Shadowrun

Shadowrun General => Gear => Topic started by: Raven Runner on <01-16-12/1831:21>

Title: Facility question
Post by: Raven Runner on <01-16-12/1831:21>
I'm creating a character that builds/fixes guns and cars, a facility costs 100,000Y, a shop costs 5,000Y, I've looked through Arsenal and there doesn't seem to be much I can do with a facility that I can't do with a shop. What's the deal here?

If a facility costs 20 times as much money what am I getting for this?

Raven
Title: Re: Facility question
Post by: JustADude on <01-16-12/1901:32>
Basically you get more room to work, and a Superior Tools bonus on anything that requires a Shop or less.

A Shop is, essentially a single very well-stocked work area, while a Facility is an entire building dedicated to the task. Think Bob's Auto Repair versus the repair facilities at a major car dealership.
Title: Re: Facility question
Post by: ArkangelWinter on <01-16-12/1920:17>
A shop might have maybe 2 vehicles parked in it. A facility could have a bunch of mechanics working on multiple projects if necessary.
Title: Re: Facility question
Post by: Tsuzua on <01-17-12/1424:42>
Many of the nicer mods like turrets and HV firing need a facility.  However depending on the GM, you might be able just take the Inadequate or Unavailable tools (-2 and -4 respectively) modifier to those tests which isn't too bad.  Your GM may also just not let you do the modification as well.  Personally I'll let people do facility work in a shop with a Inadequate tools mod, but that's just me.
Title: Re: Facility question
Post by: CitizenJoe on <01-17-12/1753:56>
The A-Team did it once a week!
Title: Re: Facility question
Post by: JustADude on <01-17-12/1830:32>
This just made me think of a new quality:

Quote
Technical Genius (10 BP per rank, max 3 ranks)
(Aka, MacGuyvering)

When making any Test that requires physical tools, the Character treats their available tools as one level higher than their actual rating for meeting the tool requirement threshold. For each level of Technical Genius above the tool threshold, the player may choose to take either a +2 bonus on each roll, or lower the interval by one step, to a minimum of one Simple Action. This bonus is separate from the Superior Tools bonus provided by having tools that beat the required rating without the use of this quality.

 If no tools are available, the Character must make a Perception+Intuition test (threshold based on the character's location) to scavenge the proper materials. If the test is failed, the number of Hits by which the Character misses the threshold is subtracted from his Technical Genius rating for the purpose of the desired task.


Potentially abusable, but I'm pretty sure MacGuyver somehow managed to get 4 ranks in it.
Title: Re: Facility question
Post by: The Wyrm Ouroboros on <01-17-12/1904:54>
Max it at 3 levels, and make it 10 BP.  That is a very heavy-duty ability.
Title: Re: Facility question
Post by: JustADude on <01-17-12/1955:57>
Max it at 3 levels, and make it 10 BP.  That is a very heavy-duty ability.

Fixed. ;D
Title: Re: Facility question
Post by: redwolf on <01-18-12/0354:48>
you forgot +1 for every yard of masking tape he use
Title: Re: Facility question
Post by: CanRay on <01-18-12/0506:58>
you forgot +1 for every yard of masking tape he use
Duct Tape, pretty close, but it's a big difference.  ;D

BTW:  Funny Fact:  You don't use duct tape on ductwork.
Title: Re: Facility question
Post by: redwolf on <01-18-12/0603:07>
+1 and thanks 8)
Title: Re: Facility question
Post by: Crash_00 on <01-18-12/0611:17>
Another thing to keep in mind is that the Tools cost is only for the price of the Tools. You still have to have somewhere to store/use them. A shop can be stored in a much smaller place (back of a van technically), but a facility will require actual floorspace to be rented for all the machinery.
Title: Re: Facility question
Post by: CitizenJoe on <01-18-12/0857:04>
you forgot +1 for every yard of masking tape he use
Duct Tape, pretty close, but it's a big difference.  ;D

BTW:  Funny Fact:  You don't use duct tape on ductwork.
Ya, you use foil tape on the duct work.  The duct tape goes on the insulation jacket.
Title: Re: Facility question
Post by: Mirikon on <01-18-12/0930:03>
you forgot +1 for every yard of masking tape he use
Duct Tape, pretty close, but it's a big difference.  ;D

BTW:  Funny Fact:  You don't shouldn't use duct tape on ductwork.
Fixed that for you.
Title: Re: Facility question
Post by: JustADude on <01-18-12/1650:22>
BTW:  Funny Fact:  You don't use duct tape on ductwork.

That's because it's not DUCT-tape, it's DUCK-tape.

It got its name from the fact that it was originally used to create water-tight seals on things like ammo canisters by taping it over the seam around the lid.
Title: Re: Facility question
Post by: All4BigGuns on <01-18-12/1653:39>
Another thing to keep in mind is that the Tools cost is only for the price of the Tools. You still have to have somewhere to store/use them. A shop can be stored in a much smaller place (back of a van technically), but a facility will require actual floorspace to be rented for all the machinery.

Just buy the necessities portion of your lifestyle twice. Have a big arse "garage" and live over it. Heck take day job too and run a business out of it :)
Title: Re: Facility question
Post by: JustADude on <01-18-12/1829:47>
Just buy the necessities portion of your lifestyle twice. Have a big arse "garage" and live over it. Heck take day job too and run a business out of it :)

Or, if you're not doing Missions, just take the "Workplace" quality for your Lifestyle; +1 LP, and it raises the "space" aspect of Necessities by two ranks.
Title: Re: Facility question
Post by: All4BigGuns on <01-18-12/1832:14>
Just buy the necessities portion of your lifestyle twice. Have a big arse "garage" and live over it. Heck take day job too and run a business out of it :)

Or, if you're not doing Missions, just take the "Workplace" quality for your Lifestyle; +1 LP, and it raises the "space" aspect of Necessities by two ranks.

Or do both. Take two "sets" of necessities at Middle or High, and then both are at Luxury (and beyond) for size. Have a friggin penthouse sized living space above a bloody warehouse practically. Damn...now I want to build a rigger...  :-\
Title: Re: Facility question
Post by: KarmaInferno on <01-18-12/1848:13>
Workshop Vehicle Mod + Nanoforge = Facility, at least for most projects.

Won't have a hydraulic lift, but hey, isn't that what the team troll is for?

:)



-k
Title: Re: Facility question
Post by: CanRay on <01-18-12/2209:03>
"Jack not name, jack is job!"
Title: Re: Facility question
Post by: rasmusnicolaj on <01-19-12/0102:46>
"Jack not name, jack is job!"

 ;D +1 for making me laugh.

Rasmus
Title: Re: Facility question
Post by: Neurosis on <01-22-12/1650:30>
This just made me think of a new quality:

Quote
Technical Genius (10 BP per rank, max 3 ranks)
(Aka, MacGuyvering)

When making any Test that requires physical tools, the Character treats their available tools as one level higher than their actual rating for meeting the tool requirement threshold. For each level of Technical Genius above the tool threshold, the player may choose to take either a +2 bonus on each roll, or lower the interval by one step, to a minimum of one Simple Action. This bonus is separate from the Superior Tools bonus provided by having tools that beat the required rating without the use of this quality.

 If no tools are available, the Character must make a Perception+Intuition test (threshold based on the character's location) to scavenge the proper materials. If the test is failed, the number of Hits by which the Character misses the threshold is subtracted from his Technical Genius rating for the purpose of the desired task.


Potentially abusable, but I'm pretty sure MacGuyver somehow managed to get 4 ranks in it.

Isn't MacGuyvering already a different SR4 quality? (IIRC, "Jury Rigging"?)

(To say nothing of TheGuyvering (http://en.wikipedia.org/wiki/The_Guyver), which is an unrelated phenomenon.)
Title: Re: Facility question
Post by: JustADude on <01-23-12/0002:47>
This just made me think of a new quality:

Quote
Technical Genius (10 BP per rank, max 3 ranks)
(Aka, MacGuyvering)

When making any Test that requires physical tools, the Character treats their available tools as one level higher than their actual rating for meeting the tool requirement threshold. For each level of Technical Genius above the tool threshold, the player may choose to take either a +2 bonus on each roll, or lower the interval by one step, to a minimum of one Simple Action. This bonus is separate from the Superior Tools bonus provided by having tools that beat the required rating without the use of this quality.

 If no tools are available, the Character must make a Perception+Intuition test (threshold based on the character's location) to scavenge the proper materials. If the test is failed, the number of Hits by which the Character misses the threshold is subtracted from his Technical Genius rating for the purpose of the desired task.


Potentially abusable, but I'm pretty sure MacGuyver somehow managed to get 4 ranks in it.

Isn't MacGuyvering already a different SR4 quality? (IIRC, "Jury Rigging"?)

(To say nothing of TheGuyvering (http://en.wikipedia.org/wiki/The_Guyver), which is an unrelated phenomenon.)

The existing stuff doesn't go far enough, in my opinion, to qualify for MacGuyver leve shenanigans. Dude could not ony jury-rig, but do it faster and better than most people could do it with a full set of tools.