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General Discussion / Re: How smart would the kids be
« Last post by Senko on Today at 04:26:52 »
Well that comes back to what Overbyte said does it give you the body or the appearance. Most people I think are like you and go with appearance only. Me I treat it as a full physical change. Because to me it seems simpler for the spell to alter your DNA than to keep that the same but give you hollow bones (bird), ability to extract oxygen from water (fish), change your skin colour (chameleon) or dozens of other animal abilities (scent, venom, heat sensative tongue, etc).

Your right permanent changes are usually gods/powerful spirits but there are exceptions e.g. the native American shaman I mentioned above. Still that's the kind of discussion that does belong in rules on how a specific spell works.
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In terms of creation I haven't really given it much thought. Generally for my home games I just increase the modifier to either x3 or x4.

During play I use a slightly modified version of the Informed Opinion social manoeuvre where by if you have a related knowledge skill you can roll that and add the hits as both a dice pool and limit modifier for social skill tests. This allows for lower skilled characters to still have input/effect during social encounters and gives incentive to having broad knowledge skills. I always try to give 3 or 4 different hooks that can be exploited this way so it doesn't just become have this knowledge or nothing.

Recently I had an scene where the team were involved in a sit down with the Yakuza and the techno/off face had a knowledge skill of Japanese Culture with a specialism of Tea Ceremony. He rolled well and got significant dice pool bonuses to all of his social rolls throughout the course of the encounter. It also gave him a social modifier as it made the Yakuza more receptive to the team.

For me I always will allow the use of an active skill as a knowledge skill, though perhaps at a minus. For example the pistols active skill used as a knowledge skill to identify what the weapons found would be at -3 dice pool but allow you to roll on a guns knowledge roll as if you had it.
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Living Campaign Discussion / Re: SRM Combined FAQ Discussion
« Last post by tequila on Today at 00:47:59 »
Along the lines of what Bull said, how about something like this?

Katana - Same (duh :)
Wakizashi - Combat Knife
No-Dachi - Highland Claymore
Naginata - Pole arm
Naga - Survival Knife

Bokken - Extendable Baton
Bo Staff - Staff
Tonfa - Sap
Nunchaku - Extendable Baton
Tesubo - Staff
Sai - Sap
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General Discussion / Re: How smart would the kids be
« Last post by Rosa on Today at 00:27:01 »
Senko you're right that things like this is very much part of our myths and folklore. However it almost always includes gods, powerful curses or magical creatures and/or spirits. A Shapechange spell in my opinion is far too common a thing in SR for it to bestow that kind of level of transformation. If you wanna entertain such an idea then I would say that you would need more ooomph than a mere Shapechange spell, such as mentor spirit level or a powerfull cursed artifact or something like that to facilitate the transformation, both are "allowed" to break the normal rules.
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General Discussion / Re: How smart would the kids be
« Last post by Overbyte on (21:15:32/05-26-18) »
So if you are a GM it seems to come down to a simple question (at least for me because I'm in Bioinformatics)
When you throw a shape shift spell does genetic makeup change to that of the thing you are changing into.
1) Yes. Then you can mate and your offspring will be the shape shifted species.
2) No. You can't mate because you are genetically incompatible.

You could also ask the question. If you leave behind a hair would it have your DNA or would it be animal DNA? The answer to this question would be linked to the former.

For my two cents, I don't think this spell would change your genetic makeup. For one thing you can still cast spells when you are shapeshifted so clearly you don't really become the animal. It's just a temporary magic making you appear to be one.
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Shadowrun Crossfire / Re: Prime Runners Canceled?
« Last post by AJCarrington on (20:47:25/05-26-18) »
Saw that the new edition is up for pre-order on Minituee Market. While by no means a sure thing, it is a positive sign.
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Living Campaign Discussion / Re: SRM Combined FAQ Discussion
« Last post by Sphinx on (20:35:54/05-26-18) »
I would greatly prefer if the option existed to use Blades (Swords) for bokken. Just saying.

Good idea. Edited below.
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Living Campaign Discussion / Re: SRM Combined FAQ Discussion
« Last post by Bull on (19:52:54/05-26-18) »
I think for a lot of stuff, just "reskin".  Do you really need a dozen or two new stat blocks for weapons that are nearly identical to things already in the game?

That's what I'm doing.  My Missions Character, Usagi Bop, is going to have a bigass two-handed mallet/hammer, and I'm just planning to reskin a Combat Axe for it.
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Living Campaign Discussion / Re: SRM Combined FAQ Discussion
« Last post by Marcus on (16:52:35/05-26-18) »
I would greatly prefer if the option existed to use Blades (Swords) for bokken. Just saying.
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General Discussion / Re: How smart would the kids be
« Last post by Marcus on (16:47:34/05-26-18) »
ShadowcatX, there no need to make it personal. It's just rude and unnecessary. If Senko wants to consider some idea for some special plot then let'em, it doesn't hurt you or anyone else. Lots of great games come from random question like this, that was previously not in the rules. Just look at the tarot book.
 

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