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GM's Toolbox / [Resource][Critter][SR3]Mutaqua
« Last post by Boneguard on <01-25-20/1449:19> »
Although, SR3 is my favorite edition, I love a lot of what the most recent edition have added and always try to integrate them to my games. The new HMHVV critters in Running Wild were definitely one of those elements and I was quite happy when I found Patrick Goodman's conversion of the Jabberwock, Gnawer, grendel and Harverster from 4th to 3rd edition.

Unfortunately the Mutaqua conversion was nowhere to be found. So using what Mr. Goodman had previously done as well as looking at the Dzoo-noo-qua, Fomóraig/Fomorian and Nosferatu, I came up with this retro-conversion.

Mutaqua
B
9/4
Q 5
S 10   
C 1   
I 2/4   
W 5   
E (3+2D6)Z
R 5
Init 5+1D6   
Attacks: 10S, +1Reach
Power: Dispelling, Enhanced Senses (Hearing, Low-light Vision, Thermographic Vision), Essence Drain (Permanent and Temporary), Fear, Infection, Magical Guard (Self Only), Regeneration.
Weaknesses: Allergy (Sunlight, Severe), Essence Loss (1 point every 1D3 months)
Notes: Gamemasters should assign 5 points worth of Adept Powers to a Mutaqua.

If you enjoy earlier edition, be my guess and steal away.
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General Discussion / Re: An update on SR6e DriveThruRPG ratings
« Last post by 0B on <01-25-20/1444:55> »
I think Matt Colville once said "People who go on the internet to argue about RPGs aren't playing RPGs." I think it's also fair to say that folks are more likely to leave a review after a negative experience than a positive experience.
3
I'm in the North Shore (Salem/Beverly/etc) area.
If you do something on a Friday evening I may be interested.
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Rules and such / Re: Why choose 6th Edition over 5th
« Last post by Hobbes on <01-25-20/0916:06> »
Removing unwanted Access.  Geek the Hacker certainly works.  Turning off Wireless works, potentially a little slower in 6th than 5th though.

I'm on the fence as to Reboot removing other User/Admin Access.  Mainly because if a secure Host is compromised and Rebooting removes unwanted access, it should be an option for the Spider.  And Rebooting Hosts really isn't covered, and I kinda doubt a Host boots back up in 3 seconds.

But for commlink controlled PANs or regular Devices, I'd let a re-boot remove unwanted Access.  Mind you, while your PAN Master is Rebooting, the formerly protected Devices are on their own. 
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Rules and such / Re: Full Auto in 6e is very vague
« Last post by Stainless Steel Devil Rat on <01-25-20/0834:27> »
How many NPCs have 2s in a stat depends more on how the GM/Module stats the NPCs than where a theoretical "average" lies, yes.

But even if the Body is 3 or 4, it's not changing the calculus much of whether it's better to do one hit soaked once or multiple hits of a bigger combined DV but are soaked individually.  Probably geting 0-2 hits either way... it's just skewing more.  A body of 6 or 9 changes the calculus towards one "small" hit soaked once. THAT isn't going to be common, if the GM is responsibly statting the opposition.
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Rules and such / Re: Full Auto in 6e is very vague
« Last post by penllawen on <01-25-20/0825:42> »
Body 2 is the "average" value for NPCs
It might be the “average” value for all the NPCs in the world, but unless your PCs spend a lot of time shooting civilians, it’s very unlikely to be the average value they see rolled against them. In the 6e CRB, only a few grunts have Body of 1 or 2, and they are all either Professional Rating 0/1 or non-physical-combat types (riggers, deckers, technomancers.)
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Rules and such / Re: Why choose 6th Edition over 5th
« Last post by FastJack on <01-25-20/0808:59> »
Matrix Perception on your own devices/Icons would probably let you know who has Admin Access.
Even if it was possible there is still no 'erase mark' action in 6th.

Bullets erase all marks... ;)
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Rules and such / Re: Why choose 6th Edition over 5th
« Last post by Xenon on <01-25-20/0742:00> »
Matrix Perception on your own devices/Icons would probably let you know who has Admin Access.
Even if it was possible there is still no 'erase mark' action in 6th.
And just rebooting the device is also not enough. You would need to reboot the entire network.......
(or force the hacker to reboot).

But in the grand scheme of all positive changes this is a minor thing (and depending on how you view it not even an issue really)
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Rules and such / Re: Why choose 6th Edition over 5th
« Last post by penllawen on <01-25-20/0741:46> »
There are some drawbacks though (in SR6 you can't for example notice if a hacker have access on your device and you can't 'remove' his access as you could in SR5-  but overall matrix rules in SR6 are much better than in any previous edition if you ask me).
To remove hacked access, I'd suggest the use of the Reboot Device command on the device running the PAN, which would automatically succeed if it's your own device. That seems reasonably within RAW to me. I'd rule that a single Major action would issue the reboot command and also let you log off gracefully and avoid dumpshock.
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Rules and such / Re: Why choose 6th Edition over 5th
« Last post by Hobbes on <01-25-20/0658:22> »

There are some drawbacks though (in SR6 you can't for example notice if a hacker have access on your device and you can't 'remove' his access as you could in SR5-  but overall matrix rules in SR6 are much better than in any previous edition if you ask me).

Matrix Perception on your own devices/Icons would probably let you know who has Admin Access.  p 178 "The other way to use Matrix Perception would be to analyze one particular icon or search for a hidden icon."  Mind you that RAW that puts you in the weird situation of being your own opponent in an opposed roll.
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