| Skill | Skill Points (Bonuses) | Attribute | Dice Pool (Augmented) |
| Automatics | 6(+2) | Agility | 12(16) |
| Escape Artist | 1 | Agility | 7(9) |
| Gymnastics | 6(+2) | Agility | 14(16) |
| Influence Group | 2 | Charisma | 5 |
| Palming | 1 | Agility | 7(9) |
| Perception | 6 | Intuition | 11(14) |
| Pilot Ground Craft | 1 | Reaction | 6 |
| Pistols | 6 | Agility | 12(14) |
| Running | 1(+2) | Strength | 8 |
| Sneak | 4 | Agility | 10(12) |
| Swimming | 1 | Strength | 6 |
| Throwing | 1 | Agility | 7(9) |
| Tracking | 0(+2) | Intuition | 6 |
| Skill | Skill Points (Bonuses) | Knowledge Group | Attribute | Dice Pool (Augmented) |
| Firearms | 4 | Interests | Intuition | 8 |
| Human Supremacist Groups | 4 | Street | Intuition | 8 |
| Sprawl Life | 4 | Street | Intuition | 8 |
| Weapon | Accuracy | Reach | Damage | AP | Notes |
| Survival Knife | 5 | - | 5+2P | -1 | |
| Unarmed | [Physical] | - | 5P | - | Killing Fists |
| Weapon | Accuracy | Damage | AP | Firing Modes | RC | Ammo |
| Ruger Super Warhawk | 6(8 ) | 9P | -2 | SS | - | 6 (20) |
| HK-227 | 5(7) | 7P | - | SA/BF/FA | 4(5) | 28(170) |
| Weapon | - | Attachments | - | Ammo |
| Ruger Super Warhawk | Silencer, 8 Speed Loaders, Personalized Grip, Imaging Sight Concealable Holster, Internal Smartlink. | 14 base, 12 APDS, 38 Gel Round, 8 Hollow point | ||
| HK-227 | Shock pad, gas vent 3 system, imaging scope w/image link, sling, 9 spare clips. Integral suppressor, smartgun system, retractable stock | 170 base, 60 APDS, 30 Gel, 30 Hollow Points |
| Skill | Skill Points (Bonuses) | Attribute | Dice Pool (Augmented) |
| Automatics | 4 | Agility | 10 |
| Etiquette | 1 | Charisma | 5 |
| Gymnastics | 1 | Agility | 7 |
| Intimidation | 2 | Charisma | 6 |
| Negotiation | 4 | Charisma | 8 |
| Perception | 3 | Intuition | 7 |
| Pilot Ground Craft | 1 | Reaction | 5 |
| Pistols | 1 | Agility | 7 |
| Running | 1 | Strength | 9 |
| Sneak | 1 | Agility | 7 |
| Unarmed | 4 | Agility | 10 |
| Skill | Skill Points (Bonuses) | Knowledge Group | Attribute | Dice Pool (Augmented) |
| Area Knowledge: Seattle | 2 | Street | Intuition | 6 |
| Combat Tactics (Hostage Rescue) | 2 (+2) | Professional | Logic | 4 (6) |
| Security Design | 2 | Interests | Intuition | 6 |
| Security Tactics | 2 | Academic | Logic | 4 |
| Augmentations | - | Features | - | Essence Cost |
| Bone Density Augmentation Mk. 3 | (STR+2)P Unarmed damage, +3 to damage resist tests | 0.9 | ||
| Cybereyes Mk. 2 | Image Link, Smartlink, Thermographic Vision, Vision Enhancement 2 | 0.3 | ||
| Muscle Toner Mk. 2 | +2 AGI | 0.4 | ||
| Tailored Pheromones Mk.1 | When Active, +1 Social Limit. (Wireless) +1 to Social Tests | 0.2 |
| Weapon | Accuracy | Reach | Damage | AP | Notes |
| Unarmed | [Physical] | 1 | 10P | - | Bone Density r2 |
| Weapon | Accuracy | Damage | AP | Firing Modes | RC | Ammo | |
| Ares Crusader 2 | 5(7) | 7P | - | SA/BF | 2 | 40(200) | |
| Yamaha Pulsar | 5(7) | 7S(e) | -5 | SA | - | 4 (36) |
| Weapon | - | Attachments | - | Unique Ammo |
| Ares Crusader 2 | Concealed quick draw holster, 3 spare clips. Integral gas vent 2 system, smartgun system | 120 Gel, 80 APDS | ||
| Yamaha Pulsar | smartgun system |
@SquirrelDudeAlright, I'll do the update later this evening when I have more time to look over weapon prices and get the numbers right.
Be my guest. Pistols are useful ;D
| Weapon | Accuracy | Damage | AP | Firing Modes | RC | Ammo |
| Ares Crusader 2 | 5(7) | 7P | - | SA/BF | 3 | 40(120) |
| Weapon | Accuracy | Damage | AP | Firing Modes | RC | Ammo |
| Ruger Super Warhawk | 6(8 ) | 9P | -2 | SS | - | 6 (20) |
Depends on what you want to know about them:
Street will give you their shadow activities, professional everything else.
@VolkerI did have some second thoughts about that, but after a little consideration of how other weapon accessories worked, and other mechanics in the game, I figured that it wouldn't be unreasonable for there to be a suppressor that worked for a Ruger Super Warhawk. I'll state my case, but if it's not going to be a useful addition to my weapon, I'll humbly request that I am allowed to switch it for an imaging scope.
appreciated
@SquirrelDude
Just one little quibble: A silencer? On a Ruger Super Warhawk? THE meanest and loudest revolver in the whole SR verse! Don't expect it to do anything else than to change it from "incredibly hellish loud" to "quite believable hellish loud" 8)
Yeah,Woo.
you no what: I actually do not care enough about that topic to make a big fuss about it.
Will do.They're exotic weapons so none of us are trained in using them >.>
Is there anything else, the rest of you want to do?
Btw: Don't forget that as part of your deal, you'll receive FN-AAL Gyrojetpistols. Those babys pack some serious punch. Get some armor piercing 6mm rockets and stop worrying about riot gear 8)
They're exotic weapons so none of us are trained in using them >.>
Second question: Do you want me to try to break into 20kMUS's database It's quite a nut to crack and while I'm confident I can do it, it's not guaranteed. A failure might prove fatal because it would raise alert which we really should try to avoid.
I'm gonna start my intel quite soon. I'll check on the documentation, try to find out what I can safely find out about 20kMUS, Schmitt and their business. Anything else pops to your mind quite now?
contact to Kerstin, marks from Schmitt's commlink, reading the documentation
>.>They're exotic weapons so none of us are trained in using them >.>I'd have said they are heavy pistols 8)
Well, in that case get those fancy snake mesh socks and add some shock frills ;D
| Item | Details | Price | Rating | ETA |
| Earbuds (Rating 3) | Audio Enhance Rating 3 | 1650 | 6 | 2 Days |
| Imaging Scope | For Ruger Super Warhawk | 300 | 2 | 1 Days |
| Heavy Pistol APDS Ammo | x40 | 240 | 12F | 1 Days |
| Heavy Pistol Gel Ammo | x80 | 100 | 2R | 1 Days |
| Speedloaders | x4 | 100 | 3 | 1 Days |
| Flash Grenades | x3 | 300 | 6R | 1 Days |
| Thermal Smoke Grenades | x3 | 180 | 6R | 1 Days |
| Smoke Grenades | x2 | 80 | 4R | 1 Days |
| Flash Pak | x2 | 250 | 4 | 1 Days |
| Rent | 2 Months worth | 2500 | ||
| Total | 5670 Nuyen | Within 2 Days |
| Item | Details | Price | Rating | ETA |
| S-B Microskimmer | - | 1000 | - | 1 Day |
| Blackout program | - | 250 | - | 1 Day |
| Wrapper program | - | 250 | - | 1 Day |
| Data tap | - | 300 | - | 1 Day |
| Gel rounds + ammo clips | 3x32 | 255 | - | 1 Day |
| Low-light vision glasses | - | 600 | - | 1 Day |
| Silencer | AVA 9 - only if I can get hold on it | 500 | - | 1 Day |
| Upgrade chameleon suite to nonconductivity | - | 750 | 3 | 1 Day |
| Server | - | 300 | - | 1 Day |
| Rent | 2 Months worth | 2250 | ||
| Total | 3455 Nuyen | Within 2 Days |
| Item | Availability | Price | Rating | ETA |
| Securetech PPP Legs kit | 6 | 300 | - | 1 Day |
| Machine Pistol Clip Speed Loader | - | 25 | - | <1 Day |
| Gel rounds x160 | 2r | 400 | - | 1 Day |
| Ares Crusader II spare clips x 10 | 4 | 50 | - | <1 Day |
| Silencer | 9F - only if I can get hold on it | 500 | - | 1 Day |
| Trauma Patch | 6 | 500 | - | 1 Day |
| Plastic Restraints x 40 | - | 20 | - | <1 Day |
| Rent | 1 extra Months worth | 2500 | ||
| Stick n Shock x40 (for Savelette Guardian) | 6R | 320 | - | 1 Day |
| Total | 4615 Nuyen | Around 2 Days |
| Item | Details | Price | Rating | ETA |
| Earbuds (Rating 3) | Audio Enhance Rating 3 | 1650 | 6 | 2 Days |
| Imaging Scope | For Ruger Super Warhawk | 300 | 2 | 1 Days |
| Heavy Pistol APDS Ammo | x40 | 480 | 12F | 1 Days |
| Heavy Pistol Gel Ammo | x80 | 200 | 2R | 1 Days |
| Speedloaders | x4 | 100 | 3 | 1 Days |
| Flash Grenades | x3 | 300 | 6R | 1 Days |
| Thermal Smoke Grenades | x3 | 180 | 6R | 1 Days |
| Smoke Grenades | x2 | 80 | 4R | 1 Days |
| Flash Pak | x2 | 250 | 4 | 1 Days |
| Rent | 2 Months worth | 2500 | ||
| Total | 5670 Nuyen | Within 2 Days |
| Item | Details | Price | Rating | ETA |
| Glasses | Image Link. Vision Enhance 3 | 1925 | 12 | 2 Days |
| 20 Hollow Point | 140 | 4F | <1 day | |
| 2 More speed loaders | 50 | 2 | <1 day | |
| Gold Credstick | Up to 100k | 100 | 5 | <1 day |
| New Total | 8225 | Within 2 days |
I don't have enough for extra ammo.@Sabato: How much does Torrent need? Ask Krestov nicely enough, he could spot you for it. :)
I spent close to 8.400 for gear and rent is 1250.So, I 'll go with what starting ammo I got.
Welcome back, I hope you had a good trip.
Sure:If only it were troll sized :P I'll incur a -2 dice penalty for using it.
Onotari Arms Sig-6
SMG
Acc 4(6) Dmg 8P DK- SM/AM RC 2(3) Ammo 16(c) or 32(c) 7e 780NY
Includes: Smartgun System, Gasvent II, Folding Stock. Optional: Extended Clip
Slobbertooth puts his flashbang grenade back into his jacket, but never loses his grin. "You said that those helmets don't have thermographic, right?" Th uber-tusker pulls out a smoke grenade and glances at Krestov. "We do."
I don't know every detail of your character, but since you don't have augmentations and you're an ork you shouldn't have thermographic view unless you have chosen an adept power that provides it to you.Helmets with vision modifications are cool. ;)
Could I use the fire suppression system to distract / blind target enemies?
If yes, where is the direct access point (how far / how dangerous)?
Nay, I don't wanna raise an alarm. I'll hack the drone.
Hack on the Fly (http://orokos.com/roll/262088): 19d6t5 5
(I used Orokos because InvisibleCastle is offline (and because I like it better)).
I'll order it to the fighting place (Electronic Warfare (http://orokos.com/roll/262090): 13d6t5 6) and attack one of the Aztec soldiers: Gunnery (http://orokos.com/roll/262091): 8d6t5 1
dammit
For simplicities sake I'd say you target the already wounded one and take him out of the game (surprise attack, takes 6 damage after soak, goes down)
Nay, I don't wanna raise an alarm. I'll hack the drone.
Hack on the Fly (http://orokos.com/roll/262088): 19d6t5 5
(I used Orokos because InvisibleCastle is offline (and because I like it better)).
I'll order it to the fighting place (Electronic Warfare (http://orokos.com/roll/262090): 13d6t5 6) and attack one of the Aztec soldiers: Gunnery (http://orokos.com/roll/262091): 8d6t5 1
dammitFor simplicities sake I'd say you target the already wounded one and take him out of the game (surprise attack, takes 6 damage after soak, goes down)
Was under the impression #4 was taken care of
2 drones operational on level 1, 3 not responding
2 drones operational on level 1, 3 not responding
So, if we repair one drone, than none is working, right?
I'll hack on of the drones on level 3 and send it upstairs. Can the wheeled ones do the stairs? Otherwises I'd have to default on crawlers. Can I just kind of reset the programming and let the autopilot do the actual movement? Defaulting, I'd have no more than one die...
So we just robbed 5 guys of their ammunition? What did we come up with?
I'm away from my books at the moment, but that dice pool seems sufficient to try.
You don't know how many keys there are, but you can guess that only a few people would have one (chief of security, the exec and the lab chief would be obvious candidates)
@Volker
Well, good luck. Try to get back in one piece and avoid getting lost for seven years in tibet, or Brat Pit will play you in a movie ;)
@SgtBoomCloud
Hey, I try to be impartial towards all nationalities. Well, except Holland of course... ;D
And regarding the HMG: Yeah, but how should Schmitt know that? But don't worry, I already have an idea...
Dafuq? What did I miss? Was there an attack? Why an I supposed to get biofeedback? Did the grenade hit the turret? Don't destroy my baby...
I'd read this as that there is a kind of remote control for which you don't need an interface. This, I see no reason for biofeedback. But then, I'm not GM, am I?
Nice. Now I have to work out how suppressive fire against suppressive fire is affected... ;D
Also on the account of biofeedback:
Personally I rule that if you are getting hotsim initiative and your skill/attribute boni in combat you also are risking your health through biofeedback.
| ACC | Base Damage | Base AP | Mode | RC | Ammo |
| 5(7) | 11p | -2 | SA/BF/FA | 7 (2+1+1+3) | 42(c) |
| Ammunition | Damage | AP |
| Flechette | 13p | +3 |
| Gel | 11s | -1 |
| EX-Explosive | 13p | -3 |
Correct, and also: Your magic fist might be strong, but you'd need a bit more power to get into that secure locker (we are talking about reinforced material: You'd have to beat armor rating 12 before you'd have a chance to damage it. For reference see p. 197)Wasn't exactly expecting it to work, but figured that's what Slob would do if he was there.
Loved the post, squirrel. Just one thing...We could be going down a straight hallway, and I still would get lost.
Wasn't the armory on the fifth floor with bnc and Krestov, whereas Slob, Torrent, and Schmitt are on the first floor?
Yeah, no.
Flash bangs have a fixed range which would lead to absolutely ridiculous dangerous results.
By that logic, Krestov would have been blown to pieces when he dived on the grenade.
I am also prepared to increase your bonus to 25% bringing your total cash gain to a full quarter of a million.
repairing that friggin' armor and transfer ownerships in exchange for kisses and chocolate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Since this will take some time and she takes her role a shadowrunner serious, you'll have to pay her well with self-made brownies. Except you're Krestov. She'd still take brownies from him, though.
Since you all share a medium lifestyle your total comes to 6500/month (Base 5000+ 10%/additional member).
Since you've been gone two months without living there, you had to pay 9000 (500 less per person and month).
Together with this new month you owe 15500 in living expenses, or 7875 from each share.
Addendum: Squirrel, slight reminder that our new Alphas did not come with grenade launchers (noted you expressed getting some for 'new gun'), but were rather fitted with foregrips for recoil. Just wanted to make sure you knew!I'm fully aware of the Alphas' lack of grenade launchers. It's in the works. ;)
I agree that Masking might be the most useful for your character, though I don't think deepweed should be a long-time solution.So we have these heavy weapons that no can use reliably.
by the way, I reread deepweed. If I didn't miss anything, it only forces Awakened characters to astrally perceive...
By the way, team, I haven't yet found any good ways to spend either Karma or Nuyen. Basically I'm saving Nuyen to buy a control rig and karma to improve Intuition. Does anyone have any ideas for smaller acquirements? I'm all ears
Questions
- What attachment locations presented in Run n Gun (side, stock, etc. ) are available to SMGs?
- How much extra am I going to need to pay in order for Kazuya (Conn 3 Loyalty 4 fixer) to get the Yamaha Raiden? It will only have 2 more dice than a rating 12 item, so I figured in my calculations that he would need to be able to buy 1 more hit (4 dice) to guarantee a success, which would be a 100% (25%/dice) increase in price on the Raiden.
- Question about Full Body Armor: Were the rules int he core rulebook replaced by the rules for Corp Sec and Mil-Spec armor in Run & Gun
-Since I'll incorporate that purchase in the opening of the new story, you won't have to pay extra money... 8)I'm guessing that will be the same as with the Full Body Armor I put in a request for. I'll take the extra cash I put aside for those palm greasing payments and put those somewhere else more useful.
Also, Volker/Sabuto, are ya'll going to post character sheets in the Pain & Gain OOC thread because I don't want to have a bunch of game discussion breaking up the character sheets because I'm weird like that.
@SquirellI believe Jack's previous ruling is that everything with an availability <14 you will receive. Anything greater than that is the goal of this mission.
As soon as our GM confirms which of the things I ordered can be found, I'll update my character.
I'll go and reserve a spot for a post
@Sgt
:D