Shadowrun
Shadowrun Play => Rules and such => Topic started by: PJ on <09-25-20/1213:56>
-
Been working on conversions. Got Run Faster, Street Lethal, Complete TROG so far. If there's interest, I'll try and post them as a Word document attachment.
-
Been working on conversions. Got Run Faster, Street Lethal, Complete TROG so far. If there's interest, I'll try and post them as a Word document attachment.
How do you feel they work in 6th? The very different number/cost of skills really changes the value of each skill point. Do you think they are better? Worse?
-
Full disclosure: haven't played SR since 2nd edition. Been following though.
I like the rule set for 6e, but don't know how it all plays out. I loved when Life Modules were introduced, and I think the way Skills are now, it makes more of them attractive. Still, there are some that just seem like NPC builds.
To answer your question, I think now Life Modules are better than they were. But YMMV.
-
Just post it already :-P
-
Okay, okay... :)
Tried to stay within +/- 1 Karma. Because Knowledges and Qualities are different in SR6, some of the Modules I played a bit with. Let me know.
-
part 2
-
pt3