Shadowrun
Shadowrun General => Gear => Topic started by: Yipyioh on <01-05-12/2142:22>
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Looking for enchanted revolver ideas...
One of my friends is going to be starting a Shadowrun campaign soon with a setting more akin to the Dresden Files. My character is essentially a mystic adept Indiana Jones. His main weapons are going to be a pair of revolvers handed down through my family (the women of my mother's family were all Lara Crofts in their time) originally found my my great grandmother in WW2. She was a British spy who infiltrated the Eagle's Nest and found Hitler's secret stash of magical artifacts and such (yes I made this all up on the spot when I made a backstory) and snagged a brace of Webly break-top British revolvers before she left and they became family heirlooms. I want them to have some sort of special properties or enchantments but less generic than something like adding fire damage or making the bullets magical and NOT foci. I come to you looking for ideas! Any comments and ideas are welcome!
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Well, assuming you have your GM in line with this, perhaps actually have them possessed by a pair of Spirits or something?
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There are two main problems, the thing is for the most part magic weapons are foci, made out of orichalcum, or an artifact. The other problem is there are no magic thrown or projectile weapons in SR. The lore being once projectile or what ever leaves the aura of the person it is no longer affected by the person and stops being magical.
So unless you want to use bullets made out of orichalcum you will also be using the most expensive bullets in world. Now you could get something like explosive bullets and describe it as shooting fire, also far more affordable than orichalcum.
Talk to your GM he may let you make something or allow it.
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I suppose I should clarify that magic got changed a lot in this. Same sort of world with the megacorps and metahumans and such but the whole magic idea is completely different, it actually is pretty much ripped off of the Dresden Files. The system of magic in-game is the same, but the way it relates to the world is different. For one, it's always been present, but much more underground than Shadowrun because it's slightly frowned upon. So we are at liberty to step away from some of Shadowrun's ideas, which is why I posted this topic. With such a broad spectrum of things that are at our fingertips, it's hard for me to pick and choose those kinds of things but everyone has some good ideas 8)
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http://scp-wiki.wikidot.com/scp-series is always the place to go for magical items.
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It seems you want something not covered by the book, except for the open to imagination "unique enchantments" section. And unique also means priceless and very much unavailable, so its probably nothing a starting player could get hands on.
I read about one example in street magic, an enchanted katana that would automatically bind to anyone who wields it. Your pistols could be enchanted by a "increase pistol skill" spell, which should work similar to an "increase attribute" spell. Maybe quickened and modified to affect the wielder, so he would get 1 or 2 extra dice with those pistols...
Maybe if you have a nice GM, he would let you have a pair of pistols like that for 15 BP each...
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Just because it is a weapon doesn't mean that the enchantment has anything to do with fighting. They might grant you sex appeal or intimidation bonuses. They might sense weakness in targets and momentarily change your bullet to the appropriate allergy.
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"My gun glows blue in the presence of orks." "Dude, you're an ork." "Yeah. I took it off some Humanis punk wizwyrm."
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Ahaha, Humanis jokes.
A spirit possessed pistol is a good idea, I'd venture that route. Especially if it has some sort of personality to it, similar to Smart Personalities you can get your guns in Arsenal. I imagine you getting ready to fire and unleash a torrent of bullets down range when suddenly the trigger locks and you can hear the spirit in your head whispering.
"Say please...."
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A spirit possessed pistol is a good idea, I'd venture that route. Especially if it has some sort of personality to it, similar to Smart Personalities you can get your guns in Arsenal. I imagine you getting ready to fire and unleash a torrent of bullets down range when suddenly the trigger locks and you can hear the spirit in your head whispering.
"Say please...."
Something like the pistol from Slingers? (http://youtu.be/hyeYs8JPqdY)
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A spirit possessed pistol is a good idea, I'd venture that route. Especially if it has some sort of personality to it, similar to Smart Personalities you can get your guns in Arsenal. I imagine you getting ready to fire and unleash a torrent of bullets down range when suddenly the trigger locks and you can hear the spirit in your head whispering.
"Say please...."
Something like the pistol from Slingers? (http://youtu.be/hyeYs8JPqdY)
Not familiar with the reference, Sorry.
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The other problem is there are no magic thrown or projectile weapons in SR.
Except that as others have noted you can make allkinds of magical ranged weapons with unique enchantments and bound spirits.
Simplest enchantment is most likely a gun that attunes it self to anyone holding it, similar to item attunement adept metamagic, with force standing in for the characters initiate rating.
With spirits you can do allkinds of intresting tricks with different powers, like a gun with infinite ammo because the spirit is using welth power to create new bullets in the mag.
Also it's quite possible to make magic bullets and thrown weapons, using anchoring to have spells go of when they hit someone.
Not familiar with the reference, Sorry.
Didn't notice thats a link did you?
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Well I totally flubbed there, didn't I?
Show looks good though.