Shadowrun

Shadowrun Missions Living Campaign => Living Campaign Discussion => Topic started by: golan2072 on <05-21-12/0746:42>

Title: Running the SRM03 campaign with only 2 players
Post by: golan2072 on <05-21-12/0746:42>
Greetings,

I'm a GM about to run the SRM03 (Manhattan) campaign; I have two players - one playing a Shaman-Face and one playing a Combat Hacker. Would such a small group suffice for these adventures, or should I add an NPC or two (which I prefer not to)?

Thanks in advance,
Omer
Title: Re: Running the SRM03 campaign with only 2 players
Post by: Dr. Meatgrinder on <05-21-12/0931:30>
Season 3 still has the Table Rating system, I think, so you can scale the challenge level that way.  4-6 runners would be optimal (per design, IIRC), but I think it's workable with the two you have, since it looks like they're trying to fill the major roles.  As long as they don't go looking for extra trouble, that is.

If you start running them through Season 4 or the CMPs (when they become available), they'll start needing extra help.
Title: Re: Running the SRM03 campaign with only 2 players
Post by: Bull on <05-21-12/1820:37>
Also keep in mind, GMs are encouraged to adjust the game a little to their players.  Table ratings worked for some things, but not for others, and sometimes not all that well. 

You'll likely need to adjust the number of enemies and the types of opposition.  Don't be afraid to do this!  maintain the challenge of the adventure, but be sure to tailor things to suit your group. 

Bull
Title: Re: Running the SRM03 campaign with only 2 players
Post by: CanRay on <05-21-12/1953:09>
Add more violence until PCs are dead, gotcha.  ;D
Title: Re: Running the SRM03 campaign with only 2 players
Post by: KnightAries on <08-17-12/0258:16>
Add more violence until PCs are dead, gotcha.  ;D

Dead isn't fun.... But excessive, heavy torture that would leave even the most battle-hardened soldier wanting to leave the shadows.
That spells a good game..  >:)