Shadowrun

Shadowrun Play => Rules and such => Topic started by: PJ on <09-25-20/1213:56>

Title: Life Modules Converted to SR6
Post by: PJ on <09-25-20/1213:56>
Been working on conversions.  Got Run Faster, Street Lethal, Complete TROG so far.  If there's interest, I'll try and post them as a Word document attachment.
Title: Re: Life Modules Converted to SR6
Post by: Beta on <09-25-20/2135:24>
Been working on conversions.  Got Run Faster, Street Lethal, Complete TROG so far.  If there's interest, I'll try and post them as a Word document attachment.

How do you feel they work in 6th?  The very different number/cost of skills really changes the value of each skill point.  Do you think they are better? Worse?
Title: Re: Life Modules Converted to SR6
Post by: PJ on <09-25-20/2245:07>
Full disclosure: haven't played SR since 2nd edition.  Been following though.

I like the rule set for 6e, but don't know how it all plays out.  I loved when Life Modules were introduced, and I think the way Skills are now, it makes more of them attractive.  Still, there are some that just seem like NPC builds.

To answer your question, I think now Life Modules are better than they were.  But YMMV.
Title: Re: Life Modules Converted to SR6
Post by: MercilessMing on <09-26-20/1011:32>
Just post it already :-P
Title: Re: Life Modules Converted to SR6
Post by: PJ on <09-26-20/2044:16>
Okay, okay...  :)

Tried to stay within +/- 1 Karma.  Because Knowledges and Qualities are different in SR6, some of the Modules I played a bit with.  Let me know.
Title: Re: Life Modules Converted to SR6
Post by: PJ on <09-26-20/2045:55>
part 2
Title: Re: Life Modules Converted to SR6
Post by: PJ on <09-26-20/2046:21>
pt3