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Shadowrun: Anarchy / Re: Armor in Anarchy
« Last post by Lipe82 on <04-05-24/1517:40> »
I guess the only slightly different aspect here would be the actual ratings.

I don't like the idea of someone willingly striding under heavy fire like they're Black Panther impervious (or Chrome Bison impervious). The idea of glitch die on hit degrading the type of armor also makes it less safe.

On another topic, but for this same game - I've been trying to think ways to make do with less rolling. I already use target hits instead of contested roll against the player's pool on skills; I'm trying to figure out a way to make defense a static number you need to beat as well. Maybe that deserves its own post.
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Shadowrun: Anarchy / Re: Armor in Anarchy
« Last post by Tecumseh on <04-04-24/1832:31> »
Ha, I've been rereading this thread too. I joined an Anarchy game in mid-February and I found myself revisiting this to remind myself what I used to know/think. The game only lasted a month, as generally happens.

Yes, what you're describing is pretty much the same as my Method #2.

The one thing I debate is the best armor:soak ratio. I suggested 3:1, which is what you have here. I can think of arguments for other ratios, but I suppose a lot of it comes down to personal preference about how effective you want armor to be and what sort of balance you like to maintain between offense and defense.

Another possibility is to borrow an idea from 4E and have there be a comparison between the armor rating and the base weapon damage to determine whether the resulting damage is Stun or Physical. Right now in Anarchy all damage erodes armor equally, and after the armor is gone the damage goes to the appropriate Condition Monitor. 

For example, what if we say Light 4, Medium 6, Heavy 8. Then compare those armor ratings to the base weapon damage (before net hits). If the Armor is equal to the incoming damage rating, it converts it from Physical to Stun. That means Light armor will mostly be to defend against melee attacks, while Medium armor could stop pistols, and Heavy armor could soak an assault rifle but not a sniper rifle. Damage could be based on net hits and go straight to the condition monitor determined by the comparison. So you're still getting hit, and you're still taking damage, but maybe a less-lethal type of damage that's easier to endure. Or add net hits to the comparison if you want more Physical damage to encourage folks to retreat more quickly.

Just spitballing.
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General Discussion / Re: Thomas Roxborough and cloning
« Last post by Wakshaani on <04-04-24/0237:03> »
Thanks for the infodump. It has been very helpful. So is he still considered out of the box as far as the metaplot is concerned going forward? Even without the official reveal?

Yeah, he's up and about and doing things, but for the most part has just been seen being super-hedonist.... he's not looking for revenge right now as much as he's just enjoying having a body again, so it's sex, food, drugs, whatever. He's got a lot of LIFE that he missed out on, so he's going for it, HARD, right now.

Of course, the real question is when he finally gets his fill and decides to get some revenge ...

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General Discussion / Re: Thomas Roxborough and cloning
« Last post by FastJack on <04-03-24/2306:55> »
Yes, the reveal was official. We're just missing the set-up to the reveal.
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Shadowrun: Anarchy / Re: Armor in Anarchy
« Last post by Lipe82 on <04-03-24/2257:15> »
Sorry to necropost, but I have been preparing a game recently and this post came to mind.

On top of all the cool suggestions in this thread, I did think about...
Some alternative armor ideas.

IDEA: Armor reduces DAMAGE CODE.
LOGIC: Armor protects against the gun, leaving the bulk of damage to the attacker's talent.
It's basically an auto-soak, but net successes would dictate how strong the attack was instead of gunpower alone.
Initially I thought Light 2, Medium 3, Heavy 4; so an Ares Predator (6P) would deal 4P, 3P or 2P respectively (plus net successes as usual), applied straight into the CM.
ARMOR DAMAGE: upon P hit, target rolls a glitch die; glitch means the armor became one grade lower, until broken/fubar; ignore Armor hitboxes completely.

Less bookkeeping, no extra rolls, combat favors attack over defence. May need to adjust armor values.
All feedback is most welcome.
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General Discussion / Re: Thomas Roxborough and cloning
« Last post by mik212 on <04-03-24/2209:30> »
Thanks for the infodump. It has been very helpful. So is he still considered out of the box as far as the metaplot is concerned going forward? Even without the official reveal?
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General Discussion / Re: Thomas Roxborough and cloning
« Last post by FastJack on <04-03-24/2143:46> »
Body Shop
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General Discussion / Re: Thomas Roxborough and cloning
« Last post by Wakshaani on <04-03-24/2023:09> »
Thanks Wakshaani!

Where is the first part of his background covered?  As I said, I'm happy to go pick up PDFs of old books, and sometimes there is no better way to get a feel for someone than to read the early material about them.

(I'm interested because he sounds like a someone that would both utterly fascinate and utterly revolt one particular character in my game, so I'd like to have him influence some events and eventually cross paths, but I want to get a good feel for him first).

Went to check the Wiki to make my life easier. :D (He was diagnosed with his disease in 2049 and given one year to live, but soon after went into the tank where he's been until his return, which should have been the latest Cybernetic book whose name escapes me right as I need it. Ack.

As for earlier stuff?

Augmentation, 59
Aztlan, 62-64
Corporate Download, 44
Man & Machine: Cyberware, 54, 88
Runner Havens, 122
System Failure, 102, 104
State of the Art: 2064, 153
Target: Matrix, 107, 108
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General Discussion / Re: Thomas Roxborough and cloning
« Last post by FastJack on <04-03-24/2000:59> »
The earliest mentions were in Aztlan, Corporate Download, SOTA: 2064, and Runner Havens.
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General Discussion / Re: Thomas Roxborough and cloning
« Last post by Beta on <04-03-24/1348:25> »
Thanks Wakshaani!

Where is the first part of his background covered?  As I said, I'm happy to go pick up PDFs of old books, and sometimes there is no better way to get a feel for someone than to read the early material about them.

(I'm interested because he sounds like a someone that would both utterly fascinate and utterly revolt one particular character in my game, so I'd like to have him influence some events and eventually cross paths, but I want to get a good feel for him first).
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