Shadowrun
Shadowrun Missions Living Campaign => Living Campaign Discussion => Topic started by: Slamm-O! on <12-24-15/0135:21>
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After Hero Lab got Sum to Ten finally up and running - I was excited to make a Missions character with it.
Then I saw tried to make a character, and it kicked back and error that it wasn't missions allowed.
Why the sudden change in the new FAQ ? Were the alternate creation methods giving GMs that many headaches ?
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Missions only use the Priority build.
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Missions only use the Priority build.
Well, yes and no. The FAQ actually contradicts itself.
First is says no...
Creating a character is done using the standard priority system presented in the Shadowrun, Fifth Edition rulebook. Be sure you have the latest rulebook printing or errata. Additional character creation methods which may be released in expansion material will not be used for Shadowrun Missions.
then is it says if the GM says its ok...
Are any of the alternative character generation methods under Construction Kits (Run Faster, pgs. 62-86) allowed?
The Priority system from the core SR5 book is still considered the primary character generation method and is recommended to be used.
The Point Buy system is also allowed, though players should note Point Buy will sometimes create slightly less powerful characters than the Priority System, due to the balanced nature of using Karma to buy up your skills and attributes.
The Sum to Ten and the Life Modules systems are generally not allowed in order to facilitate as much balance as possible between characters playing Missions. At their discretion, however, gamemasters can allow a character generated through these means that they have examined and found to be reasonably balanced. Gamemasters should use this discretion very cautiously, keeping in mind the importance of balanced power levels in Mission games.
Even though it is a contradiction since section 10 is newer than section 4 I would have to say it takes precedence in this case. If there are any GM's that would not allow a sum to ten character in a Missions game I have not met or heard of one so far though they could theoretically exist.
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Missions only use the Priority build.
Well, yes and no. The FAQ actually contradicts itself.
First is says no...
Creating a character is done using the standard priority system presented in the Shadowrun, Fifth Edition rulebook. Be sure you have the latest rulebook printing or errata. Additional character creation methods which may be released in expansion material will not be used for Shadowrun Missions.
then is it says if the GM says its ok...
Are any of the alternative character generation methods under Construction Kits (Run Faster, pgs. 62-86) allowed?
The Priority system from the core SR5 book is still considered the primary character generation method and is recommended to be used.
The Point Buy system is also allowed, though players should note Point Buy will sometimes create slightly less powerful characters than the Priority System, due to the balanced nature of using Karma to buy up your skills and attributes.
The Sum to Ten and the Life Modules systems are generally not allowed in order to facilitate as much balance as possible between characters playing Missions. At their discretion, however, gamemasters can allow a character generated through these means that they have examined and found to be reasonably balanced. Gamemasters should use this discretion very cautiously, keeping in mind the importance of balanced power levels in Mission games.
Even though it is a contradiction since section 10 is newer than section 4 I would have to say it takes precedence in this case. If there are any GM's that would not allow a sum to ten character in a Missions game I have not met or heard of one so far though they could theoretically exist.
correct, Section 4 needs to be slightly reworded
we only use the standard priority system when teaching character building at conventions
as for Sum to Ten and Life Modules ... they both require GM approval and review for balance purposes only, but as long as your not trying to break the system you should not have a problem getting approved
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You mean getting Firearms SG 7 in the modules and then breaking it up by using Karma to get specialization Assault Rifle followed by Improved Ability and maxed AGI is trying to break the system?
Improved ability only allows 4 ranks with a skill of 7 rather than the 11 ranks some people think it allows.
So that's just (for a human) 7+2+4+6= 19 without smartgun.
I mean, people get higher DPs with priority that this.