Shadowrun
Shadowrun Missions Living Campaign => Living Campaign Discussion => Topic started by: runarm on <01-15-15/1249:12>
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Hi
Considering that this quality is very unlikely to "trigger" in a Missions campaign, and that it's a really easy way to score 25 Karma, why isn't this quality banned?
R.
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Alternately, does anyone have ideas on how this can manifest at Missions events?
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GMs should make a note of qualities before the game starts, imo.
Inserting a little bit of flavor to a given scenario--pretty much every Mission involves interacting with someone from a corporation, so have Sara Silverleaf slip into conversation that so-and-so over at Horizon recommended the character (using the character's real name, of course).
Ideally, players are role-playing their qualities so GMs don't have to keep folks honest all the time. When we ended up in San Francisco at Fisherman's Wharf, our troll muscle piped up, "I guess now would be a good time to mention I'm really allergic to seafood..." which added a cool wrinkle to the entire scene. My gremlin-plagued adept is constantly setting his commlink's default language to bizarre languages he doesn't speak. "In players we trust" means the onus in on the player in these cases.
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Hi
Considering that this quality is very unlikely to "trigger" in a Missions campaign, and that it's a really easy way to score 25 Karma, why isn't this quality banned?
R.
I've never see any negative quality's trigger at a missions game. Never seen much role playing in general. I guess i must have just gotten bad tables at the few cons ive been to or maybe its the rare table that RPs? :-\
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I'll be honest here - it's easier to not try to enforce role playing at a table full of random strangers than it is to actually tell a random stranger that they need to put more into the game. With that said, it's nice when someone just opens up and lets their freak flag fly, because it shows the other players that they can be comfortable and really start to act out their characters more. So as a GM in this situation, I try to do as much roleplaying of my NPCs as possible. Making them faceless goons just encourages the lack of role playing.
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I plan on starting all my Missions sessions with a quick "getting to know you" session where the players have to describe their characters and introduce the character and what backstory is publicly known. That way no one is faceless, though I fully expect some players to interact more than others.
R.
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another thing as to why theres not much RP at cons is time, most missions i have played take up almost all of the 4 hours that is scheduled, and as i have played these missions in my home game as well, where we RP much much more, i can tell you it adds a few hours to the game. It does however make it a lot more fun.