Shadowrun

Shadowrun Missions Living Campaign => Living Campaign Discussion => Topic started by: falar on <12-31-15/1129:04>

Title: Missions and Drone Modification
Post by: falar on <12-31-15/1129:04>
So - given that Rigger 5.0 states that the Drone Modification rules are an optional set of the rules other than the more general Vehicle Modification rules - where are the Living Campaign guidlelines leaning on this?
Title: Re: Missions and Drone Modification
Post by: Raven2049 on <12-31-15/2202:28>
give them time. they have from now to whenever the street date for dead tree is posted plus 30 days after the street date passes before they need to have that answer. A LOT could change between now and then given the size of the eratta thread already.

 (i know that Ray and the team are already working on going through the book, and if they arent, thats because of Christmas and new-years)
Title: Re: Missions and Drone Modification
Post by: ScytheKnight on <12-31-15/2223:08>
Heck there's nothing on the Hard Targets gear yet because there's not even been a street date announced for it yet.

(like seriously what the hell is taking so long?)
Title: Re: Missions and Drone Modification
Post by: Banshee on <01-04-16/0831:07>
Hey gang, figured I would at least give you some kind of response to hold you over.

we are just now getting to dig into Rigger 5 as a group, but you can expect a pretty fair amount of time will be spent on mods in general. I figure we will be allowing all of them but will need top provide some clarifications and guidelines.

Hard Targets - FAQ is complete and just waiting on final review and approval from Jason. Street date is driven by the printer as much as anything, and I don't have any information for you there.
Title: Re: Missions and Drone Modification
Post by: falar on <01-04-16/1154:08>
Thanks a bunch for the update!

To clarify, it sounds like both the Drone Modification and Vehicle Modification rulesets are going to be used?
Title: Re: Missions and Drone Modification
Post by: gradivus on <01-06-16/0818:55>
Thanks a bunch for the update!

To clarify, it sounds like both the Drone Modification and Vehicle Modification rulesets are going to be used?

And how exactly do you use both the Drone Modification and Vehicle Modification rulesets on a dronr?

For example, the weapon mounts in drone section is at variance with the weapon mount in the vehicle section.
Title: Re: Missions and Drone Modification
Post by: Herr Brackhaus on <01-06-16/0824:09>
Use drone mods where alternatives exist, and vehicle mods where they don't? That way, there's no overlap...
Title: Re: Missions and Drone Modification
Post by: ScytheKnight on <01-06-16/1551:08>
Use drone mods where alternatives exist, and vehicle mods where they don't? That way, there's no overlap...

Seems straightforward to me...
Title: Re: Missions and Drone Modification
Post by: gradivus on <01-09-16/0148:55>
Except, it doesn't say to do this in the book.
This thread is about Missions, not what non-Missions tables would look at it as.
I don't think the guys running Missions would go for it since it might involve some GM rulings.
Title: Re: Missions and Drone Modification
Post by: Herr Brackhaus on <01-09-16/0943:21>
"Allowing all of them" could also just be parlance for "we will be us in the drone mods for drones, and the vehicle mods for vehicles".

That leaves drones without the ability to get some mods that are very useful (like SunCell and chameleon coating), but at least this way there's no ambiguity.
Title: Re: Missions and Drone Modification
Post by: ScytheKnight on <01-09-16/1704:03>
I still don't understand how there's any ambiguity...

Both drones and vehicles use Vehicle Modification.. for drones they have just (Body) Modification Slots and ANYWHERE there is overlap between modifications then Drone Modding takes precedence.

Is it really that difficult?
Title: Re: Missions and Drone Modification
Post by: Herr Brackhaus on <01-09-16/1717:52>
That's what I said too, ScytheKnight. gradivus is correct that the book doesn't say that so clarification will be nice, but either way that's how I'll be doing it.
Title: Re: Missions and Drone Modification
Post by: gradivus on <01-09-16/2202:56>
My comment is again directed toward missions-, not what people will do in general.

If this was Drone Modification thread instead of  Missions and Drone Modification I would have other comments.

Since it doesn't say to use both systems on a drone at the same time and since some modifications in the drone mod rules are in variance to the vehicle mod rules and since Missions tries as hard as possible that rulings are the same at all tables, my opinion is that I cannot see how they will allow both to be used at the same time on drones.

Again it is an opinion on Missions and not whether you can combine the two mods.
Title: Re: Missions and Drone Modification
Post by: Herr Brackhaus on <01-09-16/2206:59>
My comment is again directed toward missions-, not what people will do in general.

If this was Drone Modification thread instead of  Missions and Drone Modification I would have other comments.

Since it doesn't say to use both systems on a drone at the same time and since some modifications in the drone mod rules are in variance to the vehicle mod rules and since Missions tries as hard as possible that rulings are the same at all tables, my opinion is that I cannot see how they will allow both to be used at the same time on drones.

Again it is an opinion on Missions and not whether you can combine the two mods.
Hahahaha... Did you miss the part where a) Rigger 5.0 isn't even close to being Missions legal yet as it doesn't even have a physical release date, and b) one of the missions coordinators told you they hadn't decided yet?

/thread.
Title: Re: Missions and Drone Modification
Post by: gradivus on <01-09-16/2212:53>
I still don't understand how there's any ambiguity...

Both drones and vehicles use Vehicle Modification.. for drones they have just (Body) Modification Slots and ANYWHERE there is overlap between modifications then Drone Modding takes precedence.

Is it really that difficult?

If you can use both:
By RAW
Buy a kit, a minidrone and for 1000 nuyen you can attach a rigger cocoon to it.
And for a few nuyen more it can be a Troll sized rigger cocoon.
So I ask, is it really that simple?
Title: Re: Missions and Drone Modification
Post by: gradivus on <01-09-16/2228:00>
My comment is again directed toward missions-, not what people will do in general.

If this was Drone Modification thread instead of  Missions and Drone Modification I would have other comments.

Since it doesn't say to use both systems on a drone at the same time and since some modifications in the drone mod rules are in variance to the vehicle mod rules and since Missions tries as hard as possible that rulings are the same at all tables, my opinion is that I cannot see how they will allow both to be used at the same time on drones.

Again it is an opinion on Missions and not whether you can combine the two mods.
Hahahaha... Did you miss the part where a) Rigger 5.0 isn't even close to being Missions legal yet as it doesn't even have a physical release date, and b) one of the missions coordinators told you they hadn't decided yet?

/thread.

First..look at section I highlighted in red, future tense...
a)nope
b)nope, and how does this stop someone from speculation what the answer will be.

 and I could ask you the same two questions when you say: Use drone mods where alternatives exist, and vehicle mods where they don't? That way, there's no overlap...
HaHa, you know the Mission coordinators say they're not decided so where are you coming up with this.

Oh wait, maybe if you look at your comment in it's entire context, you giving an opinion on the mod rules in it's entirety and not on Falar's question.
My statement, taken in context, I am speculating on what the ultimate answer to Falar's question is going to be. It isn't factual but a guess.
Title: Re: Missions and Drone Modification
Post by: Herr Brackhaus on <01-09-16/2236:47>
And my statement was what I would do at my table istead of idle speculation about what might be, since ultimately, speculation makes no difference with regards to what Catalyst decides to do.

But since you've chosen to go down this path, have a good one mate.
Title: Re: Missions and Drone Modification
Post by: Banshee on <01-11-16/1019:44>
Ok, again for clarification we are just now going through things in detail for the Missions FAQ so it may be a while before an official answer gets passed down ..... but ...

Yes, we are planning to incorporate both the drone mods and the vehicle mods.
This will include quite a bit of clarification I assume but in general it really just takes some common sense which i expect my GM's to have in spades.

Use drones mod rules where they exist, use vehicle mods where they don't, ignore anything that doesn't make sense.

examples ...
weapon mounts ... drones use the drone rules, vehicles use the vehicle rules
gecko tips ... not covered in the drone section but are listed in the vehicle section ... yes drones can use them
rigger cocoon ... not covered in drone section but are listed in the vehicle section ... drones can not use them due to size restriction on all except the big drones

again this is unofficial until finalized by the committee and the CGL  :)
Title: Re: Missions and Drone Modification
Post by: Herr Brackhaus on <01-11-16/1026:04>
Minor point of contention, Banshee: drone modifications actually does contain Gecko Grips (Rigger 5.0, p. 126).

It might be named differently from the vehicle modification "Gecko Tips", but it's functionally the same. ;)
Title: Re: Missions and Drone Modification
Post by: Banshee on <01-11-16/1035:42>
alrighty then, revise my example  ;D (that's what I get for replying from work without the book open in front of me)

chameleon coating ... not listed in drone mods, but are listed as a vehicle mod ... drones can use
Title: Re: Missions and Drone Modification
Post by: Herr Brackhaus on <01-11-16/1424:32>
Great example, Banshee, and pretty much one of very few vehicle mods that are useful for drones because most of the rest need too many slots.

Chameleon Coating should definitely have been a drone mod because some of the drones it's most useful on doesn't have the body 2 needed for the two mod slots it'd cost...
Title: Re: Missions and Drone Modification
Post by: falar on <01-11-16/1427:19>
Chameleon Coating should definitely have been a drone mod because some of the drones it's most useful on doesn't have the body 2 needed for the two mod slots it'd cost...
Agreed. If anything, I think it should be like Realistic Features and not cost any mod points.

Snake!Drone + Chameleon Coating + Dart Gun = FUN!
Title: Re: Missions and Drone Modification
Post by: KarmaInferno on <01-12-16/1018:55>
rigger cocoon ... not covered in drone section but are listed in the vehicle section ... drones can not use them due to size restriction on all except the big drones.

Aww, I was hoping to recreate Jack the Pixie Rigger's 4E anthroform Mobile Suit Human (http://tvtropes.org/pmwiki/pmwiki.php/Main/MobileSuitHuman) in 5E Prime Missions.

Though I suppose there would have to be actual rules for pixie sized equipment. Which there isn't.

[edit] Adding a Rigger Cocoon to a vehicle that doesn't normally take passengers would also require adding Extra Seating and Extra Entry/Exit points, no?


-k