| Modification | Slots | Threshold | Tools | Cost | Availability | Special Skill |
| Integrated Firearm | 3 | 20 | Shop | As firearm | As firearm | — |
| Mercurial | 4 | 24 | Facility | Weapon Reach × Weapon Cost × 2 | 14 | — |
| Monowire Edge | 1 | 16 | Shop | (Weapon Reach + 1) × 100 | 8R | — |
| Spikes/Serrations | 1 | 10 | Kit | Weapon Cost / 10 | 2 | — |
| Toxin Delivery | 1 | 8 | Kit | Weapon Cost / 10 | 6R | — |
I realized that there are only a few mods that can be applied to melee weapons: custom look, gecko grip, and personalized grip.And chameleon coating, easy breakdown, metahum customization, reduced weight, skinlink, lanyard, tracker and underbarrel weapon(witch kinda removes the need for that first mod in your post)
Any gunsword or similar variants in SR is grounds for immediate random sniper headshot.How about mounting a shotgun onto a spear?
Any gunsword or similar variants in SR is grounds for immediate random sniper headshot.
At least, that's how I feel on the subject.
However, taking two double-barrel shotguns and sticking them together ala Phantasm gets a big thumbs up!
How about mounting a shotgun onto a spear?
True. Though I find it a fault of human imagination that the trend didn't return as soon as the chainsaw was invented.Until "Gears of War" came out.
True. Though I find it a fault of human imagination that the trend didn't return as soon as the chainsaw was invented.
Any gunsword or similar variants in SR is grounds for immediate random sniper headshot.
At least, that's how I feel on the subject.
However, taking two double-barrel shotguns and sticking them together ala Phantasm gets a big thumbs up!
Actually mounting a gun onto a sword was already done historically. I guess as firearm technology improved, though, they decided the sword was useless. Why bother with the sword when you can fire full auto on someone?How about mounting a shotgun onto a spear?
Ah, a spear with a shotgun mounted on it, a la Kinkaid from the Harry Dresden series. It seemed to be most effective against hell hounds.
If we were playing a game that took place with such a weapon would be useful, obviously I wouldn't care. Bayonets were for jabbing people after you shot your musket. Swords in 2073 don't belong on the barrels of revolvers.
I'd still be ok with bayonets come to think of it. And while a pitchfork shotgun would be a wonderful weapon to combat a zombie plague, I don't think it will intimidate a troll ganger that much.
I dunno, that crap is almost as bad as the shotgun/cross thing in that awful Tarenteno vampire movie.
I dunno, that crap is almost as bad as the shotgun/cross thing in that awful Tarenteno vampire movie.
Yea but it wasn't. It was awful (given that opinions are like arses).
Big Trouble in Little China was over the stop and silly, while remaining funny and enjoyable.
I dunno, that crap is almost as bad as the shotgun/cross thing in that awful Tarenteno vampire movie.
From Dusk till Dawn is awesome and I will always love it. You're entitled to your opinion of course
- Mercurial: This modification, only available for larger melee weapons (those with a reach of 1 or more), involves reforging the weapon with a narrow, hollow channel throughout its length, with a reservoir set in the handle. The reservoir is filled with a dense fluid (typically mercury); when the weapon is swung with enough force, the fluid inside rapidly shifts down the channel, imparting additional kinetic energy and increasing the weapon's Damage Value by an amount equal to the weapon's Reach (larger weapons benefit more). [And, yes, this is partly inspired by another RPG -- in SR, however, this sort of thing is entirely possible.]
- Monowire Edge: Available only for bladed weapons, this modification attaches a length of low-grade monofilament to the weapon's edge, improving its AP value by –1.
I don't agree with this though. Just because it's serrated doesn't mean it should lose AP. I would say that if anything, the AP remains at base but instead Impact armor is 1.5x value against it. (in the interest of balance.), but adds the DV + 2. As for spikes it would make even less sense to raise the AP as those spikes would actually increase the AP. (focusing the kinetic energy of a blow into a spiked point should seriously increase the AP.)
- Spikes/Serrations: Sometimes, what matters most in hand-to-hand combat is dragging as much of your weapon as possible across the other guy. For those times, having extra surfaces specifically for snagging unprotected bits is the way to go. This modification gives blades a serrated edge, or adds spikes to the business end of a club. Taser-type clubs do not benefit from this modification, nor do blades with monowire. Serrations or spikes add +2 to the Damage Value, but worsen the AP value by +2.
Just because it's serrated doesn't mean it should lose AP. I would say that if anything, the AP remains at base but instead Impact armor is 1.5x value against it. (in the interest of balance.), but adds the DV + 2. As for spikes it would make even less sense to raise the AP as those spikes would actually increase the AP. (focusing the kinetic energy of a blow into a spiked point should seriously increase the AP.)You're misinterpreting it, a little. See, the reason I made the AP get worse when you put spikes on something, or serrations, is because the actual damaging part is spread out over a wider area, meaning that armor would have more opportunities to get in the way. Also, it's a balancing thing, 'cause putting some spikes on a club isn't really that hard to do.
You're misinterpreting it, a little. See, the reason I made the AP get worse when you put spikes on something, or serrations, is because the actual damaging part is spread out over a wider area, meaning that armor would have more opportunities to get in the way.
So, any ideas on other possible mods? Maybe some things calling on SR tech that I haven't thought of?
Seem to be missing Ceramic/Plasteel Components as useful melee weapon mods; you know, in case you want to use something else than a ceramic knife.I do like this one though.^ :D
This is the same setting that has Victorinox making floppy blades that only begin to harden after you unsheathe them fully. "Memory steel". Any ideas on bringing that to weapon mod scale?
This is the same setting that has Victorinox making floppy blades that only begin to harden after you unsheathe them fully. "Memory steel". Any ideas on bringing that to weapon mod scale?Sorry, I just have to squeal like a little Schoolgirl when I think about Swiss Army Swords.
Or turned into a modular cyberlimb attachment.Victorinox Swiss Army Cybernetics?
Swords of fire, lightning and ice... might as well just pick up a +2 longsword of speed...That's why I wanted to stay away from the Star Wars D20 system. I really loathed the idea of a +1 Blaster of Sith Slaying. :P
Monofiliment Chainsaw Bayonet.:o Don't roll a critical glitch. ;)
It's all in how you deal with the situation. Even if you roll a critical glitch, you'll never have to buy a drink ever again. :PMonofiliment Chainsaw Bayonet.:o Don't roll a critical glitch. ;)
HA! you probably won't have to anything again. ;DIt's all in how you deal with the situation. Even if you roll a critical glitch, you'll never have to buy a drink ever again. :PMonofiliment Chainsaw Bayonet.:o Don't roll a critical glitch. ;)
Is burial/cremation and the funeral part of lifestyle cost?HA! you probably won't have to anything again. ;DIt's all in how you deal with the situation. Even if you roll a critical glitch, you'll never have to buy a drink ever again. :PMonofiliment Chainsaw Bayonet.:o Don't roll a critical glitch. ;)
Slightly more seriously, how about a flashlight?Telescoping staff / two flashpaks?
An extendable grip, to give more reach, like a long-barrel mod?
Explosive Throwing Knives is what i want.We call it missle mastery+knife+ductape+minigrenade with airburst
Explosive Throwing Knives is what i want.
Advanced Security weapon mod with explosive option. Install the glue trap as well for additional hilarity.
It's an unwritten LAW that You can't do Damage twice with a single Attack.Um, wait, what?
If the Poison works at the Beginning of the next Round it might be OK ImO
(Well the Part with the injected Poison, not the part with the automatic Damage)
Teyl: I'll think about the idea of overcharging a taser, but I'll have to balance it with the general consensus that electricity-based weapons are already very effective.That's very true, It was just a thought. :D
Personally, I like using dual maces (actually morningstars, but they were dropped from 4e for some reason, I just copied the stats of the maces), and I have them set up with customized grips (+1 attack pool), smartgun/skinlink, and gecko grips activated via skinlink. That way I can smash everything in sight and not have to worry about dropping one due to a glitch or something equally unfortunate. 3 IP's means I can hit 6 targets per round. WHAM WHAM WHAM WHAM WHAM WHAM! :)
Smartgun? ???
-Jn-
City of Brass Expatriate
Smartgun? ???
-Jn-
City of Brass Expatriate
See here for hen i asked that too http://forums.shadowrun4.com/index.php?topic=4581.msg68082#msg68082
Smartgun? ???
-Jn-
City of Brass Expatriate
See here for hen i asked that too http://forums.shadowrun4.com/index.php?topic=4581.msg68082#msg68082
Wouldn't that simply be a Skinlink?
50¥ vs (2 x Weapon Cost)?
-Jn-
Ifriti Sophist
you could use the Gun Cam to record some very entertaining footage for your Macebook page. :o