling imagery. No use of this power has been seen in mating rituals.

They are an annoyance as well as a mystery, as they can enter locked rooms or open cabinets and containers to steal food. The superstition surrounding the blackberry cat is not totally unfounded, as it is theorized that these cats can influence metahumans to provide food or shelter. Observance of their vocalization and behavior has recorded only typical cat meows and purrs, suggesting that a subconscious connection may be induced through physical contact.

Blackberry cats have similar breeding habits as housecats, with a spring and summer mating season. They find warm, secluded places to give birth to litters of six to eight kittens.

BodAgiReaStrChaIntLogWilEdgeEssMInitIP
15523635264111

Movement:15/30
Skills: Climbing 2, Infiltration 2, Perception 4, Spellcasting 3, Tracking 3
Powers: Adaptive Coloration, Enhanced Senses (Low-Light Vision), Influence, Innate Spell (Combat Sense, Phantasm), Movement (Self), Natural Weapon (Claws: 3P, AP 0), Psychokinesis
Weaknesses: Addiction (Catnip, Mild), Fragile (1)

LEARNED TRICKS:
Housebroken
Stop Attacking / Don’t Attack - “Schnurren”
Attack - “Zischen”
Combat Sense Alert - “Alarmieren”
Title: Re: The Big Black Book o' Runners
Post by: Soulbishop on (00:52:59/10-28-11)
LOOKING FOR WORK.
Fervidus Fury
Social Engineering Decking Rigger Detective. He can do a little face and a bit of control room.

Active Daily

Sheet at the moment, Built on Core book and Chummer
== Info ==
Street Name: Fervidus Fury
Name: Aiden Kellen
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork Male Age 28
Composure: 6
Judge Intentions: 6
Lift/Carry: 11 (75 kg/50 kg)
Memory: 7
Nuyen: 0

== Attributes ==
BOD: 6
AGI: 5
REA: 4
STR: 5
CHA: 2
INT: 4
LOG: 3
WIL: 4
EDG: 3

== Derived Attributes ==
Essence:                   3.4400
Initiative:                8
IP:                        1
Matrix Initiative:         8
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 2
Artisan                    : 0                      Pool: 3
Automatics                 : 0                      Pool: 6
Blades                     : 4 [Cyber-Implant Blades] Pool: 9 (11)
Climbing                   : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 2
Con                        : 1 [Impersonation]      Pool: 3 (5)
Cybercombat                : 0                      Pool: 2
Data Search                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 3                      Pool: 7
Diving                     : 0                      Pool: 5
Dodge                      : 2                      Pool: 6
Escape Artist              : 0                      Pool: 4
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 2
Flight                     : 0                      Pool: 4
Forgery                    : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 0                      Pool: 4
Hacking                    : 2                      Pool: 5
Heavy Weapons              : 0                      Pool: 6
Infiltration               : 3                      Pool: 8
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 1                      Pool: 6
Longarms                   : 0                      Pool: 6
Navigation                 : 2                      Pool: 6
Negotiation                : 0                      Pool: 1
Palming                    : 0                      Pool: 4
Parachuting                : 0                      Pool: 5
Perception                 : 0                      Pool: 3
Pilot Ground Craft         : 2                      Pool: 6
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 4 [Revolvers]          Pool: 11 (13)
Riding                     : 0                      Pool: 3
Running                    : 0                      Pool: 4
Shadowing                  : 3                      Pool: 7
Survival                   : 0                      Pool: 3
Swimming                   : 0                      Pool: 4
Throwing Weapons           : 2                      Pool: 7
Tracking                   : 3                      Pool: 7
Unarmed Combat             : 0                      Pool: 4

== Knowledge Skills ==
Area                       : 2                      Pool: 5
Fine Restaraunts           : 1                      Pool: 4
Firearms                   : 3 [Pistols]            Pool: 6 (8)
Hospital Routes            : 2                      Pool: 5
Japanese                   : 2                      Pool: 6
Security Companies         : 3                      Pool: 6
Security Design            : 3                      Pool: 7
Security Systems           : 3                      Pool: 6
Security Tactics           : 3                      Pool: 6

== Contacts ==
Kim The Info Broker (4, 4)

== Qualities ==
Allergy (Uncommon, Severe) (Oranges)
Double Jointed
First Impression
Human-Looking
Low-Light Vision
Sensitive System
SINner (Standard) (Aiden Kellen)

== Cyberware/Bioware ==
Commlink
Control Rig
Cybereyes Basic System Rating 4
   +Eye Recording Unit
   +Image Link
   +Retinal Duplication Rating 1
   +Thermographic Vision
   +Smartlink
Hand Blade
Skin Pocket
Voice Modulator (Secondary Pattern) Rating 3

== Armor ==
Armor Vest                6/4
Clothing                  0/0
Lined Coat                6/4

== Weapons ==
Hand Blade
   DV: 5P   AP: -   RC: 0
Ruger Super Warhawk
   +Concealable Holster
   +Hidden Gun Arm Slide
   +Laser Sight
   +Smartgun System, External
   +Speed Loader
   DV: 6P   AP: -2   RC: 0
Throwing Knife
   DV: 4P   AP: -   RC: 0
Unarmed Attack
   DV: 3S   AP: -   RC: 0

== Commlink ==
Fairlight Caliban (4, 4, 3, 5)
   +Novatech Navi
   +Analyze Rating 6
   +Attack Rating 1
   +Browse Rating 6
   +Command Rating 6
   +Spoof Rating 6
   +Scan Rating 6
   +Edit Rating 6
   +Decrypt Rating 6
   +Defuse Rating 5
   +Armor Rating 1
   +Encrypt Rating 6
   +Exploit Rating 6
   +Sniffer Rating 4
   +Stealth Rating 3
   +Track Rating 6

== Gear ==
Ammo: Gel Rounds (Heavy Pistols) x18
Ammo: Regular Ammo (Heavy Pistols) x18
Docwagon Contract: Basic
Fake License (Cid Savage) Rating 3
Fake License (Fervidus Fury) Rating 4
Fake SIN (Cid Savage) Rating 3
Fake SIN (Fervidus Fury) Rating 4
Gecko Tape Gloves
GPS
Latex Face Mask x5
Nanopaste Disguise (Small Container) Rating 6 x10
Throwing: Throwing Knife x10

== Vehicles ==
Mercury Comet (Sedan)
   +Rigger Adaptation
   +Vehicle Sensor

== Karma Expenses ==

== Nuyen Expenses ==



Offering Work
I am currently learning to run the system so core book only for the time being. It's 2080's. This is a story driven campaign but sandbox and free thought are allowed and encouraged. I'd prefer characters that are built to grow not min and max. Everyone starts with the free (Johnson- Simone. Loyalty 3 Connections 6.) Feel free to toss the Caster and Technomancer in there as I am struggling with their rule sets. The campaign will take you from concord to seattle to brazil so build appropriately. PM if interested, but do so quickly Simone is a man driven by results, and waiting about rarely gets those.
Title: Re: The Big Black Book o' Runners
Post by: Quinntox on (23:29:16/10-28-11)
Looking for work

Tug sleeps eats and breaths the big gun. I'm online and can post almost all day, Pacific Time
Name: Æge Söderström
Alias: Tug
Race: Troll: Giant
Sex: Male
400BP
First time playing I have most all 4E books

Physical Description:  Physically imposing doesn’t quite describe a Troll Giant. At 3 Meters tall and 467 Kilo grams This impressive specimen stands out in a crowd. His skin is brown with a Gray on Significant dermal deposits on his joints and back. There is a brownish hue on the rougher texture of his joints and back. The stony texture of his joints and long physique make it appear that his bones makes up half of his mass. Æge's hair is chest length and usually covers his eyes and most of his face. His upper and lower torso is incased by chromed Dermal Sheathing. His face is long with deep set eyes and jointed nose. He wears Berwick trousers and a flash Ulysses line jacket covering an Armor vest with shock frills. His eyes are solid dark gray almost black and have the texture of oiled cast iron..
http://forums.shadowrun4.com/index.php?topic=5257.msg83340#msg83340 (http://forums.shadowrun4.com/index.php?topic=5257.msg83340#msg83340)
Title: Re: The Big Black Book o' Runners
Post by: Mirikon on (16:42:44/11-08-11)
Working, Hit the Ground Running

Kusanagi Motoko, AKA "The Major"
Real Name: Jane Green
Citizenship: Dual-citizenship (UCAS/Japan)
Metatype: Human
Age: 21
Nuyen: 25000 (4d6+12=30x500 (http://invisiblecastle.com/roller/view/3257015/))
Karma: 0 Current / 0 Total
Street Cred: 0          Notoriety: 0          Public Awareness: 0

Attributes (170 BP)
Body: 3          Agility: 2          Reaction: 2          Strength: 1
Charisma: 3          Intuition: 4          Logic: 5          Willpower: 5

Edge: 2          Essence: 6.00          Resonance: 5 (40 BP)

Initiative: 6
Initiative Passes: 1
Matrix Initiative: 9
Matrix Initiative Passes: 3

Armor: 6B/6I (Lined Coat), 5B/5I (Tegmentum)
Stun Damage: 0/11 (-0 mod)
Physical Damage: 0/10 (-0 mod)

Active Skills (132 BP)
Dodge 2
Longarms (Sniper Rifles) 3(+2)
Perception 1
Tasking Group 4
Etiquette (Yakuza) 1(+2)
Cracking Group 3
Electronics Group 3

Knowledge/Language Skills (27 free skill points)
Matrix Theory 3
Anime/Manga 5
Data Havens 4
IC Identification 3
Operating Systems 3
Corporate Matrix Security Procedures 3

Languages
Japanese N
English 3
Cantonese 3


Qualities (+20 BP)
Technomancer (5 BP) - E-Scapist stream (Resonance+Willpower). Resonance 1, Living Persona, compile sprites
Paragon (5 BP) - Alias. +2 to Spoof tests, Crack Sprites. Must spoof lifestyle
Restricted Gear (5 BP) - Buy one item up to availability 20
Media Junkie (+10 BP) - Moderate Matrix Addiction
Prejudiced (+10 BP) - Biased against non-Japanese
SINner (+5 BP) - UCAS/Japan
Signature (+10 BP) - Tags all her hacks with icon from old anime series


Technomancer Resources
Living Persona
Signal 3
Response 4 +1 in full VR
System 5
Firewall 5
Biofeedback Filter 3
Matrix Initiative 9 (3 passes)

Complex Forms (36 BP)
Armor 3
Attack 4
Stealth 5
Spoof 5
Edit 3
Analyze 2
Command 3
Browse 3
Exploit 5
Scan 3


Resources (28 BP) (140000 nuyen)
Barrett Model 121 (9310 nuyen) - 9P, -4 AP, SA, (2) RC, 14(c) ammo. Integral Silencer, Smartgun, folding bipod.
**Melee Hardening - Can stand up to melee combat. 1 slot.
**Sling - +1 RC, harder to lose weapon.
EX Explosive Ammo x138 rounds (1400 nuyen) - +1DV, -1 AP.
Tracker Rounds x70 (525 nuyen) - Same damage. If target takes damage, implanted with a Stealth tag.
Spare Clip x14 (70 nuyen)
Imaging Scope (900 nuyen) - Top Mount
**Smartlink - Can use smartguns
**Thermographic - Can see in infrared
<9 dice to attack. 10P (9P Tracker), -5 AP (-4 AP Tracker), SA, 1(3) RC, 14(c) ammo.>

Goggles (750 nuyen) - Rating 4.
**Low light - See in low light
**Flare Compensation - Compensate for glare
**Vision Enhancement - Rating 3.
**Vision Magnification - 50x electronic zoom

Lined Coat (900 nuyen) - 6B/4I Armor. -2 Concealability to items hidden underneath
**AR Enhanced - Can display AR
**Color changing - Can change colors
Tegmentum (3200 nuyen) - 4B/1I Armor. Display holographic clothes
**Carbon-boron infusion - +1B/+2I Armor.
SecureTech PPP Forearm Guards (200 nuyen) - +0B/+1I Armor. Discrete
SecureTech PPP Shin Guards (100 nuyen) - +0B/+1I Armor. Discrete
Stimtouch Hosiery (250 nuyen)

Emotitoy, Minidrone (2600 nuyen) - +1 Handling, 3/15 Accel, 15 Speed, 3 Pilot, 1 Body, 0 Armor, 3 Sensor. Rating 6.

Simrig (1000 nuyen) - Record simsense
Satellite Link (500 nuyen) - Link to satellites
Tag Eraser (150 nuyen) - Erase RFID tags
Datachip x10 (10 nuyen)
Certified Credstick (25 nuyen) - Blank
Fake SIN (4000 nuyen) - Rating 4
Fake Vehicle License (400 nuyen) - Rating 4

Steel Lynx Combat Drone (10000 nuyen) - 0 Handling, 15/40 Accel, 120 Speed, 3 Pilot, 4 Body, 9 Armor, 3 Sensor. Turret (Fixed, normal, remote), Defense 3 autosoft, Targeting 3 autosoft.
**Satellite Communication - Can link to satellite. 1 Slot
**Chameleon Coating - Can change vehicle colors. 2 Slots.
**Spoof chip - Can change vehicle ID.
Camera (1700 nuyen) - Rating 2.
**Smartlink - Can use smartguns.
**Ultrasound    - Use ultrasound sensor
Radio Signal Scanner (150 nuyen) - Rating 6
Ares MP-LMG (1500 nuyen) - 6P, -1 AP, BF/FA, 2(3) RC, 50(c) or belt ammo
**Smartgun, external (400 nuyen) - External smartgun system. Top mount.
250 Rounds EX Explosive Ammo (2500 nuyen) - +1 DV, -1 AP

GMC Bulldog Step-van (82000 nuyen) - +0 Handling, 5/10 Accel, 90 Speed, 2 Pilot, 16 Body, 8 Armor, 1 Sensor. 4 Additional mod slots
**Satellite Communication - Can link to satellite. 1 Slot
**Chameleon Coating - Can change vehicle colors. 2 Slots.
**Armor - Rating 20. 1 Slot.
**Rigger Adaptation - Vehicle can be rigged. 1 Slot.
**Large Landing Drone Rack - Can launch or recover drone as complex action. 6 Slots.
**Defense Autosoft - Rating 3
**Morphin License Plate - Can change plate
**Spoof Chip - Can change vehicle ID
**Run-flat Tires x4 - Continues to run while flattened
Camera (1100 nuyen) - Rating 1.
**Ultrasound    - Use ultrasound sensor

MCT Fly-Spy (2000 nuyen) - +1 Handling, 3/15 Accel, 15 Speed, 3 Pilot, 1 Body, 0 Armor, 2 Sensor

Gecko Tape Gloves (250 nuyen) - Climb walls
Respirator (150 nuyen) - Rating 6.
Medkit (600 nuyen) - Rating 6.

Cat (50 nuyen) - Bastet named Itazuramono


Lifestyle (10025 nuyen, 1 month)
Section
Comforts - High, 4
Entertainment - Luxury, 6
Necessities - High, 4
Neighborhood - High, 4
Security - High, 4

Qualities
Easy-going Landlord (+1) - The building where Motoko is currently living is owned by Yakuza friendly to Isao.
Friendly Neighbors (+1) - Her neighbors are happy to know another attractive Japanese girl.
Living By Committee (-2) - A Building Association makes rules for residents.
No Privacy (-2) - Because of the open nature of the building, physical surveillance is easier.
Worse Neighbors (-1) - In the basement of her building, the Yakuza run a bunraku parlor.
Animal Lover I (+1) - Motoko can keep small pets, such as a cat.

Total: 20 (10025/month, High lifestyle, plus cat.)

Left from Resources: 1210 nuyen


Contacts (14 BP)
Kurosaki Isao - Yakuza Fixer (3C/5L)
Isao is Motoko's childhood friend, and sometimes lover. She came over to the UCAS with him when he was sent to be a liason with some of the clans in Seattle, and he is one of the only people who knows her both as Motoko and as Jane.

Lady Godiva - Metasapient AI (3C/3L)
Lady Godiva is a metasapient AI Motoko met in the Matrix, and helped save her from the predations of another AI named AngelEyes. The Lady is fascinated with technomancers, and knows a great deal about the nether realms of the Matrix.


Background:
Jane Green was born in Neo-Tokyo in 2052, the daughter of a mid-level functionary in the UCAS embassy and a native Japanese woman, which granted her dual citizenship. Growing up, one of her closest childhood friends was Kurosaki Isao, the third son of a Yakuza lieutenant, who was a year older than she was.

Jane was busy watching anime on the Matrix when, in 2064, halfway across the world Novatech was making it's IPO on the ECSE. When the Dissonance Worm hit Neo-Tokyo, she was still online. A week later, she awoke from her coma, in a hospital bed, as if nothing had happened. But from that day on, things were different for her.

She began developing her newfound technomancer abilities, learning to become a hacker. But she was more than just a hacker. To her, this new wireless world she'd been shown was more real than the real world. In the meat world, she was Jane Green, no more, no less. In the virtual world, she was whoever or whatever she wanted to be.

When Isao was sent to Seattle by his father, now an oyabun in his clan, to act as a liason between the main family and the Seattle branch of the clan, Jane followed him, and in the process took the opportunity granted her to step out of her old life, and become someone completely new. She became Kusanagi Motoko, named after one of her favorite anime characters. When she first got to Seattle, she did some work with Isao's clan, but as a half-Japanese woman, she had no future in the clan, except as a housewife, so, after getting settled in the Emerald City, she struck out on her own, as a shadowrunner.

The technomancer purges of 2071 were a harrowing time for her, but thanks in part to Isao's protection, Motoko was able to avoid getting caught up in some of the violence that struck so many of her kind. As the hysteria waned, she was able to convince Isao that her abilities were just as useful now as they were before people knew where they came from.
Title: Re: The Big Black Book o' Runners
Post by: Rebles on (18:49:13/11-08-11)
on Hold

build in progress, mostly gear and knowledge skills missing.

Name: Librado Chavez
Alias: Cinco
Race: Orc
Sex: Male
Lifestyle: Low (Advanced)
Karma Spent: 0
Physical Description: Always clad in a colorfull Jumpsuit and a black/red helmet. Underneath
Personality/background He always seems a bit out of it. At one time it seems like he the talking type and barely moves often leaving his helmet on the whole day you see him. And other times he seem a bit itchy and hyperactive.

Attributes

BodyAgilityReactionStrength
6555
CharismaIntuitionLogicWillpower
2433
EdgeMagic/ResonanceEssenceInitiative
3-69

Positive Qualities
Guts
Will to Live (2)
Low-Light Vision (racial)

Negative Qualities
Addiction (Moderate / Drugs)
Poor Self Control (Combat Monster)
Sensitive System

Martial Arts
Krav Maga (2)Take Aim as Free Action
Reduce ranged combat 'in melee combat' mod by 1
Iaijutsu
Watchful Guard

Active Skills
Athletics Skill Group1
Armorer2
Artisan1
Automatics6
Blades4
Demolitions2
Dodge4
Gunnery1
Heavy Weapons1
Infiltration4
Perception4
Pilot Ground Craft1
Throwing Weapons4
Tracking1
Unarmed Combat1

Knowledge Skills ( [Logic + Intuition] x 3 free points)
Some Skills17

Language Skills
SpanishN
English4

Lifestyle (2000¥)
ComfortLow
EntertainmentMiddle
NecessitiesMiddle
NeighborhoodLow
SecurityMiddle

Workplace
AI in Residence
Trigger-Happy Landlord

Gear (30000¥)

Armor
Urban Explorer Jumpsuit500¥
Form-Fitting Full-Body Suit1600¥
Bike Racing Helmet200¥
SecureTech Vital Protection200¥
SecureTech Forearm Guards200¥
SecureTech  Leg and Arm Casing350¥

Weapons
Ares HVBR4500¥
Ingram Smartgun X1270¥
Vibro Sword2100¥
Ceramic Knife175¥
Survival Knife50¥

Contacts
ContactC/L
Van Isherwood1/4
Sechio / Drug Dealer1/1
Gorgona / Fixer3/1

Build Point totals:  XXXXX = XXXXX + XXXXX - XXXXX
Title: Nekomusumi
Post by: Mirikon on (19:25:43/11-14-11)
Looking for Work

Ikari Sakura (AKA Nekomusumi)
Metatype: Human (Changeling)
Sex: Female
Age: 23
Lifestyle: High (Advanced) (1 month)
Nuyen: 15500 (4d6+12=31, x500 starting (http://invisiblecastle.com/roller/view/3264522/))
Street Cred: 0          Notoriety: 0          Public Awareness: 0

Attributes (180 BP)
Body: 3          Agility: 4          Reaction: 4(6)          Strength: 3
Charisma: 2          Intuition: 4          Logic: 3          Willpower: 3

Edge: 2          Magic: 5 (40 BP)          Essence: 6.00

Initiative: 10          Initiative Passes: 3
Physical Wounds: 0/10 (-0 mod)
Stun Wounds: 0/10 (-0 mod)
Armor: 6B/6I

Active Skills (160 BP)
Athletics Group 3
Unarmed Combat 6
Pistols (Semi-Automatics) 2(+2)
Escape Artist 3
Stealth Group 3
Perception 2
Etiquette (Yakuza) 1(+2)
Con (Seduction) 3(+2)
Electronics Group 1
Locksmith 2
Pilot Ground Craft 1
Parachuting 1

Knowledge/Language Skills (21 Free Points)
Security Systems 3
Safe Houses 2
Fine Cuisine 3
Underworld Politics 3
Magic Background 3

Languages            
Japanese N
English 3
Spanish 2
Cantonese 2


Qualities (+10 BP)
Adept (5 BP) - Magic 1, Can buy adept powers.   
SURGE II (10 BP) - Choose 20 BP of positive metagenic qualities, 10 BP of netative.
**Keen-eared (5 BP) - +1 to hearing-based Perception
**Celerity (5 BP) - Increase walking and running rates by half (round down)
**Claws (5 BP) - (STR/2)P damage
**Balance Tail (5 BP) - +2 to all tests involving balance
**Extravagant Eyes (+5 BP) - Bright purple cat's eyes
**Unusual Hair (+5 BP) - Cat fur
Low-light Vision (5 BP) - See in low Light   
Fangs (5 BP) - (STR/2-1)P, Reach -1
Spirit Bane (+10 BP) - Spirits of Man REALLY don't like her.
Media Junkie (+10 BP) - Moderate matrix addiction
Sensitive System (+15 BP) - Take double essence loss from Cyberware


Adept Powers (5 PP)
Improved Reflexes 2 (2.5 PP) - +2 to Reaction, +2 Initiative Passes
Killing Hands (0.5 PP) - Unarmed attacks deal physical damage, plus can affect creatures with immunity to normal weapons.
Traceless Walk (1 PP) - Hearing-based Perception tests suffer -4 dice penalty, leave no visible traces
Freefall (0.75 PP) - Level 3. Reduce fall by Level x 2 meters to determine falling damage.
Critical Strike (0.25 PP) - Unarmed attacks deal +1 DV


Resources (18 BP) (90000 nuyen)
Yamaha Sakura Fubuki (4500 nuyen) - 4P, SA/BF, (1) RC, 10(ml)x4 ammo. BF recoil treated as SA
**Personalized Grip - +1 RC. 1 Slot.
**Silencer - -6 to Perception to find source of shot. 2 Slots.
**Smartgun System - +2 to ranged tests. 1 Slot.
80 rounds EX Explosive Ammo (800 nuyen) - +1 DV, -1 AP
<10 dice to attack. 5P, -1 AP, SA/BF, 1(2) RC, 10(ml)x4 ammo. BF recoil treated as SA>

Yamaha Sakura Fubuki (4500 nuyen) - 4P, SA/BF, (1) RC, 10(ml)x4 ammo. BF recoil treated as SA
**Personalized Grip - +1 RC. 1 Slot.
**Silencer - -6 to Perception to find source of shot. 2 Slots.
**Smartgun System - +2 to ranged tests. 1 Slot.
80 rounds Stick-n-Shock Ammo (640 nuyen) - 6S(e), -half AP
<10 dice to attack. 6S(e), -half AP, SA/BF, 1(2) RC, 10(ml)x4 ammo. BF recoil treated as SA>

Shock Gloves (200 nuyen) - 5S(e), -half AP
<10 dice to attack. 5S(e), -half AP>

Flash-bang grenades x6 (180 nuyen) - 6S, -3 AP, 10m radius
Smoke Grenades x6 (180 nuyen) - 10m Radius

Lined Coat (900 nuyen) - 6B/4I Armor. -2 Concealability to items hidden underneath
**AR Enhanced - Can display AR
**Color Changing - Can change colors.
Chameleon Suit (8000 nuyen) - 6B/4I Armor. -4 to Perception to see user.
Teg-mentum (3200 nuyen) - 4B/1I Armor. Display holographic clothes
**Carbon-boron infusion - +1B/+2I Armor.
SecureTech PPP Forearm Guards (200 nuyen) - +0B/+1I Armor. Discrete model
SecureTech PPP Shin Guards (150 nuyen) - +0B/+1I Armor. Discrete model
SecureTech PPP Leg and Arm Casings (350 nuyen) - +1B/+1I Armor. Discrete model
Death Mask (275 nuyen) - +0B/+1I Armor. +1 to Initmidation, functional gas mask

Spectrum Permanent Polish (120 nuyen) - Permanent nail polish changes colors.
StimTouch Hosiery (650 nuyen) - Pantyhose massage legs while walking
**Nonconductivity    - Rating 1
**Shock Frills - Unarmed combat deals Electricity damage. 10 Charges.

Novatech Airware commlink (1250 nuyen) - Response 3, Signal 3
System (3000 nuyen) - Rating 6
Firewall (3000 nuyen) - Rating 6
Pro User Suite (600 nuyen) - Analyze 4, Browse 4, Command 2, Edit 4
Skinlink (50 nuyen)
Simrig (1250 nuyen) - Acts as Sim module and trodes. Record/experience simsense.
**Modified for hot Sim - Can play BTLs
Empathy Software (3000 nuyen) - Rating 6
Pocket Hacker (4920 nuyen) - Agent (Pilot 3, Browse 3, Exploit 3, Stealth 3)
Eurosoft Clavicula (4700 nuyen) - Decrypt 5, Encrypt 5
Mapsoft (Atlanta) (30 nuyen) - Rating 6
Body Shop (500 nuyen) - Create high end AR clothes
Area Jammer (1000 nuyen) - Rating 2
Tag Eraser (150 nuyen) - Erase RFIDs

Fake SIN (4000 nuyen) - Rating 4. Laylana Lei.
Fake Driver's License (400 nuyen) - Rating 4
Fake Weapons permit (400 nuyen) - Rating 4
Fake Locksmith License (400 nuyen) - Rating 4

Wingsuit (600 nuyen) - Can glide at rate of 3m forward for every 1m drop
Glasscutter (10 nuyen) - Get through window quietly
Inline Skates (100 nuyen) - Increase Walk/Run rate by half (Round up)
Autopicker (1200 nuyen) - Rating 6
Miniwelder (250 nuyen)
Wire Clippers (25 nuyen)
Gecko Tape Gloves (260 nuyen) - Can climb sheer walls.
Grapple Gun (500 nuyen) - Shoot line 75m, pull up small loads.
Standard Rope (50 nuyen) - 100m
Medkit (600 nuyen) - Rating 6

Goggles (1150 nuyen) - Rating 4
**Smartlink - Use Smartguns
**Flare Compensation - Compensate for glare
**Vision Magnification - 50x electronic zoom
**Vision Enhancement - Rating 3

Suzuki Mirage (20550 nuyen) - +2 Handling, 20/50 Accel, 200 Speed, 1 Pilot, 6 body, 4 Armor, 1 Sensor
**Run-flat tires x2    - Run while flattened
**Spoof Chip - Spoof vehicle ID
**Morphing License Plate - Change plates.
**Chameleon Coating - Change Vehicle Colors. 2 Slots.
**Gridlink - Can draw power from Gridlink system. 1 Slot.
**Gridlink Override - Spoof access to Gridlink to avoid controls. 1 Slot.
**Motorcycle Gyro Stabilization - +2 Handling to avoid crash. 1 Slot.
**Smuggling Compartment - -6 Concealability to items hidden inside. 1 Slot.
<'+4 Handling, 20/50 Accel, 200 speed, 1 Pilot, 6 Body, 4 Armor, 1 Sensor.>

Lifestyle - High (Advanced, 1 month) (10000 nuyen)

Nuyen left: 1210

Advanced Lifestyle:
Comforts: High - 4
Sakura's suite is decorated in a traditional Japanese style, complete with wooden furniture, paper walls, and artwork from Japan, and a Renraku Manservant drone keeps the place tidy.

Entertainment: Luxury - 6
Sakura has memberships to all the most exclusive clubs in the sprawl, and can walk into any club she wants, and expect to get a table.

Necessities: High - 4
Sakura eats simple meals, but those meals are all real food, without a trace of soy. Her building has a secure underground parking facility, and  her suite is a 300 square meter condo. She wears only the latest fashions.

Neighborhood: High - 4
Sakura lives in a high class area of the sprawl. Response times are less than three minutes, and neighborhood watch groups will call the police if anyone looks out of place. Nekomusumi has only recently become accepted enough in the neighborhood that people recognize her, and stop calling the police.

Security: High - 4
Sakura has invested in top of the line security, including heavy duty locks, black IC on her home node, and bulletproof windows.

Qualities
Friendly Neighbors (+1) - Sakura's charm and looks (and the fact that she 'accidentally' leaves her curtains open while changing) have gradually won over her neighbors, and the men in the area are quite willing to do her a favor, if she asks nicely.
Well Made (+1) - Sakura's apartment is very well made, allowing her to live in comfort, despite the weather outside.
Living by Committee (-2) - The neighborhood association holds meetings frequently, and expects residents to abide by their decisions.
No Privacy (-2) - Big, open windows allow for a spectacular view of the area, but also reduces the thresholds for physical surveillance by 2.

Total: 20 LP (10000 nuyen/month)

Contacts (12 BP)
Blake Jones - Fixer (Connection 2/Loyalty 2)
Blake is a good ol' boy born and bred in Atlanta. He's been working Atlanta's shadows for a while, and actually helped Neko get her start in the town (a 'favor' he made her pay off on her back). Now he sends her work when he has something that fits her skills.

Snake Charmer - Blogger (Connection 2/Loyalty 2)
Snake Charmer is a naga by the name of Seketh. He learned enough about the modern world to become a very talented hacker, and has since managed to 'own' himself, through various fronts. He runs the Serpent's Shadow blog, providing a resource to the 'nontraditional' (read: infected, non-metahuman sapients, and changeling) runner crowd in Atlanta.

Roxy Red - Prostitute (Connection 2/Loyalty 2)
Roxy is an Elf who works at the Cheetah Club, an upscale gentleman's club/brothel. She hears a lot of information from the boozed up clients she serves, and she passes the information on to Nekomusumi, sometimes.


Description:
Nekomusumi looks in most respects like an attractive Japanese woman. However, when she became a Changeling, several physical changes came over her. She has a long black tail like a cat's, her ears have moved to the top of her head and are now shaped like a cat's with black fur, her eyes are a brilliant purple, and slitted like a cat's, she has sixteen pairs of whiskers on her face like a cat, and her finger and toe nails have elongated into cat's claws.

In social settings, Nekomusumi tends to wear either a lined coat with the season's latest fashions (modified for her tail, of course), or the new Teg-mentum holowear, allowing her to project all kinds of clothes over her body. On runs, she usually wears a chameleon suit, and a Death Mask styled like a jaguar.


Background:
Ikari Sakura was born in Chiba in 2049. Her parents were corporate citizens of Renraku as computer programmers. Her early life was fairly uneventful, growing up in a corporate enclave, and enjoying the lifestyle that a child of corporate citizens usually received. That all changed when she was twelve, and Haley's Comet decided to make life crazy for everyone.

Her reaction to the Comet's passing was to undergo a painful and dramatic change, developing characteristics like the catgirls that had so long been part of Japanese culture in anime and manga. Her exotic looks caused her to become a target even at that young age, and she was kidnapped by members of the Yakuza. She was shipped (literally) to Seattle in a cargo container, where she spent several years working off her 'debt' to the Yakuza as a toy for the use of several of the higher ranking Yakuza. However, as she got older, she managed to escape the brothel where she was being held, and fled into the shadows, where she made a living as a thief.

She's since settled in Atlanta, well away from the Seattle Yakuza. She still works as a thief for hire, but has managed to work her way up into the higher class social circles, being something of an oddity.
Title: Re: The Big Black Book o' Runners
Post by: arknok on (23:25:37/11-15-11)
Status:  Looking for work

Ha'sann
mage:  custom possession traditon
also provides armorer and vehicle support

Karma:  50  41 of that is spent

Race: Dwarf
Sex:  Female
Title: Re: The Big Black Book o' Runners
Post by: Forged on (00:46:38/11-30-11)
Looking for work
I can post 3 times a week minimum,
Prefer play by post.
I have most of the books.
Will try any role once, current character I wish to play:


Troll technomancer more info on request
Title: Re: The Big Black Book o' Runners
Post by: RelentlessImp on (19:33:30/12-08-11)
Looking for Work

I can post pretty much all day, every day, as nothing I do takes me away from a computer for very long.

Current Premades:
Random, Pixie Magician (400BP, Free Contacts = Cha*2, Custom Tradition)
-A pixie who believes he's found where the lifeweave means for him to be, and is willing to do anything to keep himself right where he is.

'Risk, SURGE Elf Technomancer (400BP, Free Contacts = Cha*2)
-Neotenous prodigy attending college with a scholarship/contract signed with Horizon to get his family out of the Barrens, starting to look for ways to break away from said contract after hearing rumors about just what Horizon is doing with virtuakinetics...

Tank, Troll Street Sam (400BP, Free Contacts = Cha*2)
-What's best in life is to break your enemies, see them running away from you, and shack up with their women. Currently has a dayjob as a bouncer in a meta-friendly club in Seattle and always looking for an excuse to put a gun in someone's face or break their head.

Dakka Dakka, Ork Hacker (400BP, Free Contacts = Cha*2)
-Former ganger, gaming history buff, and frequent WH40k wargamer, Dakka's looking to go legit... but just can't stop himself from hacking into anything and everything he sees. Figures the only way he's gonna find steady work is the illicit kind.

Ryuuji, Nosferatu Magician (400BP)
-Former Yakuza goon, almost killed after being infected, starting his life over in the shadows as far away from organized crime as he can.

Preferred Archetypes: I prefer to play magicians and technomancers, though I do enjoy a good romp as a mundane every so often. Sheets available for some, have lost most but can rebuild quickly.
Title: Re: The Big Black Book o' Runners
Post by: RelentlessImp on (01:32:46/12-24-11)
Built With: 400BP, Free Contacts = Cha*2

Name: Iokua Kaʻanāʻanā
Alias: Lost
Race: Elf
Sex: Male
Nationality: Hawaiian
Lifestyle: High (20 LP)
Total Karma: 0
Karma Spent: 0
Physical Description
Meat:
1.93 meters tall, with a medium build (heavy for an elf) and milk-white skin, which is almost completely covered by tattoos, all done in a vibrant black ink that contrasts the colorless skin. Dark pink eyes and darkly vibrant red hair kept cut to shoulder-length.

Astral:
Astral form appears to be almost the same as his meat body sans tattoos, but completely translucent and traced by a thick black border.

Icon:
On the Matrix, Lost appears to be a soap bubble floating in the air, iridescent and translucent.

Personality/Background
Lost is, to most people, a quiet, reserved individual, a friendly person always willing to help out a neighbor. Those people have never seen the inside of his apartment. Or the inside of his mind. Lost is a pure hedonist, seeking out the pleasures in life for himself, willing to use whatever tools are at his disposal to attain those goals. He practices his magic because it brings him pleasure to do so, and it affords him opportunities that would otherwise be denied him.

Born December 31st, 2049 at 11:59:59pm, Iokua was raised in the belief that his family was descended from the kahuna that had protected the rulers of Hawai'i of old from mystical threats. When his magical talent surfaced, his family was thrilled that they had produced a new kahuna and began to groom him to one day take his "rightful" place as a defender of the independence of the islands and those who would support it.

Iokua had a single friend throughout most of his life - a menehune named Akani who was born at the same time and date as Iokua was. The two became close fairly quickly, and were all but inseparable throughout their formative years and later. They became blood-brothers through ritual, carried out in secrecy from their families. As they grew older, they began to discuss how to leave the island and escape their lives; Iokua from his 'destiny' and Akani from being 'just another dwarf'. Between the two of them, they formed a workable plan.

Akani was skilled with his hands; Iokua was magically gifted. With the combination of summoned spirits and Akani's workmanship, they crafted a boat sturdy enough to carry them to the mainland, where they could find their own lives. On the eve before their eighteenth birthday, after Iokua had spent almost a week erasing all material links the two had, they set off in the ship, christened the Freedom.

Alas, it wasn't meant to be. A tropical storm broke out over the ocean a few days into the voyage. Even with a water spirit propelling the ship forward, they couldn't outrun the storm. Akani was tossed overboard as the ship was thrown back and forth like some child's toy over the waves, and Iokua was thrown head-first into the deck of the ship, knocking him unconscious.

Iokua awoke hours later, a very wet, half-drowned elf on the shores of CalFree, just outside of San Francisco. He'd made it... but lost his brother in the process. He vowed to not let his blood brother's death be in vain, though. The plan had worked, after all; the ship had gotten at least one of them to the mainland. So Iokua set out to find a new, better life.

He didn't find it. He obtained a legal SIN in CalFree, but with no background and nothing to really offer, the young mage couldn't find any kind of work and was forced to live on the streets. One night, he was jumped by a group of younger teens belonging to a local wizgang called the Satanists of Diablerie. After he killed them (in self-defense), he was approached and made an offer - join or get geeked. He joined; after all, how much worse could it be than having to eke out a meager existence on the streets, getting jumped?

The Satanists of Diablerie were a black magic group who demanded their followers practice magic their way. Their initiation rite involved making a pact with their Mentor - the Dark King. Iokua made the pact freely, an almost Faustian deal - in exchange for the Dark King's assistance in life, in death he would become the Dark King's servant, a guardian in the land of the dead.

Iokua took to the black magic outlook of the wizgang quickly; hedonism, being self-serving, and taking what one wants in life appealed greatly to the young mage who had fled his home in an attempt to escape the trappings of tradition. For a time, he became almost sociopathic, using his magic to bull his way through obstacles and hammer aside opposition.

That changed pretty quickly around 2070. The Satanists of Diablerie were approached by an organized crime group - Iokua never found out who. When they refused to sign on with them, the wizgang became their target of opportunity, to make a name for themselves in the town by wiping out an established local presence who refused them. The gang was systematically assassinated, in drive-bys, bombings and other assorted nastiness.

Iokua booked it when the majority of the gang had been wiped out. He cleansed his material links and tried to get away as quietly as he could. When the bus he had boarded (to get to Los Angeles) was attacked by the crime syndicate, Iokua thought his all-too-short life had come to an end. That's when Akani showed up; he'd washed up in LA and spent the last two years trying to find his blood brother, slowly becoming an information broker in the process. Along with Akani came a well-established go-gang on bikes with heavy weapons that blasted the vehicles of the syndicate to pieces.

Reunited after three years apart, Iokua and Akani returned to LA together, where Iokua played "magical assistance" to Akani's information broker services. Which meant that he spent a lot of time on his ass while his rich and influential friend made nuyen hand over fist. After a year of this, however, Iokua became... well, bored. At least in the wizgang, he was living on the edge, dancing the knife-edge between life and death every day. Akani gave his blood-brother a chance at finding that excitement again; he sent him to Seattle and fixed him up with a comfy life and a Fixer. Running the shadows should be pretty exciting, right?

Well, after another year went past, and a small number of shadowrunning jobs under his belt, Iokua began looking for something... bigger. He'd lived in small places all of his life; the islands, the ten mile radius that the Satanists had control over, the apartment building Akani owned and worked out of. He wanted size. He wanted immensity. He wanted to see the world and all that was in it.

A few phone calls later, and a job out of the country was lined up...

Attributes

BodyAgilityReactionStrength
5/62/73/61/6
CharismaIntuitionLogicWillpower
7/83/62/65/6
EdgeMagicEssenceInitiative
1/6666/12

Positive Qualities
Magician (15); Black Magician Tradition.
Mentor Spirit (5); The Dark King.
Restricted Gear (5); Force 4 Power Focus

Negative Qualities
Albinism; Mild allergy to Sunlight (-2 to all actions while in sunlight), flashing/glare effects at 1.5* power.
SINner (Standard); Tesh Kana, CalFree citizen.
Media Junkie (Mild); 2 hours/day browsing Matrix, can skip one day. -2 dice to resist the urge to surf the Matrix and Addiction tests.
Prejudiced (Common, Biased); Lost is intimidated by Trolls and tends to react badly to their presence, but tries to keep it to himself.
Nano Intolerance; Nanonware degrades at 1 point/4 days instead of 1 point/week.

Active Skills
Spellcasting6
Counterspelling4
Summoning1
Binding1
Assensing1
Dodge3
Perception1
Knowledge Skills
Magic Theory3
Spell Design2
Underworld Politics2
Language Skills
HawaiianN
English4
Japanese4


Bonded Foci
Spell/FociCostNotes
Power Focus Force 4100000¥Bonded, 4 BP; polished ring of petrified balsa wood with a 1/16th inch wide inlay of orichalcum running down the center.
Health Sustaining Focus Force 330000¥Bonded, 3 BP; finger-sheath in the shape of a skeleton coiled around the finger.

Spells
SpellNotes
Stunbolt(F/2)-1
Stunball(F/2)+1
Acid Stream(F/2)+3
Toxic Wave(F/2)+5
Heal(Damage)-1
Levitate(F/2)+1
Detect Enemies, Extended(F/2)+3
Trid Phantasm(F/2)+3
Improved Invisibility(F/2)+1
Metal Wall(F/2)+5
Increase Reflexes(F/2)+2

Gear (165,000¥, 685¥ unspent)
Form-Fitting Body Armor, Full Body Suit with Nonconductivity 62950¥
Urban Explorer Jumpsuit with Thermal Dampening 63500¥
SecureTech PPP Leg and Arm Casings with Fire Resistance 6950¥
SecureTech PPP Forearm Guards200¥
SecureTech PPP Shin Guards150¥
2 Fake SINs8000¥
Tag Eraser150¥
Rating 6 Goggles with Image Link, Flare Comp, Vision Enhance 3, Thermographic Vision775¥
10 Tranq Patches Rating 61200¥
Modified Erika Elite (Response 3, Signal 1) with Iris Orb OS (Firewall 3, System 3) and Pro User Package (Analyze/Browse/Edit 4, Command 2)3610¥
Rating 3 Earbuds with Audio Enhancement 3 and Spatial Recognizer430¥
6 Rating 4 Fake Licenses2400¥

Contacts
The InformantC6/L6
5er0HackerC4/L2


Tradition
Black Magic
Combat: Fire
Detection: Water
Health: Earth
Illusion: Air
Manipulation: Man
Drain: Willpower+Charisma

Mentor Spirit: The Dark King (+2 dice to Perception and Assensing, +2 dice for spirits of Man, -1 die to resist Physical damage)

Identities
IdentityRatingNotes
Tash KanaLegalCitizen of CalFree
Seito Kaiba4Citizen of UCAS
Licenses4Magic, Power Focus, Health Sustaining Focus
Deis Davros4Citizen of CAS
Licenses4Magic, Power Focus, Health Sustaining Focus

Build Point totals: 400 = 170 Attributes + 30 Metatype + 105 Magic + 68 Active Skills + 25 Positive Qualities + 33 Resources + 4 Contacts - 35 Negative Qualities
Title: Re: The Big Black Book o' Runners
Post by: Bluetooth on (05:07:55/12-24-11)
Looking for work

I am fairly new to the pbp style, so I will try and do 2/3 posts a week. Hopefully I don't disappoint


Name: ????
Alias: Pulse
Race: Human
Sex: Male
Nationality: Denver
Lifestyle: Low
Karma Spent: 0
Physical Description: 5'10" short blonde hair, athletic build, blind.
Personality/background Found on the door step of the DDH on Dec, 17/ 2050, Pulse grew up never knowing is parents, but never felt like he had no family. As he grew older and his abilities started to manifest, the staff of the DDH trained him in the ways of data collection, storage, and maintenance. At the age of 20 he left the DDH, but being nieve to the ways of the world, quickly fell into the shadows.

Attributes

BodyAgilityReactionStrength
4332
CharismaIntuitionLogicWillpower
4444
EdgeMagic/ResonanceEssenceInitiative
3567

Positive Qualities
Martial Arts (Arnis de mano), Analytical Mind, Technomancer
Negative Qualities
Blind, Sinner (common sin)

Active Skills
Cracking, Electronics Skill Group3
perception 4, clubs 2, pistols 2
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Denver street gangs4
UCAS history4
Code writing4
Club music4
Language Skills
EnglishN


Complex Formss
Browse, Analyze, Decrypt, Spoof, Edit, Encrypt, Defuse, command: 3Biofeedback Filters: 4

Gear (Full body suit, Berwick suit jacket, trousers, shirt, Telescopic staff, Beretta 200st, fake license, fake sin)
10,350¥

Contacts
ContactC/L
Fixer3/3
street doc2/3
Title: Re: The Big Black Book o' Runners
Post by: farothel on (05:39:56/12-24-11)
400 BP, free contacts cha*2

Name (real):  Na’Nele M’Bokani (Lagos Citizen)
Name (fake SIN1 r3): Alisha Couto (Horizon citizen)
Name (fake SIN2 r4): Maria Wilkinson (UCAS citizen)
Alias: Hyena
Race: Orc
Sex: Female
Nationality: Yoruba
Lifestyle:
10 LP total, 2000¥/month (2 months bought)
Location:
comforts2
entertainment1
necessities2
neighbourhood2
security3
Total Karma: 23
Karma Spent: 23

Attributes

BodyAgilityReactionStrength
555 (6)3
CharismaIntuitionLogicWillpower
3433
EdgeMagic EssenceInitiative
3568 (10)

Positive Qualities
-adept (5)
-Hawkeye (5)
-way of the warrior (improved reflexes, mystic armour) (10)

Negative Qualities
-allergy (uncommon, mild, ekyelebenle venom) (-5)
-compulsive (moderate) (save women) (-10)
-records on file (Ares) (-10)
-combat monster (-10)

Active Skills
Outdoors Skill Group2
Firearms Skill Group4
first aid 1
perception3
negotiation2
assensing3
astral combat (blade foci +2)3 (5)
blades (swords +2)3 (5)
dodge2
unarmed combat1
Knowledge Skills ( [Logic + Intuition] x 3 free points)
biology (parabiology +2)2 (4)
navigation (Lagos)3
gambling2
sports2
Lagos gangs2
corp (Ares)1
Nigerian kingdoms2
survival (jungle) (awakened jungle +2)2 (4)
Language Skills
YorubaN
English2
Igbo2

Adept Powers
PowerCostNotes
Astral perception1can see the astral plane
Improved reflexes 11.125+1 reaction / +1 IP
enhanced perception (2)0.50 +2 dice on perception tests
Mystic armour (3)1.1252 armour (physical + astral)
rapid healing (2)0.50+2 on healing tests
sustenance0.25only require 3h of sleep and 1 meal a day
attribute boost (agility) (1)0.25boosts agility by hits on magic+level
attribute boost (strenght) (1)0.25boosts agility by hits on magic+level

Initiation
gradeCostMetamagic
17 (group + deed ordeal)Adept centering

Gear (69815¥)
monofilament sword (weapon focus r2) + gecko grip + personalised grip10950 ¥
vibro blade knife (+gecko grip) 1100 ¥
Ares predator (gecko grip, personalised grip, silencer) 950 ¥
Ares Alpha (sling, gecko grip, foregrip, personalised grip) 1960 ¥
armoured jacked (chemical protection 3, fire resistant 3) 1950 ¥
form-fitting half body suit (nonconductivity 3) 1500 ¥
actioneer business clothes ¥
rifle ammo: 10 clips regular, 2 clips ex-ex1680 ¥
pistol ammo: 8 clips regular, 2 clips ex-ex, 2 clips stick-n-shock880 ¥
18 spare clips (10 rifle, 8 pistol) 90 ¥
grenades: 1x esprit petit-brume, 2x smoke, 2x thermal smoke, 6x flash bang 1310 ¥
hermes ikon + novatech navo + programs (analyse 4 (ergonomic), browse 4, edit 4, encrypt 4, purge 4) 6800 ¥
Sony Emperor + Iris Orb (firewall 3) + programs (analyse 4 (ergonomic, optimization 2), browse 2, edit 2, encrypt 2, purge 2) 2800 ¥
satellite link, subvocal microphone, AR gloves 800 ¥
goggles (flare comp, image link, smartlink, vision enhance r2, vision magn) 1175 ¥
earbuds (audio enhance r2, select sound filter r2) 630 ¥
contact lenses (flare comp, smartlink, image link) 825 ¥
smart pack, flashlight, respirator r4, survival kit 1025 ¥
medkit r5 500 ¥
5 doses lael in disposable syringes 950 ¥
2x trauma patch + 5x stim patch (r4) + 5x tranq patch (r5) 2000 ¥
pharmaceuticals r4: 5x antibiotics, 5x antivirals, 5x antiparasitics 1100 ¥
biomeds: 2x zeta-interferon, 2x antibac 2800 ¥
Fake SIN rating 4 + licences rating 4 (gear, weapons, magic) 5200 ¥
Fake SIN rating 3 + licences rating 3 (gear, weapons, magic) 3900 ¥
directional jammer rating 2 1000 ¥
tag eraser 150 ¥
combat load vest (5x ammo pouch, 1x ration pouch, 3x smart canteen) 490 ¥

Vehicles
none

Contacts
ContactC/L
Daughters of Yemaja (group)2(12)/4
Kayin (Hawala/fixer)4/1

Physical Description:
Length: 1m69
Weight: 86 kg
Eyes: brown
Hair: black

background
Na’Nele was born in the Ikeja division in Lagos, close to the rain forest.  She was the seventh child of twelve and one of the only four to survive into adulthood.  Life in Ikeja was hard, but as her father and two older brothers all worked in an Ares factory, at least they had food on the table.  From a young age she had to help running the household, including rummaging through garbage piles for anything remotely useful that could be sold or used.  It was this that claimed to life of so many children, as they got wounds while going through the piles of trash and those got infected.  She also got wounds, but they always seemed to heal in no time.

When she turned ten, things changed.  As orks matured faster, she started to fill out and the local area boys started looking at her differently.  One evening when she was a little later coming back from the waste piles, two of them assaulted her.  While everybody in Lagos carries a weapon of some sorts, if only a knife, normally a ten year old ork should not be able to win against two older area boys.  But that was what happened.  She managed to dodge their attacks and place a couple of hits on painful places.  Unfortunately Area boys never work in groups of two and their friends joined in.  She couldn’t fend them all of.

They had just put her against the ground when gunfire ripped through the night.  Na’Nele just kept close to the ground, knowing like everybody in Lagos what to do when a gunfight broke out close by.  Run or get under cover.  When there was a pause in the fight, she made a run for it and went home quickly.  When she told the story to her mother, she at first didn’t believe it until she repeated a few of the tricks.  While not educated, they weren’t stupid and they knew that she had magical powers.  The following day her father took her with him to work and after a quick examination by a mage in the factory she was sold to Ares.

The following years she spent in training as a bodyguard for expeditions going into the rainforest to harvest telesma.  While she was a city dweller, Lagos can also be considered a jungle so she adapted quite well.  And she quickly learned how to handle guns and she also quickly learned English.  Other advanced technology took a bit more time.  As Ares employee who already knew the local languages, she was often used as go-between for the expedition leaders and the local porters they used.  During one of the trips in the jungle they were attacked by ekyelebenle and while she healed quickly, since then she has a mild allergy to their venom.

She did develop her powers more and she also learned to astrally perceive, something very useful while out in the jungle.  While all telesma harvesting expeditions always had a mage with them, those were not always useful in combat against paracritters, spirits and other astral critters out there.  They even had a monofilament sword made for her that was also a weapon focus so she could combat those critters.  By the time she was 18 she was one of their better guards and while back in Lagos she tried to learn as much as possible about various critters so she could recognise them.

But that was in the future as when she was 16 she was approached by a woman while going back to the compound after a rare visit to her family.  She told her about saving a young girl some years ago and wanting to save more.  To make a long story short, after an initiation Na’Nele joined the daughters of Yemaja.  She quickly became very valuable for the organisation as she had access to transports.  When going on an expedition she could easily hide one or two woman among the porters without her employers being any the wiser.  When in the city she participated in raids on Cherubiums and things like that.  She also kept left-over supplies from expeditions (like medication, water purification tablets, food and things like that) to give to the organization.

It was on a raid like this that things went wrong.  She was 18 and had been told she would have to go to the UCAS for an assignment.  The night before she had to leave she participated in one more raid.  Unfortunately among the ones killed were two Ares scientists working on an important project in Lagos (and one was the son of a VP). She didn’t know it then, as the bodies had been burned beyond recognition, but the Ares people did find out she had been involved.  So when she had gone into Chicago with a team, they sent her out to scout and then left her.  What they hadn’t calculated on was the fact that she had survived hell holes before and she managed to get out.  But now she had to survive in a strange country where she was the Oyibos.  And on top Ares had of course blocked all her accounts and deleted the SIN they’d given her, leaving her only with the money she still had with Kayin, a hawala in Apapa.

For almost two years she managed to get by, doing odd jobs left and right.  She had kept all the stuff Ares had equipped her with, although she did have someone go over it to remove all the tags.  During these two years, she did a lot of hooding jobs, continuing what she had been doing with the daughters of Yemaja in Lagos, but also other things.  She was wary of going against Ares though, as she knew they still had a large file on her.


Build Point totals:  400 = 180 stats + 20 race +20 edge + 42 magic + 124 skills +20 qualities – 35 qualities + 14 resources + 15 contacts
Title: Re: The Big Black Book o' Runners
Post by: Sentinemodo on (06:52:02/12-25-11)
400 BP, 15 Karma

Name (real and also on fake SIN):  Jeremiah Venson
Alias: Jerry
Race: Dwarf
Sex: Male
Nationality: UCAS
Lifestyle:
13 LP total, 2600¥/month (1 months bought)
comfortslow
entertainmentlow
necessitieslow
neighbourhoodlow
securitylow
qualitiesWorkplace
Karma Earnt: 15
Karma Spent: 10
Nuyen Left: 0

Attributes

BodyAgilityReactionStrength
235 (7)3
CharismaIntuitionLogicWillpower
154 (6)5
EdgeEssenceInitiativeInit passes
31,5510 (Matrix AR 14 VR 15)3 (Matrix AR 3 VR 4)

Positive Qualities
- Thermographic Vision (racial)
- Juryrigger (10)

Negative Qualities
- Addiction (Mild) (medicinal drugs) (-5)
- Augmentation Addict (-10)
- Implant-Induced Immune Deficiency (-10) 
- Low Pain Tolerance (-5)

Contacts
Arms dealer(enemy) (3?, 3?)
Crazy Dave (3?, 3?)


Active Skills
Aeronautics Mechanic       : 1                      Pool: 7
Armorer                    : 1                      Pool: 7
Automotive Mechanic        : 1                      Pool: 7
Chemistry                  : 1                      Pool: 7
Computer                   : 1                      Pool: 7
Cybercombat                : 1                      Pool: 7
Cybertechnology            : 1                      Pool: 7
Data Search                : 1                      Pool: 7
Dodge                      : 4 [Ranged Combat]      Pool: 11 (13)
Electronic Warfare         : 2                      Pool: 8
First Aid                  : 1                      Pool: 7
Gunnery                    : 6 [Ballistic]          Pool: 9 (11)
Hacking                    : 5 [Exploit]            Pool: 11 (13)
Hardware                   : 1                      Pool: 7
Industrial Mechanic        : 1                      Pool: 7
Locksmith                  : 1                      Pool: 4
Medicine                   : 1                      Pool: 7
Nautical Mechanic          : 1                      Pool: 7
Navigation                 : 1                      Pool: 6
Perception                 : 1                      Pool: 6
Pilot Aircraft             : 3                      Pool: 10
Pilot Ground Craft         : 3                      Pool: 10
Pilot Watercraft           : 1                      Pool: 8
Pistols                    : 2 [Semi-Automatics]    Pool: 5 (7)
Software                   : 1                      Pool: 7
Unarmed Combat             : 1                      Pool: 4


Knowledge Skills ( [Logic + Intuition] x 3 free points)
McGuyver movies            : 5                      Pool: 10
Mechanical Background      : 4                      Pool: 10
Computer Background        : 4                      Pool: 10
Matrix Security            : 4                      Pool: 10
Medicine Drugs             : 5                      Pool: 10



Language Skills
EnglishN
Japanese2
Spanish2

Gear (69815¥)
== Cyberware/Bioware ==
Cerebral Booster Rating 2
Commlink
Control Rig
Datajack
Datalock
Math SPU
Radar Sensor Rating 1
Wired Reflexes Rating 2

== Armor ==
Form-Fitting Full-Body Suit6/2
   +Nonconductivity 6
   +Thermal Damping 1

== Weapons ==
Ares Predator IV
   +Smartgun System
   DV: 5P   AP: -1   RC: 0
Defiance Protector
   +Gecko Grip
   +Laser Sight
   +Smartgun System
   DV: 6S(e)   AP: -half   RC: 0
HK-227X
   +Smart Firing Platform
   +Stock
   +Camera Upgrade, Thermographic
   +Camera Upgrade, Vision Magnification
   +Extended Clip, 100 Drum
   +Smartgun System
   +Sound Suppressor
   DV: 5P   AP: -   RC: 1
Yamaha Sakura Fubuki
   +Concealable Holster
   +Smartgun System, Internal
   +Stock
   +Personalized Grip
   DV: 5P   AP: -1   RC: 2
Unarmed Attack
   DV: 2S   AP: -   RC: 0

== Commlink ==
Disposable Commlink (1, 0, 0, 3)
Fairlight Caliban (5, 5, 5, 5)
   +Novatech Navi
   +Sim Module (Hot)
   +Subvocal Microphone
   +Response Enhancer Rating 3
   +Analyze Rating 5 [Copy Protection 5, Registration]
   +Biofeedback Filter Rating 5 [Copy Protection 5, Registration]
   +Command Rating 5 [Copy Protection 5, Registration]
   +Browse Rating 5 [Copy Protection 5, Registration]
   +Data Bomb Rating 3 [Copy Protection 5, Registration]
   +Decrypt Rating 3 [Copy Protection 5, Registration]
   +Defuse Rating 3 [Copy Protection 5, Registration]
   +ECCM Rating 3 [Copy Protection 6, Registration]
   +Encrypt Rating 5 [Copy Protection 5, Registration]
   +Edit Rating 3 [Copy Protection 5, Registration]
   +Scan Rating 5 [Copy Protection 5, Registration]
   +Sniffer Rating 3 [Copy Protection 5, Registration]
   +Spoof Rating 5 [Copy Protection 5, Registration]
   +Stealth Rating 5 [Copy Protection 5, Registration]
   +Track Rating 3 [Copy Protection 5, Registration]
   +Iris Antivirus [Analyze 5, Purge 5, Viral Resistance 3, Viral Resistance 3]
   +Exploit Rating 5 [Copy Protection 5, Registration]
   +Attack Rating 3 [Copy Protection 5, Registration]

== Gear ==
Ammo Drum/Box (100) x4
Ammo: Regular Ammo (Heavy Pistols) x50
Ammo: Regular Ammo (Submachine Guns) x400
Ammo: ExExplosive Ammo (Light Pistol) x80
Ammo: Taser Dart (Tasers) x10
Antibiotics Rating 6 x3
Antiparasitics Rating 5 x3
Antivirals Rating 5 x3
AR Gloves Rating 1
Datachip x4
Disposable Commlink OS
Disposable Syringe x5
Fake SIN (Jermiah Venson) Rating 3
Fake License (driving license) Rating 4
Fake License (guns possesion license) Rating 4
Fake License (drones operation license) Rating 4
Goggles Rating 5
   +Image Link
   +Vision Magnification
   +Smartlink
   +Flare Compensation
   +Low Light
Holo Projector Rating 1
Jammer, Area Rating 4
Medkit Rating 6
Nanopaste Trodes Rating 1
Radio Signal Scanner Rating 4
Respirator Rating 4
Satellite Link Rating 1
Simrig Rating 1
Skinlink Rating 1
Standard RFID Tags x20
Stimulant Patch Rating 4 x5
Tag Eraser
Tool Kit (mechanical)
Tool Kit (electronics)
White Noise Generator Rating 4
OXSYS Artificial Gill

== Vehicles ==
Lockheed Optic-X (Small)
   +Armor, Normal (Rating 4) Rating 4
   +Improved Takeoff and Landing Level 2
   +Weapon Mount (Normal, External, Flexible, Remote)
      +HK-227X
        +Stock
        +Extended Clip, 100 Drum
        +Smartgun System
        +Sound Suppressor
          DV: 5P   AP: -   RC: 1
   +Clearsight Rating 3
      +Copy Protection Rating 3
      +Registration
   +Defense Rating 3
      +Copy Protection Rating 3
      +Registration
   +Maneuver (lockheed optic-x) Rating 3
      +Copy Protection Rating 3
      +Registration
   +Small Drone Sensor
      +Camera Rating 3 [Low Light, Thermographic, Vision Magnification]
      +Atmosphere Sensor Rating 1
      +Microphone Rating 1
      +Thermometric
      +Laser Range Finder
   +Targeting (ballistic) Rating 3
      +Copy Protection Rating 3
      +Registration
MCT Fly-Spy (Minidrone)
   +Improved Takeoff and Landing Level 2
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
S-B Microskimmer (Microdrone)
   +Hovercraft Upgrade, Add-on
   +Microdrone Sensor
Shiawase Kanmushi (Microdrone)
   +Gecko Tips
   +Microdrone Sensor
Cyberspace Designs Dragonfly C-12 (Minidrone) x4
   +Improved Takeoff and Landing Level 2
   +Minidrone Sensor
   +Targeting (Close Combat) Rating 4
      +Copy Protection Rating 4
      +Registration
GAZ P-179 (Pickup Truck)
   +Amenities, Squatter
   +Armor, Normal (Rating 1) Rating 1
   +Drone Rack, Small
   +Gun Port
   +Metahuman Adjustment
   +Multifuel Engine
   +Off-Road Suspension
   +Off-Road Tires (Rating 1) Rating 1
   +Rigger Adaptation
   +Winch, Standard
   +Vehicle Sensor
GM-Nissan Doberman (Medium)
   +Gecko Tips
   +Walker Mode
   +Weapon Mount (Normal, External, Turret, Remote)
      +AK-97
        DV: 6P   AP: -1   RC: 0
   +Medium Drone Sensor
   +Targeting (Self)
      +Copy Protection
      +Registration

Physical Description:
Length: short
Weight: skinny

background
Jeremiah was born to the SINless family on the suburbs of Seattle. His father was an automotive mechanic, making his living on acquiring used cars and repairing them. While his mother worked as an data analyst to a small engineering company. The company itself was employeing SINless workers to avoid taxes and social costs. They made a decent living, Jeremiah learning both from a father and mother. To get to school, he had to legalize - at first they bought him a simple fake SIN but as he learned more and more on the matrix he upgraded it slowly. Once in school his potential grown. Jeremiah (or Jerry as friends use to call him) was a smart kid and fast learner. At some point he got hooked to the McGuyver serie from the end of the previous century, and idolized the main character.

Leaving preliminary school he went for mechanics technical. There he met Augmenteers - a school group of power, to belong, you had to have to be augmented. Having augments, meant having rich parents, being inside was a ticket for nicer girls, better parties, even when like Jeryr you were a social monster, shy and absolutely lacking any kind of charisma. So he 'arranged' some for himself. Arranged meant hacking into places he weren't supposed to be. To get more upgrades he kept practicing to. All went well until he got caught eventually and kicked out of school, social circles.

About that moment his health problem started - his organism, couldn't put up with that much augmentation and started to reject it. He also started to feel pains in the implant spots when even lightly bruised. Never well built, he lost even more weight. But he couldn't get rid of the upgrades, they were part of him as much as his own hand and leg, probably more. He become a his own doctor, finding on the matrix the drugs to cure himself, kill the pains, increase immunity. It got out slightly out of control.

Having the proffessional foundation in place he turned onto the street to make his living. Picked up onto rigging, never reaching the heights of proficiency in driving the vehicles, but nevertheless good enough to drive almost anything, and repair or upgrade even more. In the shadows hitting things matter, so he practiced, and went real good at that one.

He just finished implanting his new commlink, bought new flying toy, when a word on new job arrived.
Title: Re: The Big Black Book o' Runners
Post by: copakindred on (09:00:54/12-30-11)
Looking For Work

Archetypes: Technomancer, Mystic Adept, Magician, Phys Adept, Social Adept, Hacker (In order of preference)

400PB all sources preference, but characters not pregenned.

Merge:  Young elven technomancer suffering from burned out eyes, and implanted comlink and juvenile gender confusion.  Media addict, Erased, desiring submersion.
Crom Cruach: 'Indestructable' Orkish Druid with an attitude and a riot shield.
Carrefour: Horse for Kalfou, the petro manifestation of Papa Legba, a voodoo summoner mystic social adept (Magicians/Speakers Way) who can't actually cast spells of his own.  Carrefour does a -lot- of drugs. (Built 400pb)
Tengu:  Yak-related Nippon pure sweet and simple technomancer build.  Okay hacker, poor compiler.  Has pistol, will travel.
Side-Step: Human Phys-Adept martial artist and non-lethal infiltration specialist.
Sanguine:  Vampire sniper/Type-O augment.  Part of the underground vampire domination conspiracy (custom group contact!).

Most of these characters are previous incarnations of games long ended or partially finished character sheets looking for a campaign to put them to work on.  I can easily post 3-5 times a day depending on thread activity and am moderately adept at SR rules and mechanics.
Title: Re: The Big Black Book o' Runners
Post by: Mirikon on (19:24:00/01-03-12)
Real Name: Belial
Aliases: Wyrmtongue, Devon Brighteyes
Species: Naga (30 BP. Armor (2/3), Dual Natured, Guard, Natural Weapon (Bite: DV (Str/2)P, AP 0), Sapience, Venom. Uneducated)
Sex: Male
Age: 15
Nationality: Angkor Wat
Lifestyle: Luxury (1 month bought, 5625/month, see below)
Nuyen: 25000 (4d6+12=25, x1000 starting (http://invisiblecastle.com/roller/view/4007283/))
Karma: 0 Current / 0 Total
Street Cred: 0     Notoriety: 0     Public Awareness: 0

Attributes (110 BP)
Body: 3             Agility: 3             Reaction: 3             Strength: 4
Charisma: 6          Intuition: 3          Logic: 2          Willpower: 3

Edge: 1 (0 BP)           Magic: 5 (40 BP)          Essence: 6.00

Initiative: 6              Initiative Passes: 1
Astral Initiative: 6          Astral Initiative Passes: 3
Physical Wounds: 0/10 (-0 mod)
Stun Wounds: 0/10 (-0 mod)
Armor: 4B/4I


Active Skills (142 BP)
Dodge 3
Assensing 1
Unarmed Combat (Natural Weapons) 3(+2)
Astral Combat 3
Ritual Spellcasting 3
Counterspelling 3
Spellcasting (Manipulation Spells) 5(+2)
Conjuring Group 2
Perception 1
Con (Seduction) 5(+2)
Negotiation 1
Etiquette 1

Knowledge/Language Skills (15 free skill points)
Magic Background 3
Clubs 3
Paracritter Knowledge 3

Languages
Khmer Naga N
Japanese 3
English 3


Qualities (0 BP)
Magician (15 BP) - Shinto tradition.
Mentor Spirit (5 BP) - Seductress. +2 Dice for Illusion spells, +2 Dice for Con. Must succeed in WILL+CHA (3) test to avoid vice or indulgence when made available
Changeling (10 BP) - Class II SURGE. 20 BP for positive metagenetic qualities, 10 BP for negative metagenetic qualities
**Glamour (15 BP) - +3 to all social tests except Intimidation
**Low-light Vision (5 BP) - See in low light
**Bioluminesence (+5 BP) - Body glows with a cold, blue-white light. Too dim to see in light, but in darkness allows him to be seen, and lets those with low-light see as if in daylight.
**Extravagant Eyes (+5 BP) - Eyes are red with a black pattern in them
Fame (5 BP) - Local Fame. Wyrmtongue is a popular trid show host. Day Job income x3.
Striking Skin Pigmentation (+5 BP) - Brilliant white scales makes him different, even amongst nagas.
Addiction (+5 BP) - Mild Alcohol addiction
Astral Beacon (+5 BP) - Astral signatures last twice as long, others assensing him get +2 to their roll.
Records on File (+10 BP) - Mitsuhama has files on him from his time as a security paracritter
Day Job (+10 BP) - Works as a trid show host. 20 hrs/week, 7500 nuyen/month.


Magic Resources (33 BP)

Spells
Combat
Stunbolt - Type: M, Range: LOS, Duration: I, Damage: P, Drain: (F/2)-1

Health
Increase Reflexes - Type: P, Range: T, Duration: S, Drain: (F/2)
**This spell has been limited so that it can only be cast on the caster.
Heal - Type: M, Range: T, Duration P, Drain: DV-2

Illusion
Orgasm - Type: M, Range: LOS, Duration: S, Drain: (F/2)-2
Orgy - Type: M, Range: LOS(A), Duration: S, Drain: (F/2)
Improved Invisibility - Type: P, Range: LOS, Duration: S, Drain: (F/2)+1

Manipulation
Astral Armor - Type: M, Range: T, Duration: S, Drain: (F/2)
**This spell has been limited so that it can only be cast on the caster.
Body Glove - Type: P, Range: LOS, Duration: S, Drain: (F/2)+2
**This spell has been limited so that it can only be cast on the caster.
Alter Memory - Type: M, Range: LOS, Duration: P, Drain (F/2)+2
Control Emotions - Type: M, Range: LOS, Duration: S, Drain (F/2)

Bound Foci: 3 total force


Resources (21 BP) - 105000 nuyen
Sustaining Focus (30000 nuyen) - Force 3. Health Spells
Magical Lodge (2500 nuyen) - Force 5.
Manipulation Fetish (300 nuyen) - +2 to resist drain (Astral Armor)
Manipulation Fetish (300 nuyen) - +2 to resist drain (Body Glove)
Manipulation Fetish (300 nuyen) - +2 to resist drain (Control Emotions)
Manipulation Fetish (300 nuyen) - +2 to resist drain (Alter Memory)
Illusion Fetish (100 nuyen) - +2 to resist drain (Chaotic World)
Illusion Fetish (100 nuyen) - +2 to resist drain (Orgasm)
Illusion Fetish (100 nuyen) - +2 to resist drain (Orgy)
Health Fetish (500 nuyen) - +2 to resist drain (Heal)
Health Fetish (500 nuyen) - +2 to resist drain (Increase Reflexes)
Combat Fetish (200 nuyen) - +2 to resist drain (Stunbolt)

Leyland-Rover Transport (23000 nuyen) - +1 Handling, 20/40 Accel, 140 Speed, 2 Pilot, 12 Body, 5 Armor, 2 Sensor. Anti-theft (Exterior), Anti-theft (Interior passenger), Gridlink, Metahuman Adjusted, Personal Armor 1
<+1 Handling, 20/40 Accel, 140 Speed, 2 Pilot, 12 Body, 5 Armor, 2 Sensor.>

Ballistic Mask (130 nuyen) - +2B/+1I Armor

MOSLTOV (750 nuyen) - Harness allows for securely fastening gear

Goggles (2700 nuyen) - Rating 5.
**Flare Compensation - Eliminate glare modifiers
**Vision Enhancement - Rating 3. Add rating to visual perception tests.
**Vision Magnification - 50x optical magnification
**Ultrawideband Radar - Rating 4. Ultrasound, can make 3D maps, penetrate up to 20 cumulative Barrier Structure. Detect Cyberware and Weapons

OXSYS Artificial Gill (1000 nuyen) - Breathe underwater to 7m
Tag Eraser (150 nuyen) - Erase RFID tags.

Hermes Ikon commlink (3000 nuyen) - 4 Response, 3 Signal.
Novatech Navi OS (1500 nuyen) - 3 Firewall, 4 System.
Personality Software (100 nuyen) - Sultry Samantha personality interface
Empathy Software (2000 nuyen) - Rating 4. Add Rating to social tests.
Iris Antivirus (1500 nuyen) - Analyze 5 (Viral Resistance 3), Purge 5 (Viral Resistance 3)
Linguasoft (Salish) (1500 nuyen) - Rating 3.
Mapsoft (Seattle) (20 nuyen) - Rating 4.
Mapsoft (Sidhe-Salish) (20 nuyen) - Rating 4.
Basic User Suite (300 nuyen) - Analyze 2, Browse 2, Command 1, Edit 2
PocketMage Library (1800 nuyen) - Rating 3. Magical Library
Xalana (Agent) (8500 nuyen) - Agent (Pilot 3, Browse 3, Decrypt 3, Scan 3 (Ergonomic), Sniffer 3, Stealth 3 (Ergonomic), Personality Software)
Daria (Pocket Hacker) (5020 nuyen) - Agent (Pilot 3, Browse 3, Exploit 3, Stealth 3, Personality Software)
Juhseung Saja IC (8235 nuyen) - IC (Pilot 3, Black Hammer 3, Blackout 3, Browse 3, Spoof 3, Track 3)
Simrig (1250 nuyen) - Hot-sim modded.

Barrens Bunker (0 nuyen) - This lifestyle has been bought permanently by paying 100x the base cost. See below.

Spell Formula (Mind Probe) (500 nuyen) - Formula from which to learn a spell


Advanced Lifestyle
Bellevue Penthouse Suite
Comforts - Luxury (6 LP)
Entertainment - Luxury (6 LP)
Necessities - Luxury (6 LP)
Neighborhood - Luxury (6 LP)
Security - High (4 LP)

Qualities
Ambusher's Delight (-3 LP) - The wide-open floor plan of the penthouse, while great for parties, leaves much to be desired in the terms of defensible positions.
Crash Pad (-1 LP) - There always seems to be at least one or two people crashing, sleeping it off.
Escape Tunnel (3 LP) - A hidden elevator leads directly to the parking garage.
Easy-going Landlord (1 LP) - The landlord is a fan of Wyrmtongue's show, and is generally willing to cut the naga some slack.
Friendly Neighbors (1 LP) - Wyrmtongue's neighbors are all friendly with the local celebrity, and would be willing to do small favors for him, if asked.
Live By Committee (-2 LP) - The Renter's Association makes rules for the building.
No Privacy (Matrix) (-3 LP) - Being somewhat ignorant of matrix security, it is quite easy to spy on him via the matrix.
No Privacy (Physical) (-3 LP) - Large windows make for an excellent view of downtown, but it also means the majority of the penthouse can be seen from outside.
Perfect Roommate (2 LP) - Melissa Green, his roommate, in addition to being his live-in maid/mistress, has a sister in Knight Errant's evidence locker.
Well Made (1 LP) - The penthouse is well-made, and very comfortable year-round, in all but the most extreme weather.
Workplace (1 LP) - There is an area where Wyrmtongue has set up his Magical Lodge.
Worse Neighbors (-1 LP) - There is a Triad operation running matrix porn sites two floors down.
Network Bottleneck (-1 LP) - Said Triad operation puts a strain on the building's matrix resources.
Nosy Neighbors (-2 LP) - Gossips being what they are, Wyrmtongue's lifestyle always has people talking.

Total: 21 (5 Roommates. 15000 base, +50% Roommates, +50% Critter = 11550 nuyen/month. Half = 5625 nuyen/month)
Wyrmtongue's 'apartment' in Seattle is better described as a palatial penthouse suite covering the top three floors of a high-rise in Bellevue. He has a team of five live-in maids that cater to his every whim, as well as making sure the place remains clean. The chief maid is Melissa Green, a former corporate manager for Mitsuhama in Seattle, she was forced into hiding during the technomancer scare in '71 due to internal rivals claiming she was a technomancer. In making her escape, she incurred several large debts to the Seoulpa Rings, debts she would have no way of paying, except as an 'escort'. Wyrmtongue purchased her and her debt from the Rings, and kept her as a mistress and head maid. Her sister works in Knight Errant's central evidence locker in Seattle. The other maids are in similar situations, essentially indentured servants (though they are paid) to their naga master.

The penthouse is lavishly furnished with designer furniture, much of it made custom to better suit a naga's unique physiology. The walls and floors are made from precious hardwoods, and there is rare artwork throughout the penthouse. In addition to a fully stocked bar, and room for guests to mingle, the pantry is well furnished, as one might expect, however Wyrmtongue's meals are primarily served live, and include such things as rabbits and other small animals, though on occasion he has a taste for more exotic fare. There is a study with a library full of rare books in both English and Japanese, many of them first editions. One area has been converted into a Shinto shrine, which Wyrmtongue uses as his magical lodge.

Grim Aurora gave a live performance at his birthday party here last year. He can often be found at the best clubs, including some of the most exclusive venues in Seattle. He has a standing table in Hell at Dante's, and often will just 'pop in' to the Eye of the Needle for a bite, without a reservation. Still, he's also fond of places catering to ork and troll customers, if only because the meals are sized in proportions that a large serpent like him can enjoy wrapping his mouth around. He often takes vacations to resorts around the world, just to see what's new.

The neighborhood is one of the nicer ones, with round-the-clock security that is polite and respectful (to residents). No spam zones, no 'undesirables' running about, and the paparazzi are kept a respectful distance away. Emergency crews respond within a minute, fully prepared for any problems, making this one of the safest (if most expensive) places to live in the sprawl.

Security is tight, though not quite as tight as it is in other areas of the neighborhood. There are drones, spirits, and metahuman patrols covering the area, as well as wards put up by Wyrmtongue himself. Though he doesn't know it, there is IC running on his system at all times, and a remote spider checking cameras and the matrix for intruders. He is quite capable of sleeping soundly at night.

A Mitsubishi Nightsky is maintained as part of this lifestyle.


Puyallup Bunker
Comforts: Middle (3 LP)
Entertainment: Middle (3 LP)
Necessities: Low (2 LP)
Neighborhood: Squatter (1 LP)
Security: High (4 LP)

Qualities
Affiliated (-3 LP) - This property is affiliated with the Cutters.
Ambusher's Delight (-3 LP) - An open floor plan makes defense difficult.
Donut Shop (Bribable) (-2 LP) - There are local cops who could make things difficult if the bribes aren't paid.
Escape Tunnel (3 LP) - A tunnel leading out of the bunker just large enough for a naga to slither through leads to a nearby Stuffer Shack parking lot.
Fresh Meat (-3 LP) - A feral Ghoul den exists nearby.
Fully Stocked Bar (1 LP) - Daily rations include a hit of your vice du jour.
Lax Security (-2 LP) - Thresholds to notice increased by 1.
Network Bottleneck (-1 LP) - There is little in the way of matrix service in the area, causing increased strain on existing routers.
Rough Neighborhood (-1 LP) - Crime is one level higher than normal.
Stocked Up (1 LP) - Food and water part of necessities two levels higher.
Loud Neighborhood (-1 LP) - Often hard to get to sleep due to gang parties.
Pest Magnet (-1 LP) - Devil rats often try to move in.
Under a Rock (-3 LP) - While here, it is hard to get information about the outside world without breaking cover.
Well Made (1 LP) - The bunker is well constructed, and comfortable in all but the most extreme conditions.

Total: 0 (0 Nuyen/month, bought permanently)
This 'bunker' is located out in Puyallup, in a geothermal plant that went bust back during the first Crash. While the building looks like it is a wreck, the truth is that appearance is just on the outside. On the inside, the plant works, and is maintained by the Cutters, who utilize it as both an 'apartment' complex for those who don't wish to be found, as well as a staging area for some of their activities in the area. Wyrmtongue's bunker is spacious enough, and the power stays on, most of the time. The pantry, like with his penthouse, is very well stocked, and he often supplements what is found there with exotic meats (or with the devil rats that keep trying to infest the place). There's also a tunnel heading out of this bunker, barely large enough for Wyrmtongue to slither through with his gear, which leads to a concealed exit next to a local Stuffer Shack's parking lot.

As far as creature comforts go, this place isn't on the level of his penthouse. The furniture is mass-produced, but well made. Household drones take care of the cleaning and housework. Oh, and the AR paint is still reasonably fresh, making for an enjoyable viewing experience. Speaking of which, there is a good selection of shows and movies to watch on the AR or trid here, and he's got season tickets to the local Urban Brawl team's matches waiting on him here.

Of course, the neighborhood is far worse than his other residence. Police presence is minimal, and walking down the street can be dangerous. Wyrmtongue has an understanding with the Cutters that makes it so he can move around freely in the area without worry, and a couple examples of his magical abilities were enough to keep most people from trying to harm him. The only real threat to him in the area is the nest of feral ghouls living in the sewers. And they prefer the easier targets that aren't awakened.

Security in the area is handled by the Cutters, and includes metahuman, drone, and spirit patrols, as well as plenty of cameras, and good locks on the doors. There's also a couple hellhounds acting as guards, but that's mainly for a deterrent threat. While the security is actually for Cutters operations, and not Wyrmtongue's benefit, keeping people from causing trouble in the area fits their goals, which means Wyrmtongue is perfectly happy to accept the security measures in place.


Left: 1200 nuyen


Contacts (24 BP)
Jessie Walks-In-Shade (2C/2L) - Talismonger
Jessie Walks-In-Shade is a human from the PCC sector of Denver. Her foci tend to lend themselves towards shamanic traditions, naturally. She does not use telesma from sapient creatures without their consent. She pays him well for his venom and shed skin.

Lenora (2C/2L) - Fixer
Lenora is a fixer working Seattle. She has strong ties with the Seoulpa Rings, and the Choson Ring in particular. She was the producer of the porn sim he starred in after leaving Mitsuhama.

Layla Lay (2C/2L) - Stripper
Layla is one of the dancers at Headlights, a strip club run by the Mafia. She might not be well connected, but you would be surprised what kind of information she can get when she's dancing.

The Exchange (2<10>C/2L) - Karmic favor network
The Exchange is an enigmatic network of favor trading. You do not contact the Exchange. Instead, the Exchange sometimes sends you info that may be useful to you, or arranges for things to happen for you, without your asking. In return, the Exchange will send instructions for similar favors to be repaid. The Exchange never sends requests that are beyond the person's current capabilities, but it is unclear how it gathers so much information. The information provided here may not reflect the actual capabilities of the Exchange, but rather the capabilities of the Exchange as they would apply to Wyrmtongue (Modified Connection rating: +4 100-1000 members, +2 Sprawl-wide, +1 Minority Awakened, +1 Active matrix presence).


Description:
Wyrmtongue is an eleven meter long serpent, with white scale, and red eyes. His scales glow softly with a cold, blue-white light in the darkness, allowing one with low-light vision to see as though it was daylight.  His fangs are each a good four inches long, and he could swallow an ork whole. He has a pair of goggles with special straps to keep them on his head, as well as a simrig and commlink that allows him to access the virtual world, even if he doesn't know much about technology. Also hanging from his pack are several things that look like good luck charms. A specially modified ballistic mask is strapped to his head, giving him some protection, while not interfering with his vision or attack abilities.
Title: Re: The Big Black Book o' Runners
Post by: Wretch on (11:02:09/01-05-12)
Working: Gory Days
First Time PbP, coming back to SR after a long absence (Since SR 1st Ed).  Can post daily.  I am open to playing other character types but I wanted to keep it relatively simple for my first character back.

Feel free to send me a PM.

400 BP character: core rules

== Info ==
Street Name: Smith
Name: Jonathan Reed
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age 32
Height 6-3 Weight 180
Composure: 6
Judge Intentions: 6
Lift/Carry: 8 (60 kg/40 kg)
Memory: 6
Nuyen: 3D6 x 50

== Attributes ==
BOD: 4
AGI: 5 (2)
REA: 4 (6)
STR: 4
CHA: 3
INT: 3
LOG: 3
WIL: 3
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                7 (9)
IP:                        1 (3)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Armorer                    : 4                      Pool: 7
Automatics                 : 4                      Pool: 6
Blades                     : 2                      Pool: 4
Clubs                      : 2                       Pool: 4
Demolitions                : 1                      Pool: 4
Disguise                   : 1                      Pool:
Dodge                      : 2                      Pool:
Heavy Weapons              : 1                      Pool: 3
Infiltration               : 1                      Pool: 3
Longarms                   : 4                      Pool: 6
Palming                    : 1                      Pool: 3
Pistols                    : 4                      Pool: 6
Shadowing                  : 1                      Pool: 4
Throwing Weapons           : 1                      Pool: 3
Unarmed Combat             : 2                      Pool: 4

== Knowledge Skills ==
Engineering                : 3 [Mechanical]         Pool: 6 ( 8 )
English                    : 3 [Read/Write]         Pool: 6 ( 8 )
Firearms                   : 3 [Design]             Pool: 6 ( 8 )
Security Tactics           : 3 [Border Patrol]      Pool: 6 ( 8 )
Sperethiel                 : N [Read/Write]       
Blades                     :3 [Design]                 Pool: 6 (8)
== Contacts ==
Fixer (3, 2)
Former Platoon Leader (Tir) (3, 4)
Mercenary (3, 2)
Weapons Dealer (3, 2)

== Qualities ==
Adept
Allergy (Common, Mild) (Seawater)
Ambidextrous
Low-Light Vision
SINner (Standard) (Tir)
Vendetta (Former platoon leader) 
Records on File (Tir Military)
== Powers ==
Attribute Boost (STR) Rating: 4
Improved Reflexes 2
Improved Sense (Thermographic Vision)
Improved Sense (Flare Compensation)
Improved Sense (Select Sound Filter)
Improved Sense (Sound Damper)
Killing Hands
Mystic Armor Rating: 2

== Lifestyles ==
Low  1 months

== Armor ==
Lined Coat                6/4
Urban Explorer Jumpsuit   6/6

== Weapons ==
Ares Predator IV
   +Smartgun System
   DV: 5P   AP: -1   RC: 0
Combat Axe
   DV: 6P   AP: -1   RC: 0
Grenade: Flash-Bang
   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: Flash-Pak
   DV: Special   AP: -   RC: 0
Grenade: Thermal Smoke
   DV: (10m Radius)   AP: -   RC: 0
Ingram Smartgun X
   +Stock
   +Gas Vent 2
   +Smartgun System
   +Sound Suppressor
   DV: 5P   AP: -   RC: 3
Katana
   DV: 5P   AP: -1   RC: 0
Survival Knife
   DV: 3P   AP: -1   RC: 0
Unarmed Attack
   DV: 2P   AP: -   RC: 0
Walter MA-2100
   +Shock Pad
   +Stock
   +Smartgun System
   DV: 7P   AP: -3   RC: 1

== Commlink ==
Sony Emperor (2, 0, 0, 3)
   +Analyze Rating 2
   +Browse Rating 2
   +Command Rating 1
   +Edit Rating 2

== Gear ==
Ammo: Regular Ammo (Heavy Pistols) x70
Ammo: Regular Ammo (Submachine Guns) x320
Ammo: Regular Ammo (Sniper Rifles) x50
Concealable Holster
Contact Lenses Rating 2
   +Smartlink
   +Image Link
Fake License (Concealed Weapon) Rating 3
Fake License (Fire Arms) Rating 3
Fake SIN Rating 4
Grenade: Flash-Bang x3
Grenade: Flash-Pak x5
Grenade: Thermal Smoke x3
Respirator Rating 1
Spare Clip (Sniper) x5
Spare Clip (SMG) x10
Spare Clip (Heavy Pistol) x5
Survival Kit
Tool Kit (Armorer)
Tool Shop (Armorer)

== Background ==
Smith grew up as the only son of a career Tir military Senior NCO (Command Sgt. Major). Smith's latent magical abilities were discovered during his teeage years and he was groomed to become a member of the Tir military from relatively young age by his father and his magical trainers. He became a Non-commissioned Officer, eventually becoming a team leader (Staff Sgt.)., even though was offered a position as a comimssioned officer because of his magical abilities out of respect for his father. Smith was an armorer and weapons specialist for the Tir border patrol. During this time he became increasingly disillusioned with the Tir military politics and cronyism. This disillusionment culminated in his assault on his, politically well connected, platoon leader after the platoon leader led the platoon into an obvious and avoidable ambush on the Tir border. He was allowed to leave service under honorable conditions because his exemplary service record up to that time and his father called in favors with friends in the military. The platoon leaders family also didn't want a record their child's incompetence and embarrassment to become part of the official record, but the platoon leader made it clear he was not done with Smith. Smith was "asked" as a condition of his "clean" exit from service to leave Tir and so the friends and family of his (former) platoon leader wouldn't be able to retaliate against him outside of official channels for embarrassing his former platoon leader, the scion of a power Tir family. Smith left Tir under a false SIN to avoid notice and recently traveled to Seattle to work as a mercenary/shadow runner until the family of his former platoon leader are no longer in a position to retaliate against Smith.

Smith is a well adjusted individual, a product of an essentially middle class upbringing. He values quiet competence, professionalism and loyalty to the team and mission.

== Concept ==
Weapons Adept: A majically attuned elven weapons smith and weapon specialist.

== Notes ==
Tir SIN due to military service.
Records on File Tir Military
Title: Re: The Big Black Book o' Runners
Post by: Lysanderz on (14:01:56/01-06-12)
So I thought I'd throw mine up:

Looking for work
Availability: I can post daily, I am awake at night (EST) and early morning (So roughly 2000-1100)
Name: Ethan Rayne
Alias: Specks
Race: Human
Sex: Male
400BP
Own 98.5% of the books, experienced player, part time GM
Title: Re: The Big Black Book o' Runners
Post by: Mirikon on (22:49:16/01-07-12)
LOOKING FOR WORK

Real Name: Unknown
Alias: Faust
Metatype: Human
Sex: Male
Age: 40
Lifestyle: 10 LP (2000 nuyen/month, 3 months bought)
Nuyen: 1100 (Starting nuyen: 3d6+9=22, x50 (http://invisiblecastle.com/roller/view/3320898/))
Street Cred: 0          Notoriety: 0          Public Awareness: 0

Attributes (200 BP)
Body: 5          Agility: 4(6)          Reaction: 5(7)          Strength: 4(9)
Charisma: 2          Intuition: 2          Logic: 3          Willpower: 3

Edge: 4 (20 BP)          Essence: 0.24

Initiative: 9          Initiative Passes: 3
Physical Wounds: 0/11 (-0 mod)
Stun Wounds: 0/10 (-0 mod)
Armor: 15B/15I (Red Samurai), 10B/10I (Lined Coat)


Active Skills (134 BP)
Athletics Group 3
Blades 5
Automatics 5
Heavy Weapons 3
Perception 2
Etiquette 1
Armorer 2
Computer 1
Cybertechnology 1
Data Search 1
Electronic Warfare 1
Parachuting 1
Pilot Ground Craft 3

Knowledge/Language Skills (15 free SP)
Safehouses 3
Corporate Security Tactics 4
Firearms Design 3

Languages
English N
Japanese 3
Or'zet 2


Qualities (+20 BP)
Biocompatibility (10 BP) - Essence costs for Cyberware reduced by 10%
Restricted Gear (5 BP) - Buy one piece of gear up to availability 20
Amnesia (+10 BP) - Faust does not remember his own name, or anything of his life before waking up in the chemical baths at the Arcology as one of the Banded.
Addiction (+10 BP) - Moderate Alcohol Addiction
Flashbacks (+5 BP) - When encountering AIs, make WILL+INT(3) test or be unable to act for 1d6 min as he makes prayers to Lord Deus.
Scorched (+5 BP) - -2 dice mod to any WILL related tests made vs Black IC or BTLs
Distinctive Style (+5 BP) - He still wears his old Red Samurai Armor, painted black with five red bands on the right arm.


Resources (20 BP) (250000 nuyen)
Red Samurai Armor (28500 nuyen) - 13B/13I Armor. Mobility Upgrade 2. Capacity [12]
**Strength Upgrade - 3 Capacity. Rating 3.
**Hydraulic Jacks - 7 Capacity. Rating 6. +6 to Jumping, increase Jump distance by 120%, Reduce damage of falling by 12m.
Kabuto Helmet (10000 nuyen) - +2B/+2I Armor. Capacity 4

Lined Coat (1500 nuyen) - 6B/4I Armor. -2 Concealability to items hidden underneath.
**AR Enhanced - Can display AR
**Color Changing - Changes color
**Carbon-boron infusion - +1B/+2I Armor.
**Delta-Amyloid Coating - +3B/+1I Armor.
SecureTech PPP Forearm Guards (200 nuyen) - +0B/+1I Armor. Discrete
SecureTech PPP Shin Guards (150 nuyen) - +0B/+1I Armor. Discrete
Death Mask (275 nuyen) - +0B/+1I Armor. Functional Gas Mask. +1 to Intimidation

Sig Saur 574 Battle Rifle (6450 nuyen) - 7P, -1 AP, SA/BF, 1(3) RC, 20(c) ammo. Bipod, Imaging scope (Magnification)
**Gas Vent 3 - +3 RC. 2 Slots.
**Shock Pad - +1 RC
**Smartgun System - +2 to attacks. 1 Slot.
200 rounds EX Exploding ammo (2000 nuyen) - +1 DV, -1 AP.
Spare clip x9 (45 nuyen)
<13 dice to attack. 8P, -2 AP, SA/BF, 5(7) RC, 20(c) ammo.>
200 rounds Stick-n-Shock Ammo (1600 nuyen) - 6S(e), -half AP
Spare clip x10 (50 nuyen)
<13 dice to attack. 6S(e), -half AP, SA/BF, 5(7) RC, 20(c) ammo.>

FN 5-7C Machine Pistol (1700 nuyen) - 4P, 1 RC, SA/BF, 20(c) ammo.
**Gas Vent 3 - +3 RC. 2 Slots.
**Smartgun System - +2 to attacks. 1 Slot.
**Personalized Grip - +1 RC. 1 Slot.
120 rounds EX Exploding ammo (1200 nuyen) - +1 DV, -1 AP.
Spare clip x5 (25 nuyen)
<13 dice to attack. 5P, -1 AP, SA/BF, 5 RC, 20(c) ammo.>

Katana (1100 nuyen) - (STR/2+3)P, -1 AP, 1 Reach.
**Personalized Grip - +1 to melee tests. 1 slot.
<12 dice to attack. 8P (6P lined coat), -1 AP, 1 Reach.>

Vibroblade Sword (2100 nuyen) - (STR/2+4)P, -2 AP, 1 Reach
**Personalized Grip - +1 to melee tests. 1 slot.
<12 dice to attack. 9P (7P lined coat), -2 AP, 1 Reach.>

Ceramic Knife (175 nuyen) - (STR/2+1)P. Undetectable on MAD scanners
**Personalized Grip - +1 to melee tests. 1 slot.
<12 dice to attack. 6P (4P lined coat).>

ArmTech MGL-12 (2910 nuyen) - Grenade, SA, 12(c) ammo
**Sling - +1 RC, harder to lose weapon
**Airburst Link - Top mount. Grenades go off action phase fired, reduce scatter to 1d6.
**External Smartgun - Bottom Mount. +2 to attacks.
36 High Explosive Grenades (1620 nuyen) - 10P, -2 AP, -2/m
Spare clip x2 (10 nuyen)
<11 dice to attack. 10P, -2 AP, -2/m, 1 RC.>

6 Flashbang grenades (180 nuyen) - 6S, -3 AP, 10m Radius
4 Thermal Smoke grenades (140 nuyen) - 10m Radius

Subvocal Microphone (50 nuyen) - Whisper into PAN
Tag Eraser (150 nuyen) - Erase RFIDs
Radio Signal Scanner (150 nuyen) - Rating 6
System (2000 nuyen) - Rating 4
Firewall (2000 nuyen) - Rating 4
Pro User Suite (600 nuyen) - Analyze 4, Browse 4, Command 2, Edit 4
Knight Errant Self-Defence (14400 nuyen) - Dodge 3, Unarmed Combat 3 Skillsofts
DocWagon Paramedic (14400 nuyen) - DocWagon Procedures 3, First Aid 3, Medicine 2 Skillsofts
Whiskey Noir (15200 nuyen) - Forensics 4, Intimidation 3, Shadowing 2 Skillsofts
Mapsoft (Seattle) (20 nuyen) - Rating 4

Leyland-Rover Transport (34700 nuyen) - +1 Handling, 20/40 Accel, 140 Speed, 2 Pilot, 12 Body, 5 Armor, 2 Sensor. Anti-theft (Exterior), Anti-theft (Interior), Gridlink, Metahuman adjustment (larger), Personal Armor 1.
**Run-flat Tires x4 - Runs while flat
**Spoof Chip - Fake vehicle ID
**Morphing License Plate - Change plates
**Armor - Rating 20 Armor. 1 Slot.
**Gridlink Override - Spoof gridlink ID. 1 Slot.
**Enhanced Image Screens - Display fake interior/exterior. 1 Slot.
**Valkyrie Module - Rating 4 medkit, can perform surgeries with user. 2 Slots.

Fake SIN (4000 nuyen) - Rating 4 (Devon Jones)
Fake Weapons Permit (400 nuyen) - Rating 4
Fake Vehicle Permit (400 nuyen) - Rating 4

Fake SIN (4000 nuyen) - Rating 4 (Karl Kristoff)
Fake Weapons Permit (400 nuyen) - Rating 4
Fake Vehicle Permit (400 nuyen) - Rating 4

Gecko Tape Gloves (250 nuyen) - Climb walls
GPS (200 nuyen)
Medkit (600 nuyen) - Rating 6
Wingsuit (600 nuyen) - Glide at 3m forward for 1m down. Uses Parachuting skill
OXSYS Artificial Gill (1000 nuyen) - Breathe underwater to 7m

Cyberware
Internal Commlink (5000 nuyen) <0.18 Essence> - Hermes Ikon. Signal 3, Response 4
Sim Module (2000 nuyen) <0.18 Essence> - Experience simsense
Datajack (500 nuyen) <0.09 Essence> - Slot chips, etc.
Skillwires (6000 nuyen) <0.54 Essence> - Rating 3.
Wired Reflexes (32000 nuyen) <2.7 Essence> - Rating 2. +2 Reaction, +2 Init pass
Alphaware Muscle Replacement (20000 nuyen) <1.44 Essence> - Rating 2. +2 STR, +2 AGI
Cybereyes (9500 nuyen) <0.36 Essence> - Rating 3. [12] Capacity. Image Link, Eye recording unit
**Smartlink - 3 Capacity. Can use smartguns
**Vision Enhancement - 3 Capacity. +3 to visual perception
**Vision Magnification - 2 Capacity. 50x Electronic zoom
**Low Light Vision - 2 Capacity. See in low light
**Thermographic Vision - 2 Capacity. See in infrared.
Cyberears (10250 nuyen) <0.27 Essence> - Rating 2. [8] Capacity. Sound Link, Ear recording unit.
**Audio Enhancement - 3 Capacity. +3 to audio perception
**Balance Augmenter - 4 Capacity. +1 to all tests involving balance

Advanced Lifestyle
Comforts - Low (2)
Entertainment - High (4)
Necessities - Middle (3)
Neighborhood - Street (0)
Security - Middle (3)

Qualities
Easy-going Landlord - 1
Home-grown Farming - 1
Crash Pad - -1
Green Plan - -1
Worse Neighbors - -1
No Forwarding Address - -1

Total: 10 (2000/month)
3 Months: 6000 nuyen

Left: 900 nuyen


Contacts (16 BP) (+2xCHA)
DarkAngel (3C/5L) - Technomancer
DarkAngel is a skilled hacker who took up residence in Seattle sometime in the early 2060s. A former otaku, she has since developed traits as a Technomancer.

To Faust, however, the connection goes deeper. DarkAngel used to be known as Jezzibel, and she was one of Deus's otaku, one of the Banded. She still bears the five bands on her arm that denoted her status. During the Shutdown, Faust was part of Jezzibel's security detail at one point. Later, DarkAngel and Faust found eachother in the Shadows, and since then have remained close, more as a mutual support than anything else, though they have been lovers, at times.

Doc Mengle (2C/1L) - Street Doc
Doc Mengle is an insane street doc, who would turn his own mother into a lab rat. The majority of his experience in medicine came during his time in the SCIRE, where he helped the AI Deus conduct his experiments, as one of the Green banded. Still, he does good work, and can be persuaded to give you a discount in return for test subjects. At the very least, you can always rest assured that he won't 'accidentally' kill you and sell your body to Tamanous.

Redeemer (2C/3L) - Shaman
Redeemer is a former Renraku Security Mage, and a survivor of the arcology shutdown. He does not talk about his time in the arcology to anyone who was not there. Unlike many shamans, Redeemer has cybereyes and a datajack. He is very interested in the possibilities of finding technology that can work with and enhance magic.

Redeemer was a Red Samurai Mage, and a member of the Banded, with two bands. Faust was his commander, and was on his squad when he broke out of the SCIRE. He is also the only other member of his squad who is still alive. The two have remained close since the SCIRE was retaken, in part because they both had to come to terms with their actions, and because there were those who would eagerly see them killed for what they had done.

Black Jack Stevens (2C/2L) - Fixer
Black Jack Stevens is a fixer working the Seattle scene. He has connections with the Finnigan family of the Seattle Mafia.


Background:
According to surviving records from Renraku America, the man now known as Faust
was once the son of a pair of scientists in a Renraku facility outside Denver.
However, due to the fact that the hard copy of those records were stored in the
SCIRE facility, and the digital copies were either lost or corrupted during
Crash 2.0, those records are, at best, incomplete.

What is known about Faust is that there is a man with his picture and biometrics
on file, and his birth date was 3/20/2034. In 2050, he joined Renraku America as
a security officer, and began moving up the ranks as he grew in experience. In
2055, he was inducted into the elite Red Samurai division of the Renraku
guardsmen.

The man who would be Faust was on duty on December 19, 2059, as the SCIRE
facility was put into shutdown mode. The method of his capture is not recorded
in the official logs. What follows is based on Faust's own memories. Due to the
psychotropic drugs and IC he was subjected to, the memories of the events during
the Shutdown should be considered suspect, at best.

"I remember waking up, seeing the world through new eyes. I hadn't gotten
implants before that day, and I was weak from the surgery. There was a voice, a
whisper running through my head. I could hear it, but I didn't understand."

"I was led to the bath. I was still weak, and the voice was there. I couldn't
resist. The bath... was strange. More than water in it, I think. And then they
hooked a cord into my dataport."

"I remembered leaving Denver, coming to Seattle for my training in the security
forces. Boot camp was horrible. Takagi, my drill sergeant, was a bastard. He
singled me out, because I was gaijin. I hated him. Hated the others who let him
do that to me. Hated him. Hated Renraku. And a voice told me that Deus could
make me stronger."

"I remembered Chrissy, my girl on the outside. She was drunk again, kicked me
awake. Threatened to tell my boss about how I'd screwed his daughter. I hated
her. I beat her, choked her. It felt good. And the voice told me that Deus would
give me this kind of power."

"I remembered Steven. We were on the same squad. Red Samurai. The elite. He was
naked, and the Chosen tore at his flesh. They raped him and cut him and made him
feed on his own flesh. And then, sobbing, he begged for death, but they would
not let him die. I hated him for his weakness. And the voice told me that this
is what happened to those who refused the power of Deus."

"I do not know how long it lasted. I remembered many things. Saw more. Grew to
trust the voice. And Lord Deus was there, as I kneeled before him, pledging
myself to him. I would serve. And he spoke to me! He told me that the man I had
been was dead. Now, and for forever, I would have a new name. Faust."

"I rose up, out of the baths, reborn. Upon my arm were five bands of black. I
knew then that I was strong. That I could do anything, would do anything, if it
would serve the Lord. The whole purpose was laid clear to me. The white-eyes
were the zealots, to serve in the realm of the Lord, but otherwise useless. The
green-eyes were the grunts, who moved the cogs, and did the work beneath notice
of their betters. It was the Blue-eyed servants who were superior. We were the
best of both Green and White, with none of their flaws. We retained our sanity,
unlike the Whites, who were driven mad by close contact with the Lord, and we
were strong, unlike the Greens, who existed only to further the Lord's designs.
We were the arbiters. Without us, none of this would be possible."

"I set to guarding the SCIRE, the citadel of Deus, with renewed fervor. No enemy
would breach these walls, while I defended them. My new squad would often go
hunting through the lower levels, searching for the Resistance fighters that
would try to undermine the Lord's will."

"It was in the final months of the standoff, when my squad was tasked with
breaking out of the SCIRE, to do a service for Deus on the outside. The Mage
cast his illusion, and we charged out, in full armor. We killed enough of the
guards surrounding the SCIRE, and escaped."

"We succeeded in our task, and were given orders to go to ground. Lord Deus did
not speak to us again. Later, we learned (as they all did) that the Lord had
found a way to escape the SCIRE by the Network."

"But away from the SCIRE, away from the voice of Lord Deus always in my mind, I
began to see things differently, as though I was waking after a long dream. Or a
nightmare. The things I had done, the things I had helped do, the things that I
had not worked to stop, they all began to weigh on my mind. I went insane for a
while, but I was not the only one."

"I found others who had survived. Not the Resistance. They would not understand.
Most would likely put a bullet in my head for what I had done. But other Banded.
They knew. And they were starting to see how Lord Deus had betrayed us."

"I took to the shadows, running as a street samurai, using the skills I still
had from a time I did not remember to make a living for myself. I watched as
Lord Deus and Pax fought, ushering in the crash that brought down the Matrix.
But every now and then I heard a voice in my head, a whisper softly on the edge
of hearing..."
Title: Re: The Big Black Book o' Runners
Post by: Lysanderz on (12:41:42/01-10-12)
[size=14]The Basics[/size]
Name: Ethan “Specks” Rayne
Race: Human
Height: 5’6”
Weight: 140lbs
Eyes: Green
Hair: Brown
Shadowrun Type: Arcane Researcher
Sex: Male
Age: 24
Description: Ethan is a tactician and careful planner who looks for a long time before leaping. Despite him getting frazzled when asked to improvise, his knowledge of the arcane is an ever growing compendium that can be relied on in a pinch. He is often found wearing slacks, a steampunk vest and white collared shirt. His shoes are usually loafers and his hair is shoulder length and slicked back with gel. The strangest thing about him is the pocket watch he carries, an analog ticker in a digital age without any marks on its gold surface.

[size=14]Stats[/size]
200
Body: 1
Agility: 3
Reaction: 5
Strength: 1
Charisma: 4
Intuition: 4
Logic: 5
Willpower: 5
Edge: 2
Magic: 5

Initiative: 9
Initiative Passes: 1
Essence: 6
Condition Monitor: 9
Stun Monitor: 11
Street Credit: 0
Notoriety: 0
Karma: 0

[size=14]Qualities[/size]
[-20]
Magician: Years of study and formal education in the arts of the Talent have left Ethan an accomplished Magician.(15)

In Debt: Ethan owes a good deal of money to the triads who paid for his schooling after seeing his talent with sorcery. Though his academic career did not pan out with the addition of funds, the money did go to further his education by purchasing study materials for the boy which he taught himself from. He owes exactly 15,000 nuyen left on his debt.(-10)

Bad Luck: Ethan has terrible luck. Always has, always will. (This caused him to require a check (1d6) to see if his luck is having a bad day(-20)

SIN (UCAS): Ethan is legally registered with the UCAS, a decision he made during his attempts to enroll at the university. (-5)

[size=14]Active Skills[/size]
156bp

Astral Combat: 4
Arcana: 3
Assensing: 4
Binding: 4
Counterspelling: 2
Data Search: 3
Dodge: 3
Perception: 4
Pistols: 1
Ritual Spellcasting: 1
Spell Casting (Detection): 3 (5)
Summoning (Watcher Spirit): 6 (8)

[size=14]Knowledge Skills[/size]
20/27

Ancient Texts: 3
Arcane Anomaly: 2
Archeology: 3
 Parabotany: 2
Parazoology: 2
Seattle Magical Groups: 1
Serrin Shamandar: 4
Spirit Theory: 2
Techno Opera: 1

[size=14]Language Skills[/size]
7/27

English: N
Arabic: 4
Chinese: 3


[size=14]Spells/Forms/Powers[/size]
[size=14]Spirits/Sprites[/size]
Currently None

[size=14]Weapons[/size]
Colt America L36:
(4P, 0, SA, 0, 11c)
Silencer: -4 to Audio Perception test
Laser Sight: +1 to ranged tests
Ammo: 110 Standard Rounds
Ranges: (0-5), (6-15), (16-30), (31-50)

[size=14]Commlink[/size]
Renraku Sensei: Mangadyne Deva
Response: 2, Signal: 4, Firewall: 2, System: 3

[size=14]Gear[/size]
[size=14]Contacts[/size]
Maefong(Fixer), Seattle/Renton District(1/2)

[size=14]Armor[/size]
Vashon Island Punk Vest: 2b/2i

[size=14]Lifestyle[/size]
Lifestyle: Street
Nuyen: 40

[size=14]Notes[/size]

[size=14]Personal History:[/size]
Siblings: Jeremy (Brother), Deceased
Parents: His father, Nathaniel Benson, was a well accredited lawyer with both money and power who married poor against his family’s wishes. Ethan’s mother Rebecca Sanders was an ork in love with the man of her dreams, dreams which crumbled as the romance leaked to Nathan’s workplace and his job suddenly vanished from beneath his feet. Reduced from near partnership with a firm he was forced into his own practice of representing minor criminals to make what little money he could to get by. Both are currently overseas in France after a wealthy client offered to lend money to Nathan to start a practice in the tumultuous legal systems in place in France.
Significant Others: Single
Bloodtype: O Negative
Birthday: December 21st
Favorite Color: Orange
Favorite Sport: Billiards
Favorite Type of Food: Mediterranean
Favorite City: New Orleans
Hometown: Seattle, UCAS

[size=14]Background:[/size]

Jeremy Benson was born SINless in an Ork Ghetto on the outskirts of Redmond to a family that, despite their love for each other, truly could not afford a child. Ethan stayed out of the way, trying to cause as little fuss about himself as possible while his family struggled around him to survive. Life passed as any other kid’s passed by him, his mother and father working to support him as he pushed himself hard in school in an attempt to make them proud and lessen their burden in any way he could.

At the age of fourteen Ethan found he had the interesting ability to see beyond what others could see and in fact proceeded to interact with astral forms he found in hopes of finding out the secret to the beautiful world he had been allowed into. He found tales of wonderful people who turned summoning into an art form and adventures with spirits that seemed just too surreal.

At nineteen he proceeded to apply for a SIN under the name Ethan Rayne, his desire being to enter a university to further his research and studies into the arcane alongside other such informed individuals that might be able to assist or help to refine ideas that he had yet to begin truly understanding. After a time his acceptance into the UCAS was confirmed but despite his best efforts and test scores he could not gain access to the university’s campus or classes.

With mounting debt in his pocket after borrowing from the Triads, he knew that they would expect favors on the mystic side of things if he could not complete courses and find a job to pay them back what he owed. With his talents in hand, he found the shadows willing to accept another hermetic magician with open arms. He found that the money he made there could not only pay off his debts, but continue his own private research without all that dreadful red tape of the universities.

Status: Looking for Work[/list][/list]
Title: Re: The Big Black Book o' Runners
Post by: farothel on (17:31:15/01-13-12)
for the Horizon PbP, my hacker (400 BP, 2x CHA free contacts).

Name (real):  Laura Summers
Name (fake SIN1, r4): Rivera Paulson, UCAS citizen
Name (fake SIN2, r3): Amy Robinson, SK citizen
Alias: black panther
Race: elf
Sex: Female
Nationality: CAS
Lifestyle:
13 LP total, 3800¥/month (2 months bought)
Location: Tacoma, Seattle
comforts3
entertainment2
necessities3
neighborhood2
security3

Attributes

BodyAgilityReactionStrength
343 (4)2
CharismaIntuitionLogicWillpower
5444
EdgeMagic EssenceInitiative
2-3.38

Positive Qualities
-Photographic memory (10)
-restricted gear (5)
-first impression (5)

Negative Qualities
-asthma (-15)
-Scorched (black IC) (-10)
-SINner (standard) (-5)
-media junkie (mild) (-5)

Active Skills
Electronics Skill Group4
Cracking Skill Group4
first aid 1
longarms (shotguns +2)1 (3)
pistols3
perception3
Etiquette (matrix etiquette +2)1 (3)
Negotiation2
dodge2
Pilot aircraft1
pilot ground craft2
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Matrix security procedures3
Ares R&D procedures2
Matrix gangs2
Smuggler groups4
Data havens3
gambling card games2
Elven wines2
Media sites2
Language Skills
EnglishN
Spanish2
Sperethiel1

Cyber/Bioware
CyberwareEssenceCostNotes
implanted commlink0.22000¥
hot sim module 0.2 5000¥ can go to hot sim VR
wired reflexes I (alpha) 1.6 22000¥ +1 reaction, +1IP
cybereyes (r3)0.4 8750¥ low light vision, thermographic vision, flare compensation, smartlink, vision enhancement r2, vision magnification
cyberears (r2) 0.3 13000¥ audio enhancer r2, datajack, select sound filter r2, damper, ultrasound sensor

commlink1
commlink/OSsignal/systemresponse/firewall
Hermes Ikon46
Novatech Navi66
Programs: armor 5 (ergonomic), attack 6, biofeedback filter 5 (ergonomic), blackout 6, corrupt 5, data bomb 4, decrypt 6, defuse 6 exploit 6, medic 3, sniffer 6, spoof 6, stealth 5 (ergonomic), track 6, ECCM 3 (ergonomic), analyse 6 (ergonomic), browse 6, command 6, edit 6, encrypt 6, purge 6, reality filter 6 (ergonomic), scan 6
Options: Optimization (exploit): +1 to actions using program

commlink2
commlink/OSsignal/systemresponse/firewall
Sony Emperor33
Iris Orb35
Programs: analyse 6 (ergonomic, optimization 3), browse 3, command 3, edit 3, encrypt 3, purge 3, reality filter 3 (ergonomic), scan 3

Gear (228731¥)
armored vest (chemical protection 2, YNF skinweave) 1100¥
Form-fitting half-body suit (nonconductivity 3, fire resistant 3) 1800¥
Zoé executive suit ensemble (long jacket) 1950¥
actioneer business suit 1500¥
docwagon basic 5000¥
survival knife 50¥
defiance EX shocker 150¥
Ares predator IV (personalised grip, gecko grip, silencer) 750¥
Enfield AS-7 (powered folding stock, foregrip, personalised grip, smartgun system, sling) 2460¥
pistol ammo (100 rounds regular, 50 rounds stick-n-shock) 600¥
shotgun ammo (150 rounds regular) 300¥
taser darts (20 rounds regular) 100¥
spare clips (4 pistol, 2 shotgun) 30¥
100m standard rope 50¥
2x disposable commlink 600¥
5x datachip
satellite link 500¥
2x 1m fiber optic cable, wireless adapter, optical tap 260¥
40 RFID tags (20 security, 20 stealth) 200¥
fingernail data storage 200¥
tag eraser 150¥
area jammer rating 4 2000¥
directional jammer rating 4 2000¥
fake SIN rating 4 + 3x fake licence rating 4 5200¥
fake SIN rating 3 + 3x fake licence rating 3 3900¥
glowand 60¥
5x lael in disposable syringes 950¥
medkit rating 6 600¥
slap patches: 5 stim rating 4, 5 tranq rating 4, 2 trauma 1900¥
malware: Trojan rating3, virus rating 4, worm rating2 11000¥
respirator rating 6 600¥
survival kit 100¥
hardware + software kit 1000¥
10 plastic restraints

Drones
-Microtapper bug (2x, one with cable, one with wireless adapter)

HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
12/1010300181000¥

-Cyberspace Designs Dragonfly (minidrone)
Modifications: chameleon coating, fuzzy logic, improved sensor array: olfactory sensor, radio signal scanner r4, directional microphone (audio enhancement r2), camera (thermographic vision, vision enhancement r2, vision magnification), motion sensor

HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
13/1530311281000¥

Contacts
ContactC/L
Jean-Jacques Leroy (Smuggler)4/3
Zeus (blogger specialised corp news)3/3
Captain SIN (ID manufacturer)3/1

Physical Description: Laura is a good looking, black elf.  She has white hair (a genetic mutation running in her family) and she got matching white cyber eyes.
Length: 1m85
Weight: 74 kg
Eyes: white
Hair: white
Measurements: 36C-22-37

background
Laura was born in 2040 in Charleston, South Carolina, CAS.  Her parents had an upscale restaurant, catering to the rich and famous of the CAS.  Her childhood was quite idyllic and she was send to a private school, just like her brother.  But while he was more interested in economics, she quickly found the matrix more to her liking, often staying up very late to play games and such.  She was very intelligent and curious and she went through school without a problem, on the school level that is.  There were a couple of children of humanis members at school and as she had very good results and also was prettier than most of the humans, they harassed her often.  Some teachers, also members of humanis, turned a blind eye.  But she got her revenge when she found the passwords of one of the leaders of the little group.  Using his account, she attempted to hack into the school node to get to the exam questions.  It didn't work, but she managed to hide her tracks very well and the alleged hacker was kicked out of school.  Without a leader the group left her alone and she managed to graduate with honours.

After high school she started at Detroit University in the UCAS.  At university she had fewer problems with bigotry, but more with her classes.  While she was still doing well, she had to gone through high school without doing much, and at university she had to study a lot more, although she still had the advantage of remembering almost everything she had read once.  But her grades stayed up and everybody saw her already with PhD behind her name.  In her free time she continued to program her own things.  It was at university that she got her cybereyes, and on a whim she made them completely white to match her hair (something that ran in her family).

Detroit University was controlled by Ares, who had their HQ in that city.  A couple of weeks after she had done her final exams, a representative of one of their many subsidiaries offered her a job.  It involved some programming in one of their R&D departments.  Since university life started to pale and she had always liked new things, she decided to accept.  With that acceptance she started her corporate life, a life that would be spend for more than 90% in the matrix, often in full VR (cold sim only), so she got a datajack and simsense module.  It was here that she got her first taste of shadowrunners when one night the facility was attacked, both in VR and in the meat.  She later understood that whoever the team was, they hadn't done their homework as they didn't know that the facility right next to it was also part of Ares and they had a firewatch team visiting to pick up some new gadgets.  As the team thought the attackers were after the new stuff, they defended in the typical Ares firewatch team way (which is to say, attack and shoot everything until it didn't move anymore).  As Laura and her team were doing overtime to get back on the timelines, they were mostly in the facility and helped defending against the VR attacks.  While individually they were no match in cybercombat against a 'professional' hacker, together they could simply overwhelm him or at least keep him of the juicy files until help arrived.  While two people had to go to hospital with brain damage, they were proud they had managed to hold them off.  In order for this to not happen again, Laura started to follow some extra courses so she could defend herself better in cyberspace.  The company approved and in 2063 she was promoted to security supervisor.

But the 'idyllic' corp life came to a dead halt in 2064.  Laura had logged in from home to do some last minute coding when all of a sudden she was cut off from her meat body.  Unfortunately due to the crash, her persona also lost its ID data and the black IC on the company node thought she was an intruder and attacked.  She tried to crash the attacker, but the disorientation of the sudden cut-off was too much and she only just managed to flee.  This made her even more lost and even today, she has quite a bit of fear from black IC.  Her consciousness was wandering in the matrix, trying to find her body back, but whole sections of the matrix had simply gone missing for - at that time - no good reason.  She was getting even more frightened when she encountered an entity, probably a ghost of the machine (she had heard stories about them).  This entity was in fact very helpful and guided her back to her body, which by this time was moved to a local hospital.  There she came by, after a week in coma.  Again she was investigated and she had gotten some nerve damage and a fear for black IC.  As she had some money, she decided to get some extra cyberwear to help with the nerve damage.  The company made it possible for her to get alphaware and also helped with the licences ‘for medical reason’.  The company send everybody who had been trapped in the matrix to a psychiatrist, which helped against her fear.  While she still didn't like black IC, at least she could get back into the matrix.

A couple of months after she got the cyber, her own nerves started to come back as well.  The doctors thought it was the cyber who had pushed the nerves into action again.  Whatever it was, she now had both.  She had just gotten this good news from the doctors when Ares decided to downsize the department she was working in, as their work had become less useful with the new wireless matrix.  For a couple of months it was hard, as she was evicted from her corporate apartment and finding a new place to live wasn't easy for someone without a salary.

But she refused to give up and soon she started doing minor matrix jobs for a smuggling ring.  It became quickly clear that she was very gifted in finding those places were certain supplies were abundant and other places were the same things were scarce or illegal.  This allowed the smugglers to make more money so they started to give her more responsibility (and more money, which she used to buy upgrades to her commlink and programs).  As she still had her official SIN, she could move in circles most smugglers could not, and so she also started doing some of the negotiations.  Her SURGE abilities helped her with this, as did her nearly perfect memory.  People always liked it when you recognised them, even if you had met them only once.  As she had to go with the crews more and more, they taught her to fly the T-birds they used, so she could also be useful in flight besides running matrix overwatch.

But again her luck was not long lived.  In the beginning of 2071, a snitch in the organisation spilled the beans and the whole group was taken out.  As she had just left with a crew to bring stuff into Seattle, she wasn't present when the group was attacked.  She and her crew were one of the few left over from a group of almost 200 people and as she was one of the more distinctive members, she thought it wise to lay low for a bit.  While the rest of the crew went in search for other people who had escaped in order to reform the group, she decided to stay in Seattle and live of the money she had put aside.  She did some matrix jobs from time to time, more out of boredom than anything else, while she continued to upgrade her programs herself, but after a while the money started to run out and she had to look for other work, but she decided not to go back to smuggling for now.

Build Point totals:  400 = 190 stats + 30 race + 142 skills +20 qualities – 35 qualities + 46 resources + 7 contacts

Total Karma: 18
Karma Spent:
-shotgun specialisation for longarms (2)
-perception from 2 to 3 (6)

Nuyen Earned: 6000 (+3000 starting money)
Nuyen Spent:
-mapsoft (rating 6): LA (15 (50% discount))
-knowsoft (rating 2): LA high society  (2000 (50% discount))
-vehicle recognition software (rating 3) (300 (50% discount))
-facial recognition software (rating 3)  (300 (50% discount))
-Zoé Moonsilver Cocktail Dress  (2500 (50% discount))
-smuggling gear into LA (666)
Title: Re: The Big Black Book o' Runners
Post by: Sentinemodo on (12:17:01/01-17-12)
Voodoo doctor - currently employed Horizon game

Name (Criminal Sin): Emmanuel Martineau
Name (Fake Sin): Jean-Luis Barbancourt
Alias: Caretaker
Race: Dwarf
Sex: male
Nationality: Caribbean League (Haiti)
Lifestyle: Low (paid for 1 month) Abandoned building in suburbs 
Comforts: Low, Entertainment: Low, Necessities: Low, Neighborhood: Low, Security: Low
Qualities: Friendly Neighbors [1LP] , Crash Pad [-1LP] , Rough Neighborhood [-1LP] , Sprite Magnet (Rating 2) [-3LP] , Worse Neighbors [-1LP] 

Nuyen Earnt: 500 (Starting money) + 1000 (Mission Reward: Horizon AFOC) + 5000  (Mission Upfront: Horizon AFOC)
Nuyen Spent: 3000 (two manipulation spells formulaes) + 3000 (binding materials) + 500 (smuggling to LA)
Nuyen Left: 0

Karma Earnt: 15
Karma Spent: 5 (Influence Spell) + 5 (Mob Mind spell) + 2 (Spellcasting specialization -> Manipulation) + 2 (Binding specialization -> Spirit of Man)
Karma Left: 1

Physical Description:
Emmanuel is bald black dwarf. Coming from Haiti. Avergae build and height, he has black eyes and a white tatooed face and hands. He is wearing and urban explorer when in danger, but usually wore business actioneer suit. He carry a suitcase where he keeps his fetishes. Focis he cary on himself under his skin. They are shallowly implanted on his skull under a skin and tattooed over forming a low horns.

Personality/background
Emmanuel is a son a houngan and a mambo. He was practitioning voodoo doctor in the haitian village, until local goverment decided his practices illegal. As a matter of fact, Emmanuel's actions there weren't legal. Revered among the villagers, he turned the willing faithfull into possessed zombies, in their own form of better then life. While possessed they were stronger, faster, more powerful. Some of them were lost in the process as they rebelled against their corporate masters.

Emmanuel performed a large set of typical houngan duties - inciting loves, divining futer, judging the offenders and preaching voodoo gods. Feared, revered and eventually smuggled out when charged of murder and possession. The smuggling out became a necessity after an Saeder-Krup action. The action was retaliatory result of Caribbean Pirates raid, that looted S-K's transport. Some of the pirates were recruited on Haiti, and some of them were possessed serviteurs. The S-K strike teams expected magical opposition so they brought multiple wage mages. They specialized in fire magic, brought many spirits. His parents, Emmanuel and several other fielded an ambush. The spirits were banished, but not allowed to dispel. Resummoned again they were turned against remaining spirits, their previous masters, the mundane soldiers, and finally against themselves, until all were destroyed. At first, nothing was perceptible, but then it became obvious that despite his escape he remained wanted by S-K in the mundane realm and by the fire spirits in the astral.       

He arrived at the shadow scene after few weeks of travel. His nickname taken from the god he preached - Ghede the Undertaker. When asked for what he can do his reply is usually that he take care of things. So he stayed a Caretaker

Attributes

BodyAgilityReactionStrength
3113
CharismaIntuitionLogicWillpower
5444
EdgeMagicEssenceInitiative
3565

Positive Qualities
Magician
Mentor Spirit (Dark King) -> +2 dice for Perception and Assensing Tests, +2 dice for spirits of man, -1 for resisting physical damage
Thermographic Vision
Negative Qualities
Sensitive Neural Structure
SINner (Criminal) (Emmanuel Martineau)
Spirit Bane (Fire spirits)
Wanted (by Seader-Krupp)


Active Skills
Skillratingpool & notes
Magical skills
Assensing48 (+2) from the Mentor Spirit
Summoning510 (+2) to the Spirits of Man from the Mentor Spirit (+2) from summoning focus
Binding (Spirit of Man)49 (+2) to the Spirits of Man from specialization and (+2) to the Spirits of Man from the Mentor Spirit
Spellcasting (Manipulation)510  (+2) to the Manipulation spells from specialization (+3) to the Manipulation spells from spellcasting focus
Ritual Spellcasting16
Counterspelling27
Arcana15
Enchanting16
Physical skills
Perception48 (+2) from the Mentor Spirit
Social skills
Etiquette27
Leadership38
Technical skills
Computer15
Data Search26
Software15

Knowledge Skills ( [Logic + Intuition] x 3 free points) (24)
Skillratingpool & notes
Area Knowledge: Caribbean League37
Alcohol brands26
Bone sculpting26
Psychology36
Religion (Voodoo)610 (+2) for Voodoo specialization)

Language Skills
FrenchN
English4
Spanish4

Spells (Tradition: Voodoo, Resist Drain with WIL + CHA (9))
SpellCategoryDrain ValueNotes
Death TouchCombat(F÷2)-2.
Analyze TruthDetection(F÷2).
Mind ProbeDetection(F÷2)+2 (-2)Limited to use with fetish
AnimateManipulation(F÷2).
Control ActionsManipulation(F÷2).
Control EmotionsManipulation(F÷2) (-2)Limited to use with fetish
InfluenceManipulation(F÷2)+1.
Mob MindManipulation(F÷2)+4 (-2)Limited to use with fetish
NetManipulation(F÷2)+3.
Turn to GooManipulation(F÷2)+2.
OrgyIllusion(F÷2) (-2)Limited to use with fetish

Armor
Actioneer Business Clothes (equipped) balistic 5 / impact 3
Urban Explorer Jumpsuit   balistic 6 / impact 6
   +Nonconductivity rating 4

Weapons
Unarmed Attack
   DV: 2S   AP: -   RC: 0

Commlink
Erika Elite (Response 3 (reduced to 1 due to overload), Signal 4)
   +Iris Orb (System 3, Firewall 3)
   +Suite: Basic User [Analyze 2, Browse 2, Command 1, Edit 2] all loaded and running

Fetishes & Foci
ItemRatingQuantityNotes
Spellcasting Focus (Manipulation)3bonded
Summoning Focus2bonded
Detection Fetish3Small skulls (actually they aren't skulls, just carved into skull shape from a larger bone).
Combat Fetish2Bone wands about feet long.
Illusion Fetish2Large penises carved in bone
Manipulation Fetish2Dolls made of cloth, filled with human hair and finished with bone fragments in place of eyes, heart, genitals.
Magical Lodge Materials5

Gear
Fake SIN (Jean Luis Barbancourt) Rating 2
Datachip x4
Standard RFID Tags x20
Stealth Tags x20
White Noise Generator Rating 4
Medkit Rating 4
Respirator Rating 4

Binoculars Rating 3
   +Low Light
   +Vision Enhancement Rating 3
   +Image Link
Camera, Micro Rating 1
   +Low Light
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Handheld Sensor
   +Directional Microphone
   +Laser Microphone Rating 6
Handheld Sensor
   +Cyberware Scanner Rating 5
   +MAD Scanner Rating 3
Microphone Rating 6
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Microphone, Micro Rating 1
   +Audio Enhancement Rating 3
Radio Signal Scanner Rating 4


Contacts (Charisma x 2 free points) (10)
ContactC/LNotes
Caribbean pirates (group contact)3/3
Caribbean wide activity +2, 100 members

Spirits
SpiritForceServices leftNotes
Spirit of Man55bound, optional power Psychokinesis
Guardian Spirit46bound, optional power Elemental Attack
Spirit of Man62bound, optional power Fear, Movement
Guardian Spirit45unbound, optional power Concealment

Build Point totals:  400 + 2*Ch in contacts
Title: Re: The Big Black Book o' Runners
Post by: Pyromaster13 on (21:55:05/01-19-12)
Chacter for Horizon

== Info ==
Street Name: Mr, Anderson
Name: Ryan Anders
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 27
Height 5'11" Weight 185lbs.
Composure: 5
Judge Intentions: 7
Lift/Carry: 7 (45 kg/30 kg)
Memory: 5
Nuyen: 0

== Attributes ==
BOD: 4
AGI: 6 (8)
REA: 5 (9)
STR: 1 (3)
CHA: 2
INT: 5
LOG: 2
WIL: 3
EDG: 8

== Derived Attributes ==
Essence:                   2.5
Initiative:                10 (14)
IP:                        1 (3)
Matrix Initiative:         6
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 7
Armorer                    : 0                      Pool: 1
Artisan                    : 0                      Pool: 4
Blades                     : 0                      Pool: 7
Climbing                   : 0                      Pool: 2
Clubs                      : 0                      Pool: 7
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 1
Cybercombat                : 0                      Pool: 1
Data Search                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 3
Dodge                      : 3                      Pool: 13
Escape Artist              : 0                      Pool: 7
Etiquette                  : 0                      Pool: 1
First Aid                  : 3                      Pool: 5
Flight                     : 0                      Pool: 2
Forgery                    : 0                      Pool: 7
Gunnery                    : 0                      Pool: 7
Gymnastics                 : 0                      Pool: 7
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 7
Infiltration               : 1                      Pool: 9
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 7
Longarms                   : 0                      Pool: 7
Medicine                   : 2                      Pool: 4
Navigation                 : 0                      Pool: 4
Negotiation                : 0                      Pool: 1
Palming                    : 4                      Pool: 12
Parachuting                : 0                      Pool: 3
Perception                 : 1                      Pool: 6
Pilot Ground Craft         : 4                      Pool: 13
Pilot Watercraft           : 0                      Pool: 8
Pistols                    : 7 [Semi-Automatics]    Pool: 15 (17)
Riding                     : 0                      Pool: 8
Running                    : 0                      Pool: 2
Shadowing                  : 0                      Pool: 4
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 7
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 3                      Pool: 11

== Knowledge Skills ==
Area Knowledge: Manhattan  : 3                      Pool: 8
Bars and Clubs             : 3                      Pool: 8
Cars                       : 3                      Pool: 5
English                    : N                      Pool: 0
Gangs                      : 3                      Pool: 8
Italian                    : 3                      Pool: 8
Spanish                    : 3                      Pool: 8
Syndicates                 : 3                      Pool: 8

== Contacts ==
Fixer (4, 2)

== Qualities ==
Addiction (Mild) (Cram)
Aptitude (Pistols)
Incompetent (Automatics)
Low Pain Tolerance
Lucky
Poor Self Control (Vindictive)
Restricted Gear (Rating 1)
SINner (Standard) (UCAS)

== Lifestyles ==
Middle  4 months

== Cyberware/Bioware ==
Genetic Optimization (AGI)
Move-by-Wire System Rating 2
Muscle Augmentation Rating 2
Muscle Toner Rating 2

== Armor ==
Berwick businesswear (Mortimer of London)0/0
Clothing                  0/0
Form-Fitting Full-Body Suit6/2
SecureTech Forearm Guards 0/1
SecureTech Leg Casings    0/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1
Vashon Island: Synergist Short Jacket (Ensemble)4/3
Zoé: Second Skin          4/1

== Weapons ==
Ares Predator IV
   +Hidden Gun Arm Slide
   +Firing Selection Change, Large Mod (BF)
   +Gas Vent 2
   +Personalized Grip
   +Smartgun System
   DV: 5P   AP: -1   RC: 3
Colt America L36
   +Concealable Holster
   DV: 4P   AP: -   RC: 0
Morrissey Élan
   +Concealable Holster
   +Barrel Reduction
   +Chameleon Coating
   +Easy Breakdown, Powered
   DV: 4P   AP: -   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0
Yamaha Pulsar
   DV: 6S(e)   AP: -half   RC: 0
Yamaha Sakura Fubuki
   +Stock
   DV: 4P   AP: -   RC: 1

== Commlink ==
CMT Clip (1, 3, 3, 3)
   +Iris Orb
   +Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]
Meta Link (1, 1, 1, 2)
   +Vector Xim
   +Suite: Basic User [Analyze 2, Browse 2, Command 1, Edit 2]

== Gear ==
Agent Rating 3
   +Copy Protection Rating 3
   +Registration
   +Analyze Rating 3 [Copy Protection 3, Registration]
Ammo: EX-Explosive Rounds (Heavy Pistols) x40
Ammo: Hi-C Plastic Rounds (Holdouts) x10
Ammo: Regular Ammo (Light Pistols) x10
Ammo: Stick-n-Shock (Light Pistols) x80
Contact Lenses Rating 2
   +Vision Enhancement Rating 3
   +Vision Magnification
Cram x11
DocWagon Paramedic
   +Knowsoft (DocWagon Procedures) Rating 3 [Copy Protection 3, Registration]
   +Activesoft (First Aid) Rating 3 [Copy Protection 3, Registration]
   +Activesoft (Medicine) Rating 2 [Copy Protection 2, Registration]
Earbuds Rating 3
   +Audio Enhancement Rating 2
   +Spatial Recognizer
Fake License (Firearms) Rating 4
Fake License (Augmentation) Rating 4
Fake License (Driver's) Rating 4
Fake SIN (UCAS) Rating 4
Fake SIN (UCAS (Backup)) Rating 4
Glasses Rating 4
   +Thermographic
   +Image Link
   +Smartlink
   +Flare Compensation
iContacts
Knight Errant Self-Defence
   +Activesoft (Dodge) Rating 3 [Copy Protection 3, Registration]
   +Activesoft (Unarmed Combat) Rating 3 [Copy Protection 3, Registration]
Nano-Fixx x3
Nanosmokes x6
Stimulant Patch Rating 6 x5
Timex Classic Watch

== Description ==
Average looking male, with average looking facial features. The only thing odd you may find about him is that he looks like some corp wageslave or middle management in the 2000's since he wears a suit and fedora. He has no noticable augmentations, but he does tend to smoke every now and then.

== Background ==
Ryan Anders began his life as a SINless single child in The Pit of NYC. Things were harsh, but family stuck together to survive. Ryan never found out what his parents did to keep food on the table, but one day the squatter apartment was ransacked by gangers and his parents were shot as he hid in the hidden compartment in the wall where his parents stored their credsticks. Once he was found by NYPD, he was issued a SIN and given to his aunt, the sister of his mother. He never really cared much for her, and found himself joining gangs despite his childhood trauma. Once he turned 18, he left his aunts and stuck out on his own.

He started his career as a bookie in the Bronx of NYC, pulling in pots for several gangs. When people finally started figuring out he was playing all sides, he split for Queens and laundered the money into a few low budget Simsense films under the guise of an executive producer. Once the heat was over, a few of the films actually turned a profit. Two coyote crosses to get to Denver, then another to Seattle, he tried to one-up himself one last time as he started running jobs as a transporter. A few years of side jobs and practice, he finally has some decent skill to compete in the shadows as a runner.

== Concept ==
A transporter-esqe type character. He's got a strong personality, though little charm. Thinks that not getting hit at all is better than being able to take the blows. Being through a lot of odd events during his childhood makes him odd and unstable at times, but he hasn't had a nevervous breakdown in his life.
Title: Re: The Big Black Book o' Runners
Post by: Cuthawolf on (05:09:34/01-21-12)
Looking for Work:

Availability: Almost any time. I'm at home a lot, and have computer access when I am. Never really played in a pbp game before, but willing to learn. Oh, I'm EST if that matters.

Preferred archtype: I like street sammies and muscle, it just seems to be what I gravitate to. Cybered or Awakened. I'm willing to try new things.

Character: Open for debate. What would fit in your game? What do you need? I don't mind adjusting to fit my team.

Creation rules: I prefer 400bp with access to the existing books, but as mentioned above I'm pretty flexible. I tend to gravitate towards games that are more "street level" then anything else, too big and I lose my sense of where I fit into a game.
Title: Re: The Big Black Book o' Runners
Post by: Lethe on (10:27:38/01-25-12)
Name: Ellie Fogg / Eleanor Greenfield
Alias: Ellie
Race: Gnome (Goblin) (60BP)
Sex: female
Height: 0.94 meters, Weight: 38 kg
Nationality: Salish
Lifestyle: Comforts: Low, Entertainment: Low, Necessities: Middle, Neighborhood: Low, Security: Low
(Crash Pad[-1], Rough Neighborhood[-1], Trigger-Happy Landlord[-1])
Karma Spent: 0
Starting Nuyen: 4D6 x 100

Description
[spoiler]Physical:
Ellie has the figure of an eleven year old girl, much more muscular though. But it doesn't make her bulkier, cause she has no bodyfat at all and her skin is taut over bone and wiry muscle. Pale skin, slightly glossy, which has an almost sickening sweet odor to it. Normaly she would be bold, but she is constantly wearing a wig with natural hair on her head to better blend into society. With her pointy ears, she might pass of as a little skinny elven girl, assuming that the rest of her body is covered.

Mental:
Ellie is a goblin and her development and experience during the infection left their marks. Ellie shows big regrets about her past development. Especially about the fate of her parents. She misses them and thinking back makes her sad. She knows, its not really her fault, but sometimes its too easy to blame the infection. "Vrykolakiviridae", a clean medical term, cause of so many troubles. Finishing only Junior High when she got infected and her parents kept her home, she lacks in general education. And being mostly alone afterwards left her social skills crude. She learned to live with her difficult situation and it made her mentally resistant. Over time she cheered up, but kept her inherently cruel and sadistic traits.[/spoiler]

Background
[spoiler]R-rated for intense violence... (also there is a 20000 character limit for messages)
[...] Meeting Moira it all changed. Moira was a ghoul magician and noticed at once that Ellie was infected. She had an underground magic shop, but also a supply for metahuman flesh. Over time Ellies life became less cruel, hunting got rare. Moiras introduction to her fellow wicca circle gave Ellie even some kind of social life and it felt good.

Getting her emotions and hunger under control, Josh had enough trust to offer her to work together with other people from now on. Mostly for recon or magical support. Ellie is 21 now, she learned a lot about the shadow community and their business already [...]
[/spoiler]

Concept
[spoiler]Feeding:
Moira, her ghoul friend, supplies her with her special dietary requirements, no questions asked. When she is not around home, and for draining essence, she tries to stay somehow humane by feeding of the weak and the lame, criminals and the scum of the society, of which she believes that they deserve it.

Clothes:
When on the road, she is always wearing her SecureTech parts and her form-fitting full-body suit to totally cover her looks. Hood over wig, the wild hair partly covering her thin skeletal faces. Above she wears casual street clothes with her goggles hanging around her neck, put on only if needed. On runs she wears a thick armor jacket over her clothes.

Magic:
Ellies magic developed out of her survival instinct. Living on the street, where people seeing her shoot first.. and then shoot again, she met Spider. She was teaching Ellie the detection and illusion spells necessary to avoid people. And sometimes to incapacitate them, to feed on them. From her she learned to be cautious and to plan ahead. Moira, also magically active, introduced her to some wicca friends following the cult of the Goddess, though more urban bound.

Technology:
Not too comfortable with electronics, she learned soon though about the usefulness of commlinks and is always reachable through it. Installed by a fellow runner some time ago. Knowing that wireless is quite dangeress, most of her gadgets work over skinlink. Even though she wears a trodenet under her wigs she never uses VR as it makes her dizzy. But she likes the comfort of being able to control the AR without using her hands, reducing her trodes to a oneway connection and having her screens displayed in her goggles.

Work:
Ellie likes what she is doing, its a challenge every time and doesn't get boring. Life itself is dangerous already for her and she would never be able to get a "normal" job. Spice it up a little, earn some coin and try to enjoy little things in life. She has well developed detection magic for surveillance, is able to disable her enemies and uses her illusion spells to escape. Observe, hit, run. That's her specialty.[/spoiler]


Attributes (220BP)
[spoiler]
BodyAgilityReactionStrength
7354
CharismaIntuitionLogicWillpower
2528
EdgeMagicEssenceInitiative
14510/2
[/spoiler]

Qualities (+15BP)
[spoiler]
PositiveNotes
MagicianUrban Street Witch (Wicca, Drain: Intuition)
Mentor Spirit (Spider)+2 dice for Detection and Illusion spells. Willpower+Charisma(3) Test to make quick decisions in situations they have not planned for.
Gnome: Arcane ArresterWhen affected by a spell, the character treats Force-based effects (damage,paralysis, etc.) at half (round down) actual strength.
Gnome: Thermographic VisionNatural
NegativeNotes
Sensitive SystemDouble all Essence losses caused by cyberware implants.
Incompetent(Banishing)Characters may not possess that skill, nor may they default on it.
Big RegretEmbarrassed about eating her parents: The character suffers a -3 dice pool modifier to Social Tests against anyone who knows about this.
Infertile InfectedThe virus in this character’s bodily fluids has mutated and is no longer transmissible: Loses Infection Power.
Gnome: NeotenyLack of physical development reduces Physical Condition Monitor to 6+(Body/2, rounded up) boxes, and may result in social modifiers.
Gnome: Distinctive StyleAttempts to identify, trace or physically locate the character receives a +3 dice pool modifier on all tests made during such attempts.
[/spoiler]

Goblin
[spoiler]
PowersNotes
Enhanced Senses (Smell, Taste)Scent tracking uses Tracking + Intuition.
Essence DrainEssence transfer only occurs in the presence of strong emotion(terror of an unwilling victim) focused personally on the critter using the power. Draining a point of Essence takes a Charisma + Magic (10– target’s Essence, 1 minute) Extended Test.
Immunity (Fire damage)(Magic x 2) hardened armor versus fire.
Natural Weapon (Claws:(Str/2+1)P, AP0)Critters use the Unarmed Combat skill to attack with natural melee weapons.
RegenerationAt the end of a Combat Turn, make a Magic + Body Test. Each hit regenerates 1 point of Physical or Stun damage.
WeaknessNotes
Allergy (Sunlight, Mild)Apply a –2 dice pool modifier to all tests made while a character experiences the symptoms.
Dietary Requirement (Metahuman Flesh)Minimum of 1% of Body Weight per week.
Essence LossMonthly Loss of 1 Essence Point
Vulnerability (Iron)Increase the Damage Value of all attacks with the substance by 2. Damage taken from a substance to which the creature is vulnerable cannot be healed by Regeneration or magic.
[/spoiler]

Skills (72BP)
[spoiler]
Active SkillsRankNotes
Spellcasting6+4(Magic) [+2(Power Focus), +2(Detection/Illusion)]
Counterspelling4+4(Magic) [+2(Power Focus), +2(Detection/Illusion)]
Summoning1+4(Magic) [+2(Power Focus)]
Perception4+5(Intuition) [+3(Visual/Gear), +3(Audio/Gear), +Special(Smell)]
Locksmith1+3(Agility) [+6(Autopicker)]
Intimidation1+2(Charisma) [+3(Infected), +3(Physically imposing), +2(Obvious magic), +2(Inflicted pain)]
Automatics1+3(Agility) [+2(Smartlink)]
Knowledge SkillRankNotes
Security Tactics(+2 Magical)2+2(Logic)
Magical Threats(+2 Blood Magic)2+2(Logic)
Shadow Community(+2 Seattle)3+5(Intuition)
Street Gangs(+2 Seattle)2+5(Intuition)
Law(+2 Infecteds Rights)2+2(Logic)
Parazoology(+2 N.America)2+2(Logic)
Religion(+2 Wicca)1+2(Logic)
Language SkillsRankNotes
EnglishN
[/spoiler]

Spells (36BP)
[spoiler]
CombatNotes
StunboltDirect, LOS, Drain: F/2-1, Damage: Force(+net hits) Stun
PowerboltDirect, LOS, Drain: F/2+1, Damage: Force(+net hits) Physical
DetectionNotes
Detect LifeActive, Extended Area (Force x Magic x 10 meters), Drain: F/2+2, Targets in area resist with Willpower (+Counterspelling)
Detect EnemiesActive, Area(Force x Magic meters), Drain: F/2+1, Targets in area resist with Willpower (+Counterspelling)
Mana WindowActive, Directional(Force x Magic meters), Drain: F/2, Barrier resists with Force (Sight itself is passive)
Astral WindowActive, Directional(Force x Magic meters), Drain: F/2, Barrier resists with Force (Sight itself is passive)
Spatial SensePassive, Area(Force x Magic meters), Drain: F/2+2
IllusionNotes
StenchRealistic, Single-Sense, LOS(A)(Force meters radius), Drain: F/2,  Targets in area resist with Willpower (+Counterspelling)
Physical MaskRealistic, Multi-Sense, Touch, Drain: F/2+1, Resisted with Intuition(+Counterspelling)
Improved InvisibilityRealistic, Single-Sense, LOS, Drain: F/2+1, Resisted with Intuition(+Counterspelling)
ManipulationNotes
LevitatePhysical, LOS, Drain: F/2+1, Threshold: +1 per 200kg, Movement rate: Force x (net hits) in meters per turn
SterilizePhysical, LOS(A)(Force meters radius), Drain: F/2+2
[/spoiler]

Gear (85.000¥/ 17BP)
[spoiler]
Armor8.390¥B/I: 20/15, Encumbrance: 13/14
Form-Fitting Full-Body Suit1.600¥B/I: +6/+2, Encumbrance -3/-1
-[6]Nonconductivity 61.200¥Against Electricity damage adds its Rating to the armor value.
-[2]Fire Resistence 2200¥Against Fire damage adds its Rating to the armor value.
-[1]Carbon-Boron200¥B/I: +1/+2
-[0]SecureTech Forearm Guards200¥B/I: +0/+1
-[0]SecureTech Shin Guards150¥B/I: +0/+1
-[0]SecureTech Vitals Protector200¥B/I: +1/+1
Armor Jacket900¥B/I: 8/6
-[6]Chemical Protection 61500¥Protects the wearer against contact-vector chemical attacks.
-[2]Fire Resistence 2200¥Against Fire damage adds its Rating to the armor value.
-[1]Gel Packs1500¥B/I: +1/+1
-[1]YNT Softweave90¥Encumbrance -4/0
-[1]Delta-Amyloid400¥B/I: +3/+1
-[1]Geiger Counter50¥
Weapon2.220¥
Knife20¥3P
Ares Alpha1700¥6P, AP -1, RC 2
-[0]Smartgun System+2 dice pool
-[2]Gas Vent 3400¥RC 3
-[1]Metahuman Customization(Gnome)50¥
-[1]Skinlink50¥
Ammunition756¥
Ares Alpha Clip: 42x SticknShock336¥DV 6S, AP-1/2
Ares Alpha Clip: 42x Ex-Explosive420¥DV+1, AP-1
Sensory Gear1.655¥
Goggles R5250¥
-[1]Vision Enhancement 3300¥
-[1]Vision Magnification100¥
-[1]Flare Compensation50¥
-[1]Smartlnk500¥
-[1]Image Link25¥
-[0]Skinlink50¥
Earbuds R330¥
-[3]Audio Enhancement 3300¥
-[0]Skinlink50¥
Black wig100¥
-Trodes50¥
-Skinlink50¥
Commlinks6.160¥
Meta Link100¥Response 1, Signal 2
-Vector Xim200¥System 1, Firewall 1
-Analyze 150¥Copy Protection 1, Registration
-Browse 150¥Copy Protection 1, Registration
-Command 150¥Copy Protection 1, Registration
-Edit 150¥Copy Protection 1, Registration
-Skinlink50¥Skinlink
Novatech Airwave1250¥Response 3, Signal 3
-Custom System 3600¥System 3
-Custom Firewall 63000¥Firewall 6
-Armor Case R6300¥Armor 6
-Hardening R6150¥Hardening 6
-Environmental Resistence100¥Extreme Heat
-Analyze 690¥Optimization 3, Hacked
-Browse 690¥Optimization 3, Hacked
-Command 315¥Hacked
-Edit 315¥Hacked
-Skinlink50¥Skinlink
Odds and Ends63.515¥
Backpack250¥
-Medkit R6600¥+6 dice to first aid
-Autopicker R61200¥+6 dice for mechanical lock pick test
-Wireclippers25¥
-Lockpick Set300¥
-2 Metal Restraints40¥mechanical lock
-Voice Mask500¥
-Tag Eraser150¥
-Subvocal Microphone50¥
-Respirator R6150X¥
-1 Water Purification Tablet
Power Focus 250000¥Silver Pentacle (on leather necklace)
Fake SIN R44000¥Eleanor Greenfield, Not-Shadowrunning ID, for Meta Link Commlink, public available in breaks
Fake License R3 (Drivers)300¥Eleanor
Fake SIN R44000¥Ellie Fogg, Shadowrunning ID, for Nova Airwave Commlink, always in hidden mode
1 month Lifestyle1820¥includes Dietary Requirement(+30%), small apartment in Everett. Police doesn't come here, crime is high. BTL junkies still come for visits, not getting, that previous tenant is gone.

Vehicles
Dodge Scoot (used)
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
110/1560142142400¥
[/spoiler]

Foci (2BP)
[spoiler]
Power Focus 2Silver Pentacle (on leather necklace)
[/spoiler]

Contacts (8BP)
[spoiler]
ContactC/LNotes
Jim NoringtonFixer(Human)3/1One day he showed up and offered Ellie jobs and it worked out well so far. He is busy in the local shadow business and knows some people. Seems to be a tech freak, but is usually around with a magical sidekick. Has a talent to make himself disappear, avoids fighting.
MoiraTalismonger(Human/Ghoul/Magician)1/3She has a well hidden shop for magic supplies in Everett in a rundown building. In a hidden storeroom she is preserving metahuman limbs to sell for her infected customers. She can pack quite a punch and is around every night. She is part of a wicca coven, where Ellie tries to get in.
[/spoiler]

Status
[spoiler]{Health: 0 / 10P and 0 / 12S damage, no Wound penalty, no Sustaining penalty} | {Edge: 1 / 1}
{Defense: 5; Initiative: 10; IP's: 2} | {Ballistic Armor: 20; Impact Armor: 15} | {Sustained spells:   .}[/spoiler]
Title: Tachikoma
Post by: Mirikon on (18:05:20/01-25-12)
Working, Liberated Wealth

Tachikoma
Metatype: Metasapient AI (110 BP)
Age: 2
Citizenship: None
Lifestyle: Advanced (High equivalent)
Nuyen: 14000 (4d6+12=28, x500 nuyen (http://invisiblecastle.com/roller/view/3520919/))
Street Cred: 0
Notoriety: 0
Public Awareness: 0

Attributes (120 BP)
Charisma 4
Intuition 4
Logic 4
Willpower 4

Rating 4
Response (Current node)
Signal (Current node)
System 4
Firewall 4
Edge 2 (10 BP)

Initiative: Intuition + Response (11 in home node)
Initiative Passes: 3

Matrix Condition: 0/10 (-0 Mod)


Active Skills (126 BP)
Intimidation 1
Electronics Group 4
Cracking Group 4
Pilot Ground Craft 3
Pilot Aircraft 3
Gunnery (Ballistic) 4(+2)


Knowledge/Language Skills (48 Free SP)
Operating Systems 4
Matrix Theory 4
Data Havens 5
Anime and Manga 3
Engineering 4
Auto Mechanics 5
Safehouses 3

Languages
Japanese N
Cantonese 4
English 4
Aztlan Spanish 4
German 4
Russian 4


Qualities (+25 BP)
Piloting Origin (10 BP) - May jump into vehicles as rigger, and load and use autosofts in place of skills.
Media Junkie (+10 BP) - Moderate Matrix Addiction
Signature (+10 BP) - Laughing Man Glyph left at scene of crime.
Incompetent (+5 BP) - First Aid
Incompetent (+5 BP) - Medicine
Incompetent (+5 BP) - Cybertechnology


Inherent Programs
Command 4
Armor 4
ECCM 4
Medic 4


Resources (50 BP) <250000 nuyen>
FTL Matrixware Power Suite (1240 nuyen) - Analyze 3, Browse 4, Command 2,
    Edit 4, Purge 4, Scan 2
Eurosoft Clavicula (4700 nuyen) - Decrypt 5, Encrypt 5
Homewrecker (6000 nuyen) - Crowbar (Attack 3 with Shredder), Molotov (Attack
    3 with Area, AP 2)
Reality Filter (400 nuyen) - Rating 4
DroneDefender Suite (4800 nuyen) - Chaser 3, Clearsight 3, Covert Ops 3,
    Defense 3 Autosofts.
Shamus (5500 nuyen) - Browse 3, Exploit 3, Sniffer 4
Profession Autosoft (4000 nuyen) - Rating 4. Armorer.
Tacnet (6000 nuyen) - Rating 2
Pocket Hacker (4920 nuyen) - Agent (Pilot 3, Browse 3, Exploit 3, Stealth 3)


Aztechnology Huitzilopochtli (23600 nuyen) - +1 Handling, 15/30 Accel, 120
    Speed, 3 Pilot, 4 Body, 10 Armor, 3 Sensor. Tracked Propulsion, Weapon
    Mount (External, Turret, Remote), Targeting Autosoft 1
**Armor - Rating 12. 1 Slot.
**Chameleon Coating - -4 to Perception tests to spot vehical visually. 2
    Slots.
**Gyro Link - Ignore penalties to firing while moving. 1 Slot.
**Anti-Aircraft Assist - Rating 3 program. When targeting aircraft, target denied defense bonus due to speed.
**Spoof Chip - Change vehicle ID.
<+1 Handling, 15/30 Accel, 120 Speed, 3 Pilot, 4 Body, 12 Armor, 3 Sensor>
Ares MP-LMG (2850 BP) - 6P, -1 AP, BF/FA, 2(3) RC, 50(c) or belt ammo. Laser
    Sight. Gas Vent 2, Hip-pad.
**Smartgun, external - Under mount. +2 to ranged attacks.
**Imaging Scope - Top mount. Smartlink, Vision magnification, Flare
    compensation.
250 rounds EX Exploding Ammo (2500 nuyen) - +1 DV, -1 AP <228 rounds remaining>
(This Drone is Tachikoma's home node. It has the following matrix
    attributes: Response 7, Signal 7, System 7, Firewall 7.)
<4/10 Damage boxes filled>

Hawker-Siddley Mixcoatl (23800 nuyen) - +1 Handling, 10/20 Accel, 90 Speed,
    3 Pilot, 3 Body, 6 Armor, 3 Sensor. Improved Takeoff and Landing 2,
    Improved Sensors, Sun Cells, Weapon Mount (External, Flexible, Remote)
**Armor - Rating 9. 1 Slot.
**Spoof Chip - Change vehicle ID.
**Satellite Communication - Can communicate via satellites. 1 slot.
**Tactical Satellite Mapping - Rating 4 program. Creates realtime map based on tacnet.
<+1 Handling, 10/20 Accel, 90 Speed, 3 Pilot, 3 Body, 9 Armor, 3 Sensor>
Ares MP-LMG (2850 BP) - 6P, -1 AP, BF/FA, 2(3) RC, 50(c) or belt ammo. Laser
    Sight. Gas Vent 2, Hip-pad.
**Smartgun, external - Under mount. +2 to ranged attacks.
**Imaging Scope - Top mount. Smartlink, Vision magnification, Flare
    compensation.
250 rounds EX Exploding Ammo (2500 nuyen) - +1 DV, -1 AP <220 rounds remaining>

GMC Bulldog Step-Van (72700 nuyen) - 0 Handling, 5/10 Accel, 90 Speed, 2
    Pilot, 16 Body, 8 Armor, 1 Sesnor. 4 additional mod slots.
**Armor - Rating 20. 1 Slot.
**Small Landing Drone Rack - Launch or retrieve small or medium drone as
    Complex action. 3 Slots.
**Large Landing Drone Rack - Launch or retrieve small, medium, or large drone as
    Complex action. 6 Slots.
**Weapon Mount - Normal, Internal, Fixed, Remote. 3 Slots.
**Ammo Bins - Double ammo capacity of weapon mount. 1 Slot.
**Rigger Adaptation - Can rig vehicle. 1 Slot.
**Satellite Communication - Can communicate via satellites. 1 Slot.
**Morphing License Plate - Change plate.
**Spoof Chip - Change vehicle ID.
**Run-flat Tires x4 - Runs while flattened.
<0 Handling, 5/10 Accel, 90 Speed, 2 Pilot, 16 Body, 20 Armor, 1 Sensor>
Ares MP-LMG (2850 BP) - 6P, -1 AP, BF/FA, 2(3) RC, 50(c) or belt ammo. Laser
    Sight. Gas Vent 2, Hip-pad.
**Smartgun, external - Under mount. +2 to ranged attacks.
**Imaging Scope - Top mount. Smartlink, Vision magnification, Flare
    compensation.
500 rounds EX Exploding Ammo (5000 nuyen) - +1 DV, -1 AP

MQ-9 Reaper (32200 nuyen) - -2 Handling, 30/150 Accel, 480 Speed, 2 Pilot, 2 Body,
    0 Armor, 2 Sensor. Obsolete, Satellite Communications, 4 Weapon Mounts
    (External, remote, fixed), Additional fuel tank.
**Armor - Rating 6. 1 Slot.
**Rigger Adaptation - Can be rigged. 1 Slot
**Response Upgrade - Rating 4
**Signal Upgrade - Rating 4
**System - Rating 4
**Firewall - Rating 4
Ares MP-LMG (2850 BP) - 6P, -1 AP, BF/FA, 2(3) RC, 50(c) or belt ammo. Laser
    Sight. Gas Vent 2, Hip-pad.
**Smartgun, external - Under mount. +2 to ranged attacks.
**Imaging Scope - Top mount. Smartlink, Vision magnification, Flare
    compensation.
230 rounds EX Exploding Ammo (2500 nuyen) - +1 DV, -1 AP
Ares MP-LMG (2850 BP) - 6P, -1 AP, BF/FA, 2(3) RC, 50(c) or belt ammo. Laser
    Sight. Gas Vent 2, Hip-pad.
**Smartgun, external - Under mount. +2 to ranged attacks.
**Imaging Scope - Top mount. Smartlink, Vision magnification, Flare
    compensation.
250 rounds Stick-n-Shock Ammo (2000 nuyen) - 6S(e) DV, -half AP
Ares Mk 27 Incendiary Bomb x8 (4000 nuyen) - 19P(fire), -2 AP, -2/m radius, 8d6m
    scatter, -5m per net hit

Transmorphing Space Ninjas (550 nuyen) - 0 Handling, 3/10 Accel, 10 Speed, 2
    Pilot, 1 Body, 0 Armor, 1 Sensor.
**Special Machinery (200 nuyen) - Holoprojector. 1 slot.

Lockheed Vulcan (6000 nuyen) - -1 Handling, 5/15 Accel, 15 Speed, 3 Pilot, 4
    Body, 8 Armor, 2 Sensor. Automotive Mechanic autosoft 3, Automotive Tool
    Kit, Mechanical Arm
Lockheed Vulcan (6000 nuyen) - -1 Handling, 5/15 Accel, 15 Speed, 3 Pilot, 4
    Body, 8 Armor, 2 Sensor. Aeronautics Mechanic autosoft 3, Aeronautics
    Tool Kit, Mechanical Arm

Fake SIN (3000 nuyen) - Rating 3.
Mapsoft (Seattle) (15 nuyen) - Rating 3.
Mapsoft (Seattle Underground) (15 nuyen) - Rating 3.
Mapsoft (Sidhe-Salish) (15 nuyen) - Rating 3.
Mapsoft (North America) (15 nuyen) - Rating 3.
Armorer's Tool kit (500 nuyen)


Advanced Lifestyle
Section - Level (Points)
Comforts - Street (0)
Tachikoma's warehouse has nothing in the way of comforts, since, as an AI,
    it doesn't need them.
Entertainment - Middle (3)
However, Tachikoma has an extensive library of trideo movies, an a very nice
    system to play them on. While it could watch them in VR, it likes to
    copy the metahuman practice of watching in front of a screen.
Necessities - High (4)
Tachikoma 'lives' in a large, climate controlled warehouse, which gives it
    plenty of room to store all its drones.
Neighborhood - Squatter (1)
Unfortunately, that warehouse is located in one of the shadier parts of the
    Puyallup Barrens.
Security - High (4)
In addition to high end maglocks, and top notch matrix security, Tachikoma's
    warehouse is protected by the local chapter of the Cutters, giving it a
    better sense of security than most, provided the rent is paid on time.

Lifestyle Qualities (Points)
Free Access (1) - There is a free access node within range of Tachikoma's
    warehouse.
Escape Tunnel (3) - A concealed tunnel entrance leads from the warehouse
    into a section of the Ork Underground that runs under Puyallup.
Well made (1) - The warehouse is weather sealed and climate controlled,
    making it an ideal place to store drones.
Workplace (1) - Because of the warehouse plan, there is plenty of room to
    work in, even if it is just working out, or working to repair a drone.
Astral Repellant (5) - The nature of the astral in this area is somewhat
    turbulent, providing a background count between -1 and -4.
Crash Pad (-1) - Despite the security on the doors, Tachikoma will often
    have guests in its warehouse, whether they are welcome or not. These are
    usually people the Cutters wish to keep hidden for a while.
Worse Neighbors (-1) - The warehouse is right next to a rather rowdy
    brothel.
Trigger-happy landlord (-1) - The landlord is a legbreaker from the Cutters.
    While Tachikoma may not have legs to break, it hates having to repair
    damage to its drones.

Total: 20 LP (10000/month)

Lifestyle (1 month) (10000 nuyen)

Nuyen left: 1280 nuyen


Contacts (9 BP)
Brecker (3 Connection/2 Loyalty) - Fixer
Brecker is a fixer working with the Cutters, putting out the call for
    'unaffiliated partners' when there is business that the gang can't
    handle personally, for whatever reason.

Redline (2 Connection/2 Loyalty) - Shadow Mechanic
Redline is a Shadow Mechanic working in Puyallup, and he is where Tachikoma
    goes when it needs repairs or installations that are beyond its own
    capabilities.
Title: Re: The Big Black Book o' Runners
Post by: ArchAngelisk451 on (15:30:15/01-26-12)
(http://images2.wikia.nocookie.net/__cb20090523124559/starcraft/images/thumb/e/e4/Gabriel_Tosh_Ghost_Academy_Comic1.jpg/311px-Gabriel_Tosh_Ghost_Academy_Comic1.jpg) (http://starcraft.wikia.com/index.php?title=Gabriel_Tosh&image=Gabriel_Tosh_Ghost_Academy_Comic1-jpg)
Personal Data
Name: Darius Young
Alias: Raven
Status: ON MISSION: URGENT!
Race: Metahuman
Age: 25
Sex: Male
Weight: 176
Height: 6'2
Nationality: African/Native-American
Lifestyle: Middle
Physical Description: Dreadlocks, Very Athletic build, Black & Purple Leather Jacket/Zip-up Hoodie (Kevla-lined), Custom Jeans (Flexible for Freerunning and Martial Arts), Custom Black Chuck Taylors (High grip for Freerunning and Martial Arts)
Personality/Background:

An ex-Lone Star Cover-Ops Field Hacker, Darius know the ins and outs of the Lone Star Corporation. Growing up in a poor neighborhood in Los Angeles, Darius caught on quick to his surroundings and became extremely street-smart. Living in such a rough setting also gave way to his skills, the most prominent being ability to blend in and his free-running skills. Certain events forced him to go "undercover" for Lone Star, but that will eventually lead to his fallout with the Agency. His specializations in hacking, reconnaissance, and covert operations make him an decent Shadowrunner.

 

He was raised well despite his rough surroundings, his father being a Lone Star patrol officer and his mother a high school teacher. His parents kept him from delving into drugs, street gangs and what ever would turn a young African-American into a product of his environment. He developed a knack for hacking while hanging amongst his friends, it was a popular thing during his teen years. With his skills in hacking, he would not abused his skills unless it was absolutely necessary, out of pure fear that his father would be apocalyptically angry. Darius has a strong sense of justice from which he probably inherited from his father, which is most likely due to the activeness of Lone Star in his life. Eventually, the dangerous aspects of being a Lone Star officer finally catches up to Darius's father, finally being gunned down in a vicious shootout in the dark alleys of LA while saving a young, orphaned Elf girl from a pack of corrupt Shadowrunners. Darius would then focus his attention on his interest for Lone Star, to honor his father. He's worked various divisions of Lone Star. Starting from the Divison of Patrol, working the streets and making his way up the incredibly rigorous ladder. Eventually he would find himself working in GridSec (Division of Matrix Security), TacDiv (Division of Special Tactics) and the Division of Investigation.

 Despite having no augmentations or cyberware, Darius is a very capable hand-to-hand fighter, his Adept powers coming into full bloom when fighting. They are the source of his athletic skills, his free-running ability, his martial arts, his very life. Another uncanny ability Darius has is his ability to blend into the crowd almost instantly, which comes in great use when being chased into a crowd or public place.



Attributes
Agility: 6
Body: 6
Reaction: 6
Strength: 5
Charisma: 5
Intuition: 4
Logic: 5
Willpower: 5
Edge: 3
Essence: 6
Magic: 2
Resonance: 0
Initiative: 8
Memory: 9
Composure: 8
Initiative Passes: 4

Postive Qualities
Adept
Lightning Reflexes
Analytical Mind
Trust Worthy
Codeslinger
Blandness
Double Jointed
Natural Athlete
Ambidexterous
Martial Arts (Capoeira/Taekwondo/Boxing)


Negative Qualities
Lost Loved One
Flashbacks (Uncommon)
Vendetta


Skills
Automatics
Blades
Climbing
Computer
Cyber-Combat
Cyber-Technology
Data Search
Dodge
Electronic Warfare
Escape Artist
Etiquette
First Aid
Gunnery
Gymnastics
Hacking
Infiltration
Intimidation
Leadership
Locksmith
Navigation
Negotiation
Perception
Pilot Ground Craft
Pistols
Running
Shadowing
Software
Survival
Thrown Weapons
Tracking
Unarmed Combat


Knowledge Skills
History
Economics
Poetry
Security Procedures
SWAT Tactics
Cybertechnology
Seattle Street Gangs
Security Companies
Underworld Politics
Yakuza
Forensics
Matrix Programs
Matrix Security
Decker Tricks


Language Skills
Japanese
Sperethiel
Chinese
Russian
Croatian


Commlink
Fairlight Caliban
- Response: 4
- Signal: 5
Novatech Navi OS
- Firewall: 3
- System: 4

Contacts
Swatter (3 Loyalty/ 3 Connection) -
Anton Sweetwater, twin brother of Morgan Sweetwater, was always the brash one out of the two.  Sure enough after any good firefight Anton would be the one with the more banged-up armor and blood on his knife.  Seeing as they could only work when Knight Errant would allow them, and the tide of violent crime continued it's climb even after all they had done, Anton decided to take matters into his own hands.  He shadowrunned his own HQ, taking a lot of weapons, armor, and his custom collapsible shield and making off with a SWAT van.  Using a contact he had made during his time in the System, an elf who called himself Mr. J, he erased his SIN activity entirely, and began cutting his own path through the seedy Seattle underground, taking on the alias 'Swatter.'.


Gear
Flashlight
Maglock Passkey
GPS
Gas Mask
Keycard Copier
Light Sticks
Voice Modulator
DataJack
AR Gloves
Cyberware Scanner
Headphones
White Noise Generator
Jammer (Area)
Mobile Laptop


Armor
Form-Fitting Armor
Armor Vest
Armor Shin Guards
Armor Knee Pads


Weapons
HK MK31
- Gas Vent/Voice Activation/Advance Safety/Smartlink

M4 Carbine
- Voice Activation/Guncam(Thermal-Night Vision)/Laser Sight/Advanced Safety/Smartgun

Walther Secura
- Laser Sight/Ammo Skip/Advanced Safety/Voice Activation

Colt Government 2066
- Smartgun/Advanced Safety/Voice Activation/Ammo Skip/Laser Sight

Hammerli 620S
- Smartgun/Gas Vent/Voice Activation/Advanced Safety(Electroshock)/Extended Clip

Shock Glove
Custom Combat Knife (Ulak)


Ammo
Tracker (Stealth)
Explosive Rounds
Gel Rounds
Flechette Rounds



Adept Powers
Great Leap
Improved Agility
Killing Hands
Missle Parry

Title: Re: The Big Black Book o' Runners
Post by: Spectre Zero on (15:43:14/02-08-12)
Name: Constance Child
Alias: Voodoo
Race: Human
Sex: Female
Nationality: UCAS; Seattle. (Caribbean descent)
Lifestyle: Custom Low (1 year)
Current Nuyen: 750¥
Karma Spent: 0
Physical Description: Constance Child or Voodoo as she’s known by most, is a mocha skinned beauty with long dark dreadlocked hair. She stands approximately five foot three inches tall, and weighs in around one hundred and twenty’ish pounds. She normally wears garishly bright colored Vests and pants, coupled with a tie-dyed bandanna to hold her hair back. When running, she chooses a more subdued black and dark brown clothes and stark white skull paint on her face.
Personality/background Constance Child was born to drug addicts in the barrens of Seattle. She was largely neglected and raised by a series of surrogate aunts. Around the age of nine her parents both passed away in drug overdoses. All alone, she struggled to survive. She took up with a gang of hackers, and used it as a meal ticket. She was bright and quick witted, which took her far in learning how to hack. She was one of the best in the gang. Her luck had always seemed bad though and she got caught multiple times. Her last stint was for two years in Juvenile detention. Once she was out she was an adult already. Deciding that she wanted more out of life than the bottom of the barrel, she’s considered running the shadows.

Attributes
BodyAgilityReactionStrength
3432
CharismaIntuitionLogicWillpower
4353
EdgeMagic/ResonanceEssenceInitiative/Matrix Initiative
3--5.96 (1 Pass)/9 (3 Passes)
ComposureJudge IntentionsLifting & CarryingMemory
7758

Positive Qualities
Ambidextrous (Can use either hand as dominant with no penalty)
Double Jointed  (+2 dice to Escape Artist)
Natural Hardening (+1 Natural Biofeedback filter, added to program rating)

Negative Qualities
SINer (Normal) (Has a normal legal SIN, under the name Constance Child)
Media Junkie (Moderate; 4 hours a day)
Bad Luck (Whenever edge is spent roll 1D6, on a 1 the opposite happens.)

Active Skills
SkillRatingDice Pool
Cracking Skill Group
*Cybercombat49
*Electronic Warfare49
*Hacking49
Electronics Skill Group
*Computer49
*Data Search49
*Hardware49
*Software49
Athletics Skill Group
*Climbing24
*Gymnastics26
*Running24
*Swimming24
Influence Skill Group
*Con26
*Etiquette26
*Leadership26
*Negotiation26
Escape Artist28
Dodge36
Pistols26
Infiltration26
Unarmed Combat26

Knowledge Skills (24 free points)
SkillRatingDice Pool
Gang Identification47
Matrix Security47
Safe Houses27
Literature49
Urban Brawl Teams27

Language Skills
SkillRatingDice Pool
AmericanN
Japanese36
Or‘zet26
Spanish36

Cyber/Bioware
CyberwareEssenceNotes
Datajack0.1Allows for DNI.

Comlink
ModelOSResponseSignalFirewallSystemNotes
Modified Fairlight CalibanModified Novatech Navi5565Kept in hidden mode, for running.
Erika EliteNovatech Navi3434Kept in public mode.
Matrix Gear
AccessoryNote
SkinlinkIn Fairlight Caliban
SIM ModuleModified for Hot SIM/BTL, In Fairlight Caliban

Programs
Common Use Programs
ProgramRatingNotes
Analyze5Ergonomic
Browse3-
Command4-
Edit3-
Encrypt5-
Reality Filter5-
Scan5Ergonomic
Purge5Viral Resistance (Rating 5)
Hacking Programs
ProgramRatingNotes
Armor3-
Attack3-
Biofeedback Filter5Ergonomic, Viral Resistance (Rating 5)
Black Hammer2-
Black Out3-
Decrypt3-
Defuse4-
ECCM4-
Exploit5Mute
Medic2-
Sniffer3-
Spoof4-
Stealth3-
Track2-
Corrupt2-
Disarm4-
Nuke4-
Agent
ProgramRatingAutosofts
Baron Samedi (Agent)4Adaptability 3, Expert Defense 3, Expert Defense 3

Ranged Weapons
ModelDamageAPModeRCAmmoNotes
2 Morrisey Élan Hold-out Pistols4P-SA-5 (c)Unable to be detected by MAD scanners.
Defiance Protector Stungun6S(e)-halfSA-3 (m)Built-in geko-tape grip.
Cavalier Deputy5P-1SA-7 (cy)None
Ammo, Clips, & Such.
AccessoryWeapon
Concealed HolsterMorrisey Elan (Small of Back)
Concealed HolsterMorrisey Elan (Small of Back)
Hidden Gun Arm SlideDefiance Protector (Left Arm)
Quick-Draw HolsterCavalier Deputy
4 Spare ClipsMorrisey Elan
20 Rounds Regular AmmoMorrisey Elan
4 Speed LoadersCavalier Deputy
30 Rounds Regular AmmoCavalier Deputy

Melee Weapons
ModelDamageAPReachNotes
Knife(STR/2)+1--None

Armor
ModelB/INotes
Armored Clothing4/0Bright and garishly colorful
Armored Jacket8/6For running/illegal activities

Gear (140,955¥)
AR Gloves10 rings, allows for AR manipulation.
Subvocal Microphoneallows for near silent communication.
Hardware toolkitAllows to make Hardware repairs/modifications
Contact Lenses (Rating 3)Image Link, Low Light, Flare Compensation.
Earbuds (Rating 3)Audio Enhancement (Rating 2) & Spatial Recognizer.
Tag EraserAllows for RFID tags to be blanked.
AutopickerRating 6
SequencerRating 6
Maglock PasskeyRating 4
Gecko Tape GlovesDoesn‘t work on wet surfaces.
RespiratorRating 6
Flashlight-
Survival KitIncludes a knife, lighter, matches, compass, lieghtweight thermal blanket, several days worth of ration bars, & a water purification unit.
MedkitRating 6
Basic DocWagon Contract1 year
3 Antidote Slap PatchesRating 6
3 Stimulant PatchesRating 6
3 Tranq PatchesRating 6
3 Trauma Patches-
Linguasoft (Cantonese)Rating 2
Linguasoft (Sperethiel)Rating 2
Linguasoft (Sioux)Rating 2

Fake SIN's/Licenses
TypeName/ItemRating
Fake SINMartha Jones (UCAS)Rating 4
Fake SINShawntay Harris (UCAS)Rating 4
Fake LicenseMorrisey ElanRating 4
Fake LicenseCavalier DeputyRating 4

Contacts (8 Points Free)
ContactC/L
Logan (Fixer)3/2
Dave Jackson (Fence)2/2
Butcher (Street Doc)2/4
DevNull (Software Dealer)3/4
Reality Hackers (Gang)2(6)/2

Lifestyle (10 LP; 2,000¥/month; Everett, Seattle)
ComfortsEntertainmentThe NecessitiesNeighborhoodSecurity
MiddleMiddleMiddleSquatterLow
Positive Qualities:
Easy going landlord
Free Access
Negative Qualities:
Ambushers Delight
Crash Pad

Build Point totals:  Human 0 BP + Attributes 200 BP + Positive Qualities 20 BP - Negative Qualities 35 BP + Skills 164 BP + Contacts 22 BP + Resources 29 BP = 400 BP

Used the following house rules and resources: CHAx2 in free contacts, 20th anniversary, Arsenal, Unwired, Runner’s Companion.
Title: Re: The Big Black Book o' Runners
Post by: SeriousOne338 on (16:00:05/02-23-12)
Its been years sense I've played Shadow run and am still getting used to the new edition. I do own most of the books and am ready to play.  That being said I'd like to get in on a game I like laying street sam's, merc's, and adepts.

 Looking for work:
James corvous / aka Blue Suit (merc 400point build)
Mallard Davis / aka Phantom (Covert spec. 400 point build)
Title: Re: The Big Black Book o' Runners
Post by: Bruce on (18:00:40/02-23-12)
Looking for Work

Preferred archtypes/characters: elf Cat shaman, human physical adept, or a troll private investigator.

I have most of the character core books, and can post reasonably frequently Mon-Fri 10:30am to 7:30pm est

Will build characters to fit

Sam Marlowe
Troll/P.I.

Body 8, Agility 3, Reaction 3, Strength 8, Charisma 3, Intuition 3, Logic 3, Willpower 4, Edge 2

Close Combat 2, Athletics 2, Firearms 3, Electronics 2, Infiltration 3, Shadowing 2, Pilot Groundcraft 2, Etiquette 3, Negotiation 3, Perception 3

Film Noir Trids 2, Hard-Boiled Detectives 3, Gang ID 3, Local Area 3, English (native), City Speak (2), Japanese 2, Knight- Errant Procedures 3

Qualities - Allergy (Sunlight) Mild (+10), younger Brother (+5)

Contacts: Sally Renfield, Bartender (Loyalty 2/Connections 1), 'Beef' (Orc ganger Loyalty 2/Connections 1), fixer (Loyalty 2, Connections 3)

Gear - Ares Predator IV (smartlinked), 100 rounds, 2 flash paks, armored vest, Novatech Airware with Iris Orb OS, skinlink, nanopaste trodes, tag eraser, 10 stealth RFIDs, programs (Analyze, Browse, Edit, Command Rating 3), Fake SIN rating 4, Gun/P.I. License 4, electronic/hardware kit, vision enhancement glasses (flare compensation, low-light, smartlink, image link), earbuds R3 (select sound filter R2, spatial recognizer), handheld sensor (atmosphere R2, laser mike R1), autopicker R5, wireclippers, Mercury Comet, 2 months Low lifestyle, ME Metal and MetaTribe (Evo) clothing

Background: Sam grew up in a poor neighborhood, but with honest parents.  He didn't like the world that he saw, and liked less the world that he saw through fuzzy trids.  When he was twelve, Sam found a retro-site with flat grey movies of honest P.I.s, corrupt cops, a dark world world that was a funhouse mirror of his own.  Without realizing it, Sam had found his calling.

Now he works on the mean streets; finding lost kids, checking for straying spouses, and try to do right in a world where that's not common.  He's not crazy; although he's set his link to grey out the bright AR colors Sam knows he's a SINless wanna-be, not a real P.I.; he has to do things no P.I. ever would.  But hey, a troll can dream, can't he?

Yuri Vakanovic/'Paws'

Elf Cat Shaman

Body 3, Agility 4, Reaction 3, Strength 2, Charisma 6, Intuition 3, Logic 3, Wilpower 4, Magic 5, Essence 6, Edge 2

Conjuring 4, Sorcery 4, Arcana 2, Etiquette 2, Pistols 1, Infiltration 1, Perception 2, Assensing 3, Astral Combat 2

English (Native), City Speak (2), Russian 2, Sperethiel 1, Gang ID 2, Spirits 3, Magical Theory 3, Urban Paracritters 2, Technosynth Performers 3

Qualities - Magician (15), Mentor Spirit- Cat (5), Allergy - Sunlight (Mild) (+10), Allergy - Gold  (Severe) (+10), Incompetent - Swimming (+5)

Spells - Stunbolt, Heal, Chaotic World, Improved Invisibility, Trid Phantasm, Detox

Contacts: Burt Goldtooth (talismonger) Loyalty 2/ Connections 3, Veriastra - Ancient Go-ganger Loyalty 3 / Connections 2

Gear - Fichetti 600 (4P), Vision Shades (Image Link, Smart Link, Flare Compensation, Lined Coat (6/4), Novatech Airware, Renraku Ichi OS, Programs (Browse, Analyze, Edit, Command) Rating 3, Fake SIN rating 4, Magic License rating 4, Low Lifstyle (2 months)

Background: Yuri's father had some basic training in civil engineering in the 'old country'.  This put him working in the city sewer system, a (ahem) crappy job.  Yuri wasn't sure what he was going to do, but it was going to be anything but working for someone else, putting up with (ahem) garbage both physical and mental.  When he was 15, he heard about a road chase of Ancients by Lone Star.  Wanting to see for himself (the trids always cut out the best parts), Yuri went the general area, only to see a badly- battered Ancient take a spill and slide to the sidewalk.  Without quite knowing what he was doing, Yuri turned Veriastra invisible just as Lone Star rounded the corner.  Keeping Veri out of jail made Yuri a solid companion, and gave his life a new direction.  He's hung around Burt's so long that he does odd jobs just to pick up gossip and spell theory (and to convince Burt to let him hang around).  Now 'Paws' wants to see if he can make it out of the Barrens and into the big time.
Title: Re: The Big Black Book o' Runners
Post by: SeriousOne338 on (17:47:31/02-27-12)
Looking for  Work

Alias: Devil Jake
Name: Samuel Johnson

Ex Lone Star SWAT Member
Attributes (180 BP), Race (20), Skills (142 BP), Knowledge (24 Free BP), Gear & Lifestyle (34 BP), Contacts (19 BP), Qualities (+25, -20)

Like a vid coming to life Jake stands a hair shy of 2 meters and leanly muscled. From head to toe he’s dressed for the old west, white button up shirt, jeans, a gunfighter belt complete with six shooters, boots with real spurs. Over all he wears an old beat up dark brown duster complete with mantel and a 10 gallon cowboy hat.

Price: Negotiable
Bad Habits:  Of course
Available to post M-F 7am to 3pm PST (standard U.S. holidays excluded)
Current Source Books: 4th edition Core, Augment, Arsenal,  Companion

Personality/background
[spoiler]
 
Samuel’s life wasn’t always this way, walking around like a cowboy working his way as a Runner but that’s this life of lone star agent. Hell usually the lines between Jake and Samuel blurs but he keeps on mission working for the law, lone star.

   Jakes story is an interesting one built up with several real life events in Samuel’s life, the better to make the lie work. Jake grew up in the Redmond Barrens son of a now deceased beat cop couple. His childhood was more normal than most others, a life spent in a prep school somehow paid for from his fathers pay check. Samuel’s parents kept him on the straight and narrow by who turned out to be crooked and on the take, to pay for his schooling. A fact he did not know until his second year in college when the investigation into corruption caught his parents, who died in a shoot out when they resisted arrest.
   With little money to his name and his parent’s funds being confiscated by the cops, he dropped out and couldn’t find a job. Soon penniless and looking at a rough life on the street an old family friend offered him a spot in the Lone Star academy. Leaping on the chance to avoid a place he’d not survive Jake in-rolled.
   2 years later Jake graduated middle of his class Jake spent two years on the beat before finally being accepted into a Lone Star SWAT team. After the first fire fight when he took a head shot, and suffered a psychotic break. AND Devil Jake was born the western gunslinger who's out to make money, drink and smoke.
[/spoiler]

Character Sheet
[spoiler]Attributes
B: 4(5) A:5 R:4(7) S:3 C:2 I:4 L:4 W:3 EDGE:3

Essence: 2.4
Initiative: 8(11)
Initiative pass: 1(2)
Physical Damage Track: 10(11)
Stun Damage Track: 10



Positive Qualities
Ambidextrous (5)
College Education (5)
Erased (5)
Deep Cover (10)
Negative Qualities
Distinctive Style- 10 Gallon Hat, Boots, Spurs (you get it) (-10) 
Signature- leaves playing cards behind (-10)

Active Skills
Athletics (Group):2 
  (Climbing Gymnastics, Running, Swimming)
Close Combat (Group):2
  (Blades, Clubs, unarmed Combat)
Stealth (Group):1
  (Disguise, Infiltration, Palming, Shadowing)
-
Pistols:4 (+2)
  Revolvers
Longarms:3 (+2)
  Western
Automatics:3
-
Dodge:2
Perception:2
Etiquette:2
Intimidation: 3
Pilot(Ground Craft):2 (+1)
  wheeled

Knowledge Skills ( 8x3 free points)
Black market Shops: 3
Criminal Networks: 3
Gang Identification: 3
Smuggling Routes: 2
Old Movies Westerns: 3
Gambling: 4
languages
English: na
Russian: 3
Japanese: 3
[/spoiler]

Gear:
[spoiler]Cyber/Bioware
Lone Star S.W.A.T. (Watchman Edition) 2.02 essence
-   TrumanTech Sunfire Flare Compensation, Thermographic Vision, & Smartlink eye modification.
-   biogene TacBone RP Plastic Bone Lacing
-   Transys Livewire Wired Reflexes (Rating 1)
Datajack (alphaware) .8 essence
Reaction Enhancers (alphaware).48 essence
Enhanced Articulation .3 Bio-Essence

Gear (200,000¥)
Weapons:
(2x) Cavalier Deputy  (2,380¥)
   (Smartgun, Personal Grip, Custom Look)
    Quick Drawl Holsters
   +140 Rounds normal
   +70 Explosive Rounds
   +10 Speed Loaders
Ruger Super Warhawk (2565¥)
   (Smartgun, Personal Grip, Custom Look)
    Concealable Holster
   +70 Rounds normal
   +70 Exposive rounds
   +50 Silver bullets
   +5 Speed Loaders
Boyd & Richard Desperado-Old West Shotgun(5950¥)
   (Smartgun, Personal Grip, Custom Look)
    Over the shoulder holster
   +100 Rounds Normal
   +50   Shock Lock Rounds
Knife (AKA Arkansas toothpick)(20¥)
Armor:
Lined Jacket (7/6) – worn  700¥
Armored Jacket (8/6) 900¥
Other Gear:
Novatech Airware Commlink (w/ Renraku Ichi OS, Printer, and Subvocal Mic)
Hand Cuffs
Survival Kit
Med Kit (rating 2)
Fake ID (rating 4)(Jake Smith)
Fake Licenses(Rating 3) (all weapons)

Vehicles
GAZ P-179 (PickupTruck)

Starting Cash:
2,000
[/spoiler]

Contacts
[spoiler]
James Connor – Fixer (L:2 C:3)
A good fixer that owes Jake from a pervious bust when Jake let him go, sense then Jake has passed James some business.

Marcus Trent – Arms Dealer (L:1 C:3) 
Someone who knows someone who knows someone told Jake this guy might know a guy that would have the thing he needs.

Black Blood - Street Doc (L:1 C: 1)
A man that helped Jake get back on his feet after being shot.

Detective Victor Remeres – Lone star Detective (L:3 C:1)
Jakes only friend on the force, a good friend also Samuel’s Handler.
[/spoiler]

Title: Re: The Big Black Book o' Runners
Post by: SeriousOne338 on (13:53:00/02-29-12)
Looking for work!

He's built at 350pts

Alias: Christmas

Name: Mike Thompson

Physical Description:
5’7” perhaps 5’8” black hair, and blue eyes, and trying to keep a low profile.

On the Street: He wears what everyone else does usually a Wage Slave jumpsuit trying to blend into the background. A ball cap on his head seems to track to obvious cameras to cover his face from them. It’s been two years on the run but he’s still wanted somewhere and someone is out to get him.

On the run: He’s changed Urban explorer Armor, his face hidden below Chem Mask. A kit bag slung over his shoulders, gunslingers belt with his tactical side arm ready top go.

[spoiler]
Attributes:
B:3   A:4   R:3(4)   S:2(3)   C:2   I:4   L:4   W:3

Edge: 3
Magic: 5(3)
Essence: 4.06

Initiative: 7 ( 8 )
Initiative Passes: 1

Active Skills:
Athletics Group: 3
    Climbing, Gymnastics, Running, Swimming
Spell Casting (combat): 3/4
Counter Casting: 3
Blades (cyberimplant): 2/3
Unarmed Combat (Aikido):2/4
Pistols: 3
Automatics SMG: 2/4
First Aid: 2
Infiltration Urban: 3/4
Etiquette Street: 2/3

Knowledge Skills:
Corprate Security Tactics: 4
Lone Star Procedures: 4
Magical Background: 4
Smuggler Routes: 3
Zen Meditiation: 3

Languages:
American: Natural
(yeah you heard me right I speak English but like an American, crappy)
Tlingt: 3
Japanese: 3

Positive Qualities: (10 bp)
College Education (5)
Restricted Gear (5)
   -Urban Kshatriya (Alpha Ware)

Negative Qualities: (-35 bp)
Addiction – Mild (5)
   -Cyberware/body modification-
Allergy – Uncommon/Moderate (10)
   -Silver-
Prejudice – specific/biased (5)
   -Magic Caster, due to his being an almost burnt out mage-
Hung out to Dry (10)
Enemy - 1 (5)

Spells
Levitate
Flamethrower
Heal


Contacts:
Lone Star Beat Cop (C:1 / L:2)
Vincent Jones, and old acquaintance of Mike from his time on the force. After the accident it’s not know but Vince dropped a note in mikes box warning him that Management was looking into using him as the political scapegoat. The note also said don’t call me, I’ll call you but get the hell out of town.

Lone Star Detective (C:1 /L:1)
Colin Walsh, new guy to the force a man who owes Mike his job. But not all friends are still friends, Colin believes that Mike is responsible for his SWAT team getting killed in a shoot out. He’s on the hunt for Mike following where he’s seen.


Gear:
Cyberware:
  Urban Kshatriya (Alpha Ware) :
      -Sony Cybersystems TL317a Cybereyes (rating 3)
              -Eye recording Unit
              -Flare Compensation
              -Image Link
              -Low-Light Vision
              -Smartlink
              -Thermographic Vision
              -Vision enchancement (rating 2)
              -Vision magnification
      - SpinX Fastball Pro Reaction Enhancer (Rating 1)
      -Evo Mantara Muscale replacement (rating 1)
      -Ares Biomedical Biomonitor W/ adjusted and automatically-triggered auto injector
      -2 Siegel K3 retractable Cyber Spurs (one for each arm) – Etched with Mystic Symbols (foci rating 2)

Weapons:
Custom Colt Government 2066 w/Smartgun System, Gecko Grip, Extended Clip
-Concealable Holster
-500 standard rounds
-250 Subsonic rounds
-10 spare clips

Custom Ingram Smartgun X w/Forearm Grip, Gecko Grip, Extended Clip
-Sling
-1000 Standard rounds
-250 Subsonic rounds
-10 spare clips

Armor:
Urban Explorer Jumpsuit (6/6)
   w/ Chemical Protection 2
Urban Explorer Helmet (0/2)
   w/ Chemical Protection 2

Misc Gear:
Fake Sin Rating 4
3 Fake weapon/Cyberware Licenses
2 Weeks Low life style
Climbing Kit
-500m of rope
Grapple Gun
Survival Kit
Flashlight
10x Plastic Zip-tie Restraints
Small Cable Cutters
MedKit Rating 4

GAZ P-179 (ar)
   -Pickup Truck with Canopy

Emergency Go-Bag
Ares Predator IV
4 Clips
100 Standard Rounds
Silencer
Fake Sin Rating 3
2 Fake Weapon/Cyberware Licenses
Burner Comlink
Survival Kit
[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: sournote103 on (20:51:50/03-09-12)
OK, so I'm REALLY new to Shadowrun, but I'd really like to play a game, at some point.
I made a character (found here: http://www.myth-weavers.com/sheetview.php?sheetid=379400 (http://www.myth-weavers.com/sheetview.php?sheetid=379400)) following the standard rules for character creation (400 BP, 200 of which can be used for Attributes, etc.), though I neglected to fill in role-playing details and such until using it in a game. Please send me a message if you'd be OK with me playing in your game.
Thanks!
Title: Re: The Big Black Book o' Runners
Post by: SeriousOne338 on (01:45:09/03-10-12)
OK, so I'm REALLY new to Shadowrun, but I'd really like to play a game, at some point.
I really have nothing more specific on what I'd like to play than that I'd kind of like to play a SURGE who focuses on healing people more than on direct combat.
Also, I'd prefer a game that gives 400+ BP at character creation, though I'm not picky.
Thanks!

I suggest making said character
Title: Re: The Big Black Book o' Runners
Post by: Gunter on (17:09:34/03-20-12)
Looking for work

Current Alias: Charles Rainer aka Rainer

Profession: Triggerman


Race (0 BP); Attributes (200 BP); Active Skills (186 BP); Knowledge Skills (18 Free BP); Qualities (0 BP); Gear and Lifestyle (5 BP); Contacts (10 BP)

Available to post M-F 9AM to 4PM PST

[spoiler]

ATTRIBUTES

B: 4  A: 4  R: 4  S: 4  C: 3  I: 3  L: 3  W: 3  E: 2

Essence: 6
Initiative: 7
Initiative Passes: 1
Physical Damage Track: 10
Stun Damage Track: 10

SKILLS

Automatics: 5
Blades (Knives): 4 + 2
Climbing: 4
Demolitions: 4
Dodge: 4
Heavy Weapons: 4
Infiltration: 4
Perception: 4
Pistols: 5
Throwing Weapons: 4
Unarmed Combat: 4

KNOWLEDGE SKILLS

Chemistry: 4
Engineering: 4
English: 1
German: N

QUALITIES

None

GEAR & LIFESTYLE

Colt Manhunter (w/ Quickdraw Holster, Silencer, 4 Spare Clips, 70 Rounds Explosive Ammunition);
AK-97 (w/ Gas-Vent 3 System, 120 Rounds Explosive Ammunition); Survival Knife; 2 Fragmentation Grenades;
2 Smoke Grenades; 4 Kilos of Commercial Explosives (w/ 4 Detonator Caps); Ares Antioch-2 (w/ 8 High Explosive Mini Grenades);
Armored Jacket; 10 Clothing; Demolition Kit; Survival Kit; Med Kit (Rating 6); Miniwelder; Rappeling Gloves;
Low Lifestyle (1 month); Transys Avalon (w/ Iris Orb OS, Satellite Link, Subvocal Mic); 2 Meta Link (w/ Vector Xim OS);
2 Fake SINs (Rating 4); Pack of European Smokes

CONTACTS

Fixer (3 Connection / Loyalty 2)
Street Doc (3 Connection / Loyalty 2)

[/spoiler]

CHARACTER BIO AND ALIASES

[spoiler]

Nickolaus Gunter is originally from Nordrhine-Ruhr Germany. He had a pretty standard life within a family of miners. During his early teens he was contracted by Saeder-Krupp as a miner like the rest of his bloodline before him. He quickly accelerated in the field showing promise in their demolition program. He also had an aptitude for climbing which coupled with explosives made him extremely valuable when mining on unique rock faces. A company man, Sheppard, took interest in Nickolaus’ abilities and recruited his demolition talents for corporate sabotage with rival companies such as Messerschmitt-Kawasaki, Proteus, and IFMU operating in Berlin.

During this process Nickolaus’ records with the company and his very existence were permanently deleted.  Sheppard continued recruiting others like Nickolaus and hired mercenaries from Duchy of Saxony to train them further for greater acts of sabotage, complex hijackings, personnel extractions, and the occasional wetwork. During this phase, Nickolaus excelled in firearms training placing him in over watch positions close to the action during their contracted tasks.

After years of service Sheppard was released from his contract after upsetting negotiations between Proteus and Saeder-Krupp. Saeder-Krupp used Sheppard’s tactics and hired mercenaries from Duchy to eradicate Sheppard, Nickolaus, and other team members through unique circumstances. Sheppard wisely used team members, particularly forgers, to help him flee from Saeder-Krupp and Germany. Nickolaus, fearing for his family’s life, sought sanctuary in the European shadows. Nickolaus operated as a gunman during runs throughout Europe. When his boots touched Spanish soil he was contacted by a familiar voice, Sheppard.

Sheppard had transitioned smoothly from a company man into a fixer. He operated out of the Seattle area and was tasked in moving a French doctor out of Paris to Sheppard’s new home. Nickolaus, Sheppard’s only locatable contact on the other side of the Atlantic, was asked to assist. Nickolaus’ price was to be relocated with the Frenchman along with expenses for forged documents and bribery.

The assignment, after the Frenchman’s violent extraction from a Saeder-Krupp subsidiary, went smoothly. They moved east bound and found safe passage through China. Nickolaus’, once the task was completed, earned the confidence from the French doctor. Sheppard continues to use Nickolaus’ services mostly as a gunman, but occasionally for his demolition work as needed. Nickolaus currently struggles during runs due to language barriers.

Aliases

Charles Rainer: A 34 year old German chemist who studied at Humboldt University in Berlin Germany. During his undergraduate studies Charles was employed as a tour guide at the Humboldt Museum. During his employment he found a passion for art restoration through the use of chemistry. Once he received his PhD Charles was contracted by the Humboldt Museum to restore German artifacts. He completed a number of unpublished papers on the subject of chemistry and its correlation with art restoration. He has since left Germany and is now temporarily employed by the Seattle Art Museum Pavilion to complete restoration work on Salish pottery. He currently has 3 years left on his contract with the Seattle Art Museum Pavilion.


Walter Augustine: A 34 year old German engineer who studied at the Technical University of Berlin. During his undergraduate studies Walter shadowed a number of civil engineers in the Berlin area. Walter completed a number of unpublished papers regarding failing infrastructures throughout Europe. Once Walter achieved his masters he began work for the city of Berlin. Walter struggled with the city’s political barriers and sought work in the private sector as a consultant. However Walter was forced to move away from Germany in order to consult on the scene for numerous organizations across the globe. Walter currently resides in Seattle and is contracted with the Seattle Convention and Trade Center as a consultant for preventative measures for structural failures.
[/spoiler]

CONTACT BIOS

[spoiler]
Sheppard (Fixer Contact): Sheppard worked as a company man for Saeder-Krupp for more than a decade. During negotiations between Saeder-Krupp and Proteus regarding a small cybernetic tech company operating out of Italy Sheppard was asked to put a team together to do recon work on the small facility. Sheppard agreed and constructed a group that included a mercenary from Duchy, Andrew Willows, among others to handle the operation. Willows, although he was instructed just to keep eyes on the facility, organized a hijacking that resulted in the loss of schematics of experimental skill wire systems. Sheppard was ultimately held responsible, but fled Germany before lethal actions were taken against him. He currently operates as a fixer out of the Seattle area.

Dr. Roland Avery (Street Doc Contact): The French doctor who was violently extracted from a Saeder-Krupp subsidiary and relocated to Seattle at Sheppard’s request. He was the surgical specialist within the experimental skill wire team that ultimately put Sheppard in Saeder-Krupp’s crosshairs after Willows’ rogue operation. Gunter provided security during the relocation process. It was during this time that Gunter earned the doctor’s confidence. Rumor has it that Sheppard personally requested his extraction to shed light on details regarding the hijacking and stolen schematics. Dr. Avery was under contract for a number of years and was an upstanding professional in his field. He was originally born in Paris France but attended Medical School abroad at Harvard University and earned his doctorate. He then briefly moved to Chicago to provide services for the common public behind the containment wall shadowing a surgical team of doctors. He eventually burned out giving Saeder-Krupp an opportunity to swoop in and exploit his services. They quickly locked him into a ridiculous 25 year contract with little benefits and promised him an opportunity to help the less fortunate in third world countries across the globe once their appointed psychiatrist cleared him for the field. This of course never occurred leaving the doctor extremely unhappy during his stay with the corporation.

[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: vinnmun on (04:03:31/03-28-12)
Dataminer: Looking For Work

[spoiler]Name: Tony Mishoff
Alias: D474/\/\1|\|3r (Dataminer)
Race: Human
Sex: Male
Nationality: UCAS
Lifestyle: Squatter
Karma Spent: 0
Physical Description: His ICON shows a Pickaxe digging into the top of a computer icon with the screen shattered. Black hoodie, blue jeans..spiked red dyed hair with ruby red transition lens glasses.
Personality/background Small in stature, but ready to risk his life in danger.....kind of. Not afraid to fight, but would rather not and if he has to fight, he's willing to kill. He grew up in a middle wage slave household. He had a knack for computers and engineering and quickly rose through school going to college at 16. There through studies he found out his magical aptitude and learned to control his adept powers better. However in mid college the Matrix crashed on 2064, it was a great opportunity to slip through the cracks and tray the black hat side of things. He slowly got into hacking when he came across a man named Gold Hat, who was willing to take him under his wing and show him the ropes. During one of the hacks, a technomancer came about and started a turf war with Gold Hat. It soon went from a big epeen game into a battle to the death in which the mancer won. with Gold Hat gone, he was pretty much on his own. Occasionally would get jobs from Silver Hat when it came to data finds.

Attributes

BodyAgilityReactionStrength
2352
CharismaIntuitionLogicWillpower
3453
EdgeMagicEssenceInitiative
3469 / 1 Pass

Positive Qualities
Adept
Codeslinger (Hacking on the Fly)
Analytical Mind
Perceptive 2
Speed Reading
Negative Qualities
Allergy (Common, Mild) - Soy
Prejudice (Specific, Outspoken) - Technomancers
Sensitive System

Active Skills
Cracking Skill Group4
Hacking
Electronic Warfare
Cybercombat
Electronics Skill Group3
Computer
Data Search
Hardware
Software
Automotive Mechanic (Wheeled)1 (+2)
Gunnery (Ballistic)4 (+2)
Perception (Visual)1 (+2)
Pilot Ground Craft (Wheeled) 3 (+2)
Pistols1
Knowledge Skills ( 27 free points)
Area Knowledge (Seattle)2 (6 Dice)
Commlinks2 (6 Dice)
Engineering5 (10 Dice
Mathematics5 (10 dice)
Data Havens2 (6 Dice)
Matrix Security Procedures3 (7 Dice)
Operating System2 (6 Dice)
Language Skills
EnglishN
Japanese2 (6 Dice)
Korean2 (6 Dice)
Russian2 (6 Dice)

Adept Powers
PowerCostNotes
Improved Ability (Non-Combat).75 (3)Hacking
Improved Ability (Non-Combat).5 (2)Data Search
Improved Ability (Non-Combat).5 (2)Computer
Improved Ability (Non-Combat).5 (2)Electronic Warfare
Improved Ability (Non-Combat).5 (2)Cybercombat
Eidetic Sense Memory.5ability to memorize all types of sensory input
Multi-Tasking.5Observe in Detail is a free action. 2 Free Actions per Initiative Pass when not directly involved in combat
Memory Displacement.25Capable of removing a specifically chosen group of memory from her brain for a
predetermined length of time.

Cyber/Bioware
CyberwareEssenceCostNotes

Programs
ProgramsCostNotes
Analyze 6600¥12 Dice
Armor 66000¥12 Dice
Attack 59500¥11 Dice Armor Piercing 3, Rust
Biofeedback 55000¥9 Dice
Browse 6600¥12 Dice
Command 6600¥
Data Bomb 55000¥
Decrypt 66000¥XXXXX
Disarm 55000¥12 Dice
Edit 6600¥XXXXX
Encrypt 6600¥XXXXX
Exploit 66000¥12 Dice | Mute
Nuke 66000¥12 Dice
Medic 31500¥7 Dice
Reality Filter 6600¥11 Dice
Scan 6600¥12 Dice
Sniffer6000¥12 Dice
Spoof 66000¥12 Dice
Stealth 66000¥12 Dice
Track 66000¥10 Dice

Gear (210,000¥)
Singularity Battle Buddy Basic (Response 5, Signal 5)10000¥
OS: Custom (System: 6, Firewall 6)6000¥
AR Gloves250¥
Biometric Reader200¥
Sim Mod (Hot)250¥
Satelite Link500¥
Contact Lenses 2 (Image Link & Low Light)225¥
Glasses 4 (Vision Enhancement 3, Vision Mag, Flare Comp, Smartlink)1050¥
Earbuds 2 (Audio Enhancers 3, Spatial Recognizer)430¥
Holo Hood475¥
Holo Gloves500¥
Form Fitting Full Body Suit1600¥
Securetech Forearm Guards200¥
Securetech Shin Guards150¥
Securetech Vitals Protector200¥
300x EX-ex Ammo3000¥

Vehicles
Daiatsu Caterpillar Horseman with Drone Module (PMV)
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
08/166016126832,600¥
Weapon Mount, Normal, Internal, Fixed, Manual & Remote (Super Mach 60 clip)3000¥
Super Mach (External Smartgun, Gas Vent 3, Extended Clip (100 Drum))2800¥
Rigger Adaptation2500¥
Normal Armor 122400¥
Firewall 52500¥
2x Camera (Rating 6): Vision Enhancement 3, Smartlink, Image Link, Low Light 6100¥
Microphone (Rating 6): Spatial Recognizer, Audio Enhancer 3700¥
Radar (Rating 6)1200¥
Motion Sensor50¥
Non-Linear Junction Detector (Rating 6)600¥
Ultrawidebend (Rating 2)1000¥
Laser Range Finder200¥

Conastoga Vista (Bus)
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
-315/2590320206059,200¥
Rigger Adaptation2500¥
System (Rating 5)2500¥
Firewall (Rating 5)2500¥
Response (Rating 5)2500¥
Pilot Program (Rating 3)3000¥
Run Flats250¥
Armor Normal (Rating 20)4000¥
workshop (Automechanic)250¥
1x Camera (Rating 6): Vision Enhancement 3, Smartlink, Image Link, Low Light 6100¥
Microphone (Rating 6): Spatial Recognizer, Audio Enhancer 3700¥
Radar (Rating 6)1200¥
Motion Sensor50¥
Non-Linear Junction Detector (Rating 6)600¥
Ultrawidebend (Rating 2)1000¥
Laser Range Finder200¥

Contacts
ContactC/L
Silverhat (Hacker/Programmer)3/3
Gamma Kappa (Blogger)2/2

Build Point totals:  400
[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: All4BigGuns on (01:32:40/04-01-12)
Looking for Work

Archetype: Mage

Build:
400 BP (200 Attribute, 40 Special Attribute, 20 Positive Qualities, 35 Negative Qualities, 108 Skills, 36 Nuyen)
SR4A, Street Magic, Augmentation, Arsenal, Unwired, Runner's Companion
Cha x 2 Contact Points

Attributes and Vital Statistics
[spoiler]
== Info ==
Street Name: Frostmane
Name: Yoriko Tetsuki
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Female Age 33 (as of 2073)
Height 5'4" Weight 108 lbs.
Composure: 8
Judge Intentions: 7
Lift/Carry: 5 (30 kg/20 kg)
Memory: 10
Nuyen: 6500

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 2
CHA: 3
INT: 4
LOG: 5
WIL: 5
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         11
[/spoiler]

Skills
[spoiler]
Arcana                     : 1                      Pool: 6
Archery                    : 0                      Pool: 2
Assensing                  : 1                      Pool: 5
Astral Combat              : 1                      Pool: 6
Binding                    : 4                      Pool: 13
Con                        : 1                      Pool: 4
Counterspelling            : 3                      Pool: 8
Etiquette                  : 1                      Pool: 4
Leadership                 : 1                      Pool: 4
Negotiation                : 1                      Pool: 4
Perception                 : 1                      Pool: 5
Pistols                    : 2 [Semi-Automatics]    Pool: 7 (9)
Spellcasting               : 6                      Pool: 15
Summoning                  : 4                      Pool: 13

== Knowledge Skills ==
English                    : 4                      Pool: 8
German                     : 1                      Pool: 5
History                    : 4                      Pool: 9
Japanese                   : N                      Pool: 0
Literature                 : 4                      Pool: 9
Magical Theory             : 6                      Pool: 11
Magical Threats            : 4                      Pool: 9
Music                      : 4                      Pool: 9
[/spoiler]

Contacts, Qualities and Lifestyle
[spoiler]
== Contacts ==
Shelevan - Elven Talismonger (4, 3)

== Qualities ==
Distinctive Style (5 pts)
Magician
Records on File (Renraku)
Restricted Gear (Rating 1)
Sensitive System
SINner (Standard) (Yoriko Tetsuki)


== Lifestyles ==
Downtown Flat  3 months
   Comforts:      Middle
   Entertainment: Middle
   Necessities:   High
   Neighborhood:  Middle
   Security:      High
   Qualities:     Perfect Roommate [2LP]
                  Defective CHN [-1LP]
                  Green Plan [-1LP]
                  Network Bottleneck [-1LP]
[/spoiler]

Spells and Tradition
[spoiler]
== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (10))
Armor (Limited)            DV: (F÷2)+3
Control Thoughts (Limited)   DV: (F÷2)+2
Cure Disease (Limited)     DV: (Disease DV)-2
Detect Life                DV: (F÷2)
Heal (Limited)             DV: (Damage Value)-2
Increase Reflexes (Limited) DV: (F÷2)+2
Lightning Bolt (Limited)   DV: (F÷2)+3
Orgy (Limited)             DV: (F÷2)
Stunbolt (Limited)         DV: (F÷2)-1
[/spoiler]

Equipment
[spoiler]
== Armor ==
Clothing ("Overcoat")                   0/0
Form-Fitting Full-Body Suit6/2
   +Chemical Protection 6
   +Nonconductivity 6
Zoé: Executive Suite Plain Blouse/Shirt1/0
Zoé: Executive Suite Skirt/Trousers1/1

== Weapons ==
Hammerli 620S
   +Smartgun System
   DV: 4P   AP: -   RC: 1
Unarmed Attack
   DV: 1S   AP: -   RC: 0

== Commlink ==
Meta Link (1, 1, 1, 2)
   +Vector Xim
Novatech Airware (3, 3, 3, 3)
   +Iris Orb
   +AR Gloves
   +Skinlink
   +Analyze Rating 6 [Copy Protection 6, Ergonomic, Optimization 3, Registration]
   +Encrypt Rating 6 [Copy Protection 6, Ergonomic, Optimization 3, Registration]
   +Browse Rating 3 [Copy Protection 3, Registration]
   +Edit Rating 3 [Copy Protection 3, Registration]

== Gear ==
Combat Fetish x3
Contact Lenses Rating 2
   +Image Link
   +Smartlink
Detection Fetish x3
Fake SIN (Inoue Gemichi) Rating 4
   +Fake License (Magical Practitioner) Rating 4
   +Fake License (Weapons Permit) Rating 4
   +Fake License (Vehicle and Driving) Rating 4
   +Fake License (Foci and Fetish Licensing) Rating 4
Glasses Rating 3
   +Thermographic
   +Low Light
   +Flare Compensation
Healing Fetish x3
Illusion Fetish x3
Magical Lodge Materials Rating 6
Manipulation Fetish x3
Power Focus (bonded) Rating 4
Spare Clip (Hammerli 620S) x5
   +Ammo: Stick-n-Shock (Light Pistols)
Spirit Binding Materials Rating 5
Sustaining Focus (Health) (bonded) Rating 3

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Pilot Program Rating 3
   +Vehicle Sensor
      +Camera Rating 6 [Flare Compensation, Low Light, Thermographic, Vehicle Identification Software 3]
[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: Marak1972 on (11:45:43/04-02-12)
Marak Looking for work

Archetype is Gunslinger Adept. On or near computer most of the day. My first go at play by post.
Had to make a change seems some ones name was copyrighted or something lol
Character Build 400BP Troll build 150 Stats, 130 skills, 30 gear, 22 in contacts, 30 in postive quailties, and 25 in Negative quailties just have PDFs for SR4 main book, Augmentation,Aresenal, Street MAgic and unwired.  Character to follow

Name: N/A    Alias: Marak   Archetype: Adept Gunslinger      Metatype:  Troll (40)
Sex: M      Age: 27   Nationality: N/A   Karma Spent: 0   Build: 400 BP
                  Attributes (150)
Body: 7(20)   Agility: 4[5](30)   Reaction: 5 (7) (20)   Strength: 5 (0)
Charisma: 2(10)   Intuition: 4(30)   Logic: 2(10)      Willpower: 4(30)
Edge:    1   Magic: 5(  )   [30]Essence: 6
Initiative: 8 (9)      Passes: 1 (2)

Armor:  Formfitting Body Armor- full 6/2 [1600], Moonsilver Line Scarf +1/0 [500],
Vashon Island Steampunk - Overcoat  3/3[1000] – Vest 2/2 [600] – Knickers 1/1 [400] – Shirt 1/1 [250]
4350
Securetech PPP (Forearm Guards +0/+1 [200], Legs & Arm +1/+1 [350], Vitals +1/+1 [200]
Shin Guards +0/+1 [150]  900
 
Physical Condition: 12   Stun Condition: 10
               Qualities
Adept (5 BP), Ambidextrous (5BP),  ,Magic Resistance level 1 (10BP), Aptitude – Mechanics (10BP)
Mild addiction to Caff-Pow (+5 BP), Allergy - Silver(Uncommon), Moderate (+10), Incompetent (Hacking) +5(Negotiation)+5,

Active Skills      (130)               
Athletics Skill group       4 [40]         
Automatics                   
(Automatics Improved ability)6 (7) [24]     
Etiquette (Street)      2(+2) [10]     
Perception (Visual)      2 (+2)   [14]     
Pilot : ground         2[8]
Stealth skill Group        2 [8]
Unarmed                        2 [8]
Knowledge Skills (16)
English N   Spanish     2
 (Local Area) Gangs:       3
Firearms Design      4
Firearms History      2
Safehouse Locations      4
Security Procedures:       3
               Adept Powers
Combat Sense  1 (.5)   Improved Ability (Automatics) 1 (.5), Quick-draw (.5), Improved reflexes 1 (1.5) , Improved Physical Attribute – Agility 1 [.75] , Motion Sense (.5), Spell Resistance 1 level (.5)
               
Lifestyle permanent 40 000
Area E Street (0) Plastic Jungle   
Comforts Middle (3)   
Entertainment Low (2)     
Furnishings Squatter (1)
Security luxury (5)         
Space luxury (5)
Defensive set-up (+.6), Escape Tunnel (+.10),Masterful engineering (+.05), Helpful Neighbors (+.05), Hasty Access (+.05)
Portal in closet (-.05), Underpaid security (-.15), Rough Neighborhood (-.15), Unreliable Security level 2 (-.1), Victory Gardens (Plastic Jungles/ -2)
Gear [30 BP|/150,000 Nuyen]
(I know I still have a bit of money to spend I think unless I really screwed up on calculations)
2 Ingram Super Mach w/ stick n shock, modded with ,gas vent II [200] (+2 recoil comp) , – 4P, SA/FA, 5(6) RC, 60 ( c), 975+200x2=2350
2 Ares Exec Protectors w/ Ex explosive ammo, extended clip [500], 5P, SA/BF/FA, RC (3), 40 (c ), 1000+500x2=3000
2 Ares Alpha 6P,  -1 AP, SA/BF/FA, 2 RC, 42 (c ), 1700x2=3400
2 Ares Crusader – Machine Pistol- 4P, SA/BF,  2 RC, 40 ( c), 700- chameleon coating[1000] 3400
Stick n Shock Ammo 4 [80/box], Reg rounds 10 boxes (20/box), Gel rounds 10 boxes(30/box),
Ex Explosive rounds (2) 100/box,
Flash bang grenade 30 , Frag grenade35 , 4 concealable holsters 75 each,  , Plasteel Restaints 2 (50/),Tag eraser , SMG B/R tool kit, Assault rifle Tool kit, And shops for both (1100)
, Climbing Gear (200), GPS (200), Flashlight (25), 10 Light Sticks (50)
Medkit (Rating 6)(600) medkit supplies (50 each) 10 , Survival Kit (100), Antidote Patches R6 (10)
, Doc wagon Gold 25,000 per year, Gecko Tape Gloves(250), Rappelling Gloves (70)
Grapple Gun 500, Microwire (200m) (50/100m)-100, Stealth Rope (200m) (85/100m) - 170
Catalyst Stick (120/) 10
Contacts (Rating 3 w/ Image Link, Low Light Vision, and Smartlink)
Goggles (Rating 4 w/ Image Link, Low Light Vision, Smartlink, And Vision Enhancement [Rating 3])
Earbuds (Rating 3 w/ Audio Enhancement [Rating 3])

Commlink(s)
Hermes Ikon – 4 response 3 signal (3000) – Iris Orb OS -3 firewall 3 system 1000
Fairlight Caliban – 4 resp 5 sig (8000) – Novatech Navi OS – 3 firewall 4 system 1500

Fake SIN (Rating 4, "Clyde Boxner" (7)fake gun license and 1 sin)400/license + 4000= 6800
        (Rating 4 , “Jed Gibbs” (7) fake gun license & 1 sin)400/license + 40000 =6800



Contacts (22)
Hapi (3/3) Orc adopted uncle & trainer , Boz Orc bartender (2/2), Dick-human armorer (2/2), Buck - Orc Fixer (2/2), Glytche- female Dwarf hacker (1/1),


Harley Davidson Scorpion [12 000], Mercury Comet [14 000]

Sandy/muddy brown skin with Auburn hair in dreadlocks and ruby eyes. Stands 8'5" built like a wall to humans but for troll standards kinda a beanpole. Spent childhood in Carribean and during some troubles got seperated by his mom (Gnat, Mage, do-gooder, alleged member of The Ranch Freedom Fighters or terrorists depending who u ask, was based in or around Corpus Chisti , Texas until it became a crater. During Gnats running career with his father Snarl another alleged member , who died allegedly bringing down 3 buildings on him. She teamed up with 2 orcs calling themselves the brothers grimm. After she found out she was with child, they took her somewhere afe as part of Snarl's last wishes.
During Marak's childhood he shown some adeptness as Jethro Grimm calls it and he and his brother trained him as best they could in skills and the way of the runner. While his mom taught him and youngsters from around the island in school stuff. Jethro gave Marak a letter as the troubles started and told him if they ever got seperated. To find a way to Seattle and look for people alnong the way on the list he's provided. Its been a long journey and my story is still in the process of been written.........

Title: Re: The Big Black Book o' Runners
Post by: Mirikon on (16:26:32/04-09-12)
Meili Song (AKA: Kitten)
Metatype: Elf - Low-light Vision (30 BP)
Sex: Female
Age: 25
Lifestyle: High (1 month)
Nuyen: 15500 (4d6+12=27, x500 (http://invisiblecastle.com/roller/view/3454587/))
Street Cred: 0          Notoriety: 0          Public Awareness: 0
Karma: 3 Current / 3 Total

Attributes (160 BP)
Body: 3          Agility: 5          Reaction: 4(6)          Strength: 3
Charisma: 4(7)          Intuition: 3          Logic: 2          Willpower: 3

Edge: 3 (20 BP)          Essence: 6.00

Initiative: 9          Initiative Passes: 3
Physical Wounds: 0/10 (-0 mod)
Stun Wounds: 0/10 (-0 mod)
Armor: 6B/6I

Active Skills (150 BP)
Dodge 3
Blades (Cyber-implant blades) 4(+2)
Con (Seduction)  4(+2)
Etiquette 1
Athletics Group 1
Stealth Group 3
Negotiation 3
Artisan (Dance) 2(+2)
Locksmith 2
Pistols (Semi-auto) 4(+2)
Pilot Exotic Vehicle (Airfoil) 3

Knowledge/Language Skills (15 free skill points)
Security Systems 3
Finances 2
Corporate Politics 2
Safehouses 2

Languages            
Cantonese N
Japanese 3
English 3


Qualities (+10 BP)
Biocompatibility (10 BP) - Essence costs of Cyberware reduced 10%
Restricted Gear (5 BP) - Buy one item up to Availability 20
Genetic Heritage (10 BP) - One genetic modification for free. Further genetic mods cost 20% less
Day Job (+10 BP) - Work 20hrs a week, 2500nuyen/month
Distinctive Style (+5 BP) - Catgirl.
Addiction (+5 BP) - Mild BTL addiction
Media Junkie (+5 BP) - Mild Matrix addiction
SINner (+5 BP) - Legal Hong Kong SIN
Allergy (+5 BP) - Mild Silver allergy


Resources (50 BP) <250000 nuyen>
Ares Predator (900 nuyen) - 5P, -1 AP, SA, 15(c) ammo. Smartlink
**Personalized Grip - +1 RC. 1 Slot.
**Silencer - -6 to Perception to find source of shot. 2 Slots.
**Skinlink - Can default to skinlink. 1 Slot.
Concealable Holster (75 nuyen) - -1 Concealability.
86 rounds ExEx ammo (900 nuyen) - +1 DV, -1 AP
5 Spare clips (25 nuyen)
3 shots in current clip
            
Ares Predator (900 nuyen) - 5P, -1 AP, SA, 15(c) ammo. Smartlink
**Personalized Grip - +1 RC. 1 Slot.
**Silencer - -6 to Perception to find source of shot. 2 Slots.
**Skinlink - Can default to skinlink. 1 Slot.
Concealable Holster (75 nuyen) - -1 Concealability.
90 rounds SnS ammo (720 nuyen) - 6S(e), -half AP
5 Spare clips (25 nuyen)
11 shots in current clip

Monofilament Sword (1850 nuyen) - (STR/2+3)P, -1 AP, Reach 1.
**Personalized Grip - +1 to melee tests. 1 Slot.
**Chameleon Coating - Can work with chameleon suit. 2 slots.

Flash-bang grenade x6 (180 nuyen) - 6S, -3 AP, 10m Radius
Smoke Grenade x6 (180 nuyen) - 10m radius

Transys Avalon Commlink (5000 nuyen) - Response 4, Signal 4
Novatech Navi (1500 nuyen) - Firewall 3, Signal 4
Simrig (1250 nuyen) - Experience, record simsense. Hot Sim modded
Pro User Suite (600 nuyen) - Analyze 4, Browse 4, Command 2, Edit 4
Empathy Software (3200 nuyen) - Rating 6 (Optomization 2). Add rating to social tests.
Pocket Hacker (4920 nuyen) - Agent (Pilot 3, Browse 3, Exploit 3, Stealth 3)
Mitsuhama Home Mechanic (14400 nuyen) - Automotive Mechanic 3, Hardware 2, Modern Vehicles (Know) 3
DocWagon Paramedic (14400 nuyen) - DocWagon Paramedic 3 (know), First Aid 3, Medicine 2
Singularity Subscription (50 nuyen) - 3 month subscription. Can rent skillsofts on demand, or download them wirelessly.
Sunshine (50 nuyen) - Happiness 2 BTL
Naughty Girl (Schoolgirl) (200 nuyen) - Personafix 2
Naughty Girl (Dominatrix) (200 nuyen) - Personafix 2
Naughty Girl (Secretary) (200 nuyen) - Personafix 2
Mapsoft (Hong Kong) (20 nuyen) - Rating 4.
Linguasoft (Mandarin) (1500 nuyen) - Rating 3.
Body Shop (500 nuyen) - AR body shop. 100/month

Entertainment Systems Cyclops (8000 nuyen) - +3 Handling, 15/25 Accel, 100 Speed, 1 Pilot, 4 Body, 2 Armor, 1 Sensor.
**Morphing License Plate - Change plates
**Spoof Chip - Change vehicle ID

Chameleon Suit (10500 nuyen) - 6B/4I Armor. -4 to Perception to see user.
**Airfoil Suit - Use Pilot Exotic Vehicle (Airfoil) to control.

Lined Coat (900 nuyen) - 6B/4I Armor. -2 Concealability to items hidden underneath
**Color Changing - Change colors
**AR Enhanced - Can display AR images
Teg-mentum    (5700 nuyen) - 4B/1I Armor. Display holographic clothes
**Carbon-Boron Infusion - +1B/+2I Armor.
**Airfoil Suit - Use Pilot Exotic Vehicle (Airfoil) to control.
SecureTech PPP Forearm Guards - +0B/+1I Armor. Discrete
SecureTech PPP Shin Guards - +0B/+1I Armor. Discrete
AR Makeup (200 nuyen)
Dynamic Polarization Lenses (600 nuyen) - Glasses change polarization
Modez shoes (80 nuyen) - Change from Heels to Flats. +1 to Disguise
Spectrum Permanent Polish (120 nuyen) - Nail polish changes color
StimTouch Hosiery (250 nuyen)

Fake SIN (4000 nuyen) - Rating 4
Fake Weapons Permit (400 nuyen) - Rating 4
Fake Prostitution License (400 nuyen) - Rating 4

Autopicker (1200 nuyen) - Rating 6. Add Rating to Locksmith tests.
Wire Clippers (25 nuyen)
Miniwelder (250 nuyen)
Monofilament Chainsaw (300 nuyen)
Gecko Tape Gloves (250 nuyen) - Climb sheer walls
OXSYS Artificial Gill (1000 nuyen) - Breathe underwater to 7m
Grapple Gun (500 nuyen) - Shoot hook 75m
Standard Rope (50 nuyen) - 100m line
Medkit (600 nuyen) - Rating 6.
Automotive Tools (500 nuyen) - Kit. Can make repairs.
Tag Eraser (150 nuyen) - Erase RFIDS
White Noise Generator (300 nuyen) - Rating 6.
Gas Mask (200 nuyen) - Protects from inhaled toxins
Voice Mask (500 nuyen) - Makes voice unidentifiable
Ultrawideband Radar (2000 nuyen) - Rating 4. (Ar, pg 59)
Glasscutter (10 nuyen) - Can cut through windows

Cyberware/Nanoware            
Nekogirl Ninja Cybersuite (102645 nuyen) <3.726 essence> - Used cybersuite rules in Augmentation, and gave it the highest availability out of all items in suite.
Move-by-wire - Rating 2. Rating 4 Skillwire, +2 Reaction, +2 Init pass.
Balance Tail - +2 to tests involving balance. Cat tail appearance
Cyberears - Rating 2. Capacity 8. Cosmetic mod to make them look like cat ears.
**Audio Enhancement - Rating 3. Capacity 3
**Balance Augmenter - +1 to tests involving balance. Capacity 4
**Increased Sensitivity - Hear outside human range. Capacity 1.
Cybereyes - Rating 3. Capacity 12. Cosmetic mod to make them look like manga cat eyes
**Smartlink - Capacity 3. Use smartguns
**Low-light Vision - Capacity 2.
**Thermographic Vision - Capacity 2.
**Vision Enhancement - Rating 3. Capacity 3
**Vision Magnification    - Capacity 2.
Hand Razors - (STR/2+1)P
Hand Razors - (STR/2+1)P

Bioware/Geneware            
Tailored Pheromones (45000 nuyen) <0.6 essence> - Rating 3.
Reakt (Free) <0.3 essence> - +2 to avoid attacks
Hair Growth (500 nuyen) - Cat whiskers


Lifestyles
Main (Penthouse Suite)
Comforts: High (4)
Entertainment: Luxury (6)
Necessities: High (4)
Neighborhood: High (4)
Security: High (4)

Qualities
Friendly Neighbors (1) - The neighbors love Kitten and her roommate, so they are willing to do small favors for them.
Easy Going Landlord (1) - The landlord is lenient with late payments, since he has a crush on Kitten.
Perfect Roommate (2) - Megumi, Kitten's roommate, is a free Spirit of Man.
Well Made (1) - Residents are comfortable in all but the most extreme temperatures.
Ultramodern (1) - The rating of all devices in the residence are raised by 1.
Fully Stocked Bar (1) - Lifestyle covers a daily ration of your addiction du jour.
Stocked Up (1) - Food and water section of Necessities raised by 2.
Living By Committee (-2) - Renters' Association sets rules for the building that must be obeyed.
Crash Pad (-1) - Because both Kitten and Megumi love to party, there are often friends or flings sleeping over after a night out.
Nosy Neighbors (-2) - The neighbors love Kitten and Megumi, but they are nosy gossips, and love to keep watch on their activities.
Worse Neighbors (-1) - A pair of Vampires live two floors down.
No Privacy (Physical) (-2) - Because of the large, open windows, viewing into this penthouse is easier than normal.
No Privacy (Astral) (-2) - Because Megumi comes and goes often, and has spirit friends over sometimes, viewing the apartment on the Astral is easier than one might expect.

Total: 20 LP - High Lifestyle, 1 roommate. Cost: 5500/month.
Kitten and her roommate Megumi (a Free Spirit) live in this high class penthouse suite overlooking the city. The furniture is all high end, made of real wood, and there is actual art on the walls. A housekeeper comes daily, in addition to the drones that do most of the housework. She hits every club in Hong Kong, and can walk into Dante's and get a table in Hell, just by giving her name. Life, in a word, is fun. The drones prepare her food using real meat, actual chocolate, and other such luxuries. There is not a trace of soy in her entire kitchen. She wears only the current trends, all from high end designers like Zoe. The area she lives in is pure high class, all the way, keeping out those low-lifes that don't fit the 'look' of the place. In fact, Kitten is an exception to this, but only because she's very popular. The locks are all high end, there's IC on the home node, and actual metahumans patrol the neighborhood to try and stop crime.

Basement Apartment
Comforts: Middle (3)
Entertainment: Luxury (6)
Necessities: Middle (3)
Neighborhood: Low (2)
Security: High (4)

Qualities:
Well Made (1) - Residents are comfortable in all but the most extreme temperatures.
Ultramodern (1) - The rating of all devices in the residence are raised by 1.
Fully Stocked Bar (1) - Lifestyle covers a daily ration of your addiction du jour.
Stocked Up (1) - Food and water section of Necessities raised by 2.
Worse Neighbors (-1) - The Red Dragon Triad runs a bunraku parlor next door.
Affiliated (-3) - The building is owned by the Red Dragon Triad. They know everything that goes on in the building.
High Traffic (1) - This apartment is located in a basement under an outdoor shopping mall.
No Privacy (Matrix) (-3) - The Triad makes sure that it is easy to observe anyone's matrix activity in the building.
Doughnut Shop (-2) - The entrance to the basement is located next to a restaurant where several corrupt cops are known to dine.
Network Bottleneck (-1) - The Triad runs one of its major gambling operations through a nearby node, which takes up much of the bandwidth.
No Privacy (Astral) (-3) - The Triad also makes sure that its Watchers have easy access to the area.

Total: 10 LP (2000 nuyen per month)
While not a bolthole as such, this is where Kitten does most of her running from, away from the nosy neighbors at her main residence. The building is owned by the Red Dragons, and is part of an outdoor shopping mall. The basement apartment she rents is comfortable enough, being the typical wageslave affair. However, she still has access to all the entertainment options (including clubs) as she would from her primary residence. The drone staff prepares less high end meals than she is used to, but still much nicer than most people could ever afford as a 'second' residence. She also wears simpler clothes in this area, to blend in with the locals better. The neighborhood is low class, but it still has a sense of community to it, held together, in part, by the Triad. Security in the neighborhood, naturally, is very high, as the Triads tend to look down on people causing trouble in their territory.

Maintenance Shed Bunker
Comforts: Middle (3)
Entertainment: Middle (3)
Necessities: Low (2)
Neighborhood: Squatter (1)
Security: High (4)

Qualities
Ultramodern (1) - The rating of all devices in the residence are raised by 1.
Fully Stocked Bar (1) - Lifestyle covers a daily ration of your addiction du jour.
Stocked Up (1) - Food and water section of Necessities raised by 2.
Under a Rock (-3) - When you emerge, you may be coming into a post-apocalyptic hellscape with only your Predator for all you know.
Fresh Meat (-3) - A nest of feral ghouls lives in these tunnels as well.
Worse Neighbors (-1) - A 9x9 cell holds their meetings in a abandoned warehouse nearby.
Donut Shop (-4) - A police precinct is located literally above your head. And these are the kind of cops that don't take bribes.
Rough Neighborhood    (-1) - Crime in this area is one level higher than normal.
Hotel California (-1) - Once you're in, you cannot leave, under any circumstances, for a preset period of time.
Escape Tunnel (3) - A hidden tunnel leads to the surface, instead of having to trek through the sewers.
Hell's Waiting Room (-2) - This place seems to drain any sense of joy from you, other than the thoughts of revenge.
Loud Neighborhood (-1) - Seems like people believe 11 is 'quiet' in this area. You'll want to turn off your cyberears when going to sleep.
Ambusher's Delight (-3) - The shed's spartan layout make it an ideal spot for ambushers.

Total: 0 LP (0 nuyen per month)
A sewer maintenance shed that was 'accidentally' written off the books, and then converted into an emergency living space, complete with shower, toilet, and other necessities. Despite how it sounds, one can actually live fairly comfortably here, with some entertainment to distract you. The food isn't as good as her other places, and she has to wear second hand clothes while she's here. The bad news? The bunker is located directly underneath a police precinct on the edge of Kowloon Walled City. But hey, the security is top notch, and who would really look for you underneath a police station?

Nuyen left: 1200


Contacts (10 free points)
Jenny J. Jones (2C/3L) - Fixer, Red Dragon Triad.
Jenny (or JJ, as she likes to be called) is a human female from the UCAS that has ended up working with the Red Dragon Triad in Hong Kong. Yeah, its a long story. No, she doesn't like to go into it. However, she does have a soft spot for Kitten.

Gremlin (2C/3L) - Street Doc
Gremlin is one of the rarities, a street doc who isn't slotting skillsofts and personafixes, and isn't a failure in some other field. Why he's on the streets, no one knows, but he's good at what he does, and he enjoys doing custom work.
Title: Re: The Big Black Book o' Runners
Post by: Jian on (12:59:51/04-12-12)
Looking for Work

New fella here, and just so people are aware, I've only played a smattering of Shadowrun before. I prefer magic-types, and I can probably get in a few posts a day. Right now I'm just trying to see what's available.

Cheers.  :)
Title: Re: The Big Black Book o' Runners
Post by: Mirikon on (20:03:01/04-14-12)
Mirikon Mollen (AKA Iceblade)
Metatype: Elf (30 BP, Low-light vision)
Sex: Male
Age: 40
Lifestyle: High (1 month)
Nuyen: 15500
Street Cred: 0
Notoriety: 0
Public Awareness: 0

Attributes (160 BP)
Body: 3
Agility: 4
Reaction: 4
Strength: 3
Charisma: 4
Intuition: 3
Logic: 2
Willpower: 4

Edge: 2 (10 BP)
Magic: 5 (40 BP)
Essence: 6.00

Initiative: 7
Initiative Passes: 1
Astral Initiative: 6
Astral Initiative Passes: 3
Physical Wounds: 0/10 (-0 mod)
Stun Wounds: 0/10 (-0 mod)
Armor: 6B/6I

Active Skills (114 BP)
Dodge 2
Blades (Swords) 6(+2)
Pistols (Semi-automatics) 1(+2)
Spellcasting 5
Summoning (Water Spirits) 2(+2)
Counterspelling 2
Astral Combat (Weapon Foci) 3(+2)
Perception 1
Con (Seduction) 4(+2)

Knowledge/Language Skills (15 free skill points)
Magic Background 3
Safehouses 3
Tir Tairngir Peace Force Tactics 3
Corporate Security Tactics 3

Languages
Sperethiel N
English 3

Qualities (0 BP)
Magician (15 BP) - Swordmage Tradition. Magic 1, Cast spells, summon spirits, astral project
Mentor Spirit (5 BP) - Shark. +2 to Combat spells, Water spirits. When injured or injures opponent, must make Will+Cha(3) test to avoid frenzy.
Erased (5 BP) - Unwanted info disappears off the Matrix in a week
Trustworthy (5 BP) - Con skill raised by +1
Linguist (5 BP) - Halves learning time for languages, all language skills +2
SINner (+5 BP) - Tir Tairngir SIN, Colonel TTPF
Geas (+10 BP) - Blade Geas. Must be touching bladed weapon to fulfill geas
Geas (+10 BP) - Ritual Geas. Must train for 1 hour each day to fulfill geas
Addiction (+10 BP) - Moderate Alcohol Addiction


Magical Resources
Spells (30 BP)
Manabolt - Type: M, Range: LOS, Duration: I, Damage: P, Drain: (F/2)
Icebolt - Type: P, Range: LOS, Duration: I, Damage: P, Drain: (F/2)+3
**This spell is identical to the Flamethrower spell, but with the Ice elemental effect.
Combat Sense - Type: M, Range: T, Duration: S, Drain: (F/2)
**This spell has been limited so that it can only be cast on the caster.
Heal - Type: M, Range: T, Duration: P, Drain: (DV)-2
Astral Armor - Type: M, Range: T, Duration: S, Drain: (F/2)
**This spell has been limited so that it can only be cast on the caster.
Increase Reflexes - Type: P, Range: T, Duration: S, Drain: (F/2)
**This spell has been limited so that it can only be cast on the caster.
Ice Slick - Type: P, Range: LOS(A), Duration: I, Drain: (F/2)+3
Orgy - Type: M, Range: LOS(A), Duration: S, Drain: (F/2)
Frostsphere - Type: P, Range: LOS(A), Duration: I, Damage: P, Drain: (F/2)+5
Influence - Type: M, Range: LOS, Duration: P, Drain: (F/2)+1

Bound Foci (10 BP)

Magical Group - Tir Tairngir Ghosts (2 BP)
Initiation, Grade 1 - Group, Oath (4 BP) - Channeling Metamagic
Initiation, Grade 2 - Group, Ascetism (5 BP) - Centering Metamagic


Resources (65 BP) <325000 nuyen>
Frozen Wind (Katana) (62100 nuyen) - (STR/2+3)P, -1 AP, 1 Reach.
**Stacked Focus - Force 3 Weapon Focus. Add force to melee tests. Force 2 Centering Focus. Add force to initiate grade when Centering.
**Custom Look - Level 2. +2 to tests involving Reputation or intimidation. 1 Slot.
**Personalized Grip - +1 to melee tests. 1 Slot.
<16 dice to tests (13 Astral). 5P, -1 AP, 1 Reach>
Frozen Wind is the name of Mirikon's prized possession, a katana that has been customized to his designs, and has been enchanted as a weapon focus. The blade appears to be carved from unmelting blue ice, with veins of orichalcum running through it, and is razor sharp. When viewed through AR, an icy mist seems to fall constantly off the blade whenever it is drawn, and glowing sperethiel runes can be seen, naming the blade. The hilt has been molded to fit his hand perfectly.

Flamekissed (Ceramic Knife) (31175 nuyen) - (STR/2+1)P, Undetectable by MAD scanners.
**Sustaining Focus - Force 3. Sustain Health spells without penalty
**Custom Look - Level 2. +2 to tests involving Reputation or intimidation. 1 Slot.
**Personalized Grip - +1 to melee tests. 1 Slot.
<11 dice to attack. 3P.>
Flamekissed is the name of Mirikon's ceramic knife, which has been customized to his designs. The blade appears to have a reddish hue, and is razor sharp. When viewed through AR, the blade is constantly wreathed in fire whenever it is drawn, and glowing sperethiel runes can be seen, naming the blade. The hilt has been molded to fit his hand perfectly, and the knife has been enchanted as a Sustaining focus.

Stormtalon - Victorinox SmartStaff (4250 nuyen) - Simple Action (Free if linked to PAN) to change into one of several forms. Closed form has -1 Concealability.
**Custom Look - Level 2. +2 to tests involving Reputation or intimidation. 1 Slot.
**Personalized Grip - +1 to melee tests. 1 Slot.
<Depends on weapon. See WAR.>
Stormtalon is the name of Mirikon's Smartstaff, which has been customized to his designs. When viewed through AR, the weapon seems to crackle with electricity whenever it is held, and glowing sperethiel runes can be seen, naming the weapon. The hilt has been molded to fit his hand perfectly.

Moonlight (Gentleman's Vibroblade Swordcane) (3200 nuyen) - (STR/2+4)P, -2 AP, 1 Reach. -6 Concealability to determine true nature.
**Custom Look - Level 2. +2 to tests involving Reputation or intimidation. 1 Slot.
**Personalized Grip - +1 to melee tests. 1 Slot.
<13 dice to attack. 6P, -2 AP, Reach 1.>
Moonlight is the name of Mirikon's vibroblade sword-cane, which has been customized to his designs. The blade appears to blue-white hue, and, when viewed in AR, glowing sperethiel runes can be seen, naming the blade. In addition, the AR overlay constructs a 'trail' of white light in the path the sword takes that lingers for a couple seconds. The hilt has been molded to fit his hand perfectly.

Light (Cougar Fineblade Long Blade) (2000 nuyen) - (STR/2+2)P, -1 AP.
**Custom Look - Level 2. +2 to tests involving Reputation or intimidation. 1 Slot.
**Personalized Grip - +1 to melee tests. 1 Slot.
<11 dice to attack. 4P, -1 AP.>
Light is the name of Mirikon's Cougar Fineblade Longknife, which has been customized to his designs. The blade appears to made of forged gold, and is razor sharp. When viewed through AR, the blade is shining with a golden light bright enough to hurt the eyes whenever it is drawn, and black sperethiel runes can be seen glowing amongst the gold, naming the blade. The hilt has been molded to fit his hand perfectly.

Shadow (Survival Knife) (1150 nuyen) - (STR/2+1)P, -1 AP. Includes some survival gear.
**Custom Look - Level 2. +2 to tests involving Reputation or intimidation. 1 Slot.
**Personalized Grip - +1 to melee tests. 1 Slot.
<11 dice to attack. 3P, -1 AP>
Shadow is the name of Mirikon's Survival knife, which has been customized to his designs. The blade appears to stained with midnight black, and is razor sharp. When viewed through AR, the blade is constantly wreathed in a cloud of shadow whenever it is drawn, and glowing sperethiel runes can be seen, naming the blade. The hilt has been molded to fit his hand perfectly.

Yamaha Sakura Fubuki (4500 nuyen) - 4P, SA/BF, (1) RC, 10(ml)x4 ammo. BF treated as SA recoil. Folding Stock.
**Personalized Grip - +1 RC. 1 Slot.
**Internal Smartgun - +2 to Ranged attacks. 1 Slot.
**Silencer - -6 to Perception to detect source of shot. 2 Slots.
80 rounds Armor Piercing Flechette (1280 nuyen) - +2 DV, Impact armor.
Hidden Gun Arm Slide (350 nuyen) - Free Action to bring weapon to hand.
<9 dice to attack. 6P, SA/BF, 1(2) RC, 10(ml)x4 ammo.>

Yamaha Sakura Fubuki (4500 nuyen) - 4P, SA/BF, (1) RC, 10(ml)x4 ammo. BF treated as SA recoil. Folding Stock.
**Personalized Grip - +1 RC. 1 Slot.
**Internal Smartgun - +2 to Ranged attacks. 1 Slot.
**Silencer - -6 to Perception to detect source of shot. 2 Slots.
80 rounds Stick-n-shock Ammo (640 nuyen) - 6S(e), -half AP
Concealable Holster (75 nuyen) - -1 to Concealability
<9 dice to attack. 6S(e), -half AP, SA/BF, 1(2) RC, 10(ml)x4 ammo.>

Ruger Super Warhawk (500 nuyen) - 6P, -2 AP, SS, 6(cy) ammo.
**Internal Smartgun - +2 to Ranged attacks. 1 Slot.
30 Rounds APDS ammo (210 nuyen) - -4 AP
Speed loader x4 (100 nuyen) -    Load Revolver as complex action
<7 dice to attack. 6P, -4 AP, SS, 6(cy) ammo>

Flash-Bang x6 (180 nuyen) - 6S, -3 AP, 10m radius
B-116 Chemical Mine x4 (2200 nuyen) - Spreads Laes/DMSO mix over everyone in 10m
KM-18 Zweihander x4 (340 nuyen) - 14P(f), +5 AP, -1/m. 60 degree firing arc.

Lined Coat (900 nuyen) - 6B/4I Armor. -2 Concealability to items hidden underneath.
**AR Enhanced - Can display AR pictures
**Color Changing - Can change colors

Zoe Heritage Line (10400 nuyen) - 5B/4I Armor. Traditional Tir style.
**Carbon Boron Infusion - +1B/+2I Armor.
**AR Enhanced - Can display AR pictures
**Color Changing - Can change colors

Tegmentum (3200 nuyen) - 4B/1I Armor. Holowear
**Carbon Boron Infusion - +1B/+2I Armor.

Death Mask (275 nuyen) - 0B/1I Armor. Functional gas mask, +1 to Intimidation.
SecureTech PPP Forearm Guards (200 nuyen) - +0B/+1I Armor. Discrete
SecureTech PPP Shin Guards (150 nuyen) - +0B/+1I Armor. Discrete
SecureTech PPP Vitals Protector (200 nuyen) - +1B/+1I Armor. Discrete


Power Focus (50000 nuyen) - Force 2. Add force to Magic tests.
Magical Lodge Materials (2500 nuyen) - Force 5.
Combat Fetish (200 nuyen) - +2 to resist drain
Detection Fetish (50 nuyen) - +2 to resist drain
Healing Fetish (500 nuyen) - +2 to resist drain
Illusion Fetish (100 nuyen) - +2 to resist drain
Manipulation Fetish (300 nuyen) - +2 to resist drain


Transys Avalon Commlink (5000 nuyen) - Response 4, Signal 4
**Response (8000 nuyen) - Rating 6
**Signal (3000 nuyen) - Rating 6
**System (3000 nuyen) - Rating 6
**Firewall (3000 nuyen) - Rating 6
**Personality Software (100 nuyen) - Device has its own personality
Simrig (1000 nuyen) - Experience, record simsense
AR Gloves (250 nuyen) - Manipulate AR
Subvocal Microphone (50 nuyen)
Skinlink (50 nuyen)
Tag Eraser (150 nuyen) - Erase RFIDs
Pro User Suite (600 nuyen) - Analyze 4, Browse 4, Command 2, Edit 4
Eastern Tiger Palladium (6640 nuyen) - Armor 4, Biofeedback Filter 3, Medic 3, Track 4
Eurosoft Clavicula (4700 nuyen) - Decrypt 5, Encrypt 5
Tacsoft (9000 nuyen) - Rating 3
Empathy Software (3000 nuyen) - Rating 6. Add rating to social tests.
Mapsoft (Tir Tairngir) (30 nuyen) - Rating 6
Mapsoft (Seattle) (30 nuyen) - Rating 6
Mapsoft (Salish-Shidhe) (30 nuyen) - Rating 6
Mapsoft (Seattle Underground) (30 nuyen) - Rating 6
Mapsoft (Denver) (30 nuyen) - Rating 6
Linguasoft (Japanese) (2000 nuyen) - Rating 4
Linguasoft (Spanish) (2000 nuyen) - Rating 4
Linguasoft (Russian) (2000 nuyen) - Rating 4
Body Shop (500 nuyen) - 100/month subscription
Fetch Module (6000 nuyen) - Rating 3
Juhseung Saja (8235 nuyen) - Rating 3. Blackout, Black Hammer, Browse, Spoof, Track.

Fake SIN (Rahki Darkholme) (6000 nuyen) - Rating 6
Fake Weapons Permit (600 nuyen) - Rating 6
Fake Driver's License (600 nuyen) - Rating 6
Fake Escort License (600 nuyen) - Rating 6

Fake SIN (Roger Blackthorn) (4000 nuyen) - Rating 4
Fake Weapons Permit (400 nuyen) - Rating 4
Fake Driver's License (400 nuyen) - Rating 4
Fake Press Pass (400 nuyen) - Rating 4

Fake SIN (Stuart Grosse) (1000 nuyen) - Rating 1
Fake Weapons Permit (100 nuyen) - Rating 1
Fake Driver's License (100 nuyen) - Rating 1
Fake Escort License (100 nuyen) - Rating 1

Voice Mask (500 nuyen) - Change voice
OXSYS Artificial Gill (1000 nuyen) - Breathe underwater to 7m
Microtronica Azteca Spellslinger (10000 nuyen) - +1 to hit with LOS Indirect combat spells.
Timex Classic Watch (45 nuyen) - Displays AR figure to tell time, etc.

Dynamic Polarization Glasses (1925 nuyen) - Rating 4. Polaraziation of lenses changes
**Image Link - Display images from PAN
**Vision Magnification - 50x Optical zoom
**Thermographic - See infrared
**Ultrasound - See 3D echoes.

iContacts (1080 nuyen) - Rating 3. Display AR overlay over eyes
**Flare Compensation - Compensate for glare
**Vision Enhancement - Rating 3. Add rating to visual perception.
**Smartlink - +2 to Ranged attacks.

Earbuds (1030 nuyen) - Rating 3
**Audio Enhancement - Rating 3. Add rating to audio perception.
**Select Sound Filter - Rating 3. Isolate up to 3 sound groups.
**Spatial Recognizer - +2 to Perception to find the source of a sound.

Gecko Tape Gloves (250 nuyen) - Climb walls
GPS (200 nuyen)
Survival Kit (100 nuyen)
Grapple Gun (500 nuyen) - Shoot line 75m
Standard Rope (50 nuyen) - 100m
Medkit (600 nuyen) - Rating 6
Airfoil Suit (2500 nuyen) - Concealed wingsuit in clothes.

Harley-Davidson Scorpion (19150 nuyen) - +2 Handling, 15/30 Accel, 120 Speed, 2 Pilot, 8 Body, 4 Armor, 1 Sensor
**Morphing License Plate - Change plates
**Spoof Chip - Change vehicle ID
**Run-flat Tires x2 - Runs while flattened.
**Gridlink - Can run off Gridlink. 1 slot
**Gridlink Override - Spoof gridlink ID. 1 Slot
**Motorcycle Gyro Stabilization - +2 Handling to avoid a crash. 1 Slot.
**Vehicle Tag Eraser - Erase all RFID tags. 1 Slot

Tattoo (100 nuyen) - TTPF Special forces tattoo


Lifestyles (Counts as High, 12300 nuyen/month)
Primary - Elven District Penthouse
Comforts: High (4)
Entertainment: Luxury (6)
Necessities: Luxury (6)
Neighborhood: High (4)
Security: High (4)

Qualities
Ultramodern (+1) - All devices have rating increased by 1.
Fully Stocked Bar (+1) - Daily rations include hit of addiction du jour.
Friendly Neighbors (+1) - Neighbors willing to do small favors for him.
Well Made (+1) - Stay comfortable in all but most extreme conditions.
Security Conscious (+2) - Residents can always find full or partial cover.
Living By Committee (-2) - Neighborhood Association creates rules to live by.
No Privacy (Physical) (-3) - Large, curtainless windows allow easy visibility.
No Privacy (Matrix) (-3) - Observation via the matrix is easier than one might expect.
Nosy Neighbors (-2) - Neighbors are extra curious about what goes on.

Total: 20 LP (10000 nuyen/month)
Iceblade's primary residence is a multi-story penthouse suite in the Elven District of Seattle. He has real wood furniature, dines on only real food, and can take vacations to orbital resorts if he wishes, and he has a standing table in Hell at Dante's, as well as being able to get into any club he wishes. His household devices are kept bleeding edge, and he wears only the latest fashions. An elven maid takes care of the housekeeping. Includes a Eurocar Westwind 3000 for his 'civilian' use.

Secondary - Tarislar condo
Comforts: High (4)
Entertainment: High (4)
Necessities: Middle (3)
Neighborhood: Middle (3)
Security: High (4)

Qualities
Stocked Up (+1) - Food and water part of necessities raised by two levels.
Utramodern (+1) - Device rating raised by 1.
Fully Stocked Bar (+1) - Rations include hit of addiction du jour.
Well Made (+1) - Stay comfortable in all but most extreme conditions.
Ambusher's Delight (-3) - Unable to take full cover, three combat turns to find partial cover.
No Privacy (Physical) (-3) - Large windows allow easy view of interior.
Nosy Neighbors (-2) - Neighbors are very curious
No Privacy (Matrix) (-3) - Viewing the residence via the matrix is easy.
Network Bottleneck (-1) - Nearby hospital hogs bandwidth.
Friendly Neighbors (+1) - Neighbors will do small favors for him.
Worse Neighbors (-1) - An Ancients clubhouse is nearby.

Total: 10 LP (2000 nuyen/month)
This comfortable condo in Tarislar is two blocks from the Deireadh An Tuartheil hospital. To the neighborhood, Iceblade uses the place as a love nest/getaway for when he wants a change from his Downtown residence. He is something of an interest to the locals, both because he is a Tir nobleman, and because he will volunteer his time at the hospital when there's trouble in the area, using magical healing to help the doctors.

Secondary - Puyallup apartment
Comforts: Low (2)
Entertainment: Low (2)
Necessities: Low (2)
Neighborhood: Low (2)
Security: Low (2)

Qualities
Stocked Up (+1) - Food and water part of necessities raised by two levels.
Utramodern (+1) - Device rating raised by 1.
Fully Stocked Bar (+1) - Rations include hit of addiction du jour.
No Privacy (Astral) (-3) - Astral conditions make viewing this area astrally easier.
Affiliated (-3) - The building is firmly in Ancients territory.
Friendly Neighbors (+1) - The neighbors here like Iceblade.
Green plan (-1) - Most of the power comes from solar panels on the roof.
Worse Neighbors (-1) - There is a Laesa safehouse next door.
Network Bottleneck (-1) - The Laesa safehouse runs a matrix crimes racket, taking up much of the bandwitdth.
Crash Pad (-1) - Iceblade has an agreement with the Ancients, allowing them to crash here while he's not here.
Workplace (-1) - There is a gym attached to the condo, enough for training purposes.

Total: 3 LP (300 nuyen/month)
This is a little crash pad Iceblade keeps out in Puyallup, near the Salish border. The Ancients control the territory, and provide security. As part of his security arrangement, Iceblade allows the Ancients to crash in his place, so long as they clean up after themselves, and clear out when he needs the place. This is where he goes when he needs a place to sleep in the midst of crimes.

Secondary - Downtown Converted Sewer maintenance locker
Comforts: Low (2)
Entertainment: Low (2)
Necessities: Low (2)
Neighborhood: Street (0)
Security: Low (2)

Qualities
Stocked Up (+1) - Food and water part of necessities raised by two levels.
High Traffic (+1) - The entrance and exit are located in a busy shopping center
Fully Stocked Bar (+1) - Rations include hit of addiction du jour.
Hell's Waiting Room (-2) - There is nothing to do here. At all.
Affiliated (-3) - This bolthole was put together by the TTPF, and they monitor it.
No Neighbors (+1) - No neighbors around to bother you.
Donut Shop (-2) - A nearby business serves as a hangout for off-duty cops.
Under a rock (-3) - Faraday shielding means no matrix signals in or out.
Fresh Meat (-3) - There's a feral ghoul nest in another part of the sewers nearby.
Dug a Hole (+2) - The threshold to find him goes up by 2.
Workplace (+1) - There is a large area perfect for ritual space or practicing.
Building that Time Forgot (-1) - Rating of devices lowered by 1.
Green Plan (-1) - All power comes from discretely placed solar cells on the surface.

Total: 0 LP (0 nuyen/month)
A maintenance locker that was 'disappeared' from official records, and then converted by the TTPF into a comfortable, if not luxurious, safehouse for TTPF operatives in Seattle when they have to go to ground.


Contacts: 15 BP (+8 Free from CHA*2)
Major Vilesina Dalawe (5C/4L) - Tir Tairngir Peace Force Ghost
Shannaleth (3C/3L) - Talismonger/Bartender
Roxy Malone (2C/2L) - Fixer
Demona (2C/2L) - Smuggler
Title: Re: The Big Black Book o' Runners
Post by: theoretical_cat on (21:34:29/04-14-12)
Hana is looking for work

Alias: Hana ("Flower")
Race: Elf
Sex: Female
Nationality: UCAS (Seattle)
Karma Spent: 750 (karmagen)
Physical Description: 6' 1" (~1.85 m), dark brown hair (slightly past shoulders, often worn in a loose bun or tight braid), brown eyes, darkly tanned skin (natural hue, not actually a tan).  Pretty, but kind of average for elves.

Face adept with stealth skills, basically.  Full details under Spoiler tag.

I appreciate any suggestions to improve this character (as I'm new to the game) up until the point she begins play in a campaign.  Chummer keeps losing track of her skills, so I've given up on using it to count Karma--so corrections are also appreciated.  Please post any suggestions over in this thread. (http://forums.shadowrun4.com/index.php?topic=6823.0)  You can also read backstory segments as I write them over here. (http://forums.shadowrun4.com/index.php?topic=6840.0)

[spoiler]
Alias: Hana ("Flower")
Race: Elf
Sex: Female
Nationality: UCAS (Seattle)
Lifestyle: Low (apt)
Karma Spent: 750 (karmagen)
Physical Description: 6' 1" (~1.85 m), dark brown hair (slightly past shoulders, often worn in a loose bun or tight braid), brown eyes, darkly tanned skin (natural hue, not actually a tan).  Pretty, but kind of average for elves.
Personality/background She was raised on the shiny side of the tracks, so to speak.  She had some specialized training in security (especially corp security) late in high school as preparation for work with a mega.  However, she realized what a terrible world she lived in, that corps ruled everything with no real limits, so rather than aiding the corporations, she ran away.  Annnnd ended up a shadowrunner, which is probably an even worse way to aid the corps.  As you can imagine, she's not too happy about that.
She has worked as a courier and for light B&E, never anything major before; however, her fixer is beginning to feel that she's ready for a real job, and will throw her into something where a face is needed.  (NOTE--she has fairly high loyalty from her fixer, and while he won't go too much out of his way for her, he will give her advice so that she has a chance of doing well.)
It's hard to tell what she's really thinking, because she's so good at pretending.  She has good control over her expression and body language (kinesics maxed).  However, she uses this "face front" almost exclusively around potential clients and people she doesn't know.  Over the course of continuing contact, she may actually loosen up a bit--if that would likely benefit her.

Other Info (from Chummer)
Movement: 10/25, Swim: 6
Street Cred: 0
Notoriety: -1
Public Awareness: 0
Composure: 8
Judge Intentions: 12
Lift/Carry: 8 (75 kg/50 kg)
Memory: 6

Attributes
Body 3
Agility 5
Reaction 4 (5)
Strength 5
Charisma 5
Intuition 4
Logic 3
Willpower 3
Edge 2
Magic 6
Essence 6
Initiative 8 (9)
IP 1 (2)
Astral Initiative 8
Astral IP 3
Matrix Initiative 7
Matrix IP 1
Physical Damage Track 10
Stun Damage Track 10

Positive Qualities
(Low light vision)
Adept
First Impression (+2 DP modifier on Social tests during first meeting)
Mentor Spirit Moon Maiden - +2 dice on Negotiation tests. All other effects only apply to spells.
Negative Qualities
SINner (Julianne Miles)

Active Skills
Influence (group)4
Con4+Charisma
Etiquette4+Charisma
Leadership4+Charisma
Negotiation4+Charisma
Stealth (group)4
Disguise4+Intuition
Infiltrate4+Agility
Palming4+Agility
Shadowing4+Intuition
Athletics (group)2
Climbing2+Strength
Gymnastics2+Agility
Running2+Strength
Swimming2+Strength
Ungrouped Skills
Unarmed Combat4+Agility
Pistols4+Agility
Assensing2+Intuition
Pilot Ground Craft1+Reaction
First Aid2+Logic
Perception1+Intuition
Knowledge Skills
Street Gangs3+Intuition
Forensics2+Logic
Fences2+Intuition
History2+Logic
Security Procedures2+Logic
Security Design3+Logic
UCAS Politics1+Intuition
Club Music1+Intuition
Area Knowledge: Seattle2+Intuition
Language Skills
EnglishN
Japanese2

Adept Powers
PowerCostNotes
Voice Control0.5
Killing Hands0.5unarmed deals lethal damage
Kinesics 31+3 Social tests (make or resist); +3 to judge emotional state or intentions
Astral Perception1
Critical Strike 41+4 damage unarmed
Improved Reflexes 11.5+1 to Reaction, 1 extra initiative pass

Cyber/Bioware: None
Spells/Complex Forms/Programs: None

Gear (36,735 ¥*)
ArmorPrice
Urban Explorer Jumpsuit (color changing)675¥
Helmet100¥
Actioneer Business Clothes1,500¥
Chameleon Suit8,000¥
WeaponsPrice
Raecor Sting350¥
Colt America L36150¥
Yamaha Pulsar150¥
Weapon AccessoriesPrice
Flechette Rounds x1001,000¥
Regular Ammo x100200¥
Taser Darts x502500¥
Spare Clips (Raecor) x210¥
Spare Clips (Colt) x210¥
Concealable Holster x2 (1 ea)300¥
Silencer x2 (1 ea)400¥
TechPrice
Commlink**3,500¥
Glasses + ImageLink50¥
Contacts + ImageLink75¥
AR Gloves (rings)250¥
Subvocal Microphone50¥
IDs/LicensesPrice
Fake SIN 4 (Helena)4,000¥
fake license 4 x3 (guns, H)1,200¥
Credsticks x4100¥
ToolsPrice
Nanopaste Disguise (small) x21,500¥
Gecko Tape Gloves250¥
OtherPrice
Suzuki Mirage6,500¥
Lifestyle: Low (monthly)2,000¥
DocWagon Contract - Basic (yearly)5,000¥

Wallet: 5,765 ¥ of original 42,500 (17 Karma)

*Includes lifestyle, vehicle, etc.
**Commlink -- Erika Elite + Iris Orb

Vehicles
Suzuki Mirage
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
+220/502001641-6,500¥

Contacts
ContactC/L
XrisFixer3/3
NAMEStreet Mage / Healer1/3
NAMEBartender3/3
[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: Lethe on (17:34:50/04-16-12)
Jack Hampton, Male Orc, Age: 25

Jack lost his legs when they got infected after an accident in his teens. Growing up in the underground his parents were poor and didn't had health insurance. Staying at home he got excellent matrix abilities over the time, earned money with cracking software. Only three years ago was it, when he was finally able to afford some cyberlegs. He took advantage of it like no one else, being all over the town looking for business and trouble alike.

Character
Code: [Select]
======== Info ========
Street Name: CT, Name: Jack Hampton
Male Ork, Age 25, Height 175cm, Weight 72kg
Movement: 20/50, Swim: 5
Karma: 0, Street Cred: 0, Notoriety: 1, Public Awareness: 0
Nuyen: 13.000


======== Attributes ======== (170 BP + 70 BP)
BOD: 4 (5) AGI: 4 (8) REA: 5 (9)  STR: 3 (4)
CHA: 2 INT: 4    LOG: 3 (6)  WIL: 5
EDG: 2 MAG: 7    INI: 9 (13) IP:  1 (4)

== Derived Attributes ==
Composure: 7, Judge Intentions: 6, Lift/Carry: 9 (60 kg/40 kg), Memory: 11
Essence:                   2,00
Physical Damage Track:     13
Stun Damage Track:         11


======== Qualities ======== (0 BP)
== Positive Qualities ==
[ 5] Adept - he awakened at the age of 12 getting fast reflexes
[10] The Warrior's Way - he is not a bully, but he knows whats important to survive the underground
[10] Perceptive (+2 Bonus) - not just curiosity, nothing escapes him
[ 5] Restricted Gear 1 - he really got lucky getting a precious piece of [suprathyroid gland] once.
[ 5] Analytical Mind - 2+2=4.. braniac! +2 to Logic Tests, Software and Data Search
== Negative Qualities ==
[10] Augmentation Addict - he needs new implants! pronto!
[10] Day Job (20 hrs/week) - working as a matrix and hardware specialist, earning 2.500Y/month
[ 5] Prejudiced (Technomancer, Biased) - he is afraid of and therefore dislikes, what he can't understand
[10] Scorched (Tech) - first time VR was a nightmare, never again since then
[ 5] SINner (Standard) - he is a good citizen


======== Active Skills ======== (128 BP)
== Combat Skills == (24 BP)
[6] Automatics - he basically grew up with his first smg, carrying it around in a wheelchair cushion

== Physical Skills == (36 BP)
[1] Athletics Skill Group (1 free) - being disabled for quite some time limited his athletics abilities
+ Climbing, Flight, Gymnastics, Running, Swimming
[3] Outdoor Skill Group (1 free) - but even though, he was out there, whenever he had a chance
+ Navigation, Survival, Tracking
[1] Stealth Skil Group (1 free) - same as with athletics, not really the opportunity to learn anything
+ Disguise, Infiltraion, Palming, Shadowing
[4] Perception - got a talent for noticing things that doesn't want to be found

== Magical Skills == (4 BP)
[1] Arcana - fiddling here, twiddling there

== Social Skills == (0 BP)
[1] Influence Skill Group (1 free) - he is so much more interested in working with his electronics
+ Con, Etiquette, Leadership, Negotiation

== Technical Skills == (60 BP)
[4] Electronics Skill Group - yep he is, quite a natural
+ Computer, Data Search, Hardware, Software
[1] Electronic Warfare - a necessity to keep connected to the matrix or other stuff he could toy with
[4] Hacking - if nobody is looking, nothing good is left

== Vehicle Skills == (4 BP)
[1] Pilot Ground Craft - what comes around, goes around, or hovers...

== Acadamic/Professional Knowledge Skills == (4)
[2] Combat Tactics - picked up some experience along the last years
[1] Firearms - know what you are working with
== Street/Interest Knowledge Skills == (11)
[3] Data Havens - his second home
[2] Matrix Crimes - how to commit and prevent them
[3] Matrix Security Design - its your job after all
[2] Combat Biking Schedules - there was a time.... but he still likes it
[2] Area Knowledge: Seattle - he has been around
== Languages == (6)
[N] English - born and raised in the UCAS
[3] Japanese - only understanding some business phrases, at least so he claims
[3] Sperethiel - tried to impress the woman of his dreams


======== Initiation ======== (41 BP, 81Karma, 1BP=2Karma)
Joining Initiatory Group: 5 Karma
Grade 1, Ordeal: Oath, Metamagic: Masking, 8 Karma
Grade 2, Ordeal: Asceticism, Metamagic: Adept Centering, 10 Karma
Grade 3, Ordeal: Meditation, Metamagic: PP, 12 Karma
Grade 4, Ordeal: Asceticism, Metamagic: PP, 14 Karma
Grade 5, Ordeal: Meditation, Metamagic: PP, 15 Karma
Grade 6, Ordeal: Meditation, Metamagic: PP, 17 Karma


======== Adept Powers(11)========
[2.625] Combat Sense Rating: 7 (Adept Way)
[1.000] Enhanced Perception Rating: 4
[3.000] Improved Reflexes 3 (Adept Way)
[1.000] Improved Ability (Combat) (Automatics) Rating: 2
[0.250] Improved Ability (Non-Combat) (Computer) Rating: 1
[0.500] Improved Ability (Non-Combat) (Hacking) Rating: 2
[0.500] Improved Ability (Non-Combat) (Hardware) Rating: 2
[0.500] Magic Sense
[0.500] Multi-Tasking
[0.375] Mystic Armor Rating: 1 (Adept Way)
[0.250] Nimble Fingers
[0.500] Quick Draw


======== Contacts ======== (4 BP, CHAx2=4 free)
[C3,L1] Golden Eye: Or goldi for his friends, he has actually two golden eyes, cybered, and is the spokesperson of
CT's magical group. He is an augmented adept, like CT, but any details are secret. Quite an old grumpy dwarf,
unpatient, but benevolent. He introduced CT to Max.

[C3,L1] Max Allbright: Human, male, nothing else to know about him. CT didn't try to find out more and don't want
to anger him. For that he is too valueable. He brings the serious business to CT. High risk and high reward.


[259.092Y]======== Nuyen ======== (52 BP)

Gear
Code: [Select]
[189.425Y][4.00E]======== Cyberware/Bioware ========
[ 77.425Y][1.74E]== Cyberware ==
[  4.500Y][0.36E] Attention Coprocessor Rating 3 (Second-Hand)
[    750Y][0.30E] Cybereyes Basic System Rating 2
[      0Y][0] +Eye Recording Unit
[      0Y][0] +Image Link
[  4.500Y][3] +Vision Enhancement Rating 3
[  1.000Y][2] +Vision Magnification
[  1.000Y][3] +Smartlink
[    100Y][0] +Protective Covers
[  5.000Y][0.54E] Obvious Lower Leg (Left) (Second-Hand)
[  1.000Y][2] +Commlink (Transys Avalon)
[  6.250Y][2] +Radar Sensor Rating 4, Signal Upgrade 4
[    625Y][1] +Orientation System
[    250Y][1] +Datajack
[    450Y][6] +Armor Rating 3
[    150Y][0] +Cyberlimb Casemod Lower Leg
[    250Y][0] +Modular Plug-in Adaptation
[  1.250Y][0] +Skimmer Discs
[  5.000Y][0.54E] Obvious Lower Leg (Right) (Second-Hand)
[  2.000Y][2] +Olfactory Booster Rating 4
[ 10.000Y][2] +Nanohive Rating 2
[ 15.000Y][0] +Neural Amplifiers, Limbic Rating 3
[ 15.000Y][0] +Neural Amplifiers, Neocortical Rating 3
[    500Y][1] +Biomonitor
[    250Y][1] +Datajack
[    500Y][0] +Auto-Injector (Reusable) Rating 6
[    450Y][6] +Armor Rating 3
[    150Y][0] +Cyberlimb Casemod Lower Leg
[    250Y][0] +Modular Plug-in Adaptation
[  1.250Y][0] +Skimmer Discs

[112.000Y][3.13E]== Bioware ==
[ 30.000Y][0.60E] Cerebral Booster Rating 3
[ 12.000Y][0.72E] Muscle Toner Rating 3 (Second-Hand)
[ 10.000Y][0.15E] Sleep Regulator
[ 22.500Y][0.72E] Tailored Pheromones 3 (Second-Hand)
[ 15.000Y][0.10E] Enhanced Protein Exchange, PuSHeD
[ 22.500Y][0.84E] Suprathyroid Gland (Second-Hand)


[ 69.637Y]======== Gear ========
[  6.600Y]== Armor ==
[  1.600Y] Form-Fitting Full-Body Suit, +6/2
[    750Y] +Chemical Protection 3
[  1.200Y] +Nonconductivity 6
[    200Y] SecureTech Forearm Guards, +0/1
[    150Y] SecureTech Shin Guards, +0/1
[    200Y] SecureTech Vitals Protector, +1/1
[    900Y] Victory: Industrious Coverall, 5/4
[    200Y] +Carbon-Boron Infusion +1/2
[  1.000Y] +Chemical Protection 4
[    400Y] +Fire Resistance 4

[  9.450Y]== Weapons ==
[  3.600Y] Ares HVBR (DV: 7P   AP: -1   RC: 8  SA/BF/FA)
[      0Y] +[base]Stock
[      0Y] +[base]Shock Pad
[      0Y] +[base]Smartgun System
[  1.000Y] +[2]Electronic Firing
[    400Y] +[2]Gas Vent 3
[    300Y] +[1]Firing Selection Change, small mod
[     50Y] +[1]Skinlink
[    150Y] +[0]Tracker
[     50Y] +[0]Trigger Removal
[    650Y] Ingram Smartgun X (DV: 5P   AP: -   RC: 4  BF/FA)
[      0Y] +[base]Stock
[      0Y] +[base]Gas Vent 2
[      0Y] +[base]Smartgun System
[      0Y] +[base]Sound Suppressor
[  1.000Y] +[2]Chameleon Coating
[  1.000Y] +[2]Electronic Firing
[  1.000Y] +[1]Improved Range Finder
[     50Y] +[1]Skinlink
[    150Y] +[0]Tracker
[     50Y] +[0]Trigger Removal

[  2.576Y]== Ammunition ==
[    690Y] Spare Clip (IngramSmartgunX) x10
[      0Y] +Ammo: 32 Regular Ammo (Submachine Guns)
[    522Y] Spare Clip (IngramSmartgunX) x2
[      0Y] +Ammo: 32 Stick-n-Shock (Submachine Guns)
[  1.364Y] Spare Clip (HVBR) x4
[      0Y] +Ammo: 48 APDS (Battle Rifles)

[ 23.250Y]== Commlinks ==
[    100Y] Meta Link (1, 2, 1, 1)
[    200Y] +Vector Xim
[  5.000Y] Transys Avalon (6, 6, 6, 6)
[  8.000Y] +Response Upgrade 6
[  3.000Y] +Signal Upgrade 6
[  3.000Y] +Custom System 6
[  3.000Y] +Custom Firewall 6
[    150Y] +Hardening 6
[    300Y] +Armor Case 6
[    500Y] +Optimization (Analyze)

[    510Y]== Common Use Programs ==
[     90Y] +Analyze (Hacked) Rating 6 [Ergonomic (Hacked)]
[     60Y] +Browse (Hacked) Rating 6
[     60Y] +Command (Hacked) Rating 6
[     60Y] +Edit (Hacked) Rating 6
[     90Y] +Encrypt (Hacked) Rating 6 [Ergonomic (Hacked)]
[     60Y] +Purge (Hacked) Rating 6
[     90Y] +Scan (Hacked) Rating 6 [Ergonomic (Hacked)]

[  8.250Y]== Hacking Programs ==
[    630Y] +Armor (Hacked) Rating 6 [Ergonomic (Hacked)]
[  1.275Y] +Attack (Hacked) Rating 6 [Armor Piercing 3 (Hacked), Rust (Hacked), Targeting (Hacked)]
825Y] +Blackout (Hacked) Rating 6 [Targeting (Hacked)]
[    630Y] +Decrypt (Hacked) Rating 6 [Ergonomic (Hacked)]
[    600Y] +Defuse (Hacked) Rating 6
[    600Y] +Disarm (Hacked) Rating 6
[    630Y] +ECCM (Hacked) Rating 6 [Ergonomic (Hacked)]
[    630Y] +Exploit (Hacked) Rating 6 [Mute (Hacked)]
[    600Y] +Sniffer (Hacked) Rating 6
[    600Y] +Spoof (Hacked) Rating 6
[    630Y] +Stealth (Hacked) Rating 6 [Ergonomic (Hacked)]
[    600Y] +Track (Hacked) Rating 6

[    540Y]== Map/Data Software ==
[     60Y] +Datasoft (Maglock AR Blueprints) Rating 6
[     60Y] +Mapsoft (Seattle) Rating 6
[     60Y] +Mapsoft (UCAS) Rating 6
[     60Y] +Mapsoft (Cheyenne) Rating 6
[     60Y] +Mapsoft (Sioux) Rating 6
[     60Y] +Mapsoft (Tokyo) Rating 6
[     60Y] +Mapsoft (Japan) Rating 6
[     60Y] +Mapsoft (Portland) Rating 6
[     60Y] +Mapsoft (Tir Tairngire) Rating 6

[  1.800Y]== Other Software ==
[  1.500Y] +Agent (Hacked) Rating 6
[    300Y] +Empathy Software (Hacked) Rating 6

[    830Y]== Sensory Gear ==
[     30Y] Earbuds Rating 3
[    300Y] +Audio Enhancement Rating 3
[    200Y] +Select Sound Filter Rating 1
[    100Y] +Spatial Recognizer
[     50Y] +Skinlink
[      0Y] Handheld Sensor
[    150Y] +Laser Microphone 3


[  4.061Y]== Odds ==
[     75Y] Concealable Holster
[    250Y] Gecko Tape Gloves
[    600Y] Medkit Rating 6
[    150Y] Respirator Rating 6
[     20Y] Metal Restraints x1
[      1Y] Plastic Restraints x10
[     25Y] Security Tags x5
[      5Y] Stealth Tags x20
[    150Y] Tag Eraser
[     60Y] Data Chip x60
[    500Y] Tool Kit (Electronics)
[    500Y] Voice Mask
[  1.200Y] Autopicker
[    500Y] Grapple Gun
[     25Y] 50m Standard Rope


[    free]== Vehicles ==
[ 25.000Y] Rover 2068 (SUV) Handling 1, Accel 20/35, Speed 140, Pilot 2, Body 13, Armor 10
Sensor 6, Signal 5, Device Rating 3
[      0Y] +Amenities, High
[      0Y] +Anti-Theft
[      0Y] +Off-Road Suspension
[      0Y] +Passenger Protection Rating 2
[      0Y] +Vehicle Sensor
[  1.200Y] +Radar Rating 6
[  1.500Y] +Camera Neutralizer Rating 6
[    600Y] +Non-Linear Junction Detector Rating 6
[  2.500Y] +Personal Armor Rating 5
[  1.300Y] +Enhanced Image Screens
[  2.000Y] +Gun Port x4
[  1.000Y] +Run Flat Tires x4
[    650Y] +Clean Car Coating
[    750Y] +GridLink
[  2.000Y] +GridLink Override
[  1.000Y] +Morphing License Plate
[    500Y] +Spoof Chip

[  9.600Y]== IDs/Licenses ==
[  4.000Y] Fake SIN (Vince Kimbley) Rating 4
[  1.600Y] +Fake Licenses Rating 4 (Weapons[SMG], Concealed Carry, Ammunition[SnS], Smartgun)
[  1.600Y] +Fake Licenses Rating 4 (Programs, Implants, Bounty Hunter, Drivers)
[      0Y] Real SIN (Jack Hampton)
[  1.200Y] +Fake Licenses Rating 4 (Weapons[SMG], Concealed Carry, Ammunition[SnS], Smartgun)
[  1.200Y] +Fake Licenses Rating 4 (Programs, Implants)

[  2.200Y]== Lifestyles ==
[  2.000Y] LakeSidePenthouse, 1 month, 10 LP = 2.000Y/month - its not important WHERE you live, but HOW you live!
+Comforts:Middle, Entertainment:High, Necessities:Middle, Neighborhood:Low, Security:High
+Ambusher's Delight[-3], Rough Neighborhood[-1], Poor Condition[-1], Trigger-Happy Landlord[-1]
Jack has the whole upper floor of an old four story building just for himself, which lies
in a small settlement near Lake Ballinger in Snohommish. Being almost only one very big room,
it has a wide open architecture. That old building has a bad isolation and Jack regularly
falls victim to outside weather conditions. After starting a quarrel about this with the
landlord, Jack gets frequently admonished by him, who seems to have lots of fun picking on
the poor ork. The only advantage of having such an counteractive landlord is the increased
security under his supervision. Whenever possible Jack goes out and enjoys all the
entertainment life has to offer.

[    200Y] Safehouse, 1 months, 2 LP = 200Y/month
+Comforts:Squatter, Entertainment:Street, Necessities:Low, Neighborhood:Street, Security:Middle
+Network Bottleneck[-1], Rough Neighborhood[-1], Poor Condition[-1], Defective CHN[-1]
A nearby backup place in the Redmond Barrens registered to Vince Kimbley.


======= Free Safehouses =======
Permanent Safehouse, Low Lifestyle in Portland/Tir Tairngire + Basic Gear Bag
+Hasty Exit [2LP], No Neighbors [1LP], Inconspicous Housing M+P [4LP], Privacy Screen A+M+P 1 [3LP]
Permanent Safehouse, Low Lifestyle in Tokyo/Japan + Basic Gear Bag
+Hasty Exit [2LP], No Neighbors [1LP], Inconspicous Housing M+P [4LP], Privacy Screen A+M+P 1 [3LP]
Permanent Safehouse, Low Lifestyle in Cheyenne/Sioux + Basic Gear Bag
+Hasty Exit [2LP], No Neighbors [1LP], Inconspicous Housing M+P [4LP], Privacy Screen A+M+P 1 [3LP]

Basic Gear Bag
+Fake SIN Rating 4,
+Fake Licenses Rating 4 (Drivers, Weapons, Concealed Carry, Smartgun, Programs, Implants
+Ingram Smartgun X, 10 Clips Regular Ammo, 2 Clips APDS
+Yamaha Growler (used 50%)
+Lined Coat, Form Fitting Full-Body Suit
+Electronics Toolkit, Medkit Rating 6
+Credstick with 627Y

Overview
Code: [Select]
======== HouseRules ========
400BP + 35BP Qualities + 50BP Nuyen + 2xCHA Contacts + 1 free skill group level in athletics, influence, outdoor, stealth
Essence Loss only reduces max magic/resonance, initiation+groups allowed, powerpoint instead of a metamagic for adepts
free vehicle 40kY, 3 free safehouses with gear bags
20BP Metatype + 240BP Attributes + 0BP Qualities + 128BP Skills + 41BP Initiation + 52BP Nuyen + 4BP Contacts = 485BP

======== Dice Pools ========
23 : Perception 4 + Intuition 4 + Enhanced Perception 4 + Attention Coprocessor 3 + Perceptive 2 + Limbic 3 + Gear 3
18 : Automatics 6 + Agility 8 + Improved Ability 2 + Smartlink 2
16 : Hardware 4 + Logic 6 + Improved Ability 2 + Neocortical 3 + Pushed 1
16 : Hacking 4 + Program 6 + Improved Ability 2 + Neocortical 3 + Pushed 1
16 : Software/Data Search 4 + Logic 6 + Analytical Mind 2 + Neocortical 3 + Pushed 1
15 : Computer 4 + Program 6 + Improved Ability 1 + Neocortical 3 + Pushed 1
12 : Navigation 3 + Intuition 4 + Limbic 3 + Orientation System 2
12 : SocialSkills 1 + Charisma 2 + Tailored Pheromones 3 + Empathy Software 6
11 : Arcana 1 + Logic 6 + Neocortical 3 + Pushed 1
10 : Tracking 3 + Intuition 4 + Limbic 3
10 : Palming 1 + Agility 8 + Nimble Fingers 1
10 : Pilot Ground Craft 1 + Reaction 9
 9 : Infiltration/Gymnastics 1 + Agility 8
 8 : Disguise/Shadowing 1 + Intuition 4 + Limbic 3
 8 : Survival 3 + Willpower 5
== unskilled ==
16 : Medkit 6 + Logic 6 + Neocortical 3 + Pushed 1
14 : Autopicker 6 + Agility 8
 9 : Logic Defaulting 5 + Neocortical 3 + Pushed 1
 7 : Agility Defaulting 7
Title: Re: The Big Black Book o' Runners
Post by: Jian on (20:49:45/04-16-12)
Delir Emet (Brave Hope)- Looking for Work

CHUMMER TEXT ONLY FORMAT


[spoiler]== Info ==
Street Name: Delir Emet
Name: Ali Badren
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: -1
Public Awareness: 0
Human Male Age 24
Height 5'9 Weight 168 lb.
Composure: 7
Judge Intentions: 7
Lift/Carry: 6 (45 kg/30 kg)
Memory: 8
Nuyen: 4d6+12=30 (http://invisiblecastle.com/roller/view/3473265/) x 100 = 3,000

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 3
CHA: 3
INT: 4
LOG: 4
WIL: 4
EDG: 3
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         8
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Assensing                  : 4                      Pool: 8
Banishing                  : 4                      Pool: 9
Binding                    : 4                      Pool: 9
Con                        : 3                      Pool: 6
Counterspelling            : 3                      Pool: 8
Dodge                      : 3                      Pool: 6
Perception                 : 3                      Pool: 7
Pilot Ground Craft         : 1                      Pool: 4
Pistols                    : 2                      Pool: 7
Ritual Spellcasting        : 2                      Pool: 7
Spellcasting               : 3                      Pool: 8
Summoning                  : 4                      Pool: 11

== Knowledge Skills ==
Arabic                     : 5                      Pool: 9
Biology                    : 4                      Pool: 8
Japanese                   : 2                      Pool: 6
Magical Theory             : 4                      Pool: 8
Spirits                    : 4                      Pool: 8
Zoastrian Religion         : 5                      Pool: 9

== Contacts ==
Finny (Talismonger) (3, 1)
Mason (Fixer) (3, 3)

== Qualities ==
First Impression
Guts
Low Pain Tolerance
Magician
Photographic Memory

== Spells ==
(Tradition: Zoarastrian, Resist Drain with WIL + LOG ( 8 ))
Decrease [Attribute] (REA) DV: (F÷2)+1
Detect Magic               DV: (F÷2)
Detox                      DV: (Toxin DV)-4
Heal                       DV: (Damage Value)-2
Punch                      DV: (F÷2)-2
Stabilize                  DV: (Overflow damage)-2

== Lifestyles ==
Middle  24 months

== Armor ==
Armor Vest                6/4
   +Chemical Protection 2
   +Fire Resistance 2
   +Insulation 2
   +Nonconductivity 2

== Weapons ==
Ares Predator IV
   +Concealable Holster
   +Sound Suppressor
   +Smartgun System
   DV: 5P   AP: -1   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0

== Commlink ==
Transys Avalon (4, 4, 3, 4)
   +AR Gloves
   +Simrig
   +Novatech Navi

== Gear ==
Fake SIN x3 (Rating 6)
Fake License: Magic (Rating 6)
Ammo: Regular Ammo (Heavy Pistols) x60
Banishing Focus Rating 6
Contact Lenses Rating 1
   +Image Link
   +Smartlink
   +Vision Enhancement Rating 3
   +Low Light
DocWagon Contract: Gold
Earbuds Rating 1
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Magical Lodge Materials Rating 5
Spirit Binding Materials Rating 5
Summoning Focus Rating 3
Tag Eraser

== Vehicles ==
Yamaha Growler (Off-Road Bike)
   +Off-Road Suspension
   +Vehicle Sensor

== Description ==
A young man with clear Middle Eastern features, eyes brimming with a barely veiled fervor and sense of sadness behind it.

== Background ==
Ali Badren was born to a corporate Zoarastrian family in a subsidary of Cross Applied Technologies, doctors working for Galen Medical Research, expatriates from Iran back in the early upheaval of the Awakening. Having grown up the early part of his life a corporate brat, life changed for Ali in the wake of the Crash 2.0. Having lost his identity, Ali discovered his powers as a magus, visited by an Ahura that commanded him: "Go into the shades to advance the cause of the Light and Good."

A teenager at this time, Ali was moved by the experience, and split off from his family, christening himself Delir Emet or Brave Hope, for the purposes of his work. Over time, his mindset and understanding of the Avesta manifested itself as a preference to heal in his spells, and manipulate the daevas or work with the ahuras to carry the truly heavy burdens of battle. Similarly he understood well how to drive them away.

In years of running, the recent Dragonslaying has drawn his attention- for surely only Ahriman would command such forces of destruction to such cataclysmic endeavors.

== Concept ==
Healing/Conjuring Zoastrian Magus[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: theoretical_cat on (22:04:29/04-23-12)
Lexx is looking for work

Street Name: Lexx
Female elf mage, handy with a pistol, a little nutty.

Character sheet copied from Chummer.
[spoiler=Character Sheet]
== Info ==
Street Name: Lexx
Name: Niamh Dolan
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Elf F Age 28
Height 5'10" Weight 140 lb
Composure: 8
Judge Intentions: 7
Lift/Carry: 6 (45 kg/30 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 4
REA: 3
STR: 3
CHA: 4
INT: 3
LOG: 4
WIL: 4
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                6
IP:                        1
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         4
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Arcana                     : 2                      Pool: 6
Assensing                  : 2                      Pool: 5
Astral Combat              : 1                      Pool: 5
Banishing                  : 1                      Pool: 6
Binding                    : 1                      Pool: 6
Blades                     : 1 [Utensils]           Pool: 5 (7)
Counterspelling            : 4                      Pool: 9
Dodge                      : 2                      Pool: 5
Etiquette                  : 1                      Pool: 5
Negotiation                : 2                      Pool: 8
Pistols                    : 4                      Pool: 8
Spellcasting               : 6 [Manipulation]       Pool: 11 (13)
Summoning                  : 1                      Pool: 6

== Knowledge Skills ==
Area Knowledge: Seattle    : 3                      Pool: 6
Bars and Clubs             : 2                      Pool: 5
English                    : N                      Pool: 0
Firearms                   : 2                      Pool: 6
Gangs                      : 2                      Pool: 5
Magical Theory             : 4                      Pool: 8
Shadow Community           : 3                      Pool: 6
Sperethiel                 : 2 [Dialect - Gaelic Sperethiel] Pool: 5 (7)
Spirits                    : 2                      Pool: 6

== Contacts ==
Mia - Bartender (2, 3)
Roderick - Fixer (3, 2)

== Qualities ==
Incompetent (Swimming)
Low-Light Vision
Magician
Mania/Phobia (Common, Moderate) (Deep water)
Mentor Spirit (Moon Maiden)
Sensitive System

== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + LOG (8))
Heal                       DV: (Damage Value)-2
Improved Invisibility      DV: (F÷2)+1
Levitate                   DV: (F÷2)+1
Magic Fingers              DV: (F÷2)+1
Manabolt                   DV: (F÷2)
Mass [Sense] Removal (Sight) DV: (F÷2)+1
Mass Confusion             DV: (F÷2)+2
Mindnet                    DV: (F÷2)+3
Physical Barrier           DV: (F÷2)+3
Physical Mask              DV: (F÷2)+1
Stabilize                  DV: (Overflow damage)-2
Stealth                    DV: (F÷2)+1

== Lifestyles ==
Low  1 months

== Armor ==
Actioneer Business Clothes5/3
Bodyline casualwear(Spinrad Industries)0/0
Clothing ("FLOATATION DEVICE")                   0/0
Lined Coat                6/4
Urban Explorer Jumpsuit   6/6
Victory (Ares)            0/0

== Weapons ==
Ceramic Knife ("Dieter")
   DV: 3P   AP: -   RC: 0
Fork or Utensil ("Spock")
   DV: 2P   AP: -   RC: 0
Fork or Utensil ("Krops")
   DV: 2P   AP: -   RC: 0
Fork or Utensil ("Sporkula")
   DV: 2P   AP: -   RC: 0
Raecor Sting ("Betty")
   +Concealable Holster
   +Spare Clips
   DV: 6P(f)   AP: +5   RC: 0
Savalette Guardian ("Thanatos")
   +Quick-Draw Holster
   +Silencer
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Smartgun System
   DV: 5P   AP: -1   RC: 1
Unarmed Attack
   DV: 2S   AP: -   RC: 0
Yamaha Pulsar ("Zippy")
   +Concealable Holster
   DV: 6S(e)   AP: -half   RC: 0

== Commlink ==
Meta Link (1, 0, 0, 2)
Meta Link (1, 0, 0, 2)

== Gear ==
Ammo: Flechette Rounds (Holdouts) x20
Ammo: Regular Ammo (Heavy Pistols) x130
Ammo: Taser Dart (Tasers) x20
AR Gloves
Backpack
Binoculars, Optical
Certified Credstick, Standard
Contact Lenses Rating 1
   +Image Link
Disposable Commlink OS
DocWagon Contract: Basic
Endoscope Rating 1
Fake License (Savalette Guardian) Rating 4
Fake License (Raecor Sting) Rating 4
Fake SIN (Erin Rivers) Rating 4
Glasses Rating 1
   +Image Link
Goggles Rating 3
   +Flare Compensation
   +Smartlink
   +Image Link
Iris Orb
Key Lock Rating 2
Leäl x4
Magical Lodge Materials Rating 6
Maglock Biometric Reader
PocketMage Library Rating 1
Radio Signal Scanner Rating 3
   +Tag Eraser
Subvocal Microphone

== Karma Expenses ==

== Nuyen Expenses ==

== Description ==
Slightly shorter than average elf with pale skin, green eyes, and red hair. She's well-built for her part time job, though not for running--she uses her magic for that, and in case magic won't cut it, she carries a pistol. She is very rarely seen without her grey messenger bag, which contains an automatic floatation device. She is visibly uncomfortable/nervous around deep water, and will panic if she falls in.

She is a chaos mage, and is more comfortable with technology than might be expected of mages of other traditions, though she still shies away from implants. Her lodge materials include materials typical of a hermetic mage, along with holo devices (illusion), assorted tools (manipulation), dried herbs (healing), and a few small weapons (combat). It takes up most of her living room, and provides a mana barrier around her apartment.

She's... a little nutty.

== Background ==
She was born in Tir na nOg, but her family moved to Seattle when she was very young. She doesn't know why, as it was never discussed, and she eventually gave up asking, Her grandmother taught her the basics of magic when it became clear that she had Awakened, using odd names for spells, since Seanmháthair didn't know English well (Irish/Sperethiel pidgin*), and Lexx's Sperethiel isn't very complex (and Irish nonexistent, aside from overlap with Sperethiel).

After the crash, Lexx opted not to have her SIN replaced, since her income from her legitimate job was heavily supplemented by light B&E and other small, and usually illegal, jobs that her fixer hooked her up with.

* - they're from the region of Ireland that actually speaks Irish as the primary language, so the switch to Sperethiel happened pretty quickly there among elves (I'm guessing)

== Concept ==
Lexx is a mage, with emphasis on support magic - control and manipulation spells, rather than combat. She has good charisma and some Face-type skills, and is pretty handy with a pistol. She works part time as a dancer/waitress at a club/bar, at which she wears an outfit very similar to a playboy bunny costume.

She is pathologically afraid of deep water, and carries a floatation device (pretty much) at all times.

She names her weapons, and will refer to her weapons by name only unless asked for clarification. She has 3 sharpened plastic sporks, which she carries as primary weapons. They are indistinguishable to everyone but her, and have separate names. (Spock, Krops, and Sporkula.)

She has different names for her spells than the norm, and can only describe the spell if asked (she never remembers the normal name, and doesn't really care to).

== Notes ==
Bartender: Mia. Works at the same club as Lexx, and supervised her when she was just starting out. Human. She works effectively full time, so her connections are mostly limited to patrons of the bar, but through them she can get info, given time. She used to work there as a stripper, but switched to bartending as she got older. They're friends, so unless Mia's likely to get in trouble for involvement, she's willing to help out with small favors--including helping Lexx get flexible hours. She does not know Lexx's given name, nor the name associated with her fake SIN. Mia gave Lexx her stage name, Alexia, from which they derived Lexx.

Fixer: Roderick. Met via Mia. Troll. He doesn't trust her (never trust an elf), but he likes her all right and she generally does a good job, so he doesn't mind small favors--as long as he gets something out of it. Only knows her as Lexx.[/spoiler]
[spoiler=Picture]
"Off Duty" / "This is not the mage you are looking for"
(http://i35.photobucket.com/albums/d198/theoretical_cat/lexx.png)

Hopefully, I'll have some free time to draw her more appropriately attired for shadowrunning ;)
[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: eighth circuit on (22:07:34/05-07-12)
Eugene the hallucinating arcane scholar shaman:

[spoiler]Name: Eugene Joshua
Race: Ork
Sex: Male
Nationality: Nigerian
Lifestyle: Low
Karma: 3
Karma Spent: 0
Physical Description: Eugene is dark and slender, and about as handsome as an ork can be. His tusks add a certain pensive look to his face which some find comical on an ork, although his expressions tend to be serious and unamused. He grooming is rather slovenly and he dresses exclusively in second-hand sport coats, giving him a rumpled professor sort of look, which is helped by his coke-bottle spectacles.
Personality/background The nightmares started at age 4, when Eugene's family left Nigeria to live in France. Nearly every night he was plagued by imagined visits from otherworldly presences. When he realized he was awakened, it got worse, and Eugene totally lost the ability to tell his strange nightmares from his even stranger reality. For this reason, Eugene has latched on to spirit friends, who help him navigate the astral world, and magical objects, which lend a sense of physicality to his otherwise intangible powers and horrors. In his attempts to defeat this crippling rift with reality, Eugene has honed his perception skills, and mentally keeps a list of everything around him, noting changes as evidence of possible hallucinations. He has also plunged himself into the study of the arcane, and while he has always been called to the intuitive and spiritual aspects of shamanism, this study has given him a strong analytical mind as well.

Upon coming of age, Eugene moved to Seattle to study the magical arts in a place known for its awakened population. However, he felt a strong desire to return to Africa, whither he feels his nightmares have been calling him. Eugene has taken several trips to Nigeria in pursuit of various arcane mysteries, hoping to find some peace and respite from the nightmares.

Attributes (230 BP)

BodyAgilityReactionStrength
4343
CharismaIntuitionLogicWillpower
4445
EdgeMagic/ResonanceEssenceInitiative
2568

Positive Qualities
Magician (shaman) -15
Mentor Spirit -5 Owl: +2 to perception and assensing tests, +2 to spirits of Man, -1 for combat spells
Focused Concentration -10
Negative Qualities
Compulsive +8 - Eugene is obsessed with arcane mysteries and will put himself at risk in order to gain knowledge
Enemies + 7 On his last trip to Africa, Eugene abandoned a group of smugglers in the middle of a firefight because he thought he'd spotted a rare magical plant. He also happened to have been carrying 20,000 worth of certified credsticks belonging to them...
Enemy Rating: Incidence 2, Connection 2(5)
Hallucinations +20 Eugene is haunted by the denizens of his of his childhood nightmares, which crossed into the waking world and have not gone away

Active Skills (118 BP)
Spellcasting (detection)5(7)
Summoning5
Counterspelling4
Binding4
Perception3
Dodge3
Assensing2
Pistols1
Data Search1
Etiquette1
Knowledge Skills
Botany3
Ornithology3
Magical Artifacts4
Magical Oddities3
Chess3
Nigeria Area Knowledge2
Language Skills
EnglishN
French3
Yoruba3

Spells
SpellDice Pool/Notes
Stunbolt9
Detect Enemies12 (limited)
Astral Window12 (limited)
Analyze Truth12 (limited)
Increase Charisma10
Heal10
Physical Mask10
Influence10
Levitate10

Gear
Force 3 sustaining focus (ceramic knife)
Defiance EX Shocker (smartlinked) 8S(e), -half AP300¥
100 darts300¥
Ares Viper Slivergun (smartlinked) 8P(f), +2 AP1000¥
100 flechette rounds, 2 spare clips300¥
Ruger Super Warhawk (smartlinked) 6P, -2 AP500¥
100 rounds, 2 speedloaders300¥
Survival Knife50¥
Armor Jacket900¥
Novatech Airware w/ Iris Orb2250¥
AR Gloves250¥
Satellite Link500¥
Subvocal Mic50¥
Basic+ Suite (Analyze 3, Browse 3, Command 1, Edit 3400¥
Datasofts (all rating 3):
Plants of the World30¥
Awakened Plants of the World30¥
Guide to Awakened Critters30¥
Compendium of Magical Artifacts30¥
Mysteries of Arcane Lore30¥
Guide to Birds30¥
Encyclopedia of Arthropods30¥
Rating 4 Glasses100¥
Image Link25¥
Flare Compensation50¥
Smartlink500¥
Rating 3 Vision Enhancement300¥
Rating 3 Earbuds30¥
Rating 3 Audio Enhancement300¥
Spacial Recognizer300¥
Rating 6 Medkit600¥
Biofiber Sack Rating 4 (about the size of a large tote bag)400¥
5 Biofiber Pouches Rating 4400¥
3 Detection Fetishes150¥
Rating 3 Fake SIN (Malcolm Moru)3000¥
Rating 3 Pistol License300¥
Gas Mask200¥
GPS300¥
Survival Kit100¥
Magical Lodge Materials, Force 52500¥
Spirit Binding Materials, Force 42000¥
Low Lifestyle (1 month)/td]
2000¥

Starting Nuyen (3d6=11) (http://invisiblecastle.com/roller/view/3507566/)
550¥ Starting Cash

Bound Spirits
Force 5 Beast Spirit (3 services - optional power Noxious Breath)
Force 5 Earth Spirit (3 services - optional power Concealment)

Contacts
ContactC/L
Uncle Chigozi - Eugene's uncle, a talismonger. He has never met him, but he lives somewhere in Nigeria.3/2
Mulder - A magical conspiracy theorist whom he knows only through the matrix2/1
[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: Eleven on (13:58:53/05-08-12)
Doc T - Combat Medic/Bodyguard  400 BP plus Cha x 2 contacts

Status: Employed

[spoiler]
== Info ==
Street Name: Doc T
Name: Tal Ehud
Movement: 10/25, Swim: 5
Karma: 0  3
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human Male Age 30
Height 1.8M Weight 80kg
Composure: 5
Judge Intentions: 5
Lift/Carry: 7 (45 kg/30 kg)
Memory: 7
Nuyen: 2,000:  750 starting 3d6=15 (http://invisiblecastle.com/roller/view/3508435/)  15x 50 = 750 + 1250 advance from Ms. J.

== Attributes ==
BOD: 4
AGI: 5 (7)
REA: 4 (8 )
STR: 3
CHA: 2
INT: 3
LOG: 4
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   2.0
Initiative:                7 (11)
IP:                        1 (3)
Matrix Initiative:         6
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Armorer        1           
Demolitions      1                   
Dodge           3 [Ranged Combat  5]     
Etiquette        2                   
First Aid          6 [Battle Injuries 8]   
Infiltration       4 [Urban    6]             
Medicine         1 [Trauma Surgery  3]   
Perception      1 [Visual 3]         
Pilot Ground Craft      1                   
Throwing Weapons    1
Unarmed Combat       3 [Martial Arts    5]     
Firearms Group      4 (5 w/reflex recorder)
Athletics Group       1
Outdoors Group    1

== Knowledge Skills ==
Arabic                N                   
Biology               1                     
Chemistry          1                     
Combat Tactics       2 [Urban  4]             
English                2   (4 w/linguist)                 
French                  1   (3 w/linguist)                   
Hebrew                N                     
Igbo                      1  (3 w/linguist)                     
Medicine              5                     
Mercenary Companies       2 [MET 2000  4]           
Sports                     2 [Soccer  4]           
Yoruba                     1  (3 w/linguist)                   

== Contacts ==
Armorer (2, 1)
Fixer (3, 2)
Mr. Johnson (Mossad) (4, 4)

== Qualities ==
Addiction (Mild) (Alcohol)
Allergy (Uncommon, Moderate) (Bee Stings)
Bilingual
Hawk Eye
Linguist
Nano Intolerance
Records on File (MET 2000)
SINner (Standard) (Israel)

== Lifestyles ==
House in Bad Neighborhood  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Street - Z-zones/Barrens
   Security:      Low
   Qualities:     Rough Neighborhood [-1LP]
                  Trigger-Happy Landlord [-1LP]

== Cyberware/Bioware ==
Damper
Muscle Toner Rating 2
Reaction Enhancers Rating 2
Reflex Recorder (Skill Group) (Firearms)
Skinlink
Wired Reflexes Rating 2

== Armor ==
Armor Vest                6/4
Form-Fitting Half-Body Suit4/1
   +Nonconductivity 6
Lined Coat                6/4
SecureTech Forearm Guards 0/1
SecureTech Leg Casings    0/1
SecureTech Shin Guards    0/1

== Weapons ==
Ares Viper Slivergun
   +Firing Selection Change, Small Mod (FA)  (mod)
   +Personalized Grip  (mod)
   +Skinlink  (mod)
   +Smartgun System  (mod)
   +Sound Suppressor 
   +Underbarrel Weight  (mod)
   DV: 8P(f)   AP: +5   RC: 2
Colt M23
   +Smartgun System,   (top)
   +Underbarrel Weight  (under)
   +Barrel Reduction  (mod)
   +Folding Stock, Powered  (mod)
   +Gas Vent 3  (mod)
   +Personalized Grip  (mod)
   +Skinlink  (mod)
   DV: 6P   AP: -1   RC: 6
Colt Manhunter
   +Laser Sight
   +Personalized Grip  (mod)
   +Skinlink  (mod)
   +Smartgun System  (mod)
   DV: 5P   AP: -1   RC: 1
Defiance EX Shocker
   +Firing Selection Change, Small Mod (SA)  (mod)
   +Personalized Grip  (mod)
   +Skinlink  (mod)
   +Smartgun System (mod)
   DV: 8S(e)   AP: -half   RC: 1
Grenade: Flash-Bang
   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: High Explosive
   DV: 10P (-2/m)   AP: -2   RC: 0
Morrissey Élan
   DV: 4P   AP: -   RC: 0
Remington 950
      +Smartgun System, External (top)
   +Skinlink  (mod)
   DV: 8P   AP: -1   RC: 0
Shock Glove
   +Personalized Grip  (mod)
   DV: 5S(e)   AP: -half   RC: 1
Survival Knife
   DV: 3P   AP: -1   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0

== Martial Arts ==
Krav Maga
   +Take Aim as Free Action

== Commlink ==
Meta Link (1, 1, 1, 2)
   +Vector Xim
Novatech Airware (3, 3, 3, 3)
   +AR Gloves
   +Subvocal Microphone
   +Trodes
   +Iris Orb
   +FTL Matrixware Net Wizard [Analyze 3, Browse 3, Command 1, Edit 2, Purge 3]
   +Skinlink

== Gear ==
Ammo: EX-Explosive Rounds (Assault Rifles) x90 [75 remaining]
Ammo: EX-Explosive Rounds (Heavy Pistols) x40
Ammo: EX-Explosive Rounds (Sports Rifles) x20
Ammo: Flechette Rounds (Heavy Pistols) x90
Ammo: Hi-C Plastic Rounds (Holdouts) x10
Ammo: Regular Ammo (Assault Rifles) x230
Ammo: Regular Ammo (Heavy Pistols) x60
Ammo: Regular Ammo (Sports Rifles) x10
Ammo: Regular Ammo (Holdouts) x10
Ammo: Taser Dart (Tasers) x30
Antibiotics Rating 6 x2
Antidote Patch (Bee Stings (Adrenaline)) Rating 3 x2
Backpack
Concealable Holster x4
Contact Lenses Rating 3
   +Skinlink
   +Flare Compensation
   +Smartlink
   +Image Link
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
   +Skinlink
Emergency Field Dressing x3
Fake License (Weapons) Rating 4
Fake License (Augmentations) Rating 4
Fake SIN (Main Fake - Abdullahi Mohammed) Rating 4
Flashlight
Gecko Tape Gloves
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Low Light
   +Vision Magnification
   +Skinlink
GPS
Grenade: Flash-Bang x2
Grenade: High Explosive x2 [1 remaining]
Handheld Sensor
   +Radio Signal Scanner Rating 6
Light Stick x4
Medkit Rating 6
Medkit Supplies x4
Quick-Draw Holster x3
Rations x10
Smart Pouch System, Ammunition Pouch x3
Smart Pouch System, Combat Load Vest
Smart Pouch System, Ration Pouch
Smart Pouch System, Smart Canteen
Spare Clip (Colt M23) x6
Spare Clip (Colt Manhunter) x3
Spare Clip (Morrissey Élan)
Spare Clip (Ares Viper Slivergun) x2
Stimulant Patch Rating 6 x2
Survival Kit
Tag Eraser
Tool Kit (Armorer)
Tool Kit (First Aid/Medicine)
Tranq Patch Rating 6 x2
Trauma Patch x2

[from Iceblade's corpse:
OXSYS Artificial Gill (1000 nuyen) - Breathe underwater to 7m
Respirator (150 nuyen) - Rating 6
Bottle of Tir Tairngir whiskey x3 (2.75 remaining)
Bottle of Water Purification Tablets - 25 liters of water purification remaining
Bottle of Water Purification Tablets - 25 liters of water purification remaining
Laes Slap-patches x6 (3006 nuyen) - 10S damage, unconscious for 20x1d6 min, last 12-Body, min 1 hours of memory erased.]

Savior Medkit (SK Version) - Augmentation pp. 114

== Description ==
Doc T has the look of someone who's seen it all and no longer cares. He's never quite clean shaven, and his hair is often in need of a trim. He doesn't look like a wreck, but depending on your perspective you'd either say he was "rumpled" or "rode hard and put away wet". While his equipment may be used, it is always in tip top shape. He is usually a bit reserved and taciturn, but he becomes quite friendly when he's had a few drinks - especially when soccer is on the Trid.

== Background ==
Doc T performed his military service like most Israeli teenagers. He was a corpsman in the Israeli Army for a year before college. During College he was a pre-med student. In his first year of Med school he developed a drinking problem and could no longer keep up with the coursework. When the Dean suggested that he take a leave of absence, Doc T realized that he had to get his drinking under control. Doc T decided that he had been most disciplined and successful when he was in a more controlled environment. He decided to take a job with the Israeli equivalent of Docwagon where he worked for a year and was able to get a handle on his drinking problem (from severe to mild). By his Mid-twenties his skills as a combat medic were recognized by several mercenary groups and he received a job offer for significantly more money to work in the "private sector" military. At the same time, a family friend who worked for the Mossad (his Mr. Johnson) had recognized that his bi-lingual upbringing (mother was Lebanese, Father Israeli), facility with languages, and generally outgoing personality might be an asset to the state. This Mr. Johnson strongly encouraged Doc T to join a Merc Company, to learn as much as he could, and to occasionally report back what he was up to, and where he was doing it. Doc T has worked as a bodyguard and mercenary in Africa, Europe, and the Middle East and he has always helped out his Mr. J.

Most recently, in Lagos, Doc T was hired as a member of Jane's advance team in Lagos. He's been in Lagos before (what Merc worth their salt hasn't been!), so his on the ground knowledge, while limited compared with a native is an asset. He doesn't particularly care for the chaos of Lagos, but he likes the pay and she's been a fair employer thus far.

== Concept ==
A combat Medic/Bodyguard

== Notes ==
Novatech Airware runs in hidden mode usually.
Meta Link runs in public mode if required.
All Tags have been erased, including Cyberware.
PAN runs only skinlinked, and generally not connected to any comlink.
Elan is always carried concealed.


400 BP - Attributes 200, Edge 10, Positive Qualities 20 (incl Martial Arts), Negative Qualities -35, Contacts 12 (+4 free), Nuyen 25, skill groups 60, active skills 108.
[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: HydroRaven on (05:10:59/05-09-12)
Street name: Silver Wolf

Male Elf face, ex-shiawase mid-level executive

Silver Wolf is looking for work

[spoiler]Shin Nakata (AKA: Silver Wolf)
Metatype: Elf (30 BP)
Sex: Male
Age: 29
Lifestyle: High (1 month)
Nuyen: 13,000 (4d6+12=26,  X500¥)
Street cred: 0       Notoriety: 0         Public Awareness: 0
Karma:


Attributes (200BP)

Body: 3          Agility: 3          Reaction: 4           Strength: 2
Charisma: 7(10)          Intuition: 4           Logic: 4         Willpower: 4

Edge: 3 (20BP)             Essence: 4.8

Initiative: 7         Initiative Passes: 1
Physical wounds: 0/10
Stun Wounds: 0/10
Armour: 11B/7I


Active Skills (100 BP)

Influence 5
Intimidation 3
Perception 3
Pistols 3 (+2 Heavy Pistols)
Dodge 3


Knowledge/Language Skills (24 free points)

Corporate Culture 4
MBA 4
Local rumours 4
Shiawase Business Culture 2
Japanese N
English 6
Cantonese 4

Qualities (0BP)

First Impression (5 BP)
Human Looking (5 BP)
Photographic Memory (10 BP)
Allergy to Silver (mild, uncommon)(+5 BP)
Signature (+10 BP)
SINner (+5 BP)


Resources (16BP) ( 78,330¥ used)

Gear (15,080¥)

Certified Credsticks X2 (50¥)
Paper Business Cards X500 (SH543692001) (100¥)
Renraku Sensei commlink (1,000¥)
Fake SIN (rating 4) (4,000¥)
-Fake weapons permit (rating 4)(400¥)
Fake SIN (rating 4) (4,000 ¥)
-Fake weapons permit (rating 4)(400¥)

Colt Government 2066 (500¥) – 5P, -1 AP,  SA, 14(c) ammo.
-Smartlinked
-Internal Smartgun System (500¥)
200 rounds regular ammo (400¥)
10 extra clips (50¥)
Flash-bang grenade X6 (180¥) – 6S, -3 AP,  10m radius

Vashon Island Synergist Suit Jacket – 3B/2I (800¥)
Incorporated concealed holsters (-2 Concealability)
-Colour changing
Vashon Island Synergist Slacks – 1B/1I (400¥)
-Colour changing
Vashon Island Synergist High-collar Shirt – 1B/0I (300¥)
-Colour changing
Mortimer of London Greatcoat – 6B/4I (3,000¥)
(Rating 2 Chemical Protection and Insulation, -2 Concealability for items hidden inside)
-Colour changing

Cyberware (16,250¥)

Transys Avalon Commlink Response 4,  Signal 4, 0.2 Ess. (7,000¥)
Cybereyes Rating 3, 0.4 Ess. (1,000¥)
-Flare compensation (750¥)
-Smartlink (1,000¥)
-Vision magnification (1,000¥)
-Low-light Vision (1,000¥)
-Vision enhancement rating 3 (4,500 ¥)

Bioware (45,000¥)

Tailored Pheromones Rating 3 (45,000 ¥)


Contacts (34BP)

Kennichi Watanabe  Con 4 Loy 5
He is Shin's childhood friend and a mid-level Shiawase executive that arranged for the acquisition of Akakaze corp. He personally feels indebted to Shin for the death of his father and has been helping Shin in any way he possibly can from behind his corporate desk.

Paul Keefe  Con 3 Loy 2
Paul Keefe is a local Arms dealer in Melbourne. Shin helped him work around a corporate quagmire and has since been on good terms with him.

Karl Thornton  Con 4 Loy 2
Karl is Shin's regular fixer. The relationship is purely business, with an occasional back scratching here and there.

Jessica  Con 2 Loy 3
Jessica is a bartender at the trendy "Vanilla" nightclub. She has had a crush on Shin since they first met, which Shin knows and uses to his advantage.

Billy Irons  Con 3 Loy 2
Billy is a Lone Star (or whatever law enforcement is present in Melbourne) officer Shin payed off when he first got to Melbourne. Billy, with a sick daughter needing constant medical care, responds well to money and not much else.

Sarah Mantle  Con 3 Loy 1
Sarah, a minor politician's assistant, has been blackmailed by Shin: some compromising photos that could ruin her reputation with the political faction she's in. She doesn't respond well to requests, but knows that she needs to throw Shin a bone every now and then if she is to keep her secret a secret.


Biography

-Shin Nakata was born in Osaka from a Japanese father and an elf mother. Fortunately for the family, Shin could pass for a Japanese human, which helped him get through his childhood and mid twenties without any problems. However, talking about his elvish heritage was strictly forbidden at home. As a result, Shin despises his elvish roots and does not talk about them.

-Shin's father, Muneo, was the head of a company dealing in logistics. Shiawase, as part of their massive shakeup, acquired Akakaze corp. Shin, having been groomed to head Akakaze after his father, was assimilated and immersed in Shiawase culture. After a while, factions started to see the Akakaze branch as a threat to their power and decided to dig for as much dirt as they could find. Shin's mother and his heritage was used against him to push him out of the company. As a result, his father was forced to perform harakiri (ritual suicide) in order to spare Shin's life. He was exiled to HK, where he learned to fend for himself out of the meeting rooms.

-The factions responsible for Shin's exile grew stronger within Shiawase and wanted to finish what they intended to do in the first place: silence Shin in order to rid the company of the shame of having employed a "tainted" employee. Shin found the strength to once again leave everything behind and go to uncharted territories.

-Shin has been living in Melbourne for a few years now and is starting to get accustomed to his new environment.  Some habits are hard to kick though, and Shin enjoys living the “in-crowd” life: going out, spending, staying in nice hotels, etc. He has a habit of leaving a business card on his runs as a “signature”. On the cards is his former Shiawase employee code, something only a limited number of people know, and even less care about.[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: Thermo on (23:27:22/05-28-12)
Street Name: Storm

Description Female elven mage, specializing in illusions and combat magic. Secondary role as a face.

Status: Employed

Name: Na’lix Strom
Alias: Storm
Race: Elf
Sex: Female
Nationality: Scandinavian
Lifestyle: Medium
Karma Spent: 26
Physical Description:
Tall Elf with Scandinavian features, including long blonde hair and flashing electric blue eyes.

Storm is an elf mage originally from Scandinavia who was heavily involved in a cult known as the Black Hammers which revered and worshipped Thor, the god of Thunder. She was forced to leave her home after the international media made connections between many similar cults and the Winternight terrorist organization attacks of 2064. She was granted citizenship in Tir soon thereafter, but unfortunately was forced to acquire a legal SIN in the immigration process. Having grown up in the pristine Northern European forests, she never encountered pollution until she moved to Seattle, and she has found that it irritates her skin and eyes tremendously. She’s started to use Psyche to boost her magical abilities while in combat, and is finding herself using it recreationally more and more. She has an unnatural beauty about her, but also exudes a feeling of darkness and cruelty. She recently found a chapter of her old group and has rejoined their ranks, but is still something of an outsider since the group has had incidents in the past with impostors. She is, however, well-connected to their leader, a woman named Olivia Black. Storm’s main talents are Intimidation, Illusion/Combat Magic, Counterspelling, and summoning of Valkyrie spirits. She is a world-class mage when it comes to combat magic, both offensively and defensively.

Storm has augmented her senses with both cyber and bioware in order to be more effective not only as a combat mage but also as a master of intimidation. She has smartlinked cybereyes and a Spellslinger glove she acquired on the black market, which combined with her vision magnification gives her the ability to cast indirect combat spells such as Flamethrower and Ball Lightning at distant targets with startling accuracy. Her sense of smell is incredibly astute, allowing her to analyze the pheromones of her prey, not unlike a predator in the wild. Finally, she installed a set of Platelet Factories and Damage Compensators to help dampen injuries when her concentration falters and she overextends herself while casting spells at full strength.

Attributes
BodyAgilityReactionStrength
3222
WillpowerLogicIntuitionCharisma
5227
Mental LimitPhysical LimitSocial Limit
438
EdgeMagicEssenceInitiative
35(4)5.004+1d6

Positive Qualities
Magician
Mentor Spirit (Dragonslayer)
   Intimidate +2, Combat Magic +2
First Impression

Negative Qualities
Allergy (Moderate): Pollutants
Addiction (Mild): Psyche
SINner: Tir Tairngire

Active Skills
Social Skills
Con1
Etiquette1
Leadership1
Negotiation1
Intimidation(Mental)1(3)
Magical Skills
Spellcasting(Illusion)(Combat)10(12)
Counterspelling(Combat)9(11)
Summoning(Man)7(9)
Binding1
Assensing1
Other Skills
Pilot: Groundcraft1
Perception(Smell)1(3)

Knowledge Skills (12 free points)
Street Knowledge - Magical Security Procedures   7
Street Knowledge - Magical Communities7
Street Knowledge - Environmental Groups3

Language Skills
EnglishN
Sperethiel3

Magical Tradition
Tradition: Norse

Summoning

Combat: Man

Valkyries are a proud, noble group of spirits that do not take kindly to dishonorable tasks. They revel in combat, but only when they feel that their summoner is taking part in the action. Their primary strength is in defense, where they will passionately defend their charge even against uneven odds. Such a death is noble and honorable to the Valkyrie. Storm has made an enemy of a power Valkyrie after she asked the spirit to kill an unarmed man as part of an assassination. Since then, Storm has publicly vowed to never send a Valkyrie against the weak or helpless (note: this is a Geas, if broken Storm will lose one point of magic for 24 hours). It appears that the Valkyries have accepted this vow and will continue to accompany Storm as long as she keeps her word. It would be extremely unwise to test this theory.

Detection: Water

The Fae are a dangerous ally in the best of circumstances. They excel at bartering, especially when it comes to secrets. They like to show off the breadth of their knowledge and like showing their summoners obscure glimpses into far corners of the spirit world. They are unable to tell lies but also use this to their advantage, taking care to word answers in ways that are hard to interpret at times.

Health: Fire

The fire giants are a power group of spirits, and are the embodiment of raw power. These spirits excel at preserving as well as destroying. They are formidable opponents, nearly impossible to destroy due to their massive strength reserves.

Illusion: Air

Storm spirits are etherial in nature and can be very difficult to detect. They tend to be very stealthy until they strike, often using smoke, wind, thunder, or lightning attacks. They are also excellent at hiding people and property, obscuring the world in a haze of fog and rain.

Manipulation: Earth

The dwarves of Nidavellir are a hardy group that doesn’t appreciate being given small tasks. They revel in huge undertakings, whether raising a wall of stone or smashing through a wall. Once their task is complete, they are eager to return to the spirit world, and do not take delays in this matter lightly.

Drain
Willpower + Charisma


Spell Listing
Stunbolt
Flamethrower
Ball Lightning

Detect Enemies, Extended

Heal
Increase Reaction
Increase Willpower
Increase Intuition
Increase Charisma
Increase Reflexes

Trid Phantasm
Improved Invisibility
Silence
Chaotic World

Levitate

Focus Binding - F4 Power Focus (choker necklace)
Focus Binding - F3 Sustaining Focus (Health) (ring)
Focus Binding - F3 Sustaining Focus (Health) (ring)

Gear (¥)
Remaining funds               1,800¥
Urban Explorer Jumpsuit650¥
   Helmet100¥
   Chemical Seal3,000¥
   Nonconductivity r3750¥
   Electrochromatic Modification500¥
Drugs - Psyche [4/5 remaining]1000¥
Meta Link (broadcast mode)100¥
Renraku Sensei (hidden mode)1,000¥
Earbuds (r3)150¥
   Audio Enhancement 31,500¥
Subvocal Microphone50¥
Endoscope250¥
Power Focus (r4)72,000¥
Sustaining Focus (Health) (r3)12,000¥
Sustaining Focus (Health) (r3)12,000¥
Magical Reagents (350 drams)7,000¥
Fake SIN (r1) (Francine Smith)2,500¥
Fake SIN (r5) (Jerzet Ma’kolbx)12,500¥
   Fake License (r5) (Magical Foci)500¥
   Fake License (r5) (Use Magic)500¥
   Fake License (r5) (Restricted Armor)500¥
Microtronica Azteca Spellslinger10,000¥
Vehicle - Suzuki Mirage8,500¥
Lifestyle (Low) - 1 month prepaid2000¥

Cyber/Bioware (¥)
Cybereyes r3 (Alphaware)33,600¥0.32 essence
   Flare Compensation-
   Low-light-
   Smartlink-
   Thermographic-
   Vision Enhancement r2-
   Vision Magnification-
Olfactory Booster r624,000¥0.2 essence
Platelet Factories17,000¥0.2 essence
Damage Compensators (Betaware) (2S/2P)      12,000¥   0.28 essence


Contacts
ContactC/L
Black Hammers Lieutenant (Magical Cult) - Olivia Black5/4

The Black Hammers are a Northern European cult that worships the Norse god of thunder, Thor. Their members have been scattered from their homeland of Scandinavia after the Winternight terrorist attacks of 2064, as many of the cult’s members were allegedly associated with the Winternight group. The Seattle branch of the cult has 18 members, focused mainly in the Redmond Barrens. Several of the group’s members are Awakened, but none are particularly powerful, serving instead as conduits for both information and magical supplies. The leader of this branch, Olivia Black, is particularly well-connected in both the magical and local gang communities.

Urban Brawl 7: +100,000¥, +14 Karma
Urban Brawl 8: +0¥, +12 Karma
Urban Brawl 9: +0¥, +14 Karma
Title: Re: The Big Black Book o' Runners
Post by: LeighFox on (17:52:22/06-06-12)
Looking for Work!

No character created as yet; I tend to prefer playing social characters, and rarely magical types. I'd also like to try out a matrix-type character at some point.

I didn't post a character as I would prefer to customize a character for a particular game, rather than try to shoe-horn one in:D
Title: Re: The Big Black Book o' Runners
Post by: LeighFox on (06:44:12/06-30-12)
Looking for Work!

No character created as yet; I tend to prefer playing social characters, and rarely magical types. I'd also like to try out a matrix-type character at some point.

I didn't post a character as I would prefer to customize a character for a particular game, rather than try to shoe-horn one in:D

No one is recruiting? *sad shadowrunner*
Title: Re: The Big Black Book o' Runners
Post by: Xzylvador on (16:21:27/06-30-12)
Just check (and keep checking) the PbP forum itself.
At this moment there's at least one game that's recruiting. (Though, admittedly, that's not really your standard game.). A couple of days ago there were two but apparently that slot's been filled.
But keep checking the forum. To be honest, not a lot of GM's will look for players on the Big Black Book o' Runners, they expect players to look for them.
Most seem to think that if you can't put in the effort it takes to search for a game and ask to join but instead just sit and wait for a personal invitation, you're not really 'devoted' enough to spend so much effort on.
Title: Re: The Big Black Book o' Runners
Post by: Sentinemodo on (16:49:52/06-30-12)
Yep.

The Book is treated more or less as a character repository.
Title: Re: The Big Black Book o' Runners
Post by: LeighFox on (17:36:29/06-30-12)
Ah, alright. I shall be more active in searching, then. Thanks for the tips =)
Title: Re: The Big Black Book o' Runners
Post by: Hex4decimal on (12:01:28/07-29-12)
Hexadecimal is Looking for Work
Preferred system: 4th Edition (all books), RAW, definite preference for 2050

I play matrix specialists (pure hackers and technomancers). I have several characters made, but would make another if needed. I definitely have a hankering for 2050 and classic decking.

I can post any day, after 9 EST guaranteed, but earlier likely. I can reliably post 2-3 times per week, but often more.
Title: Re: The Big Black Book o' Runners
Post by: Waju on (15:04:52/08-06-12)
Watcher, Male Troll Shaman/Spirit Defense
Status:  Looking For Work
[spoiler]Working on filling in all the numbers and details, but wanted to get him up while I do it

Name: Steven Davaner
Alias: Watcher
Race: Troll
Sex: Male
Nationality: American
Lifestyle: Low
Karma Spent: 0
Physical Description: XXXXX
Personality/background It was while undergoing Goblinization that Steven awoke to magic and met his totem.  The process had intence psychological effects for Steven, and coupled with a run in with an earth spirit, have developed into a paranoia that often finds itself justified.  There are spirits in the world that would like him dead, and he has trained to oppose them all.

Attributes

BodyAgilityReactionStrength
5335
CharismaIntuitionLogicWillpower
4445
EdgeMagic/ResonanceEssenceInitiative
2676

Positive Qualities
15  Magician
  5  Mentor Spirit (The Adversary - SM)
            +2 Manipulation and Banishing.  Problem with authority, Willpower + Charisma (3)
  5  Erased
Negative Qualities
  5  SINner
10  Spirit Bane
10  Paranoia
  5  Reality Impaired
  5  Computer Illiterate

Active Skills
10  Conjuring1
  4  Binding1
  4  Summoning1
16  Spellcasting4
  4  Counterspelling1
  4  Assensing1
  4  Perception1
  4  Unarmed Combat1
Knowledge Skills ( 24 free points)
12 Spirits6
  8  Magical Threats4
  4  Parazoology2
  4  Magic Background ( Way of the Shaman)2
  4  Urban Brawl Odds2
  7  Bound Foci
Language Skills
EnglishN
Japanese2

Spells
Combat
  Stunbolt
Health
  Heal
  Increase Reflexes
Illusion
  Physical Mask
Manipulation
  Influence
  Mana Static (SM)
  Sound Cloud (War)
  Spirit Barrier (SM)

Gear (149,905¥)
Shock GlovesXXXXX¥
  Personalized Grip
  Customized

Survival KnifeXXXXX¥
Form-Fitting ArmorXXXXX¥
  Non-ConductivityXXXXX¥
SecureTech PPP System Shin GuardsXXXXX¥
SecureTech PPP System Forearm GuardsXXXXX¥
SecureTech PPP System Vitals ProtectorXXXXX¥
Comm: Meta-Link with Vector XimXXXXX¥
  Public Broadcast
Comm: Sony Emperor with Novatech NaviXXXXX¥
  Hidden, used for runs
FTL Matrixware Net Wizard480¥
  Programs: Analyze 3, Browse 3, Command 1, Edit 2, Purge 3
Certified Credstick (Standard)25¥
DocWagon Contract (Basic per Year)XXXXX¥
Rating 4 Fake SINXXXXX¥
Rating 4 Fake License (Practice Magic)XXXXX¥
Rating 4 Fake License (Carry Foci)XXXXX¥
Rating 4 Power FocusXXXXX¥
Rating 3 Sustaining FocusXXXXX¥
Rating 3 Magical Lodge Materials1,500¥

Contacts
House Rule 2xCHA in Contacts
ContactC/L
Talismonger3/2
Fixer2/1

Build Point totals:  XXXXX = XXXXX + XXXXX - XXXXX[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: vinnmun on (02:25:58/08-11-12)
Beserker Joe aka J0e
Status: Available
Job: Brute Force Technomancer

https://docs.google.com/open?id=0BwZujFMYroA9QXlUS2wyV2ZObjg (https://docs.google.com/open?id=0BwZujFMYroA9QXlUS2wyV2ZObjg)
Title: Re: The Big Black Book o' Runners
Post by: vinnmun on (03:54:21/08-11-12)
Herald
Status: Available
Job: Face / Puppetmaster

https://docs.google.com/open?id=0BwZujFMYroA9VS1ndVZta0RjVzQ (https://docs.google.com/open?id=0BwZujFMYroA9VS1ndVZta0RjVzQ)
Title: Re: The Big Black Book o' Runners
Post by: Gustovness on (15:33:12/08-12-12)
LOOKING FOR WORK/b]

Gust -Human
Muscle/Tech/Face - Jack of Three Trades, Master of None

Bear - Troll
Street Sam - Dumb as rocks

I can play by post or jump in on a Skype or Infrno game.  I've only ever played one session before through Skype.  I'm looking for something more regular.



Msg me if you'd like to know more about me or my character.

400 points all books

Race: Human
Attributes 200
Qualities +35, -20
Skills 150
Contacts 13
Title: Re: The Big Black Book o' Runners
Post by: Father_Twilight on (03:55:10/08-13-12)
Looking for Work
Covert ops, breaking and entering/master of disguise

Hoping to find a game on here, was wondering if anyone could advise on the best way to go about that? Oh I also have a support role mage made up from a couple years ago when I played in a game before it died off. Hoping to get into a game on here if any are starting or still accepting members.


Name: Richard Trelone
Alias: Whisper
Race: Human
Sex: Male
Nationality: American (mixed Germanic/Italian lineage)
Lifestyle: Middle
Karma Spent: 0
Physical Description: 6' tall with black hair cut short and a permanent 5 o'clock shadow, brown eyes, and normal workday clothes, Whisper looks just like a hundred other people you meet on a daily basis. The only possible feature that would catch your eye would be a large ropey scar across his throat, if his throat was ever visible. He always takes care to wear a hankercheif or high collar shirt, something to cover that scar. A side effect of this is that his voice is raw and scratchy, and requires a conscious effort to push beyond the level of a whisper as Richard has refused to let doctors simply repair his vocal chords. 
Personality/background Whisper is a child of the shadows, he always sits with his back to the wall or else facing a reflective surface, his eyes never stop casing a joint once he enters it and he is always coiled on the inside, ready for a sudden burst of movement. Yet he makes a conscious effort to always look relaxed, normal, and completely part of his surroundings. He has become so good at it that it is hard for anyone to pick him out of a crowd. He feels fierce loyalty for anyone he works with, and hates traitors with a burning passion. He holds a special place in his heart for small children, especially little girls, to such an extent that he refuses to ever endanger them in any way with his actions on a run.

When Whisper was young he worked for la familia in L.A., as was a family tradition. His father had been a member of the syndicate, and his son had followed in his footsteps. Whisper found out at a young age that he had a gift of silence, he could sneak into places his father only dreamed of and it made him a natural born burglar. He lifted precious stones and secret documents with equal ease for the mafia, until his sister came of age and his father was informed that she was being "honored" with a position in one of the Gianelli's brothels. Whisper immediately snuck his family out of their home, and using all of his skills at subterfuge hid them away in an out of the way location, thinking they were safe he returned to L.A. to face down the bosses, hoping to make a deal of his services in payment of his family's debt for their betrayal. He was subdued upon reaching the meet and then dragged back to his home, he had been followed to his hideout thanks to his sister, she had called a friend to let her know she was safe. Whisper watched as the house went up on flames, and he heard his parent's cry's for help just before the knife slid along his throat, and then he saw only black.

He awoke a week later with a local hermit sitting over him, his hands aglow with healing magic. He learned that the hermit had found him moments after the mafia had departed and had barely managed to stem the blood flow and save his life. A search of the ruins revealed only two skeletons, meaning his sister had not died in this fire. Since that day he has kept his eyes incessantly peeled for news of his sister, and held a private hatred of the Gianelli crime family, though in his professional life he never let any hint of his past identity arise.

Attributes

BodyAgilityReactionStrength
35(7)5(7)2
CharismaIntuitionLogicWillpower
2522
EdgeMagic/ResonanceEssenceInitiative
235.610(12)

Positive Qualities
Adept
Catlike
Blandness
Double Jointed
Negative Qualities
Poor Self Control: Compulsive, OCD needs to ensure all gear is cleaned and prepped at least twice before leaving house or embarking on mission, cannot stand things being out of place
Moderate Allergy: Silver
Lost Loved One: Sister
Big Regret: Failing to be there when his family was killed by the Vory, and not knowing what happened to his sister after that attack.
Incompetent: Archery
Incompetent: Leadership
 

Active Skills
Electronics Skill Group2
Stealth Skill Group4
Climbing4
Blades3
Etiquette1
Escape Artist1
Pistols6
Throwing Weapons2
Perception2
Exotic Weapon(mono filament Garrote)3
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Security System Design4
Mafia4
Classic Literature3
Security Tactics3
Language Skills
EnglishN
Italian4
Japanese3

Adept Powers
PowerCostNotes
Improved Reflexes 23+2 reaction/IP

Cyber/Bioware
BiowareEssenceCostNotes
Muscle Toner.416,000¥


Gear (150,000(16,000 in Bioware))¥)
Glasses Rating 4(Flare Compensation, Image Link, Low Light, Smartlink)775¥
Contact Lenses Rating 2 (Thermographic, Vision Enhancement 3)500¥
Chameleon Suit (Thermal Damping 6, Nonconductivity 3)12,500¥
Lined Coat700¥
Victorinex Memory Knife1250¥
Morrissey Elan Holdout450¥
HK Urban Fighter w/silencer1900¥
Thermal Smoke Grenade x3105¥
Flash Bang x390¥
High Explosive Grenade x3135¥
Mono filament Garrote2000¥
Hidden Gun Arm Slide350¥
Concealable Holster75¥
Spare Clips 4(holdout)20¥
Explosive Rounds 10x10 bullet sealed clips for Urban Fighter1000¥
Regular Rounds x4080¥
Glasscutter10¥
Appraisal Tool Kit500¥
Operations Cleanup Kit500¥
Fingernail Data Storage200¥
Ballpoint Microtransceiver(Rating 6)3,000¥
False Bottom Attache Case300¥
Autopicker (Rating 6)1200¥
Cellular Glove Molder (Rating 3)600¥
Chisel20¥
Keycard Copier (Rating 6)1,800¥
Lockpick Set300¥
Maglock Passkey (Rating 48,000¥
Sequencer (Rating 4)800¥
Mini Welder250¥
Wire Clippers25¥
Plastic Restraints x10010¥
Fake SIN (Rating 4 x3)12,000¥
Fake License (Rating 4) x4 (2 Journalist ID badges, 2 fake Private Investigator Liscenses)1600¥
Hermes Ikon Commlink(Iris Orb Operating System)4,000¥
Subvocal Microphone50¥
Micro transceiver (Rating 6)1200¥
Tag Eraser150¥
White Noise Generator (Rating 6)300¥
Micro Sensor (Microphone) x10500¥
Micro Sensor (Camera) x5500¥
Micro Sensor (Radio Signal Scanner rating 6) x5900¥
Gecko Tape Gloves250¥
Respirator (Rating 6)600¥
Grapple Gun500¥
Catalyst Stick120¥
Stealth Rope (1,000 meters)850¥
Climbing Gear200¥
Rappelling Gloves70¥
Medkit (Rating 4)400¥
Trauma patch500¥
Latex Face mask x52500¥
Disposable Syringe x10100¥
6 Doses Narcojet400¥

Contacts
ContactC/L
Fixer (Tankz)3/2
ContactC/L
Mafia Capo (Vinnie the Hammer)4/2
ContactC/L
Blogger(Corporate scandal/gossip) (Charlotte Evans)4/2

Build Point totals:  405 = 400 + 35 - 30 (210 Attributes + 148 skills= 358 - 5 Qualities= 353 + 17 Contacts = 370 + 30= 400)
Title: Re: The Big Black Book o' Runners
Post by: Xzylvador on (11:01:01/08-18-12)
Hoping to find a game on here, was wondering if anyone could advise on the best way to go about that? <snip> Hoping to get into a game on here if any are starting or still accepting members.

Your best bet here is to keep watching the PbP forum and applying whenever you see the word "recruitment" or something in its title.
At this moment there's the "[OOC] War in heavens - recruitment open" (http://forums.shadowrun4.com/index.php?topic=6242.0) game thread, though the character you posted wouldn't fit in, it's a special kinda game, Free Spirits only.
Kontact's also got the "[OOC] Chicago Depths: Open Recruitment and Game info thread" (http://forums.shadowrun4.com/index.php?topic=1371.msg14608#msg14608)... though I have to say I'm not entirely certain about this game's activity...

But most importantly: Keep in checking regularly and apply for games in their own thread.
Games get started but fill up very quickly, a swift reply shows a GM that you're likely to be an active player.
This thread's a useful place for keeping your charsheet, but don't expect GM's to go browing though it looking for players and sending PM's to anyone's who's dropped in a character. If a player can't come up with the effort to track down a game and apply for it, he's probably not involved/interested enough to be a lasting and active player.
Title: Re: The Big Black Book o' Runners
Post by: WhackedMaki on (02:48:30/08-26-12)
Name: Unknown
Alias: Exile
Race: Troll - Minotaur
Sex: Male
Nationality: Unknown
Lifestyle: Custom - About Squatter
Karma Spent: 0
Physical Description:Large, and not very smart looking. The most notable feature about him is his eyeband, something you wouldn't expect many trolls looking as bad as he is to be wearing. Other then that, he's short for a troll, being a formori, only about 2.4m tall, weighing in at an above average 240 pounds. He's covered in a short fur, and had two large horns growing out of his head. He doesn't talk much, and when he does you get the idea you could sell him the Brooklyn bridge. He's still a troll though, and he always has eyes on you with that eyeband of his.
Personality/background Exile's reason for quietness, and his complete lack of knowledge of the past, is that he doesn't have much life experience of which to base it off of. He became aware of his existence one day in a Aztechnology facility designed to the advancement of cybermancy. As you can probably guess, he wasn't there for the grand tour. Quite the opposite, as he was quickly informed that his reason for being was to be the perfect subject for being turned into a cyber zombie. This didn't bother him much though, as he quite loved the feel of increased power every time he received a new implant. He was never smart enough to figure out when they were coming or what caused them to be rewarded, so he learned patience, but not much in the way of social skills.

One day though, he awoke in a much different setting. He was lying outside on the streets of Seattle, somewhere he had never been before. All he had were the implants in his body, the clothes on his back, and no reason as to why he was where he was. As he struggled to find something to eat and something to wear, the only thought on his mind was to go back to Aztech and finish the process they had started. He thinks that it will be the purist bliss that anyone has ever felt, to finally become one with his implants in a way that nobody can understand.

After wandering the streets for a while, a gang of local thugs rolled up on him, accusing him of being in their neighborhood, and making fun of him for looking so weak. He felt instant hatred at these people accusing him of being weak while they possessed no genetic improvement. They didn't expect such a vicious response from such a weak and defeated looking troll, and as he left their bodies behind, he knew he at least had enough money to get through the night now. He slowly stole and odd-jobbed his way up above nothing more then a common street urchin, but because of his complete lack of social skills, he isn't able to get much further. Every night when he goes to bed , the last thing he thinks about is the day he'll be back in the Aztech building.

Attributes

BodyAgilityReactionStrength
104 (6)5 (7)9 (11)
CharismaIntuitionLogicWillpower
1133
EdgeMagic/ResonanceEssenceInitiative
301.57 (9)

Positive Qualities
Goring Horns
Metagenetic Improvement - Body
Restricted Gear - 1
Type O System
Negative Qualities
Distinctive Style
Predjudice (Specific, Biased) - Non-augmented meta-humans
Records on File - Up to GM discretion.
Uncouth

Active Skills
Athletic2
Automatics3
Cybertechnology2
Dodge4
Exotic Melee Weapon - Horns1
Perception2
Unarmed Combat 6
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Area Knowledge: Seattle2
Combat Tactics - Urban2
Cybermancy4
Underworld - Robbery2
Language Skills
EnglishN

Cyber/Bioware
CyberwareEssenceCostNotes
Commlink.22,000¥Commlink in Gear, Skinlinked
Datajack.1500¥
Eyeband.55,850¥Eye Recorder, Image Link, Smart Link, Flare Comp, Thermo Vision, Low-Light Vision, Eye Light, Protective Cover (refletct)
Wired Reflexes - 2332,000¥+2 reaction, +2 initiative passes
BiowareEssenceCostNotes
Bone Density Augmentation - 4.380,000¥+4 body to soak, Unarmed deals physical
Muscle Augmentation - 2.114,000¥+2 Strength
Muscle Toner - 2.116,000¥+2 Agility
Pain Editor.1540,000¥Ignore stun, +1 wWllpower, -1 Intuition, -4 Perception (Toggled)
Platelet Factories.0525,000¥If take 2+ damage, ignore one
Symbiotes.120,000¥+2 heal tests, +20% Cost of Life

Gear (250k -234,850 ¥)
Armor Jacket + Insulation 11,050¥
Clothing x 240¥
Form-Fitting Full-Body Suitr1600¥
Ak-147 + External Smart Link1,050¥
Certified Credstick, Silver25¥
CMT Clipr300¥
Earbuds Rating 1 - Select Filter 1210¥
Erika Elite Commlink2,500¥
Novatech Navi Operating System1,500¥
Gas Mask200¥
Beer Bottles x 315¥
Fake Sin Rating 2 - Jack Sparrow2000¥
Fake Licence Rating 2 - Wired Reflexes200
Fake Licence Rating 2 - Muscle Augmentation200¥
Fake Licence Rating 2 - Muscle Toner200¥
Fake Licence Rating 2 - Smartlink200¥
Fake Licence Rating 2 - Shock Frills200¥
Fake Licence Rating 3 - AK-147300¥
Fake Licence Rating 2 - Smartgun System, External200¥
Doc Wagon - Basic5000¥
65 Regular AR Rounds130¥
Vector Xim Operating Systemr200¥

Contacts
ContactC/L
Giovanni (Gang Contact)2/1

Build Point totals:  400 = 45 (Metatype) + 190 (Primary Attribute) + 20 (Special Attribute) + 35 (Positive Qualities) - 35 (Negative Qualaties + 3 (Contact) + 50 (Nuyen) + 20 (Skill Group) + 72 (Active Skills).
Title: Re: The Big Black Book o' Runners
Post by: bmoham on (15:59:52/09-01-12)
Jack
Orc Adept
Strength 3   Charisma 2      Edge 3
Body 5      Intuition 4       
Agility 5      Logic    3
Reaction 5   Willpower 5

Magic 5:
Improved reflexes 2
Improved hacking 3
improved intimidation 2
Improved automatics 2

Qualities:
Poor self control (Vindictive)
In debt 20,000 nuyen
Day job 10 hours/week
Adept
Local fame
Restricted gear

Group Contact: The Armadillos
A collection of hackers, riggers, and tecnomancers who studied under Theresa or the current owners of the Armadillo bar.
Connection 3    Area+2      Matrix +2   Membership+1
Loyalty 4

Skills:
Hacking 6 (9 )    
Automatics 3 (5 )       
Electronics group 4
Electronic warfare 1   
Athletics groups 1   
Clubs 3   
Perception 3
Intimidate 3 (5 )

Knowledge skills:
Matrix security 6
Seattle street gangs 4
Engineering/Computers 4/6
Seattle Area/puyallup 2/4
cybernetics 1
Language Orzet/cityspeak 1/3
Language English Native

Background

Jack has a gift for technology. If he had been born to a corporate family he probably would have gone to MIT&T and been a well paid corporate computer expert. He didn't. He grew up in the puyallup barrens. He was small (for an orc)  so learned that his best protection was a strong rep for repaying any slight. He technical expertise focused on weapons primarily. He didn't expect to live long, but he was going to be damn sure that he wouldn't go out without a fight - and a long line of broken bodies attests to what he does to people who don't manage to actually kill him. It wasn't until he was discovered by the owners of the Armadillo bar that his horizons were broadened.  The owners take in people with a gift for matrix work and train them - to honor the deceased bartender who took them in and helped them when they needed it.

It turns out Jack's gift for technology extends to computers - and especially hacking.

His technology training is now complete - and they gave him a cutting edge com and software to boot (no one every gave jack anything before). Jack still doesn't expect to live very long -  he's made enemies over his short life and payback's a bitch - but he is committed to repaying the folks at the Armadillo before he dies.

Gear:
Custom comm: System 6 Firewall 6 Signal 5 Response 6    Custom interface. Optimization: Hacking.
Sim module, satellite link, trodes, AR gloves.

Programs: Command 6, Spoof 6, Browse 6, Browse 3, stealth 6, sniffer 6, Analyze 6 (ergonomic), encrypt 6 (ergonomic), scan 6 (ergonomic), empathy software 6 (ergonomic),  lie detection software 6, edit 3, track 3, decrypt 3, hack 5 (mute), hack 6 (mute, pirated), agent 3 .

Ares Alpha Assault Rifle (Melee hardening, custom look 2, gas vent 3, personal grip (firearm), personal grip (melee), shock pad, underbarrel weight, ammo skip (for grenade launcher).
40 rounds Ex-Ex ammo. 40 rounds gel rounds.  30 rounds stick-n-shock.
2x thermal smoke grenades, 2 frag grenades, 2 flash bangs.

AZ 150 Stun baton with personal grip

Armor: 13/11 (FFBA full body suit - non-conductive 6, Armored vest, PPP helmet, PPP shin guard, PPP forearm guard, PPP vitals protector)

Contacts (Smart link, image link, camera)
Credit stick (Standard)

Jack lives in an apartment above the Armadillo bar:
1 month custom low lifestyle
1,100/month.
low comforts,  street entertainment (if you can't spoof entertainment, you need to spend more time studying), low necessities, squatter neighborhood, low security.
living by committee (since he lives above the bar, what he does at home is the owner's business)
crash pad (students and other grads also have keys to the apartment)
black hole (other Armadillos borrow whatever is lying around - jack doesn't mind as long as they return it)
free access
feng shui (the Armadillo doubles as a matrix education center)
Title: Re: The Big Black Book o' Runners
Post by: betterwatchit on (20:17:49/09-04-12)
Time Zone: GMT.

I'm able to post at least once a day, and I have all the SR4A books as of 7th January.

LOOKING FOR WORK:

Dove: Medical Mage (https://docs.google.com/document/pub?id=1V3mb_vivyp8MdwpoAuwyXNRNQBxn0QxEfGrOmk04q94)
Title: Re: The Big Black Book o' Runners
Post by: farothel on (16:17:43/10-16-12)
Character for Liberated Wealth PbP.  :)

Name (real):  Rachel O’Toole
Name (fake SIN1, r4): Ursula Hertzhog, UCAS citizen
Name (fake SIN2, r3): Samantha Delavine, Horizon citizen
Alias: Rache
Race: human
Sex: Female
Nationality: UCAS
Lifestyle:
13 LP total, 3800¥/month (1 month bought)
Location: Everett, Seattle
 
comforts3
entertainment2
necessities3
neighborhood2
security3

She rents a 100 square metre, 2-bedroom top floor apartment in an old building on 172nd street SW, not far from the junction with 36th avenue W in Everett.  It is not in the best of neighbourhoods, but due to the proximity of the Alderwood mall (only 10 minutes on foot) there is some security, as KE patrols the area around the mall to some extent.  She has also spent a bit more on good locks and a decent firewall for the home node.  Inside it is cozy with cheap but good furniture and some good AR paint.

Karma received: 0
Karma remaining: 0

Attributes

BodyAgilityReactionStrength
3443
CharismaIntuitionLogicWillpower
3355
EdgeMagic EssenceInitiative
3567

Positive Qualities
mage (15)
 Astral Chameleon (5)
First Impression (5)
Mentor Spirit (5) (Owl: +2 on perception and assensing, +2 on spirits of man, -1 on combat spells)
Perceptive (1) (5)

Negative Qualities
Lost Loved One (sister) (-5)
SINner (Standard) (-5)
Gremlins (1) (-5)
Records on File (Lone Star) (-10)
Compulsive - Mild (clean crime scene) (-5)
Incompetent (ritual spellcasting) (-5)

Active Skills
Conjuring Skill Group4
Counterspelling2
Spellcasting6
Pistols2
Etiquette1
Shadowing3
Assensing4
Arcana3
Data Search1
First Aid1
Perception4
Running2
Negotiation2
Knowledge Skills ( [Logic + Intuition] x 3 free points)
police procedures4
forensic procedures4
Lone Star3
Seattle navigation3
Crime syndicates 3
interrogation procedures3
street drugs2
classical music2
wines1
magical theory4
chemistry1
History3
Language Skills
EnglishN
Sperethiel2
Or’zet2
Salish-Sidhe2
Japanese2

Spells
Spelldrain
Stunbolt (F/2)-1
Stunball (F/2)+1
Heal DmgDV-2
Increase Reflexes (F/2)+2
Improved Invisibility (F/2)+1
Armor (F/2)+3
Magic Fingers (F/2)
Sterilize (F/2)+2
Analyze Truth (F/2)
Detect Life (F/2)

commlink1
commlink/OSsignal/systemresponse/firewall
Hermes Ikon34
Novatech Navi43
Programs: analyse 6 (ergonomic, optimization 2), browse 4, edit 4, encrypt 4, purge 4, scan 4

commlink2
commlink/OSsignal/systemresponse/firewall
Sony Emperor32
Iris Orb33
Programs: analyse 4 (ergonomic, optimization 2), browse 2, edit 2, encrypt 2, purge 2

Gear
armored vest (YNT SoftWeave) 660¥
Form-fitting half-body suit (nonconductivity 3, fire resistant 3) 1800¥
Actioneer business clothers 1500¥
Zoé executive business suit (short jacket, blouse, skirt) 1700¥
docwagon basic 5000¥
defiance EX shocker (gecko grip) 250¥
Ares predator IV (personalised grip, gecko grip) 550¥
pistol ammo (90 rounds regular, 15 capsule rounds) 225¥
taser darts (20 rounds regular) 100¥
spare clips (6 pistol) 25¥
narcoject (15x in capsule rounds) 750¥
commlink accessories: satlink, subvocal microphone, AR gloves 800¥
Earbuds r3 (audio enhancement 2, select sound filter 1) 430¥
Glasses r4 (image link, flare compensation, low light, smartlink) 775¥
tool kits (forensic, forensic thaumaturgy) 1000¥
fake SIN rating 4 + 4x fake licence rating 4 5600¥
fake SIN rating 3 + 4x fake licence rating 3 4200¥
magical lodge materials r6 3000¥
2x lael in disposable syringes 380¥
mage sight goggles + cable 2060¥
respirator rating 5 500¥
survival kit 100¥
medkit rating 6 600¥
slap patches (5x tranq r5, 5x stim r4, 2x trauma) 2000¥
tag eraser 150¥
sustaining foci (manipulation r3, health r2) 50000¥
Professional camera 800¥
Pocket mage library r3 1800¥
chemicals (5x C-squared r4, 5x fingerprint dust, 5x luminol) 360¥
security restraints (10x plastic)
flashlight 25¥
fingernail data storage 200¥
mage cuffs 1000¥

Contacts
ContactC/L
James Dermott (Talistmonger)3/1
Melissa Firebird (trid mage)2/3

James Dermott: A 45-year old talismonger living near Lake Serene in Everett, he knows Eye from her Lone Star days.  She helped solve a case where he was the victim.  He has a small shop and while he makes some things himself, he buys quite a lot from corporations.  He knows a lot about magic in all of its forms and he also knows quite a lot of people in the magical scene of Everett and occasionally he gets mages in contact with fixers.

Melissa Firebird: A 31 year old human female adept, she a street cop who was taken over by Knight Errant.  They have worked together a lot during the tempo troubles and know each other quite well, also off-duty.

Physical Description: An average looking woman, she normally has long hair done up in a simple pony tail.  On runs, she often wears loose fitting clothes with armour.
Hair colour: brown
Eye colour: brown
Length: 1m69
Weight: 63 kg
Age: 26
Metatype: human
Sex: F

background
Rachel was born as second daughter of a Lone Star homicide investigator and a supermarket worker.  While there wasn’t much room for luxuries, they still lived a comfortable life and their parents, even though they were working hard, tried to spent some quality time with their children.  Her childhood was quite idyllic until she turned 13.  During a fight on the school yard she was involved in she suddenly dropped one of the others.  The investigation after the event indicated that she was awakened as a mage.  She was put in a special program for mages in highschool and wanted to go to university.  But this was too expensive.  So Lone Star stepped in and paid for the courses in exchange for her coming to work for them after graduating.  She had no real problem with that, as she had always been intrigued by her father’s stories about investigations.

After graduating she went to the Lone Star Police Academy, where she was trained as a forensic specialist, although she did get the general courses as well.  After graduating she was placed in the homicide division in Tacoma. (regulations prohibited her from serving with family and her father was in Downtown).  It didn’t take long for her to see her first body.  That first case was pretty straight forward and the forensic evidence was only to support the confession they had gotten.

In the following years she gained a reputation as a good specialist who could find out very much with very few clues.  Her magical potential also continued to grow and she added spells to her repertoire that helped her finding clues, but due to the shortage of mages she would also due other things, like help with interrogations.  She wouldn’t be in the room itself, but she would be behind the mirror with a spell that would tell her where the suspect was lying.  She would then compare notes with the interrogator later.

When the tempo scare began in 2071, Lone Star put all resources on high alert.  Rachel was also part of this and while she still did mostly forensics, she did saw a lot of combat during this period, including a couple of raids on tempo dens.  She got a couple of spells to help her during those, including spells to drop raging tempo addicts.  But not all went well.  In May her sister went missing.  As she was family of two Lone Star people they did try to find the person responsible, but to no avail.  She did try to find her after her hours, even though it was against regulations for people to be involved in investigations concerning family it was often done and mostly allowed.  But in this case something went wrong and she accidentally contaminated a crime scene.  As Lone star had just lost the Seattle contract, she was fired because of this incident.  Knight Errant wasn’t interested in her, so she was let go.  Luckily for her mages were also wanted in the shadows as well and as forensic mage she wasn’t as well known as some street cops where.  Her training made her well suited for certain types of jobs and she also knew what she had to do to remove all traces from a crime scene, which she always did rigorously.

Karma Point totals:  750 = 345 stats + 130 magic + 215 skills + 70 qualities – 70 qualities + 42 resources + 18 contacts
Title: Re: The Big Black Book o' Runners
Post by: betterwatchit on (10:13:20/10-17-12)
Farothel, when you mentioned that Rachel had a Mentor Spirit, you should mention which one exactly.
Title: Re: The Big Black Book o' Runners
Post by: farothel on (11:48:14/10-17-12)
Farothel, when you mentioned that Rachel had a Mentor Spirit, you should mention which one exactly.

You're right, forgotten.  Corrected now.
Title: Re: The Big Black Book o' Runners
Post by: RythmnSylver on (01:24:43/10-19-12)
Still being Worked on

Name:
Alias: Ruben, Flameskin,
Race: Naga
Sex: Male
Nationality: Unknown
Lifestyle: Medium

Karma Spent: 0/0
Physical Description: 8.5 meters long,  Flame-Like scales,
Personality/background


Attributes

BodyAgilityReactionStrength
4/8 (10)3/4 (6)4/7 (10)4/9 (12)
CharismaIntuitionLogicWillpower
4/7 (10)4/6 (9)4/6 (9)5/7 (10)
EdgeMagicEssenceInitiative
2/55/668/14 (19)
2M/3A

Positive Qualities
Mentor Spirit-5bp
^Artificer ^
Mystic Adept -10 BP
Biocompatibility -10BP
Negative Qualities
Flashback +5(10) <Trigger Humani Policlub>
Combat Monster +10 BP
Gremlins+5

Active Skills
XXXXX Skill GroupXXXXX
XXXXXXXXXX
Knowledge Skills ( 24 Free Points)
Language Skills
XXXXXN
XXXXXXXXXX

Adept Powers
PowerCostNotes
Sustinence.253hrs Sleep 1 Meal Day.
Piercing Strike.75-3 AP to all Unarmed Combat
Killing Hands.5Unarmed Combat can Deal Physical damage and effect Astral Beings.


Cyber/Bioware
CyberwareEssenceCostNotes
XXXXXXXXXXXXXXX¥XXXXX

Spells/Powers
Spell/PowerCostNotes

Gear (XXXXX¥)
XXXXXXXXXX¥

Contacts
ContactC/L
XXXXXXXXXX

Build Point totals:  400bp = XXXXX + XXXXX - XXXXX

Title: Re: The Big Black Book o' Runners
Post by: Puls3evo on (01:46:26/12-17-12)
Player: Looking for work.
EST US. Can post between 4pm and 1am, but prefer if the game stuck to a schedule. I'm known to forget otherwise with schoolwork.
Flexible in post-style (either sessions over a chat client or pure pBp).
I'm a complete newb, but I've done pBp before for another game.
I would prefer a Matrix-heavy role/archetype; Techno, Rigger, Decker, or any support role. Am open to GM's advice though, as I realize thiese are probably not newb friendly (I'd rather dive in, and I'm a comp sci major in University).
Books: SR4, 4th Augmentation, 4th Contacts, 4th Arsenal, 4th Emergence, 4th Runner's, SR4A, and Sixth World Almanac, as well as a few issues of the Shadowrun Supplemental.
Also, unless detrimental to the game, most of my chars will have a Bostonian flair. Knowledge of the Boston metroplex, vested interest in the Red Sox, etc.
Title: Re: The Big Black Book o' Runners
Post by: MaxKojote on (05:09:19/01-02-13)
Player: EMPLOYED

{Health: 2 / 10P and 0 / 9S damage}

[spoiler=Picture](https://dl.dropbox.com/s/gcnga1xpf3ov9md/maxfuchs_commission_small.png)[/spoiler]
[spoiler=Questionnaire]We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is his lineage, who were his parents, and what did he inherit from them?

Biological Mother – Hilja Schröder-Neumann: Caucasian. Blonde-haired and blue-eyed. Died giving birth to Fang.
Biological Father – Christian Schröder-Neumann: Caucasian. Brown-haired and brown eyed. Did not want to raise what he viewed to be the cause of his wife's death and abandoned Fang on the streets.


Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character's parents say about him?

Father: Would consider Fang a criminal, a freak of nature, and an abomination. To this day he still feels that it’s entirely Fang’s fault that Hilja died.
Mother: While she had self-centred tendencies, Hilja had been looking forward to having a child. Had she been alive today, she would worry about Fang’s career choice and hope he stayed safe.

Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?

Year of the Comet – When haley’s Comet passed by: Fang was in his room and reading when he felt an odd burning sensation. It slowly grew to be unbearable and he began screaming as he felt parts of his body stretch painfully, legs breaking, everything burning with sheer pain. He eventually blacked out from the pain and wouldn’t know anything until he woke up later in the hospital.  The children at the orphanage, whom he had not really spent time with, were frightened by this new monster and would hide when he approached. Eventually they would become used to it, but this behaviour caused Fang to spend most of his life on the Matrix, growing more proficient with it as the months passed.

Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if he made a conscious decision to enter the shadows, her decision is influenced by the world around him. How did your character get into shadowrunning, and why did he take that path?

Fang left Germany when he was old enough to avoid being forcibly recruited into Saeder-Krupp. However he soon realised that trying to find an ordinary job as a Changeling, no matter where he was, was a difficult task. He eventually met his lover at a nightclub, and his lover reluctantly directed him to the concept of a Fixer, and the Shadowrunning career.
The fixer was reluctant at first to take on an unproven newbie, but when said newbie was able to demonstrate his prowess as a technomancer, he took the changeling on board as one of the few matrix specialists he was linked to. In turn, he helped Fang manage to get a couple of jobs in the Auburn area as part of other teams. Other times Fang himself was a secondary ally, able to provide information as needed. It paid.

People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character's living space like, and what has he added or changed to make it his own?

Fang’s “den” tends to be tidy on the basis of not owning much in the way of personal items. While not all that comfortable in meatspace, it was safe and did provide him with a home. Greater benefits, however, could be seen in the Matrix. The place housed a resonance well, and was amazingly in tune with the matrix. Logging in to cyberspace felt like heaven when at home, and he found his resonance activities so much more potent.

Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are his convictions (if any), and why does he hold them?

Fang tends to be somewhat jaded in his beliefs. Equality went out of the window from being a changeling, he never put stock into religions and tends to view his paragon as a sort of mentor, and he doesn’t care about politics as it might interfere with staying alive.
Despite that, he does have a few convictions. He’s always loyal to a team that he works with, as long as they don’t betray him. He’s loyal and loving of his long term boyfriend, and will do anything his partner asks. Beyond loyalty he doesn’t put convictions in much else except to not judge until having gathered more information.

Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?

Fang can be somewhat naïve at times. Any kind of betrayal is usually met with shock and surprise no matter how many signs there may have been. He also can be rather shy at first meetings and won’t voice his own opinion unless asked.

The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A mega corps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?

Despite his fear of it, Fang tends to hold Saeder-Krupp with some form of regard, having grown up in Germany near the borders of the megacorp. The sheer power that Lofwyr wields is impressive in his eyes, and he can’t help but be in awe of just what measures had to be taken to avoid Saeder-Krupp whilst he was an adolescent.

People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and his contacts?

Jason Smith – Fixer: Fang’s lover informed Fang about Jason as a possible Fixer when Fang agreed to the idea of being a shadowrunner. Jason himself was an elf, and surprisingly charismatic. He initially expressed disdain over Fang when the changeling first approached him, until Fang begged for a chance to prove his abilities. Jason agreed, he didn’t have much in the way of matrix specialists, and told Fang to hack Jason’s commlink. A few moments later and Jason found his commlink informing him that it was rebooting as ordered by an account that didn’t exist. He accepted that Fang could do the basics of an average security system, and listed him as a basic matrix specialist.
Axel “Shade” Nitrel – Lover: Fang’s lover is another changeling like Fang himself, taking on a more wolf-like appearance. He himself isn’t a shadowrunner, rather he’s more of a barkeep. It was one of the few jobs he could get, and he managed to charm his way into it. When he met the gloomy Fang at the nightclub he worked at, he took the younger changeling under his wing, first giving him a place to stay, then later affection to keep him happy. When Fang expressed a need to work, he hesitated, then mentioned Jason. At that point Fang became a shadowrunner, and soon managed to get his own place. The two still spend as much time as possible together when Fang isn’t on a job.

It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does he do for the day?

He makes sure that he’s fully stocked on any gear he might require for tomorrow’s commitment. Then he usually will go down to the night club to spend time with his lover. If his lover is unavailable, then his time will usually be spent browsing the media in the matrix.

Your character has a specific skill set, a list of Active and Knowledge skills that define what he knows and his areas of expertise. How did he come to learn those skills, and how did he develop them to those levels?

Having spent almost his entire life on the Matrix, fang honed and practiced his skills, first as a hacker, then later his other skills involving data retrieval and analysis. His skills in finding things in meatspace are a result of honing the enhanced senses that SURGE granted him. His hearing, his nose, and simply his ability to pay attention to things visually.
His infiltration and running skills were more from trying to avoid people who didn’t take kindly to ‘freaks’.

Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?

Fang will refuse to take on a job that might hurt a child.

If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew him to that particular paradigm, how does it affect the way he views the world and his magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?
Before the Crash happened, Fang liked to play games on the matrix. He still does, just not as often now. Some of the games were remakes from some time ago, and the characters within affect the appearance of the sprites he interacts with now. His sprites are seen as allies, even friends.
He views himself as lucky to have the skills. The matrix never felt so comfortable and alive before. As an Info Savant, he found himself seeing everything as a form of information, and that it could be used appropriately as such. While his skills at remembering things on the  fly weren’t spectacular, he could easily find any information he needed to know on the ‘trix.

Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?

He finds himself somewhat envious of those who could simply stay in the mainstream culture. He even feels this of Shade at times, though not very often.

Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?

Fang fears two things. The first being the loss of Shade. He’s grateful that Shade isn’t a ‘runner, given how dangerous a career it might be; yet he still fears that Shade might be used against him, or killed because of something he did. As such he tries to cover up his jobs as much as possible and redirect any information away from indicating Shade was linked to him in any way.
The second nightmare would be of the Matrix going down and never returning. The matrix has been a comfort zone, a sanctuary, for almost his entire life. Losing it now, he wouldn’t know how to handle it. He already feels uneasy and  panicky when in a dead zone.

People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?

<See info on Shade>

One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?
When Fang was a child, he didn’t know what he wanted to become. He didn’t care, as long as he had the matrix available to him.
Now? Now his only goal is for him and Shade to survive the Sixth World.

A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world affects his personality. What does your character look like, and what inspired his choices?

Fang looks like a coyote walking upright on two legs. From the muzzle, the ears and the eys, to the fur covering his body, the digitigrade legs and the fluffy tail. On top of that he tends to favour his chameleon coat to keep out of sight of those that might hurt or be scared of him, other times he tends to wear a futuristic jacket and pants combo in black, lined with pale blue.

Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?

Fang’s name was actually a nickname given to him by his fixer. Jason noticed that Fang tended to bare his namesake rather than actually smile; other times doing it while proving a point. Eventually teams began picking up on it too, until it became a moniker attributed to him.[/spoiler]

[spoiler=charsheet]Name: Maxwell Kojote
Alias: Fang
Race: Human (Changeling)
Sex: Male
Nationality: German
Lifestyle: Advanced Low.
In Tune.
Resonance Well.
AI in Residence
No Forwarding Address
This isn’t Big Bob’s Autos
Sprite Magnet (rank 1)
Karma Spent: 250

Attributes

BodyAgilityReactionStrength
3242
CharismaIntuitionLogicWillpower
3642
EdgeResonanceEssenceInitiative (Matrix)
28610 (14)

Positive Qualities
Analytical Mind
Keen-Eared
Paragon (01)
Technomancer
Changeling (Class III SURGE)
-   Animal Pelage (Camo Fur)
-   Claws
-   Fangs
-   Functional Tail (Balance)
-   Vomeronasal Organ

Negative Qualities
Dependent (Nuisance)
Media Junkie (Mild)
Reality Impaired
Virtual Personality (Rating 1)
Allergy (Uncommon, Moderate) (Silver)
-   Distinctive Style
-   Extravagant Eyes
-   Impaired Attribute (STR)
-   Impaired Attribute (BOD)
-   Unusual Hair


Active Skills
Electronics Skill Group4
Compiling6 (+2 Machine)
Electronic Warfare2
Hacking6(+2 Exploit)
Infiltration1
Perception5(+2 Hearing)
Registering5(+2 Machine)
Running1

Language Skills
GermanN


Complex Forms
Complex Form Notes
Shield 8
Simrig
Analyze 8
Browse 8
Command 8
Disarm 8Mute Program Option
Exploit 8Mute Program Option
Stealth 8

Submersion
Submersion Grade:2
Echoes
Overclocking
Multiprocessing

Gear (XXXXX¥)
Chameleon Suit8000¥
Mossberg AM-CMDT6000¥
+
Internal Smartgun System1000¥
+
Pilot Upgrade Rating 11000¥
+
Propulsion System, Limping3000¥
Satellite Link500¥
DocWagon Contract: Basic5000¥
Fake SIN: Rating 4 (Maxwell Kojote)4000¥
+
Fake License: Rating 4 (Chameleon Suit)400¥
+
Fake License: Rating 4 (Mossberg AM-CMDT)400¥
+
Fake License: Rating 4 (Smartgun System, Internal)400¥
+
Fake License: Rating 4 (Pilot Upgrade Rating 1)400¥
+
Fake License: Rating 4 (Smartlink)400¥
Fake SIN: Rating 4 (David Schwarzfell)4000¥
Glasses (Rating 4)825¥
+
Low Light
+
Smartlink
+
Image Link
+
Vision Magnification
Datachip
Renraku Sensei1600¥Response 2, Signal 4
+
Renraku Ichi600¥System 2, Firewall 2
+
Linguasoft (Rating 3) (English)1500¥
++
Copy Protection (Rating 3)
++
Registration
+
Mapsoft (Rating 5) (Auburn)25¥
+
5 VR Games250¥
Headphones (Rating 3)550¥
+
Spacial Recognizer
+
Audio Enhancement (Rating 3)
110 Regular Ammo (Shotguns)220¥
2 Medkit (Rating 6)1200¥
5 Fiberoptic Cable25¥
Optical Tap100¥

Contacts
ContactC/L
Jason Smith - Fixer3/3
[/spoiler]


Title: Re: The Big Black Book o' Runners
Post by: Kouryuu on (08:33:16/01-02-13)
The RainDragoons Bar
Under construction :D

The Sammy Corner

Akuma (http://forums.shadowruntabletop.com/index.php?topic=6113.msg106086#msg106086)

Shadow (http://forums.shadowruntabletop.com/index.php?topic=9297.msg164426#msg164426)

Sam (http://forums.shadowruntabletop.com/index.php?topic=487.msg173400#msg173400)

Tech Lounge

Andromeda

Magic Carpet

Crimson (http://forums.shadowruntabletop.com/index.php?topic=5569.msg91383#msg91383)

Mask (http://forums.shadowruntabletop.com/index.php?topic=487.msg195587#msg195587)

Sharp (http://forums.shadowruntabletop.com/index.php?topic=487.msg170120#msg170120/index.php?topic=6023.msg103831#msg103831)

Valkyrie (http://forums.shadowruntabletop.com/index.php?topic=487.msg181735#msg181735)

Viking
Title: Re: The Big Black Book o' Runners
Post by: Khotanos on (20:32:06/01-18-13)
Hey all. I am still new-ish to the PbP style games. Don't have any characters generated at this time, though I do have a few ideas bouncing around. And I am more than willing to work with the GM as far as character gen goes (such as potential background tie-ins, archetypes, etc.). I prefer to play characters that are fun to play, and that the party enjoys (not necessarily likes mind you). The only archetype that I don't have much (any) experience with is the Hacker / Technomancer role.

Currently have access to most of the books, and can post frequently. Questions, comments, concerns? Just PM me and I'll get back quickly.
Title: Re: The Big Black Book o' Runners
Post by: Kouryuu on (11:41:52/01-22-13)
Sam is dead ...
when you haven't heard from him for a while you all turned to your respective senses be it camera, astral or human eyes (or surged for that matter) and sped to look after him inside the car.
Dead ... at first you though he just went away quietly, that his heart couldn't take the stress of dayjob, nocturnal runs, nosleep life anymore - you recall he wasn't acting like himself in the tunnels lately, catching bullets, replying late when asked.. Omar recall he's seen through the drone cameras him loosing a fight to a pair of goons... things that just shouldn't happen. But on closer inspection, he wasn't on the other side yet.... more like turned off.
His head dangerously hot at the spot you knew his cerebral implant was.

{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, NO Stun penalty} | {Edge: 4/ 4} {Defense: 4; Initiative: 12; IP's: 3} |
{Ballistic Armor: 10; Impact Armor: 8 ; Mods : Thermal Dampening (4); Nonconductivity (4); Skinlink} |

Concept:
Infiltrator/Demolition expert + face features

Description:
Former Corp [The Draco Foundation] spec. Op. Who faked his death.

(http://i1117.photobucket.com/albums/k596/kouryuuLV/cygoth.jpg)

Name: Sam Mule
Alias: Sam Race: Human
Sex: Male   Age: 21
Nationality: UCAS
Lifestyle:
CAS Sector Loft - Low lifestyle(4 weeks paid)
3K' s Safehouse in the Warrens - Low lifestyle(4weeks paid)

Karma Spent/Total Karma: 46/51
Nuyen: (Left after chargen= 0¥ Starting Nuyen= 400¥ (http://invisiblecastle.com/roller/view/2981957/) - 22,500¥ In Debt+10935(M1)+10000(DJ)+9750(M2)- 18125(buying stuff)+3750(Smuggling)+6300(M3)-2190(Rent)-10345(shopping)+10800(M4)+5000(DJ)= On Hand 6025¥
Motto: Prepare for the worst, hope for the best and expect nothing!
Street cred: 2
+1 for removing a rooting evil underneath of Denver
+1 From KoffeKlutch massacre
Factions relations (this will give you a bonus dices to any social roll with members of that faction):
 +2 Casquilho Mafia
 +2 Kirillov Vory
 +1 Wuxing
 -1 Fronts Gang

Personality/background

Sam was sold to the Corp as a child or maybe he is some sort of freakish experiment of a kind, the fact is Sam himself does not remember how it came to be, that he grew up in the Spec. Op. training facility in the „The Draco Foundation” Corp.

As far as Basic education is considered Sam got his fill. He not only did get the basic skills of Disguise, Infiltration and Demolitions, but also Basic Psychology and social interaction skills. The Corp even insisted him to have the mundane Math and natural sciences class. Languages, on the other hand, where fun to learn.

The Every day knowledge is not a thing you can get inside a secluded corp. compound. Mostly you get what you need and you need a lot of information on your targets. And the typical targets are criminal organization, mostly Yakuza and Triads, but many Mafia families have been targeted too.

Sam has no problem eradicating the Baddies, but his definition of baddies is a subject of discussion. Morals are the better part of this argument. Sam always tries to go for a non-lethal solution, but being a demolition expert it is not always easy. Sam’s Decision to fake his death to get rid of the corp. has been mostly because of the more unconsidered bombing tasks he was given in China town and other places where important Criminal Ringleaders commute.

After faking his death Sam has been working of his debt to a Mr. Johnson who not only lends him the [so desired, but most likely not his own] funds for doing it, but helped to make it happen. But this deal never came to fruition, because the Johnson vanished, just as Sam was prepared for his first mission. 20 Kg of plastic explosives and no targets, that will not end well.

Sam did improve his close combat skills just as he had the first use of them. The next task that challenged him was born in a realm that is filled in mist to his eyes, the matrix, or even more precise the “Res-something” or how Mouse used call it… Oh right Resonance. This job had a strange wibe around it, but it paid well, and Sam got a new SIN as a special force officer, witch is rather lucky as it opens a lot of doors for him.
The job itself was not hard, at least for him, but his team mates really took a beating, no wonder they could not hold their emotions back and even killed a few of the innocent people, Sam on the other hand avoided to kill anyone and it is something he is very proud about.

Talking a Gang into joining the Vory, could have been the most nerve wrecking job Sam had done up until then, and the relationship drama unfolding in the middle of it did not help either. It was luck that the Gang was easily scared of their superior skill and equipment and surrendered without a fight, then Sam was not sure what the causalities would have been in that case.

As a surprise the Johnson, who had helped Sam to fake his death, reappeared and had a message for Sam. “Droco knows, they have your file and they plan to …” more he could not say as a bullet pierced his throat. Sam made a rush retreat and got lucky, the strike force from Draco missed him completely, or maybe they let him go, who knows, but from now on Sam will be a prime target for them.

A small trip to the Tunnels under Denver proved the first and foremost rule of survival to Sam Predator and prey, better to be the predator. He had gone soft, the recent success had made him believe he was the best there is, let him get overconfident and make some big mistakes. He was lucky to have survived the Metro car and the Blood mage. Will he have learned his lesion or will he still act all high and mighty?

Once seen you will remember him because of his Cyber Goth style, good thing you won't see him, at least, until its too late.
As a Day job he works in the Lunar Nocturne (http://maps.google.com/maps/ms?ie=UTF8&hl=en&msa=0&msid=201298613949152916759.00047d5da8e9a5da8ea37&ll=39.743131,-104.963808&spn=0.0099,0.019312&t=m&z=16&vpsrc=6&iwloc=lyrftr:msid:201298613949152916759.00047d5da8e9a5da8ea37,00047d62bddeaa3a770ad,39.743032,-104.963808,0,-16&f=d&daddr=%4039.743032,-104.963808) as a Bartender and if necessary as a bouncer, but that happens rarely in this kind of establishment

Attributes

BodyAgilityReactionStrength
45(7)2(8)3(5)
CharismaIntuitionLogicWillpower
443(5)4
EdgeResonance/MagicEssenceInitiative
401.4756/12 IP 1/3


Positive Qualities
Restricted Gear
Restricted Gear
Linguist
First Impression

Negative Qualities
Record on File (Draco Foundation)
Day Job (2500¥/20hrs) ["Lunar Nocturne"]

Active Skills
Influence skill Group3
Athletics Skill Group1
Close combat skill Group1
Electronics skill Group1
Disguise [spec. in cosmetic]6
Infiltration [spec. in urban]4
Demolitions [spec. in plastic]4
Pistols [spec. in SA]5
Shadowing3
Palming2
Preception2
Dodge [from skillsoft]4(6)
Knowledge Skills
Corp - The Draco Foundation4
Criminal - Denver Gangs3
Criminal - Yakuza2
Criminal - Triads2

Language Skills
EnglishN
Cantonese2(4)
Japanese2(4)
German2(4)
French2(4)
Italian2(4)

Cyber/Bioware
CyberwareEssenceCostNotes
[R]Move-by-Wire System Rating 2[R]385,000¥+2 initiative pass, +4 reaction, +2 dodge skill,Skillwire Rating 4
Reaction Enhancer (2)0.620,000¥+2 reaction
Muscle Augmentation (2)0.414,000¥+2 strength
Cerebral Booster (2)0.420,000¥+2 logic
Radar Sensor (4)0.312,000¥Visibility modifiers ultrasound, penetrate 20 Barrier Structure ratings, detect persons, their cyberware, weapons
Sleep Regulator0.1510,000¥ sleep 3 hr/day or 48 hr awake with no modifiers
Skillwire Expert System0.13,000¥Can use edge for re-rolls on skillwire tests
Muscle Toner (2)0.416,000¥ +2 agility

Equipment
ArmourB/IMods
Form-Fitting Body Armor Half-Body Suit4/1none
Chameleon Suit 6/4Thermal Dampening(4), Nonconductivity(4), Skinlink
Forearm Guards0/1none
SecureTech Helmet0/2none
Street Clothes0/0none
CommlinkRe/Si/Fi/SyOperation SystemMods
Erik Fjordson Commlink5/5/4(6)/4Upgraded Sam's OSorigial<Response 5,Signal 5, System 4, Firewall 6>
Commlink Soft-, hardwarepriceNotes
Biofeedback filter R44000Soft
Stealth R44000Soft
Exploit R44000soft
Encrypt R44000Soft original - Encrypt 5
Analyze R44000Soft original - Analyze 5
Browse R44000Soft original  - Browse 5
Command R44000Soft original  - Command 5
Edit R44000Soft original - Edit 5

CommlinkRe/Si/Fi/SyEF Com OSMods
Renraku Sensei2/4/6(4)/4Iris Orborigial<Response 5,Signal 5, System 5, Firewall 5>Biometric Lock, Armor Case 5
Commlink Soft-, hardwarepriceNotes
Biofeedback filter R44000Soft
Stealth R44000Soft
Exploit R44000soft
Analyze R44000soft
Browse R44000soft
Command R24000soft
Edit R44000soft

Activesofts R440000¥Dodge level 4
Subvocal Microphone           50¥–4 dice pool modifier to be heared in an audio Perception Tests     
Fake SIN (Sebastian Leer)                 (4)  4000¥Fake System Identification Number - Sebastian Leer
3x Fake License  R41200¥(concealed and carry; restricted weaponry;armour and accesory) - Sebastian Leer
Fake SIN (ZDF Officer Harald Black)                 (5)  15000¥Fake System Identification Number - Harald Black
WeaponTypeMods
VertigoColt ManHunterAdditional Clip, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Laser Sight
Concealable Holster75¥accesory
50x EX-Explosive Ammunition 255¥ammo
50x Gel Ammunition 255¥ammo
4x Spare Clips 25¥accesory
Siliencer25¥accesory
SilentColt ManHunterAdditional Clip, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Laser Sight
Concealable Holster75¥accesory
48x Stick'N'Shock Ammunition 255¥ammo
50x ASPD Ammunition 255¥ammo
4x Spare Clips 25¥accesory
Siliencer25¥accesory
Streetline SpecialStreetline Specialnone
6x Regular Ammunition ammo
ZapdosYamaha PulsarShock Pad, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Chameleon Coating
Concealable Holsteraccesory75¥
32x Taser Dart 255¥ammo
5x Spare Clips 25¥accesory
Siliencer25¥accesory
Sensory enchanmentspriceNotes
Goggles                     300¥
   -Vision Enhancement      R3  300¥adds 3 dice to visual Perception Tests
   -Vision Magnification           100¥zoom magnifies vision by up to 50 times(optical or electronic enhancement)
   -Thermographic100¥Enables infrared vision, helps spot living beings in darknes darkness, check motor or machine has been running lately, and to track heat footprints.
   -Flare Compensation           50¥No modifers from blinding flashes, glare and heat flashes.
   -Image Link           25¥displays visual information in the field of vision or user’s retina
   -Smartlink           500¥interacts with a smartgun system for visual aid
Headphones             50¥300¥
   -Audio Enhancements       (3)300¥adds 3 dice to Listening Perception Tests
   -Select Sound Filter      (3)600¥allows the to block out background noise and focus on specific sounds, 3 groups
   -Spatial Recognizer100¥receives +2 dice pool modifier Perception Tests to find the source sound.
B&E GearpriceNotes
Gecko Tape Gloves           250¥Climbing help
Autopicker R              (6) 1200¥open locks
Maglock Passkey           (4)8000¥open maglocks
2x Microwire  100m           100¥
2x Standard Rope 100m          100¥
Combat Load Vest           300¥holds your stuff
White Noise Generator     (6) 300¥helps hide sounds
Gas Mask           100¥immune to airborne toxins, diseases
ExplosivespriceNotes
[R]18x Plastic explosives[R]  1800¥
16x Radio Detonator           800¥
20x Timer Detonator           700¥
19x Neuro-Stun           1200¥
19x Gas Grenade           400¥
8x Flash-Bang Grenade     300¥
8x Laes cigarette     450¥

Contacts

Jeffry "Jef" Fernandez, "Lunar Nocturne" Club Owner, Possibly Awaken.
Connection Rating: 3 Loyalty: 2
Uses: Secure Location to meet at, Latest buzz and information, Link to the Magic community.
Places to Meet: "Lunar Nocturne"
Contact: Commlink

Tabitha “Tabby” Morgan
, Denver fixer, Changeling Female
Connection Rating: 3 Loyalty: 2
Uses: Corporate Procedures, Run offers and information, Identifying affiliations.
Places to Meet: CAS Sector Clubs
Contact: Commlink

Dean Costello, Casquilho Hacker, Human Male
Connection Rating: 2 Loyalty: 1
Uses: Fake SINs and licenses, Lawyer, Hacking jobs and data searches
Places to meet: Marcel’s; Tower of Babel; Casquilho imports
Contact: Commlink

Miguel Sanchez, Casquilho Fixer, Ork Male
Connection Rating: 3 Loyalty: 1
Uses: Mafia activities; BTL smuggling; Hiring muscle for street jobs
Places to meet: Marcel’s; Tower of Babel; Casquilho imports, UCAS dive bars; Ganger hang-outs
Contact: Commlink

Nikolai Kirillov Aurora Warrens Vor, Human Male
Connection Rating: 4 Loyalty: 1
Uses: Information on Vory practices, assistance with any extra-legal activities in the Aurora Warrens
Places to meet: Wherever he asks, but typically in the Warrens.
Contact: Commlink

Eliza Khanduri PCC:CAS coyote, Elf female
Connection Rating: 3 Loyalty: 2
Uses: Information on Koshari practices, assistance crossing the CAS: PCC border, current smuggling activities.
Places to Meet: Smuggling bars, Koshari establishments, Tunnels near the CAS:PCC border
Contact: In person, commlink

Quote from: Edge Log
4 start
4 left in Total
Quote from: modifiers and Changes

TactSoft channels
Quote from: Channels
Visual:
^thermografic;
^ enchantments;
^ radar;
Simrig:
^smell;
^Audial
^ smart-gun
^ bio-monitor
Title: Re: The Big Black Book o' Runners
Post by: BallPtPenTheif on (12:06:16/01-30-13)
LOOKING FOR WORK

(http://i19.photobucket.com/albums/b197/Xaymot/richardhellCHUMMER_zpsee11c62b.jpg)
Richard Hell(Gunslinger Adept)

Human Male Age 26
Height 5'10" Weight 170lbs

== Attributes ==
BOD: 5
AGI: 5
REA: 5 (7)
STR: 4
CHA: 1
INT: 3
LOG: 3
WIL: 2
EDG: 5
MAG: 4

== Description ==
Tall and lanky, crusty but hip. Richard hell has the swagger of a rock star but the targeting acumen of a sharpshooter. Tattered jeans, tattered shirt, a dingy leather jacket he'd almost look homeless if it wasn't for his guns and his sense of vintage style. His background as a musician and his appearance allows him to seamlessly blend into the local music scene giving him access and connections that others just don't have.

== Background ==
Real name, Tavis Youngblood III, he took on the moniker of Richard Hell in homage of a long lost vintage punk musician. Considered a troglodyte by some, anti technology by others, Richard Hell actually just fetishes the world of antique technology. He would never eschew technology to spite himself and actually quite enjoys the conveniences of the digital world. However, given the choice between a beat up antique Walkman loaded with a tattered audio cassette or his favorite tunes pumped in through his commlink, Hell will always choose the tapes. The soothing crackling hum of distortion and noise satiates his desire for an ideal world that was far more visceral and direct than the current world he's in.

Arson, disrupting the peace, petty theft, grand theft auto, drug possession, and an awkward indecent exposure incident would adequately describe Hell's childhood. Growing up in the suburbs of Washington and running away to the streets of Seattle Hell found himself mired in the drug addled world of the Seattle music scene. Armed with nothing but his dad's guitar, 3 power chords, and his dad's Colt pistol, Hell found himself in a punk band with the wrong sound for the wrong century earning more money protecting the other bands than he did playing gigs.

After awhile, his straight forward borderline insanity and his knack for shooting people gave him more value as an armed escort for musicians, dealers, and other targeted people within the music scene. Subsequently, the career of another Gunslinger was born.


==Availability==

I can post a few times intermittently throughout the day and a lot during the evening. I used to play Shadowrun as a teenager but I forgot most of that information, so It's like I'm starting from scratch with the new 4e ruleset.
Title: Re: The Big Black Book o' Runners
Post by: CrowDancing on (01:05:38/01-31-13)
Looking for work

Disclaimer:  I have not played Shadowrun in a very long time (2nd Edition) and have recently re-sparked my interest in it.  I am still having to spend more time reading up things up than remembering them.  At present I am not very familiar with magic or the matrix in 4th Edition.  Mostly I am more interested in characters that are interesting, entertaining and games that are good stories.

Availability: I am currently available to post pretty much every day.  Once off medical leave I will be available to post during the evening and early morning.

Time Zone: PST

Preferred Archetype(s):  This is dependent on the game and GM preferences.  Street Sam, Phys Adept, Ganger, Former Corp, Driver Rigger, Drone Rigger, etc.

Characters

To be added as created.
Title: Re: The Big Black Book o' Runners
Post by: Kingbrendarr on (05:28:15/02-06-13)
Sure

I have been itching for more shadowrun for a while. Currently I am working overnights in front of a computer so I am able to spend some time crafting posts. I live in the PST time zone but my latenights have made me play with many ero players in past.

I have played Shadowrun passingly from 2nd edition onward. I am still somewhat out of practice but I have been craving it more lately.

My current character of choice is an Adept Gunslinger with a muslim punk flare.
I am open to playing most non magic classes and only object to magic because I have not yet come up with a character concept not because of any issues with the game.
Title: Re: The Big Black Book o' Runners
Post by: Ren on (19:05:52/02-22-13)
Status: Looking for work

Commitment level: 2-3 posts a day, available on weekdays after 21:00 (GMT+1), possibly wider availability during weekends
Previous employment: military, heavy weapons expert
Build: Race (20 - ork), Abilities (220 - Mundane), Qualities (+15 -35), Skills (136), Contacts (9), Gear (35), method (400 BP, core rules, all core books)
I have a detailed version ready, can send it at request, ready to make small adjustments to fit in game.
Title: Re: The Big Black Book o' Runners
Post by: Kouryuu on (04:39:07/02-26-13)
{Health: 0 / 10P and 0 / 11S damage, NO Wound penalty, NO Stun penalty} | {Edge: 5/ 5} {Defense: 4; Initiative: 5; IP's: 1} |
{Ballistic Armor: 11; Impact Armor: 9 ; Mods : Thermal Dampening (5); Nonconductivity (6); Skinlink; Ruthenium Polymer Coating; Biomonitor; Death mask;} |

Concept:
Nordic Shaman + face features

Description:
Former Corp [Seader-Krupp] shaman.

(http://i1117.photobucket.com/albums/k596/kouryuuLV/110116115740666268.jpg)

Name: Bee Black
Alias: Valkyrie Race: Elf
Sex: Female   Age: 23
Nationality: Ucas
Lifestyle:
CAS Downtown Loft  1 months
Comforts:      Middle
Entertainment: Low
Necessities:   Middle
Neighborhood:  High
Security:      High
Qualities: Aspected Domain [5LP]
                  Lax Security [-2LP]
                  Sprite Magnet (Rating 1) [-1LP]
                  Trigger-Happy Landlord [-1LP]
Karma Spent/Total Karma: 0/0
Nuyen: (Left after chargen= 1200¥ Starting Nuyen= 7500¥ (http://invisiblecastle.com/roller/view/3802582/) - 30.000¥ In Debt=-16500¥ On Hand 13500¥
Motto: Magic is believing in yourself, if you can do that, you can make anything happen.
Street cred:0
Factions relations (this will give you a bonus dices to any social roll with members of that faction):

Description
Elf female with penetrating green eyes and long curly hair. Smooth, slim and plastic. Prefers comfortable clothes, but can make herself look fascinating, elegant and stylish.

Personality/background


She took out a loan, bought items she did not manage to get from Saeder when she left and now tries to find a way to join the shadows...
Attributes

BodyAgilityReactionStrength
4222
CharismaIntuitionLogicWillpower
7335
EdgeMagicEssenceInitiative
556.0005/5 IP 1/1


Positive Qualities
Magician

Negative Qualities
In Debt (20,000¥)
Records on File (Saeder‑Krupp)
SINner (Standard) (Bee Black)

Active Skills
Influence skill Group2
Assensing1
Binding(Guardian)3(5)
Counterspelling1
Dodge1
Spellcasting6
Summoning(Guardian)1(3)

Knowledge Skills
Area Knowledge: Denver 3
Gangs2
Magical Theory4
Military(Saeder-Kurpp)5

Language Skills
EnglishN
Sperethiel2
Norwegian1

Spells
SpellDrain
Alter Memory  DV: (F÷2)+2
Analyze Truth DV: (F÷2)
Heal     DV: (Damage Value)-2
Improved InvisibilityDV: (F÷2)+1
Increase ReflexesDV: (F÷2)+2
Influence DV: (F÷2)+1
Levitate DV: (F÷2)+1
Mind Probe DV: (F÷2)+2
Stunball    DV: (F÷2)+1

Equipment
ArmourB/IMods
Form-Fitting Body Armor Full-Body Suit6/1Biomonitor; Nonconductivity 6; Ruthenium Polymer Coating; Skinlink
Padded Leather Armor6/4Death Mask; Kevlar-Threading; SecureTech Leg and Arm Casings; Thermal Damping 5, Skinlink
Zoé: Moonsilver Evening Gown4/1Biomonitor; Color Changing
CommlinkRe/Si/Fi/SyOperation SystemMods
Olsson4/4/4/5Nordic LightSimrig; Sim Module (Cold); Trodes; Nonstandard Wireless Link Rating 6
Commlink Soft-, hardwarepriceNotes
Analyze R4600(bundle)Pro User
Browse R4600(bundle)Pro User
Command R2600(bundle)Pro User
Edit R4600(bundle)Pro User

Subvocal Microphone           50¥–4 dice pool modifier to be heared in an audio Perception Tests     
Fake SIN ( Alice Heyerdahl)                 (4)  4000¥Fake System Identification Number - Alice Heyerdahl
2x Fake License  R41200¥(concealed and carry; Combat mage) - Alice Heyerdahl
WeaponTypeMods
OllyYamaha PulsarMelee Hardening, Skinlink, Smartgun System, Personalized Grip, Chameleon Coating
Concealable Holsteraccesory75¥
32x Taser Dart 255¥ammo
5x Spare Clips 25¥accesory
Sensory enchanmentspriceNotes
Goggles                     300¥
   -Vision Enhancement      R3  300¥adds 3 dice to visual Perception Tests
   -Vision Magnification           100¥zoom magnifies vision by up to 50 times(optical or electronic enhancement)
   -Flare Compensation           50¥No modifers from blinding flashes, glare and heat flashes.
   -Image Link           25¥displays visual information in the field of vision or user’s retina
   -Smartlink           500¥interacts with a smartgun system for visual aid
Headphones             50¥300¥
   -Audio Enhancements       (3)300¥adds 3 dice to Listening Perception Tests
   -Select Sound Filter      (3)600¥allows the to block out background noise and focus on specific sounds, 3 groups
Handheld Sensor           50¥300¥
Ultrawideband Radar Rating 4)300¥Allows you to see trough walls detect cyberware and weapons
+Olfactory Sensor Rating 3)600¥allows the to detect smells +3 perception test
B&E GearpriceNotes
White Noise Generator     (6) 300¥helps hide sounds
8x Laes cigarette     450¥

Other
Power Focus R2     50000¥(Bonded Foci) Increases Magic by 2
Sustaining Focus (Health) F330000(Bonded Foci) Sustains a Health spell F3
Spirit Binding Materials R66000¥
Sustaining Focus (Manipulation) F3 30000¥(Bonded Foci) Sustains a Manipulation spell F3

Contacts

Black Lily, "Lunar Nocturne" Magic item shop - talismonger, Room mate, friend.
Connection Rating: 4 Loyalty: 3
Uses: Magical items-supplies, Links in the Magical community Latest buzz in the magical world.
Places to Meet: "Lunar Nocturne"
Contact: Commlink

Mr. Tullamor, ZDF Brigadier General, Human Male
Connection Rating: 5 Loyalty: 2
Uses: Information on criminals, ZDF and Denver activities; Link to influental People in Denver
Places to meet: ZDF headquter; High class restoraunts; Opera
Contact: Commlink

Tabitha “Tabby” Morgan, Denver fixer, Changeling Female
Connection Rating: 3 Loyalty: 3
Uses: Corporate Procedures, Run offers and information, Identifying affiliations.
Places to Meet: CAS Sector Clubs
Contact: Commlink
Title: Re: The Big Black Book o' Runners
Post by: Scrit on (19:08:34/03-07-13)
Status: looking for work
Times available: Random but can make at least 1-2 posts a day for slow games.
Reason: I'm a truck driver and so my time zone constantly changes like crazy, so looking for a slow easy going game.

Characters: I have three characters, were built using 400 point system all books available. All characters have a least one run under their belt. If you need to know how they got their hands on anything that they have just let me know.

If any of these characters look like something you'd like to have join a slow moving game then please let me know. I got the itch to play just limited time sadly. So again if you got a slow moving game and want them to join please let me know.

All characters can be found at this read only location https://skydrive.live.com/redir?resid=35AB3DDFD187A18!389&authkey=!ABdrM-UXJv9hUtU

First character
Race: Elf; Surge class III beastial appearance of a fox
Alias: Scrit Zero
Gender: Male
Playstyle: Technomancer, rigging and hacking focus. Prefer to work support but has no issue following behind his drones into combat. Great for recon with drones and providing an escape.
Character sheet: file named Scrit
Career highlight: Disctracted an enemy helicopter pilot via matrix combat, allowing team gun slinger to place a shell in his head, allowing Scrit to take the helicopter over and after a few moments and some tricky flying to dump the rest of the pilots assault team out of the chopper.

Seconded character:
Alies: Blu
Race: Human; Surge class III beastial appearance of a wolf.
Gender: Female
Playstyle: Combat Mage, team leader, con artist via seduction and illusion spells. Teams magical defense. Can quicken a team mates reflexes for a price.
Character sheet: file name Blu.
Career highlights: was able to smuggle out an artifact from a high security area via con skill while pretending to be pregnant. Combat highlight. Was able to quickly eliminate enemy mages with her spells and banish Elementals that were causing major issues including suffocation for one team member.

Third character
Alias: Dimitri
Race: Troll subspecies Minotaur
Gender: Male
Playstyle: Physical adept, Gunslinger, close quarters combat via unarmed attacks. Basic recon abilities due to gear and climbing abilities.
Character sheet: file name Dimitri, missing his 10 karma 17000 nuyen which he earned on On oct 12 2012.
Career highlight: Was able to keep his team updated on enemy locations via tactical network and his ultrasound vision device. Removed enemy's magical threat thanks to his study's of magical traditions and two three round bursts to the mages head.
Title: Re: The Big Black Book o' Runners
Post by: RHat on (03:12:39/03-11-13)
Employed
Alias: Shark
Metatype: Elf (Changeling, Class 2, Glamour)
Gender: Male
Archetype: Face/Street Sam
Nationality: PCC (Vegas)

Looking For Work
Alias: Frost
Metatype: Ork
Gender: Female
Archetype: Unarmed/Throwing Adept
Nationality: UCAS

Looking For Work
Alias: Sharpe
Metatype: Ork
Gender: Male
Archetype: Combat adept, melee focus
Nationality: UCAS

Looking For Work
Alias: Scythe
Metatype: Ork
Gender: Female
Archetype: Combat Mage
Nationality: UK

Looking For Work
Alias: Rooker
Metatype: Elf
Gender: Male
Archetype: Voodoo Mystic Adept
Nationality: CAS (New Orleans)

Looking For Work
Alias: Nitro
Metatype: Ork
Gender: Female
Archetype: Rigger/Juryrigger
Nationality: CAS
Title: Re: The Big Black Book o' Runners
Post by: Bywhan on (11:03:04/03-27-13)
LOOKING FOR WORK.

Prefer Face/Sam builds but can and will play anything but a magic user.

Can build a character to fit GM ideas. Have several pre-made. PM if you would like to see samples. I prefer to avoid min-maxing and focus on role play but can min-max if requested.

Avalability: I work the night shift (6PM to 6AM USA Central) but can commit to high post count. Would post mainly in the early AM.
Title: Re: The Big Black Book o' Runners
Post by: Twitch on (10:11:26/04-17-13)
Employed

Luka Radic (Grey), technomancer rigger/hacker

Knowledge Skills
[spoiler]== Knowledge Skills ==
Area Knowledge: Lagos      : 1                      Pool: 6
Drones                     : 4                      Pool: 9
Mercenary companies        : 4                      Pool: 9
Smuggling                  : 1                      Pool: 6
Urban Brawl                : 4                      Pool: 9[/spoiler]

Gear
[spoiler]== Lifestyles ==
Auburn Garage  1 months
   Comforts:      Middle
   Entertainment: Low
   Necessities:   Middle
   Neighborhood:  Low
   Security:      High
   Qualities:     Inconspicuous Housing, Physical [2LP]
                  Ultramodern [1LP]
                  Workplace [1LP]
                  Pest Magnet (Rating 2) [-3LP]
                  Trigger-Happy Landlord [-1LP]
                  Worse Neighbors [-1LP]
Bolt Hole / Contraband Storage  1 months
   Comforts:      Street
   Entertainment: Street
   Necessities:   Middle
   Neighborhood:  Squatter
   Security:      High
   Qualities:     Affiliated [-3LP]
                  Rough Neighborhood [-1LP]

== Armor ==
Form-Fitting Full-Body Suit6/2
   +Chemical Protection 6
Lined Coat                6/4
   +Nonconductivity 6
SecureTech Forearm Guards 0/1
SecureTech Leg Casings    0/1
SecureTech Shin Guards    0/1

== Weapons ==
Ares Predator IV
   +Folding Stock, Powered
   +Personalized Grip
   +Smartgun System
   +Underbarrel Weight
   Pool: 0   DV: 5P   AP: -1   RC: 3
Unarmed Attack
   Pool: 0   DV: 2S   AP: -   RC: 0
Yamaha Pulsar
   +Personalized Grip
   Pool: 0   DV: 6S(e)   AP: -half   RC: 1

== Commlink ==
Meta Link (1, 0, 0, 2)

== Gear ==
Contact Lenses Rating 3
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Image Link
Earbuds Rating 1
   +Audio Enhancement Rating 3
Fake SIN (Morgan Vrinn) Rating 4
   +Fake License (Restricted drones) Rating 4
   +Fake License (Weapons) Rating 4
Fake SIN (Nadya Rasavskaya) Rating 4
   +Fake License (Drones) Rating 4
   +Fake License (Weapons) Rating 4

== Vehicles ==
Dodge Guardian (Police Motorcycle)
   +Armor, Normal Rating 16
   +Morphing License Plate
   +Personal Armor Rating 10
   +Rigger Cocoon, Basic
   +Spoof Chip
   +Walker Mode
   +Weapon Mount (Normal, Internal, Fixed, Remote)
   +Camera, Trideo Rating 6
      +Vision Enhancement Rating 3
      +Low Light
      +Smartlink
   +Camera, Trideo Rating 6
      +Thermographic
      +Vision Magnification
   +Microphone Rating 6
      +Spatial Recognizer
      +Audio Enhancement Rating 3
   +Vehicle Sensor
      +Laser Range Finder
      +Motion Sensor
Ford LEBD-1 (Medium)
   +Armor, Normal Rating 9
   +Improved Takeoff and Landing Level 2
   +Mechanical Arm
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Medium Drone Sensor
Lockheed Vulcan (Large)
   +Fuzzy Logic
   +Mechanical Arm
   +Activesoft (Aeronautics Mechanic) Rating 3
      +Copy Protection Rating 3
      +Registration
   +Large Drone Sensor
Lone Star Strato-9 (Medium)
   +Ammo Bins
   +Armor, Normal Rating 9
   +Chameleon Coating
   +ECM Rating 2
   +Improved Takeoff and Landing Level 2
   +Obsolescent
   +Satellite Communication
   +Weapon Mount (Normal, External, Flexible, Remote)
   +Medium Drone Sensor
MCT Fly-Spy (Minidrone) ("Yellow Bird")
   +Chameleon Coating
   +Improved Takeoff and Landing Level 2
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
      +Camera, Trideo Rating 6 [Vision Enhancement 3, Vision Magnification]
MCT Fly-Spy (Minidrone) ("Red Bird")
   +Chameleon Coating
   +Improved Takeoff and Landing Level 2
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
      +Camera, Trideo Rating 6 [Vision Enhancement 3, Vision Magnification]
MCT Fly-Spy (Minidrone) ("Blue Bird")
   +Chameleon Coating
   +Improved Takeoff and Landing Level 2
   +Retrans Unit
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
      +Camera, Trideo Rating 6 [Vision Enhancement 3, Vision Magnification]
Rover 2068 (SUV)
   +Amenities, High
   +Anti-Theft
   +Armor, Normal Rating 20
   +Drone Rack, Small
   +Gun Port
   +Morphing License Plate
   +Off-Road Suspension
   +Passenger Protection Rating 2
   +Personal Armor Rating 10
   +Retrans Unit
   +Rigger Cocoon, Basic
   +Run Flat Tires Rating 1
   +Spike Strip
   +Spoof Chip
   +Weapon Mount (Normal, Concealed, Flexible, Remote)
   +Camera, Trideo Rating 6
      +Vision Enhancement Rating 3
      +Low Light
      +Smartlink
   +Camera, Trideo Rating 6
      +Thermographic
      +Vision Magnification
   +Microphone Rating 6
      +Spatial Recognizer
      +Audio Enhancement Rating 3
   +Vehicle Sensor
      +Laser Range Finder
      +Motion Sensor
Steel Lynx (Large)
   +Armor, Normal Rating 8
   +Chameleon Coating
   +Weapon Mount (Normal, External, Turret, Remote)
   +Defense Rating 3
      +Copy Protection Rating 3
      +Registration
   +Large Drone Sensor
   +Targeting (Self) Rating 3
      +Copy Protection Rating 3
      +Registration[/spoiler]

20 questions
[spoiler]We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?


Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character's parents say about her?


Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?


Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?


People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character's living space like, and what has he added or changed to make it his own?


Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?


Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?


The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A mega corps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?


People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?



It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?



Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?


Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?


If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?


While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or nanoware—are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?


Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?


Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?


People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?


One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?


A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world affects his personality. What does your character look like, and what inspired his choices?


Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?

[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: Ren on (16:51:54/04-18-13)
Employed

== Info ==
Street Name: Bulldog
Name: Brian Holt
Movement: 10/25, Swim: 5
Karma: 250
Street Cred: 25
Notoriety: 2
Public Awareness: 9
Ork male Age 27
Height 180 cm Weight 132 kg
Composure: 8
Judge Intentions: 7
Lift/Carry: 16 (105 kg/70 kg)
Memory: 8
Nuyen: 2865

== Background ==
Brian comes from a family in Auburn where tradition expects all male members to pursue a military carrier. He and his two brothers enlisted at 16 in the UCAS military. After training and 3 years of service Brian wasn't satisfied. He wanted more action and less drills, parades and catastrophe-containment. So he quit. Luckily Ares Arms was in the process of forming a mercenary company, PMC PrimeFort headed for the Yucatan-Aztlan conflict. The following year has seen Brian fighting in the jungle. His unit was good, and they were very good friends.
When returning from a mission the unit got on a minefield by accident. Brian lost his best buddy (Jimmy) there, along with 3 other from the unit. He also stepped on a mine but survived, however he lost multiple limbs there. Ares Arms deemed him an asset not to be lost so they performed surgery, installing cybernetic replacements, including the right arm of his buddy. Brian spent the next five years in the mercenary company, paying back what he owed by fighting in wars and in the shadows. When his contract ended he felt he had enough of wars for the rest of his life and he retired back to Auburn, back to the family.
From then on, he did the occasional job in the shadows, as well as sometimes a perfectly legal guard job. He helps his family wherever he can.

== Concept ==
weapons specialist

== Notes ==
Some dice pools below are off, because they might depend on which cyberlimb is used. Limb stats might greatly differ from meat stats.

[spoiler=Attributes, skills]== Attributes ==
BOD: 8 (9)
AGI: 4 (5)
REA: 6 (8 )
STR: 6 (7)
CHA: 3
INT: 4
LOG: 2 (3)
WIL: 5
EDG: 3

== Derived Attributes ==
Essence:                   1,02
Initiative:                10 (12)
IP:                        1 (3)
Matrix Initiative:         8
Matrix IP:                 1
Physical Damage Track:     17
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 2
Artisan                    : 0                      Pool: 3
Automatics                 : 4                      Pool: 9
Blades                     : 3                      Pool: 8
Climbing                   : 3                      Pool: 10
Clubs                      : 3                      Pool: 8
Computer                   : 0                      Pool: 2
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 2
Cybertechnology            : 1 [Cyberlimbs]         Pool: 4 (6)
Data Search                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 8
Dodge                      : 1                      Pool: 9
Escape Artist              : 0                      Pool: 4
Etiquette                  : 2 [Military]           Pool: 5 (7)
First Aid                  : 1                      Pool: 4
Flight                     : 3                      Pool: 10
Forgery                    : 0                      Pool: 4
Gunnery                    : 2 [Ballistic]          Pool: 7 (9)
Gymnastics                 : 3                      Pool: 8
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 2 [Machine Guns]       Pool: 7 (9)
Infiltration               : 3                      Pool: 8
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 0                      Pool: 4
Longarms                   : 4                      Pool: 9
Navigation                 : 2                      Pool: 6
Negotiation                : 1 [Sense Motive]       Pool: 4 (6)
Palming                    : 0                      Pool: 4
Parachuting                : 0                      Pool: 8
Perception                 : 4 [Visual]             Pool: 8 (10)
Pilot Ground Craft         : 1 [Car]                Pool: 9 (11)
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 4                      Pool: 9
Riding                     : 0                      Pool: 7
Running                    : 3                      Pool: 10
Shadowing                  : 0                      Pool: 3
Survival                   : 2                      Pool: 7
Swimming                   : 3                      Pool: 10
Throwing Weapons           : 2 [Lobbed]             Pool: 7 (9)
Tracking                   : 2                      Pool: 6
Unarmed Combat             : 3                      Pool: 8

== Knowledge Skills ==
Area Knowledge: Seattle    : 3 [Auburn]             Pool: 9 (11)
Combat Tactics             : 2 [Urban]              Pool: 7 (9)
English                    : N                      Pool: 0
Firearms                   : 2 [Heavy Weapons]      Pool: 7 (9)
Gangs                      : 3 [Seattle]            Pool: 9 (11)
History                    : 1                      Pool: 6
Magical Threats            : 2 [Toxic Magic]        Pool: 7 (9)
Military                   : 3                      Pool: 8
Or'zet                     : 2                      Pool: 8
Parazoology                : 3                      Pool: 8
Spanish                    : 2                      Pool: 8
Sports                     : 1 [Baseball]           Pool: 5 (7)
[/spoiler]

[spoiler=Contacts and qualities]== Contacts ==
C. W. O. Julia Davidson (4, 2)
Keisha Pallin (2, 5)
Lt. Kevin Jameson (4, 3)
Sgt. James Henderson (2, 4)

== Qualities ==
Addiction (Mild) (Painkillers)
Biocompatability (Cyberware)
Black Market Pipeline (Julia Davidson, military equipment)
Dependent (Nuisance)
Flashbacks (Uncommon) (Detonations)
High-Maintenance Implant
Home Ground (Auburn)
Low-Light Vision
Records on File (Ares Arms)
Restricted Gear (Rating 1)
SINner (Standard) (Brian Holt)
Spirit Bane (Toxic)

== Lifestyles ==
Auburn flat  1 months
   Comforts:      Middle
   Entertainment: Low
   Necessities:   Middle
   Neighborhood:  Middle
   Security:      Middle
   Qualities:     Concerned Neighbors [2LP]
                  Crash Pad [-1LP] [/spoiler]

[spoiler=Warez and gear]== Cyberware/Bioware ==
Cerebral Booster Rating 1
Datajack
Dermal Sheath Rating 1
Mnemonic Enhancer Rating 2
Obvious Full Arm (BOD 13, AGI 9, STR 12) (Right)
   +Customized Agility Rating 6
   +Customized Body Rating 9
   +Customized Strength Rating 8
   +Enhanced Agility Rating 3
   +Enhanced Body Rating 4
   +Enhanced Strength Rating 4
   +Cyberarm Gyromount
   +Bulk Modification Rating 2
   +Armor Rating 1
Obvious Lower Arm (Left)
   +Customized Agility Rating 6
   +Customized Strength Rating 8
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 4
   +Spur
Obvious Lower Leg (Right)
   +Hydraulic Jacks Rating 6
   +Customized Agility Rating 4
   +Customized Strength Rating 8
   +Customized Body Rating 5
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 3
Obvious Lower Leg (Left)
   +Hydraulic Jacks Rating 6
   +Customized Agility Rating 4
   +Customized Strength Rating 8
   +Customized Body Rating 5
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 3
Platelet Factories
Wired Reflexes Rating 2

== Armor ==
Actioneer Business Clothes5/3
   +Fire Resistance 5
Ballistic Shield          6/4
Camouflage Suit           8/6
   +Chemical Protection 6
   +Fire Resistance 6
   +YNT SoftWeave
Form-Fitting Full-Body Suit6/2
   +Biomonitor
   +Nonconductivity 6
   +YNT SoftWeave
   +Skinlink
SecureTech PPP Armor (Ensemble with Helmet)2/6
   +YNT SoftWeave

== Weapons ==
Ares HVBR
   +Flashlight, Low-Light
   +Shock Pad
   +Stock
   +Gas Vent 3
   +Improved Range Finder
   +Melee Hardening
   +Personalized Grip
   +Skinlink
   +Smartgun System
   Pool: 11   DV: 7P   AP: -1   RC: 8
Ares Predator IV
   +Silencer
   +Flashlight, Low-Light
   +Improved Range Finder
   +Personalized Grip
   +Smartgun System
   Pool: 11   DV: 5P   AP: -1   RC: 1
AZ-150 Stun Baton
   Pool: 8   DV: 7S(e)   AP: -half   RC: 0
Enfield AS-7
   +Flashlight, Low-Light
   +Smartgun System, Internal
   +Gas Vent 3
   +Improved Range Finder
   +Laser Sight
   +Melee Hardening
   +Personalized Grip
   +Skinlink
   Pool: 12   DV: 7P   AP: -1   RC: 4
Extendable Baton
   Pool: 8   DV: 5P   AP: -   RC: 0
Grenade: Flare
   Pool: 7   DV: 0   AP: -   RC: 0
Grenade: Flash
   Pool: 7   DV: nem számS   AP: -   RC: 0
Grenade: Flash-Bang
   Pool: 7   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: Thermal Smoke
   Pool: 7   DV: (10m Radius)   AP: -   RC: 0
Grenade: White Phosphorus
   Pool: 7   DV: 8P/4P (-1/m)   AP: -half   RC: 0
Knife
   Pool: 8   DV: 5P   AP: -   RC: 0
Knife
   Pool: 8   DV: 5P   AP: -   RC: 0
Knife
   Pool: 8   DV: 5P   AP: -   RC: 0
Knife
   Pool: 8   DV: 5P   AP: -   RC: 0
Monofilament Chainsaw Rating 2
   +DP Penalty
   Pool: -2   DV: 5P   AP: -2   RC: 0
Spur
   Pool: 8   DV: 7P   AP: -   RC: 0
Survival Knife
   Pool: 8   DV: 5P   AP: -1   RC: 0
Unarmed Attack
   Pool: 8   DV: 4S   AP: -   RC: 0

== Commlink ==
Custom Commlink (4, 4, 6, 4)
   +Custom Commlink OS [Firewall 6, System 4]
   +Hardening Rating 6
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
   +Encrypt Rating 4 [Copy Protection 4, Registration]
   +Skinlink
   +ECCM Rating 3 [Copy Protection 3, Registration]

== Gear ==
Ammo: EX-Explosive Rounds (Battle Rifles) x50
Ammo: Flechette Rounds (Shotguns) x50
Ammo: Regular Ammo (Heavy Pistols) x60
Ammo: Regular Ammo (Battle Rifles) x100
Ammo: Regular Ammo (Shotguns) x50
Ammo: RFID Rounds (Heavy Pistols) x20
Ammo: Shock Lock Rounds (Shotguns) x30
Ammo: Stick-n-Shock (Heavy Pistols) x30
Ammo: Stick-n-Shock (Battle Rifles) x100
Backpack
Camouflage Net (10m²) x2
Catalyst Stick
Chemsuit Rating 6
Climbing Gear
Contact Lenses Rating 3
   +Flare Compensation
   +Image Link
   +Smartlink
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
   +Skinlink
Fake SIN (Jimmy Cundiff) Rating 4
   +Fake License ('Warez permit) Rating 4
   +Fake License (Weapons permit) Rating 4
   +Fake License (Car license) Rating 4
Gas Mask
Glasses Rating 4
   +Flare Compensation
   +Smartlink
   +Vision Enhancement Rating 3
   +Image Link
   +Skinlink
GPS
Grapple Gun
Grenade: Flare x2
Grenade: Flash x3
Grenade: Flash-Bang x4
Grenade: Thermal Smoke x3
Grenade: White Phosphorus x2
Light Stick x2
Medkit Rating 6
Medkit Supplies x2
Micro Flare Launcher
Micro Flares x4
Monofilament Chainsaw
Rappelling Gloves
Rations x10
Respirator Rating 6
Sleeping Bag
Smart Pouch System, Ammunition Pouch x6
Smart Pouch System, Combat Load Vest
Smart Pouch System, Ration Pouch
Smart Pouch System, Smart Canteen
Stealth Rope (100 m) x2
Stimulant Patch Rating 6 x2
Tent
Tool Kit (basic)
Tranq Patch Rating 6 x2
Trauma Patch x2
Water Purification Tablet x2
Wire Clippers

== Vehicles ==
Rover 2068 (SUV) ("Ares Humvee")
   +Amenities, High
   +Anti-Theft
   +Clean Car Coating
   +Firewall 5
   +GridLink Override
   +Gun Port
   +Gun Port
   +Manual Control Override, Drive-by-Wire
   +Morphing License Plate
   +Off-Road Suspension
   +Off-Road Tires Rating 4
   +Passenger Protection Rating 2
   +Pilot Program Rating 3
   +Ram Plate
   +Run Flat Tires Rating 4
   +Searchlight
   +Smoke Projector
   +Smuggling Compartment, Shielded
   +Spoof Chip
   +Vehicle Tag Eraser
   +Analyze Rating 3
      +Copy Protection Rating 3
      +Registration
   +ECCM Rating 3
      +Copy Protection Rating 3
      +Registration
   +Encrypt Rating 3
      +Copy Protection Rating 3
      +Registration
   +Maneuver (Ground Craft) Rating 3
      +Copy Protection Rating 3
      +Registration
   +Vehicle Sensor
      +Atmosphere Sensor Rating 3
      +Camera Rating 6
      +Laser Range Finder
      +Motion Sensor
      +Radar Rating 6
[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: Kouryuu on (18:15:12/04-29-13)
{Health: 0 / 11P and 0 / 10S damage, NO Wound penalty, NO Stun penalty} | {Edge: 5/ 5} {Defense: 5; Initiative: 8(11); IP's: 4} |
{Ballistic Armor: 12; Impact Armor: 11 ; Mods : NonConductivity (6); Thermal Dampening (5); Fire resistance (2); Biomoniter; Ruthenium Polymer Coating; Shock Frills; Death mask;} |

Concept:
Raider/Infiltrator

Description:
Urban Brawl Star "Citizen" turned Shadowrunner

Living in the house of the UCAS Urban Brawl National teams couch, his father. The life in the family was Boring, Combat was Fun,and if your father is one of the best trainers for Urban Brawl,there are really not many options in your life. Mark had spent all her childhood in boot camps and around doing nothing more then exercises, and when he was eligible he was invited to join them too. And to his surprise the young Mark fell in Love with combat, not as much as Urban Brawl, but combat itself. For a few years Urban Brawl Was all his life, he competed in his team Auburn Ramblers in the Local and National Level, and last year he was even invited to the National team for the World Cup. Of course he has a lot of media coverage and is in the spotlight on the street, not only in Auburn, where he is like a hero, but also in whole UCAS.
Even though he had a lot of fame, he did not like the attention he was getting as often his impulsiveness had made him do something that might have ended  looking bad in the press, once after picking a fight in the street with a gang, she did not want to come out of his room for 2 weeks. In this period her strongest wish was to look different change, be some one else,and to his surprise, she could do that. He had found her magic. Now he could be a star for a day, but the rest of the time he could run away from all the attention.
The next year he understood what all his speed meant, he found out that his magic is also letting him be faster and he had a almost magical ability to learn a language, almost in all friendly games he played in a different country he picked up a language from the locals.

20 Questions about Mask (http://forums.shadowrun4.com/index.php?topic=487.msg207058#msg207058)

(http://www.gods-inc.de/macavity/shadowrun/vehicles/bmw-blitzen.jpg)

Name: Mark "Citazen" Skyborn
Alias: Mask Race: Elf
Sex: Female   Age: 19
Nationality: UCAS
Lifestyle:
Family Mansion  1 months
   Comforts:      Luxury
   Entertainment: High
   Necessities:   High
   Neighborhood:  Luxury-AAA
   Security:      Luxury
   Qualities:     Corporate Owned [-3LP]
                  Living with Parents [-2LP]
Auburn Barrens Safehouse  1 months
   Comforts:      Low
   Entertainment: Street
   Necessities:   Low
   Neighborhood:  Squatter
   Security:      Low
   Qualities:     Escape Tunnel [3LP]
                  Workplace [1LP]
                  Rough Neighborhood [-1LP]
                  Trigger-Happy Landlord [-1LP]

Karma Spent/Total Karma: 0/0
Nuyen: (Left after chargen= 800¥) Starting Nuyen= 24 000¥
Motto: Either now or never!
Street cred:0
Notoriety:3
Public Awareness:1
Factions relations (this will give you a bonus dices to any social roll with members of that faction):

Description
When life is not interesting enough you simply have to improve it, so does Mark  - shadowrunning is just what makes his life fun, his day good.

Personality/background



Attributes

BodyAgilityReactionStrength
564(7)2
CharismaIntuitionLogicWillpower
4423
EdgeMagicEssenceInitiative
556.00011/11 IP 4/4


Positive Qualities
Adept
Fame (National)
Genetic Heritage - Genetic Optimization (REA)
Low-Light Vision
The Warrior's Way

Negative Qualities
Bad Rep
Day Job (10 hrs/week)
Poor Self Control (Thrill Seeker)
Records on File (Auburn Rambles)
SINner (Standard) (Mark Skyborn)
Vendetta

Powers
Facial Sculpt Rating: 1
Improved Reflexes 3
Keratin Control
Kinesics Rating: 3
Linguistics
Master of 1000 Faces
Melanin Control
Voice Control


Active Skills
Athletics skill Group4
Firearms skill Group4
Influence skill Group3
Stealth Group3
Dodge( Ranged Combat)6(8)
First Aid4
Heavy weapons2
Intimidation2
Perception4
Pilot aircraft4
Pilot ground-craft(bikes)4(6)
throwing weapons4

Knowledge Skills
Area Knowledge: Seattle 1
Combat Tactics4
Firearms3
Sports3
Urban Brawl6


Language Skills
EnglishN
Cantonese1
French  1
German1
Sperethiel3
Russian1

Equipment
ArmourB/IMods
Form-Fitting Body Armor Full-Body Suit6/1Biomonitor; Thermal Damping 6
Death Mask0/1No Mods
Riot Control Armor6/9Death Mask; Fire Resistance 2; Nonconductivity 6; Ruthenium Polymer Coating; Shock Frills
CommlinkRe/Si/Fi/SyOperation SystemMods
Novatech Airware5/3/3/4Novatech AirwareBiometric Lock ; Trodes; Subvocal Microphone;IC Rating 4 [Copy Protection 4, Registration]; Nonstandard Wireless Link Rating 6
Commlink Soft-, hardwarepriceNotes
Analyze R4600(bundle)Pro User
Browse R4600(bundle)Pro User
Command R2600(bundle)Pro User
Edit R4600(bundle)Pro User

WeaponTypeMods
StingerAres Predator IVAdditional Clip, Pistol; Personalized Grip; Smartgun System; Sound Suppressor
Concealable Holsteraccesory75¥
Gel Rounds (Heavy Pistols) x60255¥ammo
Stick-n-Shock (Heavy Pistols) x60255¥ammo
5x Spare Clips 25¥accesory
Sensory enchanmentspriceNotes
Goggles                     300¥
   -Vision Enhancement      R3  300¥adds 3 dice to visual Perception Tests
   -Flare Compensation           50¥No modifers from blinding flashes, glare and heat flashes.
   -Image Link           25¥displays visual information in the field of vision or user’s retina
   -Smartlink           500¥interacts with a smartgun system for visual aid
Earbuds50¥300¥
   -Audio Enhancements       (3)300¥adds 3 dice to Listening Perception Tests
   -Select Sound Filter      (3)600¥allows the to block out background noise and focus on specific sounds, 3 groups

Contacts

Traves "DealRunner" Longsleeve, Fixer, Shadow connection, friend.
Connection Rating: 4 Loyalty: 2
Uses: Legal and less legal items and supplies in a untraceable way, Links in the Shadow community Auburn. The latest word on the street.
Places to Meet: Aurora Rumblers training grounds in Auburn
Contact: Commlink

Alfred "Silver" Hellringer , Hacker andLocal Gang member in the Auburn, Silver-Haired Changeling Male
Connection Rating: 2 Loyalty: 3
Uses: SIN's, information, Identifying gang affiliations, help all around Hacking
Places to Meet: Auburn Clubs, regular at Casies.
Contact: Commlink

BMW 2065 Mjöllnir w/ Armor Upgrade (Racing Bike)
   +Anti-Theft
   +Chameleon Coating
   +Firewall 5
   +Fuzzy Logic
   +Manual Control Override, Drive-by-Wire
   +Morphing License Plate
   +Motorcycle Gyro Stabilization
   +Passenger Protection Rating 2
   +Response 5
   +Signal 5
   +Spoof Chip
   +System 5
   +Vehicle Sensor
      +Ultrawideband Radar Rating 4
      +Camera Rating 2 [Ultrasound, Vision Enhancement 3]
      +Olfactory Sensor Rating 6
      +Motion Sensor
      +Radio Signal Scanner Rating 6
      +Microphone Rating 6 [Audio Enhancement 3, Select Sound Filter 3]
      +Motion Sensor
      +Thermometric
      +Atmosphere Sensor Rating 3
      +Geiger Counter
BMW Blitzen 2050 (Combat Bike)
   +Anti-Theft
   +Chameleon Coating
   +Vehicle Sensor
      +Camera Rating 6 [Ultrasound, Vision Enhancement 3]
      +Microphone Rating 6 [Audio Enhancement 3, Select Sound Filter 3]
      +Motion Sensor
      +Radar Rating 6
      +Atmosphere Sensor Rating 3
      +Thermometric
Title: Re: The Big Black Book o' Runners
Post by: chadawc on (10:22:30/05-02-13)
Looking for Work

[spoiler] == Info ==
Street Name: Marshal
Name: Laim Alec Caden
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Elf Male Age 24
Height 5'9" Weight 170
Composure: 6
Judge Intentions: 6
Lift/Carry: 10 (75 kg/50 kg)
Memory: 7
Nuyen: 600

== Attributes ==
BOD: 4 (5)
AGI: 7 (12)
REA: 3 (8)
STR: 2 (5)
CHA: 3
INT: 3
LOG: 3 (4)
WIL: 3
EDG: 1

== Derived Attributes ==
Essence:                   0.425
Initiative:                6 (11)
IP:                        1 (3)
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 11
Armorer                    : 1                      Pool: 5
Artisan                    : 0                      Pool: 2
Automatics                 : 6 [Submachine Guns]    Pool: 18 (20)
Blades                     : 1                      Pool: 13
Climbing                   : 1                      Pool: 10
Clubs                      : 0                      Pool: 11
Computer                   : 0                      Pool: 3
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 3
Data Search                : 0                      Pool: 3
Demolitions                : 0                      Pool: 3
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 4
Dodge                      : 4                      Pool: 14
Escape Artist              : 1                      Pool: 15
Etiquette                  : 1 [Corp]               Pool: 4 (6)
First Aid                  : 0                      Pool: 3
Flight                     : 1                      Pool: 8
Forgery                    : 0                      Pool: 11
Gunnery                    : 0                      Pool: 11
Gymnastics                 : 1                      Pool: 16
Hacking                    : 0                      Pool: 3
Hardware                   : 4                      Pool: 8
Heavy Weapons              : 1                      Pool: 13
Infiltration               : 4                      Pool: 16
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 0                      Pool: 11
Longarms                   : 1                      Pool: 13
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 2
Palming                    : 0                      Pool: 11
Parachuting                : 0                      Pool: 4
Perception                 : 4                      Pool: 10
Pilot Ground Craft         : 1                      Pool: 9
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 1                      Pool: 13
Riding                     : 0                      Pool: 7
Running                    : 1                      Pool: 8
Shadowing                  : 0                      Pool: 2
Survival                   : 0                      Pool: 2
Swimming                   : 1                      Pool: 8
Throwing Weapons           : 0                      Pool: 11
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 4                      Pool: 16

== Knowledge Skills ==
Action Trids               : 1                      Pool: 4
Area Knowledge: Seattle    : 2                      Pool: 5
Armor                      : 1 [Design]             Pool: 5 (7)
English                    : N                      Pool: 0
Firearms                   : 1 [Design]             Pool: 5 (7)
Japanese                   : 3                      Pool: 6
Politics                   : 1 [Corporate]          Pool: 5 (7)
Security Design            : 2                      Pool: 5
Security Tactics           : 3                      Pool: 7
Sports                     : 1                      Pool: 4

== Contacts ==
Yaiba (4 (4), 2)

== Qualities ==
Allergy (Uncommon, Mild) (Silver)
Born Rich
Changeling (Class II SURGE)
Critter Spook
Hung Out to Dry
Impaired Attribute (CHA)
Low-Light Vision
Metagenetic Improvement (AGI)
Records on File (Akatsuki)
Restricted Gear (Rating 3)

== Lifestyles ==
my  1 months
   Comforts:      Low
   Entertainment: Squatter
   Necessities:   Low
   Neighborhood:  Low
   Security:      High

== Cyberware/Bioware ==
Attention Coprocessor Rating 3
Cerebral Booster Rating 1
Internal Air Tank
Move-by-Wire System Rating 2
Muscle Augmentation Rating 2
Muscle Toner Rating 4
Sleep Regulator
Smart Articulation
Suprathyroid Gland
Synthacardium Rating 2

== Armor ==
Form-Fitting Full-Body Suit6/2
   +Chemical Protection 4
   +Nonconductivity 5
Lined Coat                6/4
   +Fire Resistance 6
SecureTech Forearm Guards 0/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1

== Weapons ==
Ceramic Knife
   Pool: 13   DV: 4P   AP: -   RC: 0
Colt M22A3
   +Airburst Link
   +Gas-Vent 3 System
   +Shock Pad
   +Smartgun System, External
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Easy Breakdown, Manual
   +Foregrip
   +Skinlink
   Pool: 20   DV: 6P   AP: -1   RC: 6
FN 5-7C
   +Concealable Holster
   +Gas-Vent 3 System
   +Sling
   +Smartgun System, External
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Easy Breakdown, Manual
   +Extended Clip
   +Personalized Grip
   +Skinlink
   Pool: 20   DV: 4P   AP: -   RC: 6
Forearm Snap-Blades
   Pool: 13   DV: 5P   AP: -   RC: 0
Hardliner Gloves
   Pool: 16   DV: 4P   AP: -   RC: 0
Ingram Smartgun X
   +Foregrip
   +Gas-Vent 3 System
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Stock
   +Firing Selection Change, Small Mod (SA)
   +Gas Vent 2
   +Personalized Grip
   +Skinlink
   +Sling
   +Smartgun System
   +Sound Suppressor
   Pool: 20 (22)   DV: 5P   AP: -   RC: 7
Minigrenade: Flash-Bang
   Pool: 13   DV: 6S (10m Radius)   AP: -3   RC: 0
Minigrenade: High Explosive
   Pool: 13   DV: 10P (-2/m)   AP: -2   RC: 0
Minigrenade: Smoke
   Pool: 13   DV: (10m Radius)   AP: -   RC: 0
Minigrenade: Thermal Smoke
   Pool: 13   DV: (10m Radius)   AP: -   RC: 0
Morrissey Élan
   +Concealable Holster
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Easy Breakdown, Manual
   +Personalized Grip
   +Skinlink
   +Smartgun System
   Pool: 15   DV: 4P   AP: -   RC: 1
Remington 950
   +Silencer
   +Sling
   +Smartgun System, External
   +Barrel Extension
   +Camouflage Ghillie Shroud
   +Easy Breakdown, Manual
   +Skinlink
   Pool: 15   DV: 8P   AP: -1   RC: 1
Unarmed Attack
   Pool: 16   DV: 3S   AP: -   RC: 0

== Commlink ==
Transys Avalon (4, 0, 0, 4)

== Gear ==
Ammo: EX-Explosive Rounds (Submachine Guns) x74
Ammo: EX-Explosive Rounds (Assault Rifles) x40
Ammo: EX-Explosive Rounds (Heavy Pistols) x16
Ammo: Gel Rounds (Machine Pistols) x75
Ammo: Gel Rounds (Assault Rifles) x40
Ammo: Gel Rounds (Sports Rifles) x20
Ammo: Regular Ammo (Submachine Guns) x74
Ammo: Regular Ammo (Machine Pistols) x75
Ammo: Regular Ammo (Assault Rifles) x120
Ammo: Regular Ammo (Sports Rifles) x20
Ammo: Stick-n-Shock (Holdouts) x20
Ammo: Stick-n-Shock (Machine Pistols) x50
Ammo: Stick-n-Shock (Sports Rifles) x10
Ammo: Stick-n-Shock (Heavy Pistols) x8
Ammo: Stick-n-Shock (Heavy Pistols) x8
AR Gloves
Autopicker Rating 4
Camera Neutralizer Rating 2
Chisel
Climbing Gear
Contact Lenses Rating 3
   +Smartlink
   +Vision Magnification
   +Image Link
DocWagon Contract: Basic
Earbuds Rating 1
   +Audio Enhancement Rating 3
Encrypt Rating 4
   +Copy Protection Rating 4
   +Registration
Fake License (Firearms & accesories) Rating 4
Fake License (Drivers) Rating 4
Fake License (Cyber/bioware) Rating 4
Fake SIN (Miles Yamamoto) Rating 4
Gecko Tape Gloves
Glasscutter
Glasses Rating 3
   +Vision Enhancement Rating 3
   +Thermographic
   +Flare Compensation
Goggles Rating 3
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Thermographic
Grapple Gun
   +Microwire (100 m)
Handheld Sensor
   +Motion Sensor
Micro-Transceiver Rating 3
Minigrenade: Flash-Bang x5
Minigrenade: High Explosive x5
Minigrenade: Smoke x5
Minigrenade: Thermal Smoke x5
Novatech Navi
Rappelling Gloves
Satellite Link
Smart Pouch System, Combat Load Vest
Subvocal Microphone
Suite: Pro User
   +Analyze Rating 4 [Copy Protection 4; Registration]
   +Browse Rating 4 [Copy Protection 4; Registration]
   +Command Rating 2 [Copy Protection 2; Registration]
   +Edit Rating 4 [Copy Protection 4; Registration]
Tag Eraser
Tool Kit (Firearms and amor)
Tool Kit (Hardware)
Trodes

== Vehicles ==
Thundercloud Contrail (Racing Bike)
   +Anti-Theft
   +Morphing License Plate
   +Run Flat Tires Rating 2
   +Spoof Chip
   +Vehicle Sensor   [/spoiler]


Title: Re: The Big Black Book o' Runners
Post by: TiffanyKorta on (02:53:57/05-04-13)
Looking for Work

I'm getting back into Shadowrun and I'd love to try a Pbp.

Still getting back into the whole thing so currently have no idea of character, so I'm open to cover any gap in a party.

I should manage a couple of post a week at least, and might be able to manage more, I know it's not the best advert for work but I'll get there slowly :).
Title: Re: The Big Black Book o' Runners
Post by: Novocrane on (03:57:39/05-04-13)
Currently looking for a game with a strong thread between 'runners in terms of current affiliation or origin. Preferably karmagen of the 1,000 range.

Title: Re: The Big Black Book o' Runners
Post by: chadawc on (21:31:18/05-06-13)
LOOKING FOR WORK

[spoiler] == Info ==
Street Name:
Name: Liam Alec Caden
Movement: 22/52, Swim: 7
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Troll (Fomori) Male Age 22
Height 2.4 Meters Weight 235 kg
Composure: 7
Judge Intentions: 7
Lift/Carry: 16 (135 kg/90 kg)
Memory: 7
Nuyen: 1000

== Attributes ==
BOD: 7
AGI: 5 (7)
REA: 4 (6)
STR: 7 (9)
CHA: 3
INT: 4
LOG: 3
WIL: 4
EDG: 2
MAG: 4

== Derived Attributes ==
Essence:                   4.05
Initiative:                8 (10)
IP:                        1 (3)
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         8
Matrix IP:                 1
Physical Damage Track:     12
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 6
Armorer                    : 0                      Pool: 2
Artisan                    : 0                      Pool: 3
Automatics                 : 0                      Pool: 6
Blades                     : 0                      Pool: 6
Climbing                   : 0                      Pool: 8
Clubs                      : 0                      Pool: 6
Computer                   : 0                      Pool: 2
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 2
Data Search                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 6
Dodge                      : 0                      Pool: 5
Escape Artist              : 1                      Pool: 8
Etiquette                  : 1                      Pool: 4
First Aid                  : 0                      Pool: 2
Flight                     : 0                      Pool: 8
Forgery                    : 0                      Pool: 6
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 4                      Pool: 11
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 6
Infiltration               : 3                      Pool: 10
Instruction                : 0                      Pool: 2
Intimidation               : 3 [Physical]           Pool: 6 (8)
Leadership                 : 0                      Pool: 2
Locksmith                  : 0                      Pool: 6
Longarms                   : 0                      Pool: 6
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 2
Palming                    : 1                      Pool: 8
Parachuting                : 0                      Pool: 6
Perception                 : 3 [Visual]             Pool: 9 (11)
Pilot Ground Craft         : 0                      Pool: 5
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 0                      Pool: 6
Riding                     : 0                      Pool: 5
Running                    : 0                      Pool: 8
Shadowing                  : 0                      Pool: 3
Survival                   : 0                      Pool: 3
Swimming                   : 0                      Pool: 8
Throwing Weapons           : 6 [Improved Items]     Pool: 13 (15)
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 4 [Parrying]           Pool: 11 (13)

== Knowledge Skills ==
AK Seattle                 : 2                      Pool: 5
Combat Tactics             : 2                      Pool: 5
English                    : N                      Pool: 0
Gang ID                    : 2                      Pool: 6
Geometery                  : 2                      Pool: 5
Physics                    : 2                      Pool: 5
Sports                     : 3                      Pool: 7

== Contacts ==
Fixer(Joey Longfellow) (3, 2)

== Qualities ==
Adept
Allergy (Uncommon, Moderate) (Silver)
Amnesia (Past)
Arcane Arrester
Celerity
Changeling (Class III SURGE)
Critter Spook
Distinctive Style
Extravagant Eyes
Lost Loved One (A girl with the key to my past. )
Metagenetic Improvement (BOD)
Metagenetic Improvement (AGI)
Monkey Paws
Poor Self Control (Combat Monster)
Prejudiced (Specific, Biased) (Cops)
The Warrior's Way
Thermographic Vision

== Powers ==
Critical Strike Rating: 4
Killing Hands
Missile Mastery
Missile Parry Rating: 2
Penetrating Strike Rating: 3
Power Throw Rating: 3

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Attention Coprocessor Rating 2
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Synaptic Booster Rating 2

== Armor ==
Armor Jacket              8/6
   +Fire Resistance 6
   +Insulation 6
Form-Fitting Full-Body Suit6/2
   +Chemical Protection 3
   +Nonconductivity 6
SecureTech PPP Armor (Ensemble)2/4

== Weapons ==
Unarmed Attack
   Pool: 11   DV: 9P   AP: -3   RC: 0

== Martial Arts ==
Krav Maga
   +Ready Weapon as Free Action
Blind Fighting
Watchful Guard

== Commlink ==
Transys Avalon (4, 0, 0, 4)
   +Armor Case Rating 10
   +Hardening Rating 6

== Gear ==
AR Gloves
Arrowhead, Barbed x50
Arrowhead, Explosive x40
Arrowhead, Hammerhead x40
Arrowhead, Incendiary x20
Arrowhead, Stick-n-Shock x60
Contact Lenses Rating 3
   +Vision Magnification
   +Vision Enhancement Rating 1
   +Image Link
DocWagon Contract: Basic
Earbuds Rating 2
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Encrypt Rating 4
   +Copy Protection Rating 4
   +Registration
Fake License (Drivers, weapons, Bioware) Rating 4 x3
Fake SIN (Liam Alec Caden) Rating 4
Glasses Rating 3
   +Flare Compensation
   +Ultrasound
Goggles Rating 3
   +Ultrasound
   +Flare Compensation
IC Rating 4
   +Copy Protection Rating 4
   +Registration
Medkit Rating 6
Novatech Navi
Subvocal Microphone
Suite: Pro User
   +Analyze Rating 4 [Copy Protection 4; Registration]
   +Browse Rating 4 [Copy Protection 4; Registration]
   +Command Rating 2 [Copy Protection 2; Registration]
   +Edit Rating 4 [Copy Protection 4; Registration]

== Vehicles ==
Thundercloud Contrail (Racing Bike)
   +Anti-Theft
   +Motorcycle Gyro Stabilization
   +Run Flat Tires Rating 2
   +Spoof Chip
   +Vehicle Sensor   [/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: farothel on (05:06:14/05-09-13)
For the Auburn Logrolling PbP

Real Name: Sylvia Colindres
SIN1 (rating 4): Pascale Caragiorgio
SIN2 (rating 3): Angeline Lau
Nickname: Shadow

Date of birth: 10FEB2042
Place of birth: Havana, Caribbean League
Tradition: The invisible way
Hair colour: brown
Eye colour: brown
Length: 1m70
Weight: 55 kg
Measurements: 34B-28-33
Age: 30
Metatype: human
Sex: F
Lifestyle (13LP, 4180/month, 2 months):
   Comforts: middle
   Entertainment: low
   Necessities: middle
   Neighbourhood: low
   Security: middle
Workplace +1
Homegrown farming +1
Network bottleneck -1
Green plan -1
Roommate: 1

attributes
[spoiler]
Body:    4
Agility:    4 (6)
Reaction: 3 (4)
Strength:    3 (5)
Charisma: 5
Intuition:    4
Logic:    4
Willpower:4
Edge:    3
Essence:    5.1
Initiative:    7
Magic:    7 (6)
[/spoiler]

skills
[spoiler]
Active skills:
Stealth (group)   4
Influence (group)   4
Computer      2 (edit +2)
Data search   2
Hardware      4
Dodge      2
Escape artist   2
Pistols      3 (heavy pistols +2)
Unarmed combat   4 (nerve strike +2)
Pilot ground craft   1
Perception   3
Locksmith   3
Assensing   3
Astral combat   2 (blade foci +2)
Blades      2 (knives +2)

Knowledge skills
Languages:
spanish      N
English      4
Japanese      3
Sperethiel   3
Or’Zet      3

Academical:
Law      2

Professional:
Security procedures 6 (corporate +2)

Street:
Seattle gangs   1

Interest:
Classical music   3
Gambling      3
Seattle High society 2
Wines      1 (elven wines +2)
[/spoiler]

Qualities:
[spoiler]
Adept         5
First impression      5
Double jointed      5
Astral chameleon      5
The invisible way      10

SINner (Standard):      -5
dependent:      -5 (brother)
lost loved one:      -5 (brother)
compulsive, mild      -5 (clean crime scenes)
incompetent (heavy weap):   -5
allergy (mild, common)   -10 (Soy)
[/spoiler]

Gear:
[spoiler]
Cost   Equipment Description                  Avail
150   Defiance EX shocker                  -
950   Ares predator IV (personalised grip, gecko grip, silencer)         12F
20275   ceramic knife (personalised grip, gecko grip, weapon focus rating 2)      10R
585   ammo (2x ex-ex, 3x regular, 2x capsule, 4x taser, 5 spare clips)      12F
1700   Zoé executive suit line (short jacket, shirt, skirt)            9
8250   Zoé moonline evening gown + shawl               10
9750   chameleon suit (thermal damping r 2, chemical Protection r3)      10F
1500   form fitting armour (half-body suit) (nonconductivity r3)         7
4500   hermes ikon commlink + novatech navi OS            -
800   programs rating 4 (browse, encrypt)               -
1900   programs rating 6 + optimization 2 (analyse (ergonomic), edit)      2
2500   sony emperor + renraku ichi + programs (analyse 4 (ergonomic, optimization 2),
   Browse 2, edit 2, encrypt 2)                  2
550   satlink, subvocal microphone                  6
130   4 smoke grenades (2 thermal, 2 regular)            6R
1000   esprit petite brume grenade                  12R
950   5 doses of lael   in disposable syringes            8R
1800   30 doses of neurostun (in capsule rounds)            6R
1000   autopicker rating 5                     8R
600   cellular glove molder rating 3                  12F
55   wire clippers + chisel   + glass cutter            4
900   keycard copier rating 3                  8F
300   lockpick set                     6R
8000   maglock passkey rating 4                  12F
250   miniwelder                     2
300   monofilament chainsaw                  4
800   Sequencer rating 4                     12F
250   climbing gear   + 100 m standard rope            -
250   gecko tape gloves                     12
1500   3x small nanopaste disguise                  12
1425   professional camera + telephoto lens               6
1200   facial recognition software + vehicle recognition software rating 3      6
1000   camera neutralizer rating 4                  12
2000   directional jammer (rating 4)                  8F
150   tag eraser                     6F
7000   fake SIN (rating 4+3)                  12F
2800   fake licences (car, weapon, gear, magic) (4+3)            9F
5000   disguise shop                     -
1175   goggles (flare comp, image link, smartlink, vision enhancement r2, magnifying)    12R 630   earbuds (audio enhancement r2, select sound filter r2)            10R
550   microsensors (dir mike, radio scanner r4, non-linear junction detector r4)   12R
500   smart pack                     4
125   survival kit + infrared flashlight               4
500   respirator rating 5                     10
500   medkit rating 5                     -
200   fingernail data storage                  -
60   glowand                        4R
300   5 doses of C-squared   rating 4               -
5000   docwagon basic                     -
940   2 tranq patches (rating 6) + 2 stim patches (rating 4)    + 1 trauma patch   12
25000   Ares Humvee Civic                     6
1500   morphing licence plate + spoof chip               8F
1000   run flat tires                     4
13000   chameleon coating                     12R
500   drive by wire override                  4
500   basic termination system                  8R
1500   smuggling compartment                  6F
1200   smoke projector + oil slick sprayer               8R
2000   personal armour rating 4                     
500   MicroWeave Spider drone                  5
2000   various jewelry (earrings, necklace, bracelet)            4
199450   total gear cost
[/spoiler]

Adept powers + bioware
[spoiler]
Adept powers:
Power         level   points   notes
Nerve strike      -   1   net hits reduce targets agility and reaction
Eidetic sense memory   -   0.5   perfect recall of any sensory memory+photo read
Voice control      -   0.5   alter voice, fool voice recognition
Facial sculpt      2   0.375   +1die for disguise / level
Improved reflexes      1   1.5   +1 IP/ +1 reflexes
Melanin control      -   0.375   shift skin and hair colour
Keratin control      -   0.5   grow hair + nails fast
Linguistics      -   0.25   learn languages fast
Improved sense      -   0.25   low light vision
Improved sense      -   0.25   thermographic vision
Astral perception      -   0.75   can see the astral
Master of 1000 faces   -   0.5   change appearance to all ethnics
Sustenance      -   0.25   require 3 hours of sleep and 1 meal/day

Initiation: grade 2 (masking, power point)

Cyber- + bioware:
equipment      ess    type      notes
bio
-muscle toner r2      0.4   standard   +2 agility
-muscle augmentation r2   0.4   standard   +2 strength
-skin pocket      0.1   standard   pouch to put stuff in
[/spoiler]

Background:
[spoiler]
Sylvia was born in Havana, Caribbean League, as daughter of a wage mage and an adept officer in the Caribbean army.  As both her parents were awakened, she and later her two younger brothers were tested as well.  As it turned out only she was awakened, which meant even more tests to see how exactly.  This was not exactly the kind of thing an inquisitive 6 year old wanted to do and it became an almost continuous battle between Sylvia and the mages of both her mother’s company and the army.  She was placed in a special school program for awakened in order to improve on their talents and she did very well there.  In fact, the teachers only needed to explain things once and she could retain them perfectly.  She was also very good with languages, mastering them with ease.

When she hit puberty, she started to think she was ugly and it was at this point she discovered she could change some of her facial features, hair and skin colour and even her voice.  With some of her girlfriends she started using these powers to play tricks on boys.  Halfway through an evening, she would switch with her friend and try to keep the conversation going, even though she didn’t know what was said before.  It was mostly harmless fun, but she got caught a couple of times and due to this a new player entered: the intelligence service of the Caribbean League.  People who could change their appearance and who could retain anything they had seen or heard were not all that common and very useful, so they wanted to recruit her.  Another change she had when she hit puberty was a mild allergy to soy food.  Mostly this was not a problem, but later in life when on mission sometimes it was difficult to get real food.

At first she resisted as she wanted to go to the army like her father, but it became quickly clear that she wasn’t a soldier.  After she became the only one in the history of the military who managed to shoot a fellow cadet standing behind her with a heavy machine gun (luckily with paintball rounds), they made it clear to her that she wouldn’t graduate and maybe to accept the intelligence offer.  This she did and she has never regretted it.  With the intelligence service she blossomed and started to develop her powers in a more structured way.  She also learned unarmed combat to be able to defend herself in a spot where she couldn’t take weapons.  It quickly became clear she was better unarmed than with guns and she even learned a power to dispose of people quickly in a way that reminded one of her teachers, an old man who was born right before the awakening in 2012, of the Vulcan nerve pinch he had seen in some old movies.

In 2061, the now 19-year old Sylvia went on her first mission, getting into the offices of a smaller Japanese corporation to get a couple of chips.  After a stake-out of the corporation, she was able to impersonate one of the employees and get in that way.  This would become her modus operandi for most other missions, only breaking in if there was no other way.

Three years later, in 2064, she was in the UCAS for an operation on foreign soil, when the crash hit.  While she was lucky enough to retain her SIN information, the Caribbean Information Agency (CIA) was hit hard and lost almost all personal data.  Having no other options at that moment, she struck out on her own (taking with her all the equipment they had given her for this mission), using her skills to operate in the shadows all over North America and from time to time abroad.  This was a tough time and at one point she was tempted to try a BTL (with trodes of course, as she never had a DNI implant).  She didn’t know how it was programmed or if there was something with her brain that reacted with the chip, but luckily she had her docwagen contract as she spent the following two weeks in hospital.  When she got out, her first order of business was to track the gang that had sold her the thing and make them pay.  Also also made a pact with herself to never try drugs or BTLs anymore.

Near the end of 2065 she got news that her parents had been killed in a plane crash.  It was the first time since the crash that she was back in the Caribbean League and she was amazed on how much rebuilding there still was to do.  After the funeral she had to complete all the paperwork for the insurance and pension funds.  This left her with the care of her two younger brothers (12 and 15 at the time), who had also become SINless during the crash (as everybody in her family except her). She smuggled them to the CAS and from there to the UCAS to live with her instead of going into an orphanage.

There she continued running the shadows and in 2066 she did her first AAA-corp job.  To get in using her impersonation trick, she needed good documents which could withstand any scrutiny.  One of the team members knew someone who could do document forgeries and indeed, the run went without a problem.  Since that time Sylvia always went to her for any document forgery she needed and while she always paid, they got to know each other a bit better.   And if she manages to get her hands on some types of documents (like ID badges and such) she provides her with them or a copy so she can make her forgeries better.

A couple of months later Sylvia and her group needed to get into a building.  Since one of the electric companies was working in front of the building, she put on the charm on the work supervisor there and she managed to get the group in by a hole they had made.  As it turned out, she and this supervisor both liked classical music and they went together to some concerts a couple of times.  They even had a short relationship and while it has ended, they still remain friends.

In 2069, Christine Baynard brought her into contact with a mafia lieutenant who had lost some of the mob’s property to a Yakuza raid.  Not wanting to alert his superiors, he hired her to get the property back, a small but valuable case.  She managed to get the case and the only guard she had to take out she did with her nerve strike and a shot of Lael.  The lieutenant was glad he got the valuables back discreetly and hired her a couple of times, while she managed to get some hard to get items (like replacements for the gear she had taken from the CIA) and modifications to her car through him and his contacts.

Life was going good until early 2070 when James, her oldest brother, now 20 and a student at the university, went missing.  One night he didn’t come back home and all commcalls went unanswered.  Sylvia went to Lone Star to make a missing persons report but it was clear that Lone Star wouldn’t do much.  She tried to find him herself, even hiring other runners to try to get him back, but to no avail.  From all the clues she had gathered, an incomplete picture started to form.  She now thinks he had become a technomancer and was taken by a corporation.  Now the only thing she needs to find is which one and then turn their research facilities upside down.

After her brother disappeared she moved to the location, where she should be better protected from corps etc... As latinos, she and her brothers naturally found a place in Puyallup - Carbonado district, that was under control of Latino`s gang - Chulos. They were not nice people, in fact, they were brutal and macho mostly criminal, but they take care of their turf seriously, and if she paid, they would also take care of her and her family. Naturally, her younger brother quickly made some friend in the neighbourhood and one day he started to wear Brown.  She tried to talk to him about that, but those boys...they have a head of their own, and after short, heated dispute, she both forget that it happened and went with it. He as sure as hell knew that the path he chose was a risky one, but the same thing went with her living and in the light of this arguments any other dispute was useless.  He became a Chulo gang Member, with all that belonged to it, and she has a brother who is Chulo, and that may become useful.

During the tempo scare, Diego brought her in contact with James Anderson, the director of the Seattle opera house.  His son had disappeared and he wanted to find him back.  She and two other runners took the job and they managed to find the boy in a tempo house.  They took out the dealers before they brought the boy back to his father.    James also got Sylvia a pass for all concerts in the opera house and they stayed in contact ever since.  She did another run for him when some visiting orchestra members got themselves into trouble, to cover things up.
[/spoiler]

contacts:
[spoiler]
Contact              Loyalty  Connection   type
Vincent Williams      4   2   Electric company supervisor
Christine Baynard      3   3   Document and ID forger
Diego Nicolo      2   4   Maffia lieutenant
James Anderson      3   5   Director opera house
Julio Collindres      6   2   Chulos member
EB         3   5   Emergence Blogger

Vincent Williams (35, human male): technical supervisor for one of Seattle’s electric companies.  She met him on a job, but they discovered mutual interests (classical music) and became involved for a short while.  They are still friends.  He can get most building blueprints with all the power lines on it and even the lines of the old wired matrix which are still in a lot of buildings.

 Christine Baynard (27 human female): A good document and ID forger, part of a group of such people.  Sylvia always goes to her for forgeries and if she finds ID badges, tags or things like that during runs she sends them Christine’s way.  Christine (and her group) has contacts mostly in hacker circles, some criminal syndicates who use her group’s services and also with the people in charge of the databases she creates forgeries of (like SIN data).

Diego Nicolo (31 orc male): a mafia lieutenant working for the Finnigan family (one of Jimmy Mac Finnigan’s direct underlings).  She managed to get some stuff back from the Yaks for him and now she works for him from time to time and also gets most of her gear through mafia controlled smuggling operations.  He has contacts within the mafia, some gangs and the smugglers, as he oversees most of the mafia operations in Auburn.

James Anderson (52 human male): The director of the Seattle opera house.  Since the opera house has individual boxes in its main concert hall and those are often used for discrete talks, he knows a lot of the movers and shakers, like politicians, corporate managers, organised crime leaders.  He also knows a lot of people in the classical music business.

EB: a blogger, who specialises on the life of emerged people, on risks, social habits etc. Most of his stuff seems quite academic, but after Sylvia found some street references and underground facts that proved to be right, she slowly realised that this man/woman/entity is quite well informed about the stuff and that he/she/it definitely is capable of getting some pretty top-secret info. She started the communication with that, with little trust in advance, but the confidence arose between you. He/she/it understands her problems and worries, and although he/she/it doesn’t possess any relevant info related to her brother, some information may appear in the future.
[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: Mirikon on (02:02:37/05-10-13)
Chikage
Metatype: Metasapient AI (110 Karma)
Nuyen: 22300 (4d6+12=23 x100 nuyen)
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Karma: 0 Total/0 Unspent

Attributes (230 Karma)
Charisma: 5
Intuition: 5
Logic: 4
Willpower: 4

Edge: 4 (45 Karma)
System: 5
Firewall: 5
Matrix Condition Track: 0/11 (-0 Mod)

Initiative: 10
Initiative Passes: 3
Armor: 13B/13I (Unarmored), 19B/19I (Chameleon Suit, Lined Coat), 18B/19I (Diving Armor), 17B/19I (Evo HEL Suit)


Active Skills (256 Karma)
Gymnastics (Dance) 4(+2)
Automatics (Assault Rifles) 5(+2)
Blades (Swords) 5(+2)
Etiquette (Yakuza) 2(+2)
Electronics Group 3
Cracking Group 3
Pilot Anthroform 3
Escape Artist 3
Con (Seduction) 3(+2)
Intimidation (Torture) 2(+2)
Diving 2
Climbing 2
Gunnery 3


Knowledge/Language Skills (54 free Skill points) (3 Karma)
Safehouses 5
Underworld Politics 5
Corporate Security Tactics 4
Corporate Matrix Security Tactics 4
Matrix Theory 5
Firearms Design 2
Blade Design 2
Japanese Philosophy 3 (3 Karma)

Languages
Japanese    N
English 5
Spanish 5
Sperethiel 5
Mandarin 5
Korean 5


Qualities (+10 Karma)
Piloting Origin (20 Karma) - Can rig vehicles. Can load/use autosofts in place of skills
Erased (10 Karma) - Unwanted information disappears after a week.
Mistaken Identity (20 Karma) - Mistaken for Nadja Daviar
Martial Arts (10 Karma) - Aikido. +1 to Full Parry.
Media Junkie (+10 Karma) - Mild Matrix Addiction
In Debt (+40 Karma) - Borrowed 20k from Yakuza, owe 30k.
Signature (+20 Karma) - Leaves a bloody feather glyph behind at the scene of a crime.


Maneuvers (8 Karma)
Ground Fighting - No penalties for defending while prone.
Iaijutsu - May quick-draw with any weapon reach 1 or less. Weapon Skill+Reaction(3) to quick-draw.


Inherent Programs (5 Total)
Reality Filter 4
Command 5
Stealth 5
Scan 5
Spoof 5


Resources (100 Karma) <270000 nuyen>
Nadeshiko MK-4 (50000 nuyen) - +1 Handling, 5/15 Accel, 30 Speed, 2 Pilot, 3 Body, 0 Armor, 2 Sensor. 2 Mechanical Arms, Touch Link, Mimic 2, Walker Mode, Autosoft (Cooking 2), Autosoft (Cleaning 2)
**Frame Design (1000 nuyen) - Looks like Nadja Daviar
**Mimic 3 (25000 nuyen) - Mimic 3 Option.
**Costume (100 nuyen) - Schoolgirl
**Costume (100 nuyen) - Maid
**Costume (100 nuyen) - Slave
**Personality (250 nuyen) - Schoolgirl
**Personality (250 nuyen) - Maid
**Personality (250 nuyen) - Slave
**Concealed Armor (18000 nuyen) - Rating 9 Armor. 2 Slots.
**Special Machinery (2000 nuyen) - Functional 'systems'. 1 Slot.
**Improved Economy (2250 nuyen) - Operation time increases to 12 hours. 1 Slot.
**Armor Enhancement (600 nuyen) - Rating 2. [4] Capacity. Left Arm.
**Strength Enhancement (1000 nuyen) - Rating 4. [4] Capacity. Left Arm.
**Agility Enhancement (1000 nuyen) - Rating 4. [4] Capacity. Left Arm.
**Shock Hand (1000 nuyen) - 6S(e), -half AP. 10 Shots. [3] Capacity. Left Arm.
**Armor Enhancement (600 nuyen) - Rating 2. [4] Capacity. Right Arm.
**Strength Enhancement (1000 nuyen) - Rating 4. [4] Capacity. Right Arm.
**Agility Enhancement (1000 nuyen) - Rating 4. [4] Capacity. RIght Arm.
**Cyberspurs (1800 nuyen) - (STR/2+3)P. [3] Capacity. Right Arm.
**Camera (Trideo) (400 nuyen) - Rating 4. [1] Sensor Capacity.
****Low-light (100 nuyen) - See in Low Light.
****Flare Compensation (50 nuyen) - Compensate for glare
****Image Link (25 nuyen) - Display images from PAN
****Smartlink (500 nuyen) - Use Smartguns
**Camera (Trideo) (300 nuyen) - Rating 3. [1] Sensor Capacity.
****Thermographic (100 nuyen) - See in infrared
****Vision Enhancement (300 nuyen) - Rating 3. Add rating to visual perception.
****Vision Magnification (100 nuyen) - 50x electronic zoom.
**Microphone (100 nuyen) - Rating 2. [1] Sensor capacity.
****Audio Enhancement (300 nuyen) - Rating 3. Add rating to audio perception.
****Spatial Recognizer (100 nuyen) - +2 to perception to find source of sound.
**Olfactory Sensor (3000 nuyen) - Rating 6. [1] Sensor Capacity. +6 to perception involving smells.
**System (2500 nuyen) - Rating 5
**Firewall (2500 nuyen) - Rating 5
**Response Upgrade (4000 nuyen) - Rating 5
**Signal Upgrade (1000 nuyen) - Rating 5
<Chikage's Home node. Response 8, Signal 8, System 7, Firewall 7>
<+1 Handling, 5/15 Accel, 30 Speed, 2 Pilot, 3 Body, 13 Armor, 2 Sensor. Strength 7, Agility 12, Reaction 8.>
<Spur: 17 dice to attack. 7P.>
<Shock Hand: 15 dice to attack (+2 Touch, -2 Off-hand). 6S(e), -half AP. 10 uses.>
<Unarmed: 15 dice to attack. 4S.>
This Nadeshiko MK-4 drone originally belonged to an eccentric saiko-komon of the Yamaguchi-rengo in Federal District of Columbia who had a thing for former Vice President Daviar. Used as part bodyguard, part mistress, the drone's pilot surprised the saiko-komon when it emerged as a full-fledged AI a couple years ago. Making a deal with the Yamaguchi-rengo, Chikage was allowed to take out a loan from the rengo in order to buy the drone from the saito-komon.

Empathy Software (2500 nuyen) - Rating 5. Add rating to Social skill tests.
Targeting Autosoft (1600 nuyen) - Rating 3 (Ergonomic). Unarmed Combat
Targeting Autosoft (1500 nuyen) - Rating 3. Pistols
Targeting Autosoft (1500 nuyen) - Rating 3. Heavy Weapons
Targeting Autosoft (1500 nuyen) - Rating 3. Throwing Weapons
Maneuver Autosoft (1500 nuyen) - Rating 3. Ground Craft
Clearsight Autosoft (1600 nuyen) - Rating 3 (Ergonomic). Use as Perception
Chaser Autosoft (1600 nuyen) - Rating 3 (Ergonomic). Shadowing
Covert Ops Autosoft (1600 nuyen) - Rating 3 (Ergonomic). Infiltration
Trailblazer Autosoft    (1600 nuyen) - Rating 3 (Ergonomic). Tracking
Eastern-Tiger Palladium (6640 nuyen) - Armor 4, Biofeedback Filter 3, Medic 3, Track 4
Eurosoft Clavicula (4700 nuyen) - Decrypt 5, Encrypt 5
Pocket Hacker (4920 nuyen) - Agent (Pilot 3, Browse 3, Exploit 3, Stealth 3)
Singularity Seeker (8200 nuyen) - Browse (Crashguard) 5, Browse Agent (Pilot 3, Browse 3)
Iris Antivirus (1500 nuyen) - Analyze 5 (Viral Resistance 3), Purge 5 (Viral Resistance 3)
Homewrecker (6000 nuyen) - Crowbar (Attack 3 with Shredder), Molotov (Attack 3 with Area, AP 2)
Glyph (300 nuyen) - Bloody feather glyph
Mapsoft (Seattle) (30 nuyen) - Rating 6
Mapsoft (Whatever the frag city we start in) (15 nuyen) - Rating 3
Edit Program (150 nuyen) - Rating 3

Radio Signal Scanner (150 nuyen) - Rating 6. Acts as Sniffer program.
Tag Eraser (150 nuyen) - Erase RFIDs
Gecko Tape Gloves (250 nuyen) - Climb walls as with assisted climbing.
AR Wristboard (250 nuyen) - Manipulate AR.

Certified Credstick (25 nuyen)
Fake SIN (4000 nuyen) - Rating 4 (Nadja Daviar)
Fake Driver's License (400 nuyen) - Rating 4
Fake Weapons permit (400 nuyen) - Rating 4
Fake SIN (3000 nuyen) - Rating 3 (Shelly Lane)
Fake Driver's License (300 nuyen) - Rating 3
Fake Weapons permit (300 nuyen) - Rating 3

Shiawase Arms Tactical Model 73 (Assault Rifle) (2750 nuyen) - 5P, SA/BF/FA, 3 RC, 100(c) ammo. Advanced Safety System, Electronic Firing, High Velocity, Reduced Weight, Smartlink
**Personalized Grip (100 nuyen) - +1 RC. 1 Slot.
**Sling (10 nuyen) - +1 RC. Hold ready at -1 Concealability, unready at -2. +2 to hold on to weapon.
**Sound Suppressor (600 nuyen) - -6 to find source of shot. 3 Slots.
**Chameleon Coating (1000 nuyen) - Can work with Chameleon suit. 2 Slots.
300 rounds ExEx Ammo (3000 nuyen) - +1 DV, -1 AP
200 rounds SnS Ammo (1600 nuyen) - 6S(e), -half AP
Spare Clips x4 (20 nuyen)
<21 dice to attack. 6P/6S(e), -1 AP/-half AP, 5 RC, 100(c) ammo.>

JP K-49 (Battle Rifle) (3400 nuyen) - 7P, -1 AP, SA, 1(2) RC, 25(c) ammo. Imaging Sight (Vision enhancement rating 1, Magnification, low-light), Shock pad
**Sling (10 nuyen) - +1 RC. Hold ready at -1 Concealability, unready at -2. +2 to hold on to weapon.
**Silencer (400 nuyen) - -6 to find source of shot. 2 Slots.
**Chameleon Coating (1000 nuyen) - Can work with Chameleon suit. 2 Slots.
**Smartgun, External (400 nuyen) - +2 to ranged attacks. Top mount.
100 rounds ExEx Ammo (1000 nuyen) - +1 DV, -1 AP
Spare Clips x3 (15 nuyen)
<19 dice to attack. 8P, -2 AP, SA, 2(3) RC.>

FN 5-7C (Machine Pistol) (600 nuyen) - 4P, SA/BF, 1 RC, 20(c) ammo.
**Gas Vent 3 (400 nuyen) - +3 RC. 2 Slots.
**Personalized Grip (100 nuyen) - +1 RC. 1 Slot.
**Smartgun, External (400 nuyen) - +2 to ranged attacks. Top mount.
40 rounds ExEx Ammo (400 nuyen) - +1 DV, -1 AP
40 rounds SnS Ammo (320 nuyen) - 6S(e), -half AP
Spare Clips x3 (15 nuyen)
Concealable Holster (75 nuyen) - -1 Concealability
<19 dice to attack. 5P/6S(e), -1 AP/-half AP, SA/BF, 5 RC.>

Ruger Super Warhawk (Heavy Pistol) (250 nuyen) - 6P, -2 AP, SS, 6(cy) ammo
**Smartgun, Internal (250 nuyen) - +2 to ranged attacks. 1 Slot.
**Firing Selection Change (300 nuyen) - Gain SA mode. 1 Slot.
**Personalized Grip (100 nuyen) - +1 RC. 1 Slot.
30 rounds ExEx Ammo (300 nuyen) - +1 DV, -1 AP
Speed loader x4 (100 nuyen)
<17 dice to attack. 7P, -2 AP, SA, 1 RC>

Katana (1000 ) - (STR/2+3)P, -1 AP, Reach 1
**Chameleon Coating (1000 nuyen) - Can work with Chameleon suit. 2 Slots.
**Personalized Grip (100 nuyen) - +1 to melee tests. 1 Slot.
<20 dice to attack. 7P, -1 AP, Reach 1>

Ceramic Knife (75 nuyen) - (STR/2+1)P. Cannot be detected by MAD scanners
**Personalized Grip (100 nuyen) - +1 to melee tests. 1 Slot.
<18 dice to attack. 5P.>

Throwing Knives x7 (140 nuyen) - (STR/2+1)P
<15 dice to attack. 5P>

HK MG-14 (LMG) (2250 nuyen) - 6P, -1 AP, BF/FA, 2(4) RC, 60(c) ammo. Bipod, Smartlink
**Gas Vent 3 (400 nuyen) - +3 RC. 2 Slots.
**Shock Pad (50 nuyen) - +1 RC.
**Personalized Grip (100 nuyen) - +1 RC. 1 Slot.
**Reduced Weight (2250 nuyen) - Weight cut in half. 1 Slot.
**Chameleon Coating (1000 nuyen) - Can work with Chameleon suit. 2 Slots.
360 rounds ExEx Ammo (3600 nuyen) - +1 DV, -1 AP
Spare Clips x5 (25 nuyen)
<17 dice to attack. 7P, -2 AP, BF/FA, 7(9) RC>

ArmTech MGL-12 (Grenade Launcher) (2000 nuyen) - Damage as Grenade, SA, 12(c) ammo.
**Chameleon Coating (1000 nuyen) - Can work with Chameleon suit. 2 Slots.
**Personalized Grip (100 nuyen) - +1 RC. 1 Slot.
**Smartgun, External (400 nuyen) - +2 to ranged attacks. Top mount.
**Silencer (200 nuyen) - -6 to find source of shots. 1 Slot.
**Airburst Link (500 nuyen) - Grenades can be set to go off in air, during action phase launched. Reduce Scatter to 1d6.
**Sling (10 nuyen) - +1 RC. Hold ready at -1 Concealability, unready at -2. +2 to hold on to weapon.
High Explosive Grenade x12 (540 nuyen) - 10P, -2 AP, -2/m Radius
Flash-bang Grenade x12 (360 nuyen) - 6S, -3 AP, 10m Radius
Spare clip (5 nuyen)
<17 dice to attack. 10P/6S, -2 AP/-3 AP, -2/m Radius/10m Radius, SA, 2 RC, 12(c) ammo.>

Suzuki Mirage (6500 nuyen) - +2 Handling, 20/50 Accel, 200 Speed, 1 Pilot, 6 Body, 4 Armor, 1 Sensor
**Weapon Mount (3000 nuyen) - Normal, Internal, Fixed, Remote. 3 Slots.
**Motorcycle Gyro Stabilization (1800 nuyen) - +2 Handling to avoid crash. 1 Slot.
**Chameleon Coating (6000 nuyen) - -4 to Spot vehicle. 2 Slots.
**Spoof Chip (500 nuyen) - Change vehicle ID
**Run-flat tires x2 (250 nuyen) - Runs while flattened.
Ares MP-LMG (1500 nuyen) - 6P, -1 AP, BF/FA, 2(3) RC, 50(c) or belt ammo. Laser sight, gas-vent 2, hip-pad bracing
**Smartgun, External (400 nuyen) - +2 to ranged attacks. Top mount
250 rounds ExEx Ammo (2500 nuyen) - +1 DV, -1 AP
<+4 Handling, 20/50 Accel, 200 Speed, 1 Pilot, 6 Body, 4 Armor, 1 Sensor.>

Chameleon Suit (8000 nuyen) - 6B/4I Armor. -4 to spot
**Thermal Damping (3000 nuyen) - +6 to infiltration vs thermal sensors

Lined Coat (700 nuyen) - 6B/4I Armor. -2 Concealability to items hidden underneath.
**Color Changing (175 nuyen) - Can change colors
**AR Enabled (25 nuyen) - Can display AR
**Nonconductivity (600 nuyen) - Rating 3. Apply rating vs electric attacks.
**Shock Frills (200 nuyen) - 6S(e), -half AP. 10 charges

Diving Armor (1750 nuyen) - 5B/4I Armor. Chemical Protection 4. Acts as diving equipment.

Evo HEL Suit (3000 nuyen) - 4B/6I Armor. Insulation 4, Fire Resistance 2, Radiation Shield 3, Chemical Protection 2. 5 Capacity.
**Concealable Holster (75 nuyen) - -1 Concealability. [4] Capacity.

SecureTech PPP Forearm Guards (200 nuyen) - +0B/+1I Armor. Discrete
SecureTech PPP Shin Guards (150 nuyen) - +0B/+1I Armor. Discrete

Lockheed Vulcan (6000 nuyen) - -1 Handling, 5/15 Accel, 30 Speed, 3 Pilot, 4 Body, 4 Armor, 2 Sensor. Mechanical Arm, Fuzzy Logic, Special Machinery (Automotive Mechanic Toolkit), Automotive Mechanic Autosoft 3


Advanced Lifestyle
Riverside Homes
Comforts - Middle (3 LP)
Entertainment - Middle (3 LP)
Necessities - Middle (3 LP)
Neighborhood - Low (2 LP)
Security - High (4 LP)

Qualities
Affiliated (-3 LP) - The Yakuza are firmly in control of the housing complex, owning it outright.
Escape Tunnel    (3 LP) - A convenient tunnel leads to the river.
Friendly Neighbors (1 LP) - Chikage's neighbors are willing to do her a favor now and then.
Security Conscious (2 LP) - Design allows residents and frequent visitors to always be able to find cover in combat.
Well Made (1 LP) - The house is well made, and comfortable in most weather.
Living By Committee (-2 LP) - A neighborhood committee sets rules to live by, which can cause problems.
No Privacy (Astral) (-2 LP) - Trying to spy on the home via the astral is easier than it would be elsewhere.

Total: 15 LP (5000 nuyen/month)
Riverside Homes is a housing complex within sight (barely) of the Snoqualmie River in the Verge area of the Redmond Barrens. All told, it is actually one of the nicer areas of Redmond. Crime, for instance, isn't nearly as bad as it is in other areas of the district. Security consists of plenty of cameras, mechanical and electric locks (which are all serviced regularly), and metahuman patrols.

Chikage's house is a nice 100 square meter affair with a small yard in the front and a garage attached to the house. What food and drink she keeps in the house is of the nonperishable kind, naturally, with a soy dispenser as well, for those rare times when she has company, but they are good quality all the same. The appliances all work, and her closet is filled with midpriced clothes bought new, or sale items from Zoe or Vashon Island. Comfort-wise, Chikage's home is tastefully decorated, and includes a well made furniture, even though it is mass-produced. A set of drones tends to the housework, and the AR paint on the walls is still fresh. She has a fine collection of trid shows and movies for her entertainment system, and is a regular at Tux's virtual nightclub.


Glow City "Penthouse"
Comforts - Low (2 LP)
Entertainment - Low (2 LP)
Necessities - Middle (3 LP)
Neighborhood - Street (0 LP)
Security - High (4 LP)

Qualities
Escape Tunnel (3 LP) - Her 'penthouse' has a private elevator that leads to an old parking garage
Dug a Hole (2 LP) - Search time of every extended test to find you raised by one level.
Well Made (1 LP) - The place is comfortable enough year round.
Haunted (-4 LP) - Being in the middle of Glow City, sometimes toxic critters and other nasties may show up.
No Privacy (Astral) (-3 LP) - Spying on this place via the astral is child's play.
Worse Neighbors (-1 LP) - A den of ghouls live in the basement, and have the run of the building.
Trigger-happy Landlord (-1 LP) - The landlord is always quick to demand payment.
No Privacy (Physical) (-3 LP) - Due to being one of the more visible buildings in the area, spying on the 'penthouse' is fairly easy.

Total: 5 LP (500 nuyen/month)
All right, so it isn't actually a 'penthouse' in the normal sense, but considering the area (Glow City), having the top floor of a small apartment building is as close as the neighborhood gets. Fortunately, drones are not as affected by radiation as, say, metahumans, which makes this area a fairly good place for a secondary residence. Security is no less stringent than it is at her primary residence, the only difference being that instead of being patrolled by Yakuza, the building is patrolled by ghouls (not all of them feral).

There's little in the way of comfort here. Basic furniture, and a single, older-model drone to do the housework, and cheap AR paint on the walls. Entertainment consists primarily of cheap trid and music, but at least it is better than nothing. The apartment covers 100 square meters, and has a nice patio with a view of the toxic zone. Non-perishable food and bottled water are the norm for when guests are over, and her closet contains similar clothes to her normal residence.

Total Lifestyle Cost: 5500 nuyen/month (1 month paid)

Left from resources: 1200 nuyen

Contacts (28 free Karma, 8 Karma paid)
Yamato (3C/3L) - Fixer, Yakuza
Yamato is a kobun in the Kanada-gumi in Redmond. While his jobs are primarily for the Yakuza, he does keep an ear out for other jobs as well.

Rose (3C/3L) - Arms Dealer
Rose (along with her Steel Lynx "Guns") is one of the new arms dealers who set up shop in Redmond just recently. She stays away from Ares products, especially after the whole 'Excalibur' thing burned a couple contacts she had (one quite literally, since it blew up in his hands).

Kylie Lowe (3C/3L) - Gang Lieutenant
Kylie is a lieutenant in the Desolation Angels. She travels widely through North America, and in addition to her duties as a gang leader, she seems quite knowledgeable about insect spirit activity in the region. She SURGEd recently after exposure to a manastorm, developing compound eyes, like those of a preying mantis.
Title: Re: The Big Black Book o' Runners
Post by: Necrogigas on (02:13:45/05-10-13)
[spoiler=Bullet Storm O'Connor]
Name: Patrick O'Connor
Alias: Bullet Storm
Race: Human
Gender: Male
Ethnicity: Caucasian
Nationality: U.C.A.S.

Lifestyle: Low - Two Months Paid
Karma: 19 (0 remaining)
Nuyen: 29,639¥

Street Cred: 2
Notoriety: 6
Public Awareness: 2

Physical Description: Eyes: Brown    Hair: Brown (buzzcut) Weight: 81.65 kg / 180 lbs. Height: 1.83 m / 6’0”

Attributes

BodyAgilityReactionStrength
455 [8]3
CharismaIntuitionLogicWillpower
2333
EdgeMagicEssenceInitiative
3568 [11]

Positive Qualities
Adept
Ambidextrous
Aptitude (Dodge)
Negative Qualities
Addiction (Mild, Zen)
SINner (Criminal)
Bad Rep
Enemy (Street Gang - Azure Fists)
Vendetta (Street Gang - Azure Fists)

Active Skills
Firearms Group4
Close Combat Group3
Athletics Group2
.
Dodge(Ranged +2)7
Perception (Visual +2)3
Armorer (Firearms +2)1
Intimidation (Physical +2)1
Knowledge Skills
Redmond Barrens Area4
Redmond Barrens Street Gang Turfs4
Firearm History3
Firearm Design (Automatics +2)3
Action Movies3
Language Skills
EnglishN

Initiate Grade: 1
Metamagic:Additional Power Point

Adept Powers
PowerCostNotes
Improved Ability (Dodge)1Rank: 2
Improved Reflexes4Rank: 3
Spell Resistance1Rank: 2

Gear
Weapons
Cavalier Scout x2
w/ Personalized Grip
w/ Skinlink
w/ Smartgun System
.
Fichetti Security 600 x2
(w/ Laser Sight)
w/ Barrel Extension
w/ Custom Look Level 2
w/ Melee Hardening
w/ Personalized Grip
w/ Skinlink
w/ Smartgun System
- Spare Clips x2
.
Ares Crusader x2
(w/ Extended Clip)
(w/ Gas-Vent 2 System)
w/ Fire Select Change (FA)
w/ Underbarrel Weight
w/ Personalized Grip
w/ Skinlink
w/ Smartgun System
- Spare Clips x2
.
Colt M23
w/ Sling
w/ Foregrip
w/ Gas-Vent 3 System
w/ Personalized Grip
w/ Skinlink
w/ Smartgun System
- Imaging Scope (Magnification)
-Flashlight
-Space Clips x3
.
Ruger 100
Ruger Super Warhawk
.
Explosive Rounds (Holdouts) x70
Explosive Rounds (Light Pistols) x290
Regular Rounds (Light Pistols) x8
Stick-n-Shock Rounds (Light Pistols) x60
Explosive Rounds (Heavy Pistols) x6
Regular Rounds (Heavy Pistols) x95
Explosive Rounds (Machine Pistols) x367
Explosive Rounds (Assault Rifles) x307
APDS Rounds (Assault Rifles) x160
Regular Rounds (Sports Rifles) x8
.
Survival Knife
Concealable Holster x2
Hidden Gun arm Slide x2
Quick-Draw Holster x2
.
Armor
Armor Vest
-Fire Resistance R6
-Chemical Protection R3
Vashon Island Synergist Longcoat Ensemble (tailored, jewlery, and addition white shirt and jacket
-Concealable Holster
Form Fitting Half Body Suit
Armor Jacket
-Fire Resistance R6
-Insulation R6
Armor Vest
.
Identification and Licenses
Fake SIN (Mitchell Danvers) R4
Fake License (Driver's) R4
Fake License (Bodyguard) R4
Fake License (Conceal Carry) R4
Fake License (Cavalier Scout) R4 x2
Fake License (FS 600) R4 x2
Fake License (Ares Crusader) R4 x2
Fake License (Colt M23) R4
.
Fake SIN (Cameron Davis) R4
Fake License (Bodyguard) R4
Fake License (Cavalier Scout) R4 x2
Fake License (FS 600) R4 x2
Fake License (Ares Crusader) R4 x2
Fake License (Colt M23) R4
.
Fake SIN (Jonathan Moore) R2
.
Commlink
Hermes Ikon
Iris Orb
-Sim Module
-Skinlink
.
Commlink Accessories
Trodes
AR Gloves
Printer
.
Programs
Basic+ Suite
(Analyze R3, Browse R3, Command R1, Edit R3)
Encrypt R3
.
Visual Sensors
Contact Lenses R3
-Flare Compensation
-Image Link
Skinlink
Smartlink
.
Miscellaneous
Tag Eraser
Armorer Tools Kit
Survival Kit
Medkit R6
Stimulant Patch R3 x2
Clothing (Off-the-Rack Suit)
Zen x10
Novacoke x5

Vehicles
Honda Spirit
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
+110/20801861-10,000¥

Contacts
ContactC/L
Darrel "Tinkerer" Hillbourne (Weaponsmith)3/5
Enrique Ortega (Drug Dealer)2/1
SSG Jeffery Ulrich (Arms Dealer)4/1
Sarah Barefoot (Shaman)2/1

Weaponsmith C: 3 L: 5
Darrel “Tinkerer” Hillbourne, Dwarf Male, 20, has always had a love of guns and a passion for taking them apart and making them better. Had he been born with a SIN, Hillbourne could’ve become a premier weaponsmith for an corporation. Having been born SINless in the Barrens, however, Hillbourne has to eke out a living by arming the gangs and other criminal elements in Redmond. Hillbourne and O’Connor have been close friends since childhood, and their six year separation did little to diminish their bond.
 
Drug Dealer C: 2 L: 1
Enrique Ortega, Orc Male, 20, is a two bit drug dealer that deals mainly in Zen. O’Connor, from time to time, needs to get away from his shitty life, and when he does he calls Ortega for a few hits of Zen. Ortega is as one dimensional as they come. Every single stereotype there is of drug dealers has been distilled to their purest form in Ortega. He’s as sleazy and shifty as the most caricatured media character.

Arms Dealer C: 4 L: 1
O'Connor was given an introduction to Staff Sergeant Ulrich as part of his payment for one hell of a run.


Shaman C: 2 L: 1
O'Connor was introduced to Sarah Barefoot by his teammate Sam Torley. O'Connor sought her assistance in helping him initiate.

Background: Patrick O’Connor was born, June 10th, in the slums of Redmond to Relena O'Connor a prostitute and junkie. His mother did little to care for him, and he was lucky if her pimp didn't beat him up for “looking at him funny.” The only escape he had from his shitty existence where his beloved action movie, especially the trideo remakes of John Woo films. He always dreams of the day he’d be that badass and wouldn’t have to take shit, or beatings, from anyone ever again. Perhaps because of his home life, O’Connor came into his Talent as a physical adept at an early age, and spent his childhood honing his body to be agile and his reflexes to be quick so as to avoid injury. He didn’t realize that he was an adept for a long while, he’d always attributed his Talent to simply being a badass. Along the way he picked up his combat skills by sheer virtue of surviving the Barrens.
 
               At the age of twelve O’Connor ran away from home and fell in with a local gang, The Azure Fists. The AF is a moderate sized gang, but packed quite the punch from boasting an unusual number of physical adepts in their ranks. During the first preliminary trial of his gang initiation, O’Connor was tasked with playing look out while the gang lifted merchandise from a warehouse. It turned out that the gang’s hacker wasn’t nearly as good as he thought and a silent alarm was tripped. Lone Star was at the scene in minutes. In the scramble to escape one of the gang members tripped O’Connor and left him as a diversion while the rest of the gang got away.
 
               Being SINless, O’Connor wasn’t even given a trail. He was thrown to the mercies of the prison system, spending four in what passed for juvie and two in penitentiary. He spent the next six years plotting his revenge on the gang that had betrayed him. At age eighteen, O’Connor was spit up by the prison system right back into the Redmond Barrens. O’Connor hit up his childhood friend, Darrel Hillbourne, as kids they’d both been fascinated by firearms. As an adept, O’Connor had focused his gift on augmenting his combat prowess. As a mundane, Hillbourne focused his talents on building and modifying firearms. Hillbourne set O’Connor up with a gun and found him some work using that gun. After about a year of doing freelance odd jobs for the local powers, O’Connor had enough money to get some serious hardware and decided to start settling his old score with the Azure Fists.
 
               He hit one of their hangouts and hit it hard. When he was done, there was about a dozen bodies and a flaming building. In an uncanny bit of coincidence, that same night another party hit several of the gang’s upper echelon, taking out their targets along with their families and friends. O’Connor hadn’t been quiet about his attack on the gang, and most, including the Azure Fists, believe he was also responsible for the brutal targeted killings as well. The unknown party was content to let O’Connor take the heat for their actions, and O’Connor didn’t really mind it himself. If the gang was going to be coming to him, then it would save O’Connor the trouble of going to them. Now that his personal war was on, O’Connor became a shadowrunner to finance it.

Personality: O’Connor has two main sides; cocky and sullen. His ability to practically Matrix-dodge bullets while laying down withering hails of return fire has made O’Connor arrogant in the extreme. He views all other gunslingers as his inferiors and isn’t afraid to tell or show them that. When he isn’t bragging about his abilities, O’Connor continually replays his betrayal and imprisonment in his mind, while plotting the next step of his vengeance against the Azure Fists.
[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: deathbat21 on (04:04:40/05-13-13)
[spoiler]
== Info ==
Street Name: BlackJack
Name: Jake White
Movement: 15/37, Swim: 6
Karma: 2
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Elf Changeling M Age 27
Height 6'2 Weight 175
Composure: 5
Judge Intentions: 6
Lift/Carry: 9 (75 kg/50 kg)
Memory: 9
Nuyen: 2755

== Attributes ==
BOD: 4
AGI: 6 (8)
REA: 5 (6)
STR: 3 (5)
CHA: 3
INT: 3
LOG: 5 (7)
WIL: 2
EDG: 2
MAG: 3

== Derived Attributes ==
Essence:                   4.00
Initiative:                8 (9)
IP:                        1 (2)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         6
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         9

== Active Skills ==
Blades                     : 4 (Knives)       Pool: 12 (14)
Chemistry   :  3      Pool: 10
Climbing                   : 2                      Pool: 11
Con                        : 3 (Fast Talk)                      Pool: 6 (8)
Gymnastics                 : 5 (Parkour)   Pool: 19 (21)
Infiltration               : 3 (Urban)                      Pool: 12 (14)
Locksmith                  : 4                      Pool: 12
Palming                    : 5 (Pickpocket)                      Pool: 17 (19)
Perception                 : 3                      Pool: 6
Pistols                    : 4 (Semi-Automatics)                     Pool: 12 (14)
Running                    : 4                      Pool: 13
Shadowing                  : 4 (Tailing                      Pool: 7 (9)

== Knowledge Skills ==
Alcohol                    : 1                      Pool: 4
Area Knowledge: Seattle                     : 3      Pool: 6
Bars and Clubs                      : 3                      Pool: 6
Chemistry                      : 3                      Pool: 10
Drug Dealers             : 4                      Pool: 11
Drugs            : 2                      Pool: 9
English                : 4                      Pool: 7
Shadow Community                 : 4                      Pool: 7
Sperethiel      N

== Contacts ==
Vex (Fixer) (4, 4)
Skeez (Drug Dealer) (3, 3)
Fingers (Fence) (5, 5)

== Qualities ==
Adept
Balance Receptor
Bicardiac
Celerity
Changeling (Class II SURGE)
Low-Light Vision
Allergy (Common, Moderate, Gold)
Data Shadow (Rating 2)
Day Job (20 hours/week)
Distinctive Style
Incompetent (Leadership)
Incompetent (Tracking)

== Adept Powers ==
Improved Reflexes 1
Light Touch 2
Nimble Fingers
Improved Ability (Non-Combat) (Palming)
Improved Ability (Non-Combat) (Gymnastics)

== Lifestyles ==
Low  2 months

== Armor ==

Armor Jacket              8/6
Chameleon Suit
  +Chemical Protection Rtg 5
  +Chemical Seal
  +Fire Resistance Rtg 5
  +Insulation Rtg 5
  +Nonconductivity Rtg 5
  +Ruthenium Polymer Coating
  +Thermal Dampening Rtg 5
Full Body Armor Helmet
  +Micro-Transceiver (Rtg 6)
== Weapons ==
Ares Predator IV
   +Concealable Holster
   +Smartgun System
   +Silencer
   +Skin Link
   Pool: 14 (16)   DV: 5P   AP: -1   RC: 0
Vibro Knife
  +Personalized Grip
    Pool: 13 (15)  DV: 5P
Knife
  +Personalized Grip
    Pool: 13 (15)  DV: 4P
Unarmed Attack
   Pool: 7   DV:32S   AP: -   RC: 0

== Commlink ==
Erika Elite (3, 4, 3, 3)
   +Iris Orb
  +Analyze (Rtg 6)
  +Browse (Rtg 6)
  +Edit (Rtg 6)
  +Encrypt (Rtg 6)
  +Scan (Rtg 6)
  +AR Gloves
  +Sim Module (Cold)
  +Optimization (Encrypt)
  +Micro-Transciever (Rtg 6)
  +Skinlink
  +Hardening (Rtg 6)
  +Personality Software
  +Holo Projector
== Gear ==
Ammo: Regular Ammo (Heavy Pistols) x100
Autopicker (Rtg 6)
Medkit (Rtg 6)
DocWagon Contract: Basic
Grapple Gun
  +Stealth Rope
  +Catalyst Stick
Fake SIN (Rtg 3) (Jack White)
Fake License (Rtg 2) (Ares Predator IV)
Fake License (Rtg 2) (Vibro Knife)
Chemistry Kit
5 Kamikaze
10 Long Haul
5 Psyche
5 Bliss

== Vehicles ==
Suzuki Mirage(Racing Bike)
   +Vehicle Sensor    [/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: cr4kp0t on (06:31:23/06-02-13)
Status: LOOKING FOR WORK!

Name: High Ball
Uses: Face/Social Infiltrator
Notes:400 BP most books. Chummer file available on request.


Info
[spoiler]== Info ==
Street Name: High-Ball
Name: Hennesy Rogue
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 49
Height 1.93m Weight 89kg
Composure: 10
Judge Intentions: 13
Lift/Carry: 6 (45 kg/30 kg)
Memory: 5
Nuyen: 0[/spoiler]

Attributes
[spoiler]== Attributes ==
BOD: 3
AGI: 3
REA: 4
STR: 3
CHA: 7
INT: 4
LOG: 2
WIL: 3
EDG: 2
MAG: 4

== Derived Attributes ==
Essence:                   5
Initiative:                8 (11)
IP:                        1 (2)
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         8
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:    10[/spoiler]

Skills
[spoiler]== Active Skills ==
Artisan                    : 1                      Pool: 5
Blades                     : 1 [Swords]             Pool: 4 (6)
Con                        : 4                      Pool: 21
Disguise                   : 4                      Pool: 11
Etiquette                  : 4                      Pool: 20
Infiltration               : 4                      Pool: 7
Intimidation               : 1                      Pool: 14
Leadership                 : 4                      Pool: 20
Negotiation                : 4                      Pool: 20
Palming                    : 4                      Pool: 7
Perception                 : 6                      Pool: 10
Shadowing                  : 4                      Pool: 8


== Knowledge Skills ==
Art                        : 4                      Pool: 6
Bars and Clubs             : 2 [High-Class]         Pool: 6 (8)
English                    : N                      Pool: 0
French                     : N                      Pool: 0
Literature                 : 3 [Poetry]             Pool: 5 (7)
News                       : 1                      Pool: 5
Politics                   : 1                      Pool: 3
Sperethiel                 : 4 [Speak]              Pool: 8 (10)[/spoiler]

Contacts
[spoiler]== Contacts ==
André La Fevré (Fixer) (5, 3)[/spoiler]

Qualities
[spoiler]== Qualities ==
Adept
Bilingual
Changeling (Class II SURGE)
Combat Paralysis
Distinctive Style
First Impression
Glamour
Infected: Vampire
Infertile Infected (Infection Power)
Nocturnal
Privileged Family Name
SINner (Standard) (Hennesy Rgoue)[/spoiler]

Adept Powers
[spoiler]== Powers ==
Commanding Voice
Facial Sculpt Rating: 1
Improved Ability (Non-Combat) (Con) Rating: 1
Keratin Control
Kinesics Rating: 2
Master of 1000 Faces
Melanin Control
Sustenance
Voice Control[/spoiler]

Critter Powers
[spoiler]== Critter Powers ==
Allergy (Sunlight, Moderate)
Allergy (Wood, Severe)
Dietary Requirement (Metahuman Blood)
Enhanced Senses (Hearing, Smell, Thermographic Vision)
Essence Drain
Essence Loss
Immunity (Age, Pathogens, Toxins)
Induced Dormancy (Lack of Air)
Infection
Mist Form
Natural Weapon (Bite: (STR/2+1)P, AP 0, -1 Reach)
Regeneration[/spoiler]

Armor
[spoiler]== Armor ==
Berwick designer fashion (Mortimer of London)0/0
   +Color Changing
   +Ruthenium Polymer Coating
Mortimer of London: Ulysses Line7/5
   +Chemical Protection 4
   +Color Changing
   +Gel Packs
   +YNT SoftWeave
SecureTech PPP Armor (Ensemble)2/4
[/spoiler]

Weapons
[spoiler]== Weapons ==
Bite
   Pool: 2   DV: 3P   AP: -   RC: 0
Gentleman's Cane Sword
   +Advanced Safety, Spring Trigger Spike
   +Custom Look Rating 2
   +Personalized Grip
   Pool: 4 (6)   DV: 6P   AP: -   RC: 1
Unarmed Attack
   Pool: 2   DV: 2S   AP: -   RC: 0[/spoiler]

Martial Arts
[spoiler]== Martial Arts ==
Arnis De Mano
   ++1 DV on Blades attacks
   +inflict dmage when making Called Shot to disarm
Disarm
Iaijutsu[/spoiler]

Commlink
[spoiler]== Commlink ==
Disposable Commlink (1, 2, 1, 3)
   +Disposable Commlink OS
Hermes Ikon (4, 4, 3, 3)
   +Biometric Lock
   +Hardening Rating 6
   +Novatech Navi
   +AR Gloves
   +Contact Lenses Rating 2 [Image Link, Skinlink]
   +Nonstandard Wireless Link Rating 3
   +FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2]
   +Empathy Software Rating 4
   +Lie Detection Software Rating 4
   +Fake SIN (Mr Charles Alexander) Rating 4 [Certified Credstick, Gold 6, Certified Credstick, Standard, Fake License 4 (Gel Packs), Fake License 4 (Ruthenium Polymer Coating), Fake License 4 (Nonstandard Wireless Link)]
   +Subvocal Microphone[/spoiler]

Gear
[spoiler]== Gear ==
Gentleman's Cane w/ Anchor and Sword Options
Glasses Rating 4
   +Camera, Micro Rating 1 [Thermographic]
   +Skinlink
   +Image Link
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Earbuds Rating 2 [Audio Enhancement 3; Select Sound Filter 2; Skinlink]
Scent-masking Cigarette x20

== Lifestyles ==
High  1 months [/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: kelevra on (10:33:41/06-04-13)
Exiled Tir Ghost: Beltre "Eidolan" Celste

Metatype: Elf (Base)
Attributes
BOD: 5
AGI: 7(10)
REA: 3(7)
STR: 1(3)
CHA: 3
INT: 5
LOG: 2
WIL: 3
Edge: 2
Qualities
Restricted Gear X3
High Pain Tolerance X1
Uncouth
Combat Monster
In Debt X1
Skills
Athletics Group 2
Automatics 6
Longarms 4
Pistols 4
Infiltration 4
Perception 2
Armorer 2
Pilot Groundcraft 3
Cyber/Bio
Reflex Recorder (Automatics)
Muscle Toner Rating 3
Muscle Augmentation 3
Move-By-Wire rating 1
Reaction Enhancers 2
Dermal Sheath Rating 2
Impanted Commlink
Cyber Eyes 2
   Thermographic Vision
   Flare Compensation 3
   Vision Enhancement 3
   Smartlink
   Low-Light Vision
Cyber Ears 1
   Audio Enhancement 3
   Spatial Recognizer 1
Knowledge Skills
Sperethiel N
English 5
Tir na nOg Politics 4 (Professional)
Tir Ghost Protocols 6 (Professional)
Corporate Security 3 (Interest)
Arcana 3 (Interest)
Gear
Medium Military Armor 14/12
   Ruthenium Polymer Coating
   Auto Injector
   Non-Conductivity 3
   Chemical Seal
   Environment Adaptation (cold)
   Chemical Protection 4
   Massaging Liners (if allowed)
   Thermal Dampening 5
Military Helmet 2/2
P93 Praetor
   Gas Vent 3
   Internal Smartgun
   Skinlink
   Personalized Grip
   Advanced Safety (electro-shock)
   Ceramic and Plasteel 1
Ruger Super Warhawk
   Internal Smartlink
   Skinlink
   Increased Cylinder
HK XM30
   UB Grenade Launcher
   Internal Smartlink
   Lightweight Materials
   Rigid Stock&Shock Pad
   Skinlink
   Grenade Link
Ares Desert Strike
   Internal Smartlink
   Long Barrel
   Rigid Stock&Shock Pad
   Detachable Scope
   Ceramix and Plasteel 1
   Easy Manual Breakdown
   Sound Suppressor
   Thermal Suppressor
   Skinlink
Urban Explorer Jumpsuit 6/6 x3
Thundercloud Morgan
   Ares MP LPG
      Skinlink
      internal Smartlink
Toyota Gopher (renting via Lifestyle)
10 uses of Nitro
Autopicker 6
Maglock Passkey 4
Oxysys Artificial Gills
Survival Kit
Climbing Gear
Medkit 5
Rappelling Gloves
CommLink
Transys Avalon 4/4
Custom OS 4/4
Common User Programs
Fake SIN 4
Fake Licenses 4
Contacts
Jean Anne/ Smuggler 4/3
Title: Re: The Big Black Book o' Runners
Post by: Domino on (10:40:41/06-04-13)
AROsmith, troll hacker

Chummer Sheet
[spoiler]== Info ==
Street Name: AROsmith
Name: Sage Summers
Movement: 15/35, Swim: 7
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Troll (Fomori) Female
Composure: 7
Judge Intentions: 6
Lift/Carry: 13 (90 kg/60 kg)
Memory: 7
Nuyen: 0

== Attributes ==
BOD: 6 (7)
AGI: 4
REA: 5 (9)
STR: 5 (6)
CHA: 2
INT: 4
LOG: 2
WIL: 5
EDG: 2

== Derived Attributes ==
Essence:                   0.075
Initiative:                9 (13)
IP:                        1 (3)
Matrix Initiative:         9
Matrix IP:                 3
Physical Damage Track:     13
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 3
Armorer                    : 1                      Pool: 5
Artisan                    : 0                      Pool: 3
Automatics                 : 0                      Pool: 3
Blades                     : 0                      Pool: 3
Climbing                   : 0                      Pool: 5
Computer                   : 4                      Pool: 9
Con                        : 0                      Pool: 1
Cybercombat                : 0                      Pool: 1
Data Search                : 4                      Pool: 9
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 6
Dodge                      : 0                      Pool: 8
Electronic Warfare         : 4                      Pool: 9
Escape Artist              : 0                      Pool: 3
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 1
Flight                     : 0                      Pool: 5
Forgery                    : 0                      Pool: 3
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 0                      Pool: 3
Hacking                    : 6                      Pool: 11
Hardware                   : 4                      Pool: 9
Heavy Weapons              : 0                      Pool: 3
Infiltration               : 1                      Pool: 5
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 3
Longarms                   : 0                      Pool: 3
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 1
Palming                    : 0                      Pool: 3
Parachuting                : 0                      Pool: 6
Perception                 : 1                      Pool: 5
Pilot Ground Craft         : 0                      Pool: 8
Pilot Watercraft           : 0                      Pool: 8
Pistols                    : 4                      Pool: 8
Riding                     : 0                      Pool: 8
Running                    : 0                      Pool: 5
Shadowing                  : 0                      Pool: 3
Software                   : 4                      Pool: 9
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 5
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 1                      Pool: 5

== Knowledge Skills ==
Augmentation               : 2                      Pool: 6
Classic Rock               : 2                      Pool: 6
Local: East End            : 2                      Pool: 6
Matrix Communities         : 4                      Pool: 8
Matrix Security            : 6                      Pool: 10
True-Crime Trids           : 2                      Pool: 6

== Contacts ==
Dr. Mel (Street Doc) (3, 2)
Hat Trick (Software Pirate) (5, 1)
Rose Brychan (MoM Organizer) (4, 3)
Three-Eyes Malik (Fixer) (4, 1)
Neil (Rent-A-Cab Rigger) (1, 1)

== Qualities ==
Allergy (Uncommon, Severe) (Wasp Stings)
Arcane Arrester
Born Rich
Codeslinger (Hacking on the Fly)
Distinctive Style
Incompetent (Clubs)
Media Junkie (Moderate)
Metagenetic Improvement (BOD)
Restricted Gear (Rating 1)
SINner (Standard) (Sage Summers)
Thermographic Vision

== Lifestyles ==
Mothers of Metahumans apartment building  1 months
   Comforts:      Low
   Entertainment: Squatter
   Necessities:   Low
   Neighborhood:  Low
   Security:      Middle
   Qualities:     Concerned Neighbors [2LP]
                  Easy-Going Landlord [1LP]
                  Workplace [1LP]
                  Affiliated [-3LP]
                  No Privacy, Astral (Rating 1) [-1LP]
                  Nosy Neighbors [-2LP]

== Cyberware/Bioware ==
Encephalon Rating 2
Enhanced Protein Exchange, PuSHeD
Obvious Full Arm (BOD 12, AGI 8, STR 11) (Right)
   +Enhanced Agility Rating 3
   +Enhanced Body Rating 5
   +Armor Rating 1
   +Customized Body Rating 7
   +Customized Agility Rating 5
   +Customized Strength Rating 7
   +Enhanced Strength Rating 4
Reaction Enhancers Rating 2
Sleep Regulator
Wired Reflexes Rating 2

== Armor ==
Form-Fitting Full-Body Suit6/2
   +Chemical Protection 6
SecureTech Forearm Guards 0/1
SecureTech Leg and Arm Casings1/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1
Urban Explorer Jumpsuit   6/6
   +Biomonitor
   +Nonconductivity 6

== Weapons ==
Shock Glove
   +Metahuman Customization
   +Personalized Grip
   Pool: 5   DV: 5S(e)   AP: -half   RC: 1
Unarmed Attack
   Pool: 5   DV: 3S   AP: -   RC: 0
Yamaha Pulsar
   +Personalized Grip
   Pool: 8   DV: 6S(e)   AP: -half   RC: 1

== Commlink ==
Meta Link (1, 1, 1, 2)
   +Vector Xim
Novatech Airware (3, 5, 6, 3)
   +Custom Commlink OS [Firewall 6, System 5]
   +Customized Interface
   +Optimization (Exploit)
   +Biometric Lock
   +Armor Case Rating 5
   +Analyze Rating 6 [Copy Protection 1, Ergonomic, Optimization 1, Registration]
   +Browse Rating 6 [Copy Protection 6, Optimization 1, Registration]
   +Command Rating 5 [Copy Protection 5, Registration]
   +Edit Rating 5 [Copy Protection 5, Registration]
   +Scan Rating 5 [Copy Protection 5, Registration]
   +Eurosoft Clavicula [Decrypt 5, Encrypt 5]
   +Disarm Rating 5 [Copy Protection 5, Registration]
   +Exploit Rating 5 [Copy Protection 6, Mute, Optimization 1, Registration]
   +Biofeedback Filter Rating 5 [Copy Protection 5, Registration]
   +ECCM Rating 5 [Copy Protection 5, Ergonomic, Registration]
   +Sniffer Rating 5 [Copy Protection 5, Registration]
   +Spoof Rating 5 [Copy Protection 5, Registration]
   +Stealth Rating 5 [Copy Protection 6, Ergonomic, Mute, Registration]
   +Track Rating 1 [Copy Protection 1, Registration]
   +Defuse Rating 5 [Copy Protection 5, Registration]
   +Simrig [Sim Module (Hot)]

== Gear ==
Contact Lenses Rating 2
   +Skinlink
   +Flare Compensation
   +Smartlink
Earbuds Rating 2
   +Skinlink
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Fake License (Programs) Rating 3
Fake License (Cyberware) Rating 3
Fake SIN (birth name) Rating 3
Gecko Tape Gloves
Glasses Rating 3
   +Skinlink
   +Vision Enhancement Rating 3
   +Low Light
   +Image Link
Medkit Rating 6
Micro Sensor
   +Laser Range Finder
   +Skinlink
Micro Sensor
   +Motion Sensor
   +Skinlink
Micro Sensor
   +Radio Signal Scanner Rating 1
   +Skinlink
Miniwelder
Optical Tap
Satellite Link
Stealth Tags x20
Tag Eraser

== Vehicles ==
BMW Trollhammer w/ Metahuman Adaptation (Chopper)
   +Metahuman Adjustment, Troll
   +Vehicle Sensor
Micro-Tapper Bug (Microdrone)
   +Microdrone Sensor[/spoiler]

Description
[spoiler]AROsmith (Arrow to her friends) is a British metavariant called fomori; in the right light, she looks like a very tall ork with overgrown teeth, although at 234 cm she's too big to pass as anything but an adult troll. She has messy auburn hair topped by curly ram's horns and a sweet but perpetually slightly concussed-looking face. At 18 years old, Arrow's comfortably into adulthood by troll standards. She's a fan of the retro look, typically wearing ripped jeans and faux-cotton shirts printed with the logos of her favorite 20th-century rock bands. Her right arm is custom-made black chrome, her first and only real piece of street 'ware. Although she does her best to project a tough shadowrunner attitude, the effect is somewhat spoiled by the fact that she's slightly chubby, extremely nearsighted, and usually happily absorbed in her comm like any carefree teenager.[/spoiler]

Backstory
[spoiler]Arrow was born Sage Summers, the beloved and only -- and human -- daughter of a pair of comfortably wealthy white-collar professionals. Although not otherwise a particularly bright kid, she showed an early aptitude for Matrix programming which her parents encouraged by providing her with the best in cutting-edge commlinks and cyberware; nothing but the best for their little girl. Unfortunately, they were also supporters of Humanis and various other quasi-terrorist human supremacy organizations, which made things very awkward when Sage unexpectedly Goblinized into a troll at age 15 after exposure to a freak mana storm. Furious and frightened, her parents threw her out and later quietly had her declared dead.

She actually lasted a few weeks on the streets of the East End before she was found by Rose Brychan, a Mothers of Metahumans house mother who introduced her to the organization and found her a place to stay. Alone in the world with a SIN that no longer matched her face, Sage didn't have a lot of options. She loves true-crime trid shows and grew up in a household where it was taken for granted that most trolls are criminally inclined, so she more or less fell into shadowrunning as a way to support herself. She's hardly an ideal runner, but she's handy with a commlink and tougher than she looks, so she's managed to stay alive so far. (Not, however, without complications; her second ever job ended with her getting her arm ripped off by a security barghest in Islington, for example.)

Her street name is also her hacker handle, a pun on one of her favorite classic rock bands. To anyone who doesn't get the joke, which is almost everybody not in her obscure music fandom, she's just Arrow. [/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: Csjarrat on (20:08:33/06-04-13)
Looks good mate, you're first one in with a matrix char. Will get the recruitment post up next week and  get back to you
Title: Re: The Big Black Book o' Runners
Post by: Domino on (23:09:59/06-04-13)
Status: Looking For Work

Domino, Metasapient AI Hacker

750 karma, standard gen (no free knowledge skills or contact points), German errata (110 karma racial cost).

Chummer sheet
[spoiler]== Info ==
Street Name:
Name: Unnamed Character
Movement: Special
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
A.I.
Composure: 10
Judge Intentions: 10
Lift/Carry: 0 (0 kg/0 kg)
Memory: 11
Nuyen: 0

== Attributes ==
BOD: 0
AGI: 0
REA: 0
STR: 0
CHA: 5
INT: 5
LOG: 6
WIL: 5
EDG: 4

== Derived Attributes ==
Essence:                   0
Initiative:                5
IP:                        1
Matrix Initiative:         6
Matrix IP:                 3
Physical Damage Track:     11
Stun Damage Track:         0

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Armorer                    : 0                      Pool: 5
Artisan                    : 0                      Pool: 4
Computer                   : 4                      Pool: 10
Con                        : 1                      Pool: 6
Cybercombat                : 1                      Pool: 7
Data Search                : 4                      Pool: 10
Demolitions                : 0                      Pool: 5
Disguise                   : 0                      Pool: 4
Electronic Warfare         : 4                      Pool: 10
Etiquette                  : 1                      Pool: 6
First Aid                  : 0                      Pool: 5
Hacking                    : 6 [Exploit]            Pool: 12 (14)
Hardware                   : 4                      Pool: 10
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 1                      Pool: 6
Navigation                 : 0                      Pool: 4
Negotiation                : 1                      Pool: 6
Perception                 : 0                      Pool: 4
Shadowing                  : 0                      Pool: 4
Software                   : 4                      Pool: 10
Survival                   : 0                      Pool: 4
Tracking                   : 0                      Pool: 4

== Knowledge Skills ==
Celebrity AIs              : 2                      Pool: 7
Data Havens                : 4                      Pool: 9
Matrix Games               : 0                      Pool: 0
Matrix Security            : 4                      Pool: 10
Social Networking          : 2                      Pool: 7

== Contacts ==
Adrian 'Ox' Reid (Renraku Security Spider) (5, 5)
Beta Prime (Xenosapient AI) (4, 2)
Blackhawk (Software Pirate) (3, 1)
Mailloux (Guild Leader) (2, 2)
Pulsar (AI) (6, 2)

== Qualities ==
Authority
Bad Luck
Codeslinger (Exploit)
Distinctive Style
Incompetent (Pilot Ground Craft)
Media Junkie (Moderate)
Real World Naivete
Rootkit
Sapper

== Lifestyles ==
Castle Rock  1 months
   Comforts:      Street
   Entertainment: Middle
   Necessities:   High
   Neighborhood:  Low
   Security:      High
   Qualities:     Ultramodern [1LP]
High ("The Box")  1 months

== Weapons ==
Unarmed Attack
   Pool: 0   DV: 0S   AP: -   RC: 0

== Gear ==
Nexus (Processor 10)
   +Response (Rating 1)
   +Signal (Rating 6)
   +System (Rating 6)
   +Firewall (Rating 6)
   +Persona Limit (18)
   +Armor Rating 6 [Copy Protection 6; Ergonomic; Registration]
   +Attack Rating 6 [Copy Protection 6; Registration]
   +Biofeedback Filter Rating 6 [Copy Protection 6; Registration]
   +Black Hammer Rating 6 [Copy Protection 6; Registration]
   +Corrupt Rating 6 [Copy Protection 6; Registration]
   +Disarm Rating 6 [Copy Protection 6; Registration]
   +Medic Rating 6 [Copy Protection 6; Registration]
   +Eurosoft Clavicula [Decrypt 5 [Copy Protection 5; Registration] ; Encrypt 5 [Copy Protection 5; Registration] ]
   +Analyze Rating 6 [Copy Protection 6; Ergonomic; Registration]
   +Browse Rating 6 [Copy Protection 6; Ergonomic; Registration]
   +Command Rating 6 [Copy Protection 6; Registration]
   +Edit Rating 6 [Copy Protection 6; Registration]
   +Reality Filter Rating 6 [Copy Protection 6; Registration]
   +Scan Rating 6 [Copy Protection 6; Registration]
   +Exploit Rating 6 [Ergonomic; Optimization 6]
   +Stealth Rating 6 [Ergonomic; Optimization 6]
   +Decrypt Rating 5 [Ergonomic; Optimization 5]
   +Track Rating 5 [Ergonomic; Optimization 5]
   +Sniffer Rating 5 [Ergonomic; Optimization 5]
   +Spoof Rating 5 [Ergonomic; Optimization 5]

== Vehicles ==
Micro-Tapper Bug (Microdrone)
   +Microdrone Sensor[/spoiler]

Status: Looking For Work
Melusine, Troll Hermetic
750 karma, standard gen (no free knowledge or contact points)
Chummer Sheet
[spoiler]== Info ==
Street Name: Melusine
Name: Unnamed Character
Movement: 15/35, Swim: 7
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Troll (Fomori)
Composure: 8
Judge Intentions: 7
Lift/Carry: 11 (75 kg/50 kg)
Memory: 12
Nuyen: 0

== Attributes ==
BOD: 6
AGI: 1
REA: 3
STR: 5
CHA: 3
INT: 4
LOG: 4 (7)
WIL: 5
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   5.1
Initiative:                7
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Arcana                     : 1                      Pool: 8
Armorer                    : 0                      Pool: 6
Artisan                    : 0                      Pool: 3
Assensing                  : 4                      Pool: 8
Binding                    : 1                      Pool: 10
Climbing                   : 0                      Pool: 4
Computer                   : 0                      Pool: 6
Con                        : 0                      Pool: 2
Counterspelling            : 4                      Pool: 9
Cybercombat                : 0                      Pool: 6
Data Search                : 0                      Pool: 6
Demolitions                : 0                      Pool: 6
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 5
Dodge                      : 0                      Pool: 2
Enchanting                 : 1                      Pool: 12
Etiquette                  : 0                      Pool: 2
First Aid                  : 4                      Pool: 11
Flight                     : 0                      Pool: 4
Hacking                    : 0                      Pool: 6
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 2
Parachuting                : 0                      Pool: 5
Perception                 : 0                      Pool: 3
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 1 [Tasers]             Pool: 2 (4)
Riding                     : 0                      Pool: 2
Running                    : 0                      Pool: 4
Shadowing                  : 0                      Pool: 3
Spellcasting               : 6 [Combat]             Pool: 15 (17)
Summoning                  : 4                      Pool: 13
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 4
Tracking                   : 0                      Pool: 3

== Knowledge Skills ==
Chemistry                  : 2                      Pool: 9
Corp: Evo                  : 1                      Pool: 8
English                    : N                      Pool: 0
French                     : 4                      Pool: 8
Magical Phenomena          : 4                      Pool: 11
Magical Security Procedures : 2                      Pool: 9
Magical Theory             : 6                      Pool: 13
Parazoology                : 4                      Pool: 11

== Contacts ==
Aimee (Barista) (2, 2)
Mad Arkady (Landlord) (3, 1)
Silas Marek (Talismonger) (5, 2)

== Qualities ==
Allergy (Uncommon, Mild) (Penicillin)
Arcane Arrester
Distinctive Style
Magician
Mentor Spirit (Artificer)
Metagenetic Improvement (BOD)
Poor Self Control (Compulsive - Moderate Danger) (Investigate Magical Phenomena)
Records on File (birth corp)
Restricted Gear (Rating 2)
SINner (Standard) (birth name)
Thermographic Vision
Weak Immune System

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (13))
Alter Memory               DV: (F÷2)+2
Control Thoughts           DV: (F÷2)+2
Detect Life, Extended      DV: (F÷2)+2
Heal                       DV: (Damage Value)-2
Improved Invisibility      DV: (F÷2)+1
Increase Reflexes          DV: (F÷2)+2
Levitate                   DV: (F÷2)+1
Mob Mind                   DV: (F÷2)+4
Mob Mind (Limited)         DV: (F÷2)+4
Physical Mask              DV: (F÷2)+1
Powerball (Limited)        DV: (F÷2)+3
Stunbolt                   DV: (F÷2)-1

== Lifestyles ==
University District  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Middle
   Security:      Middle
   Qualities:     Quiet Neighborhood [1LP]
                  Workplace [1LP]
                  Ambusher's Delight [-3LP]
                  Nosy Neighbors [-2LP]
                  Trigger-Happy Landlord [-1LP]

== Cyberware/Bioware ==
Cerebral Booster Rating 3
Enhanced Protein Exchange, Daredrenaline
Trauma Damper

== Armor ==
Form-Fitting Full-Body Suit6/2
   +Chemical Protection 6
SecureTech Forearm Guards 0/1
SecureTech Leg and Arm Casings1/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1
Urban Explorer Jumpsuit   7/7
   +Biomonitor
   +Gel Packs
   +Nonconductivity 6

== Weapons ==
Unarmed Attack
   Pool: 0   DV: 3S   AP: -   RC: 0
Yamaha Pulsar
   +Personalized Grip
   Pool: 2 (4)   DV: 6S(e)   AP: -half   RC: 1

== Commlink ==
CMT Clip (1, 3, 3, 3)
   +Iris Orb
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
Meta Link (1, 1, 1, 2)
   +Vector Xim

== Gear ==
Ammo: Stick-n-Shock (Tasers) x20
Combat Fetish
Cram x3
Earbuds Rating 1
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Fake SIN (name) Rating 4
   +Fake License (Spellcasting) Rating 4
   +Fake License (Bioware) Rating 4
   +Fake License (Fetishes) Rating 4
Fake SIN (name) Rating 3
Forensic Thaumaturgy Kit
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Image Link
   +Flare Compensation
   +Vision Magnification
Illusion Fetish
Magical Lodge Materials Rating 4
Medkit Rating 6
Power Focus (Bonded Foci) Rating 4
Psyche x3
Spirit Binding Materials Rating 4
Sustaining Focus (Health) (Bonded Foci) Rating 2
Talislegger Kit[/spoiler]
Title: Re: The Big Black Book o' Runners
Post by: Kouryuu on (15:44:17/06-08-13)
Alias: Mask

Mask is Mark Skyborn - Urban Brawl Star "Citizen" turned Shadowrunner

Living in the house of the UCAS Urban Brawl National teams couch, his father. The life in the family was Boring, Combat was Fun,and if your father is one of the best trainers for Urban Brawl,there are really not many options in your life. Mark had spent all her childhood in boot camps and around doing nothing more then exercises, and when he was eligible he was invited to join them too. And to his surprise the young Mark fell in Love with combat, not as much as Urban Brawl, but combat itself. For a few years Urban Brawl Was all his life, he competed in his team Auburn Ramblers in the Local and National Level, and last year he was even invited to the National team for the World Cup. Of course he has a lot of media coverage and is in the spotlight on the street, not only in Auburn, where he is like a hero, but also in whole UCAS.
Even though he had a lot of fame, he did not like the attention he was getting as often his impulsiveness had made him do something that might have ended  looking bad in the press, once after picking a fight in the street with a gang, she did not want to come out of his room for 2 weeks. In this period her strongest wish was to look different change, be some one else,and to his surprise, she could do that. He had found her magic. Now he could be a star for a day, but the rest of the time he could run away from all the attention.
The next year he understood what all his speed meant, he found out that his magic is also letting him be faster and he had a almost magical ability to learn a language, almost in all friendly games he played in a different country he picked up a language from the locals.

Lately the thrill from being in Urban Brawl is not as thrilling as it used to be, so Maria has decided to seek it elsewhere - The Shadows.

20 questions for those who need some help with background (thanx Twitch):

We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?

Father – Gregor SkyBorn – Hero of 2049 World Cup and the Trainer of the National team of UCAS for the last 15 years. Mark looks like a younger version of his father. From looks he is nothing too distinctive except the coal black hair, but as his father Mark has exceptional Reflexes that helped him to excel at combat the Fact the he inherited his fathers adept abilities as well.

Mother - Amalie Skyborn – Very charismatic and shining in her natural beauty. Magical would be the right word to describe her, and as later a friend from the magical community discovered, she is a social adept.

Both parents are of Caucasian decent and have typical elfish charactics. Mark enjoyed a upbringing in the world of Urban Brawl and fame was a constant companion wherever Mark was going in his childhood.

Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character's parents say about her?

Father – Gregor SkyBorn – Gregor is very proud of his son who has been for two years part of the national team and champion with the Auburn Rumblers
Mother - Amalie Skyborn – Sometimes Mark has the feeling the the social status and the attention of the media is more important to his mother then him and his father, but when he or his father have a bad streak of luck or feel down you can see that she really loves them both and would do anything to help them.

Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?

2061 First Shedim sightings. :: UCAS – this was when he was young, he knows of it but at the time he did not understand the significance and why all the grown ups are talking so much about it.

2069 The Deep Laguna manifests under LA .:: Pueblo Corporate Council – Mark was very happy about this as the Game of Urban brawl that was shaduled game did not get canceled but did not get as much attention as it would have been otherwise. This was made even more important as the Game was utter defeat, one of the more devastating as almost half of the team was killed in the play.

Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?

Mark is a thrill seeker, at first Urban Brawl satisfied his hunger for combat, but when it stopped he started to go out on his bike and taking up fights with the local go gangs, it was dangerous and once he was injured quite badly, at this moment he seeked the only one who he knew he could help, his quartermaster of the Aubrun Ramblers (Traves Longsleeve) who got one of his friends to patch him up again. When he was questioned how he got these wounds the quartermaster had a talk with mark and in the end revealed that he actually is using some of his friends in the shadows to get some of the gear for the team. When he got on his feat Traves arranged for mark to be part of some minor Shadowrun actions, of course mark was wearing a mask. When he become the master of 1000 faces he changed his masked helmet for changing his appearance for the shadowrunning.

People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character's living space like, and what has he added or changed to make it his own?

Mark has been living in his room as long as he remembers so he has a couple of his things laying around, old things new things but there is just one constant, his posters of Bikes. His favorite motorcycle of course the BMW Blitz, and since he had the cash he calls one of them his. He even has upgraded it all so it had no dysfunctional or obsolete components.

Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?

He believes in Karma. He believes that all good and bad deed will come back hunting or rewarding you.

Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?

Mark is a beast when it comes to combat. Driving his Bike down the road with 120km/h with only one hand, and with the other shooting his uzi  in short bursts. Some of the time this might end badly.

The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A mega corps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?

United oil has had some bad luck since the crash 2.0 when it had to drop sponsoring the Auburn Rumblers, from the big budget cut the team is still weakened as it lost many of their big star players.

Horizon has taken interest in the most popular sport in Auburn and started to sponsor their team, many of the players have got new Horizon sponsored agents from the Charisma Associates.

People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?

Contacts

It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?

Mark takes out his bike for a ride, and if it has been a slow week he will seek out the local gang maybe provoking a gang to a race and then evading them or just get involved into a fight on the road.

Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?

Knowlage and active skills

Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?

My characters seek out jobs that challenge him, just being a baby sitter will not fit him, but taking the kid he is protecting trough hostile territory with only 10 bullets in his clips will be the experience of his life.

If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?

Mark is a combination of 2 adepts, social adept and a worrier one, he views his magic as his soul power, not anything else.

While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or nanoware—are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?

No implants

Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?

He thinks of normal life as boring, without urban brawl and shadowruining he would have been bored to death.

Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?

Disabilities, losing his arm or legs. This is a nightmere for Mark he would not be able to live with.

People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?

Marks most treasured item is a pedant of his love he lost last year in a revenge killing that resulted in a shootout with a shadowrunner team they had crossed a while back. They were on a date as her past caught up on her, the team actually did not know that Mark was Mask. the resulting shootout was a massacre on the street even thou Mark did not shoot any bystanders and was the one who killed most of the opposing runners his name was tarnished, it almost cost him career in the Auburn Rumblers. in end result Mark got some bad rep, lost the only Girl he has ever Loved and had a hard long time in the public.

One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?

Mark wants to be the best, the best in urban brawl and on the street, and he tries his best to reach this goal.

A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world affects his personality. What does your character look like, and what inspired his choices?

Mark is mostly wearing leather, either his casual suit or his biker Armour, some of the time when he wants to impress people he takes on his Urban brawl team suit of Armour.

Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?

Mark only started to do shadowrunning in a metal mask as his masking abilities were not surfaced yet the name was just a fun joke his old team used as all knew who he really is. When his masking abilities surfaced the name went out of the team joke to street knowledge, as The Mask, the runner of many faces many forms and statures would it be a dwarf or a elf, the mask is the same in all the forms.
Title: Re: The Big Black Book o' Runners
Post by: supersam on (01:59:47/07-11-13)
Name: Chuck
Role: Breaking Things and Improvisation
Availability: A lot of the time. EST.
Experience: Completely new
Preferred Campaign Style: Bombastic and Inadvertently Hilarious
Title: Re: The Big Black Book o' Runners
Post by: FastJack on (12:44:30/07-12-13)
Name:Mercedes
Race:Elf
Archetype:Face
Sex:Female
Location:Seattle
Bio:Born in Aztlan, she and her elf mother migrated to Seattle in 2061 when Mercedes was 11. They tried to get into Tir Tairngire, but were refused, leading to their becoming connected with the Laésa. Her mother did the odd data runs for the group, but Mercedes decided the only way to really control your fate in the shadows was to dictate the rules. When she awakened at 14 with the abilities to charm those around her, she zeroed in and honed those abilities into a razor's edge. Establishing contacts as she played 'tagalong' on some runs, she take the pragmatic view that it's easier to get in and out using words instead of bullets.

Link (http://forums.shadowrun4.com/index.php?topic=73.msg585#msg585)
Interestingly, I'm modding Mercedes over to 5th and, with the priority system, it turns out she's has A Priority in Skills. She was always on the cheaper side of resources (hence why she runs), but I was able to build out her Attributes/Magic/Race with Priorities B, C, D.
Title: Re: The Big Black Book o' Runners
Post by: wareta.ringo on (16:19:44/08-04-13)
LOOKING FOR WORK
under construction
New to Shadowrun! Feedback welcome.

Danil 'Strela' Arstatsky, Human Hacker Adept
[spoiler](http://i.imgur.com/n77Tcka.jpg)
Name: Danil Arstatsky
Alias: Strela ('Arrow')
Race: Human
Sex: Male
Nationality: Russian (Expatriate); Seattle newcomer [or wherever is appropriate for your campaign]
Lifestyle: Advanced Lifestyle - Anarchist Apartment
Comforts: Low, Entertainment: Low, Necessities: High, Neighborhood: Squatter, Security: Medium
Qualities: Feng Shui [5LP] ; Free Access [1LP] ; High Traffic [1LP] ; No Masters [5LP] ; Perfect Roommate [2LP] ;
Crash Pad [-1LP] ; Donut Shop (Rating 1) [-2LP] ; Living by Committee [-2LP] ; Loud Neighborhood [-1LP]
Total lifestyle points: 20, 1 roommate copay 50%; final cost: 5500/month.

Karma Spent: 0
Physical Description: Lean and wiry to the point of it seeming almost eerie, Danil's appearance occasionally makes observers question his overall health.
Personality/background XXXXX[/spoiler]

Attributes
[spoiler]
BodyAgilityReaction Strength
255 (7)1
Charisma Intuition LogicWillpower
255 (9)3
EdgeMagicEssenceInitiative
245.112

Positive Qualities
Adept [5BP]
Speed Reading [5BP]
The Artisan's Way [10BP]
Negative Qualities
Day Job (20h/week) [+10BP]
In Debt (15,000¥): Evangeline (Fixer) [+15BP]
Media Junkie (Moderate) [+10BP]
[/spoiler]

Skills
[spoiler]
Active Skills
SkillBasePool
Cracking Skill Group413
Electronics Skill Group413
Pistols16
Perception49
Automotive Mechanic110
Forgery614
Industrial Mechanic110

Knowledge Skills ( [Logic (5) + Intuition (5)] x 3 = 30 free points)
SkillCategoryBasePool
Chemistry (Organic)Academic415 (17)
Literature (Eastern Europe)Academic314 (16)
Magical Theory (Conjuring)Academic112 (14)
News (North America)Interest611 (13)
Area Knowledge: SeattleStreet18
Data HavensStreet411
Shadow Community (Rumors)Street18 (10)

Language Skills
LanguageBasePool
RussianN
Engilsh (Spoken)29 (11)
Japanese29
[/spoiler]

Adept Powers
[spoiler]
PowerCostNotes
Analytics 40.5Geased Power; Way Discount
Improved Ability (Forgery) 30.5625Geased Power
Improved Reflexes 21.25Geased Power; Way Discount
Keen Wits 21.6875Geased Power
Condition Geas: Danil believes his powers to originate from a natural connection he has to the Matrix. He is not prepared to attempt their use without entering VR or AR, and so lives his life perpetually linked in for fear of losing his newfound abilities. He avoids dead zones with almost religious fervor.
[/spoiler]

Cyber/Bioware
[spoiler]
CyberwareGradeEssenceCostNotes
Math SPUStandard0.15 (0.075)4500¥Augmentation p39
Obvious Lower Arm (Left)Standard0.45 (0.225)14100¥ (Total)Armor 2, Commlink, Datajack, Shock Hand; SR 338-344
BiowareGradeEssenceCostNotes
Cerebral Booster 2Standard0.420,000¥SR4 p347
Mnemonic Enhancer 2Standard0.215,000¥SR4 p347
(Cyberware essence costs reduced by 50%)[/spoiler]


Programs
[spoiler]
ProgramCostNotes
XXXXXXXXXX¥XXXXX
[/spoiler]

Gear (130,000¥)
[spoiler]
XXXXXXXXXX¥
[/spoiler]

Vehicles
[spoiler]XXXXX
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
XXXXXXXXXX/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX¥
[/spoiler]

Contacts
[spoiler]
ContactC/L
XXXXXXXXXX
[/spoiler]

Build Point totals:  400 = 200 Primary Attributes + 40 Special Attributes + 20 Positive Qualities - 35 Negative Qualities + 20 Contacts + 23 Nuyen + 132 Skills
Sourcebooks: SR4A, Runner's Companion, Augmentation, Arsenal, Unwired, Street Magic & Way of the Adept. Everything can be redone except Way of the Adept, it is integral to the character's functionality.
Title: Re: The Big Black Book o' Runners
Post by: Opti on (13:57:25/08-07-13)
Status: Looking for Work


Name: Opti
Human Raven Shaman


I can commit to at least 3-4 posts per day, but on Tuesday, Wednesday, Thursday, probably much more.

I only have access to the 5th core rulebook. I'll post full character build if desired.
Title: Re: The Big Black Book o' Runners
Post by: baojin on (10:49:32/08-20-13)
tatus: Looking for Work


Horizon
X-23 inspired adept (quite identical to the archetype posted on these forums)
I can post most of the time, i'm never far from a computer

B&E and Fighting oriented.

I can adapt her to GM needs as she hasn't been played yet.
Title: Re: The Big Black Book o' Runners
Post by: Daen82 on (15:16:08/08-20-13)
Looking for work!

Experience: Played mostly 3rd Ed but am familiar with the rules of all editions.
Avaliability: Can post throughout the whole day, check often via mobile. 2 posts a day at very least.
Characters: Instead of posting entire character sheets with info that isn't important for now, I'd rather post some character concepts. I'm up to creating other characters that fit into what the GM needs for the game, and able to build them up in any system the GM would prefer.

I'd prefer a more active game, with people able to post daily and/or regularly.
PM me asap, I'm itching to play again!
Title: Re: The Big Black Book o' Runners
Post by: Eremis77 on (18:30:39/08-20-13)
LOOKING FOR WORK!

Hello!  I'm a new player to Shadowrun 5th edition looking for a game that focuses on story and characters more than straight combat.  (More Black Trenchcoat than Pink Mohawk, if that's correct?)

Experience: Rusty.  I played Shadowrun 1st/2nd edition, and am reading through 5th edition now to get caught up.
Availability: Frequent.  Able to post a couple of times a day between 7am and 5pm Pacific Time.
Characters: None completed yet, still reading up on the character creation process.  I'm most interested in playing a street sam/sniper, technomancer or rigger, but am open to other roles.
Title: Re: The Big Black Book o' Runners
Post by: Silence on (18:13:19/08-26-13)
Name/Alias: Siouxsie/Songbird         
Status: Looking for Work
Background: A street rat, born and raised, Songbird used to make money to feed himself and his Kid sister by busking.  Until the day she was kidnapped by a new thrill-gang to ensure his cooperation in their plans.  Fortunately, he and his sister were rescued by a bunch of druids who had taken a distinct offense to the gang's behavior.  Taken in by the druids, he has been being mentored by Uath MacImmoman, one of the leaders of the group.  He still takes care of his sister, even though the druids would be more than willing to take up the job themselves, he's not sure how much he trusts things beyond his experience.  After all, one doesn't encounter many genuinely good people in the Sprawl.         

Appearance: A kid in his late teens, his eyes sometimes seem too old for his face.  He's usually dressed as either a street kid, or one of the couriers you will see all over the place outside the Barrens.         

Race: Human

Physical              Mental              Special
BODY 3                       Willpower 5
Agility 3                        Logic 5                      Essence 6
Reaction 3                   Intuition 5                   Magic 4
Strength 3                   Charisma 5                  edge 4
Initiative
Physical                                    8 + 1d6
Astral                                       10 + 2d6
Qualities
Positive
Mentor Spirit (Raven)
Home Ground  (I Know a Guy)
Negative
Dependents - close family  (Kid Sister)
Limits
Physical  4
Mental  7
Social  7
Skills
Skill (Specialization) Linked Attributes Total Dice Skill  Attrib.   Mod.   
COMBAT SKILLS
PISTOLS                            AGI                    7          4      3
DEMOLITIONS                   LOG                  7          2      5
COMPUTER                       LOG                  7          2      5
NAVIGATION                     BOD                  4          1      3
SURVIVAL                            WILL                 6          1      5
TRACKING                         INT                   6          1       5
DISGUISE                            INT                   6          1       5
FORGERY                          LOG                 8          3       5
PALMING                           AGI                   6          3       3
SNEAKING                         AGI                  5           2      3
CON                                   CHA                 12         5      5         2
IMPERSONATION              CHA                 9          4      5
PERFORMANCE                CHA                 9          4       5
ETIQUETTE                        CHA                 6          1       5
NEGOTIATION                   CH                    7          2       5
ARCANA                             LOG                   6          1      5
ASSENSING                       INT                     7          2      5
BANISHING                         MAG                  5          1      4
BINDING                              MAG                  5          1      4
SUMMONING                      MAG                   5         1      4
ALCHEMY                           MAG                   5          1      4
ARTIFICING                        MAG                   5          1      4
DISENCHANTING               MAG                   5          1      4
COUNTERSPELLING         MAG                   6          2      4
RITUAL SPELLCASTING   MAG                   6          2      4
SPELLCASTING                 MAG                   6          2      4

Knowledge Skills & Languages
English                                N
Spanish                               INT                   10         5      5
Or'zet                                   INT                   10        5       5
Seattle Street Gangs           INT                    9         4       5
Sprawl Life                           INT                    9         4       5
Magical Traditions                LOG                  6         1       5
Magical Threats                   LOG                  6          1      5

Item                                                  Quantity          Rating         Notes
Browning Ultra-Power
Spare clip                                                5
Concealable holster
Regular ammo                                       50                                         Browning Ultra-Power
Flash-bang                                                4
Fake SIN (Rating 1-6)                                                   1
Respirator (Rating 1-6)                                                    4
Lined coat
Tag eraser   
Urban Explorer Jumpsuit+Helmet
Commercial Explosive per kg                  2
Detonator cap                                        2
Meta Link
Subvocal mic
Squatter(+30%)                                     2                     1.3
Magical Lodge Materials[force]                                      4

Contact                       Connections Loyalty  Notes
Uath MacImmoman      4                 3            Teacher
Sanctity Rose               3                 2            Decker
Seymour                       2                1             Closet-case


Built using SR5 Street-level rules.

Edited to fix my screw-ups.
Title: Re: The Big Black Book o' Runners
Post by: BestTeaMaker on (22:53:07/08-30-13)
Looking for work
Experience: New

I'll present the character sheets if I get hired.

Alias: Zephyr  - Ork - Adept
An ex-Star who left the world of light due to the bureaucracy that threatened to destroy her. She now prefers her own brand of vigilante justice in the shadows.

Alias: Asclepius - Dwarf - Street Doc/Medical Mage
Once a rising star of Evo, an incident leading to the death of his family left him burned and broken. A vision of the spirit Panacea came to him, mistaking her for his lost daughter. He now partakes in running to fund his experiments to rid the world of disease at any cost.

Alias: Roxie - Troll - Disco Decker [SHEET IN PROGRESS]
Disco Roxie is the sassiest lady on the streets, out to spread the disco love. Her vast knowledge of all things explosive and electronic is matched only by her bodacious moves.
Title: Re: The Big Black Book o' Runners
Post by: BetaCAV on (01:56:42/09-17-13)
Status: Looking for Work
Experience: I Haven't played SR much, and not at all for a couple editions, but would like to get back into it with 5th.
Availability: I can check the boards reasonably frequently... ~13 days per fortnight, most hours of the day (PDT/UTC-7).
If it becomes necessary to adjourn to something like maptool/IRC/roll20/etc., or just to respond quickly/frequently, my schedule is fairly open.

Characters: (so far)
Stitch: Troll Medic & Face, Better suited toward an RP oriented (rather than an Urban Combat League) game. Not only can she sew a pinkie back together, but can talk like one... Rawr! *snicker*. Standard/experienced runner (50 Karma), SR5 core book only.
[spoiler] Writeup viewable at http://forums.shadowruntabletop.com/index.php?topic=12822.0[/spoiler]
Note: If you've got a runner or few in need of patching up, who has no DocWagon contract and/or a disinterest in the visibility of an extended clinic visit, I'd probably be willing to play her as a walk-on RP role, too, to get them back into your plot.
Title: Re: The Big Black Book o' Runners
Post by: Red_Cap on (22:04:42/09-19-13)
Looking for Work!

Experience: Been around, but never made it to Prime Runner status
Availability: For PBP, can post multiple times per day, every day.  If switching over to roll20, Skype, etc, times become fluid; based in US Eastern Time Zone.

Characters:

Ian MacGuinness ("Red Cap"): Elven Reach Fuilleach sniper adept turned revolutionary.  Currently on the run from Tir Na nOg.
August Pienaar ("Fallout"): Human South African ex-merc.  Demolitions expert, a touch racist, a little heavy on the trigger finger.
Rhodes Rashborn ("Road Rash"): Ork sprawl ganger.  Only one way out of the Barrens, and that's over a mound of bodies.
Alexander Sterling ("Ace"): Elven face.  Filthy rich, popular with the ladies, knows everyone.  Knows his way around a gun, too.
Owen Night Owl ("Cross"): Human combat medic.  Former DocWagon extraction team member, looking for his lady love.
Sebastian Beauregard ("Bazz"): Dwarven heavy weapons specialist.  A touch too Cajun for most, has a tendency to call everyone "Boudreaux."
Title: Re: The Big Black Book o' Runners
Post by: WrongConcept on (13:54:23/10-04-13)
Player Status: Looking for game
Preferred System: SR4
Willing to Play System: Any.

Characters Available

Alias: FlashGiTz
Concept: Smugler/Face
System: SR5
Availability: None at the Moment.
Location: The Shadow Sessions (http://forums.shadowruntabletop.com/index.php?topic=12965.0) (Seattle)

Alias: WrongConcept
Concept: Quadraplegic Hacker/Technomancer (Not yet created in "paper")
System: None at the moment.
Availability: Looking for Work!
Location: None at the moment.
Title: Re: The Big Black Book o' Runners
Post by: Siren on (10:56:23/10-30-13)
Player Status: Looking for game
System: SR5

Characters Available

Alias: Siren
Concept: Combat Hacker
System: SR5
Status: Available

Character sheet available on selection.
Title: Re: The Big Black Book o' Runners
Post by: squidheadjax on (15:00:55/11-11-13)
Looking for work!

Preferred system: SR5
Willing to play: I'll even learn 1 or 2 if need be!

Characters:

Rose O'Connor ("Rosette"):  Covertly-augmented elf street samurai who had a cushy gig lined up  bodyguarding a Mafia princess, until a Yakuza hit offed the girl's father before he could bring her in.  Likes long nights out on the town and Ares assault rifles.   Hates the yaks . (Originally built in SR4 with extended core books, will update or backdate)

Inez Fressange ("Scalpel"): Field specialty can be rigging
/decking (just one in SR5), or skillchipped face/covert ops.
Street Doc with aspirations of designing the augmentation suites for celebrities and star Shadowrunners. Runs the shadows to understand the needs of her clients (and pay her med school bills).  Prepared and installed all her own augmentations except headware. (Can be built to suit game)

Quentin Garibaldi ("Duck Hunter" or just "Duck! ): Sniper/hacker who scrounged his way out of the wastelands of Chicago, with extensive augmentations.   Can work almost as fast in AR as VR. (Built for Missions at Origins using draft of SR5 rules, probably needs fixing)

Gillian Howlett ("Lashes"): Physical/social adept face with a past she doesn't talk about and will lie if asked.   Excellent at lying,  great at talking,  monowhips, guns, and dodging. (Built in SR5)
Title: Re: The Big Black Book o' Runners
Post by: czarblood on (21:11:53/11-21-13)
Looking for work!

Preferred system: SR5
Willing to play: SR4 or 5
Posting: GMT , and at least 3-4 per day

Runners
in SR 4 , Skarp , Surge Phys Adept

in Sr5 ,
Chartis , Ork Merc , Eastend Ex British Army RMP/Special Branch, gone into the for detection for hire biz.
Steamgirl , steampunk samurai from Iceland.
Venner , Dwarf Combat Mage
Bolton , Ork Face , with a charming way with the Ork Ladies.
Title: Re: The Big Black Book o' Runners
Post by: Always Overkill on (21:48:47/12-11-13)
Looking for Work

Longtime tabletop RPG veteran of 18 years, looking to branch out. :-X


Current Shadowrunners in Progress:
Genry Von Tresckow- Human Gunslinger Adept
Drave- Elven Drone Rigger
Title: Re: The Big Black Book o' Runners
Post by: Namecoder on (23:11:57/12-12-13)

Looking for work!

Experience: Played and GM mostly 3rd and 4th Ed but am familiar with the rules of all editions.
Avaliability: Can post several times a day, as needed.

Characters Concept: I'm flexible on character roles. I have a few ideas but can adapt to any needs of the game. 

Prefer roll: Mage or Deckers / Technomancers. But can play any other role if needed for story balance.

I'd prefer a more active game, with people able to post daily and/or regularly.
PM me asap, thanks.
Title: Re: The Big Black Book o' Runners
Post by: Check Mate on (02:13:37/12-18-13)
Preferred System: 4th Ed
Characters: I can make a character at the drop of a hat but my normal playstyle is usually a street samurai.

Me: I myself am a college student but I can post pretty much as many times as necessary during a day. I currently am in two games with friends over voice chat programs and I have played a few 4th ed games. I can adapt to the needs of the gm or players as to posting frequency, etc. If you want to know more about my playstyle shoot me a message.
Title: Re: The Big Black Book o' Runners
Post by: Sylvaen on (17:59:53/12-20-13)
Looking for work

Hasaki (Adept, Assassin/Infiltrator): SR 4th Ed, 400BP, All Books - Available.
Escaped infiltration expert, new in the city. Dissociative tendencies combined with painkiller addiction (uses them in order to suppress chronical injury pain), yet an effective runner. Looking for work in order to pay bills, keep his equipment up and get a clean yet disposable SIN.
For a complete sheet, see Spoiler below.

[spoiler]Character Sheet (HTML and XPS) (https://drive.google.com/folderview?id=0B9bgdgRytSYKczhrMWdCVFhOWm8&usp=sharing)[/spoiler]

About myself: Longtime RPG veteran (D&D, SW: SAGA, Werewolf: the Apocalypse, Vampire: the Masquerade, Mage: the Awakening, Exalted, various freeform Play By Post games). I used to play SR 2nd Ed years ago, now I'm returning to SR at least for a PBP game. I can post usually at least once a day, a slightly faster-paced game would be perfect though I can adjust to slower pace as well. I can post short paragraphs as well as longer and more thorough posts, depending on other players' preference and situation.
Title: Re: The Big Black Book o' Runners
Post by: Arilus on (23:45:05/01-03-14)
Status: Looking for Work

I only have one fleshed out character concept at the moment:

Jagdkenntnis alias Sammlerin, Samantha Tanis
Mage (Occult Investigator)
True Drake
400 BP

I can post pretty much any time, I’m in college so I have access to a computer for most of the day and am willing to be as active as the GM desires.

I can modify the character sheet (listed as a spoiler) below as needed for the setting or GM’s discretion.

[spoiler]
Name: Jagdkenntnis
Alias: Sammlerin, Samantha Tanis
Race: True Drake
Sex: Female
Nationality: Czech
Lifestyle: Low (1 Month, 2000¥)
Build Points Spent: 400
Physical Description:
   Jagdkenntnis’s true form is that of a small Western dragon with a dark purple coloration and yellow eyes. This human-sized dracoform is unusually sleek and slender for the Western variety with a proportionately longer neck, tail, and wingspan. Her 1.6-meter metahuman form is that of a Caucasian elf with a similarly slim build and yellow eyes but with pale skin and purple-tinted, shoulder-length black hair. Like her elven form, her dracoform is on the small side for a Western drake. Since Jagdkenntnis has spent the majority of her life in her true form, communicating via dragonspeech, her metahuman form exhibits a somewhat blunted affect and slight awkwardness in her movement. She is a mere 15 years old, though her elven form has always had the static appearance of a young adult. She wears loose black robes under a lined coat which allow her to quickly strip when shifting form. She often wears goggles and headphones on straps as well as fingerless AR gloves which are improvised to fit her saurian morphology and are therefore useless in her metahuman form. These give her an AR interface with her commlink in her dracoform, since dragonspeech is not picked up by electronics and she has difficulty manipulating devices in her true form.
Personality/Background:
   Jagdkenntnis was created by the great dragon Schwartzkopf in 2057 to serve as an agent in adding to his stores of knowledge. She was raised by a tutor in a secluded lair near Marienbad in the Czech Republic, though she does not speak a word of Czech. The only physical sentient beings she had met were her caretaker and Schwartzkopf for most of her life. She views Schwartzkopf with filial reverence, always referring to him as “Father.” Though Schwartzkopf has a vast library at the Universitas Carolina Pragensis, Jagdkenntnis was only given limited access to information, forcing her innate curiosity to hone the skills and appetite the great dragon wanted her to develop. She voraciously consumed information of any kind she could get her claws on. Though an avid technophile she knows that any augmentations are virtually non-existent for dracoforms and cannot even use ’trodes for a VR interface unless she is in her metahuman form. She was recently instructed to leave her childhood home and sent off to the western UCAS, Schwartzkopf telling her only that she would know when he wanted her to return.
   Jagdkenntnis, now using the alias “Sammlerin,” has only gone on a few runs thus far, the information buried in the shadows being too tempting a lure to keep her to legal channels. Her fake SIN under the name “Samantha Tanis” says she is a common drake, letting her pretend to be metahuman to the authorities and helping hide her origin and loyalties. She spends most of her down time perusing the Matrix and her new collection of datasofts. Her magical tradition is that of the chaos mage, staunchly adhering to the Unified Magical Theory paradigm and incorporates unconventional technological aids in her magic. She gravitates towards awakened individuals, hackers, and technomancers alike, lusting after what they know or what information they can access. This attention may make these individuals uncomfortable, for she remains in her true form whenever possible, and the presence of even a human-sized dracoform makes most persons at least a little uneasy. She feels highly vulnerable in her weaker metahuman form, reinforcing her reluctance to blend in. Since she was never truly socialized, the alien and psychopathic way a draconic mind works makes it fairly difficult for her to interact with metahumans in general. On top of that, her habit of devouring fallen enemies if she has time does not help. Fortunately her affiliation with Snake results in her avoiding combat if at all possible. She also views all sentient life as a potential asset, further cementing her aversion to unnecessary death at the loss of possible utility. As a creature of cold calculation, she is out of her element when she cannot control her emotions, resulting in reckless behavior during any emotional extreme.
   As a loyal agent of Schwartzkopf, she is somewhat safe from being pressed into the service of other dragons, but she was warned to give them a large berth if possible as dragons’ preference for drake servants is notorious. Some members of Benandanti XXV are aware of her existence, presumably also due to her relationship to her creator. Her hedonistic tendencies are mostly consumed by her curiosity but she is susceptible to other stimulation as well. She has even started to experiment with the sensations of her elven form since her arrival in North America, going so far as to attempt the decidedly non-draconic act of sex for pleasure. Unfortunately for her would-be mate, the excitement and arousal resulted in her reverting to her true form and she ended up eating the poor man. She is currently residing in little more than a cabin on the fringes of the Seattle metroplex, which lets her hunt for food in the nearby wilderness with little risk of discovery in her true form. She has managed to establish a shaky working relationship with a fixer in the Seattle area, giving her access beyond her lack of connections and social skills.

Attributes

BodyAgilityReactionStrength
5/1216/1
CharismaIntuitionLogicWillpower
3453
EdgeMagic EssenceInitiative
1585

Positive Qualities
Analytical Mind(5 BP)
Elf(30 BP)
   +1 Agility, +2 Charisma
Magician(15 BP)
Mentor Spirit (Snake)(5 BP)
   +2 Dice for Detection Spells
   +2 to Binding Tests
   −1 Die for Combat Spells
True Drake(125 BP)
   Dragonspeech(5 BP)
   Dual Natured
   Elemental Attack (Fire)
   Enhanced Sense (Hearing)
   Enhanced Sense (Low-Light Vision)
   Enhanced Sense (Smell)
   Enhanced Sense (Thermographic Vision)
   Flight
   Hardened Armor 6(5 BP)
   Mystic Armor 6(5 BP)
   Natural Weapon (Bite/Claws)
   Regeneration(5 BP)
   Shift (Elf)
   +1 Reach, +4 Body, +5 Strength

Negative Qualities
Distinctive Style (Drake)(0 BP)
Low Pain Tolerance(−10 BP)
Sensitive Neural Structure(−5 BP)
Uncouth(−20 BP)

Active Skills
Arcana1
Assensing4
Astral Combat1
Binding1
Counterspelling2
Data Search1
Exotic Ranged Weapon (Elemental Attack)1
Perception2
Spellcasting4
Summoning1
Unarmed Combat1

Knowledge Skills (24 Free Points)
Biology4
Chemistry1
Dragons4
Magical Theory5
Mathematics (Statistics)2
Occult5
Physics2

Language Skills (3 Free Points)
EnglishN
German3

Spells
Chaotic World
Control Thoughts
Improved Invisibility
Mind Probe
Spatial Sense, Extended
Stunbolt

Programs
Pro User Suite600¥
   Analyze4
   Browse4
   Command2
   Edit4

Gear
AR Gloves250¥
Binoculars (Optical)50¥
Clothing20¥
Datachips (25)25¥
Datasoft 6 (Biology)60¥
Datasoft 6 (Chemistry)60¥
Datasoft 6 (Computer Science)60¥
Datasoft 6 (Databases)60¥
Datasoft 6 (Dragons)60¥
Datasoft 6 (Ecology)60¥
Datasoft 6 (Forensics)60¥
Datasoft 6 (History)60¥
Datasoft 6 (Linguistics)60¥
Datasoft 6 (Literature)60¥
Datasoft 6 (Mathematics)60¥
Datasoft 6 (Magical Groups)60¥
Datasoft 6 (Magical Theory)60¥
Datasoft 6 (Magical Threats)60¥
Datasoft 6 (Magical Traditions)60¥
Datasoft 6 (Occult)60¥
Datasoft 6 (Parabotany)60¥
Datasoft 6 (Parazoology)60¥
Datasoft 6 (Philosophy)60¥
Datasoft 6 (Physics)60¥
Datasoft 6 (Psychology)60¥
Earbuds 330¥
   Audio Enhancement 3300¥
   Select Sound Filter 3600¥
   Spatial Recognizer100¥
Electronic Paper20¥
Fake SIN 4 (Samantha Tanis)4000¥
   Fake License 4 (Hammerli 620S)400¥
   Fake License 4 (Hunting)400¥
   Fake License 4 (Private Investigator)400¥
   Fake License 4 (Spellcasting)400¥
Forensic Kit500¥
Forensic Thaumaturgy Kit500¥
Glasses 4100¥
   Flare Compensation50¥
   Image Link25¥
   Smartlink500¥
   Vision Enhancement 3300¥
Goggles 6300¥
   Flare Compensation50¥
   Image Link25¥
   Vision Enhancement 3300¥
Hammerli 620S Light Pistol650¥
   Concealable Holster75¥
   Regular Ammo (60 Rounds)120¥
   Silencer200¥
   Spare Clips (9)45¥
Handheld Sensor
   Directional Microphone
50¥
   Laser Range Finder
100¥
   Radio Signal Scanner 6150¥
Headphones 3150¥
   Audio Enhancement 3300¥
   Select Sound Filter 3600¥
   Spatial Recognizer100¥
Holo Projector200¥
Lined Coat700¥
Mage Sight Goggles2000¥
   Myomeric Rope (30 Meters)600¥
Magical Lodge Materials 63000¥
Mapsoft 6 (California Free State)30¥
Mapsoft 6 (Native American Nations)30¥
Mapsoft 6 (Seattle)30¥
Mapsoft 6 (Tír Tairngire)30¥
Mapsoft 6 (United Canadian and American States)30¥
Micro Camera (Trideo)100¥
Micro Microphone50¥
Science Kit (Biology)500¥
Security RFID Tags (20)100¥
Stealth RFID Tags (20)
Survival Knife50¥
Transys Avalon Commlink5000¥
   Novatech Navi Operating System1500¥
   Sim Module100¥
   Skinlink50¥
Trodes50¥

Contacts
ContactC/L
Fixer4/1

Build Point Totals
Metatype175
Attributes130
Qualities25−35=−10
Active Skills76
Knowledge/Language Skills2(27−27)=0
Spells18
Gear6
Contacts5
400

Books Referenced
SR4A Core Rulebook
Runner’s Companion(Analytical Mind, Distinctive Style, Drake)
The Clutch of Dragons(True Drake)
Street Magic(Chaos Magic, Spatial Sense)
Arsenal(Forensic Kit, Forensic Thaumaturgy Kit, Science Kit)
[/spoiler]

I have little experience in tabletop or PbP Shadowrun, but am familiar with the Sixth World. I do not own but have access to all of the 4th edition source books.
Title: Re: The Big Black Book o' Runners
Post by: Triskavanski on (21:48:56/02-13-14)
Status: Looking for Work

Preferred System: SR5

Zero (Technomancer, Hacker, Scavenger)

Resonance: A
Attributes: B
Skills: C
Race: D Human
Wealth: E

I should be available at any time and place.
Title: Re: The Big Black Book o' Runners
Post by: HIJAG on (00:40:17/02-17-14)
I don't know how much different 4ED is from 5th ED;  I built a 400 pt character as a FACE
Owns a geisha house (men talk to much in bed)  several contacts for groups
pretty capable in combat, but not a muscle by any means.  No augmentation used.





NAME   Lady Jade         GENDER   FEMALE   METATYPE   HUMAN   FACE      
Real Name   Tsumemasa, Mariko      
AGE   33               
OCCUPATION   OWNER AND MAMMA SON FOR THE SILK COMFORTS HOUSE (HIGH END GEISHA HOUSE)                        

                                       
   ATTRIBUTES                     170         
BODY   3          WILLPOWER   3   EDGE   2            
AGILITY   3           LOGIC   3           INITIATIV               
REACTION   3   INTUITION   3   ESSENCE   6            
STRENGTH   3   CHARISMA   4   
                  
POSITIVE QUALITIES            NEGATIVE QUALITIES         BP EARNED 0            
FIRST IMPRESSION   5BP                                 
AMBIDEXTROUS              5BP               MODERATE ADDICTION: OPIUM   10BP                  

SKILLS                        154         
ACTIVE                                                     KNOWLEDGE                     
COMBAT SKILL   ABIL   RANKS              STREET SKILLS      ABILITY             RANKS         
AUTOMATIC           AGI    2                     HONG KONG TRIAD      INTUITION   3         
BLADES                   AGI    3                       STREET GANGS            INTUITION   3            
NINJA-TO   NOT SPEC         PROFESSIONAL SKILLS                     
DODGE                  AGI      2                       BUSINESS (FINANCE)      LOGIC            3            
EXOTIC MEL          AGI      2               ACADEMICS SKILLS                     
EDO (WAR FAN)   NOT SPEC          ECONOMICS      LOGIC   3            
EXOTIC THRO   AGI      1                      LITERATURE      LOGIC   3            
(SHURIKAN)                                             (ANCIENT JAPAN)                     
PISTOLS                   AGI      1                   INTEREST SKILLS                     
THROW WPN   AGI   2                             STREET DRUGS (OPIUM)      INTUITION   3         
UNARMED CBT   AGI   2                           
(TESSENTZU (WAR FAN)M. ARTS)                                                  LANGUAGES                     
PHYSICAL SKILLS                                         JAPANESE       NATIVE            
CLIMBING   STR   1                                            CHINESE       3            
INFILTRATE   AGI   2                                             ENGLISH       3
GYMNASTICS   AGI   1                           
PALMING   AGI   1                                                        RESOURCES/GEAR               49      
PERCEPTION   INTUIT   1                     START NY 8,500      
SHADOWING   INTUIT   2                                           LIFESTYLE (LUXURY) X2               200,000Y      
SWIMMING   STR   1                           
DISGUISE   INTUIT   2                                      WEAPON   DAMAGE   AP   AVAIL            
DEMOLITIONS   LOGIC   1                               WAR FAN   STR/2+1)                  
FORGERY   AGI   1                                                WAR FAN   STR/2+1)                  
SOCIAL SKILLS                                               SHURIKEN   STR/2    P   20 ITEMS      
CON   CHA   2                                                        NINJA-TO   STR/2+3 P      4R   700         
ETIQUETTE   CHA   1                        &nb