Shadowrun

Shadowrun Play => Looking for Games => Topic started by: Raiderjoseph on <04-18-16/1450:52>

Title: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-18-16/1450:52>
I got some troubles in the past with campaigns and I would like to try my hand at GMing and see what doors it opens up. So I got my hands on a book called Plots and Paydata from a guy at my store(need a DnD campaign? He is your guy. This... well unless someone dies there isnt a spot on his group. Plus he runs old school apparently.)and I want to try it out. So yeah. I need four players. Would anyone want to volunteer to play this book through? I'd like to use the basic chargen from the 5E sourcebook. Plots and Paydata say it requires 4 players max. So id leave it up to you all who gets what role.... but no Possesion Traditions. Ive heard too many horror stories about what those do to GMs. Would anyone be interested?
Title: Re: Interest Check: Plots and Paydata
Post by: Bewilderbeast on <04-18-16/1504:31>
I'm still looking for a play-by-post game (not confident that other one we were posting in will get off the ground). I'm in, and I'll play literally any role but decker (I'm still hoping to play Pepperface in the other game, and don't want to play the same character in two different games).
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-18-16/1506:33>
I actually haven't played those, so I'd absolutely be game if you don't mind me playing my 0 Karma made-for-Missions character as per the SRM06-02 recruitment thread (http://forums.shadowruntabletop.com/index.php?topic=23823.msg443946#msg443946); this would obviously be a standalone game and not Missions related, but I quite enjoy the character. If Plots & Paydata takes place in Seattle, I'd just change "Chicago" to "Seattle" in the background, and keep the contact but have him in Seattle instead.

Play by Post or Online? Either works for me.

ETA:
Unlike Bewilderbeast I really want to play this one character so I'll happily play in two games, maybe even as part of a trial run for Missions :)

ETA2: Character sheet
[spoiler]Character Sheet
INFO
Street Name: Marcus
Name: Unknown, Marcus Brennan (fake SIN)
Movement: 12/24
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male, Age unknown, early 20s
Height 1.82m, Weight 112kg
Composure: 6
Judge Intentions: 6
Lift/Carry: 9 (75 kg/50 kg)
Memory: 7
Nuyen: 1050¥

PRIORITITES (SUM TO 10)
Metatype: E (Human 1)
Attributes: B (20)
Magic: E (Mundane)
Skills: B (36/5)
Resources: A (450,000)

KARMA EXPENDITURES
+25 from Negative Qualities
-25 for Positive Qualities
-1 for Contacts
-2 for skills (Automotive Mechanic 1)
-10 for nuyen (20,000¥)
-12 for Martial Arts (Style and Technique 7, Technique 5)

ATTRIBUTES
BOD 4, AGI 4 (6), REA 4 (6), STR 3 (5), WIL 3 (4), LOG 3, INT 5 (4), CHA 2, EDG 3, ESS 0.80

INITIATIVE
Physical/AR: 10 + 3d6

CONDITION MONITORS
Physical: 10
Stun: 10

LIMITS
Physical 7, Mental 5, Social 3

QUALITIES
Agile Defender, Biocompatibility (Bioware), Bi-Polar, Hawk Eye, Insomnia, Lack of Focus, Restricted Gear (Pain Editor), Sharpshooter, Superhuman Psychosis

ACTIVE SKILLS
Athletics skill group 4, Automatics (Assault Rifles) 6 (+2), Automotive Mechanic 1, Influence skill group 1, Intimidation (Physical) 4 (+2), Locksmith 2, Palming 2, Perception (Visual) 5 (+2), Pilot Ground Craft 2, Sneaking (Urban) 4 (+2), Unarmed Combat (Jeet Kune Do) 6 (+2)

KNOWLEDGE SKILLS
20th Centry Cinema (Bruce Lee flatvids) 2 (+2), Area Knowledge: Chicago 2, Chicago Gangs 2, Chicago Underworld 2, English N, Small Unit Tactics (Urban) 4 (+2), Sports 2

'MARTIAL ARTS
Jeet Kune Do (Counterstrike, Yielding Force (Counterstrike))

AUGMENTATIONS: 406,250¥
Bone Density Augmentation (Rating 4, Used), Muscle Augmentation (Rating 2, Used), Muscle Toner (Rating 2, Used), Nephritic Screen (Rating 6, Used), Orthoskin (Rating 4, Used), Pain Editor, Platelet Factories (Used), Reception Enhancer, Synaptic Booster (Rating 2)

ARMOR: 8,545¥
Ares Victory Rapid Transit Elite [AV 9], Baseball cap [w/Trodes], Chameleon Suit [AV9, w/4 Concealed Pockets, Faraday Pocket, Thermal Damping (Rating 2), Ultrasonic Noise Generator (Rating 4)], Custom Ballistic Mask [AV2, w/Gas Mask, Ultrasound Sensor (Rating 3)], Forearm Guards [AV1], Lined Coat [AV9, w/Faraday Pocket, Nonconductivity (Rating 5), Shock Weave], Ski mask

WEAPONS: 9,915¥
Remington Suppressor [Machine Pistol, Acc 6 (7), DV 7P, AP-1, SA/BF, RC -, 15/30(c), w/Concealed Quick-Draw Holster, Sound Suppressor, Laser Sight, 3 extended clips, 200 Regular rounds (+1DV)]

AK-97 [Assault Rifle, Acc 5 (7), DV 10P, AP-2, SA/BF/FA, RC 3, 38/76(c), w/Chameleon Coating, Folding Stock, Gas-Vent 3 System, Holographic Sight, Personalized Grip, Sling, 4 extended clips, 150 APDS rounds, 150 Flechette rounds, 300 Regular rounds (+1DV), 200 Tracer rounds]

GEAR: 31,520¥
Autopicker (Rating 4), Certified Credstick (Silver), Certified Credstick (Standard), Crowbar, C-Squared (Rating 6), EvoTech Himitsu [w/Program Carrier (Virtual Machine w/Smoke and Mirrors, Stealth), Receiver], Fake SIN [Rating 4, w/6 Fake Licenses (Licensed Close Protection Specialist, Drivers License, Permits for Assault Rifles, Comms Devices, Concealed Carry, Machine Pistols)], Flashlight, Gecko Tape Gloves, Guts (1), Miniwelder, Nightwatch (4), Sequencer (Rating 4), 5 Stealth Tags, Survival Kit, Tool Kit (Automotive Mechanic)

VEHICLE: 11,000¥
Thundercloud Morgan [Handling 3/5, Speed 4, Accel 3, Body 14, Armor 6, Pilot/Sensor 0, Seats 2 (3), Manual Control Override, Off-Road Suspension, Weapon Mount (Heavy, External, Fixed, Manual), Increased Seating, Smuggling Compartment]

LIFESTYLE: 2,500¥
Low [1 month, Comforts & Necessities 2, Security 2, Neighborhood 2, w/Private Room, Bi-Polar Medication]

CONTACTS
Dr. M. T. [Connection 5, Loyalty 2][/spoiler]

[spoiler=Character background]
Medical examination report of subject recovered from St. Matthew site, 2074-01-12 @ 2311 hours local time
Presiding physician: Dr. M. T, Border Clinic Epsilon-Sigma, a Truman Technologies subsidiary

Initial Physical Evaluation:
The subject, a human male in his late teens/early 20s, designation Matthew-4-Alpha, appears to be in extremely good health considering the circumstances of his recovery; the fourth floor of the lab he was liberated from was located 80 feet under the remains of the St. Matthew Lutheran Church bordering an area of Seattle commonly referred to only as "The Glow" by locals. Unlike the Matthew-2 and 3 subjects, 4-Alpha shows no signs of malnutrition or mistreatment and instead appears to have been well cared for, likely due to the extensive number of augmentations he has undergone. The precision with which each individual implant has been added as well as the tell-tale surgical fingerprints left behind leads me to believe that each procedure was performed by the same expert surgeon, albeit certainly with inferior, possibly even older, raw materials. As a result the subjects wholistic self has suffered greatly despite what seems to be a natural compatibility with the implanted 'ware; it seems highly likely that the lab was experimenting on prototype O-Cells or perhaps even using cybermantic techniques in order to determine just how much abuse the human body can withstand.

Initial Mental Evaluation:
4-Alpha responds well to external physical stimuli, but has remained near-catatonic since his arrival at this facility. Only after administering chemical stabilizers was the subject able to willingly participate in physical trials, and 4-Alpha has slowly begun opening up with the staff. Unfortunately, the subject currently remembers little of his time in the lab or indeed of his past life. At this rate it is likely that his recovery will take a significant amount of time.

Follow-up report, 2074-06-28 @ 1425 hours local time
4-Alpha, who has himself chosen to go by the name Marcus, is doing remarkably well. It is my firm belief that he could be of great use to both Horizon and Truman Technologies as he exhibits several favourable traits that would make him an excellent field operative. His enhancements all seem aimed at creating an extremely capable close-quarters combatant, a notion further supported by the subjects memory of time spent in the lab almost exclusively related to or focusing on physical training and mental acuity development and war games. It seems likely that Marcus was purposefully designed to be a soldier, though his state of mind leaves assignment to the rank and file out of the question. Behind the facade of a cold and calculating intellect hides an easily distracted and frightened child, possibly a result of extended isolation at the Matthew facility. It is impossible to tell how long the subjects had been down there by the time our disposable assets found them, and 4-Alpha is unfortunately the sole survivor at this point.

Marcus has been diagnosed with bipolar disorder as well as ADHD, either or both of which may be the root of his unstable circadian rythm; the sleep regulator implant he has received helps by allowing him to get some rest, but may also be a contributing factor to his insomnia. I have prescribed a combination of anticonvulsants, antipsychotics, and benzodiazepine to stabilize his mood swings, and while he is able to function well in the environment we've created for him I fear what might happen once he encounters the kind of people living nearby. It is my recommendation that we equip him adequately to survive and observe him closely to understand his capabilities better. I am hereby ordering Bravo team to allocate manpower to shadow 4-Alpha as he carries out his first trial run on the surface.

Follow-up report, 2074-11-11 @ 0417 hours local time
4-Alpha is hereby cleared for autonomous field-work assignments in the immediate area. While there have been a few... incidents... involving missing persons reports where the subject has likely been involved, his efficiency cannot be denied. Marcus has been staying on his meds for the last three months and has not suffered any episodes that our observation teams have been able to discover. His attention span makes him ideally suited for short term, high intensity tasks, and it will be interesting to see how he deals with the reality of shadow work.

His cover identity is that of Marcus Brennan, a licensed and bonded close protection specialist operating on both sides of the law. For all intents and purposes he sees me as someone who helped him get his life back, but I am not sure how far he trusts me nor for that matter how far I trust him.[/spoiler]
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-18-16/1514:07>
I actually haven't played those, so I'd absolutely be game if you don't mind me playing my 0 Karma made-for-Missions character as per the SRM06-02 recruitment thread (http://forums.shadowruntabletop.com/index.php?topic=23823.msg443946#msg443946); this would obviously be a standalone game and not Missions related, but I quite enjoy the character. If Plots & Paydata takes place in Seattle, I'd just change "Chicago" to "Seattle" in the background, and keep the contact but have him in Seattle instead.

Play by Post or Online? Either works for me.

ETA:
Unlike Bewilderbeast I really want to play this one character so I'll happily play in two games, maybe even as part of a trial run for Missions :)

Your character looks great! I'll have to memorize a shit ton of stuff when doing rolls(like the lifestyle stuff) but im the GM. So yeah. Your in. We got a Sammy!

I'm still looking for a play-by-post game (not confident that other one we were posting in will get off the ground). I'm in, and I'll play literally any role but decker (I'm still hoping to play Pepperface in the other game, and don't want to play the same character in two different games).

Ok. Just pick a role then and make a character. Its first come first serve. We could use a magic user.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-18-16/1531:32>
Nice! And my character is a Samurai with some B&E skills and equipment, by the way. He should be able to sneak past opponents up to PR4, as well as make his way past most simple key locks and some low-end to average maglocks. More advanced hardware will need support from a decker, though, and he's got the social graces of a tree stump :D
Title: Re: Interest Check: Plots and Paydata
Post by: Bewilderbeast on <04-18-16/1535:18>
Well, I'm at work presently and away from books and characters, so I wouldn't be able to get you a sheet for another 7-8 hours. I will say, though, that mage is probably my favorite role and I'd love to take it.

I understand you're first come first serve, though. I'll try to get it posted tonight before you fill up.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-18-16/1540:18>
Well, I'm at work presently and away from books and characters, so I wouldn't be able to get you a sheet for another 7-8 hours. I will say, though, that mage is probably my favorite role and I'd love to take it.

I understand you're first come first serve, though. I'll try to get it posted tonight before you fill up.

Im sure you'll make it. No worries.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-18-16/1605:06>
I was going to switch vehicles as a Thundercloud Morgan might look out of place in Seattle, but I just can't get over how good of a deal that thing is for just 7,500¥! Most motorcycles are more expensive, so I guess I'll pick a living space near the Barrens and call it a day.

Oh, and Bewilderbeast, just post a "Placeholder" character ;)

Is there any background information for the players in Plots & Paydata, by the way? Or is it just a "You are in Seattle. Your fixer gives you a call." kind of deal?
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-18-16/1622:43>
I was going to switch vehicles as a Thundercloud Morgan might look out of place in Seattle, but I just can't get over how good of a deal that thing is for just 7,500¥! Most motorcycles are more expensive, so I guess I'll pick a living space near the Barrens and call it a day.

Oh, and Bewilderbeast, just post a "Placeholder" character ;)

Is there any background information for the players in Plots & Paydata, by the way? Or is it just a "You are in Seattle. Your fixer gives you a call." kind of deal?

Pretty much Fixer calls, you get a run. But I have a few ideas to make things interested and maybe even turn this into the set up for a campaign.
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-18-16/1958:44>
I would be interested in throwing my hat in the ring.  I'll play anything, but am mostly known for trying to make Techno's work by hook or by crook ;)  Looks like you've got a sammy and mage, happy to do face or matrix support (either decker or techno).

I'm GMing one game, and in the wings for another.  But have the bandwidth for a 3rd.  Full disclosure I'm going to be reasonably hectic in July as I'm moving from California to Germany then.  Should be able to keep up, but might have a few bumpy weeks in there.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-18-16/2000:52>
I would be interested in throwing my hat in the ring.  I'll play anything, but am mostly known for trying to make Techno's work by hook or by crook ;)  Looks like you've got a sammy and mage, happy to do face or matrix support (either decker or techno).

I'm GMing one game, and in the wings for another.  But have the bandwidth for a 3rd.  Full disclosure I'm going to be reasonably hectic in July as I'm moving from California to Germany then.  Should be able to keep up, but might have a few bumpy weeks in there.

I would actually like to see a technomancer to be honest. They intrigue me. Would that be ok with you?
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-18-16/2017:22>
I think technomaners can work in lower dice pool games, with the current rules. Mine are all in the 8 to 12 range, 14 to 16 with situational bonuses (and no penalties), so if the game is similar in terms of dice pools I wouldn't think a TM would be too too hard to pull off.
Title: Re: Interest Check: Plots and Paydata
Post by: Bewilderbeast on <04-18-16/2327:50>
Okay, here's a very rough cut of my mage:

[spoiler]== Info ==
Street Name: Psychopomp
Name: Unnamed Character
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 5
Lift/Carry: 3 (15 kg/10 kg)
Memory: 13
Nuyen: 29880

== Priorities ==
Metatype: E - Human
Attributes: D - 14 Attributes
Special: A - Magician or Technomancer
Skills: C - 28 Skills/2 Skill Groups
Resources: B - 275,000¥

== Attributes ==
BOD: 2
AGI: 2
REA: 2
STR: 1
CHA: 2
INT: 3
LOG: 5 (7)
WIL: 6
EDG: 3
MAG: 5

== Derived Attributes ==
Essence:                   5.00
Initiative:                5 + 1d6
Rigger Initiative:         5 + 1d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      5 + 1d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         11

== Limits ==
Physical:                  2
Mental:                    8
Social:                    5
Astral:                    8

== Active Skills ==
Alchemy                    : 6 [Command]            Pool: 14 (16)
Animal Handling            : 0                      Pool: 1
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 6
Assensing                  : 1                      Pool: 4
Automatics                 : 1                      Pool: 3
Binding                    : 5                      Pool: 13
Blades                     : 0                      Pool: 1
Clubs                      : 0                      Pool: 1
Computer                   : 0                      Pool: 6
Con                        : 1                      Pool: 3
Counterspelling            : 6                      Pool: 11
Cybercombat                : 0                      Pool: 6
Demolitions                : 0                      Pool: 6
Disguise                   : 2                      Pool: 5
Diving                     : 0                      Pool: 1
Escape Artist              : 0                      Pool: 1
Etiquette                  : 1                      Pool: 3
First Aid                  : 0                      Pool: 6
Forgery                    : 0                      Pool: 6
Free-Fall                  : 0                      Pool: 1
Gunnery                    : 0                      Pool: 1
Gymnastics                 : 0                      Pool: 1
Hacking                    : 0                      Pool: 6
Heavy Weapons              : 0                      Pool: 1
Impersonation              : 0                      Pool: 1
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Longarms                   : 0                      Pool: 1
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 1
Palming                    : 2                      Pool: 4
Perception                 : 1                      Pool: 4
Performance                : 0                      Pool: 1
Pilot Ground Craft         : 0                      Pool: 1
Pilot Watercraft           : 0                      Pool: 1
Pistols                    : 0                      Pool: 1
Ritual Spellcasting        : 5                      Pool: 13
Sneaking                   : 2                      Pool: 4
Spellcasting               : 6                      Pool: 14
Summoning                  : 5                      Pool: 13
Survival                   : 0                      Pool: 5
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 1

== Knowledge Skills ==

== Contacts ==
Mr. Twist; Seattle; Fixer (4, 1)
Stacy Strikes With A Gun; Seattle Border; Talismonger (3, 3)

== Qualities ==
Addiction (Mild) (Psyche)
Distinctive Style
Magician
Mentor Spirit (Fire-Bringer)
Records on File (EVO)
Restricted Gear
SINner (Corporate Limited) (EVO)

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (13))
Armor (Alchemical)         DV: F-2
Ball Lightning             DV: F-1
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Increase Reflexes (Alchemical) DV: F
Levitate                   DV: F-2
Mind Probe (Alchemical)    DV: F
Mob Mind                   DV: F+1
Stunbolt                   DV: F-3

== Lifestyles ==
Crappy Apartment  2 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Narco
Nephritic screen Rating 4 (Alphaware)
Pain Editor (Alphaware, purchased using Restricted Gear)

== Armor ==
Lined Coat                          9
   +Chemical Protection 2
   +Fire Resistance 1
   +Nonconductivity 6

== Weapons ==
AK-97
   Pool: 3   Accuracy: 5   DV: 10P   AP: -2   RC: 2
Unarmed Attack
   Pool: 1   Accuracy: 2   DV: 1S   AP: -   RC: 2

== Gear ==
Fake SIN (Primary ID) Rating 4
   +Fake License (Mage License) Rating 4
Power Focus (Bonded Foci) Rating 3

== Vehicles ==
Ford Americar (Sedan)
   +Sensor Array Rating 2

== Karma Expenses ==

== Nuyen Expenses == [/spoiler]
I have one more spell/preparation to pick up, I might drop Alchemy entirely, and I still have a lot of nuyen to spend / gear to flesh out, but that will give you the basic gist of it. The basic background is a wage mage for EVO that agreed to get loaded up on bioware as part of a grand corporate experiment. He started running the shadows once his conscience got the better of him, and once his taste for psyche started to exceed his official corporate ration.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-18-16/2357:49>
Awesome use of ware; should be fun!
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-19-16/0016:42>
I would be interested in throwing my hat in the ring.  I'll play anything, but am mostly known for trying to make Techno's work by hook or by crook ;)  Looks like you've got a sammy and mage, happy to do face or matrix support (either decker or techno).

I'm GMing one game, and in the wings for another.  But have the bandwidth for a 3rd.  Full disclosure I'm going to be reasonably hectic in July as I'm moving from California to Germany then.  Should be able to keep up, but might have a few bumpy weeks in there.

I would actually like to see a technomancer to be honest. They intrigue me. Would that be ok with you?

Ayup :)  So you say basic chargen from the core rule book, does that mean no other qualities, complex forms, or equipment from the other books?

Lemme know, I can get you a char in the next 24-48 hours.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-19-16/0703:59>
I would be interested in throwing my hat in the ring.  I'll play anything, but am mostly known for trying to make Techno's work by hook or by crook ;)  Looks like you've got a sammy and mage, happy to do face or matrix support (either decker or techno).

I'm GMing one game, and in the wings for another.  But have the bandwidth for a 3rd.  Full disclosure I'm going to be reasonably hectic in July as I'm moving from California to Germany then.  Should be able to keep up, but might have a few bumpy weeks in there.

I would actually like to see a technomancer to be honest. They intrigue me. Would that be ok with you?

Ayup :)  So you say basic chargen from the core rule book, does that mean no other qualities, complex forms, or equipment from the other books?

Lemme know, I can get you a char in the next 24-48 hours.

You can use resources from other books just use ABCDE for chargen.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-19-16/0929:51>
Just hit me. We need a face.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-19-16/0950:26>
Unless you want my character to conduct all social interactions as aggressive negotiations, aka "at gunpoint", then yes, a Face would be a good team member to have ;)
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-19-16/1047:22>
Maybe I could advertise on another website if all else fails?
Title: Re: Interest Check: Plots and Paydata
Post by: All4BigGuns on <04-19-16/1118:35>
You can use resources from other books just use ABCDE for chargen.

You really should allow two of the three generation methods to allow for maximum character customization. Only the Life Modules would really create much of a "power" differential (on the negative end for the Life Module character).

Been trying to come up with something, but I'm hitting a wall, so I'm not hopeful about actually being able to.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-19-16/1129:20>
Hm... ok. All chargens are ok but no Life Modules? Meh. Keep em. Anyway we just need a face of some sort.
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-19-16/1224:43>
My TM is a heavy drug user with some basic social skills.  With the right cocktail and some help from gear/sprites he could make a decent make-shift face.  I'll get the sheet posted asap, just need to work out some of the ¥¥ issues I'm having (I've over spent by 10k... stupid lifestyle and fake SINs  ;))
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-19-16/1510:55>
Updated initial post with character sheet for ease of reference.

ETA:
My TM is a heavy drug user with some basic social skills.  With the right cocktail and some help from gear/sprites he could make a decent make-shift face.  I'll get the sheet posted asap, just need to work out some of the ¥¥ issues I'm having (I've over spent by 10k... stupid lifestyle and fake SINs  ;))
Hehe, I feel your pain. I started out my character concept by getting 'll the bioware that I thought sounded intriguing. 9 Essence and 800k later, and it was time to start trimming some fat.

For what it's worth, I can do Intimidation relatively well; assuming I can get some situational modifiers for being a bad ass I could hit 12+ dice, or even up to 18 if no one objects to some good, old fashioned enhanced interrogation. I've also got a second seat in my car if that helps.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-19-16/1642:41>
Good to hear! We might make this work with three just yet!
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-19-16/1826:28>
Okay, think I've got something that's workable.  I use HeroLab for char gen and their text statblock SUCKS.  I'm gonna just put a link to the PDF in my dropbox for approval.  Once approved I'll create the text block manually.

https://www.dropbox.com/s/9mvklsmoavwwk11/Hero%20Lab%20-%20HighTimes.pdf?dl=0

Key points: Hacking is his specialty, he can do this on his own, but gets really good when he's doped up.  He's got the Narco gene mod which boosts his drug effects, and then a nephritic screen to try to help control his addictions to moderate (read: not really) effect.  So he gets a bonus to the effect of drugs, but reduced duration.  With Sprites he can boost things even more, but those come at a cost of course.  Nekkid and alone, he's in pretty hot water.  With his auto-injector, his fancy suite and access to the matrix he can shift to be what folks need when they need it.  Maybe I should change his name to Chameleon ;P

Without drugs, he's got 17 dice on HotF actions vs. hosts in VR.  Drugged he can get that up to 21 dice.  Vs. hosts he's kinda a beast.  None of this includes using Sprites.
Without drugs he can lay down suppressive fire, on drugs he's got 14 dice to throw down until he gets sprites involved, then that can go up to 20 (not likely, but possible)
Without drugs he probably won't embarrass himself in public, with gear/drugs/sprites he's sitting at 10-14 dice for social encounters.  And depending on your rules interpretation could be as many as 20 (IMHO this is abusing things, but it's arguable by RAW).

That said, he's got no street cred an 2 notoriety, and is a heavy drug user that's pretty much always broke paying for drugs.  He is kinda able to do all of the things, but only for a little bit (or dealing with some CRAZY drug interaction issues) and he crashes pretty hard even with all of the precautions he's taken.  I've got the background concept more or less sorted.  Once I've done a 20 Qs for him I'll flesh out a full background.


ETA: He's got an addiction for hard to find drugs which he's gonna have to get his hands on early on, and currently has no sprites, so he'll probably want to use part of the first legwork section to get himself a sprite or two.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-19-16/1854:59>
Hell I've alreasy decided this will be pink mohawk for the sake of simplicity. I won't make it easy but... I at least expect this to be amusing.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-19-16/1910:32>
Oh good, then I can conceal carry my assault rifle? :D
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-19-16/1952:07>
That would be making it easy.
Oh good, then I can conceal carry my assault rifle? :D
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-19-16/1959:18>
Just hit me. We need a face.

I can see about a Face if no one else is chomping at the bit for it. :)
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-19-16/2039:22>
Hehe. An AR really isn't that hard to conceal as long as you've got the skills to back it up.

Get a folding stock instead of a fixed one, chameleon coating, and a lined coat, and you're looking at a +1 or +2 depending on interpretation.

I.e. if you count an AR with a folding stock as a bullpup AR with a base modifier of +4, the chameleon coating and lined coat further reduce it to +1.

If you instead count the folding stock as a stock removal, you start with a base concealment of +6 which is then reduced by the same as the above and an additional -1 for the folding stock, for a total of +2.

With your average cops having a Perception skill of 3 for grunts and 5 for Lieutenants, and an Intuition attribute of the same, you're looking at 7 to 12 dice in opposition. A decent agility and palming skill will thus allow you to conceal carry a properly modified AR with relative ease.

That being said, not something I actually plan to do, just worth pointing out :)
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-19-16/2114:49>
Hell I've alreasy decided this will be pink mohawk for the sake of simplicity. I won't make it easy but... I at least expect this to be amusing.

If the char is too over-the-top, lemme know.  Happy to adjust as needed.

Would love feed back from all involved honestly.  I know HB spends a decent amount of time in the various TM threads.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-19-16/2202:17>
Just hit me. We need a face.

I can see about a Face if no one else is chomping at the bit for it. :)

All you bro.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-19-16/2336:58>
If the char is too over-the-top, lemme know.  Happy to adjust as needed.

Would love feed back from all involved honestly.  I know HB spends a decent amount of time in the various TM threads.
Holy crap, you weren't kidding about the junkie aspect!

You're a braver man than I, that's for sure. Cereprax is, as you say, a moderately difficult to get a hold of drug, but with +3 Intuition and +4 Logic because of Narco and Analytical Mind I can't exactly fault you for going full hog. Still; Cereprax and Jazz are both Addiction Rating 9, Threshold 3 drugs. And Cereprax is a 14F, 800¥ a pop drug, but with a mild addiction you only need to partake at least once a month. I would still be worried about further addiction, to be honest. You're probably good on Psychological tests what with your Willpower 6 + Logic 5 + Narco 2 + Nephritic Screen 3 for a total of 14 dice, but you're at Willpower 6 + Body 2 + Narco 2 + Nephritic Screen 3 or 11 dice against the Physiological effects. I wouldn't gamble on those odds personally, but that's just me :)

Solid choice of Complex Forms, though I would probably switch Misread Marks for Cleaner for long-term hacking. If IC is launched, it's time to GTFO for all technomancers or suffer the consequences, what with the "Technomancers take all Matrix damage as stun DV" stipulation.

All in all, though, looks like a well thought out character from a concept perspective.

That being said, I know you're planning on using Diagnostics, and I'm one of the GMs who probably wouldn't allow it to be used like you're hinting at.

Diagnostics is a power that I feel is far too open to misuse, though it is one of the best reasons to use sprites. Unlike Resonance Veil, which is too vague to be generally useful, I find the blanket term "electronic device" used in the Diagnostics description is just too broad for my liking. As such I wouldn't allow Diagnostics to be used on something you weren't actively using; smartgun enabled firearms, decks, cars, and items like maglock sequencers (hint, hint :) ) or indeed any device that you are actively taking an action with is something I would consider fair game. Allowing it to work in various ware and armor that just provide passive bonuses just feels like pushing the limits to my mind, again because it just makes the power too good. And I follow the old adage of "If something is too good to be true, it usually is". Anyway, that's just my opinion, though I think you share it based on your comments :)

One question: how do you get 14 dice on attack "with drugs" when using your SMG, though? Agility 2 + Automatics (SMGs) 4 (+2) + Smartgun 2 is 10, with a maximum of 14 with sprites (Teamwork is limited by Skill). As far as I can tell you've got Cram, Jazz, Novacoke, Psyche, and eventually Cereprax, but I don't see any Agility boosts. You could take aim, but that's highly situational, after all, so I'm just curious how you get higher.

And yeah, don't speedball any of those drugs, especially Cereprax and Jazz :D
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-20-16/0042:57>
For the Agility: Warrior with Speed Demon (2) gives +3 (4 with Narco) Agility.

tl;dr: I like to play devil's advocate, please don't hit me with a rule book for being a rules lawyer.  Regardless of what is RAW, GM decisions are final and I'm merely responding to questions asked.  Again, please don't hit me with a rule book, I'm a gentle soul! 
No really, feel free to ignore everything I say here.
[spoiler]
For diagnostics, I'd say that the bonuses from the Berwick Suit are roughly equivalent to the bonuses from a smartgun.  Both are feeding you real time information to adjust your actions to a more desired result.  Where I wouldn't stack is that the Berwick suit is one device and the Overcoat is a second device, which while technically true and their bonuses explicitly stack, I think is a cheese too far.  Where this is limited is by the teamwork test (which in HighTimes case is 1), though there have been interpretation (that I don't agree with) that point out that Diagnostics is written differently than normal TW tests.

All said, I'd say that he's limited to 18 dice with sprites and and drugs (with the sprite(s) rolling well) on Automatics (SMGs), and 11 dice on social skills since he doesn't have more than 1 ability in any of them.  Given that we've got a real face on the way, I'm not gonna worry about trying to squeeze any more juice outta the Social Skills.  He can spend a lot of money and effort to not suck at them when needed :)

Addiction is a bitch, and I'm playing a junkie.  That said, there's about a 75% chance of getting 3 hits on 11 dice.  When you throw re-rolls for edge in there it jumps to >98% chance (if you allow edge for addiction tests).  Again, with cheese, you could argue that you're *actively* using the nephritic screen to filter the drugs so could sprite the device (super SUPER cheese, and IMHO takes all of the risk of playing a junkie away).

End of the day, I get as many dice as you say I do when I do :) (and I mean that in the best way possible!)  Negatives are negatives if the never cause a problem.  HT is a junkie (probably with an attitude problem), and eventually the numbers are gonna catch up with him and he's gonna be *more* addicted.
[/spoiler]

On speedballing:  1) wish he could afford designer drugs!  (well, he can on everything but the Cereprax, but ¥¥) 2) Do you have any effects other than those listed on p. 193 of Chrome Flesh for mixing?  Also, would you say that Narco applies to the effects on that table (specifically the -2 damage and halving the duration)?

Finally, on acquiring things.  I'd argue that a pharmacist doesn't have a very good CHA + NEG pool, thus by RAW would be almost impossible for them to get their hands on anything.  But they sell drugs for a living, getting their hands on drugs is their *job*.  Would they be able to sell me my drugs?  Gotta say, that was kinda the story behind why HT would have a pharmacist for a contact.  And he's got a, weak, background in chemistry.  Either way lemme know.  If we are going RAW, he's going to have a *really* hard time getting Cereprax (totally okay with that!) and we get to have fun with the withdrawls and such.

Sorry I rambled on so long :(
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-20-16/0051:39>
Hey keep in mind that as a newb I am well within my rights to do very stupid unrealistic things if I detect you using my newbishness to get superhigh die pools. I trust your judgement to use self control for roleplay sake and I can accomendate high die pools easily enough. I highly doubt none of you are gonna go without getting a glitch or crit glitch. But don't make me summon Deus. Im that crazy... of course your all nice people... right?
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-20-16/0115:29>
Hey keep in mind that as a newb I am well within my rights to do very stupid unrealistic things if I detect you using my newbishness to get superhigh die pools. I trust your judgement to use self control for roleplay sake and I can accomendate high die pools easily enough. I highly doubt none of you are gonna go without getting a glitch or crit glitch. But don't make me summon Deus. Im that crazy... of course your all nice people... right?

/me looks around.
Of course we're all nice!  That's why we run the shadows!

In all seriousness, I never would have assumed you were a newb.  You made salient and well reasoned points.  SR is chock FULL of points that are up for debate and, IMHO, GM fiat is a valid resolution to those. 
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-20-16/0122:36>
Hey keep in mind that as a newb I am well within my rights to do very stupid unrealistic things if I detect you using my newbishness to get superhigh die pools. I trust your judgement to use self control for roleplay sake and I can accomendate high die pools easily enough. I highly doubt none of you are gonna go without getting a glitch or crit glitch. But don't make me summon Deus. Im that crazy... of course your all nice people... right?

/me looks around.
Of course we're all nice!  That's why we run the shadows!

In all seriousness, I never would have assumed you were a newb.  You made salient and well reasoned points.  SR is chock FULL of points that are up for debate and, IMHO, GM fiat is a valid resolution to those.

...I did? Thanks but I am curious when I did this.
Title: Re: Interest Check: Plots and Paydata
Post by: TrogTheTroll on <04-20-16/0319:31>
hey, you guys still need a face, or does the techno pretty well have that pinned down? if not, id love to throw in my hat.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-20-16/0705:59>
hey, you guys still need a face, or does the techno pretty well have that pinned down? if not, id love to throw in my hat.
In0rchid said he would make one but standby chummer.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-20-16/0731:12>
For the Agility: Warrior with Speed Demon (2) gives +3 (4 with Narco) Agility.
Aaah, I forgot about custom drugs! I was in a Missions headspace, and they aren't allowed there. Makes sense, carry on! :)

ETA:
Man, Narco is so freakin broken...
So Warrior (STR+1, AGI+1, BOD +1, WIL -1) with Speed Demon 2 (AGI+2, REA +2, STR -1, INT -1) gives you AGI +4, BOD +2, REA +3, WIL -1, and INT -1? For 8R and 135¥ a pop that's just stupid good... See my comments about "too good to be true" earlier. I won't argue that it's not RAW, but compare that to other drugs like Cereprax or K-10 in terms of raw effects; those are crazy expensive, highly illegal, and have massive negative side-effects. In your case, you take 2S damage at the end of the 10 x 1D6 minute duration. Womp, womp.

Also, what's the addiction rating of that drug? I feel like I am missing something, as I don't see an explanation for the star in the table on page 192. I knew there was a reason we banned custom drugs at our table.

tl;dr: I like to play devil's advocate, please don't hit me with a rule book for being a rules lawyer.  Regardless of what is RAW, GM decisions are final and I'm merely responding to questions asked.  Again, please don't hit me with a rule book, I'm a gentle soul! 
No really, feel free to ignore everything I say here.
[spoiler]
For diagnostics, I'd say that the bonuses from the Berwick Suit are roughly equivalent to the bonuses from a smartgun.  Both are feeding you real time information to adjust your actions to a more desired result.  Where I wouldn't stack is that the Berwick suit is one device and the Overcoat is a second device, which while technically true and their bonuses explicitly stack, I think is a cheese too far.  Where this is limited is by the teamwork test (which in HighTimes case is 1), though there have been interpretation (that I don't agree with) that point out that Diagnostics is written differently than normal TW tests.

All said, I'd say that he's limited to 18 dice with sprites and and drugs (with the sprite(s) rolling well) on Automatics (SMGs), and 11 dice on social skills since he doesn't have more than 1 ability in any of them.  Given that we've got a real face on the way, I'm not gonna worry about trying to squeeze any more juice outta the Social Skills.  He can spend a lot of money and effort to not suck at them when needed :)

Addiction is a bitch, and I'm playing a junkie.  That said, there's about a 75% chance of getting 3 hits on 11 dice.  When you throw re-rolls for edge in there it jumps to >98% chance (if you allow edge for addiction tests).  Again, with cheese, you could argue that you're *actively* using the nephritic screen to filter the drugs so could sprite the device (super SUPER cheese, and IMHO takes all of the risk of playing a junkie away).

End of the day, I get as many dice as you say I do when I do :) (and I mean that in the best way possible!)  Negatives are negatives if the never cause a problem.  HT is a junkie (probably with an attitude problem), and eventually the numbers are gonna catch up with him and he's gonna be *more* addicted.
[/spoiler]
No worries man, it's all good. I get your point of view, I just happen to disagree ;) And absolutely, this is definitely one of those "GM call" moments. RAW is one thing, but RAW doesn't always make sense. And your example of Nephritic Screen is just off, by the way; that's bioware, so not an electronic device ;)

On speedballing:  1) wish he could afford designer drugs!  (well, he can on everything but the Cereprax, but ¥¥) 2) Do you have any effects other than those listed on p. 193 of Chrome Flesh for mixing?  Also, would you say that Narco applies to the effects on that table (specifically the -2 damage and halving the duration)?
Oh, you haven't seen the overdose rules? Check SR5 page 415:
Quote
Too much of anything can hurt you, or even kill you. Whenever you take a substance while you’re already on that substance or one that has a shared effect (like the way cram and novacoke both affect Reaction), you take Stun damage with a DV equal to the sum of the Addiction Ratings of the overlapping drugs, resisted with Body + Willpower.
Essentially, take Psyche and Cereprax at the same time and you're looking at resisting (9+6)=15S DV with just body + willpower (ouch!). I would say that those rules are still in effect, as drug interactions from Chrome Flesh apply whenever you mix drugs. The core rules only apply whenever you mix drugs that have the same effects (i.e. both enhances Intuition, for example).

Finally, on acquiring things.  I'd argue that a pharmacist doesn't have a very good CHA + NEG pool, thus by RAW would be almost impossible for them to get their hands on anything.  But they sell drugs for a living, getting their hands on drugs is their *job*.  Would they be able to sell me my drugs?  Gotta say, that was kinda the story behind why HT would have a pharmacist for a contact.  And he's got a, weak, background in chemistry.  Either way lemme know.  If we are going RAW, he's going to have a *really* hard time getting Cereprax (totally okay with that!) and we get to have fun with the withdrawls and such.

Sorry I rambled on so long :(
That one would be up to the GM, but you could easily just take a Street Doc as a contact and call him or her a "pharmacist". Street Doc from SR5 has Negotiation 4 and Charisma 3, though, so not exactly a great guy for getting you stuff. I actually much prefer the Missions rules for contacts, as it means players don't have to build their own contacts according to some sort of unknown rule set, and one player ends up with vastly "better" contacts than another. So Dice Pool for Swag would be Connection + Connection + Loyalty, which if you have a highly connected pharmacist makes it a lot easier.


Hey keep in mind that as a newb I am well within my rights to do very stupid unrealistic things if I detect you using my newbishness to get superhigh die pools. I trust your judgement to use self control for roleplay sake and I can accomendate high die pools easily enough. I highly doubt none of you are gonna go without getting a glitch or crit glitch. But don't make me summon Deus. Im that crazy... of course your all nice people... right?
Hey, keep in mind there are other people on the team too! Just because our technomancer is high as a kite and rolls high dice pools doesn't mean the rest of us do; so if Deus shows up, please have him focus on the TM first :D

I'm sure it'll be fine; it's a cooperative game, and it's all about fun, right.

For what it's worth, I didn't figure you for a beginner either. But hey, we all had to start somewhere, so it's all good.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-20-16/0952:51>
Anywho... once we get that last sheet in lets get to work.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-20-16/1130:45>
Looking forward to it!
Title: Re: Interest Check: Plots and Paydata
Post by: Bewilderbeast on <04-20-16/1309:53>
I'll try to finalize my guy tonight. One change I know I'm making: I'm changing his 'Distinctive Style' NQ to 'Dead Emotion: Anger'. Distinctive Style was supposed to represent a pair of obvious cyber eyes, but I ended up removing those from the build in order to cram in more bioware. His Dead Emotion NQ is adequately explained by his completed background, which I'm going to put in a spoiler because it got super long, heh.
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-20-16/1310:20>
Hey keep in mind that as a newb I am well within my rights to do very stupid unrealistic things if I detect you using my newbishness to get superhigh die pools. I trust your judgement to use self control for roleplay sake and I can accomendate high die pools easily enough. I highly doubt none of you are gonna go without getting a glitch or crit glitch. But don't make me summon Deus. Im that crazy... of course your all nice people... right?

/me looks around.
Of course we're all nice!  That's why we run the shadows!

In all seriousness, I never would have assumed you were a newb.  You made salient and well reasoned points.  SR is chock FULL of points that are up for debate and, IMHO, GM fiat is a valid resolution to those.

...I did? Thanks but I am curious when I did this.

Doh!  I confused HB's response with coming from you ;)  (Thus my response to him had so many GM references in it)

Anywho... once we get that last sheet in lets get to work.

I'll get my background up ASAP.  Today is crazy busy for me, so probably won't make it up until tomorrow.  But other than that I'm ready when you are!
Title: Re: Interest Check: Plots and Paydata
Post by: Bewilderbeast on <04-20-16/1311:38>
[spoiler] Osada Tetsuyuki was born into the insular world of a Renraku arcology off the coast of Neo-Tokyo. He registered as Awakened early in life, with powerful magical potential of some kind, but never responded to the Shinto or Buddhist magical teachings that were Renraku’s preferred corporate traditions. He was instead drawn to the Western hermetic mysteries; the writings of Paracelsus, Hermes Trismegistus and the like. Not one to squander an Awakened asset, even a highly idiosyncratic one, Renraku arranged to have young Osada transferred to a small Renraku subsidiary located in Seattle(?).

There, Osada studied with like-minded mages. Although Osada was himself a devout Buddhist, the more rational and arcane terminology of the hermetic mages he worked alongside resonated with him, and his familiarity with alchemical preparations, spells, and conjuring quickly progressed. The Renraku enclave that Osada worked for was home to a strange Buddhist cult who called themselves the Black Cedar Sangha. The goal of the Black Cedar Sangha was to help more people escape the cycle of rebirth and reach Nirvana, but the Black Cedar cultists knew that not every individual was equipped to handle the rigorous self-denial necessary to reach spiritual transcendence. The Black Cedar Sangha had a novel approach to overcoming these limitations of human nature; brain surgery.

The theory went that, with proper augmentation, the average person could shed their anger, fear, lust and craving and sooner achieve spiritual transcendence. Osada was selected for this process as a sort of proof-of-concept; if they could augment him to spiritually purity without fraying his magical talent to tatters, then surely the Renraku board would be convinced of the validity of the Black Cedar method.

The experiment involved scarring Osada’s amygdala to blunt his fear and aggression responses, while bolstering his prefrontal cortex with brain-enhancing bioware, granting him increased reasoning, greater emotional restraint, and heightened decision-making abilities. The capstone to the project was a high-end pain editor, so Osada would be able to shut off the physical world to better concentrate on matters spiritual.

The experiment appeared by all accounts to be a success. Osada recovered well after the surgery, with only slight damage to his powers. Additionally, all feelings of anger were excised from his mind. The Black Cedar Sangha was hopeful, and announced their findings to their superiors at Renraku. However, after Osada Tesuyuki was thoroughly investigated by a team of Renraku scientists, mages and Buddhist priests, they declared the experiment a failure and Osada an abomination. Their argument was that the augmentation didn’t guarantee transcendence; rather, transcendence had to be actively earned by resisting the temptation of anger, lust and fear. By removing the temptation of anger from Osada’s mind, he was no better than an animal, sapped of free will. Rather than breaking the cycle of rebirth, the experiment had doomed Osada to it.

But… Renraku is never one to squander an Awakened asset. Not even a bio-augmented abomination. Though Osada was personally doomed to be reborn, there was a certain opportunity to be had in his grim fate. Already condemned to another lifetime on earth, Osada was, in the eyes of his Renraku superiors at least, “free” to commit all manner of Buddhist sins with no real spiritual repercussions. Osada was quickly reassigned to the Active Astral Security Unit, pitting him against dangerous shadowrunner teams and other corporate invaders. Though killing is strictly forbidden, there was no harm in letting Osada summon lightning to fry Renraku’s enemies. He was, after all, already doomed. Though drugs poison the mind and weigh down the soul, preventing enlightenment, there was no harm in further augmenting Osada and feeding him a steady drip of designer drugs to ensure peak performance. In the eyes of the Renraku higher-ups, Osada’s perceived spiritual impurity made him the perfect tool for the bleakest of wetwork.

Osada, of course, did not share this view. Now that his mind was free of all anger, he felt a strange sense of altruism that he’d never experienced before. He began communicating in his dreams with a strange being who called himself Fire-Bringer, who insisted that Osada use his magical talents and his newfound clarity of mind to help the less fortunate. Realizing he didn’t have much of a future at Renraku beyond being spat upon Buddhist chaplains and eventually getting gunned down by a shadowrunner, he arranged for his own false extraction and slipped into the shadows. He doesn’t regret what was done to him, and in fact has a rather annoying sense of superiority about it, believing he is truly higher than human. Osada has been running the shadows for the past year under the handle “Zen,” and has earned a bit of a reputation as a cold-hearted bastard. After all, who could fry another man with lightning without even a hint of anger crossing his face as he does it? [/spoiler]
Bonus points to anybody who can guess the inspiration for the Black Cedar Sangha.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-20-16/1350:52>
Bewilderbeast
Nice! Your character and mine should get along famously, like a bomb in a bath tub. We're both immune to pain, we've both got a God complex, and we're both highly effective killers. You've probably got way more restraint than I do given your higher composure score, and you're likely more prone to waxing philosophical compared to my characters restlessness and impatience, but I can see this being a fun combination :)

No idea about the Black Cedar Sangha; first impression was Equilibrium, though they didn't actually use surgery and as far as I know they weren't trying to achieve transcendence.
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-20-16/1355:29>
For the Agility: Warrior with Speed Demon (2) gives +3 (4 with Narco) Agility.
Aaah, I forgot about custom drugs! I was in a Missions headspace, and they aren't allowed there. Makes sense, carry on! :)

ETA:
Man, Narco is so freakin broken...
So Warrior (STR+1, AGI+1, BOD +1, WIL -1) with Speed Demon 2 (AGI+2, REA +2, STR -1, INT -1) gives you AGI +4, BOD +2, REA +3, WIL -1, and INT -1? For 8R and 135¥ a pop that's just stupid good... See my comments about "too good to be true" earlier. I won't argue that it's not RAW, but compare that to other drugs like Cereprax or K-10 in terms of raw effects; those are crazy expensive, highly illegal, and have massive negative side-effects. In your case, you take 2S damage at the end of the 10 x 1D6 minute duration. Womp, womp.

Also, what's the addiction rating of that drug? I feel like I am missing something, as I don't see an explanation for the star in the table on page 192. I knew there was a reason we banned custom drugs at our table.
NFC :(  HeroLab gave the custom drug an AR of 6, so just the foundation level.  I'd argue it should be 8-10.  *shrug*  GM call IMHO?
And also, because of Narco, I take no damage :/  And due to what you've pointed out below, I need to add "Shock and Awe" at Rating 2 to this to get the initiative boost.  That'll mean I take 4S unresisted.  Which, if I'm beatup could be a big deal.  Especially if I need to take drugs to deal with any other effects.
But yes, I can see excluding Custom Drugs from a table.  @Raider, lemme know how you feel about it!

tl;dr: I like to play devil's advocate, please don't hit me with a rule book for being a rules lawyer.  Regardless of what is RAW, GM decisions are final and I'm merely responding to questions asked.  Again, please don't hit me with a rule book, I'm a gentle soul! 
No really, feel free to ignore everything I say here.
[spoiler]
For diagnostics, I'd say that the bonuses from the Berwick Suit are roughly equivalent to the bonuses from a smartgun.  Both are feeding you real time information to adjust your actions to a more desired result.  Where I wouldn't stack is that the Berwick suit is one device and the Overcoat is a second device, which while technically true and their bonuses explicitly stack, I think is a cheese too far.  Where this is limited is by the teamwork test (which in HighTimes case is 1), though there have been interpretation (that I don't agree with) that point out that Diagnostics is written differently than normal TW tests.

All said, I'd say that he's limited to 18 dice with sprites and and drugs (with the sprite(s) rolling well) on Automatics (SMGs), and 11 dice on social skills since he doesn't have more than 1 ability in any of them.  Given that we've got a real face on the way, I'm not gonna worry about trying to squeeze any more juice outta the Social Skills.  He can spend a lot of money and effort to not suck at them when needed :)

Addiction is a bitch, and I'm playing a junkie.  That said, there's about a 75% chance of getting 3 hits on 11 dice.  When you throw re-rolls for edge in there it jumps to >98% chance (if you allow edge for addiction tests).  Again, with cheese, you could argue that you're *actively* using the nephritic screen to filter the drugs so could sprite the device (super SUPER cheese, and IMHO takes all of the risk of playing a junkie away).

End of the day, I get as many dice as you say I do when I do :) (and I mean that in the best way possible!)  Negatives are negatives if the never cause a problem.  HT is a junkie (probably with an attitude problem), and eventually the numbers are gonna catch up with him and he's gonna be *more* addicted.
[/spoiler]
No worries man, it's all good. I get your point of view, I just happen to disagree ;) And absolutely, this is definitely one of those "GM call" moments. RAW is one thing, but RAW doesn't always make sense. And your example of Nephritic Screen is just off, by the way; that's bioware, so not an electronic device ;)
Doh!  Completely right about NS.  /me fails :P

On speedballing:  1) wish he could afford designer drugs!  (well, he can on everything but the Cereprax, but ¥¥) 2) Do you have any effects other than those listed on p. 193 of Chrome Flesh for mixing?  Also, would you say that Narco applies to the effects on that table (specifically the -2 damage and halving the duration)?
Oh, you haven't seen the overdose rules? Check SR5 page 415:
Quote
Too much of anything can hurt you, or even kill you. Whenever you take a substance while you’re already on that substance or one that has a shared effect (like the way cram and novacoke both affect Reaction), you take Stun damage with a DV equal to the sum of the Addiction Ratings of the overlapping drugs, resisted with Body + Willpower.
Essentially, take Psyche and Cereprax at the same time and you're looking at resisting (9+6)=15S DV with just body + willpower (ouch!). I would say that those rules are still in effect, as drug interactions from Chrome Flesh apply whenever you mix drugs. The core rules only apply whenever you mix drugs that have the same effects (i.e. both enhances Intuition, for example).
Ugh, that complicates things a *lot*.  I agree that interactions doesn't say *anything* about replacing the rules in the CRB.  And that makes doing cocktails almost completely impossible.  Even if you argue that narco gives you the -2 damage, which by RAW does not, speedballs just aren't a thing you can do.  That said, there aren't *too* many situation where he'd need to speedball anything but Warrior and Jazz or Cram.  "Everything has a cost."  I can go fast or shoot well ;)  Can't complain about that.

Finally, on acquiring things.  I'd argue that a pharmacist doesn't have a very good CHA + NEG pool, thus by RAW would be almost impossible for them to get their hands on anything.  But they sell drugs for a living, getting their hands on drugs is their *job*.  Would they be able to sell me my drugs?  Gotta say, that was kinda the story behind why HT would have a pharmacist for a contact.  And he's got a, weak, background in chemistry.  Either way lemme know.  If we are going RAW, he's going to have a *really* hard time getting Cereprax (totally okay with that!) and we get to have fun with the withdrawls and such.

Sorry I rambled on so long :(
That one would be up to the GM, but you could easily just take a Street Doc as a contact and call him or her a "pharmacist". Street Doc from SR5 has Negotiation 4 and Charisma 3, though, so not exactly a great guy for getting you stuff. I actually much prefer the Missions rules for contacts, as it means players don't have to build their own contacts according to some sort of unknown rule set, and one player ends up with vastly "better" contacts than another. So Dice Pool for Swag would be Connection + Connection + Loyalty, which if you have a highly connected pharmacist makes it a lot easier.

I prefer that as well.  @Raider, you have a ruling on that?  I'd switch change my pharmacist contact to be better connected to give me a *chance* of accessing his addiction.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-20-16/1445:37>
Pharmacist might be best yeah.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-20-16/1447:23>
NFC :(  HeroLab gave the custom drug an AR of 6, so just the foundation level.  I'd argue it should be 8-10.  *shrug*  GM call IMHO?
And also, because of Narco, I take no damage :/  And due to what you've pointed out below, I need to add "Shock and Awe" at Rating 2 to this to get the initiative boost.  That'll mean I take 4S unresisted.  Which, if I'm beatup could be a big deal.  Especially if I need to take drugs to deal with any other effects.
But yes, I can see excluding Custom Drugs from a table.  @Raider, lemme know how you feel about it!
NFC? Yeah, the star thing bugs me, as does the base 6 Addiction Rating. And with Shock and Awe you've got an ungodly combination. Looking at the example, they've used Foundation 2, Block 2 (Level 3), Block 9 at Level 2, and Block 4 at level 2.

Since Blocks 1 to 8, 9, and 10 to 13 are all on separate lines, I would assume that there might be differences other than just cost.

The example ends up with Avail 15R, an Addiction Rating of 10, and an insane Addiction Threshold of 8. If the Foundation starts at 6/2, we need to get another 4/6 out of Block 2, 4, and 9. I would posit that each block adds 2 to the Addiction Threshold (three blocks / 6), but the rating is more complicated. It could be that blocks 1 through 8 is 1 each, and block 9 is two each, with an unknown number for blocks 10 through 13 since drugs do seem to become more advanced and/or complex as the progress in blocks.

Using the above assumptions, you'd be looking at Foundation 5 (6/2) + Block 13 (2/2 or 3/2) for a total of 8/4 or 9/4. If you added Block 9 (2/2) as well you would be looking at 10/6 or even 11/6, which even you would be hard pressed to survive for long.

With the lack of information about these values though, it's just really hard to tell. I've been searching the forums and there doesn't seem to be any clarity on this from Catalyst, which honestly makes me a little angry; without more information about those ratings you're left second guessing the writers, which is never a good situation.

Doh!  Completely right about NS.  /me fails :P
Heh, it happens to the best of us. That's partly the schtick of my character, by the way; almost no reliance on wireless capabilities, so I can go dark with minimum impact. I need to improve my sneaking skills and Agility to become truly independent, or invest in some ruthenium polymers eventually, but against lower end opponents I should be OK for now.

Ugh, that complicates things a *lot*.  I agree that interactions doesn't say *anything* about replacing the rules in the CRB.  And that makes doing cocktails almost completely impossible.  Even if you argue that narco gives you the -2 damage, which by RAW does not, speedballs just aren't a thing you can do.  That said, there aren't *too* many situation where he'd need to speedball anything but Warrior and Jazz or Cram.  "Everything has a cost."  I can go fast or shoot well ;)  Can't complain about that.
Fortunately, you haven't got too many drugs that overlap. As long as you don't use Cereprax AND Psyche, or Jazz AND Cram, or anything with those kinds of overlapping effects, you're good.

The old saying of "You can have it fast, cheap, or good; pick two" very much applies here. Since I'm not sure if we're playing with missions rules with regards to drugs as augmentations, I've skipped drugs all together because synaptic boosters wouldn't stack with anything that affects Reaction or Initiative, and there's not a lot of utility in Strength except unarmed damage. Of course, I completely overlooked custom drugs.

ETA:
OH!  It just struck me; NFC = no f***ing clue?
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-20-16/1500:29>
I gotta memorize addiction rules.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-20-16/1502:09>
Good luck! They're about as clear as mud :D
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-20-16/1544:49>
Stats for ex-illegal simsense actor that's struck out on her own making action vids.
[spoiler=Character Sheet]
Jenny Jumpup

NUYEN - 1625

PRIORITIES (Sum to 10)
Metatype: E (Human)
Attributes: B (20)
Magic: E (Mundane)
Skills: B (36/5)
Resources: A (450,000¥)

KARMA EXPENDITURES
+25 Karma from Negative Qualities
-24 Karma for Positive Qualities
-10 Karma for Attributes
-16 Karma for skills
0 Karma Left Over

ATTRIBUTES
BOD 2, AGI 5 (7), REA 4, STR 3 (4), WIL 4, LOG 1, INT 4, CHA 6, EDG 3, ESS 2.22

LIMITS
Physical 5, Mental 4, Social 7

INITIATIVE
Physical/AR: 8 + 1d6

QUALITIES
Agile Defender, First Impression, Natural Athlete, Profiler, Day Job (40), Electronic Witness, Poor Self Control (Attention-Seeking)

ACTIVE SKILLS
Blades 1, Computer 1, Con 5, Disguise (Cosmetic) 5, Etiquette 3, Gymnastics (Parkour) 6, Impersonation 5, Intimidation 1, Navigation 1, Negotiation 6, Palming 1, Perception 6, Performance 5, Pilot Ground Craft 1, Pistols 2, Running (Urban) 3, Sneaking 2, Throwing Weapons 1

KNOWLEDGE SKILLS
English N
Area Knowledge: Seattle (Redmond) 2
Gangs 1
Social Networks (P2.1) 3
Simsense Production 2

AUGMENTATIONS
Attention Coprocessor (Alpha), Breast Implant 2.0x2 (Alpha), Commlink (Alpha), Datajack (Alpha), Orientation System (Alpha), Simrig, Skilljack (5, Used), Smartlink (Alpha)
Chameleon Skin (Dynamic, Alpha), Muscle Augmentation (1), Muscle Toner (2, Used), Tailored Pheromones (3, Used), Vocal Range Expander (Used)

WEAPONS
Colt Agent Special w/ Concealed Quick-Draw Holster, Silencer, Smartgun, Spare Clip x 2
Ceramic Knife

Ammo
Sporting Rifle: 200 Subsonic, 100 APDS, 100 Gel, 100 SnS
LightPistol: 100 Gel, 100 APDS

GEAR
Transys Avalon w/ Stealth Dongle (4), Program Carrier (Virtual Machine), Smoke and Mirrors, Stealth, Signal Scrub
Gecko Tape Gloves, 100 Datachips, 100 Stealth Tags, Jammer (Area) (4)
Fake SIN (4) w/ Licenses (4) (Restricted Cyberware, Firearms, Concealed Carry)
Fake SIN (1) x 2
Credsticks (Standard, Silver, Gold)
Reactive Myomer Pack, 3 Stim Patch (4), 5 Ultra-Glide, Smart Wig, Tool kit (Disguise), Cellular Glove Molder, 5 Meta Links, 30m Myomeric Rope, Medkit (6)
Linguasofts (5) (Or'zet, Japanese, Sperethiel)
Earbuds (3) (Spatial Recognizer, Select Sound Filter)
Contacts (3) (Thermo, Vision Enhancement (2))
Contacts (3) (Low Light, Vision Enhancement (2))
Headware Commlink: Nixdorf Sekretar w/ Hardening, Sim Module (Hot)

ARMOR
Chameleon Suit
Urban Explorer Jumpsuit w/ Nonconductivity (6), Electrochromic
Urban Explorer Jumpsuit w/ Electrochromic
Berwick Dress w/ Electrochromic
Argentum Coat w/  Nonconductivity (6), Electrochromic

VEHICLE
Jackrabit w/ Anti-theft (2), Spoof Chips, Morphing License Plate, Run Flat Tires (4), Medium Drone Rack x 2

Drones
2 x Roto-drone w/ Pilot 4, Chameleon Coating, Spoof Chips, Manual Control Override, Handling 5, Large Weapon Mount (Springfield M1A w/ Trigger Removal, Smartgun, Electronic Firing, Extended Clip (2), Silencer, Chameleon Coating, Improved Range Finder), Program Carrier (Virtual Machine), Autosoft (Targeting M1A) (4), Autosoft (Roto-drone Stealth) (4), Autosoft (Group), Smartsoft, Smoke and Mirrors, Autosoft (Clearsight) (4), Sensor Array (3) (Atmosphere Sensor, Camera (Low Light, Flare Compensation, Vision Magnification), Camera (Thermo), Omni-directional Mic, Directional Mic, Ultrasound, Motion Sensor, Olfactory Sensor)

LIFESTYLE:
Low [1 month]

CONTACTS
Mack [4/2] (Pawn Broker)
Larry [4/2] (Trid Pirate)
Stella [2/2] (Simsense Star)
Spike [1/1] (Go-Ganger)
[/spoiler]
[spoiler=Concept writeup OTW]
Vaguely, if she searches her oldest memories, Jenny can remember a time where there was warmth, and love, and stability. But that's not what she knows. What she knows is growing up on the streets. Being hungry. Being cold. Always being looked down upon, figuratively and literally. Now 20 and barely 4'10, she was always the runt and rarely able to hold her own. Most of her growing up was done in the streets, taken in by various SINner communities, never really knowing a "home".

As she got older though, what she lacked in stature she started to make up for in features. In fact, about the time she was 15 she was recruited into a bootleg simsense operation. By this point, her method of surviving in the sprawl was to run. Run away from danger. Run towards a chance for food. Sometimes just run to try and forget. All that to say, "Damsel in Distress" became her niche, so much so that they started plotting whole chips based around her running away. They were multiple POV experiences where the viewer could be either the massive barbarian/monster/alien/whatever and experience the thrill of the chase and revel in their strength, or the persuee where they could experience the thrill and terror of trying to escape. Happily, for once, Jenny managed to avoid being in any films where she actually got *caught*, mainly by dint of her powers of persuasion.

That said, there's only so many ways you can spin that story before eventually people want to hear about the ending. As the writing on the wall became clear that she wasn't going to be able to avoid that much longer, she convinced the leader of the operation to let her buy out in exchange for everything (product *and* money) she'd made for them. Peniless and homeless, again, she took the equipment and knowledge she'd gained and began filming her own productions. Amateur hour at first, but eventually her vids and sims doing parkour through the Barrens attracted an online following. She latched on to this as a weird kind of family and started devoting large portions of her time to cultivating her social media presence that she based around her videos.

Obviously, the more exciting and dangerous the content of her releases, the better they were received. As she would delve deeper into the Barrens to get her footage, the need for more security arose. Unable to carry much in the way of protection while performing, she upgraded her camera drones to full fledged Roto-drones that would not only film the 3rd person views of her, but would also provide a measure of protection in the inevitable confrontations with Go-gangs and other dangers. It's amazing how persuasive a bullet from nowhere can be when it wizzes past your ear.

So here we are now. Jenny has a full catalog of her adventures in Redmond, and her followers are starting to clamor for more. But more what? And thus, her entrance into the world of shadowrunning. She can do what she does best, but spice it up with an aura of intrigue and illegality. Action!...

Oh, and the name? Imagine spending most of your formative years always being told to "Jump up!" on things because you're so short...
[/spoiler]
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-20-16/1623:45>
ETA:
OH!  It just struck me; NFC = no f***ing clue?

Got it in one! :)
I gotta memorize addiction rules.
As HB said, good luck with that :P  I've seen clearer mud at a ToughMudder in the Mountains than the Addiction rules.

GM Bobby has done some pretty cool youtube videos explaining some of the more confusing aspects of SR.  This is one of the playlists from Complex Action (his youtube channel) https://www.youtube.com/playlist?list=PLmlAiLD6dwbGAGRoi5IhyTi8qlLgLj27U
Specifically https://www.youtube.com/watch?v=oeNDl9QIt7I&list=PLmlAiLD6dwbGAGRoi5IhyTi8qlLgLj27U&index=9 on addiction.


Damn, I'm the *only* one that doesn't have his backstory up yet.  *sigh* I'll work on that tonight, don't wanna hold things up.
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-20-16/1701:36>
NFC? Yeah, the star thing bugs me, as does the base 6 Addiction Rating. And with Shock and Awe you've got an ungodly combination. Looking at the example, they've used Foundation 2, Block 2 (Level 3), Block 9 at Level 2, and Block 4 at level 2.

Since Blocks 1 to 8, 9, and 10 to 13 are all on separate lines, I would assume that there might be differences other than just cost.

The example ends up with Avail 15R, an Addiction Rating of 10, and an insane Addiction Threshold of 8. If the Foundation starts at 6/2, we need to get another 4/6 out of Block 2, 4, and 9. I would posit that each block adds 2 to the Addiction Threshold (three blocks / 6), but the rating is more complicated. It could be that blocks 1 through 8 is 1 each, and block 9 is two each, with an unknown number for blocks 10 through 13 since drugs do seem to become more advanced and/or complex as the progress in blocks.

Using the above assumptions, you'd be looking at Foundation 5 (6/2) + Block 13 (2/2 or 3/2) for a total of 8/4 or 9/4. If you added Block 9 (2/2) as well you would be looking at 10/6 or even 11/6, which even you would be hard pressed to survive for long.

With the lack of information about these values though, it's just really hard to tell. I've been searching the forums and there doesn't seem to be any clarity on this from Catalyst, which honestly makes me a little angry; without more information about those ratings you're left second guessing the writers, which is never a good situation.
Yeah, seems legit.  @Raider: if you want to nix custom drugs, I *totally* understand.  They are pretty much a mess.  There are other drugs, just means he's gotta take carefully selected cocktails, which is okay.  It'll probably cost less anyway :P

Ugh, that complicates things a *lot*.  I agree that interactions doesn't say *anything* about replacing the rules in the CRB.  And that makes doing cocktails almost completely impossible.  Even if you argue that narco gives you the -2 damage, which by RAW does not, speedballs just aren't a thing you can do.  That said, there aren't *too* many situation where he'd need to speedball anything but Warrior and Jazz or Cram.  "Everything has a cost."  I can go fast or shoot well ;)  Can't complain about that.
Fortunately, you haven't got too many drugs that overlap. As long as you don't use Cereprax AND Psyche, or Jazz AND Cram, or anything with those kinds of overlapping effects, you're good.
If we ditch the custom drugs, yeah, but if we are keeping them, I can't boost AGI and Init as the custom drug boosts reaction and both Jazz and Cram do as well.  No worries either way :)

The old saying of "You can have it fast, cheap, or good; pick two" very much applies here. Since I'm not sure if we're playing with missions rules with regards to drugs as augmentations, I've skipped drugs all together because synaptic boosters wouldn't stack with anything that affects Reaction or Initiative, and there's not a lot of utility in Strength except unarmed damage. Of course, I completely overlooked custom drugs.
Ayup :)  Or the simpler "Everything has a cost".  I'm a little sad that I can't stack Cereprax and Pysche.  I can't use the extra LOG as with Narco I'm hitting the +4 cap, and I'd happily give up the extra INT to get the -1 for sustaining instead of -2.  Though I could just take the -1 LOG and use Pyche instead.  Hrm, that seems like the way to go.  I'd rather have the -1 for sustaining over the Analytical Mind.  Psyche, while still expensive, is relatively cheap and the crash effects are WAY better.

EDIT: hrm, its -2 LOG, so ends up being a -1 die pool over Cereprax.  That said, GETTING Cereprax is giong to be a PITA and there's lots of interaction stuff to worry about.  Pyche + Nitro will work pretty well.  And if I can get my hands on Cereprax, I'll get addicted to that soon enough :P

@Raider, how would you feel about me switching out my second addiction to Jazz instead of Cereprax.  It would simplify things tremendously, and make for an interesting addiction to two *very* different drug types.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-20-16/1723:36>
NFC? Yeah, the star thing bugs me, as does the base 6 Addiction Rating. And with Shock and Awe you've got an ungodly combination. Looking at the example, they've used Foundation 2, Block 2 (Level 3), Block 9 at Level 2, and Block 4 at level 2.

Since Blocks 1 to 8, 9, and 10 to 13 are all on separate lines, I would assume that there might be differences other than just cost.

The example ends up with Avail 15R, an Addiction Rating of 10, and an insane Addiction Threshold of 8. If the Foundation starts at 6/2, we need to get another 4/6 out of Block 2, 4, and 9. I would posit that each block adds 2 to the Addiction Threshold (three blocks / 6), but the rating is more complicated. It could be that blocks 1 through 8 is 1 each, and block 9 is two each, with an unknown number for blocks 10 through 13 since drugs do seem to become more advanced and/or complex as the progress in blocks.

Using the above assumptions, you'd be looking at Foundation 5 (6/2) + Block 13 (2/2 or 3/2) for a total of 8/4 or 9/4. If you added Block 9 (2/2) as well you would be looking at 10/6 or even 11/6, which even you would be hard pressed to survive for long.

With the lack of information about these values though, it's just really hard to tell. I've been searching the forums and there doesn't seem to be any clarity on this from Catalyst, which honestly makes me a little angry; without more information about those ratings you're left second guessing the writers, which is never a good situation.
Yeah, seems legit.  @Raider: if you want to nix custom drugs, I *totally* understand.  They are pretty much a mess.  There are other drugs, just means he's gotta take carefully selected cocktails, which is okay.  It'll probably cost less anyway :P

Ugh, that complicates things a *lot*.  I agree that interactions doesn't say *anything* about replacing the rules in the CRB.  And that makes doing cocktails almost completely impossible.  Even if you argue that narco gives you the -2 damage, which by RAW does not, speedballs just aren't a thing you can do.  That said, there aren't *too* many situation where he'd need to speedball anything but Warrior and Jazz or Cram.  "Everything has a cost."  I can go fast or shoot well ;)  Can't complain about that.
Fortunately, you haven't got too many drugs that overlap. As long as you don't use Cereprax AND Psyche, or Jazz AND Cram, or anything with those kinds of overlapping effects, you're good.
If we ditch the custom drugs, yeah, but if we are keeping them, I can't boost AGI and Init as the custom drug boosts reaction and both Jazz and Cram do as well.  No worries either way :)

The old saying of "You can have it fast, cheap, or good; pick two" very much applies here. Since I'm not sure if we're playing with missions rules with regards to drugs as augmentations, I've skipped drugs all together because synaptic boosters wouldn't stack with anything that affects Reaction or Initiative, and there's not a lot of utility in Strength except unarmed damage. Of course, I completely overlooked custom drugs.
Ayup :)  Or the simpler "Everything has a cost".  I'm a little sad that I can't stack Cereprax and Pysche.  I can't use the extra LOG as with Narco I'm hitting the +4 cap, and I'd happily give up the extra INT to get the -1 for sustaining instead of -2.  Though I could just take the -1 LOG and use Pyche instead.  Hrm, that seems like the way to go.  I'd rather have the -1 for sustaining over the Analytical Mind.  Psyche, while still expensive, is relatively cheap and the crash effects are WAY better. 

@Raider, how would you feel about me switching out my second addiction to Jazz instead of Cereprax.  It would simplify things tremendously, and make for an interesting addiction to two *very* different drug types.

Go ahead! Now that we have 4 I can finally start the campaign. Ill start after Irn0 puts the write up tonight. So last minute revisions... GET THEM IN NOW.
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-20-16/1913:09>
Writeup edited in.
Title: Re: Interest Check: Plots and Paydata
Post by: Bewilderbeast on <04-20-16/1946:34>
I dig the background, Irn0rchid! Question on the cyberware: have you considered the False Face aug from Chrome Flesh? With your good Disguise and Impersonation, and your ability to adjust your cup size and skin tone on the fly, you could really be pretty good at social infiltration. It would grant our pink mohawk group some much-needed subtlety, heh.

Oh also... I don't think you need to buy the breast 2.0 twice. Unless you want four boobs just to show that girl from Total Recall who's top dog. That line about "sold singly but you want a pair" is considered a joke by most, I think.
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-20-16/1956:43>
Seems like they hide crunch in the fluff a lot in the books, so I figured you needed to buy two. Buying one makes sense for breast cancer survivors, etc. Beats me. If RJ says I can have 1,200 nuyen back, I'll take it!

As for the False Face, I had that in for awhile in a more cyberware heavy build, but I decided to go mostly bioware with small cyberware bits in order to not make Cyberware/MAD scanners go apeshit if we have to do meets in more secure locations. Plus, it's super obvious F gear if we run into a scanner. :) Disguise kit will have to suffice!
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-20-16/2104:08>
http://forums.shadowruntabletop.com/index.php?topic=23985.msg445535#new
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-20-16/2112:22>
http://forums.shadowruntabletop.com/index.php?topic=23985.msg445535#new
Nice! Do we post dice rolls and the like in spoiler tags in that thread, or in here, or elsewhere?
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-20-16/2117:44>
Use spoilers for OOC and rolls.
Title: Re: Interest Check: Plots and Paydata
Post by: Bewilderbeast on <04-20-16/2120:45>
Where do you want finalized character sheets? Posted here? PMed to you? Finishing mine up now...
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-20-16/2124:31>
So, just to clarify, we're already an established team, a run has gone south, and we've descended upon a Stuffer Shack for... well.. whatever we decide to do?
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-20-16/2126:32>
Use spoilers for OOC and rolls.
Cool. Here is a link to my online rolls: http://orokos.com/roll/m-Herr+Brackhaus

And anyone using the Plots and Paydata tag will show up here: http://orokos.com/roll/c-Plots+and+Paydata
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-20-16/2129:01>
Where do you want finalized character sheets? Posted here? PMed to you? Finishing mine up now...

PMd please.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-21-16/1534:45>
Hey guys, can I get you to fill in the question marks below? If for nothing else than my own reference, so I don't have to look up your character sheet every time I try to remember who is who :D

If your real name differs from your fake SIN and/or alias, let me know so I don't accidentally call you by a name my character would have no knowledge of. In my case, I've only got the one fake SIN (Marcus Brennan), and my guy just goes by "Marcus" as he hasn't quite developed enough of a rep to earn a nickname yet. If you wouldn't mind letting me know what your character would prefer to be called, I'd really appreciate it. Feel free to add any details or correct any of the below you think are important for at-a-glance information

Bewilderbeast
Name/Alias: Osada Tetsuyuki, aka "Zen"
Vitals: Human Male, Japanese, age(?), ?m, ?kg, Magician
First Impression: He's on the short side of average for a Japanese male, standing about 5'5". He's not obviously sickly, though he's clearly not a body builder, either. His abysmal physical stats are primarily due to a lack of exercise as well as his tendency to forget to eat, distracted by matters astral as he usually is. He dresses pretty conservatively; the armor jacket with the flaming ARO is probably the flashiest thing he owns. He has brown eyes, close-cropped straight black hair, and an aquiline nose. By far the most noticeable thing about him is that he's kinda spacey. Incapable of feeling anger and actively trained by Renraku to never express emotion, the fact that he's often either on Psyche, perceiving the astral or both makes him seem disengaged and disinterested in the world around him. Some mistake this detachment for wisdom and serenity, others take it as arrogance and condescension. Others just assume he's riding BTL mood chips. He tends to either slip beneath people's notice or actively creep them out.

Oh, he often carries small rings and other pieces of shoddily-made jewelry. He buys them from street vendors and uses them as lynchpins for alchemical spells, and sometimes wears them on runs so they're easily accessible.

Herr Brackhaus
Name/Alias: Marcus Brennan, aka "Marcus"
Vitals: Human Male, Caucasian, late teens/early 20s, 1.82m, 112kg, Street Samurai/Physical Infiltrator
First Impression: Marcus is lean and mean, and he could easily pass for a male model if it wasn't for the cold stare and contemptuous smile he gives most people. You wouldn't be able to guess his weight by looks alone, as the above average weight for a man his size is largely due to the bone, skin, and muscle enhancements he received which are not visible to the naked eye. He carries himself with purpose and looks like he could handle himself in a fight, but there's also a hint of unpredictability around him given his tendency to constantly survey his surroundings. Usually wears a set of street clothes (jeans, hoodie, aka Ares Victory Rapid Transit), a trench coat, and a baseball cap.

Irn0rchid
Name/Alias: Jenny Jumpup, aka "Jumpup" ( Normally goes by Jenny on runs as Jumpup is more specific)
Vitals: Human Female, Caucasian, age(20), 1.47m, 41kg, Face/Social Infiltrator
First Impression: Depends. :P Always short, always energetic, usually attractive. Fairly garrulous and possibly overfamiliar. Typically in either fashionable clothes or a jumpsuit.

Zweiblumen
Name/Alias: Jonas, aka "HighTimes" (SIN: Tobias McMarty) The team would call him some Jonas or something like HighTimes (HT, High, Kite, etc etc)
Vitals: Human Male, ethnicity: Mixed, 28, 1.55m, 78kg, "Decker" :)
First Impression: While young, Jonas is street-old.  He's been on the streets his whole life, hustling to get by.  While a junkie, he hides it reasonably well... or at least he thinks he does.  Anyone who either knows him or knows junkies can spot it a mile away.  Luckily he cleans up well, and is reasonably handsome to start.  His olive complexion and dark curls, kept in a short kind of floppy mop, and green eyes hide whatever his true ethnicity is.  He wears an impeccably kept Mortimer of London Berwick suit and tie with a Greatcoat over top.  The look would fit in downtown even though he lives in the slums.  He sticks out a bit in the 'hood, but he's known there and he only gets hassled occasionally and usually by new comers.  Showing his Ingram usually gets folks to back down.  He carries pretty high-end customized commlink that doesn't actually do much besides work as a PAN for his gear and to keep people from looking too closely when they see him manipulating AROs or otherwise working with the 'Trix.
Often on Psyche or Jazz, he's often vacillating between being completely focused on a task, or completely distracted and jumping from thing to thing.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-21-16/1559:15>
Where is Z?
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-21-16/1602:19>
Irn0rchid
Name/Alias: Jenny Jumpup, aka "Jumpup" ( Normally goes by Jenny on runs as Jumpup is more specific)
Vitals: Human Female, Caucasian, age(20), 1.47m, 41kg, Face/Social Infiltrator
First Impression: Depends. :P Always short, always energetic, usually attractive. Fairly garrulous and possibly overfamiliar. Typically in either fashionable clothes or a jumpsuit.
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-21-16/1604:42>
Where is Z?

He's been online today, so not sure. Might have been his lunch break. Based on his local time he'd probably get off work in 4 hours.
Title: Re: Interest Check: Plots and Paydata
Post by: Bewilderbeast on <04-21-16/1629:44>
For Zen:

He's on the short side of average for a Japanese male, standing about 5'5". He's not obviously sickly, though he's clearly not a body builder, either. His abysmal physical stats are primarily due to a lack of exercise as well as his tendency to forget to eat, distracted by matters astral as he usually is. He dresses pretty conservatively; the armor jacket with the flaming ARO is probably the flashiest thing he owns. He has brown eyes, close-cropped straight black hair, and an aquiline nose. By far the most noticeable thing about him is that he's kinda spacey. Incapable of feeling anger and actively trained by Renraku to never express emotion, the fact that he's often either on Psyche, perceiving the astral or both makes him seem disengaged and disinterested in the world around him. Some mistake this detachment for wisdom and serenity, others take it as arrogance and condescension. Others just assume he's riding BTL mood chip. He tends to either slip beneath people's notice or actively creep them out.

Oh, he often carries small rings and other pieces of shoddily-made jewelry. He buys them from street vendors and uses them as lynchpins for alchemical spells, and sometimes wears them on runs so they're easily accessible.
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-21-16/1637:16>
@Zweiblumen: Pretty sure Mr J and his goons are in a place far far away. We left them and then went to the Shack.
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-21-16/1643:32>
@Zweiblumen: Pretty sure Mr J and his goons are in a place far far away. We left them and then went to the Shack.

Thanks, mis-read that.  Updated IC.
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-21-16/1705:30>
Zweiblumen
Name/Alias: Jonas, aka "HighTimes" (SIN: Tobias McMarty) The team would call him some Jonas or something like HighTimes (HT, High, Kite, etc etc)
Vitals: Human Male, ethnicity: Mixed, 28, 1.55m, 78kg, "Decker" :)
First Impression: While young, Jonas is street-old.  He's been on the streets his whole life, hustling to get by.  While a junkie, he hides it reasonably well... or at least he thinks he does.  Anyone who either knows him or knows junkies can spot it a mile away.  Luckily he cleans up well, and is reasonably handsome to start.  His olive complexion and dark curls, kept in a short kind of floppy mop, and green eyes hide whatever his true ethnicity is.  He wears an impeccably kept Mortimer of London Berwick suit and tie with a Greatcoat over top.  The look would fit in downtown even though he lives in the slums.  He sticks out a bit in the 'hood, but he's known there and he only gets hassled occasionally and usually by new comers.  Showing his Ingram usually gets folks to back down.  He carries pretty high-end customized commlink that doesn't actually do much besides work as a PAN for his gear and to keep people from looking too closely when they see him manipulating AROs or otherwise working with the 'Trix.
Often on Psyche or Jazz, he's often vacillating between being completely focused on a task, or completely distracted and jumping from thing to thing.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-21-16/1738:39>
Thanks everyone, that makes things much easier!
Title: Re: Interest Check: Plots and Paydata
Post by: Bewilderbeast on <04-21-16/2339:11>
Oh, yeah, and Zen isn't broadcasting his real name (that's a real bad idea when you have the SINner quality... just sayin') and his fake SIN has a fake name on it. Let's go with um...

*Googles "Japanese name generator*

Haruki Sato? That sounds like a name, right?
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-22-16/0045:24>
Haruki it is :)

Also, I didn't actually intend for this to go violent; Irn0rchid, you certainly could try pacifying these guys, and we could totally teamwork an Intimidation test. I'm fairly confident that I'm physically imposing even to these guys, and we outnumber them. I've got a 4 skill rating and a specialization in Physical intimidation, though my Charisma 2 means my total dice pool is 8 before modifiers, which probably won't go higher than 10. Let me know if you want me to roll assist and I'll write up some intimidating language as a reply to the punk.

Also, Bewilderbeast, mind if I roll to perceive magic for your summoning? If I remember correctly it would be a Threshold 2 test (Summoning 6 - Force 5) for me to detect that magic was used, though I'd probably give myself an Essence based negative modifier since I'm barely holding on to my humanity at this point. I just figure Marcus might have seen or felt you do magic before, and that would give him an idea that you're ready to rock and roll in case social skills fail us.

Worst comes to worst, I'm fairly confident we can handle a couple thugs :)

Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-22-16/0052:24>
Nod, the drones can be used for the called shot that boosts intimidation too. I was mainly rolling up in case they just start shooting. ;)
Title: Re: Interest Check: Plots and Paydata
Post by: Bewilderbeast on <04-22-16/0315:21>
Also, Bewilderbeast, mind if I roll to perceive magic for your summoning? If I remember correctly it would be a Threshold 2 test (Summoning 6 - Force 5) for me to detect that magic was used, though I'd probably give myself an Essence based negative modifier since I'm barely holding on to my humanity at this point. I just figure Marcus might have seen or felt you do magic before, and that would give him an idea that you're ready to rock and roll in case social skills fail us.
*shrug*
Go for it if you want? But the thing is Zen and Marcus have (apparently) worked together before. He's probably seen/experienced Zen practicing magic before, and Marcus probably has a better idea than the average rube as to what Zen's magic in particular feels like.

If you wanted to have Marcus just automatically sense the magic, I wouldn't be offended. Or, again, you can just assume that Zen is working to muck up the enemy mage, because they've worked together and that's pretty obviously Zen's job.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-22-16/0647:51>
Nod, the drones can be used for the called shot that boosts intimidation too. I was mainly rolling up in case they just start shooting. ;)
You can boost intimidation with a called shot? *goes to check book, cause I've totally overlooked that*

ETA:
Doh! How could I have missed Trick Shot? I definitely need to keep that in mind, and get Custom Look for my firearm. With my dicepool for Machine Pistols and/or your drones I could definitely get some extra dice on my Intimidation test through that. Thanks!

We probably shouldn't shoot up this place unless we have to, though. Big difference between "We knocked these guys out in self defense" and "We murdered everyone in the building and tore the place up... uuuuh, in self defense. Yeah!"

*shrug*
Go for it if you want? But the thing is Zen and Marcus have (apparently) worked together before. He's probably seen/experienced Zen practicing magic before, and Marcus probably has a better idea than the average rube as to what Zen's magic in particular feels like.

If you wanted to have Marcus just automatically sense the magic, I wouldn't be offended. Or, again, you can just assume that Zen is working to muck up the enemy mage, because they've worked together and that's pretty obviously Zen's job.
That works too, thanks; I just didn't want to assume and react to something the character would have no way of knowing, so I appreciate that.
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-22-16/0823:17>
@RaiderJoseph If it helps, we're all still just talking, we rolled init for you just in case you decided it was time to go to rounds and the gangers went first, you wouldn't have to wait for us. I didn't want to do too much in my post without letting others chime in. :)
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-22-16/0846:36>
I second what Irn0rchid is saying; in the interest of keeping things going especially when it comes to combat, I'll be posting my intended actions ahead of time so you don't need to wait for me to resolve combat rounds. Play by Posts always seem to get bogged down when combat ensues, so it's just a proactive thing on my end, not an indication that I'll be attacking at first chance unless the conditions specified in-game happens (i.e. in this case, if Jenny says go I go :) ).

Oh, and starting nuyen roll:
Starting ¥ (http://orokos.com/roll/395055): 3d6*60 780 [6, 3, 4]
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-22-16/1422:33>
Oh, Starting Money (http://orokos.com/roll/395137): 3d6*60 540

Also, looks like I never specified ammo in the drones, so since we were meeting with a Johnson and not actually going out running, let's say Dee has Subsonic and Dum has Gel rounds. Lemme know if you want me to roll it randomly or anything RJ. :)

Do I know if the windows on a Stuffer Shack are typically ballistic glass or anything? :)
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-22-16/1427:51>
Oooh. You shoot out the glass, and I'll go knock down the thugs. That's gotta count for bonus damage, no? :)

And I don't think the barrier matters much in terms of penetrating attacks, though I guess Gel rounds could be counted as non-penetrating. The subsonic rounds would probably penetrate even ballistic glass (by RAW, it's not that tough), so you'd just take one off the DV if attacking someone.

ETA:
Quote from: SR5 page 198
Penetration weapons
If the weapon you’re using is primarily a penetrating weapon, like a firearm or a pointed sword, then the barrier takes 1 box of unresisted damage (or no damage at all at the gamemaster’s discretion), allowing the rest to transfer to the target behind it. When multiple rounds are fired at a barrier, the damage increases to 2 boxes for 3 bullets, 3 boxes for six bullets, and 4 boxes for 10 bullets. Subtract this from the damage done to anyone on the other side of the barrier. This is only true for weapons whose modified DV exceeds the Armor rating of the barrier. As above, if the modified DV is less than the Armor, the attack is stopped dead with no damage to anything.

If you're using M1A sporting rifles, their base DV is 12P with an AP of -1. Ballistic Glass is Structure 8, Armor 12, so your subsonic rounds will penetrate as long as you get a single hit on your attack roll (11P + net hits vs AV11). The gel rounds would end up being 12S AP 0, and barriers ignore stun damage so would just plink.
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-22-16/1437:25>
Ahha, I didn't see the part about penetrating. So for Ballistic the subsonic would lose 1 DV and punch a hole in the window and the gel would presumably lose 4 DV after the glass rolls Armor+Structure to soak and shatter the window on the way through. Although RAW the gel round would need to do the Harder Knock Called Shot to convert to Physical damage to destroy the window as barriers ignore Stun, but it would still be able to punch through? SR5 has some weird rules. :P
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-22-16/1446:30>
Yeah, no idea on harder knock. I'm not sure I would allow that as a GM if it was me, as a gel round is a gel round is a gel round. No matter how much you aim, you're going to hit the armored glass instead of an exposed part of a person.

And, this is all assuming the Stuffer Shack has armored glass for windows, which honestly I wouldn't find all that surprising. Probably cheaper in the long run.

ETA:
Oh, and if you were to resist the DV using the Shooting Through Barriers rules, which I personally think is much more reasonable than the Penetrating Weapons rule, the Ballistic Glass would resist with Structure 8 + Armor 12 for a total of 20 dice, statistically averaging 6.67 hits and reducing your base DV from 13 to 6.33, or less than the structure rating of 8. This would mean that your attack would fail unless you got 3 or more hits, at least from a probability standpoint. DV12 base +3 vs 20 dice resist = 15 - 6.67 = 8.33 DV, or enough to overcome structure rating. This would result in 7 DV being transferred to the target, which, again, I find to be a much more reasonable rule than the penetrating weapons malarkey.
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-22-16/1453:09>
Well the Penetration rules say all firearms are penetrating. :P And armored glass is very different from ballistic glass in the rules. Even the Subsonic round would just barely penetrate through Armored glass and wouldn't be able to break it with any speed. :) It's one of those "What the GM says goes" situations.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-22-16/1456:40>
Oh, my bad, I didn't notice ballistic glass was listed separately from armored glass :D

I would still use the Shooting Through Barriers rules instead of the silly Penetrating Weapons rules, but that's just me and certainly not RAW. And absolutely, GM call for sure.

I'm just thinking about myself, because if I take cover behind a barrier I wouldn't want my opposition to be able to just shoot right through a concrete wall or armored glass with impunity and having all the damage hit me instead of the barrier I'm hiding behind.
Title: Re: Interest Check: Plots and Paydata
Post by: Raiderjoseph on <04-25-16/0958:19>
Game on! Herr Brackhaus is a boss!
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-27-16/2248:29>
Can we start an OOC thread for this game, or do rolls and things here?

The main thread is getting a little spoilerific at this point.
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-28-16/1343:20>
Can we start an OOC thread for this game, or do rolls and things here?

The main thread is getting a little spoilerific at this point.

I'd like to second this request!
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-29-16/2214:00>
Soooo, are we moving this forward or what?

Last I checked, we've got the following initiative orders:
25: Marcus, attacking the ganger with the biggest gun in melee combat
21: 'Dee, taking aim
14: 'Dum, taking aim
12: Jenny, commanding drones (?)
11: Jonas, Matrix Perception Test (?)
6: Zen, casting Force 5 Stunball centered on the Shaman
X: Shaman, casting Fireball
Y: Thug 1, ?
Z: Thug 2, ?

Question on Stunball for people in general; as a Direct spell that targets the aura of people in an area, does the caster get to choose which targets are affected?

I'm asking because it could obviously be relevant if Marcus is in the area of effect. Speaking of which, in case it becomes relevant:
Willpower 4 (http://orokos.com/roll/397792): 4d6t5 0 [3, 2, 4, 3]
Pain Editors are your friend :)
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-29-16/2225:41>
Jenny's 12 is correct. 2 simples to send different commands to 2 drones.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-29-16/2229:14>
Cool, thanks Irn0Rchid. Raiderjoseph, you're up!
Title: Re: Interest Check: Plots and Paydata
Post by: Zweiblumen on <04-30-16/0207:22>
@HB: Yeah, I've been trying to see if there's anything going on matrix-wise.  Looking for a decker or a rigger, seeing if they've got smart guns or are using comms to talk (probably not).  Anything I can do to disrupt that.  HT is on the wrong drugs to be shooting.  He can change that pretty quickly, but for right now, he's high on Psyche.  Matrix overwatch is his first reaction.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-30-16/0835:28>
Irn0rchid
Couldn't you just use the Free Action "Speak/Text/Transmit Phrase" to command your drones? You already told them to take aim before combat, so a free action with a simple "Fire!" should suffice, no?

That does bring up the issue of subordinates (drones, spirits, etc) acting at higher initiative than the controlling character. In this case it's fine because they've already been told to take aim, but what if you hadn't had time to do that before combat?

Would they just hang around with a held action until your initiative step (not losing initiative, mind you, just waiting until you've had time to go)?
Title: Re: Interest Check: Plots and Paydata
Post by: Irn0rchid on <04-30-16/1007:38>
Welcome to the joys of the vague rigger rules. "Send Message" is a simple action and I try to err on the side of caution, especially since I didn't want to just say "Fire" because I needed to specify the called shot for one and tell both to keep shooting till the ganger is down (because the drones get more total passes than Jenny does). It's not explicitly specified, but to me, a drone that hasn't been told what to do performs an implicit Delay Action until ordered.
Title: Re: Interest Check: Plots and Paydata
Post by: Herr Brackhaus on <04-30-16/1012:11>
Yeah, those are all fair points. Cool, thanks for elaborating!