Shadowrun

Shadowrun General => Gear => Topic started by: K_killn on <03-24-12/2245:36>

Title: What is the Best Revolver?
Post by: K_killn on <03-24-12/2245:36>
I have never used a revolver in Shadowrun and was just wondering what the best revolver is. I don't have any of my books because I am doing this from my iPhone. So pretty pretty please tell, What is the best revolver in Shadowrun?
Title: Re: What is the Best Revolver?
Post by: Ajax on <03-24-12/2308:35>
Define best? The Cavalier Deputy does average heavy pistol damage, but fires at SA rate, which is important if you plan on shooting more than once a phase. The SS only Super Warhawk has an advantage in damage. The Colt Asp is dirt cheap, and makes a great "drop piece" for those times you need to hide something in the toilet tank of your local Italian eatery.
Title: Re: What is the Best Revolver?
Post by: KarmaInferno on <03-24-12/2354:38>
Revolver wave motion gun? (http://www.youtube.com/watch?v=3v7LF0cgRJc&t=5m41s)




-k
Title: Re: What is the Best Revolver?
Post by: K_killn on <03-24-12/2355:11>
Define best? The Cavalier Deputy does average heavy pistol damage, but fires at SA rate, which is important if you plan on shooting more than once a phase. The SS only Super Warhawk has an advantage in damage. The Colt Asp is dirt cheap, and makes a great "drop piece" for those times you need to hide something in the toilet tank of your local Italian eatery.

BEST = Most effective in combat situation with cost in mind

So if that Cavalier lets me get 2 shots of Damage that combined is higher than the one shot of the Warhawk its better unless the Colt does close to the same damage say 6M instead of 7M than I'll take it.

At least that's how my brain works.
Title: Re: What is the Best Revolver?
Post by: KarmaInferno on <03-25-12/0018:29>
Eh, the Warhawk can be modified to fire SA.



-k
Title: Re: What is the Best Revolver?
Post by: All4BigGuns on <03-25-12/0026:16>
Define best? The Cavalier Deputy does average heavy pistol damage, but fires at SA rate, which is important if you plan on shooting more than once a phase. The SS only Super Warhawk has an advantage in damage. The Colt Asp is dirt cheap, and makes a great "drop piece" for those times you need to hide something in the toilet tank of your local Italian eatery.

BEST = Most effective in combat situation with cost in mind

So if that Cavalier lets me get 2 shots of Damage that combined is higher than the one shot of the Warhawk its better unless the Colt does close to the same damage say 6M instead of 7M than I'll take it.

At least that's how my brain works.

6M? 7M? I think you're stuck SR3 here.
Title: Re: What is the Best Revolver?
Post by: JustADude on <03-25-12/0243:50>
Define best? The Cavalier Deputy does average heavy pistol damage, but fires at SA rate, which is important if you plan on shooting more than once a phase. The SS only Super Warhawk has an advantage in damage. The Colt Asp is dirt cheap, and makes a great "drop piece" for those times you need to hide something in the toilet tank of your local Italian eatery.

BEST = Most effective in combat situation with cost in mind

So if that Cavalier lets me get 2 shots of Damage that combined is higher than the one shot of the Warhawk its better unless the Colt does close to the same damage say 6M instead of 7M than I'll take it.

At least that's how my brain works.

For pure damage output, get Ambidextrous for 5BP and two-fist Super Warhawks with the Expanded Cylinder mod; just throw on Personalized Grip to cover the recoil and fire both of them once per Phase.
Title: Re: What is the Best Revolver?
Post by: All4BigGuns on <03-25-12/0245:58>
Define best? The Cavalier Deputy does average heavy pistol damage, but fires at SA rate, which is important if you plan on shooting more than once a phase. The SS only Super Warhawk has an advantage in damage. The Colt Asp is dirt cheap, and makes a great "drop piece" for those times you need to hide something in the toilet tank of your local Italian eatery.

BEST = Most effective in combat situation with cost in mind

So if that Cavalier lets me get 2 shots of Damage that combined is higher than the one shot of the Warhawk its better unless the Colt does close to the same damage say 6M instead of 7M than I'll take it.

At least that's how my brain works.

For pure damage output, get Ambidextrous for 5BP and two-fist Super Warhawks with the Expanded Cylinder mod; just throw on Personalized Grip to cover the recoil and fire both of them once per Phase.

I don't like dual wielding because of the 'split dice pool' thing, personally.
Title: Re: What is the Best Revolver?
Post by: K_killn on <03-25-12/0305:34>
Define best? The Cavalier Deputy does average heavy pistol damage, but fires at SA rate, which is important if you plan on shooting more than once a phase. The SS only Super Warhawk has an advantage in damage. The Colt Asp is dirt cheap, and makes a great "drop piece" for those times you need to hide something in the toilet tank of your local Italian eatery.

BEST = Most effective in combat situation with cost in mind

So if that Cavalier lets me get 2 shots of Damage that combined is higher than the one shot of the Warhawk its better unless the Colt does close to the same damage say 6M instead of 7M than I'll take it.
At least that's how my brain works.
For pure damage output, get Ambidextrous for 5BP and two-fist Super Warhawks with the Expanded Cylinder mod; just throw on Personalized Grip to cover the recoil and fire both of them once per Phase.

That's a good idea but if I do Ambidextrous that means I need to buy two guns that's more n¥ which I more BP right,
I'm still away from my books and will be sleeping soon
Title: Re: What is the Best Revolver?
Post by: JustADude on <03-25-12/0314:46>
For pure damage output, get Ambidextrous for 5BP and two-fist Super Warhawks with the Increased Cylinder mod; just throw on Personalized Grip to cover the recoil and fire both of them once per Phase.
I don't like dual wielding because of the 'split dice pool' thing, personally.

Except that I'm not talking about dual-wielding, which is firing two guns during the same Action, although I was admittedly unclear on that... it's why I used the more awkward phrase "two-fisting," instead of the Mechanically Significant phrase "dual-wielding". ;)

What I'm saying is that you hold a Single-Shot Warhawk in each hand, and fire them one after the other.

If you fire the Warhawk in one hand during your first Simple Action, then the Warhawk in your other hand during your second SA, you get to fire both of them every IP and, effectively, double your ammo before you need to reload... and if you need more than 16 (w/ both Inc.Cyl. modded) rounds from a single-bullet-per-action setup in a single engagement, you've probably gone and screwed the pooch bad enough an ammo shortage is the leas of your trouble.

That's a good idea but if I do Ambidextrous that means I need to buy two guns that's more n¥ which I more BP right,
I'm still away from my books and will be sleeping soon

Not that much more Nuyen, though. Warhawks are a measly 250¥ each. That's barely pocket change.
Title: Re: What is the Best Revolver?
Post by: Medicineman on <03-25-12/0315:20>
I don't like dual wielding because of the 'split dice pool' thing, personally.
only if You shoot Akimbo
the RSW is perfect for "right-left-firing"especially because its a ss Weapon

a RSW with internal Smart ,Ammoselektor, HighPower mod and extended Cylinder (8 Shot)

He who dances Akimbo
Medicineman
 
Title: Re: What is the Best Revolver?
Post by: All4BigGuns on <03-25-12/0336:11>
For pure damage output, get Ambidextrous for 5BP and two-fist Super Warhawks with the Increased Cylinder mod; just throw on Personalized Grip to cover the recoil and fire both of them once per Phase.
I don't like dual wielding because of the 'split dice pool' thing, personally.

Except that I'm not talking about dual-wielding, which is firing two guns during the same Action, although I was admittedly unclear on that... it's why I used the more awkward phrase "two-fisting," instead of the Mechanically Significant phrase "dual-wielding". ;)

What I'm saying is that you hold a Single-Shot Warhawk in each hand, and fire them one after the other.

If you fire the Warhawk in one hand during your first Simple Action, then the Warhawk in your other hand during your second SA, you get to fire both of them every IP and, effectively, double your ammo before you need to reload... and if you need more than 16 (w/ both Inc.Cyl. modded) rounds from a single-bullet-per-action setup in a single engagement, you've probably gone and screwed the pooch bad enough an ammo shortage is the leas of your trouble.

That's a good idea but if I do Ambidextrous that means I need to buy two guns that's more n¥ which I more BP right,
I'm still away from my books and will be sleeping soon

Not that much more Nuyen, though. Warhawks are a measly 250¥ each. That's barely pocket change.

Okay, I definitely did misunderstand then. My mind just didn't think of using the second gun just for more ammo like that.
Title: Re: What is the Best Revolver?
Post by: JustADude on <03-25-12/0411:01>
Okay, I definitely did misunderstand then. My mind just didn't think of using the second gun just for more ammo like that.

And it's actually cheaper to do it that way than get a SA mod on the single Warhawk.

And you can combine it with Clubs, Two-Weapon Training and a pair of Defiance EX Shockers (which have 4 darts and a set of melee prongs) for a 100% legal melee/ranged EDC (Every-Day-Carry) setup.
Title: Re: What is the Best Revolver?
Post by: KarmaInferno on <03-25-12/0855:55>
"Reloading takes too long. Carry more guns." - Underground RPG

:)




-k
Title: Re: What is the Best Revolver?
Post by: Red on <03-25-12/0900:43>
In terms of intimidation value (that is to say, scaring them and hopefully avoiding the fight altogether), a pimped-out Bloodhawk is probably best for a revolver.
Title: Re: What is the Best Revolver?
Post by: Ajax on <03-25-12/1103:41>
Let me begin by saying that I, personally, prefer revolver handguns to autoloading pistols for my own use out here in the real world. This has nothing to do with reliability, stopping power, or any of the other reasons you might here internet tough guys and armchair experts debating on the internet. I like revolvers mainly because they look nice, fit my hand well, and I'm a good shot with `em. Since I don't break into corporate research labs, engage in running gunfights with elven biker gangs, and have never once been attacked by a bug spirit, I don't worry much about only having five or six shots...

In the world of Shadowrun, well... Revolvers are are a distinct disadvantage to every other handgun in their class. They hold far less ammo, don't do any different damage, share the same legal status, and have all sorts of other limitations. But they do have style.

There are three Light Revolvers to chose from: The Colt Asp (AR p.21) does average Light Pistol damage, SA rate of fire, and has six shots, but it is dirt cheap; the Colt Coralsnake (GH p.10) does average Light damage, is SS, has only five shots and costs almost as much as a Viper. The Taurus Multi-6 (AR p.22) is... odd. It can fire Light ammo to do average Light damage at SA rates or fire Heavy Pistol ammo for average Heavy Pistol damage at SS rates. It's also pretty cheap. As much as I love revolvers, I cannot recommend any of these unless going "revolver only" is truly and deeply part of your concept. In which case, grab the Asp.

There are three Heavy Revolvers to chose from: the Cavalier Deputy (AR p.22) does average Heavy Pistol damage, fires at SA rates, and carries 7 rounds. As Heavy Pistols go, it's cheap. The Ruger Super Warhawk (SR4A p.317) does better than average damge, fires at SS rates, and holds six. The Ruger Bloodhawk (GH p.19) is just a terrible combination of the worst aspects of the other two revolvers for more than twice the price.

Basically, a revolver-lover in Shadowrun is faced with a choice between the faster-firing Deputy or the harder-hitting Warhawk. Will you need to shoot faster than SS? If yes, go with a Deputy. If no, go with the Warhawk. Personally my riggers, magicians, and hackers - when not built as frontline combatants - all pack Warhawks. If I need to shoot someone, I need them to drop. My gunslinger adepts or sammies all pack the Deputy... but there is a trick I've worked out with my GM in the past.

This is a bit of a stretch under the rules from SR4, but not so game breaking that I've had trouble getting it approved by anyone before. In fact, it isn't really stretching the rules so much as making people do a detailed reading of a chuck of rules most only ever gloss over. Go flip open your copy of SR4 and re-read Use Simple Object:

Quote
A character may use a simple object by taking a simple action. In this case "simple" is defined as any device or mechanism that can be operated via simple activity such as pushing a button, turning a knob, pulling a lever, and so on. The gamemastermust decide on a case-by-case basis.....

I dunno about you, but I'd say pulling back the hammer on a revolver is basically akin to "pulling a lever..." Now, this still leaves 99% of the world  limited to firing a SS revolver once per Action Phase. But, the Adept Power Nimble Fingers (see Street Magic) lets an Adept Use Simple Device as a free action. So if pulling back the hammer is (a) Using a Simple Device, and (b) the only  thing keeping a SS weapon from firing twice, then this combo is great... and my  physical adept Gunslinger will be able to fire his revolver six times in one round. (Two shots per initiative pass; three IP thanks to Improved Reflexes II.)

It takes a very specific set of Physical Adept Powers to pull off, I normally run with something like: Attribute Boost [Agility] I (0.25pts), Improved Reflexes II (3pts), Improved Pistols III (1.50pts), Nimble Fingers (0.25pts), Quick Draw (0.5pts), and Vision Magnification (0.25pts). I'll usually try to make myself a bit more well rounded and pick up something like Lingusitics (0.25pts) with the last bit.

Sure, a dude with a single Ares Predator is putting the same amount of lead  into the air... and a dude dual weilding machine pistols is hosing us both. But this guy has style, baby! And in Shadowrun, style can count for a lot. Below is a write-up of my last "Cowboy Adept" (who had amassed 20 Karma, but you should be able to reverse engineer this easily enough. Probably even improve on it as he was one of my first SR4 characters, and I only had SR4 and Street Magic to work with at the time...)

[spoiler="Cowboy Adept"]Metatype : Human
Attributes [200]
Bod:     4
Agi:     5
Rea:     5
Str:     3
Cha:     2
Intu:    3
Log:     3
Will:    3

Edge:   8
Essc:   6
Mag:    6 (5 @ CharGen, +18 karma)

Close Combat Group 1
Influence Group 1
Athletics Group 1
Infiltration 2
Shadowing 2
Pistols (Heavy) 7(9)

Positive Qualities
Ambidexterity (5)
Aptitude (Pistols) (10)
Lucky (20)
Physical Adept (5)

Negative Qualities
Addiction, mild       (-5)
Allergy, com. mild (shellfish) (-10)
Incompetent (swimming)  (-5)
Sensitive System                (-15)
Sensitive Neural Structure      (-5)
Simsense Vertigo                (-10)

Adept Powers
Attribute Boost (Agility) I     0.25
Improved Reflexes II    3.00
Improved Pistols III            1.50
Lingusitics                     0.25
Nimble Fingers          0.25
Quick Draw                      0.50
Vision Magnification    0.25

Resources:      ¥ 45,000
Contacts:
Fixer                   (L: 2 C: 2)
Triad Under Boss        (L: 3 C: 3)

400 BP, 20 Karma (18 spent, 2 unspent)[/spoiler]

What I ended up with is a guy in plain clothes, with minimal hardware, and a pair of wheelguns. An unusual choice in 2072, but hardly likly to attract undue attention from beat cops or corporate security. No outwardly obvious signs of magical activtiy (until the baloon goes up) means that, even without Masking, he's not going to be pegged as Awakened until someone actively checks out his aura. He's not a Face, but he's not going to put his foot in his mouth often. He's not a Ninja, but he can sneak around well enough to avoid low-tier mooks and cameras.

When the $#!+ does hit the fan, he can quickdraw and empty two revolvers in a single turn, with something around 8 to 9 dice per shot...  That's quality bang-bang.
Title: Re: What is the Best Revolver?
Post by: UmaroVI on <03-25-12/1110:24>
Isn't it a lot easier and less sketchy to just put the Firing Selection Change modification on the Ruger Super Warhawk to make it SA?
Title: Re: What is the Best Revolver?
Post by: Ajax on <03-25-12/1113:16>
Isn't it a lot easier and less sketchy to just put the Firing Selection Change modification on the Ruger Super Warhawk to make it SA?

Indeed it is, but this was very early into SR4's lifespan and we had only SR4 and Street Magic to work with. I never let something as mundane as lack of sourcebooks stand in my way of style. ;)
Title: Re: What is the Best Revolver?
Post by: All4BigGuns on <03-25-12/1339:08>
Let me begin by saying that I, personally, prefer revolver handguns to autoloading pistols for my own use out here in the real world. This has nothing to do with reliability, stopping power, or any of the other reasons you might here internet tough guys and armchair experts debating on the internet. I like revolvers mainly because they look nice, fit my hand well, and I'm a good shot with `em. Since I don't break into corporate research labs, engage in running gunfights with elven biker gangs, and have never once been attacked by a bug spirit, I don't worry much about only having five or six shots...

In the world of Shadowrun, well... Revolvers are are a distinct disadvantage to every other handgun in their class. They hold far less ammo, don't do any different damage, share the same legal status, and have all sorts of other limitations. But they do have style.

There are three Light Revolvers to chose from: The Colt Asp (AR p.21) does average Light Pistol damage, SA rate of fire, and has six shots, but it is dirt cheap; the Colt Coralsnake (GH p.10) does average Light damage, is SS, has only five shots and costs almost as much as a Viper. The Taurus Multi-6 (AR p.22) is... odd. It can fire Light ammo to do average Light damage at SA rates or fire Heavy Pistol ammo for average Heavy Pistol damage at SS rates. It's also pretty cheap. As much as I love revolvers, I cannot recommend any of these unless going "revolver only" is truly and deeply part of your concept. In which case, grab the Asp.

There are three Heavy Revolvers to chose from: the Cavalier Deputy (AR p.22) does average Heavy Pistol damage, fires at SA rates, and carries 7 rounds. As Heavy Pistols go, it's cheap. The Ruger Super Warhawk (SR4A p.317) does better than average damge, fires at SS rates, and holds six. The Ruger Bloodhawk (GH p.19) is just a terrible combination of the worst aspects of the other two revolvers for more than twice the price.

Basically, a revolver-lover in Shadowrun is faced with a choice between the faster-firing Deputy or the harder-hitting Warhawk. Will you need to shoot faster than SS? If yes, go with a Deputy. If no, go with the Warhawk. Personally my riggers, magicians, and hackers - when not built as frontline combatants - all pack Warhawks. If I need to shoot someone, I need them to drop. My gunslinger adepts or sammies all pack the Deputy... but there is a trick I've worked out with my GM in the past.

This is a bit of a stretch under the rules from SR4, but not so game breaking that I've had trouble getting it approved by anyone before. In fact, it isn't really stretching the rules so much as making people do a detailed reading of a chuck of rules most only ever gloss over. Go flip open your copy of SR4 and re-read Use Simple Object:

Quote
A character may use a simple object by taking a simple action. In this case "simple" is defined as any device or mechanism that can be operated via simple activity such as pushing a button, turning a knob, pulling a lever, and so on. The gamemastermust decide on a case-by-case basis.....

I dunno about you, but I'd say pulling back the hammer on a revolver is basically akin to "pulling a lever..." Now, this still leaves 99% of the world  limited to firing a SS revolver once per Action Phase. But, the Adept Power Nimble Fingers (see Street Magic) lets an Adept Use Simple Device as a free action. So if pulling back the hammer is (a) Using a Simple Device, and (b) the only  thing keeping a SS weapon from firing twice, then this combo is great... and my  physical adept Gunslinger will be able to fire his revolver six times in one round. (Two shots per initiative pass; three IP thanks to Improved Reflexes II.)

It takes a very specific set of Physical Adept Powers to pull off, I normally run with something like: Attribute Boost [Agility] I (0.25pts), Improved Reflexes II (3pts), Improved Pistols III (1.50pts), Nimble Fingers (0.25pts), Quick Draw (0.5pts), and Vision Magnification (0.25pts). I'll usually try to make myself a bit more well rounded and pick up something like Lingusitics (0.25pts) with the last bit.

Sure, a dude with a single Ares Predator is putting the same amount of lead  into the air... and a dude dual weilding machine pistols is hosing us both. But this guy has style, baby! And in Shadowrun, style can count for a lot. Below is a write-up of my last "Cowboy Adept" (who had amassed 20 Karma, but you should be able to reverse engineer this easily enough. Probably even improve on it as he was one of my first SR4 characters, and I only had SR4 and Street Magic to work with at the time...)

[spoiler="Cowboy Adept"]Metatype : Human
Attributes [200]
Bod:     4
Agi:     5
Rea:     5
Str:     3
Cha:     2
Intu:    3
Log:     3
Will:    3

Edge:   8
Essc:   6
Mag:    6 (5 @ CharGen, +18 karma)

Close Combat Group 1
Influence Group 1
Athletics Group 1
Infiltration 2
Shadowing 2
Pistols (Heavy) 7(9)

Positive Qualities
Ambidexterity (5)
Aptitude (Pistols) (10)
Lucky (20)
Physical Adept (5)

Negative Qualities
Addiction, mild       (-5)
Allergy, com. mild (shellfish) (-10)
Incompetent (swimming)  (-5)
Sensitive System                (-15)
Sensitive Neural Structure      (-5)
Simsense Vertigo                (-10)

Adept Powers
Attribute Boost (Agility) I     0.25
Improved Reflexes II    3.00
Improved Pistols III            1.50
Lingusitics                     0.25
Nimble Fingers          0.25
Quick Draw                      0.50
Vision Magnification    0.25

Resources:      ¥ 45,000
Contacts:
Fixer                   (L: 2 C: 2)
Triad Under Boss        (L: 3 C: 3)

400 BP, 20 Karma (18 spent, 2 unspent)[/spoiler]

What I ended up with is a guy in plain clothes, with minimal hardware, and a pair of wheelguns. An unusual choice in 2072, but hardly likly to attract undue attention from beat cops or corporate security. No outwardly obvious signs of magical activtiy (until the baloon goes up) means that, even without Masking, he's not going to be pegged as Awakened until someone actively checks out his aura. He's not a Face, but he's not going to put his foot in his mouth often. He's not a Ninja, but he can sneak around well enough to avoid low-tier mooks and cameras.

When the $#!+ does hit the fan, he can quickdraw and empty two revolvers in a single turn, with something around 8 to 9 dice per shot...  That's quality bang-bang.

I applaud you, Sir, on finally seeing an adept built that hasn't had his soul corrupted.
Title: Re: What is the Best Revolver?
Post by: CitizenJoe on <03-25-12/1358:07>
At some point did we lose the technology for double action revolvers?
Title: Re: What is the Best Revolver?
Post by: Ajax on <03-25-12/1404:11>
At some point did we lose the technology for double action revolvers?

During those dark ages between the publication of SR4 Core Rulebook, with its lone SS revolver, and Aresenal with its pair of SA revolvers. Yes, yes we did. Of course, going by SR1 through SR3, we also lost the technology to make silencers for revolvers from sometime before 2050 until sometime prior to 2070. I blame Crash 1.0....  ;D

Title: Re: What is the Best Revolver?
Post by: CitizenJoe on <03-25-12/1444:49>
You know, the funny thing is that I've got a character that dresses up like an old gumshoe that carries an ancient .38 with genuine wood grips.  Although it is probably a double action model, it is actually a cigarette lighter.
Title: Re: What is the Best Revolver?
Post by: K_killn on <03-25-12/1446:45>
If was going for style I would use a SlamDance Gun-Sword

EDIT:Or maybe this: (http://www.gunslot.com/files/gunslot/images/58594.jpg)
Title: Re: What is the Best Revolver?
Post by: CanRay on <03-30-12/0952:42>
If was going for style I would use a SlamDance Gun-Sword

EDIT:Or maybe this: (http://www.gunslot.com/files/gunslot/images/58594.jpg)
Pinfire, horrible cartridge design.
Title: Re: What is the Best Revolver?
Post by: Patrick Goodman on <03-30-12/1008:01>
But a metric fuckton of panache. :)

Oh, and to the OP: the Cavalier Deputy. But I'm biased.
Title: Re: What is the Best Revolver?
Post by: CanRay on <03-30-12/2244:38>
Oh, and to the OP: the Cavalier Deputy. But I'm biased.
No, you're dead...

Or...  Are you?   :o
Title: Re: What is the Best Revolver?
Post by: Morg on <03-31-12/0121:04>
Oh, and to the OP: the Cavalier Deputy. But I'm biased.
No, you're dead...

Or...  Are you?   :o

Maybe he is Undead?
Title: Re: What is the Best Revolver?
Post by: CanRay on <03-31-12/0244:27>
Oh, and to the OP: the Cavalier Deputy. But I'm biased.
No, you're dead...

Or...  Are you?   :o
Maybe he is Undead?
Don't make me list the levels of "Dead" again.  I have a broken arm!!!  :'(
Title: Re: What is the Best Revolver?
Post by: Mirikon on <03-31-12/1027:27>
Oh, and to the OP: the Cavalier Deputy. But I'm biased.
No, you're dead...

Or...  Are you?   :o
Maybe he is Undead?
Don't make me list the levels of "Dead" again.  I have a broken arm!!!  :'(
Someone forgot to double-tap?
Title: Re: What is the Best Revolver?
Post by: Ethan on <03-31-12/1806:15>
Best Revolver is still probably a Ruger Super Warhawk with Personalized Grip, SA firing mod, internal smartgun and skinlink. That should all fit. Pricy but effective. Laser sight for intimidation reasons if the Super Warhawk itself wasn't enough.

Title: Re: What is the Best Revolver?
Post by: Angelone on <04-01-12/2317:51>
Revolver Ocelot: The greatest gun ever created. The Colt Single Action Army.
Title: Re: What is the Best Revolver?
Post by: CanRay on <04-02-12/0137:28>
Revolver Ocelot: The greatest gun ever created. The Colt Single Action Army.
Still in production today.  I bet it still will be in 2070s as well.
Title: Re: What is the Best Revolver?
Post by: Ajax on <04-02-12/0904:32>
Meh. I have one (a reproduction from the late 1990s) and while it is an awful lot of fun to shoot, I really prefer a double action for "social work." But in terms of style, there is certainly something to be said for the single action... hence my convoluted Adept build earlier in the thread. But this does remind me of a joke (PG-13 rating):

[spoiler="The Gunfighter]
A young cowboy sitting in a saloon one Saturday night recognized an elderly man standing at the bar who, in his day, had been the fastest gun in the West. The cowboy took a place next to the old-timer, bought him a drink and told him of his great ambition to be a great shot…
 
‘Could you give me some tips?’ he asked.
 
The old man said, ‘Well, for one thing, you’re wearing your gun too high – tie the holster a little lower down on your leg.’
 
‘Will that make me a better gunfighter?’
 
‘Sure will.’
 
The young man did as he was told, stood up, whipped out his .44 and shot the bow tie off the piano player.
 
‘That’s terrific!’ said the cowboy. ‘Got any more tips?’
 
‘Yep,’ said the old man. ‘Cut a notch out of your holster where the hammer hits it – that’ll give you a smoother draw.’
 
‘Will that make me a better gunfighter?’ asked the young man.
 
‘You bet it will,’ said the old-timer.
 
The young man took out his knife, cut the notch, stood up, drew his gun in a blur, and then shot a cufflink off the piano player.
 
‘Wow!’ exclaimed the cowboy ‘I’m learnin’ somethin’ here. Got any more tips?’
 
The old man pointed to a large can in a corner of the saloon. ‘See that axle grease over there? Coat your gun with it.’
 
The young man smeared some of the grease on the barrel of his gun.
 
‘No,’ said the old-timer, ‘I mean smear it all over the gun, handle and all…’
 
‘Will that make me a better gunfighter?’ asked the young man…
 
‘No,’ said the old-timer, ‘but when Wyatt Earp gets done playing the piano, he’s gonna shove that gun up your ass, and it won’t hurt as much.
[/spoiler]

And if you want to be really, really pedantic, the following gun does revolve...

[spoiler=Revolver?](http://gunfreezone.net/wordpress/wp-content/uploads/2012/03/demotivational-posters-redundancy.jpg)[/spoiler]
Title: Re: What is the Best Revolver?
Post by: Angelone on <04-02-12/0935:27>
Revolver Ocelot: The greatest gun ever created. The Colt Single Action Army.
Still in production today.  I bet it still will be in 2070s as well.

Been in near continuous production for about 150 years. Only stopped for a few years after WW2, I assume someone looked around and wondered where all the real guns were and started making them again.
Title: Re: What is the Best Revolver?
Post by: Ajax on <04-02-12/0944:04>
Been in near continuous production for about 150 years. Only stopped for a few years after WW2, I assume someone looked around and wondered where all the real guns were and started making them again.

Those footsteps you hear behind you are those of Gen. Patton and John Moses Browning. Don't try to run, you'll just die tired... ;)
Title: Re: What is the Best Revolver?
Post by: Angelone on <04-02-12/2040:17>
Been in near continuous production for about 150 years. Only stopped for a few years after WW2, I assume someone looked around and wondered where all the real guns were and started making them again.

Those footsteps you hear behind you are those of Gen. Patton and John Moses Browning. Don't try to run, you'll just die tired... ;)

As Doc Holliday said "I'm your huckleberry"  ;)

Don't get me wrong I loves me a 10mm Glock 20 or 29, but there's something to be said about the SAA. It's honestly the funnest gun I've ever shot.
Title: Re: What is the Best Revolver?
Post by: K_killn on <04-02-12/2056:48>
Just found out from my GM that were are going to be running in 3rd edition so... um Help

EDIT: I might Go for Heavy SA Pistols instead but revolver fits better
Title: Re: What is the Best Revolver?
Post by: All4BigGuns on <04-02-12/2101:44>
Just found out from my GM that were are going to be running in 3rd edition so... um Help

Been way too long, but whatever you do, don't play a Decker unless you want blood oozing from your ears trying to understand the hacking system of SR3.
Title: Re: What is the Best Revolver?
Post by: KarmaInferno on <04-02-12/2249:09>
I found the best revolver. (http://www.vincelewis.net/bigrevolver.html)




-k
Title: Re: What is the Best Revolver?
Post by: K_killn on <04-02-12/2254:37>
I found the best revolver. (http://www.vincelewis.net/bigrevolver.html)

-k

That's just a Warhawk with a Troll Mod
Title: Re: What is the Best Revolver?
Post by: Angelone on <04-03-12/0015:57>
IIRC, the Warhawk is the only revolver in SR3. Wish my books weren't in storage a few states away.
Title: Re: What is the Best Revolver?
Post by: Medicineman on <04-03-12/0323:00>
I found the best revolver. (http://www.vincelewis.net/bigrevolver.html)

-k

That's just a Warhawk with a Troll Mod

and the High Power Mod from War ! (or else the chamber would be much much smaller ;) )

with a big Dance
Medicineman
Title: Re: What is the Best Revolver?
Post by: Mäx on <04-03-12/0810:33>
IIRC, the Warhawk is the only revolver in SR3. Wish my books weren't in storage a few states away.
Nah, SR3 has pretty much all the same revolvers SR4 has and just as SR4 only ones worth considering are Warhawk and Cavalier Deputy.
Title: Re: What is the Best Revolver?
Post by: Patrick Goodman on <04-03-12/0919:40>
IIRC, the Warhawk is the only revolver in SR3. Wish my books weren't in storage a few states away.
I think you're right as regards the BBB for SR3, but the Cavalier Deputy appeared in Cannon Companion.
Title: Re: What is the Best Revolver?
Post by: K_killn on <04-03-12/1329:24>
Is the Ruger Thunderbolt in 3rd edition? I am so far away from my books
Title: Re: What is the Best Revolver?
Post by: Tsuzua on <04-03-12/1334:25>
Is the Ruger Thunderbolt in 3rd edition? I am so far away from my books
I'm far from my books too, but I recall seeing it in the main SR3 book last time I looked.
Title: Re: What is the Best Revolver?
Post by: shrike on <04-03-12/1338:08>
It is in Cannon Companion.
Title: Re: What is the Best Revolver?
Post by: Ajax on <04-03-12/1529:28>
Another bit of fun from the gun blogs:

[spoiler]
(http://gunfreezone.net/wordpress/wp-content/uploads/2012/04/glock-21r.jpg)
[/spoiler]

Wrong in so many ways... note the selector lever from a Glock 18C. Does that make it a fully automatic revolver? Dakka dakka dakka
Title: Re: What is the Best Revolver?
Post by: CanRay on <04-03-12/1741:00>
The Ruger Thunderbolt isn't a revolver, however.  It's a burst-firing autopistol.