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Rules and such / Re: Adept spell and foci/fetishes
« Last post by Stainless Steel Devil Rat on Today at 19:26:36 »
sorry, I was referring to a GM having you get a instant background count from killing someone. I don't think I have ever played in a game where a GM pulled that. Background counts are a train wreck of bad rules trying to fix mages being overpowered instead of dealing with the root causes. They could have been a interesting hook for stories instead they are just a cudgel.

That is basically my issue with it as well. In scenario one, we could just have a balanced rule set. In scenario two, we basically let a person take clearly overpowered options, but balance it with occasional die pool penalties ranging from slight inconvenience to totally crippled or total removal of the option, with a frequency of "at whim".

Is there anyone who genuinely prefers scenario two?

Well, the devil's in the details.  Scenario two is indeed preferable as the less-bad option if the "fix" for Scenario one is no fix at all.  Or makes the situation worse.  And a topic like "how do you fix MagicRun" goes back to the beginning.  If it WAS an easy fix, wouldn't it have been fixed by now?
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Rules and such / Re: Adept spell and foci/fetishes
« Last post by Lormyr on Today at 17:49:06 »
sorry, I was referring to a GM having you get a instant background count from killing someone. I don't think I have ever played in a game where a GM pulled that. Background counts are a train wreck of bad rules trying to fix mages being overpowered instead of dealing with the root causes. They could have been a interesting hook for stories instead they are just a cudgel.

That is basically my issue with it as well. In scenario one, we could just have a balanced rule set. In scenario two, we basically let a person take clearly overpowered options, but balance it with occasional die pool penalties ranging from slight inconvenience to totally crippled or total removal of the option, with a frequency of "at whim".

Is there anyone who genuinely prefers scenario two?
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Rules and such / Re: Houserules blog
« Last post by Michael Chandra on Today at 17:03:13 »
Tackling grenades, toxins and Hardened Armor: https://shadowlandblog.wordpress.com/2020/05/24/houserules-damage/
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Rules and such / Re: Adept spell and foci/fetishes
« Last post by Shinobi Killfist on Today at 15:00:57 »
Interpreted what? That foci are reduced in force/turned off by background counts? Or that  violence and death can cause them?

Heck, Background Counts are the one thing that gives you a downside for not playing a mundane.  I should hope every GM employs them.

And as for 6th ed... no we don't have rules for them yet.

sorry, I was referring to a GM having you get a instant background count from killing someone. I don't think I have ever played in a game where a GM pulled that. Background counts are a train wreck of bad rules trying to fix mages being overpowered instead of dealing with the root causes. They could have been a interesting hook for stories instead they are just a cudgel.
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Rules and such / Re: Adept spell and foci/fetishes
« Last post by Michael Chandra on Today at 14:27:43 »
Quote from: p32 Street Grimoire
Pre-existing active foci, sustained spells, quickened/anchored
spells and rituals are reduced by the background count. If they are
reduced to 0 or less, spells fizzle, wards and rituals collapse, foci
deactivate. A foci cannot activate while under the influence of the
background count.
So an active Focus is reduced in Force and may deactivate if overwhelmed, while an inactive Focus cannot be activated. As for Qi Foci, p319 SR5: "The Force of the focus must be four times the Power Point cost of the power it holds," so afaik most GMs go with that if the Force is reduced, so is the Power it holds.
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Rules and such / Re: Adept spell and foci/fetishes
« Last post by Stainless Steel Devil Rat on Today at 14:12:32 »
Interpreted what? That foci are reduced in force/turned off by background counts? Or that  violence and death can cause them?

Heck, Background Counts are the one thing that gives you a downside for not playing a mundane.  I should hope every GM employs them.

And as for 6th ed... no we don't have rules for them yet.
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In the sense of maximum scale, yes. In the sense of cheapness vs. organic, still a problem in the overall balance of awakened compared to themselves, and awakened compared to mundane.

Edit: Also, if that version of the +4 cap is going to be used, can you please work on getting a properly worded errata for it? While I agree with that interpretation for balance, I still insist that is not even remotely what the rule actually states.

Agreed that the RAW needs work and Errata is preferred. 
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Rules and such / Re: Adept spell and foci/fetishes
« Last post by Shinobi Killfist on Today at 13:03:34 »
Sorry to Necro but this seems unbalanced.

Qi focus Rating 4 - Adept Spell: Increased Reflex's,  Y 12,000 Nuyen 8 Karma to bond.
Spell Sustaining focus, health spells Rating 1  Y 4,000 Nuyen 2 Karma to bond.

Cast Increased reflexes at Force 1, use 8 reagents to set the limit at 8, which will give you +8 initiative +4d6 initiative dice.

So for Y 16,000 Nuyen upfront cost and 10 Karma, you now have something better than spending 3.5 Power points.

You go through a barrier or spell goes away then just spend Y 160 to recast it.

Seems broken to me.

Well, the R4 Qi Focus works in a rating 3 Background Count.  The R1 Spell Sustaining focus turns off in any Background Count whatsoever, since BGC's cant be lower than rating 1....

And going by the guidelines in SG... simply killing a person can cause a background count.  Kind of suck to turn off your own Increase Reflexes because you shot someone...

Has any GM interpreted background count that way?  Unrelated as this isn't a 6r thread but, Does 6e even have it yet, I forget.  If not its something that needs such a huge rewrite from top to bottom I hope they don't even look at previous editions for it other than the basic thematic element some places its harder to do magic.
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4e you could easily be a mage/decker.  Not that I want it, I'd prefer they roll back to SR 1-2(3?) where magically active people had a +2 target number in the matrix, which in later editions would have translated to just a dice pool penalty.  Terrible they got rid of it, when they should have continually made a mages interactions with tech harder and harder each edition.
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Rules and such / Re: Adept spell and foci/fetishes
« Last post by Michael Chandra on Today at 11:51:08 »
A Rating 4 Qi Focus may still work in a BGC 3, but its Force is reduced, which means it no longer grants its power.
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