Shadowrun

Shadowrun Missions Living Campaign => Living Campaign Discussion => Topic started by: falar on <10-08-15/1142:50>

Title: Character Paralysis Advice
Post by: falar on <10-08-15/1142:50>
Most of the time, I'm a GM. I rarely get to play for any length of time and that's okay. However, I'm going to GameHoleCon in a month and I'm signed up for four Shadowrun Missions sessions ... and I'm scrambling to figure out what character concept I want to bring to the table. I'm kind of split between the following:

Title: Re: Character Paralysis Advice
Post by: gradivus on <12-03-15/0020:47>
Klavral-minigun-care to explain which product allows this..don't remember seeing a capacity cost for anything better than a SMG.
Title: Re: Character Paralysis Advice
Post by: ScytheKnight on <12-03-15/0603:36>
Klavral-minigun-care to explain which product allows this..don't remember seeing a capacity cost for anything better than a SMG.

Biggest thing that can be a Cyber Weapon is a grenade launcher... now sure you could house-rule being able to fit a weapon mount in a cyber-taur chassis but that is HEAVY house-rules territory.

In other words, no way in hell that character could be Missions legal.
Title: Re: Character Paralysis Advice
Post by: falar on <12-03-15/1355:04>
Sadly, it didn't work out. Instead, with Hard Targets, I plan to just have the Minigun fold up and go inside his body.