Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Jack_Spade on <01-28-15/1709:58>

Title: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <01-28-15/1709:58>
Deep Black Sea

Dramatis Personae:

Volker as.........bnc, the human hacker
Sabato Kuroi as...Torrent, the elf espionage specialist
SgtBoomCloud as...Krestov, the troll tank
SquirrelDude as...Slobbertooth, the ork outlaw


Please post your characters and their belongings after this post and use the [ list] command liberally so they are easy to comprehend.

Also try to keep your inventory up to date!

All relevant infos and meta-infos will be collected here.

Synopsis:
Slobertooth receives a call from his fixer to rally the team for a midnight snack with an important client. THW client turns out to be a Dr. Schmitt who wants the Team to be bis backup Bodyguards in case he should be abducted from a secret underwater base. Despite second thoughts, they agree - the money is just to good to pass up.

The team is provided with a relatively detailed map of the facility (http://i61.tinypic.com/mima0n.jpg)

After committing to the mission, they drive to a warehouse where they are shortly afterwards presented with their transports: Underwater valkyrie pods with very competent autodocs inside.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <01-28-15/2005:42>
SquirrelDude Time Zone: CST (Central U.S.)

Josiah "Slobbertooth" Willows. Ork Gunslinger Adept
Priorities: A:Attributes B:Metatype C:Skills D:Magic E:Resources

Metatype: Ork Karma: 0
Attributes: B: 7 A: 6( 8 ) R: 5 S: 5 W: 4 L: 3 I: 5 C: 3 M: 6 Ess: 6 Edge: 3
Condition Monitor: 12 Phys, 10 Stun
Armor: 12+2 (Armor Jacket, Helmet)
Limits: Physical 8, Mental 5, Social 5
Physical Init: 10(13)+1d6(4d6)
Composure: 6
Judge Intent: 8
Memory: 6
Lift/Carry: 75(50)
Active Skills:
SkillSkill Points (Bonuses)AttributeDice Pool (Augmented)
Automatics6(+2)Agility12(16)
Escape Artist1Agility7(9)
Gymnastics6(+2)Agility14(16)
Influence Group2Charisma5
Palming1Agility7(9)
Perception6Intuition11(14)
Pilot Ground Craft1Reaction6
Pistols6Agility12(14)
Running1(+2)Strength8
Sneak4Agility10(12)
Swimming1Strength6
Throwing1Agility7(9)
Tracking0(+2)Intuition6

Knowledge Skills:
SkillSkill Points (Bonuses)Knowledge GroupAttributeDice Pool (Augmented)
Firearms4InterestsIntuition8
Human Supremacist Groups4StreetIntuition8
Sprawl Life4StreetIntuition8

Languages: English Native, Japanese 4, Or'zet Native
Qualities: Agile Defender, Bilingual (Or'zet), Mentor Spirit(Wolf), Natural Athlete, Quick Healer, Code of Honor (Won't harm innocent bystanders), Distinctive Style
Adept Powers: Agility Boost 2(Wolf spirit), Combat Sense 2, Improved Ability(Automatics) 2, Improved Reflexes 3, Killing Hands
Power Points: 6
Gear: Bug Scanner 6, Climbing Gear, Fake Adept License 4, Fake Gun License 4, Fake SIN 4 (Brugo Suzuki), Gas Mask, 5 Light Sticks, 5 Magnesium Torches, Medkit 3, 2 Meta Links, Micro Transceiver, 1/4 Middle Lifestyle, Respirator 6, Gold Credstick, Silver Credstick, Standard Credstick, Sony Emperor, Survival KIt, Tag Eraser
Armor: Armor Jacket, Helmet+2 (Trode Net, Thermographic Vision, Smartlink, Image Link, Flare Compensator)
Melee Weapons:
WeaponAccuracyReachDamageAPNotes
Survival Knife5-5+2P-1
Unarmed[Physical]-5P-Killing Fists

Ranged Weapons:
WeaponAccuracyDamageAPFiring ModesRCAmmo
Ruger Super Warhawk     6(8 )9P -2 SS - 6 (20)
HK-2275(7)7P-SA/BF/FA4(5)28(170)

Weapon-Attachments-Ammo
Ruger Super WarhawkSilencer, 8 Speed Loaders, Personalized Grip, Imaging Sight Concealable Holster, Internal Smartlink. 14 base, 12 APDS, 38 Gel Round, 8 Hollow point
HK-227Shock pad, gas vent 3 system, imaging scope w/image link, sling, 9 spare clips. Integral suppressor, smartgun system, retractable stock170 base, 60 APDS, 30 Gel, 30 Hollow Points

Grenades
 - Flashbang, Smoke, Thermal Smoke1
Contacts: Kazuya Armstrong Fixer (Connection 3, Loyalty 4), Street Doc (Connection 1, Loyalty 1)
Starting Nuyen: 4055 Nuyen

Karma Spending:
 - Qualities: Agile Defender (3), Bilingual (Or'zet) (-5), Mentor Spirt (Wolf) (-5), Natural Athlete (-7), Quick Healer (-3), Code of Honor (+15), Distinctive Style (+5)
 - 12 points for skills: (Escape Artist 1, Palming 1, Pilot Ground Craft 1, Running 1, Swimming 1, Throwing 1)
 - 10 points for Resources

Backstory
Nicknamed "Slobbertooth" for his notably large tusks, Josiah Willows was born a SINless child to his William and Zelda in Seattle in 2055, Josiah Willows did not expect to be a runner. He began manifesting the gifts of an adept when he was 8 year old, gifts his parents encouraged him to further develop and hone along with the natural athletic gifts he was born with. It was a nice childhood. His parents made enough money to own a small home, and they lived in a tightly knit corner of the sprawls. They had enough money that he was able to practice martial arts and still eat. He made fast friends with the Armstrong children, a third generation Japanese family, enough that he  would pick up Japanese, in addition to the Or'zet and English spoke in his home. To this day, he relies on Kazuya Armstrong as his primary fixer to get the tools he needs.

The happy childhood was destroyed in December of 2062. Josiah returned to his home one evening after visiting the Armstrongs to find it burning. His father had been hung and then shot in front of the building, his mother knocked unconscious and left with everything he and his family owned to burn in the fire. It was a Humanis hate crime executed by some small time gangers. That was also the first time that Slobbertooth heard the voice of the Wolf, chiding him to hunt the men who killed his family. For the next three years, the Armstrong family would provide him shelter, and he taught himself how to accurately fire a gun, keeping an ear open for news about the men murdered William and Zelda Willows.

In 2068, human supremacists began threatening the Armstrong family, having learned that they were, in their words "protecting a tusker who defames the purity of our sprawl." Slobbertooth left the house with everything he owned the following evening to protect the Armstrong family from further violence. Slobbertooth began his career running in the shadows, after "dealing" with the supremacists threatening Kazuya's family. While Slobbertooth relies on runs to pay the bills, he takes particular pride in the completion of any job that targets Humanis' or any other Human Supremacist group's operations, and will often jump at the chance to complete a job to get him closer to his parent's killers.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <01-28-15/2024:19>
Question: I would like to do a mild rebuild of my character.

Not major stuff. The primary focus (shooting), character traits (90% backstory), adept powers, weapon, and the majority of gear should stay the change. The major change is I would like to change out unarmed for pistols, and also swap out the customized ares crusader for a customized light or heavy pistol (still a bit undecided there).

Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <01-28-15/2047:49>
(I ran out of time while transposing this stuff for the list-friendly format.  I'll get back to it when able.) (Finished)

SgtBoomCloud Time Zone: GMT-8 (Western U.S.)

Ivan "Krestov" Stoskorof. Troll Tank/minor Face
Priorities: A:Attributes B:Metatype C:Resources D:Skills E:Magic
[I use Chummer5 to manage my stuff]

Metatype: Troll Karma: 9
Attributes: B:9 A: 4(6 ) R: 4 S: 8 W: 5 L: 2 I: 4 C: 4 M: 0 Ess: 4.20 Edge: 1
Condition Monitor: 13 Phys, 11 Stun
Armor: 13+8 (Troll Skin, Armor Jacket, Helmet, Balllistic Shield)
Limits: Physical 10, Mental 5, Social 6
Physical Init: 8+1d6
Composure: 9
Judge Intent: 8
Memory: 7
Lift/Carry: 17 (120 kg/80kg)
Active Skills:
SkillSkill Points (Bonuses)AttributeDice Pool (Augmented)
Automatics4Agility10
Etiquette1Charisma5
Gymnastics1Agility7
Intimidation2Charisma6
Negotiation4Charisma8
Perception3Intuition7
Pilot Ground Craft1Reaction5
Pistols1Agility7
Running1Strength9
Sneak1Agility7
Unarmed4Agility10

Knowledge Skills:
SkillSkill Points (Bonuses)Knowledge GroupAttributeDice Pool (Augmented)
Area Knowledge: Seattle2StreetIntuition6
Combat Tactics (Hostage Rescue)2 (+2)ProfessionalLogic4 (6)
Security Design2InterestsIntuition6
Security Tactics2AcademicLogic4

Languages: Russian Native, English 3
Qualities: Addiction (Moderate, Alcohol), Allergy (Uncommon, Moderate, Silver), Ambidextrous, Files on Record 1 (Knight Errant, Evo, Ares, Aztechnology), Guts, SINner (National, Ivan Stoskorof), Thermographic Vision, Toughness
Martial Arts: Taekwondo (Kick Attack, Opposing Force (Block). Counterstrike)

Augmentations-Features-Essence Cost
Bone Density Augmentation Mk. 3(STR+2)P Unarmed damage, +3 to damage resist tests0.9
Cybereyes Mk. 2Image Link, Smartlink, Thermographic Vision, Vision Enhancement 20.3
Muscle Toner Mk. 2+2 AGI0.4
Tailored Pheromones Mk.1When Active, +1 Social Limit.  (Wireless) +1 to Social Tests0.2


Gear: AR Gloves, Biomonitor, 2x Gold credsticks, 5x Standard Credsticks, Cigars, Datachip x10, Rating 1 Fake Licenses (Firearms, Concealed Carry, Driving, Augmentations), IR Flashlight, Asst. Alcohol, 1/4 Middle Lifestyle (2 months), Renraku Sensei, Rating 6 Respirator, Micro Flare Launcher, 10x Micro Flares, Micro-transceiver, 30x Plastic Restraints, 10x Security Tags, 5x r6 Stim patches, 2x Trauma Patches, Survival Kit, Trodes
Armor: Armor Jacket (Chemical Protection 4, Fire Resistance 4, Nonconductivity 4), Helmet (Audio Enhancement 2, Low-light vision, Vision Magnification), Ballistic Shield, Lined Coat.
Melee Weapons:
WeaponAccuracyReachDamageAPNotes
Unarmed[Physical]110P-Bone Density r2

Ranged Weapons:
WeaponAccuracyDamageAPFiring ModesRCAmmo
Ares Crusader 25(7)7P-SA/BF240(200)
Yamaha Pulsar5(7)7S(e)-5SA-4 (36)

Weapon-Attachments-Unique Ammo
Ares Crusader 2Concealed quick draw holster, 3 spare clips. Integral gas vent 2 system, smartgun system120 Gel, 80 APDS
Yamaha Pulsarsmartgun system


Starting Nuyen:  650 + 4d6*100 Nuyen (2,150 total)

Contacts:
O'Malley, Seattle-Sec Beat Cop (Con. 1/Loy 3)
Albatroy, Worldwide Coyote (Con. 4/Loy 1)
S4ndr4, Matrix Blogger (Con. 1/Loy 4)

Description
If the words "troll pretty boy" could ever possibly fit together into the same sentence, it would be in reference to this man.  Clean teeth, evenly symmetrical horns that aren't too large, smooth skin, and an Adonis-like body fitness nuts only dream about.  His golden blonde hair is kept long and straight, a veritable mane extending just past his jawline, reflecting the sunlight almost as well as his ice-blue eyes.  Only a few scars here or there mar his otherwise perfect features, but those only do to accentuate a rugged, fearless disposition.  When comfortable, he dresses comfortably, loose jeans and a snug t-shirt donning his frame, a lined trenchcoat covering that for when he goes out.  On the job, though, that changes quickly.  Gearing up, his armored jacket covers what seems to be a sort of BDU outfit, his head covered by a stylised helmet decorated with golden feathers etched on the sides.  His voice rumbles with power, giving off the notion that this man could hurt you...but chooses not to.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <01-29-15/0236:56>
@SquirrelDude
Be my guest. Pistols are useful ;D
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <01-29-15/0354:20>
Unfortunately, for the next few days I'll only have access to my tablet, which means it will be almost impossible to use the format you prefer for the character sheet.I'll get to it when I get my hands on a PC/laptop, and I'll edit this post.





Street name: Torrent

Metatype: Elf

Sex:male

Height:1.90 m

Weight 82 kg

 

Priorities:

A:Skills, B:Metatype, C:Attributes, D:Magic, E:Resources

 

Attributes 16

B 3/6 , A 7/7, R 4/6 (7), S 3/6, W 2/6 (10 karma) , L 2/6(10 karma) , I 4/6 , C 4/8 , M 6, Edge 3/6, Ess 6

 

Initiative: 8(11) +1d6 (4d6)

Condition monitor :  P 10/ S 9

Mental limit :4

Physical limit:6

Social limit: 6

 

Qualities

Invisible way (-20 karma)

Mentor spirit ( Raven) (-5 karma)

Code of honor (assassins creed)(+15 karma)

Allergy (gluten, mild) (+10 karma)

 

Skills 46/10

 

Acting group 5 (+2 Con from Raven)

Athletics group 5

Sneaking 6 (+2 urban)

Disguise 6

Palming 5

Unarmed Combat 6 (+2 striking)

Pistols 6 (+2 semi auto)

Perception 6

Etiquette 4 (+2 corporate)

Escape artist 2

Locksmith 3

 

Knowledge/language 10

English N

Architecture 2

Sprawl life 2

Cinema 1

Security measures 2

Corporate politics 2

Fashion 1

 

 

Adept powers (6 PP)

Face sculpt 1 (0,25 pp)

Improved reflexes 3 (3,5 pp)

Combat sense 1 (0,25 pp discount from invisible way)

Nerve strike (0,5 pp discount from invisible way)

Motion sense (0,25 pp discount from invisible way)

Melanin control (0,5 pp)

Keratin control (0,5 pp)

Agility boost 1 (0,25 pp)

Traceless walk ( free from raven mentor spirit)

Voice control 1 (free from raven mentor spirit)

 

gear 16000 (5 karma )

 

fake sin rating 2: 5000 nuyen

Fake magic licence rsating 3:600 nuyen

Armor vest : 500 nuyen

Lockpick set : 250 nuyen

Savalette guardian : 870 nuyen

SIlencer:500 nuyen

Chameleon suit :1700 nuyen

Contacts rating 3 (+ smartlink,thermographic vision, image link) : 2625

Gecko tape gloves: 250 nuyen

Erika Elite commlink : 2500  nuyen




There are roughly 3000 nuyen left for rent and ammo.I don't remember the exsct ammount of shared lifestyle cost atm.

Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <01-29-15/0419:36>
As soon as Torrent hears from Slobbertooth about the meeting he disguises himself using Melanin control and face sculpt in order to look like an African-American human.He wishes he had the time to change his hair with keratin control as well.

I've put some points to fashion and cinema because I'd like Torrent to sometimes  impersonate "old" movie actors when he changes his appearance, if that's ok with you?It's like a joke only he thinks he gets(as well as a good way to protect his personal info as much  as possible) .This time I want him to look, act and talk like Denzel Washington's character from the film "American Gangster"

1.Check to see if I can change multiple features:Body+Magic =9dp
Body+Magic test (http://orokos.com/roll/250771): 9d6t5 4
(Changing ears, nose, mouth, eyes to look like Denzel's)

2.Disguise check: skill 6+ intuition 4 + face sculpt 1= 11 dp
Duisguise check (http://orokos.com/roll/250770): 11d6t5 5
I got a mental limit of 4, so I can use only 4 out of 5 hits

3.Impersonation check: skill 5+ Charisma 4 + voice control 1= 10 dp
Impersonate Denzel's character (http://orokos.com/roll/250773): 10d6t5 5

I got a social  limit of 6, so I can add 5 hits to my disguise threshold.


PS: I noticed you prefer a different dice roller but I hope you don't have a problem with orokos.If there's a problem I will re-roll without objection.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <01-29-15/0437:29>
No, your dice roller is ok. Just my personal preference.

Ok, Mr. Denzel, you are good to go. Let's see if there are any old school cineasts out there ;D
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <01-29-15/0509:18>
Volker Time Zone: Austria (UTC+01:00)

Bianca Burgstaller, short bnc, 19 yo hyper-intelligent drug addict and burning hot decker

Metatype: Human Karma: 1
Attributes: B: 2 A: 2 R: 3 S: 1 W: 5 L: 7 (8\) I: 6 C: 2 Ess: 4 Edge: 4
Active Skills:

Automatics   5
Sneaking   4
Computer   6
Hardware   4
Software   6
Cybercombat   6
Electronic Warfare   6
Hacking   6
Chemistry   3
Unarmed Combat   4
Perception   3
Con   3
First Aid   4
Gunnery   4
Pilot Groundcraft   4
Pilot Aircraft   3
Negotiation   3
Disguise   2
Explosives   1
Medicine 1

Knowledge Skills:

Politics   4
Psychology   2
Night clubs   2
Matrix legends   2
Matrix Security   5
Magic Theory   4

Languages:
German/Austrian Native
English   5

Qualities:

Codeslinger (Hacking on the fly)   
Exceptional Logic
Moderate addiction to Golden Mirror         
Fade to Black
Biased to Viennese and Germans
Light Food Allergy (in fact, she's not allergic. Her digestion is so messed up that she can't eat something heavier than yoghurt or, when she's starved, musli)   
Enemy (Dan, 4/2)

Weapons:

Ingram Smartgun X
2x32 normal, 32 Gel ammo
Hiden arm slide
Concealable holster

Clothing and Armor:

Electrochromic Clothing
Armor Jacket
Chameleon Suite

Augmentations:

Cerebral Booster I
Shock hand
PuSHeD
Fiberoptic Hair
WiFi Tattoos (Chameleon Skin, Kopf u Arme)
Datajack
Bio Monitor
Control Rig II (Alpha ware)

Deck:

Headware Novatech Navigator
Browse
Toolbox
Encryption
Signal Scrub
Virtual Machine
Configurator
Baby Monitor
Exploit
Fork
Hammer
Shell
Sneak
Stealth
Lockdown
Decryption
Mugger
Edit
Defuse
Demolition
Track
Wrapper
Agent??
Search
Shredder
Crash
Detonator
Fly on a Wall
Tantrum
Blackout
Vectored Signal Filter
Device Modification + Program Carrier (Encryption)
Agent V


Drones and Vehicles:

MCT-Nissan Rotor-Drone
   w/ Cavalier Arms Brockett EBR
3 Noizquitos
Black Rover 2072 (it doesn't technically belong to bnc, but I figure it makes sense to mention it in my character sheet)
   w/ SF-20 HMG

Gear:

Fairlight Caliban
Trid projector
Electronic paper x2
Satellite link
2 Datachip RFIDs, 1 Sensor Tag, 1 Stealth Tag
Micro Camera
some groovy contact lenses
Drugs
Chemistry Toolkit
Medkit III
Hardware toolkit
3 stealth tags
2 sensor tags
3 data taps
area jammer V

SIN and licences:

Fake SIN III
Fake SIN V
Licences rating IV for Shockhand & Ares & Chameleon
Licence rating 6 für Deck
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <01-29-15/0550:33>
@Volker
Hab bncs Geschichte durch - man, hast du dir da ein verdrehtes Vögelchen gebaut  :o ;D

@all

I hope you are ok with me sending you directly to the meeting. If you want to discuss IP or do some more leg work feel free to do so.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <01-29-15/0809:25>
Yeah, she is! She's one of these rare characters you feel intensively from the first build on. I just love her unlike most chars.

Do you want me to roll the dice? Depending on how weak the protection is I might even buy enough hits to rock'n'roll the system.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <01-29-15/0823:38>
@SquirrelDude
Be my guest. Pistols are useful ;D
Alright, I'll do the update later this evening when I have more time to look over weapon prices and get the numbers right.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <01-29-15/0829:17>
@Volker
don't bother, we'll roll enough dice as it is. If I make such blanket statements you can count them as a successful roll I made behind the screen.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <01-29-15/2053:05>
Previous Sidearm:
Weapon       AccuracyDamageAPFiring ModesRCAmmo
Ares Crusader 2       5(7)7P - SA/BF 3 40(120)

Attachments: Imaging Scope, Quick Draw Holster, Shockpad
Total Cost: 1425

New Sidearm:
Weapon       AccuracyDamageAPFiring ModesRCAmmo
Ruger Super Warhawk     6(8 )9P -2 SS - 6 (20)

Attachments: Concealed Holster, Personalized Grip, Internal Smartlink, Silencer
Total Cost: 1570

145 Nuyen pulled from starting amount to accommodate tradeoff. Also, rolling starting Nuyen due to lifestyle.

Lifestyle starting Nuyen (http://orokos.com/roll/250935): 4d6 21 = 2100 Nuyen
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <01-29-15/2157:10>
I absolutely love your GMing style.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <01-30-15/0400:43>
@Volker

appreciated

@SquirrelDude
Just one little quibble: A silencer? On a Ruger Super Warhawk? THE meanest and loudest revolver in the whole SR verse!
Don't expect it to do anything else than to change it from "incredibly hellish loud" to "quite believable hellish loud"  8) 
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <01-30-15/0658:20>
@GM

Corporate politics are considered professional or street knowledge in your game?
I'd like to roll for 20kMUS Marine Defense Technologies
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <01-30-15/0722:32>
Depends on what you want to know about them:

Street will give you their shadow activities, professional everything else.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <01-30-15/0731:56>
Depends on what you want to know about them:

Street will give you their shadow activities, professional everything else.

Ok!
I must choose either street or professional right?
I'll go with street

Corporate Politics (street) (http://orokos.com/roll/251020): 6d6t5 1

Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <01-30-15/0738:59>
Ok, all you know is that 20kMUS gear is hard to geht in the blackmarket. They produce gyrojet weapons for special forces as well as torpedos for the military
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <01-30-15/0832:58>
@Volker

appreciated

@SquirrelDude
Just one little quibble: A silencer? On a Ruger Super Warhawk? THE meanest and loudest revolver in the whole SR verse! Don't expect it to do anything else than to change it from "incredibly hellish loud" to "quite believable hellish loud"  8)
I did have some second thoughts about that, but after a little consideration of how other weapon accessories worked, and other mechanics in the game, I figured that it wouldn't be unreasonable for there to be a suppressor that worked for a Ruger Super Warhawk. I'll state my case, but if it's not going to be a useful addition to my weapon, I'll humbly request that I am allowed to switch it for an imaging scope.

1. It technically only fires "Heavy Pistol Ammo." I wouldn't mind playing in a universe where you had a wider range of ammunition (9mm to .357 magnum, .556, 7.62x39 etc.), but as written, the Ruger uses the same ammunition. Thus, a suppressor on a Ruger would likely have to cover the same gas discharge as any other heavy pistol.

2. I've always kind of figured that suppressor were custom fit to their weapons, or at least to their caliber of firearm even though they all cost the same (Ares Light Fire 70/75 proprietary suppressors notwithstanding). A suppressor for an assault rifle costs the same as a suppressor for a hold-out pistol, but IIRC all suppressed weapon fire requires 1 hit on a perception test to hear (vs. 0 for unsuppressed). If a suppressor can work on an AK-97, I don't think it's unreasonable that one exists that can work on a Ruger Super Warhawk.

3. AFAICT, if a weapon (like a HK-227 or Yamaha Raiden) comes stock with an integral suppressor, a runner is still able to purchase and upgrade the weapon with a gas-vent system to help handle the recoil. Of course, this doesn't make any sense with our understanding of current ballistic technology. A gas vent system works expressly through allowing a faster and easier flow of gas outside the gun, which would make the gun louder, or at least completely negate a suppressor addition.

In really short; judging from all the other silly things in SR, I don't think it would be unreasonable for there to be suppressor that worked for a Ruger Super Warhawk.



Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <01-30-15/0856:59>
I get you, the problem is that you want to silence a revolver.
It is of course possible, but requires a lot more effort to bridge the gap between cylinder and barrel.
(At least according to http://en.wikipedia.org/wiki/Revolver)

If you want to have such a weapon, be my guest. But it' won't be as effective as a semi automatic with a closed chamber. (We are talking about 1 to 2 dice difference on perception checks)
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <01-30-15/0941:49>
While late to the discussion, I'll just throw in that 4e's Arsenal had an actual "revolver" silencer.  It described how it worked as a "modification that included sealing the cylinder chamber".  That being said, this is 5e, so the point is mute.

Thought I'd share :)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <01-30-15/1131:15>
Without being any authority on the matter, I'm inclined to believe that 60 more years and thousands of nuyen invested in research on killing each other even better than before, they might've found ways to bypass the problems we're confronted with in 2015. Hell, if you would have told a pen and paper role player in 1955 that it could be physically possible to buy computers that can not only add 5+4, but even allow future player sto play shadowrun online when one player is in Kathmandu, another in the USA and the third in German, he would have just smiled, and continued throwing dice.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <01-30-15/1144:32>
Yeah,
you no what: I actually do not care enough about that topic to make a big fuss about it.

I withdraw my objections, since it's rules legal in 5e.

My original objection was based on SR3 where the Ruger was explicitly forbidden to add a silencer. And as I warned you, sometimes I mix those 16 years of rules up somewhat in my head  ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <01-30-15/1153:36>
I didn't say it doesn't make sense. And since it used to be forbidden in 2064 it's only 11 years of killing research ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <01-30-15/1407:57>
Yeah,
you no what: I actually do not care enough about that topic to make a big fuss about it.
Woo.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <01-30-15/2053:03>
Since Torrent dislikes giving up the smallest clue about himself(that's why he constantly disguises himself after all), he lies

Con 5 + Cha 4 + Raven 2=11 dice

Con (http://orokos.com/roll/251214): 11d6t5 1

of coursse I'll have to use edge for second chance

Con (second chance) (http://orokos.com/roll/251215): 10d6t5 4


A total of 5 hits
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <01-30-15/2250:26>
I don't know if I need a Con test to hide my expression.
If so:
5d6 → [3,3,6,2,6] = (20)

http://invisiblecastle.com/roller/view/4764558/

If I get any extra dice because I'm not saying anything, feel free.

Is there any possibility in Invisible Castle to input a target number and get the scores displayed? Otherwise, I'd like to use orokos.com
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <01-31-15/0312:33>
Yes, invisible castle has a command for that:
hits(hitmin) – roll the dice and count the hits
5d6.hits(5) – (count the hits 5 or greater) – [5,5,6,2,6] = (4)

Con roles are ok. You'll see :)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <01-31-15/1633:27>
For all of you it's obvious, that the man expects objections following this revelation. Feel free to voice them  ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-01-15/2359:20>
Well, sorry for the delays, folks, but hope my post made up for it.  Squirrel, I am desperately hoping I didn't piss Slobbertooth off.  Same goes for Torrent and bnc.

With that in mind, I did make a roll for that post...

Negotiation (http://orokos.com/roll/251659): 9d6t5 4
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-02-15/0315:29>
Counter roll:
12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4766434/)

Congratulations, you gain a small concession  ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-02-15/2253:41>
yay!

...also is it terribly obvious that I have as a player never really done the Face role before? :D'
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-03-15/0322:46>
It's not. You done a good job
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-03-15/0356:09>
You did great Sgt!

I forgot to tell Krestov to ask for a complete file of all the guards,workers and scientists who will be present at the facility (in case I have to impersonate any of them) but I guess bnc will be able to hack into the security host and retrieve the file once we're inside :P
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-03-15/0358:36>
I guess you can just ask him yourself. He's the negotiator, but the negotiation is done. I see no reason not to ask questions. Actually, I have a lot of them and just posed the first to come.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-03-15/0452:21>
Ok, hopefully, I've got everything covered. Don't expect any sensitive data until you have fully commited  ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-03-15/0551:08>
Hope I don't keep your from your personal life :)

Of course, bnc waits for the answer after each question. But I thought it would speed things up if I summarize her questions in one post. I'd like to get moving.
Ah, and you don't have to provide me data as to how the bots exactly work. I think it's enough if bnc does. Unfortunately, I'm not as clever as she is. (This feels like saying, "Unfortunately, a cat is not as heavy as a whale is)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-03-15/0756:34>
Yeah, don't worry, I work in PR, I'm in the business of making shit up as I go along ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-03-15/1127:18>
So, you have a few days IP to make plans, do legwork and try to get stuff with availability lower or equal to one week.

Don't forget to have someone water your plants for two months  ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-03-15/1206:01>
Did I get that right, that we first do the prep and only then can inspect the bots? And that only after that we decide whether we take the job, so we can't do any research because we don't get the details before we are actually there already?

Boys, we should consider acutally giving a definite yes or no a little sooner.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-03-15/1312:19>
Jupp. Occupational hazard when you deal with secret bases.
But you can research 20kMUS, Schmitt, and all the other stuff he's told you
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-04-15/0029:43>
Right.

Okay, then I will quite soon start the intel. Before, I ask Salmon, my drug dealer, to provide me with enough raw material that I can brew drugs for the time I spend in the base. She's addicted to Whoom and Golden Mirror, and while I assume that I need less when I'm in coma, there's no way she's going there without her candy.

While he's processing her order she's going to do some matrix research. (dice pool 11 [6], time halved by the Browser prog she's running. Ah, and just to make sure: She's running Sneak all the time.)

Please tell me what I can find out about Please PN the results :) thanks
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-04-15/1521:48>
Will do.

Is there anything else, the rest of you want to do?

Btw: Don't forget that as part of your deal, you'll receive FN-AAL Gyrojetpistols. Those babys pack some serious punch. Get some armor piercing 6mm rockets and stop worrying about riot gear  8)
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-04-15/1558:20>
@GM

We''re going for shopping therapy!!!

I'll probably post my shopping list tomorrow
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-04-15/1607:02>
I'll have an order out for my fixer before the weekend, hopefully.

Will do.

Is there anything else, the rest of you want to do?

Btw: Don't forget that as part of your deal, you'll receive FN-AAL Gyrojetpistols. Those babys pack some serious punch. Get some armor piercing 6mm rockets and stop worrying about riot gear  8)
They're exotic weapons so none of us are trained in using them >.>
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-04-15/2132:28>
I'll get to working on my shopping list.  Lacking any fixer, I will have to get creative with my contacts to find the stuff I'm interested in (read: GEL ROUNDS, anyone else want some?!).

For the rest, I guess I'll have to rely on my own charming personality :D

EDIT: I do have a mechanics question for the GM.  Krestov has a bone density augmentation that changes his unarmed attacks from (STR)S to (STR+2)P.  Is there a way that he can deal Stun damage on unarmed, or is he stuck with lethal kicks of doom?
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-04-15/2213:41>
I'd like gel rounds please. And a drone. And yesterday I thought of something else but bnc isn't that far yet ;)

Try and wear winter gloves  ;D
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-05-15/0118:29>
They're exotic weapons so none of us are trained in using them >.>

I'd have said they are heavy pistols 8)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-05-15/0315:55>
Thanks for the research PM. I'm gonna share it with my group IT-wise as soon as we've finished playing out this scene.

Here's already an overview of how bnc's going to use her week (and what we have already dealed with).
Ah, and will wearing thick gloves do the trick for Krestov?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-05-15/0431:20>
GOD won't be a concern down there - internal countermeasures of the host will.

If the host could be found from the matrix, it wouldn't be a very secret base ;)
The workstation is the only access to the matrix and it is slaved to a mainland server through a direct connection to further obscure the location.

Smartguns and co. work, but if you don't wrap them as something harmless one of the spiders will catch on pretty quickly.

I take it, the databomb will defuse itself after a certain period, otherwise distribution could be problematic ;)

The contact to Schmitt will be handled over your fixer - he'll be more than happy to give Schmitt the all clear. Afterwards the team receives the following file:

(http://i61.tinypic.com/mima0n.jpg)

There is also an incomplete dossier on the staff:
The security team does not have a troll. They have two orks and a pair of dwarfs who happen to be the spiders and brothers, the rest are human. They all are trained to operate the base and the vehicles as well as dive outside the base.
The engineering team consists of 20 people. Schmitt delivers names, job interview pictures and short descriptions of their work and personality profiles.
The exec in charge is Thomas Chevalier, UCAS born of european descent. He is described as a competent delegater - not particularly smart but brave enough to make decisions and stick by them. Most of his time is occupied with repeating orders from up high to the staff and reporting back.
Dr. Carolus Craftylove is the head of research and Schmitts only superior. He is more of an administrator than a brilliant mind, but he is very organized and has good people skills - although he is described as a bit of a choleric. He has been at the base for two months and is supposed to take a vacation in about a month, leaving Schmitt as head of the department for a month.

The support staff has five people:
An ork janitor (male), an elf cook (female), two maintenance techs (male, human) and a pilot/diver (female, dwarf). There living quarters  are 302, 306, 310 and 314, the techs share a room.
Science staff shares 323A to E + 323-1 as well as 223C to F. Every room has a small "wet room", beds, and other amenities.

Schmitt lives in 523B, Craftylove in C, Chevalier in D. E is the workstation room.
Security lives on lvl 4, sharing rooms A, B, C. F is the armory.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-05-15/0832:47>
@Volker/Everyone else: K is a Loyalty 4, Connection 3 Fixer. I can't tell you definitively, or even really guess with any authority, what the highest rating of gear he could get us is without paying a palm-grease premium. You'll have to run that by the GM.

Also remember that the more expensive something is, the longer it's going to take to get here. Off the top of my head, I wan't to say that anything over 5k takes over a week, without paying an expedite fee.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-05-15/0900:53>
As a house rule, I generally say connection rating x4 is the dice pool for finding stuff. Buying hits, anything up to 12 Availability should be findable.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-05-15/0911:02>
Which reminds me, I never updated my contacts for this campaign!

@GM

If you'd like to propose some contacts for Torrent, please do so!
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-05-15/0925:38>
Well, what contacts have you got?

Normally I'd recommend a fixer, a fence and someone who can provide you with relevant information (hacker, cop, barkeeper, etc.)

After the first contact with them, everyone in the team should share each others contacts with a loyalty rating of 1 (friend of a friend)

Torrent could have some Vory connections, a streetdoc for his implants and/or a hairdresser  ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-05-15/0952:10>
I got 12 contact points (chax3)

so

I guess I'll have a magical tattoo artist / talismonger contact : loyalty 3/connections 4

and a fixer  with loyalty 2/connections 3
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-05-15/1029:42>
I'm not looking for anything above AVA 6 and 1000 Nuyen, so it should be pretty easy to get hold of anything I need, fixer or no.

Shall we skip the IC conversation and move on to the data I dug up? bnc really is a bit unsure about that Biofeedback thingy and would like to hear her chummers' opinions so I'd like to roleplay that. But you seem to be keen on getting past this stuff OOC and get to the pods which I can understand.

Also, you skipped some of my questions:
Second question: Do you want me to try to break into 20kMUS's database It's quite a nut to crack and while I'm confident I can do it, it's not guaranteed. A failure might prove fatal because it would raise alert which we really should try to avoid.
I'm gonna start my intel quite soon. I'll check on the documentation, try to find out what I can safely find out about 20kMUS, Schmitt and their business. Anything else pops to your mind quite now?

If someone has to say something about that, please do so. OOC is fine, too.


Ah, and am I right to assume that the unresponded business (contact to Kerstin, marks from Schmitt's commlink, reading the documentation) goes smoothly and doesn't come up with any interesting surprises?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-05-15/1052:12>
Yup. Your little insurance works without a hitch.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-05-15/1058:01>
You have a gift for not giving answers to the posed questions  ;)

I was asking for
Quote
contact to Kerstin, marks from Schmitt's commlink, reading the documentation
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-05-15/1107:49>
Well, how good you've understood the documentation will show once you are with the pods. The reading itself goes down without a problem.
About the Mark: He certainly will not give you one as long as he isn't on base.  ;D
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-05-15/1137:55>
IC post going up later.  Maybe on my lunch break.

@GM: I'm not fond of repeating questions, but pretty sure mine was missed in the cavalcade our tech expert provided.  Is there a ruling on choosing to do Stun damage on Krestov's unarmed hits, or do his augmentations restrict him to Physical only?
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-05-15/1138:20>
@Volker

I guess the underwater facility's project won't be found in the corp's host.
You may dig a lot of useful info nevertheless. So, if you have a good Edge rating I'd say you could give it a go.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-05-15/1212:23>
@SgtBoomCloud

Sorry, hadn't seen you edit: I'd say you can get the reverse of knucks by padding on your fists (some kind of boxing glove), also you could invest in a shock glove (which is almost always a good investment for unarmed combat specialists)
I'd also allow a custom called shot like Harder Knock: Open Hand = Convert Physical to Stun
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-05-15/1440:02>
Heh, good to know.  In will just note that I find all the options geared towards hand attacks amusing, given that Krestov's style is primarily kicks.  So, shock boots? XD. I jest.  Looks like I'll primarily be using the Harder Knock: Open Hand move quite a bit.  Should be a real kick.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-05-15/1507:55>
Well, in that case get those fancy snake mesh socks and add some shock frills  ;D

Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-05-15/1614:08>
They're exotic weapons so none of us are trained in using them >.>
I'd have said they are heavy pistols 8)
>.>

<.<

>.>

Is the Ares Redline a pistol, too?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-05-15/1639:01>
Now, don't get cocky :D

But, yes, the abundance of exotic weapons with their own skills has always irked me. I'd allow it's use with a -3 penalty on the pistols skill.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-05-15/1818:56>
Well, in that case get those fancy snake mesh socks and add some shock frills  ;D

Fair enough.  Luckily, the frills are cheap and within bounds of acquiring. :D  Perhaps slapping them on a Securetech PPP Legs kit?  Availability wouldn't go above 6, total cost 550 nuyen.  Nice.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-05-15/2209:13>
But you are aware that shock gloves/frills do a fixed amount of damage which means that your attacks won't deal more damage than do bnc's (except that I assume that your dice pool is higher)?
I think when they ruled that unarmed attacks deal physical damage they actually had fists in mind. If you weary, say, thick socks ond soft leather boots I'd assume that there shouldn't be a difference whether you have a bone density augmentation orr no.
What do you think, Jack?

I'll skip two days in IC if that's okay. It appears to me it should be.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-05-15/2225:49>
To use a very popular line from fighting sports: "Boxing gloves protect your hands. Not their head." Also, KOs from blunt trauma are less non-lethal and more not-instantly-dead.


WIP Shopping list!

ItemDetailsPriceRatingETA
Earbuds (Rating 3)Audio Enhance Rating 3165062 Days
Imaging ScopeFor Ruger Super Warhawk30021 Days
Heavy Pistol APDS Ammox4024012F 1 Days
Heavy Pistol Gel Ammox801002R 1 Days
Speedloadersx41003 1 Days
Flash Grenades x3 300 6R 1 Days
Thermal Smoke Grenades  x3 180 6R 1 Days
Smoke Grenades  x2 80 4R 1 Days
Flash Pak x2 250 4 1 Days
Rent 2 Months worth 2500
Total5670 Nuyen Within 2 Days
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-06-15/0027:37>
So, this should be mine. When I got the time, I'll check th
ItemDetailsPriceRatingETA
S-B Microskimmer - 1000 - 1 Day
Blackout program - 250 - 1 Day
Wrapper program - 250 - 1 Day
Data tap - 300 - 1 Day
Gel rounds + ammo clips 3x32 255 - 1 Day
Low-light vision glasses - 600 - 1 Day
Silencer AVA 9 - only if I can get hold on it 500 - 1 Day
Upgrade chameleon suite to nonconductivity - 750 3 1 Day
Server - 300 - 1 Day
Rent 2 Months worth 2250
Total3455 Nuyen Within 2 Days

I'll include the ebooks and the chemicals I need for brewing my drugs in my lifestyle, if that's okay.

Does anybody have the Locksmith skill? Would come in handy to bypass maglocks!
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-06-15/0229:36>
I have locksmith rating 3


Autopicker rating 3: Availiability 8 R, 1500 nuyen
Miniwelder : Availiability 2, 250 nuyen
Miniwelder canister: Availiability 2, 80 nuyen
Cellular glove model rating 4, Availiability  12F, 2000 nuyen
Periscope cam rating 3: Availiability 10R, 1800 nuyen
Chameleon suit enhancements: Nonconductivity 3(750 nuyen), Chemical protection 2 (500 nuyen), Thermal damping 2 (1000 nuyen), Fire resistance 2 ( 500 nuyen)


Total : 8380

It seems I can only pay one month of rent atm...
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-06-15/0355:16>
Perfect! Then I can do the rest.
Obviously nobody's prone to discuss the results of my query. So if anyone wants to know any specifics about anything tell me.
I'm ready to start. And eager to do so, too. Let's get going!
I guess the next step is to post what great we bring?

@Sabato: Since we don't eat, go out, drive etc, I would assume that lifestyle costs should be a lot lower. If GM says no, I can lend you money.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-06-15/0400:51>
@Volker
I was doing just that, please wait for my IC post :p
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-06-15/0452:58>
Too impatient! Sorry
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-06-15/0659:29>
I think a mage can astrally project through water(at least in 4th edition I think it was possible).He definitely can astrally perceive through water right?

Maybe my memory plays tricks on me
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-06-15/0756:51>
I might be wrong of course. I thought it was like I described. If I'm wrong ...
@GM: please tell me so and also tell me in detail how it is.
@players: please imagine bnc never said it. She's brilliant in magic theory and wouldn't be wrong on such a basic subject.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-06-15/0807:45>
@Volker

To be honest, since bnc's explanation makes sense, it could be a valid opinion that many magical theorists would share.It doesn't have to be the only truth in order to be valid.We're talking about the bottom of the ocean, not the bottom of a lake and extreme environmental conditions are known to affect magic.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-06-15/0827:49>
I disagree. We're not talking about a dice pool in Magic Theory of 4 or 5. We're talking about 13. I'm pretty sure if you have the knowledge of a Harvard professor (for lower semesters, admittedly) you should know whether it's possible to dive during astral projection. It's nothing you wouldn't know about like, say, the origin of spirits. It's an empricial fact that is very easy to check. It's as if a professor with a dice pool of 13 in physics wouldn't know whether wood would melt or burn if you heat it.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-06-15/0915:50>
Basic knowledge about water and astral sight/projection - yes
But knowledge about the depth of oceans where there is a whole different awakened ecosystem?Even if astral projection is possible, it is very dangerous since there are many dual natured creatures and the Sea Dragon is not very friendly.

I think the 5th edition leaves things vague for a reason but I could be wrong.

Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-06-15/1104:48>
So, at which dice pool would you think somebody would know that kind of things? A knowledge skill should be about what somebody knows. If a dice pool of 13 can't even tell you whether it's possible to project to some place, what's the knowledge skill for?
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-06-15/1158:55>
If it's  something  the devs have left vague in purpose, then only the GM can answer your question.

The way I see it,hermetic knowledge cant answer all questions when it comes to magic.

Not saying this is the case with water and astral projection though.There may be a definite answer on that , I jusr can't remember what it is :P
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-06-15/1207:32>
I agree on all terms. ;) So let's see what the master of the universe decrees. We could discuss other matters IC-wise in the meanwhile. Like if you need any more information or whether we should ask Schmitt about magical security.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-06-15/1242:23>
Current list of things I want to pick up.  Might be added or edited later.

ItemAvailabilityPriceRatingETA
Securetech PPP Legs kit 6 300 - 1 Day
Machine Pistol Clip Speed Loader - 25 - <1 Day
Gel rounds x1602r 400 - 1 Day
Ares Crusader II spare clips x 10 4 50 - <1 Day
Silencer9F - only if I can get hold on it 500 - 1 Day
Trauma Patch 6 500 - 1 Day
Plastic Restraints x 40 - 20 - <1 Day
Rent 1 extra Months worth 2500
Stick n Shock x40 (for Savelette Guardian)6R320-1 Day
Total4615 Nuyen Around 2 Days

..I think that's about it..hmm
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-06-15/1550:14>
Wow, typically - I spent the whole day at a seminary and everyone posts at breakneck speed  ;D

Hopefully, I haven't missed anything:

- Purchases:
Ok for everything, but i'm pretty sure the speed loader is for a revolver.
The server costs 300 Nuyen rent
I rule the cost for water, food etc. in your lifestyle are 10% per person of the base cost (since that's the additional cost if you share a lifestyle)

- Underwater magic
The effect is certainly not as strong as pure earth, but it becomes more and more difficult the deeper you go. Especially the high density of biomass will prevent easy astral navigation and only beast and water spirits can manifest without problems. The thick algae carpet on the bases outside alone would prevent any projecting mage from entering. All in all, you'd need serious mojo to find and get near to an underwater base through the astral.

I'd also refer you to p. 157ff in Run&Gun for under water operations and magic. You might find the section on underwater bases especially illuminating.

As far as I can see, bnc's arguments hold water  ;)

Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-06-15/1920:47>
Okay, thanks. I edited my post accordingly.

rent: So, since we are Middle Class lifestyle, that'd be -1000 Nuyen a month. So, instead of 2,500 we pay only 500? Or did I get that wrong in my hurry?

water and magic: Whew, glad to hear that! Okay, I don't have access to Run & Gun, so here's what I suggest: Plesae feel free to check the section and assume that bnc told it to you. I guess she should be familiar with it. I'd appreciate anyone finding time to summarize the most important stuff for me.

This done, I'm ready for the sarcophagus!
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-06-15/1929:59>
Middle class is 5k Nuyen/month. Divided four ways, that's 1250 Nuyen/month.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-06-15/1943:11>
On the speed loader: right,  that one is for revolvers.  I dunno where I got the idea from book wise, but this (https://www.youtube.com/watch?v=SkE4Rqjklrk) was what I was looking for.  Not necessarily a necessity, but for fluff purposes makes sense and is fun :)

To compound Squirreldude's clarification, Middle lifestyle is 5K a month, divided four ways to 1,250 per month....unless you're a troll, in which case my share is doubled.  I included that in my purchase (bought two month's worth at chargen)
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-06-15/2011:18>
@GM

Thanks for the  help I had forgotten the section in Run n Gun !

@All

P.158 Run n Gun

"The advantage of all this life is that on the Astral Plane the oceans are relatively easy to see in, and astrally projecting characters only suffer the standard –2 dice pool penalty when navigating in even the darkest waters. Exceptions to this occur in areas where the life forms have been intentionally purged or have died off due to pollution. Astral Projection is not stopped by these microorganisms, but some are mana sensitive and light up when an astral form passes. It is up to the gamemaster to determine if these mana-luminescent species are present in a body of water. Water does not slow an astral form, but the emptiness and lack of gravitational force make traveling astrally through water quite dangerous. Projecting characters can lose their sense of direction quite easily, especially after an altercation where avoiding an attack is more important than remembering which way you’re facing. Astrally Projecting characters must make an Assensing (3) Test or lose their sense of direction underwater. With the speed of astral travel being so fast, this isn’t exactly dangerous, but it can lead to losing a target or being unable to find a specific location again. "



So it is entirely possible to astrally project in the ocean, but there is a small penalty and possible dangers.
Earth's aura is not an issue though
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-06-15/2251:47>
ItemDetailsPriceRatingETA
Earbuds (Rating 3)Audio Enhance Rating 3165062 Days
Imaging ScopeFor Ruger Super Warhawk30021 Days
Heavy Pistol APDS Ammox4048012F 1 Days
Heavy Pistol Gel Ammox802002R 1 Days
Speedloadersx41003 1 Days
Flash Grenades x3 300 6R 1 Days
Thermal Smoke Grenades  x3 180 6R 1 Days
Smoke Grenades  x2 80 4R 1 Days
Flash Pak x2 250 4 1 Days
Rent 2 Months worth 2500
Total5670 Nuyen Within 2 Days

Additions
ItemDetailsPriceRatingETA
Glasses Image Link. Vision Enhance 3 1925 12 2 Days
20 Hollow Point   140 4F <1 day
2 More speed loaders   50 2 <1 day
Gold Credstick Up to 100k 100 5 <1 day
New Total  8225 Within 2 days

Loadout on the run:
Cloathing: Helmet (w/stuff) + Armor jacket (w/stuff) + glasses + concealed holster + Earbuds
Commlink: Sony Emperor + Micro-transceiver
Weapon: Ruger Super Warhawk (w/stuff), loaded with 6 gel rounds.
Ammuntion:
- 8 Speedloaders: 2 w/APDS, 4 w/Gell Rounds, 1 w/Hollow Points, 1 w/regular ammunition
- 16 spare APDS (12 remaining)
- 12 spare Gel rounds (38 remaining)
- 6 spare Hollow points (8 remaining)
Grenades
- 2 Flash Pak
- 3 Thermal Smoke Grenades
- 2 Smoke Grenades
- 3 Flashbangs
Misc Gear
- Rating 6 Respirator
- 5 Light Sticks

Wireless Settings: (Running Silent)
Helmet (On) : Trodes/Image Link function
Sony Emperor (On) : Works
Micro-transceiver (Off)
Glasses (On) : +3 bonus to visual perception
Earbuds (On) : +3 bonus to audio perception
Concealed Holster (On) : +1 concealability
Smartlink (On) : +1 to Accuracy
Silencer (Off)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-07-15/0043:43>
@Manasphere

I'd still rule that, the deeper you go the more problems you'll have with projection through biomass and ambiance. But since no-one of you projects I don't consider this a priority. Rest assured that it won't be a plot point.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-07-15/0853:24>
Okay, thanks for the info. Interesting. bnc will tell you anything. I guess we could close this debate then.
I can post a complete list what I bring tomorrow, but it's not gonna be a surprise. My chameleon suite, the medkit, the electronic kit and everything that's small, basically.
I'm ready for anything.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-07-15/0902:17>
I don't have enough for extra ammo.

I spent close to 8.400 for gear and rent is 1250.So, I 'll go with what starting ammo I got.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-07-15/1122:24>
I don't have enough for extra ammo.

I spent close to 8.400 for gear and rent is 1250.So, I 'll go with what starting ammo I got.
@Sabato: How much does Torrent need?  Ask Krestov nicely enough, he could spot you for it. :)

Run Loadout:
Clothing: Armor Jacket, Helmet, Legs Kit, Ballistic shield, BDU uniform.
Commlink:  Renraku Sensei + Microtransceiver
Weapon: Ares Crusader II w/silencer,  40 gel rounds
Ammo:
- 6 clips, 40 regular rounds each.
- 6 clips, 40 gel rounds each
- 2 clips, 40 APDS rounds each
Other Gear:
-Respirator
-IR Flashlight
-Cigars
-60x plastic restraints
-Trauma Patch x3
-r6 Stim patch x5
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-07-15/1131:26>
2-3 clips of stick n shock would be great :)

Oh and I'll spend 25 nuyen for some ARO gloves, they are really usefull
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-07-15/1136:49>
Done.  Edited my previous shopping list to include 40 rounds.   For your Savalette, that should cover 3 clips with a few bullets to spare.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-07-15/1145:21>
You are most kind!
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-07-15/1244:38>
Ok guys,

as soon as you are ready, we can move the action to the warehouse.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-07-15/1414:35>
Btw, I'm bringing  my starting gear as well
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-07-15/2346:39>
Yeah, it's 1250. Jack said, that 10 % of the lifestyle costs are food and stuff, that's 500 in a Middle Lifestyle Cost. Thus, right now we have to pay 750 a month, ergo 1500 for the two months we're gone. Right?

About the wrapper progs to hide our online gear. I guess it shouldn't be a problem for bnc to acquire and install it. Can we just assume that's fine? Tell us the costs, please.

So, here's my gear:

With me

Ingram Smartgun X in Hidden arm slide + Silencer w/ 2x32 normal and 4x32 gel ammo.
Electrochromatic Clothing
Drugs
S-B Microskimmer
Low-light vision glasses

In the big bad box

Chameleon Suite w/ Nonconductivity 3
Satellite link
Datachips
Micro Camera
Medkit
Hardware toolkit
data tap

All in all there's nothing that takes a lot of space, except maybe for the two kits.

I'm ready to start. Get the IC post on! :)
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-08-15/0055:06>
If 10% of a lifestyle costs are food, then 5000 x .90 = 4500. 4500 per month/4 roommates = 1125/roomate per month.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-08-15/0128:07>
That doesn't make any sense at all.

In a normal lifestyle, 5000 nuyen are, according to Jack, divided in
4000 for fix costs (rent, matrix access, insurances, ...)
1000 for variable costs (i.e. food, transportation, ...)

If we share a lifestyle, 500 of our variable costs are to be borne by each and every one (i.e. food), whereas some of the variable costs can be divided (gas, electricity, ...).

This is why we pay an extra 500 nuyen for each additional individuel. Thus it is (5000+1500)/4 = 1625.

According to Jack, 1000 of our costs both personal (food, fuel) and divided (gas, electricity) will not have to be paid because we don't live here. Thus, our monthly costs are reduced to 625, which is basically only rent and some unavoidable costs.

Or did I miss something?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-08-15/0158:25>
For everyone interested: The rules for shared lifestyle is on p.375 Core:

It's correct, that four people have to pay 5000+3x500=6500 (or 1625 per person)

Since you are on an all inclusive contract for two months, the four of you won*t have to pay the 500 per individual per month.
So your total is 9000 (=2x4500) or 2125 per person

Normally you'd still have to pay the base lifestyle costs, but since I am an exceedingly generous GM, I grant even the lease holder to reduce their costs.
In essence you acquire a reduced version of dangerous area temporarily for your lifestyle, since no one is at home that could prevent a burglary and you cancel certain services, that could inform criminals that the owners are on holiday...


@Wrapper
No problemo. Just put it on the list.
That program alone is the reason that many of our teams without a hacker have shared the costs for a crap deck, just so we could operate with wireless on.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-08-15/0253:03>
Wait, this makes even less sense.

Normally it would be 1625. But since we don't have to eat, pay taxi drivers or go to the cinema, and since you're an exceedingly generous GM, it's only 2125? Did I miss something again?

List is updated
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-08-15/0333:03>
For two months  ;D
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-08-15/1256:45>
Jack, I'm going to assume you meant Armstrong and not Krestov in your post...seeing as Armstrong is the fixer and Krestov's specialty is not setting up jobs :P
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-08-15/1628:26>
Oh, yeah, sorry :o
is corrected
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-11-15/1506:34>
So, I totally spaced about the gyrojet pistols and the scuba gear.  Permission to get stats for those or at least where to look them up?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-11-15/1705:30>
Sure:

Run&Gun page 27 and 80 (Diving Armor)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-11-15/2042:19>
@GM: I have a seriously important question about the Wrapper program.
The RB says that "your icons can be anything you want them to be". Does "your icons" mean I always thought it to be a) (which is the reason I never acquired it), but your posts seem to indicate you play it as c).
If it's not c), please allow me to alter my post. If a) is your choice, then I will leave it basically the way it is, but advice anyone to turn off any device as long as possible. Non-lethal devices can be enslaved to your commlink and thus will be invisible if no one takes too close a look. Thus most devices can still be turned on.
If it's b) I will have to redo the whole list.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-12-15/0203:41>
B seems a good compromise. I would also accept C with the caveat that the icon will stay that way until the device has to reboot.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-12-15/0216:19>
Just tell me. You're God, and you're GOD. I just have to know as it makes a BIG difference. In C, whe can bring whatever we want. Strange enough, my 210.000 nuyen deck can only provide half as much protection as a simple Transys for 5k or so does. Thus, b would mean that I can only hide 9 pieces of gear.

Honestly, C seems a little strange to me. I'd welcome it, but it's hard to wrap my head around the idea that "your icons" actually means "any icons you want".

If b, what will happen if I reboot?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-12-15/0345:43>
Ok, that's how I imagine it works:
There is a hardcoded file on every device and cyberprogram that displays and identifies it on the matrix. You can't really change that without making the device stop working.
The wrapper program changes the icon by creating a virtual master to which the device is slaved and that is displayed in the matrix. A closer look shows that it's not one icon, but two, nested in each other.

Now you ask me: Are those virtual icons run on your deck as part of the slave-master relationship  or on the device itself.

So I say: Both are possible with the distinction that a wrapper run on the device itself will stop working after a reboot/turning wireless off and on again or changing from normal to running silent and back again - essentially any change to the icon in the matrix will reset it to its proper appearance unless it's form is maintained by a deck through the master-slave function.



Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-12-15/0529:32>
@Volker

Transys Avalon was on my sheet by mistake.The commlink is Erika Elite.Apologies for the inconvenience
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-12-15/0615:17>
Okay, thanks. That means I can more or less cover all the gear unless I have to reboot my deck or any of your devices, right?

Okay, thanks. I editet my post. I took care that the (what I think is) important gear is slaved to my deck, not to your Transys. Needlos to say, that I configure my deck to Firewall 6 for the moment.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-12-15/0621:14>
Ah, something more:

In my IC post before I included what I deemed most important to my configuration, but in the end you have to decide what is important to you. If you want me to swap anything, please tell me OOC, and I will alter it in the IC post in order to speed things up.

@GM I think we can do the part where I'm the only one awake pretty fast. As long as nothing special happens, bnc will just sit and watch carefully, receive the invitations for the marks and go to come herself.

From tomorrow on for one week I will be on vacation. I can't tell how much I will be able to be online. HOnestly, I can't tell whether I will have internet access at all. I guess I will. If you don't hear from me within 48 hours, feel free to play bnc, Jack. I trust you. Anyway, I can only access the internet with my smartphone and won't have much time, so I will keep my posts as short as possible. Please don't be irritated if my posts are less elaborate for the next 7 days. Thanks :)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-12-15/0632:18>
Ok, thanks for the notice. Have fun.  :)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-12-15/0639:09>
Today, I'm still here and can post a lot. So i suggest we get to the point where everybody gets defrozen asap :)
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-12-15/0816:32>
Volker, your suggestions seem fine. I'm just going to suggest we grab some better commlinks in the future. Enjoy your vacation.

@GM; Is it possible to slave commlinks to each other, so that you could have a web that looked something like this? I'm guessing not, but I figured I should ask anyway.

Deck - Commlink A - Stuff + Commlink C - Stuff
          - Commlink B - Stuff
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-12-15/0834:16>
By RAW no, but by me: Sure  8)

Slaves for everyone ;)
But be careful not to open you up to direct access attacks.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-12-15/1959:47>
As I understand it, a "chain" should not be possible. A deck has only so much processing power and if you would somehow split it over several devices, it should become slower and weaker.

But again, last call is with our beloved GM, and he seems to have quite an idea about how computers work, judging from how he provided a plausible solution for the Wrapper program(s). If that's possible, that would mean that you could practically slave an infinite number of devices to a single deck.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-13-15/0329:19>
Well, it's not like you have to defend every piece in the network at the same time.
You have bought your gear and you want to use it. So here is my detailed ruling:

You can slave other master devices to increase your PAN size with the following caveat:
1. Running silent becomes really hard with more than the normal limit of slaved devices: Every device over the limit means a bonus dice for enemy matrix perception since you have to increase your in and out going traffic to keep everything going.
2. PAN noise: For every multiple over the normal limit you suffer a point of noise (meaning if you normally can slave 12 devices, you gain 1 noise for 24 devices and 2 when there are 25+, etc.)
3. When an attack hits, your deck will automatically eject enough devices from the network to get down to the regular number. So best mark those devices that are "expendable"

@SgtBoomCloud

Would you like to continue with the inplay therapy, or should we wrap this up with a little description so we don't keep the other players out of the game to long?

Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-13-15/0821:12>
The in-play therapy could be a good way to stall/do some quick RP during Volker's vacation.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-13-15/1129:36>
If everyone is ok with that, I'll open up a side quest  ;D
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-13-15/2056:48>
I think that's a good idea. I won't be entirely gone except for maybe Monday to Wednesday. The other days I'm at least available a bit. Make a sidethread and then let's fetz, as the Austrians would say.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-15-15/0436:55>
Ok,
subplot has been opened at http://forums.shadowruntabletop.com/index.php?topic=19714.0
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-15-15/1511:19>
Well..it wasn't my intent to make a "look at Krestov's past" subplot, but if that's the way it's gonna fall, so be it :P
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-16-15/0505:58>
Don't worry. It's a great way to test combat and to see how hard I can make the fights for you all  ;)

Trovo's stats (should they be needed) are:

Dodge: 10, he'll go full defense once he has been hit, for Dodge 13
Soak: Body 8 (incl. Cyberware) + Armor 12 (incl. Cyberware)
Initiative 10+2D6
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-16-15/0508:54>
XD
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-16-15/0753:57>
@GM

Did Trovo speak in Russian?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-16-15/0831:47>
Yupp. Everyone hears their mother tongue.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-16-15/0846:35>
And not to be that guy, but would that facility be an Evo one yet, or would it still be nominally Yametetsu? I don't know Krestov's age, but the change to Evo was only 11 years prior (2064) in setting.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-16-15/0913:08>
Inaccuracies are to be expected and embraced  :o

Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-16-15/0942:14>
If Krestrov is in his late twenties I'd say there's no inconsistency.

ten years is a long time in shadowrun
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-16-15/1132:44>
Given the fact that I have done little to no research into Sixth World history, I'd be immensely surprised if there weren't inconsistencies.

That being said, Krestov is in his mid-twenties, which means this could easily be rationalized as an early Evo project :)

Also, very much at work right now.  Will try to post when able.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-18-15/0435:05>
@SquirrelDude

Just to be clear: Slobbertooth's body may be asleep, but he is able to participate in VR just the same. Only in case you thought I've ignored or forgotten you  ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-18-15/0828:02>
Oh I'm aware. I probably should have made this clear, but the memory that would have given Slobbertooth PTSD is something that he probably doesn't want to relive any more than he already does. I actually considered giving him the insomnia quality because he has dreams about it all the time. At the same time, he's stubborn and his parent's murder motivates and drives him so he probably wouldn't want to forget about it.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-18-15/0910:55>
Nah, I meant you can go and visit Krestov's session, too.  :)
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-18-15/1133:03>
Slobbertooth will serendipitously arrive if there is a fight to be had.  ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-19-15/1004:17>
I'm back! Let's get moving!
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-19-15/1014:33>
Wb :). We can focus the subplot to finish it or run both, your guys' call.  Either way, squirrel, there will be a VR fight, you have my word :) feel free to hop in.  Same for you too, Volker.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-19-15/1300:23>
Welcome back, I hope you had a good trip.

I guess we'll continue with the main story, while the simulation runs parallel (woohoo for a game inside a game) ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-19-15/1304:22>
Welcome back!
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-19-15/2203:26>
Welcome back, I hope you had a good trip.

Most definitely ... ;-)

@Boom Cloud: What do you mean with "hop in"? It's just in Krestov's chamber, isn't it?
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-19-15/2325:52>
If that were the case, why would I be encouraged to include my friends in this therapy?  The way it sounds, this is all happening in a section of the Jonas host private to me, and I sent invite marks to the three of you to join in.

How much of the history bnc knows already will remain a mystery :P
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-20-15/0508:19>
Got it. I haven't read a single line of the sidethread yet, but I'll look into it
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-20-15/0755:55>
Unidentified Intruder:
Ini: 14
Dodge: 12 dice
Soak: 20 dice

Ini Slobbertooth:
13+4d6=27 (http://invisiblecastle.com/roller/view/4782306/)
 
Yeah, have fun  ;D
You may react first: You see a man in tactical gear and a fullface helmet with a Colt Cobra SMG in hand.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-20-15/0833:37>
Bang Bang
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-20-15/0850:13>
@GM

If I'm awake , I use motion sense to gain a sense of what's happening outside my capsule

Motion Sense [Limit 4] (http://orokos.com/roll/257461): 12d6t5 4
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-20-15/0900:00>
Torrent notices that there is one person within the container and one outside in the room, about 10m away from the container door.

Action:
Intruder 1

Dodge Roll
12d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4782329/)
Soak Roll
19d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4782328/)

=7 Stun

If someone else wants to interfere in the fight, they may join at Ini-10 (this includes opening your own pod) So you'd need Ini 22 to act before Intruder 1

Ah, what the hell, I'll roll for you:
Krestov: 8+1d6=14 (http://invisiblecastle.com/roller/view/4782331/)=4
Torrent: 11+4d6=27 (http://invisiblecastle.com/roller/view/4782332/)=17 (You could act before Intruder 1)
bnc: 7+1d6=8 (http://invisiblecastle.com/roller/view/4782333/) in meat space
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-20-15/0925:55>
Ok then

What kind of action do I need in order to open the capsule?If it's a free action then(Nevermind just saw you explained it)

1.Simple Action : Agility boost Agility Boost (http://orokos.com/roll/257471): 7d6t5 3

2. Simple Action : Quick Draw pistol and shoot .I assume I have no time to activate  the smartlink right? 
Quick Draw (Weapon Skill + Reaction) (http://orokos.com/roll/257472): 15d6t5 5
Shoot ( Agi 10+ Skill 8 ) (Limit 5) (http://orokos.com/roll/257473): 18d6t5 7

So I can only use 5 hits unless we assume the smartlink in my eyecontacts is already  activated
Ammo is stick n' shock, Dmg: 6S   AP: -5
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-20-15/0957:46>
You can use the smartgun, but at the moment there is no wireless bonus available.

Intruder 1
Dodge
11d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4782362/)
Pitiful...
Soak
15d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4782363/)
 ::)
Damage Stun 10, Physical 3, unconscious, twitching slightly...


Intruder 2
Ini 19=9
Dodge 10
Soak 20

Shooting at Slobbertooth
12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4782387/)
Stick'n Shock
Slobbertooth Dodge:
13d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4782390/)

Evaded totally
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-20-15/1101:07>
In my turn, I move and use a praying mantis-style attack (nerve strike) on the second intruder, targeting his agility(assuming Slobber or Krestov don't KO him first)

Nerve strike (limit 6) (http://orokos.com/roll/257516): 18d6t5 7
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-20-15/1124:23>
Because I need this: Turn Order
Pass 1
Slobbertooth = 27
Torrent = 27-10 =17
Krestov = 14-10 = 4
bnc = 8-10 = 0

Intruder 2 = 19
Intruder 1 = 14

Pass 2
Slobbertooth = 17
Torrent = 7

Intruder 2 = 9
Intruder 1 = 4

Pass 3
Slobbertooth = 7

Also, I apologize ahead of time for rules mistakes. I'm at work, so I don't have access to my .pdfs
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-20-15/1303:08>
Squirrel, you have Krestov 10 more initiative than he got.  There's no way without drugs that I can get him into the 20s :P
I will endeavor to make an action today when I have the time to sort through the posts and see what happens when.

I also screw up rules all the time, you are fine by me.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-20-15/1332:00>
Okay, first: I'm sorry. I'll be in the mountains for two nights. After that, I should have regular internet access again and will post the way I did before my vacation. Feel free to rp bnc in the meanwhile. I'll give an outline of how she would behave.

First thing: the fight. After finishing the map (see in the IC post) she would attack enemy gear. If it's possible she tries not to brick it: Nearby-drones can be Hacked on the Fly and controlled (I have both the Pilot Aircraft and Pilot Groundcraft skills). Smartguns firing in a bad moments, grenades detonating in their belts and so on are big fun. But in most situations, I guess, bricking is pretty much the best thing she can do. Only if for some reason it seems to be a clever thing to do would she leave the pod and attack herself. But not before she pulled up her pants.
I'm especially keen on taking over battle drones.

Second thing: info. According to the Spanish the signal came here over wifi. I will try to trace back the signal from the pod. The Jonas host should have recorded whatever device sent the signal. If it's possible, I'd like to track it down. I will also acquire an overview over the matrix activity: which hosts are there, which devices, are we indeed still in 107A?

Third thing: find out about Schmitt's location. If the connection to his 'link is broken, I will consult my data regarding former positions: Especially I'd like to know when and where I checked on him the last time. Also I'd try to analyze a kind of movement pattern out of the samples I got from his 'link's locations over the past few weeks.

If we already move before I'm back to what people her call civilization due to lack of a better word, she will try to hide behind Krestov. She brought her spy drone and is eager to try it out. So, before we turn around somewhere, she would send the skimmer first.


My initiative is 4d6+10=22 (http://invisiblecastle.com/roller/view/4782520/) -10 = 12, if that matters. I assumed a Data Processing of 5 since in the tanks the most sensible configuration would be 3456. I'm fine with 4, too.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-20-15/1408:32>
I hope everyone uses silencers.We need to avoid being pinned down by overwhelming numbers, we must leave as soon as possible
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-20-15/1418:54>
Don't worry, I've got a silencer on my hand-cannon.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-20-15/1606:48>
Unarmed Kick attack (reach 2), called shot open hand to convert to Stun Unarmed (called shot, open hand/foot) (http://orokos.com/roll/257606): 8d6t5 5

So damage is 10S +net hits.  Max 15

Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-21-15/0722:51>
Intruder 2 tries to dodge against reach 2:
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4783121/)
Soak against 12 damage (btw: Open Hand woudn't have been really necessary against an armored opponent with 16 Armor. A vitals shot would have helped tremendously)
url=http://invisiblecastle.com/roller/view/4783122/]20d6.hits(5)=5[/url]
Takes 8 stun damage. He is damaged but not yet out of the race.

The Intruder instinctively tries to shoot Krestov with his gun: Aim and Short Burst towards the head (Vitals)

4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4783127/)
Krestov dodge: 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4783128/)
Barely evaded
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-21-15/1132:21>
@team

As soon as we finish those guys off, Torrent will probably try to impersonate one of them(if there's time to relieve them of their gear)
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-21-15/1222:53>
Righto, go for it.  Though from what it sounds, we will be needing to go lethal here pretty darn quick.

As for the Harder Knock versus Vitals, you probably should be aware that he /did/ accidentally kill someone with a kick like that.  Can't blame him for being hesitant :P

..From the sounds of it, we have completed the first pass and are on to the second, which means initiative should look like this:

Pass 2
Slobbertooth = 17
Torrent = 7
bnc = 2

Intruder 2 = 9 7 (wounds)
Intruder 1 = 4
Pass 3
Slobbertooth = 7
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-21-15/1324:18>
And no, I won't do anything as stupid as what I just did in VR when I get my hands on a grenade launcher in meat space.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-21-15/2153:54>
That friend of mine got sick, so the mountain tour was cancelled. I'm still with you.

Before I can post IC, there's a burning question. Do the wifi functionalities of our gear still work. Most important: Can I still interact with your telecoms, or is all the communication blocked? Can we still exchange text and voice messages and AROs?

Can I still perceive the intruders or are they gone from view when Hades collapses?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-22-15/1508:10>
At the moment you have an extreme noise level that prevents wifi functionality. bnc has a direct connection to the Jonas Host and you still can use your micro transceivers, since those are not matrix dependent. You can use the mt to send voice and text but no ARO.

Your first objective should therefore be to find the source of the noise and make it stop. Hint: it's probably in the cellar ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-22-15/1808:36>
Soak roll :soak (agility boost) (http://orokos.com/roll/258087): 5d6t5 2

1 box of stun damage


Face sculpt:

Max number of changes: number of facial changes (http://orokos.com/roll/258091): 9d6t5 3
So I can easily change most of my face and can shorten my ears
Of course I use melanin & keratin control as well  in order to look like one of those spanish lads

 Disguise check (http://orokos.com/roll/258092): 11d6t5 7 (Limit 4)

Impersonation check (http://orokos.com/roll/258097): 10d6t5 4 (Limit 6)

I will try to impersonate one of them so the total threshold for breaking the disguise is 8 (4+4)

Since I don't speak spanish I will try to emulate the mannerisms only


Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-23-15/1608:46>

Initiative (http://orokos.com/roll/258431): 11+4d6 24

Charge and attack with nerve strike, targeting Reaction(running movement is 28 meters, I guess it is enough)

I guess the guard can't roll defense?


Nerve strike (limit 6) (http://orokos.com/roll/258427): 17d6t5 5




Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-23-15/1618:35>
Ok, he is down to one point reaction
Guard Ini:
6+2d6=13 (http://invisiblecastle.com/roller/view/4785361/)

Since you'll probably be faster:
Dodge:
6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4785366/)
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-23-15/1645:44>
Nerve strike (reaction again) (http://orokos.com/roll/258450): 15d6t5 4
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-23-15/1720:22>
And he is paralyzed.
Same equipment as the other two.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-23-15/1828:08>
Stay behind the door and activate motion sense (http://orokos.com/roll/258481): 12d6t5 2
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-23-15/1837:45>
Can we get stats on that Onotario Arms Sig-6?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-24-15/1436:38>
Sure:
Onotari Arms Sig-6
SMG
Acc 4(6) Dmg 8P DK- SM/AM RC 2(3) Ammo 16(c) or 32(c) 7e 780NY
Includes: Smartgun System, Gasvent II, Folding Stock. Optional: Extended Clip
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-24-15/1509:49>
So I assume the lock needs a hardware check, not locksmith?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-24-15/1532:06>
Jupp, either that or a little direct connection hack.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-24-15/1605:42>
Ok

On another note, did I catch any movement behind the door?

I had two net hits
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-24-15/1616:06>
You might need a locksmith to take off the cover and access the direct connection port? IIRC Agility+Locksmith (Maglock Rating) [Physical] is what's required to knock off the cover of a maglock so that you can access it with a sequencer.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-24-15/1625:03>
From the description I got that  the lock is useless and  locksmith will not work.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-24-15/1649:45>
Yes, the cover is already open.
And no, your motion sense didn't penetrate the thick steel door.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-24-15/1730:26>
Got no problem with how you play motion sense but by RAW, I don't think objects such as doors or walls impede the range of motion sense (meters equal to magic rating)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-24-15/1817:21>
I've just read the text again.
I can see how the mention of disturbances in the mana field could be interpreted to work through walls, but I'd rather keep this power in line with the technological motion sensor. For X-ray senses I'm definitively setting a higher threshold.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-24-15/2014:09>
Sure:
Onotari Arms Sig-6
SMG
Acc 4(6) Dmg 8P DK- SM/AM RC 2(3) Ammo 16(c) or 32(c) 7e 780NY
Includes: Smartgun System, Gasvent II, Folding Stock. Optional: Extended Clip
If only it were troll sized :P  I'll incur a -2 dice penalty for using it.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-25-15/2228:51>
Before I attack, I will load the following deck configuration:
ASDF = 3645
The Configurator keeps the following configuration:
ASDF = 6345
I then attack the host via the maglock. I assume in this post that the maglock would be slaved to the main host. If the host is not only a big jammer (like I understood) but indeed totally down and the maglock is not slaved to anything,

If there is a host, I will put the maximum amount of marks (3) on it.
If not, I will just put enough marks to open the maglock (should be a Simple Action, thus 2 marks).

Here are my rolls for Hacking on the Fly:
19d6.hits(5)=9 (http://invisiblecastle.com/roller/view/4787415/) Boom!
19d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4787422/)
19d6.hits(5)=9 (http://invisiblecastle.com/roller/view/4787424/) bnc is on the move, buddies ^^

13d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4787427/)

Okay, now I need your counter-rolls.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-26-15/0424:44>
Good news: The maglock is not connected to the host
Bad news: The maglock is not connected to the host
6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4787584/)
The door is open.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-26-15/0726:05>
;'( That's like showing a kid a candy and then throwing it into the dustbin!

How is this message written? WIth blood? On a display? On a sign? Especially: Has it been there before the attack or is it new? I didn't quite get this.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-26-15/0753:50>
That's a standard warning sign. Printed in the good old fashion ;D
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <02-26-15/0846:04>
Slobbertooth does make some attempt to conceal his presence, using agility boost to improve his ability.

Agility Boost (Magx2) [2] (http://orokos.com/roll/259316): 12d6h5 5 (2)
Sneaking (Agit+Sneaking+2) [7] (http://orokos.com/roll/259317): 12d6h5 4

Statistical.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <02-26-15/1040:37>
Sneaking (Limit 6) (http://orokos.com/roll/259330): 15d6t5 5

Torrent draws his Savalette Guardian and is ready to dive for cover if there are any turrets ahead
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-26-15/1136:32>
Sneaking (http://orokos.com/roll/259340): 7d6t5 4

Anyone who is aware of the plotline to the pbp Lullabye and Goodnight will understand why I am ooc freaking the Drek out at that blood circle.  Haha.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-26-15/1213:19>
I'm not. Still, the presence of a blood spirit is not a very comforting thought!

Matrix perception test
11d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4787784/)

Seriously? -.-

I'll go full VR (hot sim) and take a second look (+2 for hot sim and -2 for second attempt neutralize each other):
11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4787785/)

Ignore this post if I don't need a perception test to see what happened. Except for the remark about blood magic, that is.

If I need to attack any files to get info (e.g. video files), feel free to roll some dice. I will just roll one attempt for good measure in advance ;-)

Hack on the Fly: 19d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4787786/)
Erm. Do I actually need no marks to read unprotected files?
Well, I'll just roll for a Crack File, though I find this very strange indeed. I'd reconfigure my Attack first, and restore the configuration afterwards.
17d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4787792/)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-26-15/1220:55>
You get access to his commlink (which is implanted and a Transsys)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-26-15/2322:45>
My deck configuration is as mentioned above, plus I'm running silent. The core rules are very vague, so please make me clear about how this is handled:
I assume Kerberos is an agent. I start looking for it(11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4788327/)) or for hidden icons, if I don't find it.

How do you rule that thing which turned the host into a jammer? Is it a program on a commlink? Is it a sort of reconfigured file? Feel free to roll any dice you find suitable. Please don't kill bnc in the process. ;)

May I assume that I now have a direct connection to the host and that I can mark the work station without having to fight against the host itself?
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-27-15/1032:26>
Confession time.  I was tempted to make some witty humorous remark in response to bnc's "low-fat ads" line, but deciding against it on grounds of keeping in character.  Oh well.  Thought I'd share.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-27-15/1036:08>
Well, go ahead! What would it have been?
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <02-27-15/1042:27>
Kinda nerd science dry humor, but here.

"We just spent over a month in stasis with a machine that identified your malabsorption condition--the reason why you're under 50 kilos--and actively worked around it.  Do you honestly think you can still use low-fat references for yourself?"
...or something to that effect.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-27-15/1653:11>
I guess Datatrails would be very useful right now. But as long as I have to make this up as I go along:

The Kerberos is an easy to spot rating 6 Agent, tasked with protecting the system against intruders. It has access to all hacking, cyber combat and computer actions, as well as the benefits of all cyberprograms (six active at a time) with 12 dice

The Host has A9 S8 D7 F10 active

The jammer file is a self replicating executable with admin rights that updates it's copies permanently with new instructions, relying on emergent behavior to cause maximum chaos and preventing an easy deletion. 

As long as the file is active, Kerberos has only two dice to detect bnc.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-27-15/2114:14>
Okay. Since I'm working on a deck that is not part of the system and I have a direct link I assume I don't have to worry about noise, right? That's pretty much the definition of a direct link. If it's different in this special case, lemme know.

Okay, before I attack Fluffy I try to mark him twice first:
Initiative: 4d6+9=22 (http://invisiblecastle.com/roller/view/4789094/)

Turn 22: Hacking on the Fly: 19d6.hits(5)=8 (http://invisiblecastle.com/roller/view/4789095/)
Turn 12: Hacking on the Fly: 19d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4789096/)
Turn   2: Switching to combat mode with a Free Action (loaded by Configurator)
Data Spike at Kerberos: 17d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4789099/)

DV = Attack [6] + 2 per mark [hopefully 4] + Hammer [2] + net hits [up to 5].
Bzzz!

Can I undo the jamming by simply editing the file?
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-27-15/2118:30>
I just realized that the first two rolls h appen while I'm still running silent, so I have "only" 7 and 6 hits.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-28-15/0459:41>
You might want to rethink that course of action.
Agents are not like IC: Any damage you do to the agent you do to the system it's running on, in that case the host. It's one of the reasons you usually see only IC as protection, since those have their own condition monitors.

The good news is: The Kerberos Agent needs only one matrix action to be disabled: Crash Progam with one mark
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <02-28-15/0604:30>
That makes sense.
Okay, can you just take my first Fly on the Hack and either ignore the second one or reuse it against the host once I've chopped off Kerberos' heads?

Dataspike and Crash program use the exact same dice pool. So please kindly imagine it says "Crash program" instead of "Data spike" in my previous post.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <02-28-15/1039:02>
Ok, let's see:

Defense hotf 1:
16d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4789503/)
Defense hotf 2:
16d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4789504/)

Ok, you have two marks with out the mark knowing ;)

Crash program
16d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4789505/)

Would you like to spend edge?

Otherwise Kerberos is still unaware of you:
Initiative 13+4d6= 13+4d6=32 (http://invisiblecastle.com/roller/view/4789506/)
His actions:
Matrix Perception (2 dice) at 32 2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4789540/)
Matrix Perception (2 dice) at 22 2d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4789543/) Agend finds marks
Full defense (w/ 22 dice) at 12
Erase Mark action (12 dice) at 2 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4789551/) vs. 11d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4789553/)

You retain your marks and the Agent is still unaware of your location, but he knows somethings not right.

Edit:
Just realized: Crash program is an attack action and your failed attempt would gain you two points of matrix damage + two points of biofeedback
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-01-15/2056:04>
Hoi!

Sorry 1 that I couldn't post yesterday. After a long time of peace Kathmandu chose to remind me where I am.

Sorry 2 to keep this with rule discussions, but I'm quite sure it doesn't work like this. I wasn't able to look the rules up before because I didn't have access to my laptop.

Agents share a Condition Monitor with the device it's running on. I don't think Hosts actually have a Condition Monitor, otherwise they would be just too damn vulnerable. Thus, I should be able to attack it as I wanted in the first place. The Data Spike action is opposed by the Agent, not the Host. It has a maximum dice pool of 12 if it's the finest gear you can buy.


If you don't agree about this and there is no way I could kill that beast without crashing the whole system, I would have to run Crash Program against either the Host or the work station. Now there are two possibilities
 1) Kerberos is hosted on the primary workstation. This seems the most logical thing for me. If this is the case, I have a direct connection and the Host rating has no relevance. I would just attack the device itself. The Host is powerless in a direct link situation.
 2) Kerberos is hosted somewhere else. Then I'd like to find out where with a Matrix perception test (not sure whether this is possible, but I think so). In that case, as long as I don't physically get there, I have to fight the host.

Either way, Kerberos can't go into full defense, because I'm not attacking Kerberos, but its device.


If I can attack it which Data Spike, it can, of course, go into full defense if it survived my attack with its 12 (or less) dice.

:)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-02-15/0300:05>
Good to see, that you are still alive  :)

Here the relevant rules for the Agent:

Agents are autonomous programs that are rated from 1 to 6. Each agent occupies one program slot on your deck. Agents use the Matrix attributes of the device they run on, and their rating (up to 6) for attributes. Agents also have the Computer, Hacking, and Cybercombat skills at a rating equal to their own. An agent runs as a program and can use programs running on the same device as them. You can have your agent perform Matrix actions for you. When an agent is running, it has its own persona (and icon). An agent is about as smart as a pilot program of the same rating (Pilot Programs, p. 269).
Any attack on an agent damages the device on which it is running, rather than the agent itself (which is, after all, merely a program). This means that if you’re running an agent on your deck, you and it share the same Matrix Condition Monitor.

There are no definitive rules regarding Hosts running programs, but I'd rule they have the capacity to run almost everything - even if they have to emulate a deck. That's how I rule this.
This virtual deck has a device rating of 7 and a matrix monitor of 12. In essence the Kerberos agent is like a spider without the biological vulnerability.


So no, the Agent does use the firewall attribute of the host it runs on (Just a emulated one). The Agent can use Full Defense.

The easiest thing to do now, would be to spend one point of edge, reroll or add some dice and shut the Agent down.

At the moment you have one legitimate mark on the host (by entering through the still open connection of the dwarf) and two illegal marks on the agent and therefore the virtual deck it's running on.

You can dataspike the virtual deck, but that would only mean the virtual deck is reloaded shortly afterwards. You could of course overwrite the boot sector first, preventing the virtual deck from loading again.

Regarding the file: It's self replicating and modifying (meaning, it reads, copies and edits each other permanently). If you delete one, it will be replaced shortly afterwards. You can edit or encrypt each file to stop this replication mechanism, but that would mean thousands of edits.
An elegant solution would be to modify one file in such a way, that it will destroy itself and all others by itself.
That would be an extended Software+Logic[mental] test with (18, 1 Combat Turn)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-02-15/0553:52>
Okay, my decision depends on what you think about my thoughts.

I will definitely accept any decision of you without further discussion, but I'd like to point out that I'm quite positive it wasn't intended to work that way because a automatically self-regenerating agent with full protection of the Host, simultaneous immunity to a direct connection and in addition the faculty of going into Full Defense appears to be rather powerful to me. It combines the strengthes of IC (the capacity to reload again and again), Hosts (powerful dice pools) and decks (Full Defense which adds even more dice to the already high number) without the weaknesses of any of these (direct access to circumvent the Host protection). This makes it a solution much more powerful than the standard solution and should be mentioned somewhere if it was possible.

Independent from how you rule Kerberos, I would also like to point out that the agent / Host / virtual deck has not yet noticed me since a failed Attack option doesn't give me away. Thus, unless it just goes into Full Defense for good measure in its leisure time, I at least should only roll against 16 dice.

Depending on your decision I will
 - if I would have to roll against a full 22 dice (6 Agent level + 10 Firewall + 6 Full Defense), then I need to spend Edge to avoid this (Second Chance): 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4791195/). Due to the Rule of the Six I have one more roll (1d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4791200/)) and yet one more roll (1d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4791201/)).
That way, I lose one point of Edge, but get 5 extra hits (yeah), crumbling Kerberos to dust.

 - if it doesn't notice me (because Attack actions don't give me away) or can't go into Full Defense (because Hosts can't), I'd take the 2+2 damage and retry to attack that beast:
17d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4791199/)

 - if it has any other amount of dice less than 17, see above.

Assumung (and hoping) that the beast either has less than 7 scores on his Defense roll or even more that I don't have to spend my Edge point, I'll continue IC on the assumption that I blasted a big nasty whole in each of its ugly heads.

And if you are a very, very nice Game Master you would take the first Opposed roll (4 hits) for my mark and the second (3 hits) for the Crash Program action, save us the trouble and me the damage and the Edge spending and making me very happy. In that case, I would bring you a candy, a Weißbier and a Weißwurst as soon as I come to Bavaria :) Deal? *winning smile*
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-02-15/0615:22>
Ah, here's the Extended test:

17d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4791206/)
17d6.hits(5)=8 (http://invisiblecastle.com/roller/view/4791207/)
17d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4791208/) (this comes as a surprise)
17d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4791209/)

4 Combat turns before I delete Sarah.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-02-15/0724:43>
I may be wrong , but I think you have to  remove one dice after each roll (when it comes to extended tests)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-02-15/1052:53>
You're absolutely right. Thanks for pointing it out.
In that case, I have only 7, 7, 1 and 3 hits. So it doesn't change the outcome but it's less elegant :D
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-02-15/1339:04>
You know what: Scratch the Full Defense. (Not that it could not use it, but as long as it didn't detect you, it probably wouldn't)

But I want you to note: This is a secret research installation. Expect them to employ cutting edge stuff  8)

In other news: I don't want to keep the rest of my players waiting unnecessary.

Never let it be said, that I can't be bribed with Weißwurst  ;D
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-02-15/2100:00>
Understood. So I note two points of Matrix and Stun Damage, da?

Did the host already find our location? I assume that there happened something like an automatic Host convergence. If that's the case, my Sneak program would prevent them from automatically finding me. I have 2 additional dice to defend against Trace User.

Just tell me so that I can warn my fellow runners IC-wise.

I won't forget Brezel and Weißbier if I don't have any crosses on my Condition Monitor :D
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-03-15/0030:02>
No convergence, just a massive alert from an abused piece of hardware. Beside that, the security team has other problems at the moment. ;D
And the IC won't follow you outside the Blue Hades Host.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-03-15/0035:01>
I wanna sure I got that right.

The system knows our physical location (Y/N)?
The alarmed security personnel is the facility's personnel (Y/N)?
The he alarmed security personnel is the intruders' personnel (Y/N)?
I got two damage each on my Stun and Matrix CM (Y/N)?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-03-15/0043:59>
1:n
2:y
3:could be, depending on what they made the spider do.
4:y
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-03-15/0655:04>
So-ka. No Weißwurst for the game master :D
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-04-15/0040:52>
Just that I got that right. Matrix works normal within the closed system, but with noise 8. The IC hasn't spotted me yet but will feel me as soon as it does. The programs are actively looking for intruders.
I reboot my deck to erase any OS (I assume there is an equivalent to the OS)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-04-15/0054:38>
Correct. You can use the matrix outside the host without a problem and you haven't been spotted, but inside Blue Hades an IC party has just started, There is at the moment a high noise level, that will subside in less than a minute (which means that the Intruders will definitively notice that something is right with the host.)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-04-15/0115:05>
So there's matrix outside the host? That means we can use ask our great but I cannot attack any icons that belong to the facility. Right?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-04-15/1229:10>
Yeah, there are three hosts + the Jonas Host that form the backbone of this private little matrix. All the external processing power your gear needs is divided over those hosts. The logic behind this is that this is an experimental weapons lab. So they want to test their gears wireless capability without the risk of being spotted.
Now that one host doesn't act like a jammer and spambot all standard capability will be restored - within the confines of the facility.

Not all gear is necessarily slaved to one of the four hosts - especially the new experimental stuff - but for example all locks, cameras, sensors, attack drones and sentry guns are slaved to the security host (Tartaros). Blue Hades is the Host responsible for personal, lifesupport, waste disposal, i.e everything to do with HR and facility management.

The intruder soldiers didn't use any wireless boni as far as you could tell, so they probably had planned to keep the jamming operational for the whole duration of their actions

As long as you are not within a host the only thing dangerous to you in this matrix could be an agent or an enemy decker.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-04-15/1310:07>
@GM

As a Greek , I'd like to say that the names of the Hosts in an underwater facility filled with dead bodies, couldn't be more appropriate :P

As we climb the stairs to lvl 3 :
Sneaking (from 2nd to 3rd floor) (http://orokos.com/roll/261020): 15d6t5 5

At the end of the stairs Torrent will use motion sense and the periscope camera befofe he enters the level

Perception through periscope[4] (http://orokos.com/roll/261022): 10d6t5 4

motion sense (http://orokos.com/roll/261025): 12d6t5 3
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-04-15/1556:30>
It's after all also an Ares facility  ;D

Ok: through the periscope you see five of the intruders in front of the Elevator. They have muted yet hot discussion in Spanish. They have taken off their helmets and are gesticulating around. Only one of them faces in your direction and he is very agitated. On the floor in the middle of the group lies a female dwarf, bleeding from a head wound. 
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-04-15/1703:03>
Ok team how do you want to do this?
Surprise them and give them hell?
There might be more of these guys around and we're not going to learn much by killing them.

I'd like to spend some time among them and see  If can find out anything.Problem is  I don't speak spanish, otherwise I think I could  pull it off, they'd have threshold of 8 to break my disguise.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <03-04-15/1738:27>
Without spending valuable seconds IC in hushed subvocals deliberating over what to do, I'll take Krestov's viewpoint and trust your judgment.  Options are:

-Torrent infiltrates and tries to acquire Intel despite language barrier.  Potential solution: if team member knows Spanish (bnc?) Have them listen and give Torrent things to say verbatim ("talking parrot" tactic).  High risk, high info potential

-we go in fast and snuff them.  No Intel, but keeps control of situation and keeps us moving

-attempt an arrest maneuver.  Like previous option, but meant more in act of surprise to take them down.  Riskier, but would still gain control and leave them alive for Intel.  Krestov has intimidate.


I'll jump on What is decided. My curioisity and concern with the description is the dwarf.  If hunch is right, she's the other twin spider the facility has, and a gold mine of Intel.  If alive.  Then again, the invaders might have dwarves.  I dunno.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-04-15/2125:39>
I'm in favour of discussing thise IC since our characters have to make these choices, too.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-04-15/2204:41>
Flash bangs are a good way to go hard and fast, if needed.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-05-15/0601:50>
@GM

What mods does the helmet have?The one I'm wearing.I assume the rest of the intruders have the same mods on theirs.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-05-15/1623:34>
You can find the details about their gear here (http://forums.shadowruntabletop.com/index.php?topic=19532.msg354859#msg354859)

As mentioned before: Those guys have no gear that is active in the matrix at the moment. As far as bnc can see there are no other hidden icons beside the already known Transsys Avalon.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-05-15/2217:02>
kay, thanks and sorry, commander!

Slobbertooth puts his flashbang grenade back into his jacket, but never loses his grin. "You said that those helmets don't have thermographic, right?" Th uber-tusker pulls out a smoke grenade and glances at Krestov. "We do."

I don't know every detail of your character, but since you don't have augmentations and you're an ork you shouldn't have thermographic view unless you have chosen an adept power that provides it to you.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-05-15/2244:29>
I don't know every detail of your character, but since you don't have augmentations and you're an ork you shouldn't have thermographic view unless you have chosen an adept power that provides it to you.
Helmets with vision modifications are cool. ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-06-15/0228:54>
Ah, you have your own helmet? I missed that. Fair enough :)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-06-15/0343:37>
@Volker
Don't assume that just because you can't hack those guy, bnc is useless.

There are a lot of things around here, that you could access and help you and your team in indirect ways *hinthintnooneheresyouscreambehindshuthatches*
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-06-15/0504:54>
I'm on a mind to try and Con them that someone's chasing me, send them your way.They will see my partner is missing so they will have no reason to suspect that I'm lying.I know the voice of the man I'm impersonating, I heard him talk  through the comm.Just when they are about to turn the corner Slobbertooth can throw the smoke grenade.I got thermographic vision as well. He could position them between an anvil and a hammer.

The only problem is they may go for a defensive formation.But either way, I may create a little chaos in order  to find an opening and drag the dwarf away. 
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-06-15/0835:27>
I'm going to pop the smoke now that you've hopefully created chaos.

You never want to be down a narrow hallways against a bunch of dudes with fully automatic weapons. Suppressing fire doesn't need to see you to kill you. I want to pop it and bust out of the hallways ASAP.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-06-15/1125:43>
Slobbertooth Initiative (http://orokos.com/roll/261653): 4d6+13 26

Do they get a dodge if they can't see where the attack is coming from?

Slobbertooth moves up the stairs and towards the elevator.
Simple Action: Agility Boost [2] (http://orokos.com/roll/261655): 8d6t5 3 Limit reduces to 2 *Lasts for 4 Rounds*
Simple Action: Full Auto Burst 3 Targets. Stick-n-Shock ammo.
Target 1: Full Auto Burst 3 Targets (http://orokos.com/roll/261699): 6d6t5 1 Soak: 6s(e) -5AP
Target 2: Full Auto Burst 3 Targets (http://orokos.com/roll/261701): 5d6t5 1 Soak: 6s(e) -5AP
Target 3: Full Auto Burst 3 Targets (http://orokos.com/roll/261702): 5d6t5 5 Soak: 10s(e) -5AP  <-- Welp. That happened.
If moved to a single target: 7 hits. Accuracy of Cobra decreases to 5 hits. Soak: 10s(e) -5AP

If they can dodge, move all hits onto one target. I'll provide a descriptive post once the question is answered.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <03-06-15/1225:48>
So, area of suppressing fire is directly with the four guards in diamond formation.  If I read our position and suppressing rules right, that should leave #5, Torrent, and our dwarf in the clear.

Free action to go thermo as needed.  Complex to commit suppressing fire.

With that roll, the four will receive a -5 dice pool to actions until I do something else.  Additionally, since they are out of cover, they must make a Reaction + Edge (5) test, or take 7P damage.

Slob, hope that works out for your plan :)
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-06-15/1623:55>
I don't mean to hold back all of combat, but I do need to know whether or not we'll get surprise/the enemies will be able to dodge my shots. I also adjusted my post above with the proper dice rolls.

GM, adjudicate as you want.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-06-15/2135:28>
Can you give me a list of accessible matrix icons? Drones, defensive systems, doors, wifi-linked anvils hanging on the ceiling. You name it, I rape it ;-)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-07-15/1110:34>
Sorry to keep you waiting, but Saturday is always very busy for me. I'll post on Sunday.
Feel free to roll for your enemies

Those guys only have group Edge 3 but Reaction 7.

Their regular dodge is impeded by bad visibility with -6

Torrents opponent is surprised and can't dodge. In addition, Torrent gains a +4 dice bonus to his attack.

Devices for bnc:

Automatic doors at the stairs slaved to Tartaros with 12 dice Firewall, direct access 4 (all stair doors have direct connections to each other and count as one system)
Fire suppression system (Halon)  slaved to Tartaros with 12 dice Firewall, direct access 4
Cleaning drone with attached Defiance Ex Shocker on lvl. 3 (small crawler, can reach scene in one combat turn Body 3, Speed 2, Pilot 2, no Armor)
Siren, can cost 10 points of initiative through startling effect  slaved to Tartaros with 11 dice Firewall, direct access 2
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-07-15/2001:01>
Could I use the fire suppression system to distract / blind target enemies?
If yes, where is the direct access point (how far / how dangerous)?
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-07-15/2031:49>
I've got a VTT game that starts in 15 minutes, so I won't try and do my IC post right now. Sorry everyone.

With just a -6, I'll go ahead and have all the hits apply against a single target. Reminder.

7 Hits. Limited reduces to 5.
Reaction+Intuition Defense w/-6 penalty (http://orokos.com/roll/261974): 10d6t5 1


Wait. Messed that up. It's a -11 Penalty because I'm doing a full-auto burst. Yeah, I'll split that among 3 targets then.

Target 1: 1 Hit to dodge
Reaction+Intuition w/-11 penalty (http://orokos.com/roll/261975): 5d6t5 2 DODGE

Target 2: 1 Hit to dodge
Reaction+Intuition w/-11 penalty (http://orokos.com/roll/261976): 5d6t5 2 DODGE

Target 3: 5 Hits to dodge
Reaction+Intuition w/-11 penalty (http://orokos.com/roll/261977): 5d6t5 2 -2 Net hits.

Target 3 Soak: 8s(e) -5AP
Soak w/-5 Penalty (http://orokos.com/roll/261978): 15d6t5 2 Target takes 6 stun (electrical) damage. Electrical damage: Character takes a -1 to all actions and defense tests (not soak tests). Immediate -5 to their initiative. Lasts for one combat turn.





Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-08-15/1204:42>
Could I use the fire suppression system to distract / blind target enemies?
If yes, where is the direct access point (how far / how dangerous)?

The doors' access point is directly at the stairs entrance a few steps from your character away (you'd need to open the cover somehow: Rating 2)
The fire suppression system can also be accessed from all fire alert switches (direct access cover rating 2) that are stationed everywhere. A directed alert would also automatically close the section off.

And yes, it's very likely that the release of a cloud of chemicals would distract them severely.
The downside is, that you'll have a much harder time to open the doors again after you started an alert.

Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-08-15/1215:09>
Nay, I don't wanna raise an alarm. I'll hack the drone.
Hack on the Fly (http://orokos.com/roll/262088): 19d6t5 5
(I used Orokos because InvisibleCastle is offline (and because I like it better)).

I'll order it to the fighting place (Electronic Warfare (http://orokos.com/roll/262090): 13d6t5 6) and attack one of the Aztec soldiers: Gunnery (http://orokos.com/roll/262091): 8d6t5 1
dammit
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-08-15/1236:08>
For simplicities sake I'd say you target the already wounded one and take him out of the game (surprise attack, takes 6 damage after soak, goes down)
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-09-15/0610:35>
Can I have a list of Initiatives/Turns ?

Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-09-15/0832:14>
Turn 1 in Round 1
Slobbertooth: 26
Torrent: 22
Krestov: 14
Intruder Commander: 12
Intruder 4: 10
Intruder 1: 8
Intruder 2: 6
Intruder 3: 6 (after -5 Penalty from electric damage)


Turn 2 in Round 1
Torrent: 12
Slobbertooth: 11 (after -5 penalty from electric damage)
Krestov: 4
Intruder Commander: 2 Paralyzed by Torrent

Turn 3 in Round 1:
Torrent: 2
Slobbertooth: 1
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-09-15/0841:51>
@SquirrelDude

Thanks mate!

I wasn't sure If it was my turn again (turn 3) but I think it is , since Krestov attacked (flying kick)

Intruder #1 and Commander are down right?
Slobber has already injured Intruder #4 and Krestov injured Intruder #???

I think Torrent will attack Intruder#4 since he is injured 
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <03-09-15/0932:53>
Nay, I don't wanna raise an alarm. I'll hack the drone.
Hack on the Fly (http://orokos.com/roll/262088): 19d6t5 5
(I used Orokos because InvisibleCastle is offline (and because I like it better)).

I'll order it to the fighting place (Electronic Warfare (http://orokos.com/roll/262090): 13d6t5 6) and attack one of the Aztec soldiers: Gunnery (http://orokos.com/roll/262091): 8d6t5 1
dammit
For simplicities sake I'd say you target the already wounded one and take him out of the game (surprise attack, takes 6 damage after soak, goes down)

Was under the impression #4 was taken care of
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-09-15/0943:45>
I lost track. I'll just assume that it'll take CR 1 for the drone thingey and now I'll just wait for CR 2.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-09-15/0948:21>
Nay, I don't wanna raise an alarm. I'll hack the drone.
Hack on the Fly (http://orokos.com/roll/262088): 19d6t5 5
(I used Orokos because InvisibleCastle is offline (and because I like it better)).

I'll order it to the fighting place (Electronic Warfare (http://orokos.com/roll/262090): 13d6t5 6) and attack one of the Aztec soldiers: Gunnery (http://orokos.com/roll/262091): 8d6t5 1
dammit
For simplicities sake I'd say you target the already wounded one and take him out of the game (surprise attack, takes 6 damage after soak, goes down)

Was under the impression #4 was taken care of

Then I should target the one Krestov kicked
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-09-15/0949:56>
I think it's:

Commander is down
Guard 1 is down
Guard 2 just got kicked
Guard 3 is down
Guard 4 just got wounded
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-09-15/1034:39>
Correct.
And fyi: you still gain the benefit oft enhanced ACC even if your smartgun is offline.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-09-15/1227:38>
So, I believe, Combat Round 1 is finished now. Can we roll INI for the 2nd one?
If so: Initiative Roll (http://orokos.com/roll/262353): 4d6+9 23
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-09-15/1406:30>
Slobbertooth Initiative Round 2 (http://orokos.com/roll/262370): 4d6+13 25
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-09-15/1542:41>
@GM

Then you can roll defense for 7 hits instead of 5  :D


Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-09-15/1554:03>
Yeah, round two is GO:

Intruder 2 (9 dmg, prone) Ini: 12+2d6 -2(wound mod w/ Pain Resistance 1)= 18
Intruder 4 (6 dmg, prone) Ini: 12+2d6 -1(wound mod w/ Pain Resistance 1)= 21 forget him, Torrent finished him off

So, I guess you still have the advantage.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-09-15/1618:19>
Note on Intruder 4: He still needs to dodge/soak the damage from Torrent's stick n shock ammo. If he fails to dodge/soak that damage, then the debuff from electric damage will carry over into this round because he'll have been struck by two different attacks that dealt electric damage.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-09-15/1636:06>
@GM I don't know if I missed anything but I didn't see what happened with my last account*

Edit: I meant to type "attack" , damned auto correct :p
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-09-15/1735:57>
@Sabato

Oh, sorry, I totally forgot about that one: Let's see:
Intruder 4
Dodge: 2 Successes
Soak: 2 Successes (boy, my dice suck right now)

So yeah, forget about #4, he is down.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <03-09-15/1739:43>
And here I thought I might actually get to flex my soak pool...oh well, I'll keep hoping :)

Initiative (http://orokos.com/roll/262429): 1d6+8 11

And before this becomes last minute pertinent, how does GM feel on buying hits on damage soak?
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-09-15/1753:48>
Initiative(combat round 2) (http://orokos.com/roll/262434): 11+4d6 25
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-09-15/1801:13>
Allowing bought soak hits: In a situation like now? Totally.
But in a really dramatic scene I like the dice gods to have a say  ;)

#2 has exactly one point of health remaining. Despite being high on Novacoke, I'm pretty sure you'll finish him this round before he can act.


If my count is correct there should be 10 neutralized intruders:
5 here on lvl. 3
1 door guard on lvl. 1
2 at the pods on lvl. 1
1 dead by spur on lvl. 2
1 wounded on lvl. 2 that retreated to the restrooms

Have I missed something?
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-09-15/1926:05>
Alright, so that should make the Turn order

Round 1
Slobbertooth: 25 (for having a higher base reaction)
Torrent: 25
bnc: 23
Intruder 2: 18
Krestov: 11

We'll see if we get to Round 2.



Since I'm next in the order, I just edited my last post, as it was the last in the IC thread anyways.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-11-15/0234:45>
I wrote my post under the assumption that the she-dwarf would still survive a minute or two. Your post let it appear so. Please allow me to edit my post if bnc judges otherwise: First Aid (Judgement) (http://orokos.com/roll/262810): 13d6t5 3

Also, please confirm that we are still on the stairs in level 2 on our way to level 3.
Dr. Schmitt provided us a map. Is it more detailed than the one we got? That is, do the rooms have labels or do we have no clue at all what is where. I'm going to look for a good shelter (yes, I'm checking for icons first!) while we're running upstairs.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-11-15/0407:18>
Actually the fight happened on lvl. 3 in front of the elevator and no there are no labels on the map beyond that I've provided.

The dwarf might survive another minute or two, but without a physical examination it's hard to tell. But generally speaking: Being unconscious and bleeding is bad.

Checking for Icons is easy, there are hundrets of them. You'll have to be a bit more specific.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-12-15/1219:41>
I scored 4 hits, so it takes 4 Combat Rounds and will restore 4 boxes, IIRC.

I meant icons indicating human life, like PANs, commlinks, smartguns, etc.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-15-15/2253:16>
It shouldn't be so difficult for bnc to do that herself, should it? I don't have a rigger control, but you wouldn't need one to reactivate the drones. As for the rest, I think it's safe to assume that an unwounded bnc would have a higher dice pool than a half-dead rigger.
Which kinds of rolls would I have to perform? I could accss the system via Marcy's workstation and thus shouldn't need to hack anything, I assume.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-16-15/0158:26>
Marcy wouldn't need to hack, that's all.
The drones are normally slaved to the Blue Hades host. If you want to reactivate all drones you have to hack the recharging station (13 dice with host, 6 with direct connection)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-16-15/0528:12>
All right.
On the assumption that I have a direct connection accessible via a workstation in the room or any other gear (not sure about that, but sounded that way):
Hack on the Fly (http://orokos.com/roll/264364): 19d6t5 8

I just realized that I should receive a -1 die penalty because of my 2 Stun Damage. It wouldn't have changed the outcome, though.

Opposed Test:
Opposed roll (http://orokos.com/roll/264367): 6d6t5 0
lol

In case I need another mark: Hack on the Fly (http://orokos.com/roll/264366): 18d6t5 4
Opposed roll (http://orokos.com/roll/264368): 6d6t5 2

If I need a Control Device action:
Control Device (http://orokos.com/roll/264370): 16d6t5 7
against: Opposed roll (http://orokos.com/roll/264371): 6d6t5 1

I hope it's fine if I use Orokos. It's just a lot more comfortable than invisiblecastle.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-16-15/0558:51>
if you have 2 stun damage you get no penalty

you get a penalty for every three boxes of damage

Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-16-15/0928:27>
D'oh! My ass! Now that's embarrassing!
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-16-15/1414:39>
I will try and post Slobbertooth's reaction/action sometime later this afternoon.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-16-15/1653:54>
@Volker

That's fine you have reactivated the drones and can use their sensors and weaponry. The charging station relays to you, that there are
2 drones operational on the sub level
2 drones operational on level 1, 3 not responding
3 drones operational on level 2, 2 not responding
4 drones operational on level 3, 1 not responding
1 drones operational on level 4, 1 not responding
2 drones operational on level 5, 1 not responding

All operational drones are wheeled or crawlers every drone carries a 4 shot tazer.

And as mentioned before, Orokos is fine.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-16-15/2247:24>
2 drones operational on level 1, 3 not responding

So, if we repair one drone, than none is working, right?

I'll hack on of the drones on level 3 and send it upstairs. Can the wheeled ones do the stairs? Otherwises I'd have to default on crawlers. Can I just kind of reset the programming and let the autopilot do the actual movement? Defaulting, I'd have no more than one die...
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-16-15/2306:18>
So we just robbed 5 guys of their ammunition? What did we come up with?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-17-15/0217:07>
2 drones operational on level 1, 3 not responding

So, if we repair one drone, than none is working, right?

I'll hack on of the drones on level 3 and send it upstairs. Can the wheeled ones do the stairs? Otherwises I'd have to default on crawlers. Can I just kind of reset the programming and let the autopilot do the actual movement? Defaulting, I'd have no more than one die...

No, may be I should have said how many drones there are in total on every level. It's 5 for level 1

@all
I'll post a longer post this evening, so be patient  :)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-17-15/2153:15>
I'd have several questions:
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-18-15/0139:39>
-You could gum up the locks, yes. The elevator is already blocked. The intruders forced their way through thanks to their shiny new laser weapons.
-Yes, they are in 133
-The doors are locked through the security host (Tartaros). They can be opened through a combination of biometric scanner and a key card or through the use of a complex mechanical key.
- No, only one  drone is within the room
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-18-15/0545:48>
can the door be opened with old fashioned locksmith?

remove the case etc?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-18-15/0641:32>
Yes, but the mechanical lock is very complex. You'll need good skill or edge.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-18-15/0712:20>
I assume we can get the override key from the intruders on our floor.Otherwise I got a locksmith dicepool of 10 and 2 remaining Edge.I can also use some enhance agility :P
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-18-15/0740:18>
I'm away from my books at the moment, but that dice pool seems sufficient to try.
You don't know how many keys there are, but you can guess that only a few people would have one (chief of security, the exec and the lab chief would be obvious candidates)
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-18-15/0827:48>
Making sure you didn't miss this.
So we just robbed 5 guys of their ammunition? What did we come up with?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-18-15/0902:40>
As mentioned before (http://forums.shadowruntabletop.com/play-by-post/deep-black-sea-(5e-ic)/msg354859/#msg354859):
They carry two clips standard, two stick'n shock and one flechette. Their guns are loaded with a partially depleted stick'n shock clip (or rather they reloaded and now carry the partially depleted one with the others.
In addition they have their Brownings Ultra-Powers with two extra clips, all filled with standard.
Each one also carried two flash bangs.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-18-15/1817:48>
I'm away from my books at the moment, but that dice pool seems sufficient to try.
You don't know how many keys there are, but you can guess that only a few people would have one (chief of security, the exec and the lab chief would be obvious candidates)

Just to confirm I got this right:
 Unless we go for the Exec, who's surrounded by heavy hitters with laser guns at the moment , we'll have to roll locksmith and hope for the best


Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-18-15/1828:52>
That, or one of the wounded carries a key.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-18-15/1944:17>
That, or I hack the lock. Via the biometric scanner, a direct link seems plausible. The marks I got so far by using a direct link are on Hades, right? Ah, btw, I'd like to switch on my Baby monitor for a second to check my OS
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-20-15/1241:19>
Overwatchscore is at 6. Yes, you are in Hades, the doors are manager by Tartaros.
The intruders don't use comlinks. They rely on non-wireless enabled micro transceivers (those guys went in under the assumption that all wireless functionality would be jammed)
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <03-20-15/1309:04>
Had I bought the shock frills I would have, no doubts there, but I didn't.  The legs kit did not have the Capacity to fit them.  Ah well.  Least it looked cool and drew their attention :P

I believe it's their go on initiative
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-20-15/1320:39>
Darn. Okay, I'll keep my Baby Monitor running, unsure whether my OS will increase when there is no GOD to watch. After all, Hades was a god... you never know.

By now, I'll just come along and try not to get myself killed. Do you know by heart whether you can attack cross-Host like you can attack cross-Grid? I think not, but I'm unsure.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-21-15/0438:35>
You have to be in the host to affect something inside the host. On the plus side: Tartaros has been peaceful until now. If you don't make to much trouble it will stay that way.
Of course you could wake up the dwarf so she can give you a legitimate mark to work inside the host.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-21-15/0935:49>
Wait, combat round 2, or initiative pass 2?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-21-15/0950:06>
The intruders are finished, you of course have still your passes. I just rolled them beforehand in case one of them survives.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-21-15/1116:33>
What's her condition? Is she stable? Awake? Fast asleep? In coma? That would actually be a nice thing.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-21-15/1122:20>
In game terms: Both her Stun and Physical tracks are full. You'd have to heal one of each to get her conscious. Of course, the autodoc could do that quite fast.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <03-21-15/1138:59>
Hold up.

Three things, one I know was completely missed.

1)firing while engaged with melee?  Last I checked there are penalties for that (if those are accounted for, apologies)

2) Krestov's armor has nonconductivity 4, meaning his base soak before AP is 39.  Doubt they got -11 AP

3)that was all one initiative pass.  We all get one more before next combat round (two for slob and torrent)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-21-15/1202:08>
1) Yeah, the -3 are already incorporated (12 -2 wounds, -3 melee, +1 aim =8)
2) my bad, I'll roll some more dice for you
3) Yes, it's just the enemies who have no more ini left.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-22-15/0035:11>
Preemptive Initiative for Round 2

Initiative (http://orokos.com/roll/266204): 13+4d6 31
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-23-15/0702:32>
bnc picks her nose...
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-23-15/0718:34>
Initiative round 2 (http://orokos.com/roll/266657): 11+4d6 28
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-23-15/0829:30>
Krestov still has a remaining action at initiative 1, right?
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <03-23-15/0955:03>
I got hit with the stik n shok and incurred -5.  My initiative for the round is done.  Go ahead and post, because there's no way I'm getting initiative into the 20s :P
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-23-15/1123:16>
I'll post later this afternoon.

Surprise, I'm going to be shooting a guy.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-24-15/0451:36>
Hoi!
Sorry my posts have been crap recently. Until now, we didn't have internet access either at home or in the office. When I managed to go online, it was either for only a couple of minutes or over my phone.

So, I'll try to put these two combat rounds to hack the doors. Before I can roll, I have some short questions:
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-24-15/0510:06>
No, and sadly no, she has a internal commlink

If I remember correctly, you rebooted your system after the IC got loaded.

Tartaros is the hidden security host and has A8 S7 D9 F10 and a 7 rating, be my guest on rolling

Well, direct connection means you can mark the host easy as the door (which has a rating of 3) and also that you can give commands directly to the door without having to fight the host.
But the direct access is secured with a rating 3 panel and a rating 2 security measure (the cellar access was a lucky break, so to speak)

Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-24-15/0614:23>
Goddammit!

Okay, I'll try and hack that beast. My configuration:
ASDF = 3654
programs: INI: Initiative Roll (http://orokos.com/roll/266973): 4d6+9 22

Mark host: Hack on the Fly (http://orokos.com/roll/266971): 19d6t5 6
Opposed roll: Opposed roll (http://orokos.com/roll/266972): 17d6t5 6

Goddammit! I spend Edge to reroll the unsuccessful rolls (I just assume that the Host will get alert if I don't).
Edge (http://orokos.com/roll/266977): 13d6t5 3

Okay, I'm in.
Is one mark enough to open the door? If not, we might be in trouble.


As soon as we come close, I try to force it open. Therefore I go full VR and use Edge to expand my dice pool (if I need a second mark, tell me).

Electronic Warfare (http://orokos.com/roll/266980): 17d6t5 3
Electronic Warfare (reroll 6s) (http://orokos.com/roll/266981): 2d6t5 0
Man am I not lucky today.

Opposed roll (http://orokos.com/roll/266982): 17d6t5 5

*sigh* This is it. We're screwed.

I'll try the same thing again.

Electronic Warfare (http://orokos.com/roll/266983): 17d6t5 4
Electronic Warfare (reroll 6s) (http://orokos.com/roll/266984): 3d6t5 1
Opposed roll (http://orokos.com/roll/266985): 17d6t5 5

This is just so not fair!

I'm not sure whether I already spent Karma when I first encountered Tartaros, but I just spent 3 and achieved nothing. So there's either nothing left, or only 1.

Feel free to tell me if I rolled anything wrong.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-24-15/0658:22>
One mark is enough to open and close the door. But don't despair: You have two full rounds before the opposition appears, so just reboot and try again.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-24-15/0751:31>
If I reboot, I'll still have my -4 dice pool modifier, no edge and I'd have to put my mark on it again. Can I remove the panel with my hardware toolkit. How long would that take? A pool of 17 is nigh invincible. If you add bad luck, there's no way I can enter this way.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <03-24-15/1117:23>
Quick question for the group:

Do you think two flash-bangs would do the job? I'm talking high probability of success here. Less than 70% and I'd say that we should definitely run.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-24-15/1501:08>
I don't think we can take them on, without the element of surprise
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-24-15/1737:02>
If you are willing to risk the drone you could use even more grenades as remote detonated mines, just sayin... ;)

@Volker: Since you don't care for alarms, Krestov could simply kick of the panel to grant you access. That would probably be the fastest way.

@All: Someone of you could also invest in a Search Perception check to maybe find the mechanical key on one of the unconscious intruders...
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-24-15/1943:32>
I can also try with locksmith..?
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-24-15/2125:37>
I think we indeed should try and bis as quick as possible. Krestov would be the troll of my choice.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <03-24-15/2156:21>
Plan works for me.  Kick and hack won over locksmith on the speed angle, nothing personal sabato :P

Should have a IC post up later 2nite
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-25-15/0727:22>
Yes, have the drone attack the guard.It will buy ussome time
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-25-15/0900:45>
Okay, fellas, here are some rolls (no, not to eat; to admire).

Unfortunately, my laptop is "Starting Windows" for roughly quarter an hour now and I have little hope it will do anything besides "Starting Windows" in the close future. This means, I have no possibility to look up my stats (though I think I know them pretty well) or the rules.

So, for the drone I take time to aim. I think the bonus is capped to 2 dice. If not, I'll aim a bit longer. I'll have some time while we're running.

On the assumption that I have 2 (AGI) + 4 (Gunnery) + 2 (HotSim) + 2 (aim) + 0 (no smartlink), I rolled>
Gunnery (http://orokos.com/roll/267363): 10d6t5 3
He should not be able to defend since I shoot him from behind.

In case I need a second shot:
Gunnery (http://orokos.com/roll/267370): 10d6t5 4


For the door. I still have one mark on Tartaros, so all I need is to open the door itself:
Electronic Warfare (http://orokos.com/roll/267365): 13d6t5 2
I really should change my dice website...

Opposed roll (http://orokos.com/roll/267367): 6d6t5 4
I have just been beat by the door.

Okay, before the host is ripping me apart, I'll try it once again:
Electronic Warfare (http://orokos.com/roll/267368): 11d6t5 5
Opposed roll (http://orokos.com/roll/267369): 6d6t5 4

tough door, but I made it anyway (if I survived that long)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-25-15/1101:43>
You may actually use logic for your gunnery check.

But yeah, the guard goes down.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-25-15/2239:01>
Do I? AGI + Gunnery is even a rule book example, if I remember correctly. This would extend my dice pool A LOT.

[EDIT: I managed to reinstall Windows. It says: "For example, firing a drone-mounted weapon at a target requires a Gunnery + Agility test"]
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-26-15/0340:03>
I'm away from my books at the moment, but I vaguely remember, that agility is only used if you fire a mounted weapon yourself. Maybe it was in an errata. I'll look it up when I return home tonight.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-26-15/0650:08>
Since I electroluted him anyway, I guess this question can wait. I'd be a lot more interested in whether Tartaros and Kerberos tore me apart or no.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-26-15/1549:14>
Found it: p.183

"The rules and modifiers for ranged combat apply to vehicle-mounted weapons. Vehicle-mounted weapons are fired using Weapon Skill + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems. A Complex Action is required for shooting weapons mounted on a vehicle in any firing mode."

Oh and for the hosts reaction:

Your Ini: 10+4d6=16 (http://invisiblecastle.com/roller/view/4806370/)

Since you failed a sleaze action, it has a mark on you at 16 and gets one attack in, before you can jack out:
A Blaster (Ini: 16+4d6=16 (http://invisiblecastle.com/roller/view/4806371/)=32, -10 for late action)  trys to hit you:
14d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4806355/)

Your defense:
10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4806362/)
You barely avoid the attack, the door opens, and Krestov jacks you out:

Dumpshock: 6 P
10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4806366/)
You suffer 1 point of physical damage and you'll be disoriented for 5 minutes

If you'd rather try to jack out yourself, you'll be up next against a Black IC (Ini: 16+4d6=15 (http://invisiblecastle.com/roller/view/4806373/)= 31 -10)
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-26-15/1922:57>
@GM

I guess the intruder will attack with -5 dice pool penalty right?(-2 agility and -3 from being in melee)

Just trying to decide if I should go on full defense or not
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <03-26-15/2013:13>
As a first, I will apologize for my lack of posting.  Slow troll is slow >.>

That being said, good instincts on what Krestov would have done, Jack :)  bnc will likely be pissed off (I think), but protective instinct would have taken over.

Please consider Krestov to be providing heavy cover to bnc.  Full defense. (since this drops my initiative to one pass guaranteed, any objections to me not rolling init?)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-27-15/0041:17>
Acutally, I'm absolutely find with getting jacked out. Anyway, since bnc doesn't have a choice in this regard, neither should I. Also, it's a lot more dramatic this way. Thanks ;-)
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-27-15/2048:14>
@GM

I believe that the initiative for 2nd pass is

Slobber-18
Intruder-12
Torrent-9 (full defense plus wound penalty)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-27-15/2310:27>
bnc is going to reorganize herself for the rest of the combat round in which she was thrown out.
Next combat round, I'd like to participate again.

INI: INI roll (http://orokos.com/roll/268350): 1d6+7 13

I'm not sure what I have to do to fire the drone again, since I don't know how you want to rule the jacking-out.
Following options:
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-28-15/1733:13>
I'll go with option two: You still have the drone, since you can request a legit mark again from Hank.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-29-15/1419:37>
If I see it correctly, Torrent does have an attack before the intruder can act again.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <03-30-15/2020:41>
Jack, unless you're willing to work something out, That GLORIOUS 12P -4AP 4RC   SF-21 is classified as a HMG, which falls under the Heavy Weapons category (something I regretfully didn't buy).  At best, I'd have 5 dice unless something can be arranged?  (at this time I envy Volker for the european connection :P )
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-30-15/2244:22>
European connection? I'm in Kathmandu!
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <03-30-15/2250:47>
Nationalities :p unless my memory is playing trick on me (again)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-30-15/2319:31>
Yeah, that's right. He's Bavarian which is kind of an Austrian honoris causa ;-)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <03-31-15/0642:50>
Sorry to say, I'm going to be on a trek from 2nd of April to the 14th or 15th of April. In this time, I can try and post sometimes via my phone if the lodges have wifi, but I can't promise anything. I trust Jack and BoomCloud to represent bnc in the time of my absence.
This is going to be my last trip to the mountains.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <03-31-15/1452:39>
@Volker

Well, good luck. Try to get back in one piece and avoid getting lost for seven years in tibet, or Brat Pit will play you in a movie  ;)

@SgtBoomCloud
Hey, I try to be impartial towards all nationalities. Well, except Holland of course...  ;D

And regarding the HMG: Yeah, but how should Schmitt know that? But don't worry, I already have an idea...
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <03-31-15/1642:08>
Regarding Torrent's facial changes it should be noted that they happened under the  helmet.I was very specific about it.
So I really doubt anyone saw something.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-02-15/0052:21>
Yeah, but you asked him to undress in front of his people. ;)

Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <04-02-15/0606:46>
I did, but I never gave a reason.It could be that I wanted him to wear the armor I stole  for some extra protection.

Anyway, let's just say we do it privately when we get the chance
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <04-03-15/1300:49>
@Volker

Well, good luck. Try to get back in one piece and avoid getting lost for seven years in tibet, or Brat Pit will play you in a movie  ;)

@SgtBoomCloud
Hey, I try to be impartial towards all nationalities. Well, except Holland of course...  ;D

And regarding the HMG: Yeah, but how should Schmitt know that? But don't worry, I already have an idea...

That....I don't hate this.  :)   Let's give the slightly unstable teen the keys to a big gun.  What's the worst that could happen? :D
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-03-15/1805:30>
Even better, in Volker's absence you are going to control bnc. Just remember, she has -2 at the moment through the dumpshock but may use her logic to fire the gun remotely.

The HMG is mounted on a smart firing platform with an adapted gyroscopic harness:
Pilot 3, Sensor 3, Body 4, Armor 6 relevant autosofts 4  ACC 5(7) DV 14 AP +1 MODE FA RC 14 AMMO 500(Flechette)

Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <04-04-15/0045:03>
Initiative Round 1 (http://orokos.com/roll/270580): 13+4d6 29
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-05-15/0823:10>
Yeah, that doesn't sound irresponsible at all xD
I might be able to check here the day after tomorrow, then only for our five days later, I guess. But it's difficult to say as we're about to do something crazy and we actually don't have a clue where we're going to be in a couple of days. We just almost got trapped in a snowstorm on 4500 m altitude. Let's see...

For Gunnery bnc throws 13 dice (+2 for HotSim, -2 for your uncomfortable way of saving my ass).

Please throw any dice. I totally trust you to rp bnc in a way she would find embarrassing to admit that this was actually her.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-05-15/1152:46>
Good news, my expendable minions:

The hacker has hacked your enemies experimental weapons. You have at least one full round before they can use them again, if at all (Depending on a composure check, they'll probably drop them to just use their normal weapons instead of trying to reboot their experimental tech)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-05-15/2055:51>
Actually, they shouldn't be able to reboot them after I formatted their weapons' boot sectors. Thus, a composure check should cost them another combat round ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <04-05-15/2358:03>
Guys.  I know you're probably all waiting for me.  My bad, apologies.

Besides the 4d6 from hotsim, I'm not sure what initiative bnc would have, but I would imagine she will be readying an action to gun down the first fragger to go through the door.  Out of eagerness, shall we say a blast of six rounds, no reduction to dice, -5 to defense?  I think so.

Full auto blast (http://orokos.com/roll/271355): 13d6t5 6  feel free to apply limits as needed.

As for Krestov...

Initiative (http://orokos.com/roll/271356): 1d6+8 13

Ready action to unleash suppressive fire once group comes into view (may not need be readied but just in case).  hits apply penalty to target group's actions, Rea+Edge to avoid catching a bullet.

Suppressing Fire (http://orokos.com/roll/271357): 10d6t5 4
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-06-15/1723:20>
Ok.

And a free tip from the GM: You all have grenades, not just Slobbertooth. Also: The HMG is made to be used in surpressing mode  8) ::) ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-07-15/0959:30>
It's 10+4d6 ini.
I'm trust Boom to decide whether sup. fire or a burst is more suitable. Expect me back in 4-5 days
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-07-15/1412:52>
@SgtBoomCloud

Beside the Ini throw, I still need to know who you target with the HMG.

It's actually the only thing I'm currently waiting on. I'll take the liberty of deciding myself, if there is no answer until Wednesday
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <04-07-15/2017:10>
bnc's Initiative (http://orokos.com/roll/272242): 4d6+10 25

Since I wouldn't as a GM allow take-backsies on actions, I won't ask that Krestov and bnc switch attack/suppression for this pass.  Lesson learned.  Plus I can work it in IC at bnc's expense (we can blame Volker for that call :D)

Intended target will be....likely whoever is directly in front.  Intruder 1 or Intruder Laser 1.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-07-15/2244:09>
XD you *** ;)

But yeah, I think it's all right. She can shoot but she's got little idea of military tactics.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <04-08-15/1103:09>
I think of going for a "right back at ya" interruot action.

What do you think?
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <04-08-15/1146:39>
I'd say go for it.  It's either that or I fall on it and absorb the blast like the tank I am :)
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <04-08-15/1613:36>
Don't hand grenades normally not go off until the initiative count at which they were thrown, one round later?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-08-15/1635:23>
Yes, unless of course the grenade is primed to detonate on contact - which it most likely is.
So, if you are feeling lucky, you can try to throw the grenade back, but personally I'd recommend the run for cover interrupt.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <04-08-15/2033:49>
...Yeah, this is all kinds of fun.  That move was definitely meant to shake things up.

..Screw it, I'm making a decision...


..Hold my beer.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <04-08-15/2112:15>
Well done big guy!

Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-09-15/0250:56>
I like that interrupt action. Have one Edge back/one temporary point of additional Edge
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <04-09-15/0800:54>
I'm reading that as I get to have a point of Edge above my maximum :). Thank you.

I feel like I need to point out a couple things: wouldn't the suppressive fire result in damage to the smart platform's physical box, and not matrix damage?

Also, hate to be that guy, but you are wrong about bnc'a situation.  yes, if she were jumped in through a control rig shewould have to resist the resultant biofeedback.  However, as she is lacking a rig, this is not the case.  She is merely controlling the platform remotely, which means no biofeedback.

Until that sitch is resolved, I'll address current affairs, like the troll you severely underestimate the tankiness of. No full defense for me.  Bring it.

Suppression defense #1 (http://orokos.com/roll/272894): 6d6t5 2
Suppression defense #2 (http://orokos.com/roll/272896): 6d6t5 0
So, soak against 5S(e) both times
Damage Soak (5S(e)) (http://orokos.com/roll/272897): 34d6t5 11
Damage Soak (5S(e)) (http://orokos.com/roll/272898): 34d6t5 15
No damage.  Finally, the full auto hit, with no defense dice thanks to suppressive fire.
Damage soak (11Se) (http://orokos.com/roll/272892): 34d6t5 13
No damage.  You were saying?

:)


Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-09-15/0844:30>
Na, it's a valid point. I'll hit the rule books when I get home.

EDIT:

So, turns out that is a rather interesting question:
p. 433 Core book:
Smart firing platform: This is a non-mobile robotic tripod equipped with a remote control pivot that allows for a 180-degree firing arc and a 60-degree inclination. You can mount one smartgun-equipped weapon to the platform, and it will be fired by the device’s onboard Pilot
(Device Rating 3). The platform is equipped with a Targeting Autosoft (Rating 3) and can be upgraded with additional autosofts, usually a Clearsight program. You need to set the parameters of who exactly the platform should and shouldn’t shoot at, which are followed by the platform’s pilot (Pilot Programs, p. 269). The platform provides 5 points of Recoil Compensation. It has an Initiative attribute of Pilot x 2 and 4D6 Initiative Dice when acting autonomously (see Drone Initiative, p. 270). Wireless: You can fire the mounted weapon remotely
(Control Device, p. 238), like a drone with no rigger interface.
You can use an implanted smartlink with the smartgun if you’re in VR.


I had interpreted that as: It is handled like you possess a rigger interface (which is simulated through a cloud computing virtual machine)

But you are right: It's physical damage and only half of that becomes matrix damage. Likewise, jumped in bnc would only receive half the physical damage as biofeedback damage. Therefore she suffers no damage from this attack.

Nevertheless, the smart turret is currently only one box away from exitus.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <04-10-15/0750:25>
We need to stop the suppressive fire somehow so   Torrent or Slobber can throw a  grenade and buy some time
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <04-10-15/0835:42>
Alright. Sounds good.


Who's turn is it?
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-10-15/0858:26>
Dafuq? What did I miss? Was there an attack? Why an I supposed to get biofeedback? Did the grenade hit the turret? Don't destroy my baby...

I'd read this as that there is a kind of remote control for which you don't need an interface. This, I see no reason for biofeedback. But then, I'm not GM, am I?
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <04-10-15/1915:14>
Dafuq? What did I miss? Was there an attack? Why an I supposed to get biofeedback? Did the grenade hit the turret? Don't destroy my baby...

I'd read this as that there is a kind of remote control for which you don't need an interface. This, I see no reason for biofeedback. But then, I'm not GM, am I?

Volker, I already pinged Jack about this earlier on this page.  You won't be subject to biofeedback, though the resultant gun is now one hitbox away from being nonfunctional.  hence why there is now a big troll blocking the bullets.

Seeing as how it's not an actual person and the operator is not subject to the suppressive fire, i'll assume bnc does not get the suppression penalties, so here goes:

Suppressing Fire (http://orokos.com/roll/273437): 13d6t5 5  REA + EDGE to avoid catching bullets (14P, +1 AP)

I believe Torrent and Slobbertooth both go before bnc's move, but if they opted to delay until after the suppression, it might make things a little better?
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <04-11-15/0540:39>
Delay is the best option indeed
Bnc --> Slobber --> Torrent
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <04-11-15/1218:10>
Makes sense, I guess.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-12-15/0618:12>
Nice. Now I have to work out how suppressive fire against suppressive fire is affected...  ;D

Also on the account of biofeedback:
Personally I rule that if you are getting hotsim initiative and your skill/attribute boni in combat you also are risking your health through biofeedback.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-13-15/1409:23>
Just a heads up: I'll be away until Thursday. But as far as I can see, you still have some actions to do 8)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-13-15/2132:02>
Nice. Now I have to work out how suppressive fire against suppressive fire is affected...  ;D

Also on the account of biofeedback:
Personally I rule that if you are getting hotsim initiative and your skill/attribute boni in combat you also are risking your health through biofeedback.

That basically makes sense, but only if cold sim creates biofeedback, too. The only difference between cold and hot sim is that the damage is P instead of S. But anyway, just tell me which boxes to tick and I will ;-)

I'm back now, so: bnc has already performed her action of suppressing fire, so after everybody else has declared their next action for this CR, I'll be posting again.

@Sgt My question was not whether or not I am subject to biofeedback, but how the question arose. I somehow missed how the turret got damaged (granade?). I was somewhere in the Himalayas, with only the occasional WiFi hotspot in the valley, through my smartphone. I kinda lost track, but I'll go through everything soon. So just keep on playing, I'll catch up soon.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-16-15/0520:19>
@Volker

The HMG was damaged as two intruders layed down suppressive fire of their own. Without being able to go prone or reaction, the HMG only had your edge to avoid damage.
And yes, obviously if you use cold sim you only would get S damage.
But since I re-read the rules on this, you only get half the real damage as biofeedback and your firewall+ will was good enough to prevent that as well.

@others

Is there a problem/unclear point that I'm not aware of? The posting rate has considerably declined.
Just to be clear: This is pretty much the end-fight. There'll be a bit investigation for your characters to do afterwards, but I have full confidence in your abilities to solve that rather quickly...
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <04-16-15/0824:02>
I've been kind of waiting to see if someone else would post because after all the changes to initiative from shock ammo, flash-bangs, and delaying actions I have no idea who's turn it is anymore.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <04-16-15/0943:35>
I don't know the exact numbers (Jack, help me out with this one?). But I believe that the order goes as this:

Pass 1:
Torrent and Slobbertooth did their stuff.
Bnc layer down a full auto burst.
Intruders laid down suppressive fire and three a flashbang
Krestov reacted, diving on flashbang
Remaining intruders tried to subdue troll
Krestov turned into a frontal barrier.

Pass 2:
Torrent and Slob delayed for...
Bnc to lay down suppressive fire, interrupting theirs (no more suppression penalty)
Torrent and Slob go next, followed by remaining intruders <-we are here

Pass 3:
Torrent, Slob, bnc get one more pass because they are gods.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-16-15/0946:03>
Since only Krestov was hit by the flashbang and you others had cover, your ini hasn't changed.

@SgtBoomCloud
That is essentially correct
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <04-16-15/1128:02>
Alright. I'll try and have a post up later today then.

Also, can we get a room sit rep. Who's in the room, in the hallways, doorways, etc. Theatre of the mind has worked perfectly well up to now, but there are so many moving pieces now that I'm jonesing for some more concrete details.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-16-15/1210:11>
Your wish is my command:

(http://i58.tinypic.com/2zzkhup.png)
It's not totally accurate, but you get the gist: Narrow corridor, smart platform with troll-bullet absorber, lot's of bad people doing bad people stuff...
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <04-16-15/1620:51>
It didn't knock anyone out, but I'll happily accept dealing 33 stun damage in one action.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-16-15/2351:37>
like
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-17-15/1319:43>
So, it's Torrent and Slob again, unless they delay (in which case I hold my suppressive fire which means again it is their turn).

Gunnery (Suppressive Fire) (http://orokos.com/roll/275861): 13d6t5 6
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <04-17-15/1444:58>
Not quite.  Of my memory serves, (unless suppressing affect init too) the guards get one more go.  Also, unless I am mistaken, maintaining suppression does not require an additional roll for the combat turn?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-17-15/1454:56>
Yes and yes.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-17-15/2317:11>
Ah, sorry, I really have to re-read the rules for combat. I haven't used them in ages, and thought it wouldn't be important playing the decker. So do I also assume right that those guys are alle under cover and won't get hit by my bullets, right?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-18-15/0136:59>
Yeah, they all have cover. You can keep that roll for the next combat round. The HMG has enough ammo to suppress for several rounds. Unless one of the intruders does something truly heroic, they can't get by Krestov's cover to the HMG
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-18-15/0437:48>
Muahahahahaharr!
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-20-15/1702:50>
If I remember correctly, Torrent has a third initative pass.
Only Intruder Laser 1 will come after that, so I'd appreciate it if you could take him out. It's one thing less to keep track off. ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <04-20-15/2059:46>
I'll go ahead and roll initiave for the next round

Round 2 Initiative (http://orokos.com/roll/277467): 4d6+13 23
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-22-15/1629:23>
Fyi:

The maneuver I referred can be found in Run&Gun p.125:

RUN FOR YOUR LIFE/ DIVE ON THE GRENADE
Interrupt Action (–5 Initiative Score)
There are few things as frightening as the distinctive sound of a grenade bouncing into your vicinity or watching a swirling ball of mana headed your way and set to go boom. By the time you realize a whole lot of trouble is on the way, there are very few options available. This action covers two of those options. There is a third, far more dangerous, option for incoming grenades
covered by the Right Back At Ya! Action. Immediately after a Throwing Weapons Attack or Area-Effect Indirect Combat Spell Spellcasting Test, a character can make an immediate Interrupt Action to flee. The character chooses a direction to move and can use any amount of available Movement to move away from the incoming attack. (Note that the gamemaster is not obligated to determine or declare the final location of the attack in the case of a fleeing character. A bad bounce can still get a grenade on the character’s tail.) In the case of diving on the grenade, the character moves toward the grenade, still limited by available remaining Movement, and can choose to make a Drop Prone Free Action when reaching the grenade. The sacrifice
means the character takes all the grenade damage and eliminates the blast. In the case of a gas grenade, this action cuts the effective radius in half.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <04-22-15/2048:12>
Yep.  I felt it went beautifully last round with that :)

That being said, Krestov is not going for that move on the grounds of threat assessment:  if he were to absorb the damage of the grenade(s), that would leave the HMG open for eradication, thereby removing the one element keeping them from fighting at full force.  So he stays.

A note: the way I see it, safety at the cost of 5 initiative isn't that bad right now.  Since it seems like you guys are gonna be trading off potshots from cover, a simple use of movement you aren't using anyway to re-setup on your turns isn't a big deal :)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-24-15/1114:23>
@Volker
Don't worry about the turret. Flashbangs only do stun damage to witch it is immune.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-24-15/1353:16>
Good to know ;-)

Question is: does bnc know?
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <04-24-15/1822:26>
Can I have a list of current Initiative scores?

Also, how much is our cover bonus? Is it +2 dice?
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-25-15/0134:10>
INI score should be:


Intruder 4: 23

Intruder 5: 23

Torrent: 22

bnc: 21

Intruder Laser 1: 19

Intruder 6: 19

Intruder Laser 2: 18

Intruder 2: 16

Krestov: 14



Slobbertooth: ??
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <04-25-15/0454:03>
Thanks Volker!

Slobber's score is 23
My current score is 12 (total defense)
Krestov's is 9?(Dive on the grenade)

Intruder 4 and 5 threw stun grenades right?
So now it's Slobber-bnc-intruders-Torrent-Krestov and then next pass, right?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-25-15/0618:45>
Krestov did not dive on those grenades but instead keeps defending the gun.

And Full Defense won't help you against a grenade, just sayin...

@Sabato Kuroi

You have good cover, meaning the +4 to defense. But as mentioned, that's irrelevant when faced with a grenade...
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <04-25-15/0726:16>
But it is going to help me against the lasers and the bullets :P
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-26-15/0858:41>
OOC:

As you might have heard/read: There was a rather severe earthquake in Nepal (http://edition.cnn.com/2015/04/26/asia/nepal-earthquake/index.html).

I sincerely hope Volker is OK/not in immediate danger, but I expect he'll have at the very least problems to get access to reliable internet service.

So we will finish this scene and afterwards have a one week hiatus or until Volker can send a life sign.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <04-27-15/1657:01>
I really hope Volker is OK

Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <04-28-15/0159:21>
I concur on the hiatus.  Least we can do.  Also hoping Volker is alright.  The magnitude, proximity, and rolling casualtycount I will admit has me nervous...
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <04-28-15/0826:15>
A hiatus until we get word seems like a good thing to do.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-28-15/1058:30>
Hey, dudes!

Thank you very much. Luckily, I'm not only alive, but also unharmed, and so are all the children we care for, the other volunteers and basically everyone I know. So there's no need to worry.

Still, I think we will have to invoke a hiatus, I'm afraid. Until now, we were busy keeping the kids safe and sound. Now that the immediate danger is over, I will try and do what I can to help down in the city, where people die like flies. I'm sure you'll understand that shadowrun has the least priority for the next couple of days.
Sorry for the trouble, and see you soon!
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <04-28-15/1251:26>
I'm really glad to hear that/from you.

Take your time. It's great to know that you can help (let me know if there is a way to help you and your colleagues from the comfortable safety of my European home)

Just give us a shout when you are back to relative normalcy and we will continue our game.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <04-28-15/1510:06>
Really happy to see you're safe mate!


You have my respect for all the good work you are doing there! I wish you the best, see you soon.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <04-30-15/0214:48>
I wished ;-(

We've been trying for three days to help rebuilding, treating patients or whatever. Now we're about to give up - they sent us away at every place. I guess I can post today...
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <05-16-15/1215:29>
Just going to post out the stats for those Ares Alphas with the listed attachments.

Weapon Stats
ACC Base Damage Base AP Mode RC Ammo
5(7) 11p -2 SA/BF/FA 7 (2+1+1+3) 42(c)
*+1 concealability for foregrip
*Puts Recoil comp at 10 for Slobbertooth (1 Base+7 Weapon+2 Strength)

Damage Codes for special ammunition
Ammunition Damage AP
Flechette 13p +3
Gel 11s -1
EX-Explosive 13p -3
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <05-16-15/1420:13>
Loved the post, squirrel.  Just one thing...

Wasn't the armory on the fifth floor with bnc and Krestov, whereas Slob, Torrent, and Schmitt are on the first floor?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <05-16-15/1604:12>
Correct, and also: Your magic fist might be strong, but you'd need a bit more power to get into that secure locker (we are talking about reinforced material: You'd have to beat armor rating 12 before you'd have a chance to damage it. For reference see p. 197)
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <05-17-15/0721:55>
That's what Smashing Bolow(from street grimoire) is for :P
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <05-19-15/0755:58>
Well...I'm feeling pretty dense right now XD wow.

Also, Jack, who of us snatched the military grade armor? Last I checked we hadn't addressed that yet...?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <05-19-15/0758:47>
Your dense feeling might continue once you realize the truth... ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <05-19-15/0825:30>
Correct, and also: Your magic fist might be strong, but you'd need a bit more power to get into that secure locker (we are talking about reinforced material: You'd have to beat armor rating 12 before you'd have a chance to damage it. For reference see p. 197)
Wasn't exactly expecting it to work, but figured that's what Slob would do if he was there.

Loved the post, squirrel.  Just one thing...

Wasn't the armory on the fifth floor with bnc and Krestov, whereas Slob, Torrent, and Schmitt are on the first floor?
We could be going down a straight hallway, and I still would get lost.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <05-19-15/1130:20>
@Jack_Spade

before I can post, could you please answer some questions for me:

 a) Is bnc part of the cyber-communication? That is, can I overhear what the decker says?
 b) Can I identify Tanja?
 c) When I access the cleaning drones, can I see anything suspicious? Like, one of the supposed shackled workers missing or so.
 d) Does bnc (who knows a deal about medicine and even more about hacking) have any explanation what might cause the decker pain?
 e) After I got the access keys, can I trace down Tanja's commlink?

Thanks in advance for your ever fast answers :-)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <05-19-15/1352:09>
A) yes, but she might be distracted
B) yes, you have a picture: cute latina
C) yes, she is missing, instead the giant armor seems to be occupied with reapropriating the HMG
D) probably results from pressure to the brain
E) no, as all the others, she doesn't have hers with her

Edit: Damn phone auto-correct
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <05-19-15/1509:39>
ad a) okay, thx. She'll just skim through the log, then ;-)
ad b) I didn't catch that. What do you mean with "cute Patina"? Ah, and did you per chance mix English and German a bit?
ad c) oops
ad d) did you per chance mix English and German a bit?
ad e) did you per chance mix English and German a bit?

I assume you used German autocorrect when you posted this ;-)

How can the giant armor be controlled?
If a) by entering it, doesn't that mean that she is in there?
If b) remotely, doesn't that mean that I can hack the armor?

And, more importantly: Where is that thing? Is it with the prisoners? Or in stage 5? Or near the pods?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <05-19-15/1721:47>
Yeah, postet that from my phone.

Cute (P/L)atina, indeed.  ;D

And yes: It's heavy military armor, controlled from within, no wireless as far as you can see. At the moment she is still at the door at 133. It seems as if she tries to connect the HMG to the armor (there is a mount on the left arm.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <05-19-15/1732:40>
...heavy military armor...with a heavy weapon mount.

Loot...senses...TINGLING!!!!
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <05-19-15/1747:37>
And that my friend is exactly why I staged all that in a really hard to get to location with limited transport capabilities  ;D
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <05-20-15/0538:49>
Okay, but the HMG is hackable. I should know best ;-)
If I recall correctly, I still have some marks on it. So I just have to override the boot sector and shut the thing down.

I assume that the 5 mins of dizziness have already worn off. I'll write in brackets how many successes I would have with the -2 penalty.

Missing Mark (http://orokos.com/roll/291509): 19d6t5 4 (4)
Format Device (http://orokos.com/roll/291510): 17d6t5 5 (4)
Reboot Device (http://orokos.com/roll/291511): 17d6t5 5 (5)

Have fun with the HMG, slitch!


I guess, the armor itself is not online, nor can I find any other devices on her. Is that right?

Are there any security measurements in the room? Something more powerful than a cleaning drone, that is. If not, I guess I'll go for the deepweed...
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <05-20-15/0616:02>
Yes, you still have control of the gun. Good thinking.

And no, the cleaning drones are the only weaponized drones there (they don't want an agent gaining sentience with access to deadly weapons)

Her bio-monitor is accessible through Tartaros, but you'd need a good bluff to weaponize that (psychological only  ;) )

But you do have access to the door controls
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <05-20-15/1527:05>
without any further marks, right? I have been invited to them, haven't I?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <05-20-15/1552:15>
Yes, you have 3 legitimate marks on everything Tartaros controls. Also, your attack and sleaze actions are now authorized and won't provoke a security response from Tartaros.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <05-20-15/1759:01>
*muahahahahahaharr*
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <05-21-15/0254:11>
I sincerely apologize for bnc's manners. Just want to let you know...
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <05-21-15/0337:32>
Buh, Spielverderber, hatte mich schon auf einen Troll-Minion gefreut  ;D

So, what are you guys doing? This is end game. Use what I described to be available inside the facility.

You know so far that the blood mage can:
- summon spirits
- control people
- stun people
- probably can improve her reflexes and heal damage.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <05-24-15/0629:37>
@Sabato

Yes, the suit is fully sealed. Ruleswise you are actually not prevented from employing nerve strike despite a few centimeters of rigid armor. But it would be a bit silly.

Yet, I'd allow it under one condition: You have to purchase with your next initiation at least one level of penetrating strike and you have to spend a point of edge to try it. In that case I'd assume, that Torrent develops a new talent under stress.

Also: Yes it is possible to hide yourself and follow her in her blind spot. Especially with bnc's disco light show (-4 to the mage's perception)

Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <05-25-15/0732:31>
OK

Enhance Agility (http://orokos.com/roll/293335): 7d6t5 3
Three 1's ... so close to glitching :)
The bonus lasts for 6 combat rounds

I got sneaking specialization : urban.I guess the laboratory is considered urban as well, right?

I guess I can't use the wireless dice pool  bonus  of my chameleon  suit ...but I can use the bonus to my limit , right?

Sneaking (AGI 10 + Skill 6 + Spec 2) (Limit 6 +2 chameleon)) (http://orokos.com/roll/293336): 18d6t5 6


Please note that the blood mage has -4 dice penalty if she tries to hear my movements (Traceless Walk)


Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <05-26-15/1004:40>
@Squirreldude

Yes, you have your wireless bonus (actually, since bnc used her wrapper program, you've had it for your complete stay here)

Now question to SgtBoomCloud:

Did I miss it, or did you not actually give the Ares Alpha's to your teammates?

Also a free hint:

If you have three FA weapons, it's very useful to have one person lay down suppressive fire while the others fire vital shots and/or targeted bursts.
Also, if anyone has the Knowledge Skill Small Units Tactics, this would be the ideal time to use one of the defensive maneuvers.

Lastly: A mage needs direct, optical line of sight to target their spells.   :)
 
Once this door is open, you'll face an extremely pissed of mage in a very durable armor.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <05-26-15/1023:30>
Jack.  You are correct, but please give me a bloody chance to post something up after my busy weekend to rectify that, as I was planning on working that out anyway :P. Krestov will have one, and I assume Slobbertooth will want one.  That leaves the third open for snagging.  Who wants?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <05-26-15/1107:12>
That's what I do.  ;)
RL comes first, no question, but your last post was 5 days ago.
So please forgive me for checking on you before I remote control your character.

If no-one else wants it, Schmitt can take it.
He has a dice pool of 8 w/o smartlink support.
His Ini is 10+2d6

Hank is more a pistols/unarmed combat guy, but could in a pinch lay down supressive fire (But he is still back at the Valkyrie Pods with the hurt spider.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <05-30-15/1457:24>
Round 1 Initiative tracker:

bnc: 27 (Delayed)
Slobbertooth: 26
Torrent: 23
Krestov: 12
Schmidt: 15
Enemy Mage: 19 17
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <06-02-15/0833:46>
Are you delaying bnc's action again, Volker?
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <06-02-15/1208:26>
sorry for being absent

No, she doesn't. She goes for the other limbs ;-)

Concerning the flashbang. I'm not sure whether I got some rules wrong again, but the reason I suggested it in the first place is the "Blasts in a confined space" rule. On the assumption that the staircase is no more than 2 meters wide that would be:
10S
+2x8S (rebound after 2x1 m on both sides of the staircase)
+2x6S (-||-)
+2x4S (-||-)
+2x2S (-||-)
 = 50 S.
Depending on how high the ceiling is, it might be even more.

Even with 10 autohits or so, she should be puree by now.

If you for any reason decide that this rule doesn't apply, I'll go for the sensors at the shoulder:

Called Shot (http://orokos.com/roll/296836): 8d6t5 3
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-02-15/1710:02>
Yeah, no.
Flash bangs have a fixed range which would lead to absolutely ridiculous dangerous  results.
By that logic, Krestov would have been blown to pieces when he dived on the grenade.

Since she can't dodge now, you hit and do 12 damage. Her arms stop working. She is totally immobile now.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <06-02-15/1731:55>
Yeah, no.
Flash bangs have a fixed range which would lead to absolutely ridiculous dangerous  results.
By that logic, Krestov would have been blown to pieces when he dived on the grenade.

...and I for one, am grateful that wasn't the case! :D
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <06-02-15/1744:00>
Yeah, me too ;-)
I thought this is exactly what the Junky Salsa effect means, but it's absolutely fine by me.
If I understood correctly, she herself doesn't have received any damage, "only" the armor. Right?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-03-15/0105:23>
Yes, the actuators are separate systems (but they also don't receive the protection of the hardened armor)

So, Ding Dong the witch is dead, the path is clear and your ship is ready ;D
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <06-06-15/1316:35>
Guys, do you think there is any possibility we can continue this group? I really like the atmosphere, interaction and also the players behind your characters.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <06-06-15/1444:15>
Flattering :)  I, for one, am not against the notion.  I'll leave it up to you guys
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-06-15/1451:41>
Sure, although I'll need a bit time to prepare the next run  ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <06-06-15/2054:02>
I'm also  in for another ride :)
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <06-06-15/2349:14>
Sure, why not.

And don't worry about taking some time Jack. We all need to count ammunition, spend karma, and make shopping lists if we were to continue.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-07-15/0457:01>
I'll write a finishing post.

Before the next run, I'd like to give you a little homework:

Please describe to me layout of your home, your typical day to day routine when you are not on a run, which kind of people you socialize with and other stuff you deem important about your char's personality  :D

For now, you have earned the following Karma:

2: Survived the run
2: Group complete all objectives
3: Overall adventure challenge
=7
And since this is the internet, where we need a lot more time to accomplish anything, I'll double this reward to

14 Karma

Money:

As promised, Schmitt pays out  a total of 125.000 NY to all of you.
You also got the 4 rocket pistols and armored diving suits
As a bonus, bnc receives ownership of the Fairlight 

As to your inofficial boni:
The laser weapons are prototypes, so there is no technical support or easy to get replacement parts.
In effect they are upgraded versions of the ARES LANCER MP LASER (Device Rating 3)

ACC 7 DV 8P AP-10 Mode SA RC - Ammo: 3 power points per shot from a dual 10 point clip (giving it a phenomenal 6 shots before reload)
Also, as a prototype it suffers from Gremlins 1.
On the positive side, it has an environmental adaption (Aquatic) (which reduces it's range from Assault Rifle to Hold Out Pistol)

The Armor is based on a Heavy Hardened Mil-Spec Battle Armor + Helmet. (Device Rating 4)
The actuators are completely fried and can only be repaired with a Hardware+Logic [mental] (18, 1 week)
It would be easier to remove them, so that the armor can be used as normal (Hardware+Logic [mental] (18, 1 day)

The damage the armor received will make it necessary to repair a few components, adjust it to its new wearer and to get the bits of dead blood mage out (Armorer+Logic [mental] (18, 1 day)

The HMG is fully functional once bnc has restored its software configuration.

Beside that, you have to transfer ownership for each item.

The two Ares Alpha's in your possession will also need a transfer or else you'll likely make the aquaintance of a few of their representatives.


Contacts:

You receive Dr. Schmitt as a contact: He has Con 6/Loy 3 and is useful for Knowledge about corporations, bio-tech and to a lesser extend on cyberware.
Hank the Janitor will also be available in Seattle: He has Con 3/Loy 2 and knows a lot about infiltration, civilian drones and soccer.
Marcy the Security Spider will be around: She has Con 2/Loy 1 and knows quite a bit about Matrix Architecture, GOD and Host Security. Sadly, after this run she suffers from Simsense Vertigo and will probably lose her job with Ares.
 
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <06-08-15/1141:39>
I'll get to work on the homework when I can.  Thanks :)

Man...I know it'd be too much of a strain to inquire the possibility of resizing that armor...that being said, just how unstoppable should a trog be eh? :D
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <06-08-15/1325:20>
Lol :D

One question from my side: How much time do we have?

Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-08-15/1357:43>
Well,
I won't start the new game until I have the info  ;D

So, depending on your urge to game on: Sooner or later ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <06-09-15/0318:21>
I meant in character ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-09-15/0355:04>
That also depends on what you deliver on your characters day to day life.  ;D

But you'll have at least two weeks downtime
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <06-09-15/0458:33>
Hmmm I keep thinking I should invest 10 karma in a qi focus tattoo ( improved ability sneaking/disguise 3)  since I got the discount from invisible way.
On the other hand a master of disguise shouldn't mark his body permanently.Will I be able to use disguise to hide my qi focus tattoos?

Maybe I should just initiate...


dammit I can't decide :P
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-09-15/0514:25>
Initiation is almost always better if you want metamagics (and you should want them: Aura masking is very useful)

But if you are worried: Tattoo it on your scalp and let hair grow over it. You can do the same with your butt cheeks (hair growth optional  ;D)

Generally, you can disguise tatooed foci just like any other tatoo
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <06-09-15/0708:32>
Initiation is great, and I will definitely do it down the road  but I'd like to get every advantage my Way provides.

Cheaper Qi Foci are a great option.

 Aura Masking,Stillness of the Void(tougher to track me through detection magic) and Shadow Touch( leave no fingerprints) are important for my build as well.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <06-09-15/1145:58>
If I didn't miss something, Schmitt said something about
Quote from: Schmitt
I am also prepared to increase your bonus to 25% bringing  your total cash gain to a full quarter of a million.

And if I recall correctly, he spoke of some extra nuyen if things turned sour. Which they did. But maybe this is already what I quoted. Still,  this would be a total of 250.000, or 62.500 each.

Okay, so here are my answers:

Personality, whereabouts and whoabouts

I'd like to hand the task of layouting our home to you guys, since bnc was the last to join.
Typical day of routine:

Basically, what she does, is:
I guess there's some more stuff, like meeting friends, brushing teeth and whatnot, but this is basically how you can picture her life. As a flatmate, she's not uncomplicated, since she's difficult to predict, has an unstable mood (to be polite) and can be a real a**hole. But basically, for a shadowrunner she's a kind and well-meaning person.

The people she hangs out basically are:

As for the "other stuff you deem important about your char's personality  :D" section ... I might be wrong, but I think you caught the gist. If somethink's unclear, feel free to ask. bnc is a very complex personality, but since you're a bright guy, I guess you have an idea how she works. Or doesn't...

Karma and money

I will acquire the medicine skill at 1, because I think it's fluffy after his experience. bnc might also find some time to experiment with the walking nutshell. If she can somehow install a remote control, she would try to do so. If this proves fun, bnc would train a bit, which would rulewise mean that she might activate the Control Walker skill.
Ah, and she would try and buy a halberd for the armor and move it somewhere in the living room ;-)

I will save most of my Karma and Money, because bnc tries to get hold on a control rig, and you'll need a lot of money for that.
Is it okay, if we call her drug excessive consumption, her cheap nutrition (yoghurt and musli), her sideworks and everything that's extraordinary a draw and just calculate it as usual living costs?
If so, how much do we have to pay? Last time it was 3650. But I don't know what we agreed at for the run.

Gear

I don't think I'll need a rocket pistol, but since bnc knows that Kerstin LOVES underwater weapons, she will try to find a way to send the gun to her. Is that okay with everyone? I will accept silence as a yes (since so does bnc ;-) )

bnc has no interest in the laser guns, but she's willing to repair or support them as far as her skills are enough.
She will repair the armor by removing the actuators. Do they have to replaced (if so, what's the cost) or not (if so, what where their benefits?).
Repair the armor (http://orokos.com/roll/299080): 13d6t5 3
Repair (http://orokos.com/roll/299081): 13d6t5 7
Repair (http://orokos.com/roll/299082): 13d6t5 4
Repair (http://orokos.com/roll/299083): 13d6t5 4

So it takes 4 days. Or I guess a little more since she won't work on it the whole day.

She's no armorer, so somebody else will have to repair that broken thing. She doesn't really WANT it. She just loves to play with it. She'll dub it Sir Lancelot.

bnc doesn't claim any of the other weapons and she can easily transfer ownership. Since this will take some time and she takes her role a shadowrunner serious, you'll have to pay her well with self-made brownies. Except you're Krestov. She'd still take brownies from him, though.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <06-09-15/1417:16>
Slob Gear Remaining after the first run
[spoiler]
Heavy Pistol Ammo/Stuff
8 Speedloaders
37 APDS
70 Gel
20 Hollow Point
14 Standard Pistol

SMG Ammo
No Change from before. Posted again for reference
170 Standard
60 APDS
30 Gel
30 Hollow Point

Grenades
4 Thermal Smoke Grenades
3 Smoke Grenades
2 Flash Pak
1 Flash Bang Grenade

Misc
5 Light Sticks

+Everything else[/spoiler]

Group weapons and ammunition after the run
[spoiler]
Experimental laser weapons
2 Ares Alpha Assault weapons
2 Colt SMGs
1 HMG (What are the stats of this thing anyway?)

Submachine Gun Ammunition and accessories
320 Stick n Shock
320 Standard
20 Colt TZ-120 weapon ammunition magazines

Assault Rifle Ammunition and accessories
24 Ares Assault Rifle Magizines
242 Standard
252 Gel
252 Flechette
241 Ex Explosive

HMG ammunition
???[/spoiler]

I'll get to work on the shopping list and the karma expenditure later this week. So many things, never enough Nuyen.

@Volker: Washington University sounds like the kind of the school that bnc would attend. Based north of Seattle, and it isn't funded/controlled by a corporation, so it's not an educational brainwashing facility.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-09-15/1720:55>
@Volker

That's pretty much exactly how I wanted the info.

Just one thing: You'll have to make a separate drug resistance test for every different substance or you risk gaining an additional level in your addiction rating.

Regarding payment: My bad, I misremembered/miscalculated:

Minus your front payment each one of you receives 62.500 NY. That includes the hazard pay and the inconvenience fee for staying two months on ice.

Regarding the armor:
The actuators are the things that would give the armor's wearer a fixed strength of 6 as if he had four cyberlimbs. Those were the innovation to the "standard" mil-spec armor. But as you have seen, they proved to be a liability once they stopped working.

Since you all share a medium lifestyle your total comes to 6500/month (Base 5000+ 10%/additional member).
Since you've been gone two months without living there, you had to pay 9000 (500 less per person and month).
Together with this new month you owe 15500 in living expenses, or 7875 from each share.

@Squirreldude

That sounds about right.

The HMG is a RUHRMETALL SF-20 with various mods. The exact stats are somewhere in the thread. You have a partially depleted belt with about 40 shots of flechette ammo left. I shouldn't have to mention that this weapon is under no circumstances legal to own.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <06-09-15/1831:10>
Is it fair to assume that the count of how many weeks I use a drug starts from 0, since I start with the negative quality? Also, is it fair to assume that the clock slept while bnc did?

If so, here are the suggestions for the Austrian drugs:

Addiction Rating: 4
Addiction Threshold: 2

Addiction Rating: 3

Addiction Threshold: 4[/list]

So I would not yet have to roll on these.
I can't find stats for Deepweed, either, but I assume that the level wil be below 9, giving me some time. Also, bnc will use Deepweed only on very rare occasions.

Hot-Sim Simsense has an Addiction Rating of 3. This, too, has some time.
I think this covers all kinds of drugs she uses repeatedly.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <06-09-15/2101:43>
I believe we all paid the rent in advance with the money we received upfront, so none of that should be coming out of these credit transfers.
Daily Routine
Josiah "Slobbertooth" Willows is a night owl, most comfortable when he's out on the streets, hanging out in dive bars and with the rest of the delinquents he grew up with. He'll often arrive to the house around 8 am, and then leave again. Most of the time he's in the house, he'll be asleep in his room. When he's awake he's doing some basic workouts (pushups, sit ups, pull ups, etc.), eating, talking shop with Torrent and Krestov, or watching an action trid.

Personality
Slobbertooth is jovial most of the time, even in bad situations. He's experienced enough heartbreak and sadness that the standard trouble that comes from Shadowrunning usually fails to dull his spirits. For all that friendliness, the tusker has a short temper, especially when drunk. He has no problem starting a fist fight, and refuses to back down once a brawl starts.

Most people get the feeling that he's hiding something from them, or that he is trying to remain emotionally distant. Discussions of his past are never go far beyond the death of his parents at the hands of Humanis punks. He feels no reason for others to know more than that.

Appearance
Josiah isn't the most appealing figure in terms of appearance His wild black hair in a ponytail, grey-red eyes, scruffy beard, large tusks, and multiple scars gives him an appearance that some might call rugged, others disturbing. The scruffy face and scars go well the orc's powerful and lean build, honed after years of hard knocks and running the shadows

Picture of Slobbertooth (http://cdn.obsidianportal.com/assets/231189/Half-orc_barbarian.jpg)

Whatabout
When Slobbertooth goes out on his own, he goes out for one of three purposes.
His friends can occasionally drag him out to a club, but he isn't the best wingman. His coarse jokes, coarse appearance, and coarse temperament often drive away the men and women that are interested in his companions. A large, drunk, and foul tempered orc who is more than willing to flash a firearm tends to do that.

Whereabouts
Down in a couple of the famous dive bars, Shadowrunner hangouts, and other places in the Seattle barrens that would be dangerous if Slobbertooth didn't know the lay of the land after growing up there. Once a month he'll visit the burned down remains of his childhood home, and his parent's graves.

Whoabouts
Slobbertooth doesn't have a problem working and living with his teammates, but doesn't go out of his ways to do socialize with them. He's often the last to propose going to a bar, seeing a new trid film or any other group event, but he'll usually be quick to join in.

Slobbertooth occasionally communes with Wolf, but rarely in a formal way. Slobbertooth isn't much for meditation. It's normally extemporaneous conversation that happens while Slobbertooth is lying in bed, walking through the rain, or looking through the pockets of some unconscious Human supremacists.

His closest friend, sibling really, is Kazuya Armstrong (K). If Slobbertooth is out attacking Humanis punks, or hanging out in dive bars, it's usually with K. A picture of K (http://orig07.deviantart.net/ed7d/f/2010/002/1/5/shadows_of_the_night_by_lukedenby.jpg)

He'll occasionally contact Kazuya's fraternal twin sister Hiroko Armstrong. They're close, but nothing romantic has developed over the years. Slobbertooth isn't around enough for that. Still, K isn't allowed to know about that. Ever. A picture of Hiroko (https://s-media-cache-ak0.pinimg.com/736x/e5/8f/d4/e58fd4aaf95164ce5fc3162d543848a5.jpg)


Karma and money
The priorities first:
Karma. NOt sure yet.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <06-09-15/2108:26>
repairing that friggin' armor and transfer ownerships in exchange for kisses and chocolate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Since this will take some time and she takes her role a shadowrunner serious, you'll have to pay her well with self-made brownies. Except you're Krestov. She'd still take brownies from him, though.

Waif with a sweet tooth much?  In all seriousness, she lives with two trogs now.  Her eating (lack thereof) is gonna be subject to home cooking at some point ;D

Since you all share a medium lifestyle your total comes to 6500/month (Base 5000+ 10%/additional member).
Since you've been gone two months without living there, you had to pay 9000 (500 less per person and month).
Together with this new month you owe 15500 in living expenses, or 7875 from each share.

Krestov already makes sure to double his share of lifestyle as per the rules.  I'll link it when I find it, but I do believe at least some of us have already covered rent for the two months absence before the run (I know I did), leaving only the current month's expense to be, for the troll, 3,350.  I'll update front page sheet at the same time.

Anticipate Krestov living style post by Friday, when I have time to sit and type it out properly and not between work and work >.<;

Addendum:  Squirrel, slight reminder that our new Alphas did not come with grenade launchers (noted you expressed getting some for 'new gun'), but were rather fitted with foregrips for recoil.  Just wanted to make sure you knew!
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <06-09-15/2210:07>
Addendum:  Squirrel, slight reminder that our new Alphas did not come with grenade launchers (noted you expressed getting some for 'new gun'), but were rather fitted with foregrips for recoil.  Just wanted to make sure you knew!
I'm fully aware of the Alphas' lack of grenade launchers. It's in the works.  ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-10-15/1635:19>
You want a Raiden? Good to know. I'm always on the lookout for a good player carrot  ;D

Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <06-10-15/1827:41>
I'm going to post my character status/routine tomorrow...sorry, I was on a tight schedule...
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <06-13-15/1248:05>
A mostly finished shopping List. I have three questions, and I'm still thinking about the current armor situation. Availability rating is noted when it is greater than 12. Kazuya Armstrong is able to obtain 12 or less, as per the previously established rule of Connection x 4 is the threshold.

Questions
 - What attachment locations presented in Run n Gun (side, stock, etc. ) are available to SMGs?
 - How much extra am I going to need to pay in order for Kazuya (Conn 3 Loyalty 4 fixer) to get the Yamaha Raiden? It will only have 2 more dice than a rating 12 item, so I figured in my calculations that he would need to be able to buy 1 more hit (4 dice)  to guarantee a success, which would be a 100% (25%/dice) increase in price on the Raiden.
 - Question about Full Body Armor: Were the rules int he core rulebook replaced by the rules for Corp Sec and Mil-Spec armor in Run & Gun

Items with attachments have the full breakdown in spoilers.
NUYEN
Total Nuyen Available: 66,355 [2080 (start) + 10,000 (upfront) -8225 (earlier purchases) 1+ 62,500(mission complete)]
Nuyen spent: 46,262
Nuyen set Aside: 19,993

Yamaha Raiden: 21565 Nuyen Highest Availablilty Rating: 14F (The grenade launcher is only 10F, go figure).
[spoiler]
Base Yamaha Raiden (Smartlink + Sound supressor) . . . . . 2,600
Advanced Safety System (Biometric, Electroshock) . . . . . 950
Rating 3 Gas Vent System (Barrel) . . . . . 600
Folding Stock (Stock) . . . . . 30
Sling . . . . . 15
Underbarrel Grenade Launcher (Under) . . . . . 3,500
*Tripod (Under) . . . . . 500
Low Light Flashlight (side) . . . . . 200
Infrared Flashlight (side) . . . . . 400
Imaging Scope (+Image link) (Top) . . . . . 325
Slide Mounts (Bottom and both sides) . . . . . 1,500
Personalized Grip (Accessory) . . . . . 100
9x spare box magazines . . . . . 45

300 Rounds APDS . . . . . 3,600.
540 Rounds Stick n Shock . . . . . 4,320

Ammo for the Grenade Launcher
12 High Explosive Grenades . . . . . 1,200
12 Smoke Grenades . . . . . 480
12 Flash Bang Grenades . . . . . 1,200[/spoiler]

HK-227 Modifications: 300 Nuyen
 - Side (Low Light Flashlight) . . . . 200
 - Personalized Grip . . . . . 100

Ruger Super Warhawk Modifications: 275 Nuyen
 - Concealed quick-draw holster . . . . . 275

Armor: 8495 Nuyen Highest Rating: 14R
[spoiler]Full Body Armor . . . . . 2000
* Nonconductivity Rating 4 . . . . . 1000
* Fire Resistance Rating 4 . . . . . 1000
* Shock Weave . . . . . 1000
* Thermal Damping Rating 4 . . . . 2000

Helmet . . . . . 500
* Trode Net . . . . . 20
* Thermographic Vision . . . . . 500
* Smartlink . . . . . 2000
* Image Link . . . . . 25
* Flare Compensator . . . . . 250

[/spoiler]

Ammo & Hand Grenade Replacement: 988 Nuyen
[spoiler]Pistol Ammo
23 APDS . . . . . 276
16 Standard . . . . . 32
30 Stick n Shock . . . . . 240

Grenades
4 Flash . . . . . 400
2 High Explosive . . . . . 200
2 Smoke . . . . . 80[/spoiler]

Suzuki MIrage: 8,700 Nuyen
[spoiler]
Base Mirage: 8500 Nuyen

Mirage has room for two sensors
 - Atmosphere Sensor . . . . . 100
 - Motion Sensor (25 meters) . . . . . 100
[/spoiler]

LIcenses and ID
 - Driver's License (Rating 4) . . . . . 800

Electronics
 - Transys Avalon . . . . . 5,000

Miscellaneous
 - Backpack
 - Tactical Vest

KARMA
Initiating (10+1x3) = 13 total costs. 1 Karma remaining
Use to gain one power point.

Powers gained used extra power point:
 - Rapid Draw 1 (.5 PP): Can rapid draw any weapon if properly holstered/in a sling. -1 to threshold.
 - Danger Sense 2 (.5 PP): +2 to surprise tests.

Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <06-13-15/1249:53>
Krestov's daily routine

Every morning Krestov opens up the day with a workout, running through his entire known set of hyeongs (taekwondo: patterns) once or twice, spending on average a full hour if he can.  Cleaning up after, he eats, then proceeds through the day.  this can include:
-Equipment care: especially after a run, this is essential
-Assistance: likely bnc will need some help with the armor and its heavier bits, and Krestov is happy to help
-Contacts: Keeping in moderate touch with contacts to keep them valid and current
-Work: Krestov still has his valid SIN from Russia, and while his pay from runs and otherwise is entirely in credsticks, he keeps the illusion of receiving regular pay in deposits to an account.  He takes up labor befitting a migrant worker with his physique, working to make enough to offset the taxes owed.
-Entertainment: despite being the stoic giant, Krestov is usually never against catching a trid, hitting the town, or otherwise.
-Recollection: twice a week, Krestov will spend an evening locked in his room, playing back a mission he had recorded in simsense, looking for errors to learn from.

Maintaining Contact
Officer O'Malley of the EmeraldSec local police is a low-level beat cop, and as such often finds himself in jams that he could use some backup in.  Krestov is more than happy to provide that backup in exchange for favors (legwork, file access, blind eye, etc)

Albatroy, a fellow Russian, is not often in Seattle, but when he is, they usually spend an evening reminiscing.  The coyote was responsible for Krestov's ability to globe-trot the way he did.

S4ndr4, a local Barrens Trix-junkie, was saved by Krestov from being run over by a car (the car didn't make it).  While not being a decker officially, she has a lot of Matrix presence, and runs a fairly popular blog, of which she may be known to write some heavily glorified fanfiction of certain events whose participants won't be named...

Living with others
While he does maintain good relations, or at least strives to, Krestov does seem to be a bit withdrawn in most situations.  This is mostly due to his moderate grasp of the english language and being self-aware that he isn't perfect with it.

That being said, it is clear he is quite happy with this team.  Torrent, while secretive and quiet, can be counted on to do his part.  Slobbertooth could be related to, based on what little they knew of each other's pasts.  With bnc, their relationship is strong, yes,  mostly due to Krestov getting her into shadowrunning...it was his word that got her on the team.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Karma and Equipment Purchases
I strongly admit to not having a clue how to spend my karma, heh.  I'll think about it.

As for equipment, I'm always looking for ways to make him more unstoppable...since the mil-spec power armor is too small, I'll have to dig for something else.  A customized full body armor at least, so Jack, if you're looking for another carrot, there you go :P
I haven't looked at cyberware yet, but I'm thinking there won't be much I can afford that would qualify as improvement, heh.
Other than that, maintaining lifestyle, reupping ammo as needed...I'm open to suggestions :D
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <06-13-15/1333:33>
Suggestions of the top of my head

For Karma:
 - Maybe spend some points on Heavy weapons so that you can use the laser or machine guns?
 - More stuff for your face skills?
 - 7 Karma for a specialty in something you think you'll be a doing a bunch (Automatics/Melee?)?

Money:
 - Battery packs and HMG ammo or an assault rifle fitted for a troll and assault rifle ammo?
 - Hell, throw it all into some nice, full-body hardened armor
 - Augs
 * Save up for some wired reflexes/synaptic boosters
 * Platelet factories (If you take 2+P damage, reduce the damage by 1)
 * If you want to get cheesy and make Jack hate you, get a bunch of cyberlimb hands and feet with armor modifications
 * Orthoskin (Bioware +Armor)
 * Dermal Plating (Cyberwear +Armor)
 * Damage compensators (Let's you ignore stun or physical damage up to their rating in terms of effectiveness)
 * Better cybereyes/cyberears
 * Swapping out current stuff for betaware versions of it
 
Karma and Cash:
 - Spend some time investing into a martial art and some martial art techniques.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-13-15/1711:59>
Yeah, some kind of ini booster would help Krestov quite a lot. I understand that the payout is still to small for really advanced gear, but you could invest in a downpayment for some bioware synaptic boosters. There are options for financing  8)

Your full body armor is also a possibility.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <06-14-15/1305:35>
@Jack:  I just looked at synaptic boosters, because having only one or two actions a pass got me feeling offensively useless.  Holy drekking hell. XD  How much of a down would I need to acquire rating 2?

With that in mind, the wish list goes as thus:

Pay out lifestyle for the next month (3,250 I believe)

Synaptic boosters (pref. R2): Avail 12  (Full cost 190,000) (!!!)

Full body armor (Shock Frills, Nonconductivity 4, Fire Resist 4, Chemical Resist 4): Avail 14 (Total cost 5,250)
-Full helmet (Trodes, Audio Enh. 2, Vision Mag., Low-light Vision): Avail 10 (Total cost 2,250)

Possible to trade one of the Ares Alphas for a troll-sized variant?  I'm okay with a small percentage of cost.

Learning Martial Arts Technique (cost 1,500, 5 Karma, two weeks): Counterstrike!

And for the hell of it, for versatility, pick up a chameleon suit with Thermal Damping 4? (Cost 2,700)

This is rough draft, I know.  I'll pick up more AR ammo as well (I bought a lot of Crusader rounds pre-run).  My total nuyen available is (62,500-4,615+2,150=) 60,035
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-14-15/1330:42>
Well, I think that piece of bioware is something we should find IP.  ;D

The full body armor is available with a successful negotiation check against a threshhold of 3

The modification for your Ares Alpha is included in your increased living expenses.

The chameleon suit is no problem.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <06-14-15/1746:02>
Alright, my giant shopping list is completish. Complete enough for GM perusal anyway.

Oh, and SgtBoomCloud, here is an off the wall suggestion if you want to spend a ton of money to be more facey+tanky: Instead of getting Full Body Armor, get Vashon Island Sleeping Tiger + Synergist Business Line Longcoat.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <06-15-15/0427:21>
Daily Routine :

Torrent hates routine.His every day schedule is chaotic.He may be out for a whole night, and then come back and sleep till noon.Or he may get up  early in the morning and spend his day inside. He also watches A LOT of  trids and then mimicks every character's voice, face and mannerisms.That's basically his training regime (and his favorite hobby).

He brings the occasional girl home,each time using a different persona.

Living with others:

Torrent is detached and secretive.Growing up on the streets has made him extremely distrustful.Despite appearances to the contrary,  Torrent actually enjoys the stability the team provides.He is always willing to help a teammate though he tries to look like he never actually enjoys doing so.


Karma:
 I'd be grateful if you could (GM and Team) help me decide

3 options

1)Initiate and take Masking metamagic (or 1 power point) and save 1 karma
2)Buy a qi focus tattoo (Improved Sneaking 3 for 10 karma) and save 4 karma
3)Buy a qi focus tattoo (Astral Perception for 12 karma) and spend 2 karma to take Assenssing 1(which is not much but as a team  we lack the means  to detect magic users)

Nuyen :

Need some more time
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-15-15/0440:03>
I may be biased, but Masking is the only thing on this list that can't be replicated through liberal use of drugs and technology  ;D

Ok. I've got everything I need.

The next run will start shortly, we will begin in medias res as the team meets a contact that might help them get some advanced gear like a certain tricked out assault rifle and heavy armor + maybe some shady dealings in regard to bioware.
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <06-15-15/0824:49>
It's one thing to replicate astral sight and another to be able to assense.

Anyway I think I'll take the GM's hint and buy the metamagic :p



Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <06-15-15/0921:36>
I agree that Masking might be the most useful for your character, though I don't think deepweed should be a long-time solution.

by the way, I reread deepweed. If I didn't miss anything, it only forces Awakened characters to astrally perceive...

By the way, team, I haven't yet found any good ways to spend either Karma or Nuyen. Basically I'm saving Nuyen to buy a control rig and karma to improve Intuition. Does anyone have any ideas for smaller acquirements? I'm all ears
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-15-15/0941:14>
Yeah, but ignore this. In previous editions Deepweed worked also for mundanes, no reason for me to stop.

Higher intuition is nice, but you could always invest in some of those nice positive qualities from data trails (if you have the book already.
When I get home, I can pm you a selection of the new stuff if not)

I'll put the control rig on the teams wish list. 

You could of course invest into one or two of those nice sword wielding android drones + some decent armor vests to have your own cyber bodyguards... 8)
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <06-15-15/0956:45>
I agree that Masking might be the most useful for your character, though I don't think deepweed should be a long-time solution.

by the way, I reread deepweed. If I didn't miss anything, it only forces Awakened characters to astrally perceive...

By the way, team, I haven't yet found any good ways to spend either Karma or Nuyen. Basically I'm saving Nuyen to buy a control rig and karma to improve Intuition. Does anyone have any ideas for smaller acquirements? I'm all ears
So we have these heavy weapons that no can use reliably.

Maybe, while waiting to get a control rig, get a drone that could actually use them?


Also, @Jack: I had some questions in my shopping list post that I would like to have answered before we go too much further forward.

Addendum #2: I might also switch from 1 power point to masking. Not sure yet.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-15-15/1520:56>
Questions
 - What attachment locations presented in Run n Gun (side, stock, etc. ) are available to SMGs?
 - How much extra am I going to need to pay in order for Kazuya (Conn 3 Loyalty 4 fixer) to get the Yamaha Raiden? It will only have 2 more dice than a rating 12 item, so I figured in my calculations that he would need to be able to buy 1 more hit (4 dice)  to guarantee a success, which would be a 100% (25%/dice) increase in price on the Raiden.
 - Question about Full Body Armor: Were the rules int he core rulebook replaced by the rules for Corp Sec and Mil-Spec armor in Run & Gun

-SMGs have all locations since they share a size category with carbine versions of assault rifles.
-Since I'll incorporate that purchase in the opening of the new story, you won't have to pay extra money... 8)
-No, Full Body Armor is still a very distinct concept to those two armors. For one thing FBA can be sealed but is not hardened armor. As a trade off it has no gear access to decrease weapon draw to a free action.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <06-15-15/1604:34>
@Squirreldude:   dude....you're my hero XD. I can't confirm availabilities, but if that could be pulled off, it'd be perfect.  Jack, my wishlist for FBA can be replaced by the Sleeping Tiger/Business Longcoat combo :3

I'll refine my list tonight when I can look at everything.   ...do we want someone with heavy weapons as a skill?...I can go as high as 2 with what karma I have left...
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <06-15-15/1839:34>
@SquirellDude

While Masking is really useful it is far more important for infiltrator/sneaky characters Imho.



@GM

Can we buy positive qualities? (Cost : karma X2 ?)
I'd like to buy agile defender down the road...
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <06-15-15/1849:27>
-Since I'll incorporate that purchase in the opening of the new story, you won't have to pay extra money... 8)
I'm guessing that will be the same as with the Full Body Armor I put in a request for. I'll take the extra cash I put aside for those palm greasing payments and put those somewhere else more useful.

I'm greedy, sue me.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <06-15-15/2159:07>
Alright, did my numbers and checking.  ...I think Krestov is a saver..I added a couple things, so please ping me if I can't get it before the next run. here is what I got...

[Spoiler]Current ammo/Supplies
For the Crusader, 9 rounds of regular ammo were spent, which will be replenished (18¥).  Total 240
40 rounds of gel spent, not replenishing.  Total 240
80 rounds of APDS untouched.

40 taser darts for the Pulsar, untouched

For the Alpha:
84 rounds regular, buying 3 clips and bullets (total 267¥)
84 gel
84 fletchette
84 Ex-Ex

1 trauma patch spent, replenishing with two more, total 4 (1,000¥)[/spoiler]

Karma Spending
5 Karma toward learning Taekwondo technique Counter strike
A small network of traditional Taekwondo schools still exists in the Seattle area (true story irl, I'm part of it). one of those would be more than happy to accept a 1st Dan black belt for a couple weeks of training, troll or no.

Cash Spending. (Funds pre-spending 60,035¥)
3,250¥ towards rent for the month
1,500¥ for martial art training
2,700¥ for chameleons suit (thermal damp 4)
285¥ for aforementioned ammo
12,000¥ for a HD Scorpion (trading in Yamaha Growler, can't remember what sell price would be)
2,500¥ for a deltaware datajack (Avail 10)

Remaining nuyen: 36,800¥

Immediate wishlist

Sleeping Tiger attire (visual...I dunno): 13,500¥, avail 8
- wanting to throw on chem resist 5 and nonconductivity 5 for Total of 2,500¥ more
Business Loncoat: 2,300¥, avail 10
- throwing on fire resist 4 and shock frills for  1,250¥ more
(Note on mods: not a requirement, and not strict.  Troll ain't picky)

Synaptic booster...rating 1 is nice, rating 2 is awesome(realistic goal), rating 3 is "troll will submit body As plaything".
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-16-15/0235:20>
Don't worry, those wishes above availability 12 will be addressed IP in your shiny new IP Thread "Pain and Gain" ;)
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <06-17-15/0624:33>
60.000  ¥

I'm going to spend a good chunk  of these for a new Chameleon Suit and a Ballistic Mask because I want to look like this :

(http://oyster.ignimgs.com/mediawiki/apis.ign.com/borderlands-2/thumb/c/cd/Dark_Night.jpg/228px-Dark_Night.jpg)

-Chameleon Suit + Ynt Softweave (total Capacity 13) + Ruthenium Polymer Coating (Rating 4)
with Fire resistance 3 , Nonconductivity 3, Thermal Damping 3, Quick Draw Holster = 26,575  ¥ , Availiability 14R
(assuming I can find Ruthenium Polymer Coating: Availiability 16F)

-Ballistic Mask  with Smartlink,Image Link, Vision Magnification, Thermographic Vision,Commlink(bought separately *),Trodes,Micro Transeiver (I wanted more things but availiability skyrockets if I put YNT Softweave and vision enhancements) :  Availiability 18R, cost  3.025 ¥

-*Commlink : Transys Avalon = 5.000  ¥

-Executive suit + YNT Sofltweave  with Thermal Damping 2, Concealed Holster  :5.150 ¥ ,Availiability 16

Total Cost 39,.750 ¥
I'll spend some for rent and some more for Ammo.
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <06-17-15/1712:16>
@Jack: Is it possible to remote control the heavy armor? Which skill would I need to control it?
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-17-15/1748:23>
Nope,

the heavy armor has no gyroscope or other hardware necessary for a walker drone.

Beside: I thought you removed the actuators?
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <06-17-15/1908:59>
Figured out what I was going to do with that extra cash from not needing to pay double. I put it into the Full Body armor and helmet, making them both Softweave. I'm only filling out the space on the helmet for now. I'm going to leave the armor's 7 spare slots open for later.

I posted the changes to the wishlist at the bottom of the character sheet on in the Pain & Gain OOC thread, and made the appropriate changes to the Nuyen totals.

Also, Volker/Sabuto, are ya'll going to post character sheets in the Pain & Gain OOC thread because I don't want to have a bunch of game discussion breaking up the character sheets because I'm weird like that.
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <06-17-15/2213:14>
Also, Volker/Sabuto, are ya'll going to post character sheets in the Pain & Gain OOC thread because I don't want to have a bunch of game discussion breaking up the character sheets because I'm weird like that.

Not weird.  Courteous :)

@Sabato:  I will do everything in my power NOT to call Torrent Zer0 if you start that look XD

@Volker's queries about stuff to get: haven't looked at Data Trails yet, but i've been hearing decent stuff in the decking realm (decent read: mixed opinions), might be worth checking.  Otherwise, considered a 'runnin' outfit made with Fresnel fabric?  From what i read, it's a little clunky to use, but works well with compensating Noise?  I dunno, you know how relatively derpy I am with decking stuff :) just a thought.
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <06-17-15/2336:16>
Yeah, I'd recommend something made out of Fresnel, like Boomcloud suggested. In terms of cheaper stuff that a decker should be good with and/or want

 - Bug scanners. Jammers, and other communication interference equipment.
 - Agents and other software to do your dirty work on the Matrix for you
 - Headphones and Goggles to improve perception and style
Title: Re: Deep Black Sea [5e OOC]
Post by: Sabato Kuroi on <06-18-15/0454:45>
@Squirell
As soon as our GM confirms which of the things I ordered can be found, I'll update my character.
I'll go and reserve a spot for a post

@Sgt
:D
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-18-15/0607:33>
Yeah, about that: Getting your stuff is the aim of this little operation. You can write it up with a little tag *available soon*  ;D
Title: Re: Deep Black Sea [5e OOC]
Post by: SquirrelDude on <06-18-15/0837:05>
@Squirell
As soon as our GM confirms which of the things I ordered can be found, I'll update my character.
I'll go and reserve a spot for a post

@Sgt
:D
I believe Jack's previous ruling is that everything with an availability <14 you will receive. Anything greater than that is the goal of this mission.
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-18-15/0946:53>
Correct :)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <06-18-15/1802:54>
yeah, these suggestions sound good
I'll try to get hold of Data Trails soon. Unfortunately, I have a real life so I can't promise when I can update my char. But assume that I will buy this fabric-whatever-fancy stuff if it's cool and an agent. Maybe some small stuff like jammers. Her stats will be untouched.

Sure, I can post her as soon as everything is fixed. Apart from that, I'm more or less ready to go
Title: Re: Deep Black Sea [5e OOC]
Post by: Jack_Spade on <06-18-15/1808:13>
Don't worry about updating. As long as you can work with bnc, everything is fine
Title: Re: Deep Black Sea [5e OOC]
Post by: SgtBoomCloud on <06-18-15/2035:31>
Yeah, why do you think my post is still a placeholder? :P  I'll have time tomorrow to put it up, as i won't have work or any major events (birthday saturday, father's day sunday, then back to work lol).

I believe Jack's previous ruling is that everything with an availability <14 you will receive. Anything greater than that is the goal of this mission.
[/quote]

...with one or two exceptions as deemed appropriate by fluff it seems (i.e. Seriously?  Vashon doesn't have a Big & Tall section in the area?!)
Title: Re: Deep Black Sea [5e OOC]
Post by: Volker on <06-19-15/0610:29>
Fine, then I'm ready to go