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this pretty much describes 6e's core Edge mechanic.

it's a descent into boardgamery and a hard step away from a PnP RPG.

this is backed up by the npc "cards" and "edge tokens"

Cards make it easy to quickly reference stats, abilities, and spells without having to flip through pages of notes or rules books. Also, during initiative, you can arrange the cards in order, and it's really easy to keep track of things, or to shuffle the order around or remove cards as dictated by the actions of the various characters in combat. Tokens or dials are a convenient way to track any sort of in game economy, like hit points or mana.

As a cranky old man myself, I understand not being a fan of change, but I'm baffled that anyone would like at tools used to help the flow of the game, and start to cross their arms and shake their head.

Regarding the 6e approach to Edge, the only game I've played with a similar mechanic is Star Trek Adventures with its momentum and threat pools. And while, yes, it can be very gamey, it can also be a great tool to inspire player driven narrative approaches; it's all in the group and how they approach things. Just like every other mechanic.

Does the melee combat focused PC take an action to move and make an attack with her sword, killing the enemy NPC? Or does the street samurai charge forward, ducking and weaving through a hail of gun fire. feint right with her katana, then spin left with a two handed swing that decapitates the leader of the enemy gangers demanding an exorbitant price for safe passage through their territory?

Does every PC on their turn spend 2 Edge to transfer 1 Edge to the PC able to create a powerful area of affect attack? Or does the team of shadowrunners work in concert to position the corpsec goons they're in a fire fight with just right, so the team's mage can unleash a devastating fireball and quickly end the fight?
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Can we please stop using statistical models of random dice roles to be used as proof that one opinion or another is "fact"? This goes to both sides. You can trot out whatever stats you want to show why your opinion is correct, when it's still just your opinion.

The reason I state this is because every role is random and doesn't care about the statistics. If we played a game and knew that the dice would always be statistically accurate, the dice are no longer needed for the game.
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General Discussion / Re: Nano-stuff Musing
« Last post by Hephaestus on Today at 14:04:16 »
Well, there's been giant mecha in the game before, it's just really, really bad at this stage of development.

Sounds like it just needs some nano-hives to make it function right.
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General Discussion / Re: Combat is SR6?
« Last post by Hephaestus on Today at 14:02:37 »
Thanks to Fastjack for unlocking the thread. Hopefully everyone has had some time to chill, so we don't get locked up again.

That aside, I did have a couple questions after reading through through the beginner box.

1) It looks like the melee damage of weapons is fixed, but unarmed is based on strength. So would it behoove high-STR characters (i.e. trolls) to focus on just unarmed combat?
2) The QSR talks about drones being able to support one weapon mount, but the intro adventure has a Steel Lynx with four weapons on it. It also encourages splitting dice pools to be able to fire multiple weapons. Can anyone give us a direction on which way this will be in the CRB?
3) For combat, how do the grunt rules cover damage distribution? The QSR talks about AR and DV buffs, but not if/how damage is distributed to a grunt group. Do the players still need to individually target grunts to thin the herd?
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General Discussion / Re: SR6 and climate
« Last post by FastJack on Today at 14:01:01 »
Well, my question was more like:

Shadowrun is a projection of certain things into the future. One of them is tech, and as tech SOTA changes in our world, so does the projected tech in shadowrun (via ret-cons mostly, we are not having 80s tech in SR4-6).
A second theme of shadowrun is man destroying nature. Shouldnt this be ret-conned, too, to reflect the way we are destroying our climate today (in contrast to what was the vibe in the 80s)?

Of course this means changes (ret-cons), but we had them, as mentioned, in the tech department, why not have them in other departments, too?

(Or for example, the predominance of Japan vs China, much different today than it was in the 80s)
The main thing to remember is that the Shadowrun universe branches off from ours as of (officially) 1999 with the Shiawase decision. Climate change was happening twenty years ago, but it was nowhere near the calamity of 2019. With a couple of events, magic coming back, etc., it's hard to compare if the SR universe is better, worse, or the same as ours.
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There’s been several times now that people have stated things as fact, when it’s found they haven’t had the rules and are just repeating streamers secondhand in a short game of ‘telephone’. The various uses of edge being often misrepresented or facts left out has eroded a lot of good will to mistakes that are more then a few posts lasting.

I get that, and got duped by the same streamer/QSR misinformation too (part of the reason I am now adamantly against it being handled as it was as outlined up thread). I just found the particular response to the particular person to be unfair given the context.
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Rules and such / Re: Last Minute SR5 Books Appreciation
« Last post by FastJack on Today at 13:56:25 »
I rebuilt my face using them (although I created a home-brew Aztlan nationality to go with her story), and she came out pretty well.
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I'm not casting doubt on your quotes (they are legit as far as I am aware), I just don't share your belief that his mistaken understanding is anything more than accidental.

There’s been several times now that people have stated things as fact, when it’s found they haven’t had the rules and are just repeating streamers secondhand in a short game of ‘telephone’. The various uses of edge being often misrepresented or facts left out has eroded a lot of good will to mistakes that are more then a few posts lasting.
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It’s a mechanic that fits in card or board game, where it’s all about screwing over others for fun. RPGs steal fun mechanics aren’t solid. Point and Nelson laugh is good in board games, not RPGs.

this pretty much describes 6e's core Edge mechanic.

it's a descent into boardgamery and a hard step away from a PnP RPG.

this is backed up by the npc "cards" and "edge tokens"

sad.

So, it’s “Sad” if a pen and paper rpg uses things like *checks notes* reference cards and props?
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I'm not casting doubt on your quotes (they are legit as far as I am aware), I just don't share your belief that his mistaken understanding is anything more than accidental.
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