Shadowrun

Shadowrun General => Gear => Topic started by: redwolf on <01-22-12/0254:48>

Title: gear carrying
Post by: redwolf on <01-22-12/0254:48>
o.k so i got my gear how do i carry it? the pistol in the holster but where do i carry the magazine?  ho in my pocket, &the a.r on a sling o.k but the a.r magazine? the point is there is no rig of what  so ever to carry everything on you on a run. and bevakhsa  ::) no duffel bug replay
Title: Re: gear carrying
Post by: All4BigGuns on <01-22-12/0256:16>
You could buy a Combat Load Vest and some smart pouches out of Arsenal
Title: Re: gear carrying
Post by: CanRay on <01-22-12/0300:22>
That's about the closest I've seen in the books, A4BG.  I just ruled with my group that it was part of their Lifestyle payments.  Better lifestyle in clothing, better tacgear they had unless they bought the high-end stuff like the Combat Load Vest in Arsenal.

For the characters I created, I say their Lined Coat (Which is a Longcoat of any sort, like a Trenchcoat or a Duster) has specially made synthleather pockets for the gear.  Lots of room for magazines, gear, and so on.

Oh, Survival Kits come with a Backpack or Courier Satchel.  They'd have to with all that stuff.

MedKits I always pictured as ranging from First Aid Kits to Courier Satchel-sized items depending on their rating.  I usually bought a bunch and left them all over the place, as well as carried one with the character after it's had the bright white with a red cross on it painted over with black paint.  Suddenly a MedKit turns into a briefcase with a shoulder strap!
Title: Re: gear carrying
Post by: redwolf on <01-22-12/0304:03>
You could buy a Combat Load Vest and some smart pouches out of Arsenal
   page? i cant find it in my copy
Title: Re: gear carrying
Post by: CanRay on <01-22-12/0307:35>
Page 62.  Fluff is under "Smart Pouches" on the right-hand side, details in the table under that.
Title: Re: gear carrying
Post by: redwolf on <01-22-12/0331:29>
got it thank
Title: Re: gear carrying
Post by: Medicineman on <01-22-12/0424:07>
....oOO(Hartwurst !!)

with a silent Dance
Medicineman
Title: Re: gear carrying
Post by: KarmaInferno on <01-22-12/0914:56>
If you don't want to look like a paramilitary operative, you could always, y'know, stick the magazines in your pockets.

If you're regularly carrying enough ammo that it won't fit in your pockets, consider the possibility that you might not be doing "shadowruns" anymore.


-k
Title: Re: gear carrying
Post by: CanRay on <01-22-12/1213:42>
If you don't want to look like a paramilitary operative, you could always, y'know, stick the magazines in your pockets.

If you're regularly carrying enough ammo that it won't fit in your pockets, consider the possibility that you might not be doing "shadowruns" anymore.

-k
Some 'runs require that much ammo.

Of course, that's why they made belt-fed weapons.  ;D
Title: Re: gear carrying
Post by: redwolf on <01-23-12/0214:30>
If you don't want to look like a paramilitary operative, you could always, y'know, stick the magazines in your pockets.

If you're regularly carrying enough ammo that it won't fit in your pockets, consider the possibility that you might not be doing "shadowruns" anymore.


-k
nop my point was that even for milk run if you carry any thing that is larger then a pistol you need some kind of rig or meany pockets in your coat or jacket so how do you do it? in game ,you see even if you carry 3 magazines 1in the pistol but the other 2 ?if they in a wide pocket and move that is a problem , mod the pocket? belt holster for magazine? we invest in chr' armor & say we are discreet and then start packing but forget that all this  hit need amo so how do we carry it & being discreet ?
Title: Re: gear carrying
Post by: JustADude on <01-23-12/0324:57>
nop my point was that even for milk run if you carry any thing that is larger then a pistol you need some kind of rig or meany pockets in your coat or jacket so how do you do it? in game ,you see even if you carry 3 magazines 1in the pistol but the other 2 ?if they in a wide pocket and move that is a problem , mod the pocket? belt holster for magazine? we invest in chr' armor & say we are discreet and then start packing but forget that all this  hit need amo so how do we carry it & being discreet ?

A common, everyday, carried-by-college-students-and-urbanites-everywhere Backpack. Or a Courier Bag, which is basically the same thing but with one cross-body strap instead of two shoulder straps.
Title: Re: gear carrying
Post by: redwolf on <01-23-12/0413:39>
that the duffel bag way .so you got to mod it so you can get quickly to everything and it steel (yep i know spelling mistake) a mess . in irl pistol bag everything is strapped to place .so what creative  solution do you come by ?
Title: Re: gear carrying
Post by: x6u on <01-23-12/0514:50>
Could always get a tailor to sew some extra large pockets into your street clothes. Make sure to custom fit your outfits while you're there, so you can look stylish while shooting people in the face.
Title: Re: gear carrying
Post by: CanRay on <01-23-12/1247:55>
Arsenal Page 44, Armor modification rules.  Have the holster built into your armor.
Title: Re: gear carrying
Post by: The Wyrm Ouroboros on <01-23-12/1914:09>
For small events, a satchel.  For big ones, or big weapons, a duffel bag.  If you're a lightly-armored lightly-armed agility monkey, a backpack with the straps necessary to keep it tight against your body.
Title: Re: gear carrying
Post by: CanRay on <01-24-12/0110:00>
And, for the Panther Assault Cannon, a Duffel Bag.  More commonly referred to as a "Panther Cozy"  ;D
Title: Re: gear carrying
Post by: Henker on <01-24-12/0532:09>
If you hold one pistol, you can assume that a lot of holster can be customized with options for holding 1 or 2 extra clips.
Title: Re: gear carrying
Post by: CitizenJoe on <01-24-12/0536:34>
Guitar case full of guns. 
Title: Re: gear carrying
Post by: Stry on <01-24-12/1757:18>
I kind of like golf club bags, for weapons like machine guns.
Title: Re: gear carrying
Post by: CanRay on <01-24-12/1907:15>
"So, how are we going to conceal our main weapon?"  "We put Trogdor in the back of the RV and close the curtain, as always.  Remind him not to open the window."  "TROGDOR!  DON'T OPEN THE WINDOW!"  "Aw, but I like leaning my head out the window!"  "Not when we're on a 'run.  We'll get Ice Cream when we're done!"  "YAY!!!"  "How the hell an idiot of a troll like him is magically able..."  "He's an Adept, not like he has to memorize spells."
Title: Re: gear carrying
Post by: redwolf on <01-25-12/0208:14>
If you hold one pistol, you can assume that a lot of holster can be customized with options for holding 1 or 2 extra clips.

yep that one option but how many of us design their chr look to the level of this go's here that go there (had a DM that forced us to say how we carry allare geer and it stuck )
Title: Re: gear carrying
Post by: JustADude on <01-25-12/0215:34>
If you hold one pistol, you can assume that a lot of holster can be customized with options for holding 1 or 2 extra clips.

yep that one option but how many of us design their chr look to the level of this go's here that go there (had a DM that forced us to say how we carry all our gear and it stuck )

I do, for one. Focus Amulet goes around the neck, clothes go on like normal, glasses go on the face. Done. Ah, the joys of being a Mage.

As for my other characters... yeah, I usually do; Mr. Soft, my most heavily geared guy, made great use of special pouches modded into the inner lining of his armored coat. Fortunately, as a troll, that left him quite a bit of real-estate to work with for holding ammo, grenades, etc.
Title: Re: gear carrying
Post by: Henker on <01-25-12/0302:46>
If you hold one pistol, you can assume that a lot of holster can be customized with options for holding 1 or 2 extra clips.

yep that one option but how many of us design their chr look to the level of this go's here that go there (had a DM that forced us to say how we carry allare geer and it stuck )
I always do...
For my its is like a "visual aid" to picture my character in my mind.
Somtimes I make drawings of my characters, etc...

I play airsoft games and the gun-fu-cosplay is something I really like ;)
That may be the reason why I don't like the "submachine gun under a long coat style".... efficient from a rules poit of view, but you can try it with fake-guns and it is definitively not efficient when you have to move or to run.
Title: Re: gear carrying
Post by: redwolf on <01-25-12/0311:19>
If you hold one pistol, you can assume that a lot of holster can be customized with options for holding 1 or 2 extra clips.

yep that one option but how many of us design their chr look to the level of this go's here that go there (had a DM that forced us to say how we carry allare geer and it stuck )
I always do...
For my its is like a "visual aid" to picture my character in my mind.
Somtimes I make drawings of my characters, etc...

I play airsoft games and the gun-fu-cosplay is something I really like ;)
That may be the reason why I don't like the "submachine gun under a long coat style".... efficient from a rules poit of view, but you can try it with fake-guns and it is definitively not efficient when you have to move or to run.
  take a sling to the smg dont  make it to long  (sholder strap) so it 's barell is at  the whist and your fine (offcorss you need what we call today mini smg to do it right)
Title: Re: gear carrying
Post by: CanRay on <01-25-12/0319:07>
I think Henker was talking about keeping it concealed while running as opposed to having it available, Redwolf.  But it's good to hear from someone who knows that that is how you're supposed to carry an SMG on duty.

There's oversized shoulder holster rigs for SMGs that I've seen, as well, a lot of SMGs have smaller magazines that don't stick out any further than the pistol grip.  Those would be more useful for the "Trenchcoat" thing.  Has a small magazine for the concealability, and the full-sized ones for reloads.  Surprise, and then stamina for the fight.
Title: Re: gear carrying
Post by: Henker on <01-25-12/0320:27>
I play airsoft games and the gun-fu-cosplay is something I really like ;)
That may be the reason why I don't like the "submachine gun under a long coat style".... efficient from a rules poit of view, but you can try it with fake-guns and it is definitively not efficient when you have to move or to run.
  take a sling to the smg dont  make it to long  (sholder strap) so it 's barell is at  the whist and your fine (offcorss you need what we call today mini smg to do it right)
[/quote]
I tryed that, but FHMO it is not very good.

From my experience it is easy to hide even an SMG under a coat.
If you have a look at P90, MP7 or over compact design it works fine.
Even an MP5 with the clip removed is good under a long coat.
The issue is that when you want to move, or to run without the weapon beeing noticed you have to have the weapons very close to the body (at least 2 attach points or an holster), which is not easy with an SMG.

Again, that is just a perosnnal feeling, after what I tryed to do during some "cosplay RPG".
At the end I was more confortable with a compact handgun, one or two knifes,some good shoes.... prefering to leave the rifles and SMG in cars or bags in case more substantial support may be required.... ;)
notes than in can also help to have a handgrenade in a pocket (smoke or flash is perfect...:) )
Title: Re: gear carrying
Post by: CanRay on <01-25-12/0323:28>
*Drops Duffel Bag*  "Time to take ol' Painless out."  *Pulls out Minigun*  "CRY SOME MORE!!!"  *Opens up on security goons*
Title: Re: gear carrying
Post by: redwolf on <01-25-12/0328:26>
 henker go the magnet way to keep the b%^&^%*d thing at it proper way   and canray thanks for the compliment but i dont have the know how just what i "play " with with my home kit 8)
Title: Re: gear carrying
Post by: ArkangelWinter on <01-25-12/1007:37>
I actually used to use a spreadsheet to keep track, but  finally broke down and just used less gear. My newest char is an ork heavy weapons specialist. Commlink on belt, medkit on back under jacket, wrist biomonitor, autopicker in a coat pocket. Typical loadout is a burst-fire modded Ruger inside in a shoulder holster, two spare clips on arm slides, 2 more loaded with Ex rounds strapped to his thighs under his pants, and 4 grenades, usually flash & incendiary, in his inside coat pockets.

For bigger firepower, a smuggling compartment in the back of his Hotspur has an AA16 and an Ares Alpha, more grenades, and a change of clothes to something less civilian and more SWAT. I figure if I need more firepower than the Ruger, I'm probably some place I'm not worried about being inconspicuous and might as well go in looking loaded for bear.
Title: Re: gear carrying
Post by: CanRay on <01-25-12/1157:26>
and canray thanks for the compliment but i dont have the know how just what i "play " with with my home kit 8)
Better than a Canuck like me.
Title: Re: gear carrying
Post by: CitizenJoe on <01-25-12/1214:51>
There's a catalyzing grapple line that disintegrates when you hit it with the catalyst stick.  I think I saw someone do a line of clothing with the same tech.  In fact they have a spray on clothes (there's a video out now) that can be dissolved and reused.  The point is that you could get a catalyzed overcoat that you wear over your massive load out.  Then when you need to, you hit it with the catalyst stick and it melts away leaving you free to use all your gear. 

I'm sure it isn't cheap, but a pretty awesome opening gambit.
Title: Re: gear carrying
Post by: CanRay on <01-25-12/1218:04>
Flats + Optional Filter Mask and Plastic Eye Shield = Disposable Crime Scene Cleanup Clothing.  ;D
Title: Re: gear carrying
Post by: redwolf on <01-25-12/1410:57>
There's a catalyzing grapple line that disintegrates when you hit it with the catalyst stick.  I think I saw someone do a line of clothing with the same tech.  In fact they have a spray on clothes (there's a video out now) that can be dissolved and reused.  The point is that you could get a catalyzed overcoat that you wear over your massive load out.  Then when you need to, you hit it with the catalyst stick and it melts away leaving you free to use all your gear. 

I'm sure it isn't cheap, but a pretty awesome opening gambit.
omg had the worst pic in my head "flahser of the world uonight'
Title: Re: gear carrying
Post by: CitizenJoe on <01-25-12/1435:40>
Only if you're wearing one of these:
(http://www.yourprops.com/movieprops/default/yp_4f1288354fb737.42064019/From-Dusk-Till-Dawn-1996/Sex-Machine-Crotch-Pistol.jpg)
Title: Re: gear carrying
Post by: Kontact on <01-26-12/0310:05>
smartlink + gecko grip.
Title: Re: gear carrying
Post by: beowulf_of_wa on <01-29-12/1743:32>
Sex-Machine-Crotch-Pistol

always wondered: how in the hell is that supposed to function? though i guess shocking the target into a heart attack might work.
Title: Re: gear carrying
Post by: CanRay on <01-29-12/2059:02>
Sex-Machine-Crotch-Pistol
always wondered: how in the hell is that supposed to function? though i guess shocking the target into a heart attack might work.
It doesn't.  Robert Rodriguez doesn't know firearms (Confesses so himself), and was amazed that the Desert Eagle in .50 AE was so loud.  (Had to apologize to a lot of people when a few blanks were fired off too close to another ranch.  The Mexican police officer on duty to ensure gun safety was ensured can be seen in the scene passed out on a bench.).
Title: Re: gear carrying
Post by: Raventrickster on <02-04-12/0025:07>
I talked my GM into letting my character have a bunch of custom pouches and a slimline backpack that are gecko taped in place and chameleon coated.  Along with the chameleon suit armor it's more a case of just not being noticed rather than worrying about being seen with the gear.  I suppose in theory the chameleon coating could be turned on for only the pouches (and the smg on a sling) and it wouldn't look too out of place unless they looked really closely.
Title: Re: gear carrying
Post by: JustADude on <02-04-12/0030:34>
I talked my GM into letting my character have a bunch of custom pouches and a slimline backpack that are gecko taped in place and chameleon coated.  Along with the chameleon suit armor it's more a case of just not being noticed rather than worrying about being seen with the gear.  I suppose in theory the chameleon coating could be turned on for only the pouches (and the smg on a sling) and it wouldn't look too out of place unless they looked really closely.

Replace the Chameleon Suit with a Holowear outfit from Attitude with one or more of the "Armored Fabric" mods added in to match the Cham.Suit's armor, as well as the Ruthenium Polymer Coating mod from Arsenal to give it the Chameleon Effect. You can use the Holowear disguise by itself or, depending on you GM, you might be able to "supplement" it with the Chameleon Coat effect, by making your gear and body match the hologram, giving it a more solid appearance.

Either way, you can use the holograms to cover your gear with whatever outfit you want, and Holowear is generally considered "appropriate" for any occasion, as long as it's tuned to a properly styled outfit.
Title: Re: gear carrying
Post by: Raventrickster on <02-04-12/0058:17>
I talked my GM into letting my character have a bunch of custom pouches and a slimline backpack that are gecko taped in place and chameleon coated.  Along with the chameleon suit armor it's more a case of just not being noticed rather than worrying about being seen with the gear.  I suppose in theory the chameleon coating could be turned on for only the pouches (and the smg on a sling) and it wouldn't look too out of place unless they looked really closely.

Replace the Chameleon Suit with a Holowear outfit from Attitude with one or more of the "Armored Fabric" mods added in to match the Cham.Suit's armor, as well as the Ruthenium Polymer Coating mod from Arsenal to give it the Chameleon Effect. You can use the Holowear disguise by itself or, depending on you GM, you might be able to "supplement" it with the Chameleon Coat effect, by making your gear and body match the hologram, giving it a more solid appearance.

Either way, you can use the holograms to cover your gear with whatever outfit you want, and Holowear is generally considered "appropriate" for any occasion, as long as it's tuned to a properly styled outfit.

Interesting notion, I created the character before attitude came out, but so I hadn't considered that option yet.  Too bad the official word from Catalyst is that clothing can only have one of the armor options from Attitude at a time  :-\
Title: Re: gear carrying
Post by: JustADude on <02-04-12/0127:27>
Interesting notion, I created the character before attitude came out, but so I hadn't considered that option yet.  Too bad the official word from Catalyst is that clothing can only have one of the armor options from Attitude at a time  :-\

True, but if you do a Teg-Mentum w/ Delta-Amaloyd, it's 7/2, compared to the 6/4 for the Chameleon Suit. A H-Jumpsuit w/DA would be 6/3... so the armor is only slightly worse, and you get a huge boost in functionality thanks to the Holowear. ;)

It's also not that much more expensive, being just under 11,000¥ for either option once you add in the RPC, while a Cham.Suit is 8,000¥. Might be worth swapping out your gear, if the character is still in play.
Title: Re: gear carrying
Post by: DoubleTap on <02-26-12/1259:14>
I carry a concealed pistol IRL.  A Paddle holster, with a tee shirt, or hoodie, or jacket works fine.  Depending on the job , you really should'nt need more then 2 or 3 mags.  If your kitted up in Tac chic , and carrying a sub machine gun, there might be issues.  A satchel bag works fine.  Now if your infiltrating ,
I talked my GM into letting my character have a bunch of custom pouches and a slimline backpack that are gecko taped in place and chameleon coated.  Along with the chameleon suit armor it's more a case of just not being noticed rather than worrying about being seen with the gear.  I suppose in theory the chameleon coating could be turned on for only the pouches (and the smg on a sling) and it wouldn't look too out of place unless they looked really closely.
sounds good
Title: Re: gear carrying
Post by: CanRay on <02-26-12/1604:20>
How and why people are carrying what will depend on the group.  Some players/GMs can think in extensive terms of concealment and carrying ability, while others can't.

That said, no, you can't hide the full-length shotgun under a trenchcoat.  Nor the Katana.  I don't care how many times they've done it in Highlander.
Title: Re: gear carrying
Post by: Mirikon on <02-26-12/1617:40>
Well, you can try, it just doesn't work very well.
Title: Re: gear carrying
Post by: Crash_00 on <02-26-12/2228:18>
A troll probably could. Maybe some tall Orcs. But you have to be about 6'8" for it not to come out the bottom of the trench coat at a legal length with the stock still on (US laws at least).
Title: Re: gear carrying
Post by: All4BigGuns on <02-26-12/2236:09>
That said, no, you can't hide the full-length shotgun under a trenchcoat.  Nor the Katana.  I don't care how many times they've done it in Highlander.

Perhaps not using strict 'realism', but when someone is trying that, it is more than likely because they like those movies and think it's cool. Personally, I'm not gonna deny them on something so very, very minor.
Title: Re: gear carrying
Post by: CanRay on <02-26-12/2321:15>
I go with the "Blade" motif.  The handle is sticking out of the top.  ;D  Still badass, but still credible.
Title: Re: gear carrying
Post by: JustADude on <02-27-12/1925:42>
I go with the "Blade" motif.  The handle is sticking out of the top.  ;D  Still badass, but still credible.


Also, a Victorinox smart-weapon fits neatly in a coat pocket when not in use.

As a GM I'd even allow them to mod it so it defaults to a disguised, "bracer" type shape if they want to pay for an Electronic Easy Breakdown mod. Maybe throw in a concealment bonus and/or a quick-draw bonus.
Title: Re: gear carrying
Post by: ArkangelWinter on <02-29-12/0040:10>
I've allowed the Highlander "sword-in-ridiculously short coat" power as a cheap adept power.

Of course, that same char got the "tingle" when other adepts were around. Used it to drive him fairly insane.
Title: Re: gear carrying
Post by: CanRay on <02-29-12/0329:55>
I've allowed the Highlander "sword-in-ridiculously short coat" power as a cheap adept power.

Of course, that same char got the "tingle" when other adepts were around. Used it to drive him fairly insane.
Now that I'd allow.  ;D