Shadowrun
Shadowrun General => Gear => Topic started by: Druid4Life on <11-07-11/1803:55>
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A custom Sniper Rifle
N7 Hawksnipe Widow
D: 8P
AP: -2
Mode: SS/BF
RC: (1)
Ammo: 20
Availability: 15F
Cost: 16,000
Mods: Internal Bipod, Powered Easy Breakdown
Accessory: Imaging Scope w/Image Link & Smartlink
Looking for a solid sniper rifle who will give you coverage in any situation, look no further then the N7 Hawksnipe Widow. With Burst Fire coverage fire, you can be a solid asset to any Shadowrun team. With zoom capabilities up to 120 yards away this is the all time greatest Assassin tool. You cannot go wrong with the N7 Hawksnipe Widow.
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nice Mass Effect Conversion 8)
that's the one designed to chew through biotic sheilds right?
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Nice somebody got the ME reference.
Yeah it is the sniper that is meant to rip through Biotic Shields.
Is there anything that I could improve on with the build of the Sniper.
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let me check my Books when I get home to compare, the I could more accurately comment. Asa comment, it wasa relatively light calibur Sniper weapon due to the burst effect, does the damage reflect the burst value?
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I'm not sure, I have only just got into SR and so am just fiddling around with it and learning as I go. Should it be higher or lower.
Any helpp later would nbe good as I intend to use this Sniper in my Shadowrun game I am starting soon.
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Np. Working Late Tonight but will take a look at it. Juding from the widows design, it used standard light assaultrifle rounds ina 4 round burst against the target. would probably chew the hell out of armor if using specialty rounds...anda 4 round burst to the head will blow any mundane to fine mist on that kinda shot
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Personally I first thought of the Bozar. (http://fallout.wikia.com/wiki/Bozar) ;D
Assuming you can get 5 RC and you do narrow bursts*, it's an on-par Barrett 121 (10P -2AP versus 9P -4AP but with beanies). Compared to an errataed gauss rifle (9P -1/2 then -4 AP) though, it's a bad deal. Even if you use anti-tank rounds and have 10P -8AP, unless the target has 15 or less armor (at which point all of this is kindof overkill), you're better off with a gauss rifle. A HMG is 12P -3AP then 9P -3AP which is more damage overall. So it's a high tier longarms firearm. Nice, but there are better options.
*-I'm assuming the same for all future analysis in the post. Also all damage is base
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given that it's a sniper rifle firing subcalibur (5.56 rounds ina very tight grouping, see metalstorm tech) I'd say use standard light AR rounds for the base damage. The Burst value will kick it up to 8p anyway. hmm... need to think about this one
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You can't compare this to a Gauss Rifle... there's availability to keep in mind you know. My char could start with a Barret or this rifle if it bought Restricted Gear.
The Gauss rifle will forever be out of reach for starting chars. Also the rifle could be silenced, I don't think Gauss rifles can.
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You can't compare this to a Gauss Rifle... there's availability to keep in mind you know. My char could start with a Barret or this rifle if it bought Restricted Gear.
The Gauss rifle will forever be out of reach for starting chars. Also the rifle could be silenced, I don't think Gauss rifles can.
You really out not to be burning a restricted gear on any of these guns unless you're doing a one-shot. 5 BP for the right to have a Barrett early isn't worth it. This also don't take into account comparing a sniper rifle to a HMG.
As for silencing, you can technically silence it. You can add a silencer to any SA or SS weapon. Now I don't know if this makes any amount of sense. Similarly I would not bat an eye if a GM said you couldn't. You can sound suppress an HMG though and that's just as good (or at least it shouldn't be that much worse).
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Right, damned. Forgot that's one of my houserules... My bad.
Still though, I would spend 5BP on a Barret for some chars; and I know a lot of GM's who might let you get one during play but would make you jump through a whole lot more hoops to get a Gauss Rifle (and a lot more still for a modified one). It just rocks so much.
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Arsenal (pg. 29)
MACHINE GUNS AND CANNONS
All machine guns and assault cannons can be equipped with
top-, barrel-, and underbarrel-mounted accessories, unless otherwise
noted. They cannot use silencers or sound suppressors and
suffer from double recoil modifiers (see Recoil, p. 152, SR4A).
Firing these weapons requires the Heavy Weapons skill.
So no silenced Guass Rifles or suppressed MGs.
Of course you can always take a barrett, slap a large Firing Mod: Full-Auto on it, pop Electronic Firing in it and a Sound Supressor, Shock Pad, and Gyro Stabilization Harness on it for a nice anti-armored troll weapon.
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KNEW that was somewhere! Forgot that despite being older than SR4A, Arsenal (if used) overrides the core book on some of those things.
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Ya, some of those rules you need a good four or five in you Research skill to find these days they're so scattered around. Sadly I still have the page memorized from SR3 though.
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Of course you can always take a barrett, slap a large Firing Mod: Full-Auto on it, pop Electronic Firing in it and a Sound Supressor, Shock Pad, and Gyro Stabilization Harness on it for a nice anti-armored troll weapon.
So, question is do you get any money for removing and selling off the stock Bipod and Silencer mods?
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You get back the slots they took up (zero each since they were included already) and that's it. There's also no option to buy the gun without the stock mods, so you have to buy it then have the stock mods removed (paying an armorer or doing it yourself if you have the skills). Its also worth noting, that removing mods doesn't impact the firearms legality, so taking a silencer or grenade launcher off of a weapon will not make it restricted. (Although not all weapons with Silencers, Sound Suppressors and Grenade launchers are illegal)
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Arsenal (pg. 29)
MACHINE GUNS AND CANNONS
All machine guns and assault cannons can be equipped with
top-, barrel-, and underbarrel-mounted accessories, unless otherwise
noted. They cannot use silencers or sound suppressors and
suffer from double recoil modifiers (see Recoil, p. 152, SR4A).
Firing these weapons requires the Heavy Weapons skill.
So no silenced Guass Rifles or suppressed MGs.
Of course you can always take a barrett, slap a large Firing Mod: Full-Auto on it, pop Electronic Firing in it and a Sound Supressor, Shock Pad, and Gyro Stabilization Harness on it for a nice anti-armored troll weapon.
It's good that it's there somewhere.
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Sounds kinda like the sniper rifle that Sarah Connor puts into full auto during the assault on the computer guy's house in Terminator 2.. only much, much bigger
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Sounds kinda like the sniper rifle that Sarah Connor puts into full auto during the assault on the computer guy's house in Terminator 2.. only much, much bigger
Actually, a Sniper Rifle going Full Auto is basically a HMG with a Barrel Extension, and inexplicably better damage. ;)
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I seem to remember it being a four round bust mod. I was thinking perhaps High-Velocity Rounds for the ammo. AP rounds if you feel like being nasty
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Arsenal (pg. 29)
MACHINE GUNS AND CANNONS
All machine guns and assault cannons can be equipped with
top-, barrel-, and underbarrel-mounted accessories, unless otherwise
noted. They cannot use silencers or sound suppressors and
suffer from double recoil modifiers (see Recoil, p. 152, SR4A).
Firing these weapons requires the Heavy Weapons skill.
So no silenced Guass Rifles or suppressed MGs.
Of course you can always take a barrett, slap a large Firing Mod: Full-Auto on it, pop Electronic Firing in it and a Sound Supressor, Shock Pad, and Gyro Stabilization Harness on it for a nice anti-armored troll weapon.
hey guys, don't mean to be a rules whore here, BUT.... if you're playing by 4th ed rules the entry on page 152 reads as follows.,
Any weapon classified as a Heavy weapon (light, medium, and heavy machine guns and all assault cannons) has all it's uncompensated recoil doubled. For example if a medium machince gun fires a 6 round burst it only has 3 points of recoil compensation (reduceing it's recoil modifier from -5 to -2), it's final modifier would be -4 (-2x2=-4). Any Shotgun fired in burst mode also doubles the modifier for any uncompensated recoil.
The uncompensated part is the most important bit in there. which means it's not all the recoil from base, it's only the uncompensated stuff that's doubled up. which makes a HUGE difference. (I spent 2.5 hours trying to cram the most recoil comp I could into a panther XXL so that It could fire full auto, but still not suffer recoil modification. My GM pointed that rule out to me and saved me plenty of frustration.)
Sounds kinda like the sniper rifle that Sarah Connor puts into full auto during the assault on the computer guy's house in Terminator 2.. only much, much bigger
That actually wasn't a sniper rifle. It was an M16A2 with a laser sight barrel attachment and a scope mounted over the iron sights held in place by a screw mount, modified for SA and FA. I say this because the magazines used in the weapon seen during that scene were made to fit 5.56x45mm rounds. It is true that Back in 1996 there was a DMR, verison of the AR-15/M16 design, but it was chambered in 7.62x51 and wasn't widely used. (to my knowledge.) much less capable of FA selection. Gun freak/
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Sounds kinda like the sniper rifle that Sarah Connor puts into full auto during the assault on the computer guy's house in Terminator 2.. only much, much bigger
She uses a M4 with scope, laser sight and sound suppressor. In theory it is already in the game. Personally I seriously doubt any one would ever make a burst fire or full automatic sniper rifle recoil would be far to much on any seriously aimed shot. If you want an automatic sniper rifle just use a battle rifle.
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If you want an automatic sniper rifle just use a battle rifle.
Actually, given the heavy calibers they fire at, a full-auto sniper rifle would probably be more accurately portrayed as a HMG with an extended barrel and a scope.
The game borks it up by giving the "light" sniper rifles the same damage and AP as a HMG, but the modern .50 sniper rifle fires the .50-BMG (Browning Machine Gun), the same load used by the venerable, and still unsurpassed Browning M2 "Ma Deuce" machine gun.
And, just for awesomeness, here's a declassified video showing what a real .50 sniper rifle is capable of doing: LINK (http://video.google.com/videoplay?docid=8733668854193756605)
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Technically speaking .50 rifles are not commonly considered to be "sniper rifles" they are commonly used as "anti-material rifles."
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Technically speaking .50 rifles are not commonly considered to be "sniper rifles" they are commonly used as "anti-material rifles."
Also called, "HOLYSONOFAMOTHER****ER!!!" ;D
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They fire antimatter?!! Awesome!
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They fire antimatter?!! Awesome!
Anti-MATERIAL, not Anti-Matter. :P
They're used to destroy military material. Such as light vehicles, mortars, airplanes, UAVs, large groups of people mass charging, a good part of the Dictator's Palace.
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Technically speaking .50 rifles are not commonly considered to be "sniper rifles" they are commonly used as "anti-material rifles."
True, however the Barrett and the Minotaur rifles are both explicitly mentioned as being AM rifles, so RAW doesn't differentiate based in caliber until you get to the Assault Cannon.
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RAW has calibers? :P
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RAW has calibers? :P
I mean the Sniper vs AM, and you know it. :P
The Big Dakka, to mix realities, is a different category of weapon IRL, but the system doesn't care. It's a Sniper Rifle right up until it's big enough to be an Assault Cannon.
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Solution? If you really need a round that big, modify an assault cannon to function as a sniper/anti material rifle ;D
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RAW has calibers? :P
I mean the Sniper vs AM, and you know it. :P
Yeah, I know. I just want calibers. :(Solution? If you really need a round that big, modify an assault cannon to function as a sniper/anti material rifle ;D
Why not? Extended barrel, Imaging Scope, Bipod (Yes, even if you're a Troll, you'll want the stability for a long-range shot like that), and some way to lug around something that's probably damned near three metres long.
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RAW has calibers? :P
I mean the Sniper vs AM, and you know it. :P
Yeah, I know. I just want calibers. :(Solution? If you really need a round that big, modify an assault cannon to function as a sniper/anti material rifle ;D
Why not? Extended barrel, Imaging Scope, Bipod (Yes, even if you're a Troll, you'll want the stability for a long-range shot like that), and some way to lug around something that's probably damned near three metres long.
Actually, Assault Cannons already have the same range as a Sniper Rifle, no Extended Barrel needed.
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| Weapon | Short | Medium | Long | Extreme |
| Sniper Rifle | 150m | 350m | 800m | 1500m |
| Assault Cannon | 100m | 300m | 750m | 1500m |
Maybe at the extreme range, but when it gets into those fiddly middle spaces ... it matters.
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| Weapon | Short | Medium | Long | Extreme |
| Sniper Rifle | 150m | 350m | 800m | 1500m |
| Assault Cannon | 100m | 300m | 750m | 1500m |
Maybe at the extreme range, but when it gets into those fiddly middle spaces ... it matters.
While true, you'll also be using magnification at those ranges so range mods are fairly moot.
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Even better, no melee penalty for using the assault cannon at point blank range. ;D
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Even better, no melee penalty for using the assault cannon at point blank range. ;D
Yeah, hitting someone with a multi-pound piece of artillery tends to end the fight pretty quick anyhow. And that's before you pull the trigger. ;D
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Even better, no melee penalty for using the assault cannon at point blank range. ;D
Yeah, hitting someone with a multi-pound piece of artillery tends to end the fight pretty quick anyhow. And that's before you pull the trigger. ;D
And remember, EVERYTHING is better with a Blade Bayonet attached! 8)
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Spike bayonets have their uses as well.
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Spike bayonets have their uses as well.
What book is that one from?
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Even better, no melee penalty for using the assault cannon at point blank range. ;D
Yeah, hitting someone with a multi-pound piece of artillery tends to end the fight pretty quick anyhow. And that's before you pull the trigger. ;D
And remember, EVERYTHING is better with a Blade Bayonet attached! 8)
Just think, the surface area on an assault cannon means you can have a blade bayonet the size of a greatsword furled around it. :)
-k
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Even better, no melee penalty for using the assault cannon at point blank range. ;D
Yeah, hitting someone with a multi-pound piece of artillery tends to end the fight pretty quick anyhow. And that's before you pull the trigger. ;D
And remember, EVERYTHING is better with a Blade Bayonet attached! 8)
Just think, the surface area on an assault cannon means you can have a blade bayonet the size of a greatsword furled around it. :)
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Great, now I have to find that picture of a Cone Rifle again... :-\