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Character creation and critique / Re: SR5 / 1st char. / decker
« Last post by fseperent on Today at 02:44:03 »
I know this will probably get torn apart.
Tried building a decker/face with the priorities you listed.
Remember, after you spend your nuyen given by your priority, you can only spend 10 more karma.
Yes, I use Hero Lab.

Code: [Select]
Unnamed Hero
B 2, A 3, R 3, S 2, W 4, L 6, I 5, C 6, ESS 6, EDG 2
Condition Monitor (P/S): 9 / 10
Armor: 8
Limits: Physical 3, Mental 7, Social 8
Physical Initiative: 8+1D6
Matrix Initiative: 8+3D6
Active Skills: Computer (Matrix Perception +2) 5, Con (Fast Talking +2) 5, Cracking Group 6, Etiquette 6, Hardware (Cyberdecks +2) 5, Negotiation (Bargaining +2) 6, Outdoors Group 4, Perception 6, Pistols (Tasers +2) 2, Software (Data Bombs +2) 5
Knowledge Skills: Matrix Design 4, Matrix Security 4, Politics (Corporate +2) 4, Runner Hangouts 4, Trid Shows (Anime +2) 4
Languages: Chinese N, English N
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Allergy, Common (Mild): Sunlight, Bilingual, Codeslinger: Hack on the Fly, Photographic Memory, Quick Healer, Sensitive System
   Chrysler-Nissan Jackrabbit [Handling 4/3, Speed 3, Accel 2, Body 8, Armor 4, Pilot 1, Sensor 2, Seats 2]
         Maneuvering: Pilot Ground Craft (1)
         Mapsoft: Seattle
   Actioneer Business Clothes
   AR Gloves
   Ear buds (1)
   Glasses (4) w/ Image Link
   Hermes Chariot w/ Armor, Shell, Sim Module, Modified for Hot Sim
   Identity: Specify Name w/ (12 months) DocWagon Basic Contract, Fake License: Cyberdeck (4), Fake License: Vehicle (4), Fake SIN (4), (1 month) Middle Lifestyle
   Renraku Sensei
   Signal Scrub
   Yamaha Pulsar [Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)] w/ (20x) Taser Dart
Bartender (Connection 2, Loyalty 2)
Fixer (Connection 2, Loyalty 2)
Mr. Johnson (Connection 2, Loyalty 2)
Street Doc (Connection 4, Loyalty 2)
Starting ¥: 5 + (4D6 × 100)¥

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at [url][/url]
Shadowrun © 2005-2018 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

Sorry, couldn't figure out how to do the spoiler code right.
You have 3 karma left.
General Discussion / Re: Shadowrun: Sprawl Ops Boardgame
« Last post by Michael Chandra on Today at 02:16:27 »

Edit: Btw, they put the Kickstarter in the site's blog, but not on the banner.

That's good.  Don't want the announcement too easy to find right?
:-X Yeah, their blog kinda lacks visibility. It's not on Tumblr, though fortunately they did a few posts on Facebook about it.

The only downside to extra dice is that they're 6/6/6/6/6, while the base game uses 10/8/8/8/2. But for normal runs they'll be nice too. =)
Aztlan used to be one of the largest net exporters of agriculture and foodstuffs.

In Q2, 2054, the largest of the Big Eight by ratings were S-K & Yamatetsu (7/11); MCT, Renraku, Shiawase (6/11), Aztechnology (5/11), Ares & Fuchi (2/11). Corporate Shadowfiles, 118.

In Q1, 2061, the largest of the Big Ten by ratings were Aztechnology & Shiawase (8/12+); Yamatetsu & Renraku (7/12+), MCT & Wuxing (6/12+), S-K (4/12+), Ares & Novatech (3/12+), and CATCo (0/12+). Corporate Download, 124.

The Japanacorps are always going to be large players because they have to import so much to Japan and because they can. Wuxing and Aztechnology are also big because they have large consumer bases and access to large farming areas. NeoNET never acquired anything worth a damn. Horizon expanded significantly into agribusiness, especially poaching Aztechnology's non-Aztlan resources while it was distracted. Spinrad & Global Sandstorm aren't major producers, although they better get interested given their core spheres of influence.
General Discussion / Re: How smart would the kids be
« Last post by Rosa on (22:20:09/05-27-18) »
It is your body you change not your DNA, why? Because of two things in the spell description. You retain human consciousness, which you would not if your DNA changed because that would change your brain as well. Two, there's a restriction on what you can change into that is body +/-2, which to me clearly suggests that it is a bodily change not a genetic change, since such a restriction would be meaningless if your DNA changed, simply put if you have the dna of a gnat you're a gnat,  if you have the dna of an elephant you're an elephant.

Therefore I still say you need magic that breaks the rules, hence the need for powerful artifacts, mentor spirits or some such. But it's your game of course, so your rules.

Anthroform drones are noted in the rules as being able to use metahuman gear.

This isn't actually detailed in the books as far as actual rules mechanics, but in the past some of the book authors have indicated that as far as armor, you should pick the best armor rating between the integral and worn armor and just use that. Is this the case for Missions? Does the Hardened quality of integral armor apply at all if the worn armor has a higher rating?


Living Campaign Discussion / Re: SRM Combined FAQ Discussion
« Last post by KarmaInferno on (22:01:13/05-27-18) »
I think for a lot of stuff, just "reskin".  Do you really need a dozen or two new stat blocks for weapons that are nearly identical to things already in the game?

That's what I'm doing.  My Missions Character, Usagi Bop, is going to have a bigass two-handed mallet/hammer, and I'm just planning to reskin a Combat Axe for it.
For my Hammer Adept from Chicago, I just used the Sledgehammer from improvised weapons listed in the core book. Str+4P, Acc3, reach 1
General Discussion / Re: Shadowrun: Sprawl Ops Boardgame
« Last post by DarkSpade on (21:45:54/05-27-18) »

Edit: Btw, they put the Kickstarter in the site's blog, but not on the banner.

That's good.  Don't want the announcement too easy to find right?

Would an extra set of dice be needed though? Looking at the initial picture there’s only two Face dice (with stretch there’s three).
With the original amount of dice can you play the game without constant rerolling?

I've never played a game with custom dice where I didn't wish I had a second set.   It's usually an auto buy for me even as I'm buying the game for the first time.   Even if one set will cover all your rolls, it's still handy to have a set on each side of the table.
Living Campaign Discussion / Re: SRM Combined FAQ Discussion
« Last post by Kiirnodel on (20:43:15/05-27-18) »
Wakizashi = sword
Tanto = Combat Knife

In my opinion. Wakizashi are more of a short sword, not quite short enough to be a knife.
General Discussion / Re: Black mohawk, pink trenchcoat.
« Last post by neomerlin on (18:05:07/05-27-18) »
I've always assumed I run pretty straight forward black trenchcoat games. That's what I like. It is, I feel, what the OG Shadowrun was intended for. I also extend that definition beyond the players to how it describes the world - as a mean, and dangerous, and unpleasant place. Like Marcus said earlier in the thread. Maybe you're professional, maybe you take the job seriously, and maybe Mr Johnson still screws you and there's nothing you can do about it because even in the shadows the corps own you.

And then, in my last session, the magician decided to try and shotcut a run by summing an air spirit and asking it to steal some high grade cyberware from a clinic. It didn't work. It not only failed, it failed embarassingly, it high profile failed, and this unfortunate air spirit was caught on EvoTube desparately trying to escape this clinic with this cyberware. When the laughter stopped I had to ask "Who brought all this pink hair dye into my game?"

Reflecting afterwards about the characters in my game, some more than others, and about how I present the idea of Shadowrun to my players, I've begun to think that I don't really run a straight forward black trenchcoat game. One of my players suggested "Black trenchcoat with pink lining", but I think pink trenchcoat works just as well.

My players are professional and highly skilled criminals who take their work serious and aim to be a well oiled machine of espionage and occasional murder. They make it clear in the meet and on the job that they're here to do business. But they're also all a little eccentric, a little broken, and a little mad. But I always say you've got to be a little crazy to be a Shadowrunner. No truly sane person would do it, not when being a wageslave or a BTL junkie or even a go-ganger is easier and safer. There's other ways to escape the soul grinding mundainity and corporate oppression of the sixth world.

I'd never heard of black mohawk or pink trenchcoat before this thread came up, but this is how I define pink trenchcoat, as, I think, the best description of my shadowrun games: A game set in a sleazy gritty cyberpunk dystopia, where the PCs are highly skilled professional criminals working high risk/high reward jobs, because they're too damned crazy to do anything else; they're eccentric, distinct, and stylistic characters as much defined by their personal foibles and madness as by their grim determination to do the job right. When the pink trenchcoats are on a job, it doesn't go belly up because the plan was bad, they don't have the skills, or they don't care about subtlety, it's because the magician just got splattered with knight errant blood and he hates seeing blood on his clothes and he just cannot even with the mission until he's cleaned it off, even if there's only 30 seconds until another patrol comes around the corner. It's because the samurai ate the decker's last can of SoySpam and now they're not talking but they've got to work together, so every communication sounds something like "Will you guys tell the samurai that she's about to step in front of a security camera and frag us all." "Will you tell the decker that disabling security cameras is his job and I shouldn't have to hide from them if he just turned them off."

That's my definition of pink trenchcoat.
Catalyst's Shadowrun Products / Re: Upcoming Products / Releases
« Last post by HiddenBoss on (17:41:13/05-27-18) »
I think a lot of people are waiting on the kill code news
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