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Character creation and critique / Re: SR5 / 1st char. / decker
« Last post by Overbyte on Today at 02:25:43 »
Are you using Chummer? If not.. do.. it makes your life SO much easier.
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Honestly what I'm seeing is that you're not so much starting from a story as from a more fleshed out concept. If you look at it this way it's much easier to make decisions that allow the character to become an effective shadowrunner. This tends to be how I do things as I just can't bring myself to start from a stat block and I'm not one to min-max and try to shoehorn a story to that stat block, not saying that this isn't a perfectly reasonable way of creating characters but it's just not for me. So I tend to end up with a character who isn't as fully optimised as it's possible to do but is effective within the role that I see them in.

From there the deeper story tend to write itself as the fleshed out concept becomes a character. Sometimes things get dropped along the way but compromise is what all character design is about in my opinion.
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Character creation and critique / Re: SR5 / 1st char. / decker
« Last post by Trollisko on Today at 01:48:43 »
Thanks for all your input!

It has given me quite a few things to think over as well as helped notice issues with how I did this chargen and where I made mistakes with how I calculated things. I will rework the character and post an update after the weekend.
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Gear / Re: Favorite and most stylish blunt weapons
« Last post by PiXeL01 on Today at 01:39:39 »
A bokken would just be a club, but maybe using blades if your GM is friendly.
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Character creation and critique / Re: SR5 / 1st char. / decker
« Last post by Overbyte on Today at 01:37:01 »
Just a quick note.
You should probably take Boosted Reflexes instead of Wired. Save you a bunch of money and Essence and is almost the same. You probably won't ever upgrade anyway.
No.
Boosted is NPC thugs only. Wired is essence expensive but its one of very few things that has explicate language for stacking, wired ref + reaction enhancers is good times for everyone!

Too expensive in terms of essence and nuyen for someone that isn't primarily a sammy. And it doesn't help in VR anyway.
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Character creation and critique / Re: SR5 / 1st char. / decker
« Last post by Marcus on Today at 00:28:44 »
Just a quick note.
You should probably take Boosted Reflexes instead of Wired. Save you a bunch of money and Essence and is almost the same. You probably won't ever upgrade anyway.
No.
Boosted is NPC thugs only. Wired is essence expensive but its one of very few things that has explicate language for stacking, wired ref + reaction enhancers is good times for everyone!
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Living Campaign Discussion / Re: SRM Combined FAQ Discussion
« Last post by Marcus on Today at 00:26:47 »
There usually isn't that much to fence, i mean some commlinks and some guns, is generally the take away.
Even 30% book value just isn't going to be that much is it?
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Perhaps... my concern is really in how loyalty intersects with fencing gear.  It's awkward that the only way you can get 25% or 30% of book price is by exploiting a chargen rules loophole.
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Character creation and critique / Re: SR5 / 1st char. / decker
« Last post by FST_Gemstar on (23:19:55/05-24-18) »
Just a quick note.
You should probably take Boosted Reflexes instead of Wired. Save you a bunch of money and Essence and is almost the same. You probably won't ever upgrade anyway.

i probably wouldn't take any at all. Without them, the character has a 5/6 chance of getting two passes. With the wired reflexes, they only get a ~1/6 chance of three passes. Deckers tend not have to worry about their physical initiative so much, and if they are basically always getting two passes without investment, that's fine. A simple Reaction Enhancer will do more for cheaper and less essence (ensuring 2 initiative passes)....
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The biggest issue remains, TMs are so wrapped up in resonance Threading, Resisting Fading,  etc. So your problem becomes taking an essence hit is a kinda serious issue if you want take threading method as far as possible

A character like this tends to hack more conventionally, like a decker. They have the living persona stats and the matrix dicepools to do that kind of work. Crack file is the toughest (with a natural Attack of 4) but that can be upped with drugs (ex. Novacoke) or teamworking with a crack a low-level crack sprite. 

The character is not designed to be getting their work done by threading, but complimenting their work by doing so. Ex. Even at Res 1, character has a good chance to get two hits on static veil, and can buy those hits at Resonance 2. Having a fade resistance of 8 (Will 5, Res 1, Otaku to Technomancer 2) the character can soak the fade of attempting to do so a few times just fine. This lets the character pre-mark a target and/or hold on to their marks for much longer. Spamming Cleaner can do the same thing, especially with its lower Fade code now (threading at lvl 3 or 4 you still are only resisting 2 fade). 

At res 1, character has the skills and capacity to compile/register L2 machine sprites, which can buy diagnostics hits for +1 die/+1 limit, with minimal Fade risk as well. 

The Resonance rating is there to give the character a living persona (letting them do matrix work), some basic augmenting strategies (easy CFs like Static Veil/Cleaner, an L2 sprite to teamwork with sometimes, etc.), and machine sprites to supercharge the the skillwires. 

 

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