Shadowrun

Shadowrun General => Gear => Topic started by: Thermo on <08-31-11/1035:59>

Title: Modifications for bows?
Post by: Thermo on <08-31-11/1035:59>
I was wondering what people thought about available modifications for bows.

Can they use a laser sight?
What about a personalized grip? I would assume that the personalized grip would add to dice pool (since there isn't any recoil to negate).

Gecko grip, powered breakdown, maybe melee hardening?

I'm working up a character who uses a strength 8 bow as his main weapon and am trying to see what cool modification sets I can put together for it.
Title: Re: Modifications for bows?
Post by: Cantor on <08-31-11/1051:19>
Smartlink.
Title: Re: Modifications for bows?
Post by: Thermo on <08-31-11/1219:20>
does anyone know if a smartlink is actually allowed for a bow? I can totally see why it would be, and I can see why some could argue that it wouldn't be.
Title: Re: Modifications for bows?
Post by: Cantor on <08-31-11/1632:55>
Quote
The smartgun system connects a firearm or
projectile weapon
directly to a user’s smartlink (p. 333).
SR4A p322 (Emphasis mine)
Title: Re: Modifications for bows?
Post by: CanRay on <08-31-11/1639:43>
I want smartgun links on my throwing daggers now!  OH!  And Hand Grenades!
Title: Re: Modifications for bows?
Post by: Cantor on <08-31-11/1644:41>
So, lets say you've got a player with a cyberarm and he throws a lot of grenades. Would you allow him to take a smartgun system or airburst feature?

Nevermind, that would just be covered with an implanted grenade launcher.

A new character build is creeping up on me here.
Title: Re: Modifications for bows?
Post by: kirk on <08-31-11/1646:26>
I want smartgun links on my throwing daggers now!  OH!  And Hand Grenades!
Neither are projectile weapons. Both class as throwing weapons.

Given the magictech more or less described by the game I can make it work for bows and cross bows and (with some stretching) even slingshots.

The smartgun adapter has to measure the tension of the bow and alignment of the projectile. Given a holographic overlay and the ability to test those items (and maybe atmospheric effects and things like that) I'd suspect it shows flight path and impact point with first detectable object likely to stop the arrow/bolt/slug. Ease up on the pull or slip it slightly to the side and the impact point moves appropriately.
Title: Re: Modifications for bows?
Post by: CanRay on <08-31-11/1647:30>
We have physics engines that can do that today...  So why not?
Title: Re: Modifications for bows?
Post by: Critias on <08-31-11/1656:07>
There's been talk of "smartball" technology since the basketball section of Shadowbeat.
Title: Re: Modifications for bows?
Post by: CanRay on <08-31-11/1758:43>
Not to mention baseball in "Wolf and Raven".
Title: Re: Modifications for bows?
Post by: Phylos Fett on <08-31-11/1836:37>
There's been talk of "smartball" technology since the basketball section of Shadowbeat.

As soon as I read about smartball technology I stat-ed up the rules. Just seemed like a cool and very useful (relatively speaking, naturally) thing to have.
Title: Re: Modifications for bows?
Post by: Thermo on <08-31-11/1843:15>
well that's going to be sweet to have a smartlinked bow.. add a rangefinder to that sucker while we're at it
Title: Re: Modifications for bows?
Post by: Cantor on <09-01-11/0943:15>
well that's going to be sweet to have a smartlinked bow.. add a rangefinder to that sucker while we're at it

That's what a smartlink does.
Title: Re: Modifications for bows?
Post by: Stahlseele on <09-01-11/0959:08>
Now for the arrows:
What can we add to them?
Micro-Grenades with Air-Burst?
Title: Re: Modifications for bows?
Post by: Thermo on <09-01-11/1116:26>
well that's going to be sweet to have a smartlinked bow.. add a rangefinder to that sucker while we're at it

That's what a smartlink does.

errrrrrrrm... yeah, go ahead and check out the Improved Range Finder on pg. 152 of Arsenal. Reduces range penalties by 1.
Title: Re: Modifications for bows?
Post by: Chrona on <09-01-11/1119:23>
Improved Range Finder
Title: Re: Modifications for bows?
Post by: CanRay on <09-01-11/1130:41>
Rangefinders were included in the Mk. II Smartgun Links.  We're now on the Mk. III series, which is wireless!
Title: Re: Modifications for bows?
Post by: Cantor on <09-01-11/1147:12>
well that's going to be sweet to have a smartlinked bow.. add a rangefinder to that sucker while we're at it

That's what a smartlink does.

errrrrrrrm... yeah, go ahead and check out the Improved Range Finder on pg. 152 of Arsenal. Reduces range penalties by 1.

I see that. I guess I wasn't putting together Improved Range Finder and just a regular range finder.

I'd rather give the smartgun system some vision upgrades, take vision magnification and negate those range penalties altogether.