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An artifact that is recently discovered has been stolen. Seems its opening a portal to allow more shedim to this plane again. Its not fully functional, so you have a bunch of low power zombies being generated until you complete an elaborate blood magic ritual. But the zombies are starting to takeover a couple of blocks or more of key real estate.
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Gamemasters' Lounge / Re: Things to Challenge Faces
« Last post by ORTEGA76 on Today at 14:06:08 »
Protection detail. The team is hired to escort a corp brat that's slumming. She/he is a spoiled pain in the ass who keeps mouthing off to gangers or asking dumb questions about a yakuza's ink. They also start developing a massive crush on the Face.

Reality TV. The team is being paid big nuyen to allow a small camera crew to film a run. The Face has to moderate the crew and provide context to how the team operates. Oh, don't give away any identifying details!
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A few things to note.

One is that prosperous times tend to bring out more flamboyant fashions and downturns keep things more conservative. In recent memory, look at how subdued everything got in 2008/9 when the economy tanked.

Second, things come in cycles. the 2050's were pretty wild. The 2070's toned down. At some point, pink mohawks come back.

Third, a lot of it is attitude. A runner with enough style can pull up to meet a Johnson at an exclusive restaurant on a mototcycle while wearing bike leathers. Not just any Yamaha Rapier, mind you. But a fully custom bike and a set of Euro fashion leathers. He strides in, greets the elf maitre'd in Sperethiel and orders a glass of exclusive Japanese whiskey.
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I had them in there but then I read the rules on Cyberware sensors and remade him without them.
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Rules and such / Re: SR 6 info
« Last post by Lormyr on Today at 11:15:14 »
Even for blades strength is a huge factor. Yes in real life a blade is very dangerous. In real life I’m not wearing armor that stops assault rifle rounds though. Naked dude against lanky guy with a knife is taking 5+ damage a hit in 5e. Called shot 7+. That’s pretty reflective of a knifes damage. Set damage 1 though not so much. Outside compared to a pistols 3 damage 

But with melee combat even blades strength determines a ton about the blow and your ability to get past defenses. It is what would define the dice pool realistically.

But outside that look I hit your artery attack with a blade. Stab a hibk of meat. How deep the wound is depends on strength now include bones or armor blocking the path etc. Your ability to get to the organs is based on strength. 1 edge won’t reflect that in the slightest.

A story somewhat related to the topic:

I was a professional prize fighter for over a decade. That pic on my profile was me about a year short of my prime. 6'2", 238 lbs, 19" arms, bench press a little over 300 lbs. I had a Russian friend, who was an absolute monster of a man, named Volya. Dude was something like 6'8", 380 lbs., and he had a tattoo of an anchor on his left arm that was the size of my entire arm, and it maybe took up about 2/3-3/4 of his arm. I once watched him sheer an old solid metal 70's buick car door right in half, horizontally, with a battered claymore. That thing was barely even sharp anymore.

We don't really have ork, troll, or supernatural human level strength to compare such things with, but Volya was the closest thing to it I have ever seen, and for him, power absolutely mattered in any blow he struck, with anything, period.

Like a lot of huge guys his size, he died way too young. Miss that guy.
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Gamemasters' Lounge / Re: Excessive defense and low reward?
« Last post by Shinobi Killfist on Today at 11:08:18 »
Weaker stuff fails, unprepared fail, quickening faces problems, it recovers in 1 turn
Only when it's a permanent ward. A temporary ward from a ritual is still easily disrupted by a spell, from what I understand.

Quote
the caster knows when it's attacked or breaks. It's a good security mechanism.
That's certainly true. An alarm that can't be hacked is worth quite a bit too in Shadowrun.

It can be hacked. It just takes a bit of effort and traditionally the masking meta magic. Though that might not be necessary in certain editions I’m not sure.

Usually you assence the ward. Astral search the mage. Get their signature. Mimic it and go through the ward.
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Rules and such / Re: SR 6 info
« Last post by Lormyr on Today at 11:05:47 »
As I understood, Strength still plays a role in determining the Attack Value, which can result in Edge gain (or Edge-Denial, depending on the opponent), while it doesnīt contribute to the Damage Value.

That is not really significant, considering:

1). Any weapon does the same thing, regardless of Attribute ratings in the case of ranged weapons (which have a set number).

2). Even with the Initiative changes, I am very skeptical that combats will last more than a round or two at most. Edge accumulation doesn't seem like it will be a major factor if that is accurate. You touched more on this later in your post though, which we seem to be largely in agreement on.

There is old "Stun vs Physical damage" dimension as well to factor in when considering Unarmed vs Weapons.

If that is as easy to negate in 6th as it is in 5th, it's a non-factor.

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Rules and such / Re: SR 6 info
« Last post by Shinobi Killfist on Today at 11:01:53 »
Iīm on the fence about the Strength thing.

As I understood, Strength still plays a role in determining the Attack Value, which can result in Edge gain (or Edge-Denial, depending on the opponent), while it doesnīt contribute to the Damage Value. That does make some sense for many melee weapons, especially Blades and Knifes. The most important factor with bladed and pointed weapons is where you hit, not how much muscle you put behind it. Thatīs why I actually find SR5 more unrealistic in this regard: A swift surprise attacker with a knife is a deadly threat in reality, even if itīs just some lanky methhead. However, in SR5 that Methhead (or BTL-Junkie) would never be able to significantly hurt you, even with a lucky hit. Strength was everything. Now, Strength can only give you - well - a bit of an Edge. That somewhat fits, at least for these kind of weapons. And while it doesnīt fit as good with weapons like Clubs or Axes: Lifting an axe over your head and smash it straight down is something even a Strength 1 nerd should be able to pull off. It will be a shitty performance though, which will likely give the opposition Edge as well. And if thatīs not enough punishment for the potential 1-Strength Axe murderer build, the GM could also argue with encumbrance: "Yeah, you can take your Axe, but not much stuff beyond that".

There are still two major problems here:
  • The whole Attack Value/Armor/Edge-mechanic (as far as we know so far) is likely to be a total disaster. 1 Edge isnīt doing much of a difference, and with a maximum of 2 Edge per pass (or is it per round? Yeah, itīs probably per round, since that would be even worse  ::)), Strength will often yield no benefit at all - Just like armor. If that whole mechanic wouldnīt be so stupid, there would be much less grief about Strengt only counting for the Attack value.
  • With unarmed Attacks still using Strength for the purpose of Damage Calculation, Strength-maxed Characters would be more dangerous unarmed than with a melee weapon - and that just isnīt realistic, let alone balanced. The main advantage of unarmed combat is that itīs available everywhere. Using a weapon should always be more of threat than using your fists alone (apart from adepts, maybe).

There are easy fixes to these problems. One would be to tweak the Attack Value/Armor/Edge clusterfuck interaction into something more reasonable and rewarding. Shouldnīt be too hard, and itīs also a good idea when looking at the other half of that problem (armor being almost useless for avoiding damage and giving you magic mojo points instead). The other would be an option to further buff the damage of Melee weapons for exceptionally stong characters. Itīs just really telling that the writers werenīt able to see these pitfalls themselfes...

Even for blades strength is a huge factor. Yes in real life a blade is very dangerous. In real life I’m not wearing armor that stops assault rifle rounds though. Naked dude against lanky guy with a knife is taking 5+ damage a hit in 5e. Called shot 7+. That’s pretty reflective of a knifes damage. Set damage 1 though not so much. Outside compared to a pistols 3 damage 

But with melee combat even blades strength determines a ton about the blow and your ability to get past defenses. It is what would define the dice pool realistically.

But outside that look I hit your artery attack with a blade. Stab a hibk of meat. How deep the wound is depends on strength now include bones or armor blocking the path etc. Your ability to get to the organs is based on strength. 1 edge won’t reflect that in the slightest.
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Gamemasters' Lounge / Re: Excessive defense and low reward?
« Last post by mcv on Today at 10:35:50 »
Weaker stuff fails, unprepared fail, quickening faces problems, it recovers in 1 turn
Only when it's a permanent ward. A temporary ward from a ritual is still easily disrupted by a spell, from what I understand.

Quote
the caster knows when it's attacked or breaks. It's a good security mechanism.
That's certainly true. An alarm that can't be hacked is worth quite a bit too in Shadowrun.
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Rules and such / Re: SR 6 info
« Last post by Michael Chandra on Today at 10:23:11 »
Knucks, Bone ware, Killing Hands.
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