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Gear / Re: Cyberdeck/Matrix tracking aids
« Last post by The Dread Polack on Today at 02:31:26 »
Okay, here's a first draft of what I'm calling the "Matrix opposition sheet".

This isn't much like the Cyberdeck sheet. It's really meant to be printed off and used once by the GM for an individual encounter by a hacker against a host, another hacker, etc. It's where the GM can track the rating, attributes, O.S., and other notes pertinent to this particular encounter. Honestly, you could just scribble this in your notebook, but I like having a few rules handy (particularly for O.S. and convergence) on the sheet as well. As you can see, there is a column on the side to track O.S. as it goes up and down. There's a section to jot down security procedures, such as what the host/device does once it detects a hacker, and what IC it has and in what order they will load. And lastly, about half the sheet is just lines for the GM to track all the various notes, like the status of any security spiders, what devices are slaved to the host/device, what files are there, if they're encrypted or bombed, and a place to track marks.

Condition monitors for IC aren't on the sheet, since I have cards for that. There's a monitor for any device being directly hacked (GMs can also track that with tallies in the notes section, of course). The GM can also track loaded programs and/or IC with the cards I've created along the bottom/sides of the sheet.

Anyway, I hope you find it useful. It's likely to change a bit, like probably shrinking to a half-page and/or including some tables from the Matrix chapter. I'm looking for any suggestions on what to add/subtract/change in order for this to work better for you. Thanks in advance!
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General Discussion / Re: DarkLloyd's Thread of Shadowrun themed stuff
« Last post by DarkLloyd on (21:09:28/03-25-19) »
A good seed for a Run! (from Owen KC Stephens)

Norimitsu Odachi
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General Discussion / Re: Chummer for 5th Edition
« Last post by kyoto kid on (17:20:19/03-25-19) »
...Chummer 5.204.  Having trouble adding sensor/vision mods to a Full Body Armour Helmet.  I keep getting the "you must select a piece of armour" message.  Unfortunately the only way to add the Helmet is as an Armour Mod, so when I try to install sensor/vision mods & such they are deducted off the capacity for the base suit, not the Helmet (which itself has a capacity allowance of 6).
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Rules and such / Re: Multiple simultaneous rituals?
« Last post by Reaver on (15:58:57/03-25-19) »
I see, thanks!

Another question: Queen insect spirits have the Astral Gateway power, so they could open a rift. Does that mean any number of insects could come through, indefinitely, so killing them isn't permanent at all and evanescence isn't a real problem either? Or does she still have to summon them one-by-one? If the later, how many she could maintain at the same time?

Also, the Queen still has to do the Preparation ritual, to inject a spirit into a vessel?

No evanescence does matter. Without a host to inhabit, the Insect spirit will slowly wither and die.. (Die, in this case means sent back to their realm.) So, while a Queen can call forth a huge host of spirits if she choose to with the gateway power, doing so is mostly mute without hosts to inhabit. There is no limit to the number of spirits that can come through as that is not how the astral gateway works. Astral Gateway forms a "bridge" between to planes; the material plane and the Insect spirit's home plane. while Astral gateway is sustained, ANY NUMBER of entities can travel between the realms. Once the gateway is no longer sustained, it closes trapping those on the respective sides. (pages 194 and 28 of Street Grimoire)

The queen still has to prepare vessels as per normal for her minions to inhabit. All this is again found in the Street Grimoire book, pages 93-100.
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Rules and such / Re: Photographic memory question.
« Last post by Reaver on (15:43:40/03-25-19) »
ah yes, the dangers of playing too many games; Trait Confusion :P

It happens to us all!
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The NeoNET Juggernaut drone is about the right size and capability.

Of course it's a rather tongue-in-cheek homage to the ED-209... but you can say yours looks the way you want it to.
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So I am looking to see if it is possible to create a rigger character that controls a walker tank like drone from ghost in the shell.
For those that are familiar, it can be this big one in the picture or the smaller blue ones.

It would be cool if they had their own A.I. and personality, but not important.

Mainly, I just want to know what is the closest drone or vehicle to put a control module in or whatever...

Thanks for your help
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Rules and such / Re: Multiple simultaneous rituals?
« Last post by PMárk on (10:41:56/03-25-19) »
I see, thanks!

Another question: Queen insect spirits have the Astral Gateway power, so they could open a rift. Does that mean any number of insects could come through, indefinitely, so killing them isn't permanent at all and evanescence isn't a real problem either? Or does she still have to summon them one-by-one? If the later, how many she could maintain at the same time?

Also, the Queen still has to do the Preparation ritual, to inject a spirit into a vessel?
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Sure.  Either as a campaign designed around it, with 'hooding' as a major campaign theme...

Or even a single character in the group... fighting crime is $$$ and taking shadowruns (that stay in the boundaries of your characters values) helps pay the bills.

And could lead to interesting situations when the group gets dragged into criminal vendettas against the vigilante.
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vig·i·lan·te
/ˌvijəˈlan(t)ē/
noun
noun: vigilante; plural noun: vigilantes
a member of a self-appointed group of citizens who undertake law enforcement in their community without legal authority, typically because the legal agencies are thought to be inadequate.


The Shadowrun setting is fertile ground for vigilantes.  Lone Star/contracted law enforcement is inadequate in certain areas (the Barrens) and for protecting the rights of certain denizens (the SINless)? Wow, news flash!

I always thought that this was part of the reason that so many gangs are openly tolerated in many parts of Seattle - they tend to stay on their own 'turf' and, while they can certainly be horrible to those they claim to 'protect', they do provide a certain level of security as the gang organization needs a certain level of local stability to operate/feed on.  If they treat you better than the police, even if only by a little bit, then they might appear to be a better option.

IIRC even in semi-safe B and C zones full of SINners, when the cops show up they do so in force like they're expecting an ambush as standard procedure.
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