Shadowrun
Shadowrun Play => Looking for Games => Topic started by: gradivus on <12-17-15/0000:08>
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Second try at this since it seems trying to find enough players to use just life modules isn't working out.
Will be running the mission season 4 story arc using 5th edition.
Use Sum To Ten, Karma, or Life Modules: whatever you prefer.
The only thing I'm definitely not allowing is Infected.
Either 4-5 players at normal level or if only three players are interested then Sum To Ten w/ Prime Runner rules.
Attribute Boost: the second paragraph will for this campaign be changed to: Note that increasing an Attribute may affect other derived statistics with the exception of Initiative and limits.
This is to give Boost STR and the Dynamic Tension Bow the loving they deserve.
The definition of Shift and Vanish are in Aetherology: looking at you Mr. Shifter and Ms. Pixie.
To make it short, as far as shifter's go, only delta grade implants.
And I will allow you to take Cyber Snob which opens up Betaware in chargen- however 12 availability is still the limit without Restricted Gear and of course you must buy at least 1 essence worth to qualify for the quality. (Hope that helps you Transhumans trying to fit as much possible into 1 Essence,)
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I'm interested if there is a spot open for me.
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To make it short, as far as shifter's go, only delta grade implants.
That kind of cuts the legs out from under "brainwashed shifter, forcibly reacquainted with their animal side after discovering augmentation".
Still expressing interest, but I'll have to see. I whole heartedly suggest sticking with the pixie weakness vanish, rather than the fey power vanish, though.
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I'm interested if there is a spot open for me.
Message me your character.
I prefer it messaged so as to not clog up this thread.
That goes for anyone else interested. Message me your character.
Most likely I'll have you post your finalized character in the OOC thread which I'm not putting up until I have at least 3 commitments...
This is not the CCZ but remember places can have BC counts like in the Barrens or ACHE.
If you live in Pullyup or the Redmond Barrens you can take Home Ground: Astral Assimilation for the area you live in.
In case your wondering, the avg weather in Seattle.
[Spoiler]
Month
Avg. High
Avg. Low
Avg. Precip.
Avg. Rain/Snow Days
Avg. Snowfall
Rec. High
Rec. Low
January
46° F
36° F
5.13 in
18
5 in
64° F (01/20/1981)
0° F (01/31/1950)
February
50° F
37° F
4.18 in
16
2 in
70° F ( 02/27/1968)
1° F (02/01/1950)
March
53° F
39° F
3.75 in
17
1 in
75° F (03/31/1987)
11° F (03/04/1955)
April
58° F
42° F
2.59 in
14
trace
85° F (04/30/1976)
29° F (04/05/1975)
May
64° F
47° F
1.78 in
10
trace
93° F (05/21/1963)
28° F (05/01/1954)
June
70° F
52° F
1.49 in
9
0 in
96° F( 06/30/1995)
38° F (06/12/1952)
July
75° F
55° F
0.79 in
5
0 in
103° F (07/29/2009)
43° F (07/02/1954)
August
76° F
56° F
1.02 in
6
0 in
99° F (08/09/1960)
44° F (08/14/1955)
September
70° F
52° F
1.63 in
9
0 in
98° F (09/02/1988)
35° F (09/27/1972)
October
60° F
46° F
3.19 in
13
trace
89° F (10/01/1987)
28° F (10/19/1949)
November
51° F
40° F
5.90 in
18
1 in
74° F (11/04/1949)
6° F (11/15/1955)
December
46° F
36° F
5.62 in
19
3 in
64° F (12/10/1993)
6° F (12/30/1968)
[/spoiler]
When its percipitating BC 1 due to the Acid Rain factor, Barrens/ACHE BC 2 generally (It really should be higher but I'm not going to totally kill magic abilities)
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To make it short, as far as shifter's go, only delta grade implants.
That kind of cuts the legs out from under "brainwashed shifter, forcibly reacquainted with their animal side after discovering augmentation".
Still expressing interest, but I'll have to see. I whole heartedly suggest sticking with the pixie weakness vanish, rather than the fey power vanish, though.
Is there a Vanish Power definition other than Aetherology in 5e?
BTW your character works just as well as an actual pixie. Just no shifting.
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Is there a Vanish Power definition other than Aetherology in 5e?
Not that I'm aware of, unfortunately.
BTW your character works just as well as an actual pixie. Just no shifting.
Arms, speech, mana-based flight, and rp differences aside, it's roughly the same. I was sure shifting to (meta)human was still mana-based and unavailable after burnout in 5e (as in 4e), but they seem to have missed putting it in writing. Or I missed reading it.
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Vanish is a weakness of pixies, instead of reaching physical overflow they disappear without a trace. (and you cannot stabilize them.) I think the same is also true for stun damage - this is why operating on little pixies has to be done while they are completely aware of their surrounding and why pixies suffer greatly from this kind of research.
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Is there a Vanish Power definition other than Aetherology in 5e?
Not that I'm aware of, unfortunately.
BTW your character works just as well as an actual pixie. Just no shifting.
Arms, speech, mana-based flight, and rp differences aside, it's roughly the same. I was sure shifting to (meta)human was still mana-based and unavailable after burnout in 5e (as in 4e), but they seem to have missed putting it in writing. Or I missed reading it.
I meant that mechanically it works... [not that it's the same, for the reason you mentioned].
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Vanish is a weakness of pixies, instead of reaching physical overflow they disappear without a trace. (and you cannot stabilize them.) I think the same is also true for stun damage - this is why operating on little pixies has to be done while they are completely aware of their surrounding and why pixies suffer greatly from this kind of research.
As presented in Aetherology 5e
VANISHING[spoiler]
Type: M Action: Free
Range: Self Duration: Special
Creatures with the Vanishing power have the ability to
disappear entirely from the physical and astral planes at
will, leaving no trace of their existence. While the disappearance
can be captured on film, video or trideo cameras
with ease, there is no way known to stop or prevent it as
neither physical nor magical barriers can stop a creature
from vanishing. Though no one knows where creatures
with the Vanishing power go when they disappear, paranaturalists
and occultists speculate that they go to the
metaplanes of astral space to which the fey are native to.
They may also reappear with a Complex Action; although
they may choose to materialize directly without going
through astral space, although they may also choose to
appear there if they want to. [/spoiler]
As presented in Runners Companion 4e
Vanish [spoiler]
When a critter would die from any cause, be it
old age or the detonation of a nuclear weapon, it
vanishes from this world, leaving no trace. This
disappearance can be captured on film, video, or
trideo cameras with ease, but there is no way known
to stop or prevent it—even the critter itself seems
powerless to remain. Researchers debate exactly
where the critters go; many suggest they transition
to some metaplane where they cannot die. Naturally,
no resuscitation, autopsy, or cybermantic procedure
is viable on the critter without a body to work with.[/spoiler]
Big difference.... the runner's companion is more balanced but the aethorology is the official 5e.
Probably should pretend it doesn't exist and go with 4e's version.
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What is the required post frequency? I mean, once a day? Once a couple days?
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What is the required post frequency? I mean, once a day? Once a couple days?
I'd like at least once per day but life happens.
For example I wouldn't be stressed out by less activitybetween Xmas and New Years- lots of people are busy with holiday stuff.
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In how much time should it start? I have a character ready (the one I posted and you critiqued), but with your advices I'd like to tweak him another bit. Is it ok?
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Sum to ten... is A 4 or 5?
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A = 4
B = 3
C = 2
D = 1
E = 0
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In how much time should it start? I have a character ready (the one I posted and you critiqued), but with your advices I'd like to tweak him another bit. Is it ok?
Until the game actually starts, you can tweek all you want.
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When will the game start?
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Xmas and New Years is busy for most people so I am not really expecting to get 4-5 people to complete and submit characters and backstories before Jan 2. I would be pleasantly surprised if I was wrong and the group was formed before then but I am not holding my breath.
As of this post I haven't received any actual character builds to check over.
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Mine's about 70% done now. Just need ti finish buying gear, add knowledge skill, contacts and backstory but he's coming together.
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I'm interested in playing if you still have a spot. I'm thinking rigger and life modules, maybe troll? I like trolls. I just have to read up on both of those.
On the Pink mohawk to black trench coat, where do you see the game falling?
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What coincidence xD i was thinking to bribg a decker - rigger xD
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I'm interested in playing if you still have a spot. I'm thinking rigger and life modules, maybe troll? I like trolls. I just have to read up on both of those.
On the Pink mohawk to black trench coat, where do you see the game falling?
I am more of a black trench coat kind when I'm playing.
But, it's my opinion that the GM should go along with the players and not the other way around.
So the group's first adventure and the way they handle things will decide the tone going on.
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What roles do we have covered so far? I've got a list of characters I am working on in the background so I can fill any hole if we need it.
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I have a decker/rigger ready.
One question for the GM: where is set the adventure? Seattle? So I don't mess with knowledge skills
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I'm game to play if there's still room. I only own the 5th edition core rulebook, so I won't be able to do Life Modules (which book is that in, anyway?)
Please let me know if I should PM you a character and when you want it.
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Seems like a lot of folks want to do a rigger, I could do something else.
Also, life modules is definitely a different beast. It helps make a background but having issues trying to optimize. Could just be me since I have issues with optimizing even normally.
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I have a decker/rigger ready.
One question for the GM: where is set the adventure? Seattle? So I don't mess with knowledge skills
YOU GLORIOUS GOLDEN HERO! I CAN FINALLY MAKE JESSICA A COMBAT MEDIC! (of sorts) WHICH IS MUCH EASIER! WHOO HOO!!!!
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Putting together a gnome smuggler / infiltrator / demolitionist with life modules - at this point they could be ex corp or gang affiliated, but I'm not sure.
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Putting together a gnome smuggler / infiltrator / demolitionist with life modules - at this point they could be ex corp or gang affiliated, but I'm not sure.
Sounds more like a Company Man but sometimes Gangers graduate beyond lain thuggery.
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I PMed gradivus my character. If something is unclear or wrong, please tell me!
It's a decker/rigger, for other player's information.
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I PM'ed my Dog Shaman character for consideration as well.
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Pmd my Combat Medic. She's also a detective and a damn good one at that.
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My street sam was a special investigator during his time in the military. That should dovetail nicely.
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Have been working on an Adept Hacker and will be sending that over to him before Christmas
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Does someone in this crew know how to face a little? Maybe the shaman?
I ask to get if we have all roles covered.
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Does someone in this crew know how to face a little? Maybe the shaman?
I ask to get if we have all roles covered.
4 of 5 are done or as good as done and I have an idea where the fifth is going (I think).
The big fat answer- nope, no face.
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Does someone in this crew know how to face a little? Maybe the shaman?
I ask to get if we have all roles covered.
My shaman's got high charisma but not a lot of "face"-type skills. I'm willing to rework him some to take that on if no one else wants to do face-y things.
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Does someone in this crew know how to face a little? Maybe the shaman?
I ask to get if we have all roles covered.
My shaman's got high charisma but not a lot of "face"-type skills. I'm willing to rework him some to take that on if no one else wants to do face-y things.
I cover decker/rigger and i have no space for upping charisma and social skills. If you are an elf with max charisma should be ok to get 12-14 as dice pool (ie Cha 8 con 4 or Cha 6 Con 6). I ask that to you because shaman already has high charisma to start with. If it's too difficult for you character concept, we go with no face and face the consequences (pun intended).
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How many deckers do we have?
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Two I believe. One decker/rigger combo (Haywire) and one dedicated decker who has some combat skill (me).
Going to be honest and say I have no interest in playing the Face type character. I'm playing one in another game and want to do something different.
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I can create a character that could play the face role. I don't mind switching.
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I can create a character that could play the face role. I don't mind switching.
I'm the type of player who thinks everyone should bring the character they most want to play and not worry so much about having all the roles filled. That being said, I can make some adjustments to my (Ork) shaman to try and make up for the lack of a face somewhat but he wouldn't fully fill that role well if I stay within my concept.
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I agree. Play the character you want to play and if it means we don't have much in the way of Face skills then we have to deal with it. Buttonholing people to archetypes is the quickest way to see people drop out of a game.
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I started a troll second story man that can negotiate (11 dice). I'm trying to make sure there isn't cyber that make me better at it and sneaking
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Well, turns out I wasn't able to add too much in the way of Face skills without spreading myself way too thin on everything else. In the end, I kept Etiquette (street) at 8(10) but no others. I did however pick up spells like Analyze Truth, Increase Charisma and Physical Mask to hopefully help in that area.
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Well, then we go without a face and stick to it 8)
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Question for the GM: Do our characters know each other or do we start as complete strangers?
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Either way works for me- you guys can decide if your acquaintances.
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I've submitted a face to replace my Street Sam and honestly am glad to play either character. Either character can handle themselves easily enough.
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I'd usually expect that anyone with a few runs under their belt has at least a minor reputation in runner circles, and that we'd know of that rep, if not the person behind it.
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Well, my character is new to Seattle but probably has a small rep in the Touristville area. If that matches up with anyone I'm cool with our characters being previous acquaintances.
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I'd like our characters to be previous acquaintances. My background is that of a smuggler coming to seattle from denver and estabilishing some business here. If that fits your backstory I'm happy to add depth to the circumstances of our characters meeting.
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P.S. I forgot to add that there is a friend of mine that would love to play with us, he introduced me to shadowrun. There is a place for him?
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I forgot this was Season 4. I was thinking with the same contact list Grav put up before ...
As for background, if anyone has past in Tir Tairgire, or wants to establish something more recent with a sneaky, optimistic gnome in Seattle, let's talk.
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Just a spreadsheet workbook with some campaign specific info
https://drive.google.com/file/d/0B8puPNhszdq1NW9TVXIwejAyUkk/view?usp=sharing
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Just a spreadsheet workbook with some campaign specific info
https://drive.google.com/file/d/0B8puPNhszdq1NW9TVXIwejAyUkk/view?usp=sharing
Cool, thanks for this. Is this the full list of available contacts? I made mine up from scratch but I don't mind swapping them out for this list if you prefer.
Also, any idea when the final team's going to be picked?
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Finally got everything sorted. Had to deal with a fairly major crash on one of my laptops. Unfortunately it was the one I use for shadowrun so I lost all the work I'd done on my character. Got him rebuilt and submitted.
In terms of knowing people he's very new to Seattle but would have needed the help of a smuggler to get him and his gear there so there's some opportunity for that to put him in contact with one of the characters.
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Just a spreadsheet workbook with some campaign specific info
https://drive.google.com/file/d/0B8puPNhszdq1NW9TVXIwejAyUkk/view?usp=sharing
Cool, thanks for this. Is this the full list of available contacts? I made mine up from scratch but I don't mind swapping them out for this list if you prefer.
Also, any idea when the final team's going to be picked?
You can use your own contacts- these are mostly some of the key players in certain political, criminal, corporate and shadowworld factions. But there are plenty of more contacts out there.
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BTW... the start date (in game) will be 1st Week May 2072. In my timeline, the matrix crashes each happened about 3 years earlier than the official timeline so . Other than that, most things remain unchanged.
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Background connection between characters:
- Me and Novocrane once ran together, but were never hired together since that time.
- Me and badneighbor moved together from Denver to Seattle.
- Me and Stoneglobe met in the Matrix scene and then I helped him arriving from UK to UCAS.
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Ok- created Seattle 2072 OOC
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Ok- created Seattle 2072 OOC
Quick question, are you wanting us to post up our character sheets and back stories as well as description in the OCC thread?
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The character sheets Pm to me...only describe yourself and backstory in the OOC.
I'd rather you find out in game what you're each capable of.
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Perfect. That's my preferred method so it works for me.