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Character creation and critique / Re: [6E] Excel Character Generator
« Last post by Aria on <07-28-23/0837:25> »Links have been updated with the cyberware and bioware in Body Shop. Nano tech etc still to follow...
There is no Natural Weapons specialization. I suppose you could make one as Specializations are open ended.
In the Companion when a SURGE quality grants the user a natural weapon, they sometimes say it uses Close Combat (Unarmed specialization), and sometimes uses an Exotic Weapons specialization.
My co-gm and I are planning on a submersible mission, but it seems like while there are submarines, submersibles, and plenty of aquatic cyberware (big Body Shop fan) it seems that 6e doesn't have underwater combat rules yet? At least I can't remember seeing them and I believe I've at least skimmed all the 6e books.Status: Wet
Anyone have guidance from past editions? We have cash to invest in some one-off toys, it's just a matter of some basic framework and stats.
