Shadowrun

Shadowrun Play => Looking for Games => Topic started by: benedictmercury on <06-02-12/1232:00>

Title: Game running in New Haven, CT--we have room
Post by: benedictmercury on <06-02-12/1232:00>
We're four strong and playing biweekly.  We rotate GM duties per tale, in an ongoing campaign with the same characters.  The base tone is your expected noir crime stuff, but everything's in the spectrum of the possible, and we've already seen horror, whimsy, druggy psychedelics, slapstick, moral tragedy.  We're not Robin Hoods, but neither are we street samurai merely playing win-or-die; there's a moral component to our storytelling, for heft.  We've created our own setting:  Truth or Consequences, NM, a sector city a la post-WWII Berlin, where major nations have a slice of the world's largest suborbital hub--and the only spaceport that flies to the first and only lunar colony, Glass City.

We're using 4E rules and we've preserved most of the Shadowrun setting information, but we've made changes that may offend purists.  Magic is much more rare and mysterious; there are no 'MIT&M' degrees of familiarity with it.  It's underground, or heavily co-opted when corps or nations can find someone magically active.  Even most practitioners don't really understand why it works.  There's still plenty of magic in the game--it's just restored to a status of awe.  We've jiggered some of the nations and politics, though most stuff remains.

Most importantly, we are much more role-players than roll-players, though we still use dice as normal.  This isn't a tactics-based almost-board-game with cool codenames; we speak in first person when our characters speak, and while sometimes we'll resolve an action or scene in 3rd person, more often we'll play through a scene totally improv and live, with the GM handling all NPC voices and only popping out of character to call for a Neg roll here, an Etiquette there before jumping back into the scene.  We don't LARP or costume, but the odd prop shows up.  The GMs so far have made heavy use of soundtrack, to excellent effect.

Our game is bloody awesome, but it's been intimidating to our guys that didn't come in with a high comfort level for in-character play.

If you're down, drop me a line.

Justin