Shadowrun

Shadowrun Missions Living Campaign => Living Campaign Discussion => Topic started by: Tarislar on <10-26-14/0050:41>

Title: Missions Contacts
Post by: Tarislar on <10-26-14/0050:41>
Are the Max Loyalty figures given for Missions Contacts only Starting Max or are they the highest they will go ?

I had assumed it was just starting max as many of them read that way.
But the Season-5 FAQ talks about how Missions Contacts are often capped in how high they will go, & the Season-4 Contacts list also has a line about Max Loyalty.  So now I'm questioning what I thought.

Is there a separate Max for each contact outside what is on their bio-blurb that says they can't go above some other rating & only the GM knows that?
Or are you able to get the Missions Contacts up to say Loyalty-6 if you keep using them each mission ?

Title: Re: Missions Contacts
Post by: Michael Chandra on <10-26-14/0612:59>
Loyalty gains are pretty much always capped at a maximum of 4.
Title: Re: Missions Contacts
Post by: ZeConster on <10-26-14/0857:09>
Making it a waste of Karma to get Nick Ryder at Loyalty 4 during chargen. Learned that the hard way.
Title: Re: Missions Contacts
Post by: Tarislar on <10-26-14/1356:09>
Loyalty gains are pretty much always capped at a maximum of 4.

By the GM?   Or just due to # of appearances in the missions?

Title: Re: Missions Contacts
Post by: Dr. Meatgrinder on <10-26-14/1905:26>
Loyalty gains are pretty much always capped at a maximum of 4.

By the GM?   Or just due to # of appearances in the missions?

By statements in the missions themselves.  Whenever the reward includes a Loyalty bonus, it's always capped at Loyalty 4.
Title: Re: Missions Contacts
Post by: Tarislar on <10-26-14/1915:11>
By statements in the missions themselves.  Whenever the reward includes a Loyalty bonus, it's always capped at Loyalty 4.
Ah, okay, that is what I was wondering, if it was a GM/Scenario limit, IE, something I couldn't see.
Title: Re: Missions Contacts
Post by: Tacitus05 on <11-13-14/0139:42>
Is there any way that "cap" can be raised? It was four in fourth edition when the scale was 1-6, now its 1-12, so shouldnt some contacts be able to be raised to 8?
Title: Re: Missions Contacts
Post by: Lucean on <11-13-14/0156:06>
Connection rating can now go to 12, Loyalty is still at maximum of 6.
Title: Re: Missions Contacts
Post by: Raven2049 on <11-20-14/2057:34>
regarding connection and obtaining gear.

has there been a table made for how many hits you need per availability of gear?

for ex:
Bought HitsAvailability obtainable
1XX
2XX


or can anyone tell me what said table should look like? i can never remember how many hits get you what availability
Title: Re: Missions Contacts
Post by: Tarislar on <11-20-14/2103:02>
(Connection+Connection+Loyalty) / 4 = Hits
v/s
Availability / 4 = Hits

So, a 5/2 Fixer = 12 / 4 = 3 Hits

Availability 15 / 4 = 3 Hits

So can auto get you 11 Availability or lower.
12+ Is a Tie = 2x Time to acquire up to Availability 15.
Unable to get you 16+ w/o buying extra hits w/ cash.



******************************


1 Hit = Win AV3,  Tie AV7
2 Hits = Win AV7,  Tie AV11
3 Hits = Win AV11,  Tie AV15
4 Hits = Win AV 15,  Tie AV 19
Etc Etc,  Add 4 to each for every added "hit" you have.



PS.  What is your best Contact rated at ?
Title: Re: Missions Contacts
Post by: Raven2049 on <11-20-14/2128:01>
Julio Fernandez 6 conn / 4 loyalty

so he can get me avail 15 gear no problem and ties on the check for 19. if im doing the math correct

Title: Re: Missions Contacts
Post by: Tarislar on <11-20-14/2229:55>
Julio Fernandez 6 conn / 4 loyalty

so he can get me avail 15 gear no problem and ties on the check for 19. if im doing the math correct

6+6+4 = 16 /4 = 4 Hits.
So yep, Standard time for AV1-15,  Double time for AV16-19.  Buy more hits for AV20+
Title: Re: Missions Contacts
Post by: Michael Chandra on <11-21-14/0752:08>
Julio Fernandez 6 conn / 4 loyalty

so he can get me avail 15 gear no problem and ties on the check for 19. if im doing the math correct
Where did you get that contact from though? I do not recall any 6-Connection contacts in Season 4 or the 2013 CMPs, so unless he's in the 2014 CMPs and people can earn 4 Loyalty with him, a 6/4 contact simply isn't possible. You would have to buy him at 6/1 in chargen, do excessive interaction with him and be granted an extra Loyalty point 3x by your GM which is so unlikely that it's rather past the point of believable.

Quote
Characters might interact with NPCs not specified
by the Mission, and may earn these NPCs as a contact
at Loyalty 1. They may also work with non-Mission
specific contacts that they have already earned or
that they bought at character creation, and gain a +1
Loyalty to these contacts, with a maximum Loyalty of
4. Gamemasters should not grant these lightly, and
players should have to work to earn these contacts by
going the extra mile to impress the NPC, offering up
favors, or paying them well above the standard rates for
information or services.
Title: Re: Missions Contacts
Post by: Raven2049 on <11-21-14/1116:55>
He is the fixer for the company men 1-4 CMP 2014 series and he starts at 6/1
Title: Re: Missions Contacts
Post by: Michael Chandra on <11-21-14/1358:43>
Interesting. Looks like I need to get my hands on an online convention to run that CMP for. ^_^
Title: Re: Missions Contacts
Post by: Belker on <11-21-14/1608:00>
A gotcha is that Mr. Hernandez is located in Seattle, as opposed to Chicago. I think a GM might reasonably rule that limits his ability to get items to a character outside the Seattle metroplex.
Title: Re: Missions Contacts
Post by: jim1701 on <11-21-14/1611:19>
A gotcha is that Mr. Hernandez is located in Seattle, as opposed to Chicago. I think a GM might reasonably rule that limits his ability to get items to a character outside the Seattle metroplex.

What?  You can't FedEx weapons and explosives?  Sheesh!
Title: Re: Missions Contacts
Post by: Michael Chandra on <11-21-14/1737:09>
A gotcha is that Mr. Hernandez is located in Seattle, as opposed to Chicago. I think a GM might reasonably rule that limits his ability to get items to a character outside the Seattle metroplex.
Seems reasonable normally, but within Missions there's not really that much of a restraint on contacts use outside runs. During runs their intel would be limited of course.

Note to self: Get my hands on the CMP and see if I can give this guy some use in my own campaign. ^_^