Shadowrun

Shadowrun General => Gear => Topic started by: JustADude on <02-19-12/0258:14>

Title: Damage Compensator & Damage Tracks
Post by: JustADude on <02-19-12/0258:14>
Just a quick reality-check, here, to be sure I'm reading Damage Compensator correctly.

The words "...may ignore a number of boxes (both Physical and Stun) equal to the compensator's rating..." seem, to me, to mean that if you have Damage Compensator 10 your Wound Penalties for each track would start at -1 on the 13th box of damage to a single track, regardless of what the other track is doing.

Or, in other words, if you've just taken a flashbang to the face for 9 Stun and a shot from a Panther XL for another 12 Physical you would be, despite being nearly dead, acting with a -0 Wound Penalty.

If this is accurate, then I'm thinking Damage Compensator is going right up on my shopping list next to Pain Editor and Platelet Factory.
Title: Re: Damage Compensator & Damage Tracks
Post by: All4BigGuns on <02-19-12/0318:13>
I see someone with high rating Damage Compensators as being the "berserker" warrior that just keeps fighting until you're done putting him six feet under.
Title: Re: Damage Compensator & Damage Tracks
Post by: JustADude on <02-19-12/0351:42>
I see someone with high rating Damage Compensators as being the "berserker" warrior that just keeps fighting until you're done putting him six feet under.

And don't forget the Pain Editor so you can stay conscious when your 30+ armor means you've got a full Stun Track.

Forgot to put a Pain Editor on Mr. Soft when I first rolled him, and he got KOed a few times without ever taking a box of Phys.
Title: Re: Damage Compensator & Damage Tracks
Post by: UmaroVI on <02-19-12/0650:25>
Yes, that's how it works. No, it isn't very good. Damage Compenator 10 is an entire point of essence, 150000Y, and 30F. It's not useless, but there are much, much better things you can get for all those resources.
Title: Re: Damage Compensator & Damage Tracks
Post by: JustADude on <02-19-12/0815:00>
Yes, that's how it works. No, it isn't very good. Damage Compenator 10 is an entire point of essence, 150000Y, and 30F. It's not useless, but there are much, much better things you can get for all those resources.

However, even Damage Compensator 4, which is only 12F, 60,000¥, and 0.4 essence, is pretty darn useful. -1 at 7 boxes, -2 at 10, -3 at 13, and by the time you've taken 16 boxes you're pretty well in the middle of bleeding out.
Title: Re: Damage Compensator & Damage Tracks
Post by: UmaroVI on <02-19-12/0913:59>
That's a quarter of your starting cash for canceling out a situational -1 penalty. A Pain Editor and more armor is a far more sensible investment.
Title: Re: Damage Compensator & Damage Tracks
Post by: JustADude on <02-19-12/0917:23>
That's a quarter of your starting cash for canceling out a situational -1 penalty. A Pain Editor and more armor is a far more sensible investment.

Dude, not everyone always wants to play Max The Munchkin. Sometimes it's about just playing a concept for the hell of it.

Besides Pain Editor would require Restricted Gear, which makes it effectively 65,000¥, plus taking up part of my Quality cap. I'd buy the PE first thing, but until then the Compensator is a good way to start, and still saves me from some Physical penalties even after the PE goes in.
Title: Re: Damage Compensator & Damage Tracks
Post by: UmaroVI on <02-19-12/0929:29>
If it's just playing a concept for the hell of it, that's cool - but then you don't need to defend Damage Compensators being OMGAWESOME in any way other than theme.
Title: Re: Damage Compensator & Damage Tracks
Post by: JustADude on <02-19-12/0939:25>
If it's just playing a concept for the hell of it, that's cool - but then you don't need to defend Damage Compensators being OMGAWESOME in any way other than theme.

When did I ever say they're "OMGAWESOME"?

All I said was "Hey, these don't suck balls, and you don't have to buy these all the way at Rating 10 to get some use out of them."
Title: Re: Damage Compensator & Damage Tracks
Post by: All4BigGuns on <02-19-12/1135:11>
If it's just playing a concept for the hell of it, that's cool - but then you don't need to defend Damage Compensators being OMGAWESOME in any way other than theme.

And then you also don't need to say that everything that isn't 100% "optimal" is totally bad.
Title: Re: Damage Compensator & Damage Tracks
Post by: Tsuzua on <02-19-12/1144:38>
How does Damage Compensators make any more or less sense "themetically" or "makes more sense for the character" than a Pain Editor?  You get a piece of bioware that makes you ignore pain.  Fighters who don't feel pain are cool.  But does it matter which widget you use to get that?  Especially when one widget is better than the other?  Either way, you get to go around being all "big men don't cry" due to specially cultured cells in your brain.
Title: Re: Damage Compensator & Damage Tracks
Post by: UmaroVI on <02-19-12/1153:51>
All I said was "Hey, these don't suck balls, and you don't have to buy these all the way at Rating 10 to get some use out of them."
And then you also don't need to say that everything that isn't 100% "optimal" is totally bad.

I didn't say they were totally bad. My exact words were

it isn't very good

which is pretty similar to "don't suck balls" and is not the same thing as "is totally bad."