Shadowrun

Shadowrun Missions Living Campaign => Living Campaign Discussion => Topic started by: Bull on <09-08-11/1334:03>

Title: How do you like the Season 4 contacts?
Post by: Bull on <09-08-11/1334:03>
With Season 4, we decided to try and have the contacts be more involved with the adventures, so that they show up regularly, allowing players to interact with them more often and more directly.

For those that have been reading/playing Missions, how do you like this so far? 
Is it cool to see the same NPCs popping back up, or annoying? 
Do you like the NPCs? 
Do you want to see more (or less) or them? 
Would you want to see some fiction based around some of them?
Title: Re: How do you like the Season 4 contacts?
Post by: Frankie the Fomori on <09-08-11/1801:14>
I like them, use them as normal none mission Seattle NPC's and would love to see more.  I really like the fixers.
Title: Re: How do you like the Season 4 contacts?
Post by: wylie on <09-08-11/1859:07>
interesting so far
my players swear there is no secrets with the reporters around

haven't figured out Pip yet, as in why is he there
Bull,well, he is just an old ork  :)

Title: Re: How do you like the Season 4 contacts?
Post by: Bull on <09-08-11/1945:27>
Pip is there because he's just interesting and fun, IMO.  And because he served a vital function in the first couple Ork underground adventures i wrote.

The underground is a VAST place, and it's not designed logically, and it changes on a regular basis as tunnels collapse and new tunnels are built.  So Pip's function was to provide some roleplay opportunity, a way for runners to find their way around the maze that is the OU if they didn't have any knowledge skills or contacts down there, and to put a specific "face" on the denizens of the OU.

He also rapidly became a favorite character after Jason Hardy's son ran wild with the character at the Origins ad Gen Con scrambles. :)

Bull
Title: Re: How do you like the Season 4 contacts?
Post by: Critias on <09-08-11/1959:17>
Potential Rally Cry spoilers below.

[spoiler]The reporters came on a little strong for our group's liking, with one after another barging in just after a top-secret meet and all asking us about the job we'd barely even said 'yes' to a minute or two before.  It broke the normal Shadowrunner paranoia/secrecy thing a bit, IMHO. 

Likewise, when What's-Her-Face (the microphone avatar'ed chick) matched, instead of beat, the initial offer for information, it was a little strange.  Normally if you're covertly supplying someone a counteroffer to an offer made by a direct rival, you...y'know...BEAT their offer, to provide them some incentive.[/spoiler]

Neither issue was game breaking, just felt a little weird.  All my other interactions with contacts this season went swimmingly.
Title: Re: How do you like the Season 4 contacts?
Post by: Bull on <09-08-11/2043:07>
I'm playing up two aspects that Shadowrun often overlooks (And something Shadowrunners often fail to realize):

1)  There are no real secrets in the Shadowrun world.

With the prevalence of the matrix, cameras, drones, grid guide, and countless other surveillance devices out there, it's nearly impossible for anyone to avoid being watched, followed, and spied upon.

2)  The contacts are all part of organizations.

Even if the individual contacts are very good at what they do, the fact is they all work as part of a group.  This means that someone knows what they're doing pretty much all the time. 

Basically, the Atlanteans and Draco foundations have moles in each others organizations, as do the dragons (Lung and Lofwyr).  Same goes for the ORC, the Seattle Government, and the news Agencies. 

And right now, the 2 Faction groupings are watching each other VERY carefully.  MacCallister doesn't get a cup of soycaf i the morning without a report being put on someones desk in City Hall, and much to his chagrin, Lin Yao Chang knows every time Simon Andrews does a line of novacoke off a strippers ass.

The news agencies basically have a standard "finders fee" for news they're interested in, hence why it's teh same amount.  That, and we want to try and balance the secondary groups some, so that the players have a real choice in who they work with.  We don't want someone to feel like they're missing out if they've been working with Athena at KSAF for several Missions, but Joe Martin is offering a little more money this week.

It's a wierd balancing act, and sometimes, yeah, it comes off a bit stilted.  When you're playing in a con game where times a factor, things get rushed.  Normally, I would hope the GM would balance out things a bit better, space the offers out a little.  But considering that Athena and Joe are watching each other like hawks (as well as the ORC, MacCallister, the government, Dana Oaks, and Tosh), they'll move in as quick as possible to try and "lock down" informants.

Bull
Title: Re: How do you like the Season 4 contacts?
Post by: PH_dungeon on <09-12-11/1704:02>
I've run all the missions now, and I'm quite liking it. Some contacts have showed up more than others. MacCallister, Tosh, Laurent, and Joe Martin have been the main ones for my group. I ended up running Extraction yesterday (ran Rally Cry first), and this just met Yao after he walked into the bar where they handed off Parker and then walked back out with Parker's head a minute later. Laurent decided not to try to stop him. That freaked them out.

Any idea when the next one will be out? I've got a game to run in a couple of weeks and would really like to get my hands on the next mission.
Title: Re: How do you like the Season 4 contacts?
Post by: The Wyrm Ouroboros on <10-12-11/2259:47>
I'm playing up two aspects that Shadowrun often overlooks (And something Shadowrunners often fail to realize):

1)  There are no real secrets in the Shadowrun world.  With the prevalence of the matrix, cameras, drones, grid guide, and countless other surveillance devices out there, it's nearly impossible for anyone to avoid being watched, followed, and spied upon.

2)  The contacts are all part of organizations.  Even if the individual contacts are very good at what they do, the fact is they all work as part of a group.  This means that someone knows what they're doing pretty much all the time. 

I have to tell you, Bull, If these were both as true as some of the Missions come across, there'd be little to no reason for shadowrunners.  The sheer volume of information is going to put the kibosh on some of this stuff -- and the entire idea behind a rogue Johnson/operative means specifically that the organizational left hand does not always -- or even often -- know what the right hand is working on.  There is counter-surveillance for everything, and unless you have a novahot team of deckers slashing into every camera left and right to track your one guy in the organization, then you'd think there'd be counter-action -- or else Mr. One Guy would go somewhere completely suspicious and let them watch him while his second (or better yet, someone unrelated but clueful) makes contacts with the PCs.

Quote from: Bull
It's a wierd balancing act, and sometimes, yeah, it comes off a bit stilted.  When you're playing in a con game where times a factor, things get rushed.  Normally, I would hope the GM would balance out things a bit better, space the offers out a little.  But considering that Athena and Joe are watching each other like hawks (as well as the ORC, MacCallister, the government, Dana Oaks, and Tosh), they'll move in as quick as possible to try and "lock down" informants.

Yes, this is true.  But when Athena meets you virtually in a bar, and literally thirty seconds later Slick oozes up to you as you step outside ... stilted isn't the word.  Laughable might be.

That said, however, the games I played at Dragon-Con moved well, were interesting, and had some nicely tense moments.  Let me see -- CMP 2011-01 Moving Day, CMP 2011-05 Burn Notice, SRM 04-00 Back in Business, and SRM 04-01 Hiding in the Dark.  Would have liked to play CMP 2011-07 – Super Brawl Sunday! and CMP 2011-04 – Ancient Pawns, but that's 'cause I know Critias and would have had a blast with them.

Regarding the contacts themselves, they seem fairly well done, if somewhat squirrelly.  Going in order of their connection ratings:
What would I do?  Well, going by a) the book and b) their job title, description, and faction:
In every case, someone with a high level position in an organization that has a national/international reach gets the top Connection pick.  An ADA should have at least the pull of a police captain, and a detective should certainly have the pull assigned to him by the book.  As always, the PCs should not view a contact with a high connection rating as a 'get out of jail free' card, but by no means should the reach of someone who likes them be understated -- or worse, of doesn't like them.  Joe Martin sure doesn't like me right now ...
Title: Re: How do you like the Season 4 contacts?
Post by: DarkLloyd on <11-18-11/1640:00>
The Conatacts are pretty good so far, but if I could request something?
Could we get Qoutes from the NPC's like the old contacts used to have. I just lends a voice to the npcs and their personalities.
Title: Re: How do you like the Season 4 contacts?
Post by: Black on <12-20-11/0446:44>
The Conatacts are pretty good so far, but if I could request something?
Could we get Qoutes from the NPC's like the old contacts used to have. I just lends a voice to the npcs and their personalities.

I would like to second this idea.  Its great to be able to capture a character's personality by the way they talk and a quote is perfect.  My most successful NPC ever was the slimy talent agent from Mecurial.  He ended almost every second sentence with ' Am I right? Of course Im right'.  Really gave me the fast talking, self-centred personality right from the get go.
Title: Re: How do you like the Season 4 contacts?
Post by: Zilfer on <05-14-12/1315:00>
^Indeed I do like the qoute that was given for MacCallister.  "Not a hacker! I'm a Decker Frag'it!" Helped kind of get a feel for his personality, and i do like the fiction at the beginning of the missions.

As for the contact's thus far i've got two favorites which is MacCallister, and Tosh. Not sure my group favorites, but i know they like Pip for sure and I believe they like MacCallister. (Though it took me actually reading "on a silver platter" to realize MacCallister was your character "Bull". That just added another level of coolness for me. We'll see if the group ever discovers that.

It's also nice to have reoccuring characters, that way they don't loose track of who's who.
Title: Re: How do you like the Season 4 contacts?
Post by: Gnomercy on <06-19-12/1635:00>
haven't figured out Pip yet, as in why is he there

When I was running my game, most of my players loved Pip...although they tend to love any kid NPC that I toss at them :-)
Title: Re: How do you like the Season 4 contacts?
Post by: CanRay on <06-20-12/1156:15>
haven't figured out Pip yet, as in why is he there
As my group doesn't have any characters that are from the Ork Underground, they often call up Pip just for cultural information and details on the ways to get into and out of the Ork Underground.

They pay him very well for that info.
Title: Re: How do you like the Season 4 contacts?
Post by: Black on <06-20-12/1642:51>
haven't figured out Pip yet, as in why is he there
As my group doesn't have any characters that are from the Ork Underground, they often call up Pip just for cultural information and details on the ways to get into and out of the Ork Underground.

They pay him very well for that info.

Based on a previous comment you made elsewhere, I assume it's in stuffer snacks?   :P
Title: Re: How do you like the Season 4 contacts?
Post by: CanRay on <06-20-12/1723:35>
Based on a previous comment you made elsewhere, I assume it's in stuffer snacks?   :P
No, that's me, not them.

They've dumped a few grand on the kid in a couple of months.  He's pimpin' for a Ork Underground kid.
Title: Re: How do you like the Season 4 contacts?
Post by: Dinendae on <07-25-12/0128:33>
With Season 4, we decided to try and have the contacts be more involved with the adventures, so that they show up regularly, allowing players to interact with them more often and more directly.

For those that have been reading/playing Missions, how do you like this so far? 
Is it cool to see the same NPCs popping back up, or annoying? 
Do you like the NPCs? 
Do you want to see more (or less) or them? 
Would you want to see some fiction based around some of them?

I just played my very first SRM game Monday (SRM 04-00 - Back in Business), and I used to run Shadowrun like crazy back during 3rd edition: I have to say it was a blast seeing some of the old school NPCs pop up. Loved the NPCs, and my face has a grudging admiration for that little extortionist Pip! I'm glad to know I'll be seeing at least some of them again.
Title: Re: How do you like the Season 4 contacts?
Post by: Mara on <09-23-12/0244:10>
Honestly, I would like to see something a bit more like these in NON-missions stuff.
One of the biggest tricks I have as a player or GM is figuring out what connection rating someone
should have. These are great examples, far better then the ones in the corebooks, etc.
You know exactly what they can and can't do, you know their rough limits. If I am playing in a game,
I am more likely to use the Missions Contacts over the generics, jsut because they are ready made.
Title: Re: How do you like the Season 4 contacts?
Post by: CanRay on <09-23-12/1356:29>
My group hates Tosh.  Loathes him would be more accurate.  But has to admit he's handy.
Title: Re: How do you like the Season 4 contacts?
Post by: JustADude on <09-23-12/1623:38>
My group hates Tosh.  Loathes him would be more accurate.  But has to admit he's handy.

Haven't done this Season yet. Is he supposed to be one of those characters you Love To Hate?
Title: Re: How do you like the Season 4 contacts?
Post by: The Wyrm Ouroboros on <09-23-12/1824:14>
Depends on reactions, really.  I at least enjoyed him, even if he didn't have a sufficient Connection rating (see my post above).
Title: Re: How do you like the Season 4 contacts?
Post by: CanRay on <09-23-12/2030:56>
My group hates Tosh.  Loathes him would be more accurate.  But has to admit he's handy.
Haven't done this Season yet. Is he supposed to be one of those characters you Love To Hate?
Maybe it's just the way I play him.  But he's a Knight Errant Detective that's heading a special unit to catch Shadowrunners.

He hires Shadowrunners, specifically, the PCs.  So I play him up as pretty corrupt, and, well, "You're on my list, but it's pretty far down that list.  Keep me happy, and you'll stay near the bottom.  Those idiots stealing Ford Americars have to be somewhere, and they're always below you so I don't show favoritism."

He also has a touch of Captain Renault in him when I RP him, "I'm only a poor corrupt official."

Honestly, I think it's the way he keeps sticking the group with the drink and food tabs at their meetings that gets my group's ire the most:  "Thanks for the dinner."  "Damnit, those were REAL BEEF RIBS he just had!"
Title: Re: How do you like the Season 4 contacts?
Post by: Bull on <09-23-12/2118:22>
Two notes:

1)  I use Connection not just ion terms of "What can this Contact do" but also "What will this contact do."  I realize that overlaps with loyalty some, but for some contacts, even though they should have a higher connection rating, I cap them based on where their personal and professional limits are.  You may be their best friend, and they may be willing to take a bullet for you, but they're not going to sell out their country/corp/whatever for you. 

There's also a little bit of a balancing factor there too.

Plus, you will never see a "6" contact rating in Missions.  That's Lofwyr, Fastjack, Nadja Davier level of Connections.  6 should be very, very rare.  (Honestly, the ratings should go higher, but since they stop at 6...)

Bull's connection rating is a 5 not so much because of him, but because of his extended contacts.  Bull can pull in Jackpoint if necessary.  He can call on Fastjack.  And considering how personal some of the Missions are to him, it made sense for him to have a 5.

2)  Tosh is not actually head of a task force charged with capturing Shadowrunners.  He's on a floating, Special Crimes task force.  His job is to handle anything major that crops up.  Frankly, Shadowrunners are not too often a major crime problem for the city.  For corps, yes.  but the city?  Not as often.  Tosh's focus is gangs, the mob, and whatever major crime problem is making the news and causing problem for the city and the DA's office.  Keep in mind he got this gig by catching a serial killer that had been terrorizing the city for 3 years.

that said, play him up how you like. :)  It's all fun :)

Bull
Title: Re: How do you like the Season 4 contacts?
Post by: All4BigGuns on <09-23-12/2123:15>
... That's Lofwyr, Fastjack, Nadja Davier level of Connections.  6 should be very, very rare. ...

Honestly, I feel this is incorrect. Connections for people at this level, IMO, should not only be connection 6, but maxed out on every additional aspect that gets added in when doing group contacts.
Title: Re: How do you like the Season 4 contacts?
Post by: CanRay on <09-23-12/2327:10>
Damnit, now I want FastJack as a contact.

...

Not you FastJack, I already have you as a Contact.  Probably low Loyalty, but still...
Title: Re: How do you like the Season 4 contacts?
Post by: JustADude on <09-24-12/0518:39>
... That's Lofwyr, Fastjack, Nadja Davier level of Connections.  6 should be very, very rare. ...

Honestly, I feel this is incorrect. Connections for people at this level, IMO, should not only be connection 6, but maxed out on every additional aspect that gets added in when doing group contacts.

Agreed.... well, except for Fastjack. He's probably about right for Connection 6.

Lofwyr, on the other hand, doesn't just get you a Great Dragon as a Contact (if a Great Dragon can ever be "just" anything), you get the entire Saeder-Krupp empire. That means Connection 28.... probably should be even higher, but Group Size caps at +6 for 1000-plus members.

Someone with Connection 6 would be (in real-world terms) a General or a Senator, or a key figure in a wide-spread underground "scene". They have influence, and lots of friends, but they don't actually have full-blown Minions.
Title: Re: How do you like the Season 4 contacts?
Post by: Dinendae on <09-24-12/0552:24>

Someone with Connection 6 would be (in real-world terms) a General or a Senator, or a key figure in a wide-spread underground "scene". They have influence, and lots of friends, but they don't actually have full-blown Minions.

Someone needs to explain that to generals then....
Title: Re: How do you like the Season 4 contacts?
Post by: JustADude on <09-24-12/1034:56>

Someone with Connection 6 would be (in real-world terms) a General or a Senator, or a key figure in a wide-spread underground "scene". They have influence, and lots of friends, but they don't actually have full-blown Minions.

Someone needs to explain that to generals then....

The soldiers under their command work for the Army, not the General. Same way you work for the company that pays you, not your supervisor.
Title: Re: How do you like the Season 4 contacts?
Post by: Chance359 on <09-25-12/0126:53>
For those that have been reading/playing Missions, how do you like this so far?

Is it cool to see the same NPCs popping back up, or annoying? 
It started out nice, but became bs when after one of the Lin Yao Chang tried to kills us rather than pay us our GM prevented us from sending him back to lung for his dishonor in little packages because he's featured in future missions.  BS

Do you like the NPCs? 

Some better than others, I dislike how they pop up in pairs trying to force the story.  (looking at the media contacts in particular)

Do you want to see more (or less) or them?
They should be be in the background, to be pulled out by the players when needed/wanted.  If I'm hired for a "discreet" job, why is not 1 but 2 reporters are contacting me on the way back to the car asking about it. 
 
Would you want to see some fiction based around some of them?

No, I'm good. 
Title: Re: How do you like the Season 4 contacts?
Post by: Dinendae on <09-25-12/0216:45>

The soldiers under their command work for the Army, not the General. Same way you work for the company that pays you, not your supervisor.

I know that, and you know that, but as I said someone needs to explain that to them! Come to think of it, I've met more than a few managers who seem to think those working for them are minions as well, but I digress.

Back to the original question on seeing the sdame NPCs return? Now that I have played through the first few season four missions, I definately like the idea; it makes the choices on who to back have far more meaning to me. For instance, in the very first mission, we originally accepted one group's offer, but changed our minds at the end when we met the Johnson, in order to back a group we favored more. That the first group who we decided not to back gets mentioned now and again definately makes those of us that chose to change who we were backing at the last minute far more uncomfortable, as it should.
Title: Re: How do you like the Season 4 contacts?
Post by: CanRay on <09-25-12/1337:39>
The soldiers under their command work for the Army, not the General. Same way you work for the company that pays you, not your supervisor.
I know that, and you know that, but as I said someone needs to explain that to them! Come to think of it, I've met more than a few managers who seem to think those working for them are minions as well, but I digress.
Don't get me started...

That said, I got to put one in her place quite nicely.  ;D