Name: Alex something
Alias: Prophet
Race: Elf (pure coincidence, really, my gf needed someone to play her older brother after I decided that technoshamans are pretty cool :) )
Sex: male
Nationality: UCAS
Lifestyle: low
Karma Spent: around 750
Physical Description: skinny, average height, quite attractive but worn clothes with a little "native american" touch (for example, a necklace in that style, just made from electronic parts)
Personality/background Highly intelligent guy, pretty well educated, no real connection to the matrix, but allways lacking "drive", more floating through life than really living - at least before his "awakening" (after some sort of matrix quest in '68/69 that ended in finding his paragon).
Attributes
Body Agility Reaction Strength 3 3 3 2 Charisma Intuition Logic Willpower 5 5 5 5 Edge Resonance Essence Initiative 2 5 6 4
Positive Qualities
Technomancer, Paragon (01), College Education, Technical School Eduction, Analytical Mind
Negative Qualities
Addiction (Matrix), Pacifist (5), SINner (5), Day Job (5), In Debt (5) (...35Bp total)
Active SkillsKnowledge Skills ( 0 free points)
Cracking Skill Group 4 Electronics Skill Group 4 Influence Skill Group 1 Compiling 4 Registering 4 Dodge 1 Pistols 1 Perception 1 Pilot Aircraft 3 Pilot Groundcraft 3 Artisan 1 Language Skills
some knowledge skills... ...
English N some language skills ...
Cyber/Bioware
Cyberware Essence Cost Notes none
Complex Forms
Cyberware Rating Notes Exploit 5 Stealth 5 Spoof 5 Command 5 Analyze 5 Disarm 5 ...what else?
Gear (?¥)
not much, as he's pretty broke, fake SIN, etc.
Vehicles
...probably an MCT Fly-Spy
Contacts
Contact C/L Fixer (the group's) 4/2 Barkeeper 2/2
And last but not least, Knowledge Skills are only Fluff-wise interesting, but aren't the influential Gamechangers anymore... (like back in the days of SR3)Well chosen knowledge skills change a lot of things :x and since he has really good intuition and logic… I think there is something to do here, like basically taking a lot of qualities to 1 or 2.