Shadowrun

Shadowrun Play => Looking for Games => Topic started by: Kat9 on <07-27-12/2135:37>

Title: Shadowrun: Online?
Post by: Kat9 on <07-27-12/2135:37>
So we seem to have  a good group going here. Here's the doodle thinger showing what day/times we're voting to play.


http://doodle.com/gzmczsvibs2rvf7w (http://doodle.com/gzmczsvibs2rvf7w)
Title: Re: Shadowrun: Online?
Post by: Bardaek on <07-29-12/1939:05>
I can feel this pain.  How's about you and I join forces here and see what we can come up with. I've got a different Game table that I actually feel is stronger than Infrno..

Title: Re: Shadowrun: Online?
Post by: krazzeekane on <07-30-12/0431:07>
I would definitely be interested in joining a SR4 game. Just started to look into the pen and paper aspect of it, I loved the books since I was young. I have a character, (combat hacker) that is pretty much done. I've looked around for games on here but like OP said, most are full sadly :( I am pretty flexible in regards to play times. New to SR4 but definitely not pen and paper games. In regards to game table, I do not have a preference and am good with any. I can skype or whatever is needed.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <07-30-12/0902:23>
I would definitely be interested in joining a SR4 game. Just started to look into the pen and paper aspect of it, I loved the books since I was young. I have a character, (combat hacker) that is pretty much done. I've looked around for games on here but like OP said, most are full sadly :( I am pretty flexible in regards to play times. New to SR4 but definitely not pen and paper games. In regards to game table, I do not have a preference and am good with any. I can skype or whatever is needed.

Oh good that makes it so I don't have to handle the matrix :)
Title: Re: Shadowrun: Online?
Post by: Ympulse on <07-30-12/0945:48>
I've been looking for a chance to GM a game, what times are you folks available for games? (Assuming you're okay with a new-to-SR GM running things)
Title: Re: Shadowrun: Online?
Post by: dashifen on <07-30-12/0957:08>
I have a hankering for some playing (or GMing), too.  I just moved into an area that seems to be close enough to Boston that the gamers just go there but far enough away that it's a PITA to just go there.  I've had some pretty solid success online gaming via Google+ Hangouts which could be another option to coordinate. 

To be honest, I haven't played SR4 ever -- I've only GM'd it -- so I wouldn't mind playing, but on the other hand I can step up to GM status as necessary.  I might have some other SR contacts from my past, too, that might be interested in playing online.

I'm a veteran of SR going back to the mid 90's.  I've helped out Catalyst on a few projects, written a Mission, and worked a few GenCon events in my day, so I'm also very happy to provide my experience to help newer players either as a member of the team and as a sounding board for a new GM.

I'm in Eastern time and would tend to be available in the evenings, but I get up around 5:30 AM seven days a week, so I'm not much of a night owl. 
Title: Re: Shadowrun: Online?
Post by: Kat9 on <07-30-12/1252:08>
I don't use Google+, myspace or such as that. However, http://www.infrno.net/ is pretty good for a game table. Some people use Skype for the chat and infrno for the table.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <07-30-12/1254:39>
I guess if we're going to make this happen, I'll put dibs down on a gunslinger :)
Title: Re: Shadowrun: Online?
Post by: Kat9 on <07-30-12/1258:42>
As for who is GMing, as long as its not me, I am happy ;)
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <07-30-12/1355:47>
Sweet looks like there's a good chance of this coming together :) Same with Kat9 in regards to GMing, any of you are more than welcome to it--Dashifen looks like he'd make a good GM with his extra background experience but I really don't particularly care who GMs, I'm here for the fun. I've GM'd a lot in other pen and paper, D&D 3.5 specifically, but as I'm new to Shadowrun I prefer not to pick up the DM torch until I get more situated in regards to the game.

As for times I am available, I am pretty open. I am Pacific Time (-8), and are primarily busy Wednesdays and Fridays (Until 5 or 6), and Saturdays. All other days are free.

And I see we have my combat hacker and Kat's down for a gunslinger. What else would everyone be interested in playing?
Title: Re: Shadowrun: Online?
Post by: Ympulse on <07-30-12/1405:55>
I'm good any day of the week in the afternoon or evening, my late-night cutoff is 2300 Central, since I work the midnight shift.

As for GMing, I'm up for it, but if you would like to get your groove on, Dashifen, I won't get in your way :)
Title: Re: Shadowrun: Online?
Post by: dashifen on <07-30-12/1430:41>
I've been GMing exclusively since 1998 with one three-session game of Vampire as my only break so I would love to not have to worry about it.  Plus, I'm still trying to put together a meatspace game that I would probably GM.  In other words, if you want to start, Ympulse, go for it and you can always pick my brain via PM if you want to while you go.  Then, if you want to take a break from GMing after a bit, I can pick up later if we're still going strong.

Why don't we go to Doodle to hammer out a time.  The following poll is in Eastern time (because I made it and I'm in Eastern ... so there!)

http://doodle.com/gzmczsvibs2rvf7w

I usually assume a gaming session of about 4 hours.  Does that match up with all of your expectations?

Character - I usually reach for hackers or technomancers, but I'm also a fan of spell slingers.  Since we have the former and not the latter, I can go in that direction.  I tend to like Charisma based drain since it lets a character expand nicely into Face skills either with left over points or with Karma.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <07-30-12/1440:54>
K I put in my times on the Doodle thing. Sunday, Monday, Tuesday and Thursday are my best days. Friday and Wednesday are possible play days if necessary but it'd have to be after 5 or 6 PST, and Saturdays a no-go. Also in regards to Dashifen, it's always good to have a spell slinger :) and its good you want to go Cha since my character has some Face skills, but its very part time. I'll post a build of him in a bit, just hammering out the last little bits.

And as for the 4 hour session, hell that sounds short to me, given past experience in pen and paper games has let me see anything can take a long time, and I hear Shadowrun is infamous for its dice and things that take extra time (Matrix, Combat, etc.). Ideally my gaming sessions are around 5-6 hours, but I'm more than willing to compromise. I just want to get a group together.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <07-30-12/1451:57>
I'm good any days but Sunday and Friday.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <07-30-12/1519:26>

Character - I usually reach for hackers or technomancers, but I'm also a fan of spell slingers.  Since we have the former and not the latter, I can go in that direction.  I tend to like Charisma based drain since it lets a character expand nicely into Face skills either with left over points or with Karma.

I usually go Technomancer/Hacker myself. Failing that, I tend to go Rigger/Street Sam. I would _LOVE_ to play an AI Rigger but that's up to whomever is GMing :)
Title: Re: Shadowrun: Online?
Post by: dashifen on <07-30-12/1655:38>
If we're doing longer sessions (like over 4 hours) then I'm probably out.  I can't be up that late if we're running in the evening since I have a 5:30 AM start every day.  I don't mind missing out, another prospect has opened up locally.  Keep using the Doodle I posted above and I'll keep lurking in the thread to see what comes of it. 

Currently, Thursday night is the winner.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <07-30-12/1939:04>
Yeah so far looks like Thursday is the winner which is fine with me. And as per the 4 hours thing I'm fine with it if you have time limitations Dashifen, I would much rather get a group together and get a good 4 or so hours of playtime in rather than not get a group together to hold out for longer hours
Title: Re: Shadowrun: Online?
Post by: Kat9 on <07-30-12/1954:30>
So who was wrangled into the Gm chair?
Title: Re: Shadowrun: Online?
Post by: Gustovness on <07-30-12/2021:35>
Hey guys I'm in the process of making my first SR character ever and should be done today. I have absolutely no experience in tabletop RPGs but I have the rulebook! If you guys don't mind taking on a rookie lemme know. I'm available whenever during the week.  My character won't be a specialist in anything... Having some electronics and hardware skills along with a part time job as a bouncer at a club and the respective self defense skills in melee and firearms that it might bring. Basically what I'm saying is that I feel like I'd be best as part of an already complete team where no one relies on me too much and I can learn the game mechanics first hand and connect the dots that the book provides.
Title: Re: Shadowrun: Online?
Post by: Ympulse on <07-31-12/0026:27>
I'd be more than happy to give you a break, Dashifen (And I am extremely jealous of your multiple meatspace options for gaming). Looks like Thursday 6:00 PM EST will be the day/time, unless I'm reading that poll wrong.

So, since I'm GMing I have a few baseline rules that I keep (holdovers from That Other Game) in order to keep things flowing at the table;

1) Munchkin-ing/Rules Lawyering is a sure way to be asked to leave.

 I'm not saying that you can't optimize your character, but expecting me to give you an extra +2/+2 because of your cyberfoot is a bit silly, even if it is RAW. Additionally, if your character revolves around abusing a specific mechanic (such as a pornomancer I saw on dumpshock with 35 effective social dice on char gen) you will be asked to either re-work your character or reroll on the whole.

On rules lawyering, if there is any uncertainty on a specific rule brought up during the game, a judgement call will be made at that time, and all debate will be finished. After the game, if you believe my interpretation was incorrect, please bring it up, and I'll have a look at your opinion and interpretation. The time set aside for the game is just that - time set aside for the game. Not debate and discourse.

2) Rule 0 / GM Fiat is enforced. Some times I may need to bend or break a few rules in order to make a scene work, or handwaving may need to be done in order to make something happen that i hadn't planned on due to player actions. Just know that, if I say it happens "because it happens", It does. (within reason, of course. If I forget to take my crazy pills and start being silly, let me know)

3) And lastly, fun will be had. This is not up for debate. you will either have fun, or I will be forced to utilize the Orbital Bovine Bombardment Cannon.

With that disclaimer out of the way, I will start work on the campaign. My game style could be be described as "Mirrorshades on a Mohawk". Meaning that, subtlety and guile are your bread and butter, but cinematic moments of awesome are not out the question, and are bound to happen.

Looking at payers, we have Kat9, Krazeekane, and Dashifen. Go ahead and make your characters. Setting will be canon-current Seatte. Chargen Rules will be the same as Missions (For brevity's sake). 400BP, and you are REQUIRED to have at least two contacts. (Even for those that take the Hung Out To Dry quality) Also, as a houserule, no chargen contacts can be above 4 connection and 5 Loyalty. If you HAVE to have (for instance) your dad, the Knight-Errant chief of police, on your contacts, loyalty may be 6, but there will be RP consequences.

I will send you all a sample character sheet via PM. Please use this format when you submit your characters to me for final approval.

@Gustovness While I'm all for helping someone new out, I think a great deal can be learned just from spending a bit of time on the forums, and reading the books. If you're brand-shiny-new, I would suggest spending a week or so reading the Core book, building characters via Chummer, Herolab, or another character building program, and getting your feet wet that way. MY personal experience is that SR is a very complex system, and so dipping the proverbial toe would be better than diving in head first.
Title: Re: Shadowrun: Online?
Post by: dashifen on <07-31-12/0755:10>
Any magical traditions and/or mentors that you particularly dislike?
Title: Re: Shadowrun: Online?
Post by: Gustovness on <07-31-12/0851:49>
Thanks for the reply ympulse. I felt like I had done all the reading there was to do and the only thing left to do was to start playing to flesh out the edges, but I hadn't heard of hero lab so I'll see what that's all about today.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <07-31-12/0924:23>
I'll start plugging away with chummer. I guess an AI is out then huh? :)
Title: Re: Shadowrun: Online?
Post by: Ympulse on <07-31-12/1206:11>
Any magical traditions and/or mentors that you particularly dislike?
Nothing is forbidden, but I personally don't like the idea of a PC having the Black Magic tradition. If you want to have a Black Magic character, I'm going to need a detailed personality profile.

I'll start plugging away with chummer. I guess an AI is out then huh? :)
Pretty much. ;)
Title: Re: Shadowrun: Online?
Post by: Kat9 on <07-31-12/1250:40>
I will have Toy Yoda eventually!
Title: Re: Shadowrun: Online?
Post by: dashifen on <07-31-12/1313:21>
Any magical traditions and/or mentors that you particularly dislike?
Nothing is forbidden, but I personally don't like the idea of a PC having the Black Magic tradition. If you want to have a Black Magic character, I'm going to need a detailed personality profile.

Nope, that's fine.  I just wanted to make sure.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <07-31-12/1415:09>
I like your rules, seems quite fair. The no rules-lawyering during the game is nice, as I hear many a horror story of how this game can turn into a slow dragging rules-fest if you try to RAW everything. Rule 3 is my personal favorite, and you seem like a GM who prefers the fun of the story over getting bogged down in rules and systems, so I like that.

Quick question on the character sheet you sent us though. For inputting the Active Skills table, is the dice pool on the left our total dice pool with specialization modifiers, or just the normal skill based ones and you'll use the +2 designated as needed? And also I wanted to add a Concept table under the description, I used it in my Chummer file and it's just explaining how my character works and such for ease of use, his concept basically :P
Title: Re: Shadowrun: Online?
Post by: Ympulse on <07-31-12/1438:45>
The number on the left is the BP spent, sorry for lack of clarity.

The skills should read like this
(BP USED) Skill Name (Skill Level) (Total dice pool {Optional})

And specializations will be added as necessary, just be sure to anotate.
Title: Re: Shadowrun: Online?
Post by: dashifen on <07-31-12/1547:39>
This is somewhat out of your control, but do you tend to feel that combat is prevalent in your games?  I tend to resist being That Guy who always either has the Improved Reflexes Sustaining Focus or -1 Magic due to Synaptic Boosters, but on the other hand, in a combat heavy game, it would make sense for such a runner to be the one that gets the jobs.

Title: Re: Shadowrun: Online?
Post by: Ympulse on <07-31-12/1551:12>
In my games, combat happens. Whether or not it's an out-and-out firefight, or the team's designated sniper making the rolls to get rid of a target, but combat happens at least once per mission, more if the group happens to lean towards the mohawk side of things.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <07-31-12/1631:16>
Just about done exporting my character to your sheet, just one last question. Do you want us to have a box to input things like age, karma, movement, notoriety, Judge Intentions etc? And also what about the Stun/Physical tracks, and commlink ones?
Title: Re: Shadowrun: Online?
Post by: Ympulse on <07-31-12/1650:51>
I could've sworn that there was a field for age in the sample character. *headscratch*

Damage tracks don't need to be included, since it's easy to figure out how many boxes of physical/stun you have. Movement falls under the same category, unless you're SURGE with Celerity or have inline skates, base movement is base movement. And Judge intentions/composure/etc is way too subjective (Since I prefer to let you RP your side of things before you roll, I tend to give additional DP based on RP.) for it to be on your sheet as concrete.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <07-31-12/1654:00>
K sweet sounds good, like the RP side of things :) Mind if I throw in a couple fields for hair and eyes and whatnot? Just descriptive fluff
Title: Re: Shadowrun: Online?
Post by: Kat9 on <07-31-12/1656:44>
OK can we get a sound off on players that are going to join and what they're wanting to play.

In my priority of preferences
1) Hacker
2) Gunbunny.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <07-31-12/1658:16>
I'm definitely in. Bringing a hacker.
Title: Re: Shadowrun: Online?
Post by: Ympulse on <07-31-12/1708:47>
K sweet sounds good, like the RP side of things :) Mind if I throw in a couple fields for hair and eyes and whatnot? Just descriptive fluff
Have at it :)
Title: Re: Shadowrun: Online?
Post by: Kat9 on <07-31-12/1721:07>
So far we have:
Hacker
Gunslinger Adept
Spell caster

What else we looking at? Anyone got team transport?
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <07-31-12/1832:27>
All I got that's even rigger related is an Aztechnology Crawler and MCT Fly-Spy, no vehicles. Wasn't particularly focused on transport, seems like an oversight damn. Don't really think I have any wiggle room in my character sheet, I've literally spent down to the last Nuyen :/

Also in regards to the character sheet I guess I have to trim up my descriptions, it's too big too post lol. says it's over the 20,000 word limit :P

Edit: OK got the character sheet to format correctly, posting in another post below.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <07-31-12/1915:55>
Name: Kane Kalenhad
Alias: Krazzee, Kal is also acceptable. Kane only to those who know him.
Race: Dwarf
Sex: Male
Nationality: Midwestern UCAS
Age: 52
Eyes: Blue
Hair: Black
Height: 4' 7"
Weight: 215 lbs.
Skin White
Lifestyle: 3-3-3-3-3 (Middle)
Karma Spent: 0

Physical Description:
He is about 4'7" tall, with a squat, sturdy build typical of dwarves. Closer inspection reveals that he does not regularly work out his physique, as he prefers to spend nearly all his time on the Matrix. His hair is short and black, and he has bright blue eyes, on a wide, square face. Centered underneath is a large, flat nose--twice broken--but reset and only a slight bump remains.

 He sports his facial hair proudly in a large full beard, the edges loosely tied on either side and hanging down to the ends of his chin. The lower part of his square chin is covered in a rough beard that hangs roughly halfway down his neck. his shoulders are wide and built, leading to a semi-muscular stomach atop squat pillar-esque legs.

He wears a long lined coat. Visible are two large pistols, one on either hip. He wears casual black cargo pants and shirt underneath his coat, and form-fitting body armor. His arms are large, smooth chrome-looking cybersteel. On the backside of each bicep he has a hidden gun slide with a large pistol in each, ready to be deployed directly to his hand. He wears goggles on top of his head., and uses them when he needs the plethora of options afforded to it, otherwise he just uses his smartlinked-contact lenses. Real wiz stuff.

Personality/Background:
He was raised in Seattle, born to a wage-slave father, and a mother who drank herself to death. He was very intelligent as a child, and had a love for all things tech. He left when he was young, only 16, and struck out on his own to Denver. He picked up a job as a corporate wage-slave, and it was then he got his first real taste of the Matrix--and he loved it. He lived in Denver for a while, even picking up a fair lass by the name of Milly. He had her move in with him, and soon she was with child. It was the happiest moment of Kalenhad's life. Tragically, his wife died giving birth, but Kalenhad took care of the daughter, named Angela--though she loved to be called Angie. However at 24 he developed a strong addiction to gambling. He just couldn't say no to the cards. He believed himself so smart that he couldn't fail, but as any gambler will tell you, you have to know when to cut your losses. Kalenhad couldn't.

He'd do whatever it took to get the money, and that was his first taste of the shadows. The corp wasn't enough pay, so he took small jobs on the side, developing his hacking skills. When he was 27, he botched a job due to being drunk off his ass, and lost most of his work. On top of that, his job fired him within a week due to 'down-sizing'. Drowning his sorrows in whiskey, he despaired how he could manage to put food on the table for him and his daughter. In a stupor he stumbled to his usual gambling haunt, a joint called 'The Siren's Call', owned by a small-time Orc who fancied himself a mobster, named Jimmy 'The Fingers' Johnson. He asked for a loan of 10,000¥, and bet it all on a high-stakes game. He lost. Jimmy gave him one week to come up with the money, and so Kalenhad scrambled to find what he could, but it was not enough. Exactly a week later, he returned home at night expecting for someone to be there to break his knees or thumbs--instead his daughter was missing and a note that said "Bring the money tonight, or you'll never see her again."

He flew into a rage and drunkenly ran down to The Siren's Call. In his blind rage he shot three security guards dead on the spot, and stormed into Jimmy's office. He demanded to know where his daughter was, and when Jimmy refused to tell him, Kalenhad brutally beat the man to death with his fists. As he came to his senses, his whole world gave out from under him. He had killed the only man who knew where his daughter was being kept. He spent a whole year searching for his daughter. He could find no leads. Eventually, thought it killed him to do it, he left Denver at 28 and moved back to Seattle, a broken man. Left with only the knowledge that he had doomed his daughter he loved more than anything because of his greed.

He ran into an old childhood friend, an orc named Juan, who was now known in the shadows as 'The Juarez Warez'. He had made a large name for himself in the underground, especially on the 'Trix, and offered to get Kalenhad into the running game of Seattle. He hooked him up with a fixer, Mark 'Street Sweeper' Murphy, and so it began. Now with 24 years of experience under his belt, he's no longer a newcomer to the shadows. He's outfitted himself with two cyberarms, modified to the max, along with wired reflexes and genetech enhancers. He still holds out hope that someday he will find even a scrap of information on his daughter, but he hasn't come anywhere close. It still haunts him to this day, and when he's alone the guilt tends to overwhelm the poor dwarf.

Concept:
Kalenhad is an experienced runner, who's been in the game 24 years. He's primarily a hacker, and very good at it too. When push comes to shove, he's pretty good with one of his many pistols in his arsenal, and keeps all his tech running in sync. His guns are polished and cleaned regularly, he patches and updates his many pirated programs in his downtime, and he prides himself on preparation and professionalism in a run. He follows the contract to a 'T', and doesn't mind if it happens to get a bit of dirty work. Wetwork is fine with him, as long as it is justified or he's being threatened. He will not, under any circumstances, murder women or children. The mere sight of children being hurt is enough to send him flying into a rage as all he can envision is that person hurting his daughter. He prefers to just knock people out if he can help it, as he finds a large body count tends to make someone come after you. His contact Juan 'The Juarez Warez' is an old childhood friend, and helps him with anything he needs thats connected to the 'Trix, be it pirates program patches, node information, whatever he really needs. Mark 'Street Sweeper' Murphy is his general fixer, whom he has been working with almost 20 years. They have a good report, but Kalenhad knows that in the shadows you can't trust anyone too much. His only real friend of any type is Juan, and even then he rarely talks to him anything beyond business or casual. He's made vague inquiries and confided some about his daughter to his friend Juan, who has told him he'll stay on the lookout for any information relating to his daughter. Until such day as he find her and settles down, he plans to keep running 'til he's dead in the ground.


Attributes (170BP Spent)

BodyAgilityReactionStrength
3(4)1(3)4(6)3
CharismaIntuitionLogicWillpower
555(7)3
EdgeMagic/ResonanceEssenceInitiative
1Null0.759 Init/1 IP (11 Init/3 IP with Wired Reflexes) (15 Init/3 IP in VR)

Positive Qualities (+35)
Thermographic Vision (Dwarf Metatype Quality)
10 - Codeslinger (Hacking on the Fly)
10 - Erased (24 Hours)
5 - Ambidexterous
5 - Analytical Mind
5 - Common Sense

Negative Qualities (-35)
10 - Signature (Uses his Ares Viper Slivergun for wetwork, especially assassinations.)
5 - Big Regret (Former Gambling Addict. His daughter was taken by a small-time mobster when he was unable to pay his debts, he killed the man and never found his daughter. To this day it haunts him.)
5 - Incompetent (Tracking)
5 - Poor Self Control (Braggart)
5 - Lost Loved One (Daughter) (Based on Big Regret storyline. He brutally murdered the only man who knew where his daughter was taken. He longs for any chance to find a scrap of information on his daughter.)
5 - Weak Immune System

Active Skills (110)
(20) Electronics Skill Group(10, 12 Data Search & Software)
(10) Influence Skill Group6
(24) Hacking (Exploit+2)14(16)
(12) Cybercombat11
(12) Electronic Warfare11
(4) Cybertechnology9
(16) Pistols (Semi-Automatics +2)9(11)
(12) Dodge (Ranged Combat +2)9(11)
(4) Perception6 (9 w/ Goggles)
(8 ) Infiltration5

Knowledge Skills ( 30 Knowledge Skill Points, 30 free)
Area Knowledge: Seattle (Seattle Matrix +2)7(9)
Business9
[tdCombat Tactics9
Cyberlimbs (Maintenance)9(11)
Data Havens9
Dwarven Thrash Metal Bands6
Firearms (Design)9(11)
Gambling Theory9
Gangs (UCAS)6(8 )
Legendary Hackers6
Matrix Security Procedures (Unauthorized Access)9(11)
Matrix Underground (Pirate/Warez Sites)8(10)
Popular Trid Flicks6
Seattle Safehouses (Locations)6(8 )
Shadow Community (Rumours)7(9)
Language Skills
EnglishN
Japanese (Speak +2)7(9)

Cyberware & Bioware (122,100¥)
Obvious Full Arm (Left)(Customized Agility 6, Enhanced Agility 3, Enhanced Body 3, Armor 2, Cyberarm Gyromount, Engraved Datajack27,650¥
Obvious Full Arm (Right)(Customized Agility 6, Enhanced Agility 3, Enhanced Body 3, Armor 2, Cyberarn Gyromount27,450¥
Wired Reflexes (Rating 2)32,000¥
Cerebral Booster (Rating 2)20,000¥
PuSHeD15,000¥

Gear (127,275¥)
Weapons
Morrissey Elan (Loaded with Hi-C Plastic Rounds, Undetectable by MAD Scanners.) W/Concealable Holster, Spare Clips, Smartgun(Internal), Personalized Grip, Gecko Grip, Chameleon Coating, Metahuman Customization2,230¥
Ruger Thunderbolt (Left Arm Slide) w/ Smartgun Internal, Hidden Gun Arm Slide, Metahuman Customization, Personalized Grip, Underbarrel Weight, Chameleon Coating2,675¥
Ares Viper Slivergun (Right Arm Slide) w/ Smartgun Internal, Hidden Gun Arm Slide, Metahuman Customization, Personalized Grip, Underbarrel Weight, Chameleon Coating2,525¥
Yamaha Sakura Fubuki w/ Folding Stock (Powered), Smartgun (Internal), Concealable Holster, Chameleon Coating, Metahuman Customization, Personalized Grip5,425¥
Ruger Super Warhawk w/ Smartgun (Internal), Metahuman Customization, Firing Selection Change, (BF, Large Mod), Personalized Grip, Folding Stock (Powered)2,950¥
Defiance EX Shocker w/ Personalized Grip (Melee), Gecko Grip, Metahuman Customization400¥
Survival Knife50¥

Drones
MCT Fly-Spy (Minidrone) w/ Improved Takeoff/Landing 2, Chameleon Coating, Clearsight 44,250¥
  -Minidrone Sensor w/ Camera 6, Vision Enhancement 1, Radio Signal Scanner 1, Maneuver 2
Aztechnology Crawler (Small) w/ Walker Mode, Chameleon Coating, Clearsight 4, Covert Ops 47,250¥
  -Small Drone Sensor w/ Camera Rating 6, Vision Enhancement 1, Motion Sensor, Ultrawideband Radar

Armor
Standard Outfit (12/6)
Lined Coat +6/+4 (Worn with Form-Fitting Full-Body Suit underneath. Black coat, fairly long. Nothing special.)700¥
Form-Fitting Full-Body Suit +6/+2 (Counts as +3/+1 for encumberance. Worn underneath Lined Coat and clothes.)1,600¥
Clothing 275¥

Face Outfit (7/9)
Actioneer Business Clothes +5/+31,500¥
SecureTech PPP Armor Ensemble +2/+6 (Discreet Protection Style, worn underneath clothes. Non-bulky.)1,000¥
Holo Gloves (When worn in this outfit the gloves are primarily used to make the hands of his cyberarms look like a normal flesh and blood hand, for the sake of appearances. The suit itself comes to the cuff and covers the rest of the cyberarms.)500¥


Commlinks

Custom Commlink W/ Custom OS (Implanted in Left Arm. All Cybernetic enhancements and anything wireless is run in Hidden Mode to prevent tampering and slaved to this commlink. Runs in Hidden Mode. Primary Shadowrunning Commlink), Customized Interface (+1 to Matrix Init), Response Enhancer 3, Sim Module Hot, Agent Rating 4 (Agent defends main commlink, Analyzing all incoming traffic and destroys the unwanted.) W/ Homeground Rating 4, Attack Rating 5, Analyze Rating 6, Cascading Rating 3, Expert Defense Rating 3, and 2 Agents Rating 4 for whatever payload as designated.19,760¥

ResponseSignalSystemFirewall
5565

Meta Link w/ Renraku Ichi OS x2. Fake Sin (Runs in Public Mode, Broadcasting Fake SIN. Not used for Shadowrunning. Subscribed to main Transys Avalon. Second Meta Link Commlink is same as the first, with a different Fake SIN (Rating 4). used as backup incase of loss of the first one.9,400¥

ResponseSignalSystemFirewall
1222


Programs
Analyze (Rating 6) (Hacked)360¥
Armor (Rating 5) (Hacked)800¥
  -Ergonomic300¥
Attack (Rating 5) (Hacked)725¥
  -Armor Piercing (Rating 3) (Hacked)225¥
Biofeedback Filter (Rating 5) (Hacked)800¥
  -Ergonomic300¥
Black Hammer (Rating 6) (Hacked)600¥
Blackout (Rating 6) (Hacked)600¥
Browse (Rating 6) (Hacked)900¥
  -Ergonomic300¥
Command (Rating 6) (Hacked)60¥
Corrupt (Rating 6) (Hacked)600¥
Data Bomb (Rating 6) (Hacked)600¥
Decrypt (Rating 6) (Hacked)600¥
Defuse (Rating 6) (Hacked)600¥
Disarm (Rating 6) (Hacked)600¥
ECCM (Rating 6) (Hacked)600¥
Edit (Rating 6) (Hacked)60¥
Encrypt (Rating 6) (Hacked)60¥
Exploit (Rating 5) (Hacked)1000¥
  -Optimization (Rating 5)500¥
IC (Rating 4) (Hacked)1000¥
Medic (Rating 6) (Hacked)600¥
Nuke (Rating 6) (Hacked)600¥
Pilot (Rating 4) (Hacked)1000¥
Purge (Rating 6) (Hacked)60¥
Reality Filter (Rating 6) (Hacked)60¥
Scan (Rating 6) (Hacked)60¥
Sniffer (Rating 6) (Hacked)600¥
Spoof (Rating 6) (Hacked)600¥
Stealth (Rating 5) (Hacked)850¥
  -Ergonomic300¥
  -Optimization (Rating 5) (Hacked)50¥
System (Rating 6) (Hacked)300¥
Track (Rating 6) (Hacked)600¥

Bolthouses
Emergency Bolthole (2-2-3-3-4)7000¥
Escape Tunnel (The healthy paranoia of the previous owner or accidental design has left the home with an entrance and exit that is invisible to those observing the house.)+3 LP
Stocked Up (Your food and water portion of the Necessities category is increased by two levels)+1 LP
Loud Neighbors (Either the walls are really thin, the troll couple next door is throwing the furniture around, or the bar downstairs considers “11” to be “quiet”. Earplugs or Sim-Dreams V2.7 might be the only ways to get some sleep.)-1 LP

Other Gear
Ammo: EX-Explosive Rounds x50 (Light Pistols)750¥
Ammo: EX-Explosive Rounds x60 (Heavy Pistols)500¥
Ammo: Flechette Rounds x60 (Heavy Pistols)600¥
Ammo: Hi-C Plastic Rounds x50 (Holdouts)600¥
Ammo: Stick-n-Shock x50 (Light Pistols)400¥
Ammo: Stick-n-Shock x50 (Heavy Pistols)400¥
AR Gloves250¥
Certified Credstick, Ebony25¥
Contact Lenses Rating 3 x2 w/ Smartlink, Image Link, Low Light, Skinlink1650¥
Datachip x1010¥
DocWagon Contract: Gold25,000¥
Earbuds Rating 3 w/ Audio Enhancement Rating 3, Select Sound Filter Rating 3, Skinlink980¥
Fake License Rating 4 (Firearms License)400¥
Fake License Rating 4 (CCW License)400¥
Fake License Rating 4 (Restricted Programs License)400¥
Flashlight25¥
Goggles Rating 6 w/ Smartlink, Vision Enhancement Rating 3, Low Light, Image Link, Skinlink, Vision Magnification, Camera, Micro Rating 11475¥
Medkit Rating 6 x43200¥
Medkit Supplies x4200¥
Rations x525¥
Tag Eraser150¥
Pack of Dwarven Smokes


Contacts (15BP)
ContactC/L
Juan 'The Juarez Warez' (Underground Matrix Connection)4/5
Mark 'Street Sweeper' Murphy (Fixer)3/3

Build Point totals:  400 = 25 Race + 170 Attributes + 140 Active Skills +35 Positive/Negative Qualities) + 50 Nuyen +15 Contacts
Title: Re: Shadowrun: Online?
Post by: dashifen on <07-31-12/1916:43>
I could probably make my spellcaster into something of magically assisted rigger.  Would seem like it would be a good idea to get that damned Task spirit somehow if I go that route.

Let me think about how that might work and see what I can come up with.  Especially since the cyberware needs for a Rigger aren't that high, I might be able to make it happen.  I'm always a fan of getting the 3 IP (so it's the same as drones) though.  Hrm .... this could be interesting.

Voodoo seems like a good fit and gets me the Task spirit.  Maybe a Smuggler from the Louisiana Bayous with ties to the Carrib League that's on the run in Seattle for some reason.  Small complement of surveillance drones, a decent car, etc. This could be interesting. 
Title: Re: Shadowrun: Online?
Post by: dashifen on <07-31-12/1924:47>
It wasn't brought up before, but I'm guessing Initiation at character gen is out?  Channeling would be great for this dude.  If it's unavailable, I guess I know where my first 13 karma are going ;)
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <07-31-12/1930:09>
I like the char concept Dashifen, could turn out really interesting :) Don't think I've seen a magically assisted rigger, quite cool.

Also I'm getting a picture drawn up for my character, wanted to see your guys' input. here's the draft so far:


(http://s15.postimage.org/7sveah3x7/dwarf_watermark.jpg)
Title: Re: Shadowrun: Online?
Post by: dashifen on <07-31-12/1943:31>
Yeah, I've never built anything like this before.  Hell; I've not even seen anyone else built it which makes me suspect that it'll be somewhat difficult to get working.  We'll see what I can pull off.

Another question:  modification of vehicles at character generation -- do you care about the rolls or can I make a dream machine of some sort.  I'm gonna be up late ;)

Who's doing your artwork?  That's excellent.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <07-31-12/1946:26>
Haha I feel you on the late nights Dashifen. I've put in nearly a solid month into my guy, I constantly research and check things. My OCD demands perfection :P. I spent an inordinate amount of time re-ordering my character constantly.

And as for the art I commissioned it from Joe Martin (http://joefreakinrocks.deviantart.com/). Loved his art, and his price of $30 for a B&W was really good. Plus he's a Shadowrunner himself, so he understands the style. Don't regret it at all :)
Title: Re: Shadowrun: Online?
Post by: Kat9 on <07-31-12/2312:56>
Not done with gear yet, that'll take a bit. We have a week or so before game time, right?
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-01-12/0134:06>
Correct, Kat. I won't be ready this Thursday, so you've got a week.

@Krazeekane I'll go over your character tonight. Work should be slow enough.

@Dashifen. Vehicle Mods at chargen are fine, within reason. A Bayou Smuggler with an adequately modified vehicle is fine, as long as it isn't the Ares MurderVan(tm). Normally initiation at chargen is out, but I'll let you have one initiation for 8 BP and a solid background :). (The rough math shows 1.8 Karma = 1BP. So 7 BP for the initiation plus one for 'paying' whoever is initiating you)
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-01-12/0827:44>
Er...do we have a Face?  ::) :o
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-01-12/0953:27>
@Dashifen. Vehicle Mods at chargen are fine, within reason. A Bayou Smuggler with an adequately modified vehicle is fine, as long as it isn't the Ares MurderVan(tm). Normally initiation at chargen is out, but I'll let you have one initiation for 8 BP and a solid background :). (The rough math shows 1.8 Karma = 1BP. So 7 BP for the initiation plus one for 'paying' whoever is initiating you)

That sounds like a deal to me.  I'm imagining that, in sticky situations, he might whistle up a spirit to buff his reaction while driving since I suspect his baseline stats are going to be merely average except for cha, will, and magic. 

RE: Face - I might have enough points for Con and/or Nego.  Plus, since it's a charismatic tradition, I'll probably have enough of a DP that even skills at 1 should give me 7 or 8 dice to roll.  Is he a pornomancer?  Nope, but it might work out.  And there's always Edge ;)
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-01-12/0955:41>


RE: Face - I might have enough points for Con and/or Nego.  Plus, since it's a charismatic tradition, I'll probably have enough of a DP that even skills at 1 should give me 7 or 8 dice to roll.  Is he a pornomancer?  Nope, but it might work out.  And there's always Edge ;)

Great :)
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-01-12/1109:00>
Kat I noticed both our character's have the Firearms (Design) Knowledge skill haha. I forsee many a conversation of gun tech between the two in the future :P My dwarf fancies himself knowledgeable with guns, and you're a gun adept. Good combo
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-01-12/1503:51>
I imagine Cowboy's more being an innate understanding of guns. I like the idea of him being able to tell by hearing a gun what sort it is and if they're almost out of ammo ;)
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-02-12/1234:18>
I built a character but didn't like it too much.  It turned out to be more of a mage that drives rather than a rigger of any sort.  I'm going to try and work on it a bit more to see if I can make it a little better and see what I can come up with, but I just wanted to let you all know that I haven't disappeared or something.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-02-12/1407:58>
I built a character but didn't like it too much.  It turned out to be more of a mage that drives rather than a rigger of any sort.  I'm going to try and work on it a bit more to see if I can make it a little better and see what I can come up with, but I just wanted to let you all know that I haven't disappeared or something.

Don't feel bad, I think I am going to switch concepts to something a little more fun. Still an adept just not a gunbunny. I'm thinking an Athletic adept as opposed to warrior's way.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-02-12/1458:29>
Athletic adept could be good, always a good thing to have someone who can be the sneaky type when needed. My dwarf isn't exactly the sneakiest around :P

Also is this the final group tally or are we still recruiting? 4th person could help shore up the gaps
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-02-12/1533:51>
OK I went with the athletic adept. I'll post the stats soon as I do the formatting thing.

I did my sheet on hero lab is there any way I can just mail that to you oh GM?
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-02-12/1546:23>
I'd be more than happy with a fourth player, if anyone is interested and is able to make the time.
Title: Re: Shadowrun: Online?
Post by: Operator on <08-02-12/1649:27>
What kind of role would you have need for?
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-02-12/1654:23>
Far as I know we have me (combat hacker), an athletic adept, and a mage (with possible rigging as we don't have a rigger). I'm not sure of all the roles that need to be covered as I'm relatively new to Shadowrun, but I don't think we have a dedicated rigger (Dashifen was looking into a Rigger Mage/Face I believe),or a street samurai/gunbunny if I'm not mistaken.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-02-12/1852:56>
Yup we need gunners!
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-02-12/1938:03>
As of right now, assuming everything stays mostly as-is, the group needs a heavy and a shooter.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-02-12/2107:31>
Background/Personality:
Skye Ravensong was born in Seattle, his parents were outcasts from Tír Tairngire. They had settled into the Tacoma area on the boarder with Auburn. There the pair made a brisk trade with their own pawn shop. A few years after resettling they had their son and named him Skye Ravensong, and for the first ten years of his life things were pretty normal. Then Crash 2.0 changed everything. As society turned on its side in the wake of the new Crash shops where supplies could be gained were assaulted by looters. Like so many others, the Ravensong Pawn Shop was one of them. A group of armed thugs stormed the shop and in a brisk but all too brief firefight both of Skye's parents were dead and he was laying on the floor near death. His life was saved only by the passing interest of a Cat shaman by the name of Bast. Ever the scavenger, Bast waited until after the firefight had settled down and went inside the pawn shop to see what supplies she could salvage. She saw Skye and his parents on the floor. While she could do nothing for the owners of the shop her weak healing spell was able to save their child. Spiriting Skye away she took the boy to her safehouse and nursed him back to health during the chaos.
   Like others, the crash wiped Skye's SIN, however Bast was easily able to teach him how to survive without one. The awakening for Skye was a surprise to both he and Bast. Where her magic was in tune with spirits and magic, his was channeled through his body and skills. Much to their surprise Cat spoke to him as clearly as She spoke to Bast. It was this edge in his abilities that convinced Bast that Skye was able to step up and slide deeper into the shadows.
  Personality: Glitch, as he is known to his friends and associates is a fairly easy going and personable guy. He has a zest for challenging himself and pushing his abilities to test his limits. As a result of seeing his family killed before him at a young age he has adopted a "You don't try to kill me and I won't kill you," type of attitude.

Glitch (Elf Adept)
B 4, A 5, R 4/6, S 3, C 4, I 3, L 3, W 3, E 3, Ess 6, M 5, Init 7/9, IP 1/3
Condition Monitor boxes (Physical/Stun): 10/10
Dummy Comlink Condition Monitor: 9
Real Comlink Condition Monitor: 10
Armor (Ballistic/Impact): 10/12
Skills: Dodge 3 (Ranged Combat +2), Gymnastics 9 (Parkour +2), Hacking 1, Infiltration 3 (Urban +2), Influence Group 4, Pistols 2 (Tasers +2), Shadowing 3 (Tail Evasion +2), Unarmed Combat 1 (Block +2)
Knowledge Skills: American Sign Language 2, Area Knowledge 4, Con Games 2, English N, Filipino (Tagalog) 1, Or'Zet 2, Russian 2, Security Prociedures 2, Sperethiel 3
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Adept, Allergy, Common (Mild): Sunlight, First Impression, Human-Looking, Incompetent: Heavy Weapons, Mentor Spirit: Cat, Pacifist (Self-Defense), Sensitive System
Adept Powers: Combat Sense (2), Great Leap (3), Improved Ability (3): Gymnastics, Improved Reflexes (2)
Gear:
. . Autopicker (5)
. . Contact Lenses (2) with Image Link, Smartlink
. . Cram x4
. . Dodge Scoot
. . Dummy Comlink with Analyze (1), Basic User Suite, Browse (1), Command (1), Edit (1), Vector Xim Operating System
. . Earbuds (3) with Select Sound Filter (3)
. . Eric Weiss  (Cal Free) with Fake License: Courier, Fake SIN, Low Lifestyle
. . Flashlight, Low-Light
. . Gecko Tape Gloves
. . Glue Sprayer
. . Goggles (4) with Flare Compensation, Image Link, Skinlink, Smartlink, Thermographic Vision
. . GPS
. . Pepper Punch
. . Plastic Restraints x10
. . Rapelling Gloves
. . Real Comlink with Analyze (3), Browse (3), Command (2), Edit (3), Firewall (3), Iris Orb Operating System, Pro User Suite, Skinlink
. . Smartboard
. . Survival Kit
. . Tag Eraser
. . Urban Explorer Jumpsuit with Nonconductivity (3), Shock Frills
. . Urban Explorer Jumpsuit Helmet
. . William Munny (UCAS) with Fake SIN, Low Lifestyle
Weapons:
. . Defiance EX Shocker [Tasers, DV 8S(e) vs. ½I, SS, 4 (m)] with Skinlink, Smartgun System, Internal, Taser Dart x60, Taser Dart x10
. . Grapple Gun [Special Weapons, DV 5S vs. I, SS, 1 (ml)]
. . Yamaha Pulsar [Tasers, DV 6S(e) vs. ½I, SA, 4 (m)]
. . Shock Glove [Unarmed, DV 5S(e) vs. ½I] with Internal Battery x10
. . Unarmed Strike [Unarmed, DV 2S vs. I]


--------------------

Dodge Scoot (Dodge Scoot)
B 4, Sen 1, Han +1, Fir 3, Pil 1, Rsp 3, Sig 3, Init 4, IP 3
Physical Condition Monitor: 10
Armor (Vehicle): 6 [2]
Skills:
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-02-12/2144:37>
Is that character ready for review, or did you need a little bit more time for refinement, kat? (Just checking so I can take a copy to work if so)
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-02-12/2152:48>
Well according to Hero Lab its good, I'm not sure how well made it is but that's what I got :)
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-02-12/2207:21>
Sent you a PM with my skype info.  :-X
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-02-12/2240:00>
OK I have a few quick questions about the game.

1) What format are we using for a game table? I suggest infrno, its free, its good and it doesn't require any downloads. Register, make a game, people join, woo.
2) How will we know each other, will we be meeting in a meet, will we have worked together before, will we be a team already?
3) Where's the campaign set? I'm assuming Seattle? I could change info for another setting if need be.

In regards to 2, I will throw this out. Glitch is a courier. I would take Day Job 1 for him, but not sure how close we follow the Missions rules and Day Job is not allowed. So I took it as a fake SIN/License. So he could have easily been contracted to deliver an object for other members. He's sort of new to the shadows, I figure he has maybe a few months of experience. So maybe he met the team through his fixer Mister Fixit.
Title: Re: Shadowrun: Online?
Post by: Operator on <08-02-12/2240:09>
Ah, crud; I reread the time. I'm generally stuck working from 2-10 EST during any day not named Tuesday or Wednesday. :-[
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-02-12/2323:29>
OK I have a few quick questions about the game.

1) What format are we using for a game table? I suggest infrno, its free, its good and it doesn't require any downloads. Register, make a game, people join, woo.
Infrno is good, from what I hear. I'd have to acquaint myself on it's workings but it should be fine, unless anyone else has a suggestion?
Quote
2) How will we know each other, will we be meeting in a meet, will we have worked together before, will we be a team already?
That will be up to you (as players) entirely. The great thing about Shadowrun is that you don't need a "tavern scene" to get everyone on the same page.

Whatever history you folks want to have is perfectly fine with me, as long as it isn't A-Team levels of silliness. ;)
Quote
3) Where's the campaign set? I'm assuming Seattle? I could change info for another setting if need be.
Canon-current Seattle.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-03-12/0035:02>
That will be up to you (as players) entirely. The great thing about Shadowrun is that you don't need a "tavern scene" to get everyone on the same page.

Whatever history you folks want to have is perfectly fine with me, as long as it isn't A-Team levels of silliness. ;)

*Puts away faux mohawk and Mr. T chains and walks away sadly*
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-03-12/0159:35>
*Puts away faux mohawk and Mr. T chains and walks away sadly*
And the Hannibal Cigar. >:(
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-03-12/0841:07>
*Puts away faux mohawk and Mr. T chains and walks away sadly*
And the Hannibal Cigar. >:(

The Hannibal Cigar is totally appropriate for Voodoo hougan of Legba .... I'm just sayin'

:)
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-03-12/0843:00>
So says Count Zero :)
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-03-12/0942:33>
*Puts away faux mohawk and Mr. T chains and walks away sadly*
And the Hannibal Cigar. >:(

The Hannibal Cigar is totally appropriate for Voodoo hougan of Legba .... I'm just sayin'

:)
Okay okay, you can keep the cigar :P

I'm going to go over your char soon, kat, expect a PM :)
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-03-12/0943:06>
I'm on skype now if you want to chat about things.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-03-12/1320:18>
So in regards to our team's history, anyone got any ideas? I like the idea of we've worked together on a job or two before.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-03-12/1559:17>
I have an idea. Everyone remember the Food Fight adventure? We could use that as our "So we met in a Stuffer Shack" type background, then we could have done a run or two.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-03-12/2133:33>
I haven't done the Food Fight Adventure :/
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-03-12/2300:46>
We totally should, its been a tradition since 1st edition.....or it should be.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-03-12/2334:47>
I'd be game for that once we get everything together. Just submitted my revised char sheet to Ympulse so hopefully it should be good to go.
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-04-12/1002:28>
Tagging my interest, going back through to work out what's not being played yet.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-04-12/1112:42>
Street Sam.
Gunbunny.
Heavy Vepons guy.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-04-12/1153:24>
Just a quick glance by a fellow player, you can't have a skill group higher than 4 starting out.
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-04-12/1208:46>
His Firearms skill group is at three, if I read that correctly.

Two things before I review your character.  1) Appearance/Background are not optional (apologies if that was unclear).  2) Not having an 'active' or 'public' commlink will draw a LOT of unwanted attention. You might want to finnagle an extra 400 nuyen for a throwaway commlink for appearances sake

Also, dat aphaware.
Title: Re: Shadowrun: Online?
Post by: Operator on <08-04-12/1210:42>
I'll set a backup character for you in the meantime, Pulse. Would a troll rigger be useful for the group's purposes, even as an NPC?
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-04-12/1212:19>
Sorry, still in the process of doing it. The appearance/background stuff I intend to fill in when I've done number wangling. I will be spending some points around to buy a cheap spare commlink, I just haven't done it yet.

I was basing the cybernetics off of some of the examples I've found around the 'net and in the book. Does it need to go down?
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-04-12/1214:42>
His Firearms skill group is at three, if I read that correctly.

Two things before I review your character.  1) Appearance/Background are not optional (apologies if that was unclear).  2) Not having an 'active' or 'public' commlink will draw a LOT of unwanted attention. You might want to finnagle an extra 400 nuyen for a throwaway commlink for appearances sake

Also, dat aphaware.

Ooh well this is why I am not a GM!
Title: Re: Shadowrun: Online?
Post by: Bardaek on <08-04-12/1217:45>
Is there room for a technomancer or dronomancer here?
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-04-12/1224:14>
@Gretik: The cyber setup is fine, but I would really like to know how a Troll got his hands on non-used Alpha :)

Bardaek: The 'I hack things' is pretty well covered, and we do have a rigger/smuggler in the works.

To both, have you had a look at the times the game will be played?

@Operator: I'm pretty well stocked on NPCs, but feel free to roll one up if you would like to.
Title: Re: Shadowrun: Online?
Post by: Bardaek on <08-04-12/1229:16>
The extent of my desire to play is huge.  I'm pondering rolling up one or two more characters.  I think there always seems to e room for a heavy weapons and I'm also considering a Sniper/H2H Combat adept.

Thursday nights work great for me.  My schedule will change over the coming months, but I'll do what I can.  I'm currently observing a game on Thursday nights as an alternate that is likely not going to yield fruit for play, but is helping in learning the game and remembering the role-playing thing in general.

In terms of what  you guys seem to still want, I'd wouldn't mind making a true adept sniper/infiltrator/with Martial Arts H2H.  The heavy weapons would be fine as well, I'll just have to give it some thought.  I figure I'll roll those two regardless of acceptance into this game, but I'd appreciate an opportunity to join you guys.
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-04-12/1304:33>
Thursday nights should work. I run a skype game till 11pm GMT, which should end early enough to not clash, plus I'll definitely be online.
Else my star wars players would hunt me down and poke me with sticks.
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-05-12/0912:15>
We're starting to get too many players for my tastes.  If others want in, I'm happy to bow out. 
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-05-12/0932:52>
@Dashifen: Unless I'm mistaken, we're still looking at four maximum.

@ Bardaek and Gretik: In the interest of the group's original intent, I'd like for both of you to post your times on the Doodle poll, so that we can see who can more comfortably meet the time for the game. I was working out a better way to word this, but there is only room for one.

YOU MUST FIGHT TO THE DEATH

...or come to an agreement. That works too.
Title: Re: Shadowrun: Online?
Post by: Bardaek on <08-05-12/1225:09>
I will bow out,  Gretik was here first.  I would ask that if things change or you guys start doing something new, I'm totally interested.  I'd appreciate the first spot on the alternate list if you guys have one.

Enjoy folks!!!!
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-05-12/1335:39>
I will bow out,  Gretik was here first.  I would ask that if things change or you guys start doing something new, I'm totally interested.  I'd appreciate the first spot on the alternate list if you guys have one.

Enjoy folks!!!!

Well by all technicalities Bardaek, you were here in this thread before all of us :P

But I understand, I'd like to see you play just as you showed the original interest to Kat9's thread, but as Ympulse said, THERE CAN ONLY BE ONE! *coughs* erhm, dunno what came over me. Guess it really depends on if you or Gretik could commit to a Thursday game night. If one can't but then other can, well problem solved. You should put your times into the doodle page on the front page.

Edit: Matter of fact it'd be awesome if Kat could update the OP with the doodle page and such information so far so it's all easier to find
Title: Re: Shadowrun: Online?
Post by: Bardaek on <08-05-12/1345:50>
No worries.  I have found that the best way to find an initial groups is like finding a job, apply far and wide.  I can commit to a Thursday definitely. Gretik entered the conversation after me, but stayed in it.  It's on me for not checking back.  I'm still learning this subscribe to threads on message board thing.

Like I said, keep me in mind in the future.  I'm around and available through the PM on this board.  Besides, I'm finding the on-line Shadowrun Community is rather small as I'm running into handles I recognize on various other sites.

http://bardaek.wikispaces.com/The+Home+Page

Here's a link to my page of characters that seems to be growing with each episode of evening boredom.  If you guys have a roll for a single episode game or something that I can fulfill, please let me know..  I'd love a guest appearance occasionally.

Happy Running!!!
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-05-12/1353:16>
Here's a link to my page of characters that seems to be growing with each episode of evening boredom.
You have no idea just how many ready-to-play characters I have just from Playing around with Hero Lab. Most of them are even playable as PCs! :D
Quote
  If you guys have a roll for a single episode game or something that I can fulfill, please let me know..  I'd love a guest appearance occasionally.
I'll be sure to keep you in mind, best of luck to you :)
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-05-12/1401:02>
OK I added the doodle to the OP, so there is that.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-05-12/1424:41>
Kat9: Stealth/Cons
Kane: Hacker/Drones
dashifen: Spell Caster/Face
Gretik: TROLL/Street Sam

That look about right?
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-05-12/1437:46>
Aye looks right, except you should put me down as Hacker/Gunbunny or some such similar. I have to get rid of my drone capabilities to free some things up, so no rigging here.
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-05-12/1558:25>
So far, Kat9 and Krazzekane's characters have been vetted and approved, waiting on Dashifen and Gretik
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-05-12/1611:29>
So far, Kat9 and Krazzekane's characters have been vetted and approved, waiting on Dashifen and Gretik

Woo! Happy to have the ol' dwarf done. Do you want us to post the final char sheet in here?

And *clears through* ahem, that's Krazzee with two e's. :P

*runs away*
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-05-12/1624:13>
And *clears through* ahem, that's Krazzee with two e's. :P

*runs away*
Noted.

and yes, good to post here. although you need to correct the final math at the bottom of the sheet, it's good to make the finalized post.
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-05-12/1649:09>
I've updated doodle and I think my sheet is more or less done. That said if it has any more mistakes, please feel free to point them out.
Um, thanks to Bardaek. You might want to look at wholfe's thing, it links off forum but I don't know if he's still recruiting or not.
(I know it's not up and running yet since people are still doing character generation.)
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-05-12/1737:36>
I'm going to redo my gear but the stats/skills and such are all set and no change to those.
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-05-12/1846:20>
My character is pretty much almost there.  I'll have it online tomorrow.  I'm interested to see how it goes considering I tried to fill a couple of roles, but we'll find out.  I built the dude but didn't remember, at the time, that you offered me a single initiation at generation for 8 BP so I might go back and see if I can eek that out since channeling would be nice.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-05-12/1848:40>
Can I jump on that 8bp Initiation deal? :)
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-05-12/1853:05>
(http://oi50.tinypic.com/90smlc.jpg)

Glitch (Elf Adept)
B 4, A 5, R 4/6, S 3, C 4, I 3, L 3, W 3, E 3, Ess 6, M 5, Init 7/9, IP 1/3
Condition Monitor boxes (Physical/Stun): 10/10
Dummy Comlink Condition Monitor: 9
Emergency Comlink Condition Monitor: 10
Work Comlink Condition Monitor: 10
Armor (Ballistic/Impact): 14/12
Skills: Gymnastics 9, Influence Group 4, Perception 3, Pistols 2 (Semi-Automatics +2), Stealth Group 3, Unarmed Combat 2
Knowledge Skills: American Sign Language 2, Area Knowledge 4, Con Games 2, English N, Filipino (Tagalog) 1, Or'Zet 2, Russian 2, Security Prociedures 2, Sperethiel 3
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Adept, Allergy, Common (Mild): Sunlight, Day Job (1): Courier, First Impression, Human-Looking, Mentor Spirit: Cat, Pacifist (Self-Defense), Sensitive System
Adept Powers: Combat Sense (2), Improved Ability (1): Palming, Improved Ability (2): Infiltration, Improved Ability (3): Gymnastics, Improved Reflexes (2)
Gear:
. . AR Gloves
. . Autopicker (6)
. . Concealable Holster
. . Contact Lenses (1) with Vision Enhancement (3)
. . Cram x3
. . Dodge Scoot
. . Dummy Comlink with Vector Xim Operating System
. . Earbuds (3) with Select Sound Filter (3)
. . Emergency Comlink with Analyze (3), Basic+ Suite, Browse (3), Command (1), Edit (3), Encrypt (3), Firewall (3), Iris Orb Operating System, Sim Module, Skinlink
. . Eric Liarson (UCAS) "Legit" ID with Fake License: Courier, Fake SIN, Low Lifestyle
. . Flashlight, Low-Light
. . Form-Fitting Body Armor Shirt
. . Gecko Tape Gloves
. . Glue Sprayer
. . Goggles (4) with Flare Compensation, Image Link, Smartlink, Thermographic Vision
. . GPS
. . Helmet
. . Hidden Gun Arm Slide
. . In Backpack
. . In Bolthole
. . In Pockets
. . Light Stick x4
. . Lined Coat
. . Medkit (6)
. . Respirator (6)
. . Standard Rope (m) x100
. . Survival Kit
. . Tag Eraser
. . Thomas Smythe (CalFree) "Emergency ID" with Fake License: Pistols, Fake SIN, Low Lifestyle
. . Trodes
. . Urban Explorer Jumpsuit with Nonconductivity (6), YNT Softweave
. . William Munny (CAS) "Biz ID" with Fake License: Courier, Fake License: Pistols, Fake SIN, Low Lifestyle
. . Work Comlink with Analyze (3), Basic+ Suite, Browse (3), Command (1), Edit (3), Encrypt (3), Firewall (4), Novatech Navi Operating System, Sim Module, Skinlink
Weapons:
. . Ares Predator IV [Pistols, DV 6S(e) vs. ½I, SA, 15 (c)] with Skinlink, Smartgun System, Internal, Spare Clips, Stick-n-Shock x60
. . Grapple Gun [Special Weapons, DV 5S vs. I, SS, 1 (ml)]
. . Yamaha Pulsar [Tasers, DV 6S(e) vs. ½I, SA, 4 (m)] with Taser Dart x50
. . Yamaha Sakura Fubuki [Pistols, DV 6S(e) vs. ½I, SA/BF, RC 1, 10 (ml) x4] with Folding Stock, Skinlink, Smartgun System, Internal, Stick-n-Shock x100
. . Unarmed Strike [Unarmed, DV 2S vs. I]


--------------------

Dodge Scoot (Dodge Scoot)
B 4, Sen 1, Han +1, Fir 3, Pil 1, Rsp 3, Sig 3, Init 4, IP 3
Physical Condition Monitor: 10
Armor (Vehicle): 6 [2]
Skills:

Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-05-12/2000:54>
(http://s15.postimage.org/7sveah3x7/dwarf_watermark.jpg)


Name: Kane Kalenhad
Alias: Krazzee, Kal is also acceptable. Kane only to those who know him.
Race: Dwarf
Sex: Male
Nationality: Midwestern UCAS
Age: 52
Eyes: Blue
Hair: Black
Height: 4' 7"
Weight: 215 lbs.
Skin White
Lifestyle: 3-3-3-3-3 (Middle)
Karma Spent: 0

Physical Description:
He is about 4'7" tall, with a squat, sturdy build typical of dwarves. Closer inspection reveals that he does not regularly work out his physique, as he prefers to spend nearly all his time on the Matrix. His hair is short and black, and he has bright blue eyes, on a wide, square face. Centered underneath is a large, flat nose--twice broken--but reset and only a slight bump remains.

 He sports his facial hair proudly in a large full beard, the edges loosely tied on either side and hanging down to the ends of his chin. The lower part of his square chin is covered in a rough beard that hangs roughly halfway down his neck. his shoulders are wide and built, leading to a semi-muscular stomach atop squat pillar-esque legs.

He wears a long lined coat. Visible are two large pistols, one on either hip. He wears casual cargo pants and shirt underneath his coat, and form-fitting body armor. His arms are large, smooth chrome-looking cybersteel. On the backside of each bicep he has a hidden gun slide with a large pistol in each, ready to be deployed directly to his hand. He can normally be found wearing goggles on top of his head. and he uses them when he needs the plethora of options afforded to it, otherwise he just uses his smartlinked-contact lenses. Real wiz stuff.

Personality/Background:
He was raised in the rich part of Seattle, born to a Upper-Corp father, and a mother who drank herself to death. He was very intelligent as a child, and had a love for all things tech. He left when he was young, only 16, and struck out on his own to Denver. He picked up a job as a corporate wage-slave, and it was then he got his first real taste of the Matrix--and he loved it. He lived in Denver for a while, even picking up a fair lass by the name of Milly. He had her move in with him, and soon she was with child. It was the happiest moment of Kalenhad's life. Tragically, his wife died giving birth, but Kalenhad took care of the daughter, named Angela--though she loved to be called Angie. However at 24 he developed a strong addiction to gambling. He just couldn't say no to the cards. He believed himself so smart that he couldn't fail, but as any gambler will tell you, you have to know when to cut your losses. Kalenhad couldn't.

He'd do whatever it took to get the money, and that was his first taste of the shadows. The corp wasn't enough pay, so he took small jobs on the side, developing his hacking skills. When he was 27, he botched a job due to being drunk off his ass, and lost most of his work. On top of that, his job fired him within a week due to 'down-sizing'. Drowning his sorrows in whiskey, he despaired how he could manage to put food on the table for him and his daughter. In a stupor he stumbled to his usual gambling haunt, a joint called 'The Siren's Call', owned by a small-time Orc who fancied himself a mobster, named Jimmy 'The Fingers' Johnson. He asked for a loan of 10,000¥, and bet it all on a high-stakes game. He lost. Jimmy gave him one week to come up with the money, and so Kalenhad scrambled to find what he could, but it was not enough. Exactly a week later, he returned home at night expecting for someone to be there to break his knees or thumbs--instead his daughter was missing and a note that said "Bring the money tonight, or you'll never see her again."

He flew into a rage and drunkenly ran down to The Siren's Call. In his blind rage he shot three security guards dead on the spot, and stormed into Jimmy's office. He demanded to know where his daughter was, and when Jimmy refused to tell him, Kalenhad brutally beat the man to death with his fists. As he came to his senses, his whole world gave out from under him. He had killed the only man who knew where his daughter was being kept. He spent a whole year searching for his daughter. He could find no leads. Eventually, thought it killed him to do it, he left Denver at 28 and moved back to Seattle, a broken man. Left with only the knowledge that he had doomed his daughter he loved more than anything because of his greed.

He ran into an old childhood friend, an orc named Juan, who was now known in the shadows as 'The Juarez Warez'. He had made a large name for himself in the underground, especially on the 'Trix, and offered to get Kalenhad into the running game of Seattle. He hooked him up with a fixer, Mark 'Street Sweeper' Murphy, and so it began. Now with 24 years of experience under his belt, he's no longer a newcomer to the shadows. He's outfitted himself with two cyberarms, modified to the max, along with wired reflexes and genetech enhancers. He still holds out hope that someday he will find even a scrap of information on his daughter, but he hasn't come anywhere close. It still haunts him to this day, and when he's alone the guilt tends to overwhelm the poor dwarf.

Concept:
Kalenhad is an experienced runner, who's been in the game 24 years. He's primarily a hacker, and very good at it too. When push comes to shove, he's pretty good with one of his many pistols in his arsenal, and keeps all his tech running in sync. His guns are polished and cleaned regularly, he patches and updates his many pirated programs in his downtime, and he prides himself on preparation and professionalism in a run. He follows the contract to a 'T', and doesn't mind if it happens to get a bit of dirty work. Wetwork is fine with him, as long as it is justified or he's being threatened. He will not, under any circumstances, murder women or children. The mere sight of children being hurt is enough to send him flying into a rage as all he can envision is that person hurting his daughter. He prefers to just knock people out if he can help it, as he finds a large body count tends to make someone come after you. His contact Juan 'The Juarez Warez' is an old childhood friend, and helps him with anything he needs thats connected to the 'Trix, be it pirates program patches, node information, whatever he really needs. Mark 'Street Sweeper' Murphy is his general fixer, whom he has been working with almost 20 years. They have a good report, but Kalenhad knows that in the shadows you can't trust anyone too much. His only real friend of any type is Juan, and even then he rarely talks to him anything beyond business or casual. He's made vague inquiries and confided some about his daughter to his friend Juan, who has told him he'll stay on the lookout for any information relating to his daughter. Until such day as he find her and settles down, he plans to keep running 'til he's dead in the ground.


Attributes (170BP Spent)

BodyAgilityReactionStrength
3(4)1(3)4(6)3
CharismaIntuitionLogicWillpower
555(7)3
EdgeMagic/ResonanceEssenceInitiative
1Null0.759 Init/1 IP (11 Init/3 IP with Wired Reflexes) (15 Init/3 IP in VR)

Positive Qualities (+35)
Thermographic Vision (Dwarf Metatype Quality)
10 - Codeslinger (Hacking on the Fly)
10 - Born Rich
5 - Erased (1 Week)
5 - Analytical Mind
5 - Common Sense

Negative Qualities (-35)
10 - Signature (Uses his Ares Viper Slivergun for wetwork, especially assassinations.)
5 - Big Regret (Former Gambling Addict. His daughter was taken by a small-time mobster when he was unable to pay his debts, he killed the man and never found his daughter. To this day it haunts him.)
5 - Incompetent (Tracking)
5 - Mild Allergy (Uncommon/Mild) (Tropical Pollen)
5 - Lost Loved One (Daughter) (Based on Big Regret storyline. He brutally murdered the only man who knew where his daughter was taken. He longs for any chance to find a scrap of information on his daughter.)
5 - Weak Immune System

Active Skills (132)
(20) Electronics Skill Group(10, 12 Data Search & Software)
(10) Influence Skill Group6
(24) Hacking (Exploit+2)14(16)
(12) Cybercombat11
(8 ) Electronic Warfare10
(4) Cybertechnology9
(4) First Aid9
(16) Pistols (Semi-Automatics +2)9(11)
(12) Dodge (Ranged Combat +2)9(11)
(4) Perception6 (9 w/ Goggles)
(8 ) Infiltration5
(4) Negotiation (Bargaining +2)6(7)
(4) Pilot Aircraft7

Knowledge Skills ( 30 Knowledge Skill Points, 30 free)
Area Knowledge: Seattle (Seattle Matrix +2)7(9)
Business9
Combat Tactics9
Cyberlimbs (Maintenance)9(11)
Data Havens9
Dwarven Thrash Metal Bands6
Firearms (Design)9(11)
Gambling Theory9
Gangs (UCAS)6(8 )
Legendary Hackers6
Matrix Security Procedures (Unauthorized Access)9(11)
Matrix Underground (Pirate/Warez Sites)8(10)
Popular Trid Flicks6
Seattle Safehouses (Locations)6(8 )
Shadow Community (Rumours)7(9)
Language Skills
EnglishN
Japanese (Speak +2)7(9)

Cyberware & Bioware (122,100¥)
Obvious Full Arm (Left)(Customized Agility 6, Enhanced Agility 3, Enhanced Body 3, Armor 2, Cyberarm Gyromount, Engraved Datajack27,650¥
Obvious Full Arm (Right)(Customized Agility 6, Enhanced Agility 3, Enhanced Body 3, Armor 2, Cyberarn Gyromount27,450¥
Wired Reflexes (Rating 2)32,000¥
Cerebral Booster (Rating 2)20,000¥
PuSHeD15,000¥

Gear (167,810¥)
Weapons
Morrissey Elan (Loaded with Hi-C Plastic Rounds, Undetectable by MAD Scanners.) W/Concealable Holster, Spare Clips, Smartgun(Internal), Personalized Grip, Gecko Grip, Chameleon Coating, Metahuman Customization2,230¥
Ruger Thunderbolt (Left Arm Slide) w/ Smartgun Internal, Hidden Gun Arm Slide, Metahuman Customization, Personalized Grip, Underbarrel Weight, Chameleon Coating2,675¥
Ares Viper Slivergun (Right Arm Slide) w/ Smartgun Internal, Hidden Gun Arm Slide, Metahuman Customization, Personalized Grip, Underbarrel Weight, Chameleon Coating2,525¥
Yamaha Sakura Fubuki w/ Folding Stock (Powered), Smartgun (Internal), Concealable Holster, Chameleon Coating, Metahuman Customization, Personalized Grip5,425¥
Ruger Super Warhawk w/ Smartgun (Internal), Metahuman Customization, Firing Selection Change, (BF, Large Mod), Personalized Grip, Folding Stock (Powered)2,950¥
Defiance EX Shocker w/ Personalized Grip (Melee), Gecko Grip, Metahuman Customization400¥
Survival Knife50¥

Drones
MCT Fly-Spy (Minidrone) w/ Improved Takeoff/Landing 2, Chameleon Coating, Clearsight 44,250¥
  -Minidrone Sensor w/ Camera 6, Vision Enhancement 1, Radio Signal Scanner 1, Maneuver 2

Armor
Standard Outfit (13/7)
Lined Coat +6/+4 (Worn with Form-Fitting Full-Body Suit underneath. Black coat, fairly long. Nothing special.)700¥
Form-Fitting Full-Body Suit +6/+2 (Counts as +3/+1 for encumberance. Worn underneath Lined Coat and clothes.)1,600¥
  -Nonconductivity Rating 61,200¥
Clothing 275¥

Face Outfit (8/10)
Actioneer Business Clothes +5/+31,500¥
SecureTech PPP Armor Ensemble +2/+6 (Discreet Protection Style, worn underneath clothes. Non-bulky.)1,000¥
Holo Gloves (When worn in this outfit the gloves are primarily used to make the hands of his cyberarms look like a normal flesh and blood hand, for the sake of appearances. The suit itself comes to the cuff and covers the rest of the cyberarms.)500¥


Commlinks

Custom Commlink W/ Custom OS (Implanted in Left Arm. All Cybernetic enhancements and anything wireless is run in Hidden Mode to prevent tampering and slaved to this commlink. Runs in Hidden Mode. Primary Shadowrunning Commlink), Optimization: Stealth, Customized Interface (+1 to Matrix Init), Response Enhancer 3, Sim Module Hot, Agent Rating 4 (Agent defends main commlink, Analyzing all incoming traffic and destroys the unwanted.) W/ Homeground Rating 4, Attack Rating 5, Analyze Rating 6, Cascading Rating 3, Expert Defense Rating 3, and 2 Agents Rating 4 for whatever payload as designated.19,760¥

ResponseSignalSystemFirewall
5565

Meta Link w/ Renraku Ichi OS x2. Fake Sin (Runs in Public Mode, Broadcasting Fake SIN. Not used for Shadowrunning. Subscribed to main Transys Avalon. Second Meta Link Commlink is same as the first, with a different Fake SIN (Rating 4). used as backup incase of loss of the first one.9,400¥

ResponseSignalSystemFirewall
1222


Programs
Analyze (Rating 6)600¥
Armor (Rating 6)6000¥
  -Ergonomic300¥
Attack (Rating 6)6000¥
  -Armor Piercing (Rating 3)2250¥
Biofeedback Filter (Rating 6)6000¥
  -Ergonomic300¥
Black Hammer (Rating 6)6000¥
Blackout (Rating 5)5000¥
Browse (Rating 6)600¥
  -Ergonomic300¥
Command (Rating 6)600¥
Data Bomb (Rating 5)5000¥
Decrypt (Rating 6) (Hacked)600¥
Defuse (Rating 5)5000¥
Disarm (Rating 6) (Hacked)600¥
ECCM (Rating 5)5000¥
Edit (Rating 6)600¥
Encrypt (Rating 6)600¥
Exploit (Rating 6)6000¥
  -Optimization (Rating 6)600¥
IC (Rating 4) (Hacked)1000¥
Medic (Rating 6) (Hacked)600¥
Pilot (Rating 4) (Hacked)1000¥
Purge (Rating 6)600¥
Reality Filter (Rating 6)600¥
Scan (Rating 6)600¥
Sniffer (Rating 5)6000¥
Spoof (Rating 6)6000¥
Stealth (Rating 6)6400¥
  -Ergonomic300¥
  -Optimization (Rating 1)100¥
Track (Rating 5)5000¥

Bolthouses
Emergency Bolthole (2-2-3-3-4)7000¥
Escape Tunnel (The healthy paranoia of the previous owner or accidental design has left the home with an entrance and exit that is invisible to those observing the house.)+3 LP
Stocked Up (Your food and water portion of the Necessities category is increased by two levels)+1 LP
Loud Neighbors (Either the walls are really thin, the troll couple next door is throwing the furniture around, or the bar downstairs considers “11” to be “quiet”. Earplugs or Sim-Dreams V2.7 might be the only ways to get some sleep.)-1 LP

Other Gear
Ammo: EX-Explosive Rounds x50 (Light Pistols)750¥
Ammo: EX-Explosive Rounds x60 (Heavy Pistols)500¥
Ammo: Flechette Rounds x60 (Heavy Pistols)600¥
Ammo: Hi-C Plastic Rounds x50 (Holdouts)600¥
Ammo: Stick-n-Shock x50 (Light Pistols)400¥
Ammo: Stick-n-Shock x50 (Heavy Pistols)400¥
AR Gloves250¥
Certified Credstick, Ebony25¥
Contact Lenses Rating 3 x2 w/ Smartlink, Image Link, Low Light, Skinlink1650¥
Datachip x1010¥
DocWagon Contract: Basic5,000¥
Earbuds Rating 3 w/ Audio Enhancement Rating 3, Skinlink380¥
Fake License Rating 4 (Firearms License)400¥
Fake License Rating 4 (CCW License)400¥
Fake License Rating 4 (Restricted Programs License)400¥
Flashlight25¥
Goggles Rating 6 w/ Smartlink, Vision Enhancement Rating 3, Low Light, Image Link, Skinlink, Vision Magnification, Camera, Micro Rating 11475¥
Medkit Rating 6 x43200¥
Medkit Supplies x4200¥
Rations x525¥
Tag Eraser150¥
Pack of Dwarven Smokes
Zippo Lighter (Smoking Gun Design)35¥
Roll of Duct Tape


Contacts (15BP)
ContactC/L
Juan 'The Juarez Warez' (Underground Matrix Connection)4/5
Mark 'Street Sweeper' Murphy (Fixer)3/3

Build Point totals:  400 = 25 Race + 170 Attributes + 132 Active Skills +35 Positive/Negative Qualities) + 58 Nuyen +15 Contacts
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-05-12/2042:39>
Kind of humbled by the sheer amount of awesome packed into one dwarf. Astounding at hacking and nearly as good in combat as a full on street samurai.
I need more practice at creating runners.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-05-12/2044:55>
It's honestly my first ever Shadowrun character, though I'm not new to pen and paper games. It's taken me the better part of 3 weeks, nearly a month to get it to where I wanted. And it was much crappier in my first iteration, I had help from the great Umaro and he really knows how to make a char reach its full potential. The character creation and critique forums are simply amazing :)
Title: Re: Shadowrun: Online?
Post by: Bardaek on <08-05-12/2141:33>
No kidding Gretik, that's a rocking build.  The story line is great too!!
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-06-12/0018:55>
D'awww you all know how to make an ol' dwarf blush :P and thanks on the storyline. Based it off my qualities and my creative imagination took it from there.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-06-12/0302:42>
Ympulse, just edited my char sheet a tad to fix punctuation and I also had totally forgotten to put in my First Aid skill. The skill section now tabulates correctly.

Edit: I also noted on Doodle that the only other matching time we have is Friday at 6, all if need be. Could always be a secondary day sometime to get in extra playtime if its manageable at the time. Food for thought :)
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-06-12/0756:18>
Just had to edit doodle times, still perfectly fine for thursday, but friday evening (your time) is probably not good.
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-06-12/1044:17>
Gretik, you're good to post your finalized sheet, assuming you made no additional changes aside from the ones we spoke about on Skype.
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-06-12/1309:28>
Just trying to find an image that doesn't look out of place or terrible.
Title: Final version of Remley's sheet!
Post by: Gretik on <08-06-12/1319:06>
(http://s12.postimage.org/lidakju0t/Remley.png)

Name: Remley
Alias: Rick(t)Roll
Race: Troll
Sex: Male
Nationality: Western CAS
Age: 24
Eyes: Grey
Hair: Bald
Height: 9' 2"
Weight: 372lbs
Skin Dull Grey
Lifestyle: Middle
Karma Spent: 0
Nuyen: 1200¥

Street Cred: 0
Noteriety: 0
Public Awareness: 0

Physical Description: Remley is a beast. He stands nine feet tall and weighs in at nearly 400kg. His already tough looking skin is obvious dented and deformed by plates of metal and ceramic armour stitched to his sturdy skeleton, with weaves of other materials providing a springy underlay. Oblong shoulders and unnatural muscle groups denote the serious amount of cyber going on beneath the surface of this troll. Remley has dull gray skin, which takes on an almost robotic hue when he moves as components slide beneath his skin and deform his outline further. His head is bald and his brow drooping, providing a bunker like structure for his metallic eyes. He wears an old trenchcoat covered in faded patches over an armoured jacket, which itself rests over a troll sized armoured bodystocking.

Background:

Remley was born in the slums near a small time 'Corp arcology in western CAS. It wasn't exactly a place well known for embracing metahumans with open arms and Remley's childhood was one of getting battered by groups of human children numerous enough to dare assault a growing troll, even then it was usually from a distance. As he approached maturity, Remley and his brother wandered through life without any real purpose. Eventually, Remley managed to find himself a stable job working as a janitor in a large automated gas station, earning a wage low enough to make him a preferable choice to purchasing and maintaining a cleaning drone.

After a couple dull and dreary years of janitorial bliss, Remley jumped at what his (never particularly capable or reliable) brother called 'the chance of a lifetime'. The chance of a lifetime turned out to be taking part in brutal underworld brawling matches; man, elf, dwarf and troll pitted against one another and machines in bloody fights for the pleasure of remote viewers across the matrix. This was Remley's first taste of cyberware, with the match officials installing a sophisticated and very expensive commlink into his chest and handing him a punishing bill to boot, which forced him to keep at the matches until he'd paid it off.

As we went, Remley learned tricks of the trade and picked up a decidedly uncharacteristic approach to surviving the increasingly deadly matches. Other trolls and some of the other metahumans simply pumped themselves with drugs or used their not so meagre winnings to purchase cheap second-hand cyberware in order to give themselves an early advantage. Being aware of the risks of dirty 'ware, Remley instead chose to fight his matches carefully and slowly. He used what cunning and luck he had, turning any advantage he could grasp against his opponents. While this made him successful, it didn't exactly make him popular with anyone but the betting customers, who grew to rely on his steady streak.

This continued for another couple of years, Remley managed to acquire a small fortune and was set to retire when the match officials managed to convince Remley's brother into signing on for the games as well. Now, while Remley was born large, reasonably strong and unnaturally agile for a troll, Remley's brother wasn't. He was a total runt possessing all of a trolls natural fine grace and agility, i.e. none.

It was an obvious stab at Remley, who'd caused more than his fair share of financial losses for the officials when matches he was supposed to have lost decisively went in his favour. Even worse, the opponent Remley's brother was supposed to face was a complete monster. The man had been a corporate security agent and was literally 'cybered to the balls. Match rumours had it that he could snatch bullets out of the air and punch through an armoured car, one handed.

Kindly, the officials offered Remley the chance to take his brother's place. What the officials didn't expect was that Remley would break with tradition. Taking his some hundreds of thousands of Nuyen, Remley visited a few of his underworld contacts and purchased as much high grade cyberware as he could get his troll hands on. Then a few weeks before the match he went under the knife, waking up more machine than troll.

The match was a short affair. The corporate favourite wasn't all he'd been cracked up to be, in fact Remley figured afterwards that he could probably have done it without having become RoboTroll. Either way, he'd burnt his bridges. The stable betting fans had decided to bet against Remley on this one occasion and the paying viewers who'd been tapped into the corporate thug had a decidely curt and unenjoyable match to experience, barring any masochists out there.

Remley left the match scene and moved away to Seattle, becoming a runner. His underworld contacts served him well and he's been living life to the fullest ever since, though his deadbeat brother still rears his head on occasion and sends Remley's life tumbling down.

Concept: Streetwise but slightly introverted cyber-troll.

Attributes [170 BP]

BOD8AGI5 [7]REA5 [8]STR5 [7]CHA1INT2 LOG3WIL3

EDG2ESS0.33

Real World Initiative: 10 Initiative, 3 Passes with Reaction Enhancers and Wired Reflexes
Matrix Initiative: 7 Initiative, 3 passes in Virtual Reality

Positive Qualities [35 BP]

Biocompatability (Cyberware) [10]
Exceptional Attribute (Agility) [20]
Guts [5]
Natural Armour (Troll Power)
Natural Reach (Troll Power)
Thermographic Vision (Troll Power)

Negative Qualities [-20 BP]

Big Regret (Underworld Death Matches) [-5]
Dependent (Nuisance, Deadbeat Brother) [-5]
Incompetent (Animal Handling) [-5]
SINner [-5]

Active Skills [110 BP]

[10] Athletics8
[10] Electronics4
[30] Firearms10 (12)
[8] Blades9
[20] Dodge13
[4] First Aid4
[4] Heavy Weapons8
[8] Infiltration9
[4] Intimidation2
[8] Perception4 (6)
[4] Unarmed Combat9

Knowledge Skills

Combat Tactics3
Shadow Community2
Underworld3

Languages

EnglishNative
Cantonese2
Japanese2
Or'zet3

Cyberware & Bioware [192,450¥]

Bone Lacing (Aluminium) (Alphaware)30,000¥
Commlink (Fairlight Caliban, Sim Module (Hot), Novatech Navi Installed) (Alphaware)13,750¥
Cyber Ears (1) (Audio Enhancement 2, Damper) (Alphaware)7,750¥
Cyber Eyes (3) (Flare Comp., Low-Light, Protective Covers, Smartlink, Thermographic, Vision Enhancement 2, Vision Magnification) (Alphaware)16,950¥
Dermal Plating (2) (Alphaware)20,000¥
Muscle Replacement (2) (Alphaware)20,000¥
Reaction Enhancers (1) (Alphaware)20,000¥
Wired Reflexes (2) (Alphaware)64,000¥

Gear [47550¥ ~ This includes one month of a middle life style in Seattle!]

Weapons

Ares Predator IV (Integral Smartlink, Integral Suppressor)950¥
FN HAR (Gas Vent 2, External Smartgun, Foregrip, Integral Suppressor, Shock Pad, Sling)2,060¥
Ingram White Knight (External Smartgun, Foregrip, Gas Vent 3, Shock Pad, Sling, Stock)2,860¥
Vibro Sword2000¥
Survival Knife50¥

Armor

Bone Lacing (Aluminium) [+0/+1]Cyberware
Dermal Plating [+2/+2]Cyberware
Armour Jacket (With Gel-Packs) [+9/+7]2400¥
Helmet [+1/+2]100¥
Form-Fitting Full-Body Suit (With Gel-Packs) [+7/+3]1,600¥
SecureTech PPP Armour [+2/+6]1,000¥
Troll Power [+1/+1]Troll Power!
Clothing275¥

Programs [6600¥]

Analyze (Rating 4)
Biofeedback Filter (Rating 6)
Browse (Rating 4)
Command (Rating 2)
Edit (Rating 4)

Other Gear

Biomonitor [300¥]
Concealed Holster [75¥]
Credstick, Ebony [25¥]
Duct Tape [5¥]
Fake Licenses for Cybernetics (Rating 4) [2,000¥]
Fake Licenses for Firearms (Rating 4) [1,200¥]
Fake Sin (Rating 2, Bimble Curr) [2,000¥]
Fake SIN (Rating 4, Gorbol Blacker) [4,000¥]
Flashlight [25¥]
Novatech Airware Commlink with Renraku Ichi OS [1,850¥]
Rations x2 [10¥]
SkinLink [50¥]
Smart Jammer (Area, Rating 4) [4,000¥]
Smart Pouch System (Combat Vest) [300¥]
Stimulant Patch (Rating 6) [150¥]
Tag Eraser [150¥]
Tranq Patch (Rating 6) [120¥]
Trauma Patch [500¥]
Voice Mask [500¥]
White Noise Generator (Rating 6) [300¥]

Assault Rifle Ammunition (x400) [800¥)
Assault Rifle EX-Explosive Ammunition (x150) [1,500¥]
Heavy Pistol Ammunition (x100) [200¥]
Heavy Pistol Stick-n-Shock Ammunition (x80) [640¥]
LMG Ammunition (x400) [800¥]

Contacts [17 BP]

Name [Description]C/L
Shamus [Underground Doctor]2/4
Blank Sheet [Fixer]3/4
Comic Sans [Fence]2/2

Build Point Calculations: Race [40] + Attributes [170] + Qualities [15] + Contacts [17] + Nuyen [48] + Skills [110] = [400]
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-06-12/1351:13>
Hey all just got Skype so we can actually talk, name is krazzeekane. Would like to get together if we could and figure out a good backstory and whatnot
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-06-12/1402:57>
Sigh. My character stands to be a much lower-level toon than you guys have built.  I mean, driving was supposed to be one of this guy's purposes and his reaction is equal to or less than everyone else's.  I'm not sure that I have the right character for what you guys are seeking.  If one of the others wants in on my spot, I would let them have it.

I tried posting the character here, but after writing it all up over about 70 minutes (at work) I attached the chummer file and the boards rejected the post so now I'm also a little depressed that I have to type all that up again.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-06-12/1407:03>
Dude, I am hardly "high level," I just built something fun. If you want to make an adept or something "more powerful" I'll jump into the caster roll. I am just wanting to fill in what gaps are there. Come on skype, kane and I are chatting now.
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-06-12/1408:27>
My guy has decent reaction but no driving skills to speak of, plus most cars don't have troll sized seats for easy convenience for the larger boned amongst us.

As long as you make something you want to play, which will be able to carve his own niche then it should all be good.
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-06-12/1531:56>
Yeah, I'm not sure I'm getting to the character that I want to play.  I might have been a GM for too long; I don't know what it means to play anymore!
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-06-12/1535:44>
Understandable. Dashifen get on skype, my name is krazzeekane. me and gretik are talking and it'd be awesome if you could join, help figure out what you're looking for chum :)
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-06-12/1537:48>
I'm on as well, mine is GretikUk.
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-06-12/1554:51>
Understandable. Dashifen get on skype, my name is krazzeekane. me and gretik are talking and it'd be awesome if you could join, help figure out what you're looking for chum :)

Can't.  I'm still technically at work.  I telecommute, though, so on slow days (like today) it's hard to stay focused.  I think I'm going to try and make a mystic adept and see if I can cover some of the spells that I took (e.g. Increase Reaction) with Attribute Boost as adept powers.  Beating the object resistance for tech sensors becomes harder, though, but on the upside that means I could just focus on mana-based spells and their lower drain.  And, in the end, maybe a spell slinging rigger just too tall an order to pull off in one built with no extra points.  I'll keep trying.

@Ympulse:  do we have to post using your format?  It took me quite some time to write everything up in it.  It'd be easier to just post a PDF file of the chummer output.  Or I could just host the chummer file online and post a link to it.  Either way works for me.  Then, I could just post background information here and a summary instead of re-typing the full sheet.  Granted, the longest part of things was writing up the backstory.
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-06-12/1558:07>
Rigging's ok, but its not necessary. Honestly if you just wanted to go for a classic spellslinger we could always use that, a powerful caster is always nice.
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-06-12/1607:36>
True, but I like the rigging part.  I'll see what I can do with this build.  I might also just have to max out the negative qualities which is something I usually avoid doing.

@Ympulse:   Any problems with a menehune?  It gives me the resistance to toxins/pathogens that I was paying for in an earlier build at the cost of being weird.  If that works for you, what about a Vendetta and Enemy flaws?  That would be what brings the dude from Hawai'i to Seattle. 

Now, if he's a menehune ... can I work in Artisan: Surfing somehow ....... probably not.  Imagine the fun of Artisan: Surfing plus high force water-based elemental magic!  Okay, stop now.
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-06-12/1617:28>
If you're set on the mystic adept rigger, I'd definitely suggest you look at the Way qualities from Way of the Adept, which will reduce the cost of one or two of your more expensive adept powers. Plus if you get a spell sustaining foci or two, you can keep the handy combat spells sustained without incurring hideous penalties to your already quite diminished dice pool. Also figure out if you're intending on using full VR to jump into drones or just going to concentrate on remote control or even having a slew of autonomous drones. If you pick one aspect to go after you can diminish the cost. (Going down the remote control route leaves you only needing a strong command program, a decent gunnery skill and some of the other base skills that you be picking up anyway, then you can focus your mystical adept powers towards being a more capable spellcaster or summoner. Plus you won't suffer any feedback!)

Edit: Could be a nice combination if you go down the road of RC and summoning, you could summon a few spirits and send them off on their tasks, then RC into your drone while sending the others off on autonomous programs. You'd need decent a decent summoning skill and decent agent, command and pilot programs but it should easily be affordable.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-06-12/1630:36>
If you want to be a rigger you can do that. I'm flexible on what I can play, as long as I have time to whip up some stats before game time I'll fill any gaps we have in the group.
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-06-12/1709:37>
If you're set on the mystic adept rigger, I'd definitely suggest you look at the Way qualities from Way of the Adept, which will reduce the cost of one or two of your more expensive adept powers.

I'm actually looking more at the Mind over Matter power which will let me substitute my Intuition for my Reaction.  That way I can get two birds with one stone.  I've never focused on the Ways but I'll take a look at them.

Quote
Also figure out if you're intending on using full VR to jump into drones or just going to concentrate on remote control or even having a slew of autonomous drones. If you pick one aspect to go after you can diminish the cost. (Going down the remote control route leaves you only needing a strong command program, a decent gunnery skill and some of the other base skills that you be picking up anyway, then you can focus your mystical adept powers towards being a more capable spellcaster or summoner. Plus you won't suffer any feedback!)

This sounds exactly like what I was planning.  For riggers in the past, I've liked getting at least 3 IP to match the drones, but I might not be able to have that all the time.  Granted, Increased Reflexes is always an option.  And getting an Ally Spirit to abuse into sustaining spells is always fun ;)

Quote
Edit: Could be a nice combination if you go down the road of RC and summoning, you could summon a few spirits and send them off on their tasks, then RC into your drone while sending the others off on autonomous programs. You'd need decent a decent summoning skill and decent agent, command and pilot programs but it should easily be affordable.

That was sort of my plan.  Spells are going to be interesting to choose since the likely cap of Force 6 (3 PP for Magician skills) means object resistances are going to likely kick my ass. 
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-06-12/1716:09>
I'd suggest simply ignoring any spells that aren't going to be cast on willing targets or yourself, since your casting pool is going to be pretty small compared to a 'real mage'.
Sustaining foci are probably more expensive than a spirit ally, but are less likely to get murdered in the astral realm or have their connection to the material severed by an enemy mage.
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-06-12/1743:48>
True.  I was thinking more about spells like Phys. Camo which is cast on something willing (or inanimate) but resisted by the person/object looking at the target.  Since I'm unlikely to be getting 4+ hits on things unless I'm overcasting, the object resistance of things like cameras are going to make them hard to fool with illusions.  Thus, it might be better to take the mana version of the spell and let the hacker worry about the cameras.
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-06-12/1746:50>
If the forums are being uncooperative, Dashifen, feel free to use the Chummer stat block. And Menehune are acceptable, as long as you pay the prescribed racial BP.
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-06-12/1749:01>
It's probably a better idea, but I'd still suggest focusing on the rigging / conjuring element, otherwise you'll be spread pretty thinly.
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-06-12/1812:05>
I've had a play around in chummer and it looks like you're pretty much better off in every way just playing a magician rigger, rather than a mystic adept.
The limit on force for having reduced magic will make it really tricky to do spells that affect the attributes you want to raise, since you need to have a force higher than the current score.
Plus you have to take artist's way to get creative eye and it doesn't allow you to discount either creative eye or mind over matter and is just a really expensive way of getting higher intuition.
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-06-12/1954:48>
The limit on force for having reduced magic will make it really tricky to do spells that affect the attributes you want to raise, since you need to have a force higher than the current score.

Agreed.  And the combination of Mind over Matter and a Possession tradition (for Task spirits which can spontaneously get me technical skills that I may not have at any given moment) since the lower of the two Mental attributes are used which means my Reaction would probably go down when I'm possessed.  I might scrap this build, which is a shame since I've been on it for about 4 hours now.
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-06-12/2030:10>
We're all on skype now.
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-06-12/2331:51>
Darn ... I missed you all on skype, probably.  Oh well.

Anyway, I think I'm starting to get onto something here.  I had to drop the Face skills so if there's anyone else who wants to or can pick those up, they're probably something that we don't have on the team at the moment.  Here's the beginning of the stat block for the character:

== Info ==
Street Name:
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 7
Lift/Carry: 4 (15 kg/10 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 2
REA: 4
STR: 1
CHA: 3
INT: 4
LOG: 5
WIL: 5
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                8
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         10
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Assensing                  : 2                      Pool: 8
Con                        : 1                      Pool: 4
Counterspelling            : 4                      Pool: 9
Etiquette                  : 1                      Pool: 4
Gunnery                    : 4                      Pool: 6
Hacking                    : 1 [Spoof]              Pool: 6 (8)
Perception                 : 2                      Pool: 8
Pilot Aircraft             : 1 [Roto-Drones]        Pool: 5 (7)
Pilot Ground Craft         : 4 [Car]                Pool: 8 (10)
Spellcasting               : 5                      Pool: 10
Summoning                  : 5                      Pool: 10

== Knowledge Skills ==

== Qualities ==
Big Regret
Magician
Mentor Spirit (Owl)
Records on File (PCC)
Sensitive System
Weak Immune System

== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + LOG (10))
Foreboding (Limited)       DV: (F÷2)+2
Increase Reflexes          DV: (F÷2)+2
Influence                  DV: (F÷2)+1
Interference (Limited)     DV: (F÷2)+3
Lightning Bolt (Limited)   DV: (F÷2)+3
Physical Camouflage        DV: (F÷2)-1
Stench                     DV: (F÷2)
Stunbolt                   DV: (F÷2)-1

== Weapons ==
Unarmed Attack
   DV: 1S   AP: -   RC: 0

== Commlink ==
Novatech Airware (5, 5, 5, 5)
   +Novatech Navi
   +Optimization (Command)
   +Customized Interface

== Gear ==
Analyze Rating 5
   +Copy Protection Rating 5
   +Registration
Biofeedback Filter Rating 3
   +Copy Protection Rating 3
   +Registration
Browse Rating 5
   +Copy Protection Rating 3
   +Registration
Command Rating 6
   +Copy Protection Rating 5
   +Registration
   +Optimization Rating 1
   +Ergonomic
ECCM Rating 3
   +Copy Protection Rating 3
   +Registration
Edit Rating 5
   +Copy Protection Rating 3
   +Registration
Scan Rating 5
   +Copy Protection Rating 5
   +Registration
Spellcasting Focus (Combat) (bonded) Rating 1
Spoof Rating 2
   +Copy Protection Rating 2
   +Registration
Sustaining Focus (Health) (bonded) Rating 3

== Vehicles ==
Ford LEBD-1 (Medium)
   +Improved Takeoff and Landing Level 2
   +Mechanical Arm
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Defense Rating 3
      +Copy Protection Rating 3
      +Registration
   +Maneuver (Self) Rating 3
      +Copy Protection Rating 3
      +Registration
      +Ergonomic
   +Medium Drone Sensor
      +Camera Rating 6
      +Laser Microphone Rating 6
      +Directional Microphone
   +Targeting (LMG) Rating 3
      +Copy Protection Rating 1
      +Registration
Lockheed Optic-X (Small)
   +Improved Takeoff and Landing Level 2
   +Clearsight Rating 3
      +Copy Protection Rating 3
      +Registration
   +Covert Ops Rating 3
      +Copy Protection Rating 3
      +Registration
   +Maneuver (Self) Rating 1
      +Copy Protection Rating 1
      +Registration
      +Ergonomic
   +Small Drone Sensor
MCT Fly-Spy (Minidrone)
   +Chameleon Coating
   +Improved Takeoff and Landing Level 2
   +Clearsight Rating 3
      +Copy Protection Rating 3
      +Registration
   +Covert Ops Rating 3
      +Copy Protection Rating 3
      +Registration
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
      +Ergonomic
   +Minidrone Sensor
      +Camera Rating 6
      +Microphone Rating 6
      +Motion Sensor
      +Facial Recognition Software Rating 3
Mercury Comet (Sedan)
   +Anti-Theft
   +Drone Rack, Mini
   +Drone Rack, Small
   +Drone Rack, Small
   +Firewall 5
   +Metahuman Adjustment, Troll
   +Morphing License Plate
   +Personal Armor Rating 2
   +Vehicle Sensor


There's quite a bit more to do but that's the basics.  I did get a LMG for the roto-drone but the Chummer stat block doesn't include it for some reason.  Does anyone know if there are rules somewhere in SR4 or Arsenal about removing and re-attaching a drone's weapon.  The Lockheed would be nice as a reconnaissance drone depending on the circumstances but having a machine gun attached to it might reduce it's usefulness there.

I even worked in the Metahuman Adjustment for our Troll.  I imagine the all but complete removal of the rear seats and a rebuilt of the back/truck region to fit a hunched over and likely unhappy one at that.  However, I wonder if Ympulse would allow a roof hatch to be built in should said Troll wish to fire from a kneeling position in the back of the vehicle during combat scenes.  There's no real mod for such a thing, but it would be damn cool.  Not too subtle, though...
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-06-12/2341:38>
No actually we're all on except Kat9 as far as I know. And it looks pretty good so far mate :) I guess I might be the default face  :P
Title: Re: Shadowrun: Online?
Post by: krazzeekane on <08-06-12/2352:54>
Actually kat is here too, so yeah you should hop on if you can.
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-07-12/0005:24>
crud. I went to bed. my infernal need to check four or five sites before I can sleep means I'm here again on my tablet. either way, hopefully we can all chat tomorrow and I'll finish the town then, too.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-07-12/0010:34>
Well we're still here ;)
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-07-12/0721:42>
Well we're still here ;)

Dude :)  I'm usually in bed by 9:30 PM Eastern.  The fact that I made it to midnight is fairly stellar for me!
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-07-12/0918:06>
Well, I'm around ATM.
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-07-12/1007:16>
I'm online.  Skype handle:  dashifen (shocking, I know)
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-07-12/1010:58>
I'm off again.  Skype and I don't get along with respect to my microphone.  I'll work on it for a bit.
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-07-12/1021:14>
Just don't use the microphone man, typing is good for the soul right?
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-07-12/1030:10>
The point is voice and once we get gaming, if we don't have voice/video via Skype we might as well use something else!  I just have to get it configured right.  I didn't even have it installed before this morning so I just have to get it all worked out.

Plus, for some reason, my system won't recognize my bluetooth headsets since I upgraded the bluetooth transceiver in the laptop.  I think it's a issue of the protocol versions or something. I'm installing a different bluetooth transceiver in the laptop to see if that helps.
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-07-12/1102:22>
Crap.  Now I'm going backwards.  It used to connect for sound just not voice; now it does neither.
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-07-12/1104:14>
I'm online atm Dash, I could try to help you troubleshoot the problem.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-07-12/1517:00>
So, looks like we're all on skype at once ;)
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-07-12/2115:50>
https://dl.dropbox.com/u/369899/Kotori.chum (https://dl.dropbox.com/u/369899/Kotori.chum)

There's the Chummer file for Kotori.  I'll get a background written up tonight and add it here when it's done -- likely tomorrow morning.  I'd love any criticisms.  I'm imagining that he's recently arrived in Seattle after leaving the PCC.  If we want to make our run through Food Fight as dramatic as possible, maybe he pulls into town right before the bullets start to fly.
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-08-12/1109:01>
Character approved, Dashifen.
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-08-12/1515:05>
Kotori's Background:

James Apenimon grew up poor and unhappy in the Ute Nation, which is to say that his childhood was pretty common.  His mother, Jessica, ran a small laundry and dry cleaning business in the small town of Tuba City in what used to be the Navajo reservation in what used to be the US state of Arizona.  His father – Cord – had a short stint as a local elected official in the late 40’s but after losing his re-election bid and being generally disenfranchised by the Ute’s crazy version of complete citizen involvement in government, he turned toward carpentry and tried to eke out a living doing work in neighboring Flagstaff. 

The civil unrest in the Ute was an ever present issue for the area.  Flagstaff’s comparative wealth and luxury, situated as it was on the border between the Pueblo Corporate Council and the Ute Nation, created an anticipatory air of jealousy in the Ute citizens.  The area was a hot bed of sympathy for groups like the anti-Anglo Native Worker’s Union and, at the opposite end of the political spectrum, the United Socialists.  It was with this latter group the Cord Apenimon would find himself aligned joining as a full time activist in 2053 when James was seven.  Cord’s political experience and “man of the people” profession made him uniquely suited as a spokesman for the Socialists.

James was brought to meetings on a few occasions, especially those political events at which the entire Apenimon family was featured as an example of the quintessential Ute family:  the struggling poor desperately seeking both happiness and personal security.  In December 2061 when the PCC annexed Los Angeles, Cord Apenimon and the United Socialists were one of the many groups within the Ute that spoke out against the “military adventurism” of their neighboring nation.

By this point, James was 15 and somewhat newly awakened.  When his magic manifested, his parents were overjoyed expecting – with more than a little justification – that their life was about to take a turn for the better; shamans being well respected in the community and the Awakened being much in demand by corporate and governmental institutions alike.  James was quickly apprenticed to a local shaman, named Qaletaqa, who oversaw James’s development.  James, while enthusiastic about his capabilities, quickly revealed himself to be a poor student finding little joy in the shamanic practices that Qaletaqa worked to teach him having been raised a (disinterested) Mormon.  In what was probably a few parts teenage angst and a few more of general laziness, James was neither inspired by tribal histories or Qaletaqa’s beliefs in the connection between those histories and beliefs and magic’s manifestation in the tribes.  Despite these difficulties, It was under Qaletaqa’s tutelage that James was able to master his first spells and began his training as a conjurer.
 
James, however, was beginning to seek out other forms of entertainment.  Is father’s rising political prominence meant that his family’s finances were beginning to become more stable.  From 2062 through to the Crash 2.0, the Apenimon family did well for themselves.  Jessica was able to close her business and Cord no longer had to do much in the way of carpentry in order to make ends meet, despite what their political image was presenting to the public.  More and more often, the family was a high value political name to include on a guest list and speaking fees stretched a lot further than either carpentry or laundry.  His parents were all too happy to get James a cyberdeck which he quickly began to use to do just about everything he could from chores to driving the family car.

The Crash, however, ended their financial successes as it ended so many others’.  Cord was plugged in attending a political rally virtually when the Worm hit and fell into a coma.  Medical facilities in the Flagstaff area were hit particularly hard and rationing of medical resulted.  Wealthier members of the PCC were able to find medical care in private facilities and, when they began to fill up (or fall apart technologically) by simply bribing public hospitals to jump their names to the front of the emergency room lines.  As a result, it was some time before Cord received proper care.  While he awoke from his coma after only eight days, he was never quite the same suffering from a variety of neurological conditions including synesthesia and a mild case of AIPS.  Worse, his condition deteriorated over time.

The loss of his father’s capabilities struck James hard.  The Crash seemed to him, steeped as he was in radical socialist political rhetoric, an attempt by the people to dislodge the traditional power structures of the world.  His father’s treatment, or lack thereof, as a result of the wealth of the elite of the PCC only cemented James’s radical leanings.  The Socialists had always fomented a certain amount of radical and sometimes violent protest action within the Ute, mostly acts of sabotage against various corporate interests, but the Apenimons had always avoided falling in with that crowd.  At this point, at 19 and with an ailing father brought down by a corrupt system that favored the wealthy minority of the populist majority, James no longer felt any compunction to remain separate from these elements within the movement.

It all fell apart in February 2067 when the Ute Nation itself was dissolved and became a subsidiary (to use the Socialist’s term) of the Pueblo Corporate Council.  The Ute government was disbanded and its welfare and public support programs closed – public support programs that had been helping to keep Cord’s medical condition under control (or at least somewhat medicated) since the Crash.  The non-voting Conditional Shares that former Ute citizens were provided made them truly a second class citizenry within their new nation and didn’t even provide them a voice with which to alter their circumstances.  The PCC responded that this was the same process that all immigrants within the nation go through and that shares would mature in 2072.  Needless to say, this didn’t really appease anyone and various political organizations within the former Ute Nation continued to speak against PCC’s policies.

James and his cohort, however, took a more direct route.  Everything from arson to vandalism was in their toolkit.  James’s basic computer skills, earned in the early 2060’s became very helpful for surveillance during “dissident action,” as the PCC termed it, and his spirits were most welcome assistance as well.  When the wireless matrix became ubiquitous in 2069 throughout the PCC – even the old Ute lands – James’s skills as a rigger became almost more useful than his magic.  The Socialists had moved from political action into basic thievery couching their actions as robin hooding from the rich of the PCC to return the wealth to the downtrodden Ute people, but in reality, quite a bet went into Socialist coffers and not a small amount of that when to outfit James and his cohort with gear and capabilities as a small militia.

This continued almost up to the present day.  Life was hard, but exciting.  James was rarely seen at home though he was aware that his father’s condition continued to worsen.  Jessica pleaded with him to return to the fold and to the straight and narrow, but James was a bit of a superstar within the more violent elements with which he ran.  However one thing would change his circumstances:  failure.  He and his militia had targeted a socialite get together in the artist’s districts of Albuquerque.  The plan was simple:  James would provide surveillance with his drones while the others would enter the party disguised and liberate the wealth from party attendees before disappearing into the night.  To this day, James doesn’t know if they were betrayed or if it was just dump luck that PCC cops happened to be in the area.  Even with some drones in the air, James was unaware of their approach.  Seated cross legged on a rooftop across from the targeted gallery, he was watching feeds in AR when he became distracted by a sound to his left.

Perched incongruously on a satellite antenna sat a western screech-owl.  Qaletaqa had sun the praises of owls back during James’s early magical training, but James had never taken his shamanic teachings to heart.  The owl seemed to scrutinize James before taking wing and landing on his knee, talons piercing his jeans and digging into his flesh.  James clearly heard the following:  “Your colleagues will be caught.  You have a choice:  remain here, be caught.  Or, leave them.  Either way, your time here is at an end.  If you are not caught, you must leave.”

Stunned, James could only stare at the diminutive bird as blood began to stain his pants.  He spoke without considering the ramifications of the situation.  “Caught!?  Who … How … What?”   The approaching sirens answered those questions for him, so he posed another:  “How can I just leave them?  They’re my friends.”
“Are they?  What are they accomplishing?  What goals to they have other than to steal as much as they can as fast as they can?  You claim your actions help your communities, but how much of what you steal is used to better their situation?  Has your mother ever seen one cent of what you take?”  The owl cocked its head and hopped higher on James’s thigh, “What if I told you that your “friends” would feel no sorrow in naming names?  That some of the first names they would give to the PCC would be yours and your father’s?”

“My father’s?  What’s he got to do with this?” 

“Now, nothing.  But he is remembered as a leader and as a symbol of the Ute’s pride – or perhaps of the Socialists’ pride.  Regardless, your choice:  “friends” or family.  Both are in danger, but you can help to save only one of them.”

The cops had almost arrived, the lights flashing, reflecting of the buildings.  James’s team could be heard scrambling for an exit, splitting to the four winds, abandoning each other in their haste to escape.  “See.  They leave you behind, they leave each other behind.”  The owl gripped James’s leg painfully and that pain seemed to sharpen his senses.  He saw two of his cohort – Matthew and Vanessa – leaving through a side door weighed down by their ill-gotten gains.  She stumbled and Matthew returned to her side only to grab her portion of the take and speed off into the night as she cursed him. 

Cops were exiting vehicles, rounding up the slower (or the betrayed) as James called home his drones.  The owl lifted off of his leg as he rose and flitted back to the antenna, silent now but watching.  Glancing at it for a few moments, James gather his gear, leapt a small gap between buildings, and quickly descended to the street via a fire escape where his SUV was parked.  Throwing his gear and quickly landing his drones in the back seat, James started the vehicle, checked his mirrors, and looked up shocked to find the owl perched on the hood of the SUV.  It cocked its head, seemed to convulse, and regurgitated an owl pellet onto his windshield.  Stunned, and more than a little disgusted, James moved to shake it off with the wipers, but the owl spoke once more, “It is for you.  Accept it.  Accept me.  Find your family.”

These things seemed liked in the owls words, as if without accepting him there would be no finding of James’s family.  Swallowing, James reached through his open window, grabbed the mass of bone and fur tossing it onto the empty seat next to him.  Satisfied, the owl flew off into the night with a cry seemingly loud enough to rattle the windows of the surrounding buildings and James sped away into the night.

He drove quickly toward his family’s home in Tuba City.  There, he found his mother and father already packed and Qaletaqa seated on the porch waiting for him.  The shaman had known of his impending arrival from “the spirits” and had come to prepare the elder Apenimons for their trip.  Qaletaqa gave James the name of a Coyote that could get his family into Denver and away from the clutches of the PCC, hugged Jessica, shook hands with Cord, and turned to James.  “You have had an experience that you have yet to understand.  If you need me, I will be here.  Seek answers within yourself, Kotori.  They can be found.”
 
“What did you call me?”

“Your name as the spirits know you:  Kotori.  It means…”

“Screech owl spirit.”

“Yes.  Now go or you will be forced to find your answers from within a PCC prison cell”

James and his family drove northeast toward Denver as quickly as they could.  They crossed the border into what was Utah and met up with old Interstate 70 before turning east and finding their way to a new home.  The Coyote was able to get them across the PCC/CAS border within the city and gave them the name of a safe house and a local fence that James used to sell off a good portion of the gear that he had brought with him from the PCC making enough money to give to his parents.  He remained in Denver for a few days with them, but something told him that it was his home; it was theirs.  Within two weeks, he was restless and bidding his family a farewell, he returned to the road.  The same Coyote gave him the contacts necessary to get him into the Sioux nation where he headed west into the Salish and further onto Seattle.

He’s been in town for a few weeks.  Long enough to make some connections and to try and to try and find his feet.  James has almost convinced himself that the incident on the rooftops of Albuquerque was a hallucination, and he probably would have succeeded if it were not for Qaletaqa’s actions.  That said, seeking to reconcile his experiences with his worldview and even his magical capabilities, James found a group at UW-Seattle that discussed the Unified Magical Theory.  Chaos Mages, they called themselves, and with them, at least, James seemed to find kindred spirits willing to merge different ideas and different traditions to form something uniquely modern.  Standing, as James does, with one foot in the mystical and one in the mechanical, the philosophy was attractive. 

In addition, James was able to make some small connections to the Seattle Native communities.  Falling back on some early carpentry skills learned from his father, James worked with some of the local Haida in Snohomish earning him the praise, and the ear, of a local elder:  Vanessa White.  It was to her that he eventually brought the tale of his rooftop experience and it was she that was able to label it for him:  a totem.  He tried to explain that he didn’t believe in such things, but Vanessa would have none of it.  “If you did not believe – at least partially – then you would not have had the experience.  Think on this and seek for answers within.  I will be here when you need me.”  Surprised by the connection between her words and those of Qaletaqa, James could only nod before the subject was changed.

James has been living in Snohomish for some time finding a living where he can.  He’s been in contact with his folks in Denver to find out that they’re doing well and through them, he learned that Qaletaqa had been questioned about the Apenimons and their whereabouts.  Qaletaqa had given the authorities nothing to work on, but it seemed that Owl’s warning about his cohort naming him and his family as dissidents was true.  Thinking about that night, James realized that the owl pellet was still in the SUV.  Searching for it, he found it wedged under the passenger seat.  Breaking it apart, he was stunned to find a small, turquoise earring lodged among the rodent bones and fur.  Cleaning it, sterilizing it, and getting his left ear pierced, he now wears it as a reminder of that night and of the changes it wrought.

Concept:

Kotori is not a traditional runner.  He's a political dissident with a history of involvement in petty theft and robbery in the PCC.  He justified his actions as robin hooding, but thinking back on it, they served little purpose, brought little change, and seem in retrospect, to have been mostly worthless in the larger scheme of things.  More cynical now about his motivations then, Kotori is running out of funds and worries that legitimate lines of work will expose his location to the PCC, which he knows to be looking for him and for his parents.  As with so many others down on their luck and lacking in options, the Shadows beckon.......

Title: Re: Shadowrun: Online?
Post by: dashifen on <08-08-12/1811:44>
Just a note to point out that character sheets are located in my signature.  I'll keep them up to date there.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-09-12/1617:52>
Just noticed I have 3 unspent points that's 15K in gear, so I think I am going to do one more revision on stuff. I swapped out unarmed combat for clubs and added the baton specialty so I can use a stun baton in hand to hand.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-10-12/2011:25>
Name: John Watson
Alias: Moriarty
Race: Satyr
Sex: Male
Nationality: Midwestern UCAS
Lifestyle: Low
Karma Spent: 0
Physical Description:
A young satyr, Moriarty keeps himself well appointed. His short brown hair is swept back from an artful widow's peak, his dusky colored skin is smooth and blemish free. His horns curl back close against his skull giving him a devlish look to go along with his often displayed rakish grin.
Personality/background:
Born and raised in the Ork Underground, John Watson was the only satyr born in a group of six children to Janna Watson.  Life was fairly uneventful for the young satyr until his thirteenth birthday when awakened, it was during a large rave and were it not for the fact he knew he hadn't taken any drugs nor slotted any chips the world got surreal really quick. He might have lost his mind in the wave of chaotic feelings were it not for a fellow satyr pulling him off to the side and offering him a drink from a bottle of wine. The drink cool his chaotic emotions and eased his mind, the older satyr smiled and introduced himself as Dionysus saying he'd help John find his way back to his new reality.

Magic made life a lot more easy and a lot more interesting for John. He adopted the name Moriarty from a collection of old books he found in an abandoned tunnel under what used to be a Seattle library. A smile showing as he realized his name held within the pages. Following Dionysus was never boring, Moriarty moved from party to party, exploring all that life had to offer. Slipping into the world of Shaowrunners was just another step in the new world that was thrust upon him during one really wild night.

Personality: A sly smile and a quick wink would be the quickest way to describe Moriarty. Easy going, relaxed and always seemingly amused by something its like there's a joke that he just doesn't want to share with the world.


Moriarty (Ork Magician)
B 4, A 3, R 3, S 3, C 5, I 3, L 3, W 5, E 2, Ess 6, M 5, Init 6, IP 1
Condition Monitor boxes (Physical/Stun): 10/11
Dummy Comlink Condition Monitor: 9
Work Comlink Condition Monitor: 10
Armor (Ballistic/Impact): 12/10
Skills: Assensing 1, Banishing 3, Con 2 (Fast Talk +2), Counterspelling 3, Dodge 2 (Ranged Combat +2), Etiquette 2, Perception 2 (Visual +2), Pistols 2 (Semi-Automatics +2), Spellcasting 5, Summoning 5
Knowledge Skills: English N, Greek 1, Literature 3, Or'Zet 3, Safehouse Locations 3, Spell Design 4, Street Rumors 4
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Distinctive Style (Satyr), Addiction (Mild): Bliss, Allergy, Uncommon (Moderate): Cold Iron, Incompetent: Heavy Weapons, Magician, Mentor Spirit: Dionysus, Sensitive System, Spirit Pact
Spells: Armor, Detox, Heal, Improved Invisibility, Increase Reflexes, Influence, Orgasm, Physical Mask, Stunball, Stunbolt
Gear:
. . AR Gloves
. . Armor Jacket with Nonconductivity (6)
. . Autopicker (6)
. . Binoculars, Optical with Vision Magnification, Optical
. . Bliss x3
. . Concealable Holster
. . Contact Lenses (2) with Flare Compensation, Smartlink
. . Cram x3
. . Dummy Comlink with Analyze (1), Basic User Suite, Browse (1), Command (1), Edit (1), Encrypt (1), Vector Xim Operating System
. . Earbuds (3) with Select Sound Filter (3), Skinlink
. . Eric Thompkins (CAS) "Emergency ID" with Fake License: Magician, Fake SIN, Low Lifestyle
. . Flashlight, Low-Light
. . Glue Sprayer
. . GPS
. . Helmet
. . Magical Lodge (5)
. . Medkit (6)
. . Periscope
. . Plastic Restraints x10
. . Respirator (6)
. . Survival Kit
. . Tag Eraser
. . Thomas Wilks (UCAS) with Fake License: Magician, Fake License: Pistol, Fake SIN
. . Wire Clippers
. . Work Comlink with Analyze (3), Basic+ Suite, Browse (3), Command (1), Edit (3), Encrypt (3), Firewall (4), Novatech Navi Operating System, Sim Module, Skinlink
Weapons:
. . Ares Predator IV [Pistols, DV 5P vs. B-1, SA, 15 (c)] with Regular Ammo x60, Silencer, Skinlink, Smartgun System, Internal, Spare Clips, Stick-n-Shock x60
. . Yamaha Pulsar [Tasers, DV 6S(e) vs. ½I, SA, 4 (m)]
. . Unarmed Strike [Unarmed, DV 2S vs. I]

Title: Re: Shadowrun: Online?
Post by: dashifen on <08-16-12/0301:16>
If we're on for tonight, iIwon't be able to make it. A family situation (not really an emergency, though) has put into question the existence of sleep tonight. Dealing with that and ten work tomorrow means that I'm unlikely to be conscious past 6 or 7 PM eastern tomorrow if iIcan avoid it.   
Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-16-12/0335:19>
If we're on for tonight, iIwon't be able to make it. A family situation (not really an emergency, though) has put into question the existence of sleep tonight. Dealing with that and ten work tomorrow means that I'm unlikely to be conscious past 6 or 7 PM eastern tomorrow if iIcan avoid it.
We are on for tonight, and no worries. Take care of yourself first, boss :)
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-16-12/0919:03>
Cool.  We'll see what happens; if I'm up, I'll be on skype.  I'd like to see what sort of overlap the new shaman and Kotori have magically speaking as I could take out the magic stuff and turn him into a full rigger if it seems like we have a magic-heavy team with the recent changes.
Title: Re: Shadowrun: Online?
Post by: Gretik on <08-16-12/0933:52>
Derp troll.
Title: Re: Shadowrun: Online?
Post by: Kat9 on <08-16-12/2352:23>
Cool.  We'll see what happens; if I'm up, I'll be on skype.  I'd like to see what sort of overlap the new shaman and Kotori have magically speaking as I could take out the magic stuff and turn him into a full rigger if it seems like we have a magic-heavy team with the recent changes.

Well this session I did the following:

Partied hard at Dante's Inferno after the meet with Mr. J.
Woke up faaaaar too early to go with the hacker to get a throw-away van. Discovered the hacker is a coffee person, sort of bonded over that.
Rode in the van to the first pickup.
About choked as the hacker went in to collect the pickup.
Rode in the van to the next location.
Relaxed, half slept as the van was serviced and loaded up with the second pickup.
Rode in the van to the next location.
Dropped off one set of items, picked up the second.
Influenced a cop to leave us alone.
Rode back to the second location in the van.
Almost got out of the van to handle the second step of the job there, got countermanded.
Relaxed, half dozed as the street sam handled the situation.
Rode in the van to the first dead drop.
Jaw droppingly watched as the street sam with hardly a move and not a word flat out badassed a gang.
Rode in the van to the second dead drop.
Physical masked myself to look like the gang leader, made the drop.
Rode in the van to the third dead drop.
Sat in the van waiting for the street sam and the hacker to A) Make the dead drop and B) Buy sushi.
Rode in the van to the last location.
Had a spirit conceal myself and the street sam.
Watched the street sam badass a group of body guards, and almost take out the target of the hit...and by badass I mean blow them to hell and back with some hidden explosives.
Shot the primary target, when he was bleeding out.
Almost fainted from panic when a kamakazi doped troll physical adept shrugged off a pair of stunbolts and a lot of bullets.
Helped set up the scene as per the J's orders.
Shot the unconscious, nearly dead troll physical adept in the head as the sam and the hacker debated over killing him or not in a cram induced "less talking more doing" moment.
Shot the unconscious, nearly dead troll physical adept twice more in the head as per the street sam's casual observation.
Coveted and sadly realized I wouldn't be able to carry the now fully dead (I hope) troll physical adept's vibrosword foci.
Went with the hacker and street sam to a safehouse.
Took a hit of bliss and went to sleep.

-=-=

That said I don't think you really need to worry so much about cross. Your magic is focused in  different direction than mine. I am geared towards illusions, influence and as a last resort magic bolting people. We've got a badass troll street sam to keep us sane, a hacker that can default everything to 954 dice and two awakened. I think we're going to be okay.


Title: Re: Shadowrun: Online?
Post by: Ympulse on <08-17-12/0409:01>
I think we're going to be okay.
*chuckle*

Seriously though, that is a (rather watered down) good summary of the run so far. Was pretty enjoyable, at least for me. (Couldn't resist smiling at the Trolls out-badassing the gang though. That was a perfect movie moment)
Title: Re: Shadowrun: Online?
Post by: dashifen on <08-17-12/0822:45>
Shit.  I just realized that I'm out for next two or more weeks, too.  I have to go up to Boston next Thursday and the following week is the day that my sister-in-law is finalizing her adoption and throwing a party as a result.  If you guys want to fill my spot, feel free.  It was a good time last week and I had a hell of a time building the toon, but I don't think my schedule is going to provide me a consistent enough time on the weekdays for the next two to four weeks to really let me play.