Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Poindexter on <09-02-14/0351:33>

Title: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-02-14/0351:33>
Ok, folks, here we go, the official OOC thread for OLD JACK CITY-REDEMPTION

Please only post here if you're one of the following folks:
1- Ryo as Baba Yaga, Aging street sam
2- Laereth as Athena, Noob anti-mage
3- Koshnek as Zippy, Deranged wheel man
4- Reyjinn as Hornet, Former DA and brains of the operation
5- Someone as Hazmat, Mystery character to be added at a later time (mwa ha ha)

we're gonna be using orokos for the rolls as I'm already familiar with that site.

If yall don't mind, posting your characters here first thing would help me out a BUNCH

Here's some basic info on the main large gangs in the area.

1- Red five: a go gang from the atlantic beach area, They're mainly about extortion, smuggling, and mayhem for the sake of fun. Wear red X's and talk in star wars lingo. has no "official" leadership, but a guy who calls himself "Grand Moffuckin' Tarkin" seems to have a lot of pull with the rest of the squad. moreso than most, probably just cause he has the biggest balls.
2- Krubb Force: a primarily goblin gang from the emerson/phillips highway area. Drugs, gambling, prostitution. No identifying markers, but they only speak or'zet, and with a heavy local dialect, so non-members are fairly easy to root out. Locals ONLY. headed up by an aging ork called twine. He's smarter than he is ruthless, which is considerable. He runs the group almost like a business and so has several lower ranking officers as well as division heads and project managers.
3- Dixie Sisters Gang: A largely human inbred family run gang in the westside. Specializes in drug manufacture, manufacture and modification of illegal gear, chop shops, etc. All keep Green bandanas somewhere on their person. headed up by Jolene and Tammy Dixie, two hardcore old human ladies, chromed to bejeezus and mean as hornets.
4- Hermanos: An all awakened and spanish speaking gang that runs riverside efficiently and with nearly no violence. They're all about protection rackets, gambling, and extortion. run by complete democracy with no leaders of any sort.

Unknown by anyone outside gang circles, but suspected by some who care in police and the media, there has been a somewhat official gang truce in effect for almost 10 years now, with profits soaring for everyone involved.

As was mentioned earlier, there is very little info for jacksonville florida published in shadowrun, so if there's anything about the city you can't learn from google-maps that you'd like to know, feel free to ask and we'll figure something out, but please, for my own ease of book keeping, please dont post until everyone has had a chance to post their characters (except hazmat. You know who you are. please don't post here until we throw you in, eh? I dont wanna spoil nothin for anyone, cool?)

Also, here's my first question for yall.
Do yall wanna do a couple milk runs first, just so you can get in the habit of working together as a team? Or would you rather just jump right into the meat of it?

Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-02-14/0856:30>
== Info ==
Street Name: Francis
Name: Francis Black
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 31
Height 186 Weight 79
Composure: 9
Judge Intentions: 10
Lift/Carry: 5 (30 kg/20 kg)
Memory: 9
Nuyen: 4042

== Priorities ==
Metatype: D -Human
Attributes: A -24 Attributes
Special: E -Mundane
Skills: B -36 Skills/5 Skill Groups
Resources: C -140,000¥

== Attributes ==
BOD: 3
AGI: 5
REA: 3
STR: 2
CHA: 5
INT: 5
LOG: 5
WIL: 4
EDG: 5

== Derived Attributes ==
Essence: 3,87
Initiative: 8 + 1d6
Rigger Initiative: 8 + 1d6
Astral Initiative:
Matrix AR Initiative: 8 + 1d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 10

== Limits ==
Physical: 4
Mental: 7(9) Mnemonic enhancer 2
Social: 6(8 ) Tailored pheromones
Mortimer of London: Summit Suit [+1] (Must be visible)
Astral: 7

== Active Skills ==
Animal Handling : 0 Pool: 4
Archery : 0 Pool: 4
Armorer : 0 Pool: 4
Artisan : 1 Pool: 6
Automatics : 0 Pool: 4
Blades : 0 Pool: 4
Clubs : 1 [Batons] Pool: 6 (8 )
Computer : 3 [Matrix Search] Pool: 8 (10)
Con : 6 [Seduction] Pool: 11 (13)
Cybercombat : 0 Pool: 4
Demolitions : 0 Pool: 4
Disguise : 1 Pool: 6
Diving : 0 Pool: 2
Escape Artist : 0 Pool: 4
Etiquette : 3 Pool: 8
First Aid : 1 Pool: 6
Forgery : 0 Pool: 4
Free-Fall : 0 Pool: 2
Gunnery : 0 Pool: 4
Gymnastics : 2 Pool: 9
Hacking : 0 Pool: 4
Heavy Weapons : 0 Pool: 4
Impersonation : 1 [Accents] Pool: 6 (8 )
Instruction : 0 Pool: 4
Intimidation : 3 [Interrogation] Pool: 8 (10)
Leadership : 3 Pool: 8
Page 1of 3 Francis Black
2.9.2014 about:blank
Longarms : 0 Pool: 4
Navigation : 1 Pool: 6
Negotiation : 3 Pool: 8
Palming : 3 Pool: 8
Perception : 5 Pool: 10
Performance : 1 [Presentation] Pool: 6 (8 )
Pilot Ground Craft : 1 [Wheeled] Pool: 4 (6)
Pilot Watercraft : 0 Pool: 2
Pistols : 1 [LightPistols] Pool: 6 (8 )
Running : 2 Pool: 6
Sneaking : 3 Pool: 8
Survival : 1 Pool: 5
Swimming : 2 Pool: 4
Throwing Weapons : 1 Pool: 6
Tracking : 0 Pool: 4
Unarmed Combat : 1 Pool: 6

== Knowledge Skills ==
Area: Jacksonville : 2 [Bars&Clubs] Pool: 9 (11)
Aztlan Spanish : 1 Pool: 8
CAS Laws&Ordinance : 2 [Jacksonville regulations] Pool: 9 (11)
CAS Politics : 1 [Jacksonville] Pool: 8 (10)
Corp protocols : 1  Pool: 8
English : N Pool: 0
Jacksonville: Corp personnel : 1 Pool: 8
Japanese : 1 Pool: 8
Law enforcement personnel : 1 [DA's Office] Pool: 8 (10)
Law enforcement protocols : 2 [Tactics] Pool: 9 (11)
Organized crime : 1 Pool: 8
Or'zet : 1 Pool: 8
Spanish : N Pool: 0
Sperethiel : 1 Pool: 8
Street gangs : 1 Pool: 8

== Contacts ==
Hillary Jones (3, 3)
Jack Gathers (3, 2)
Jill Marques (1, 3)
John Hunter (1, 3)
Kurt Werner (3, 1)
One67 "Sam" (4, 3)
Sam Rodriguez (1, 1)
Stephanie Schilling (5, 2)

== Qualities ==
Allergy (Uncommon, Mild) (Latex)
Ambidextrous
Bad Luck
Bilingual
Dependent (Nuisance) [Son]
Natural Athlete
SINner (National) (CAS)

== Lifestyles ==
Crummy apartment, drug cooks for neighbours 1 months
Symbiotes food 1 months

== Cyberware/Bioware ==
Datajack
Flare Compensation
Image Link
Mnemonic Enhancer Rating 2
Sleep Regulator
Symbiotes Rating 2
Tailored Pheromones Rating 2
Thermographic Vision
Toxin Extractor Rating 3

== Armor ==
Lined Coat 9
+Fire Resistance 4
+Nonconductivity 4
Mortimer of London: Summit Suit 8
+Concealability
+Custom Fit

== Weapons ==
Colt America L36
+Hidden Gun Arm Slide
+Spare Clip
+Spare Clip
+Spare Clip
+Spare Clip
+Spare Clip
Pool: 8 Accuracy: 7 DV: 7P AP: -RC: 1

Colt America L36 ("Backup")
Pool: 8 Accuracy: 7 DV: 7P AP: -RC: 1

Stun Baton
Pool: 6 (8 ) Accuracy: 4 DV: 9S(e) AP: -5 RC: 1

Survival Knife
Pool: 4 Accuracy: 5 DV: 4P AP: -1 RC: 1

Unarmed Attack
Pool: 6 Accuracy: 4 DV: 2S AP: -RC: 1

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
+Subvocal Mic
+AR Gloves

== Gear ==
Ammo: Stick-n-Shock (Light Pistols) x200
Certified Credstick, Gold
Certified Credstick, Silver Rating 1
Fake SIN (Frank Wilson) Rating 4
+Fake License (Augmentations) Rating 4
+Fake License (Firearms License) Rating 4
+Fake License (Concealed Carry Permit) Rating 4
Micro-Transceiver
Respirator Rating 6
Survival Kit
Tag Eraser
White Noise Generator Rating 5

== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact) ("Peugeot 112")
+Sensor Array Rating 2

== Description ==
http://ecx.images-amazon.com/images/I/61eqnrXOF-L._UL1500_.jpg
http://static.gigwise.com/artists/Image/PaoloMaldini-.jpg
Slim, athletic build, fairly good looking no model

== Concept ==
Former golden boy of the District Attorney, DA contact to the runner world and when a run organized by the DAs office went bloody he was the one that took the fall.

Hmm, I'm good either way with regards to run type. Might not be a bad idea to do one or two shorter runs to get into the swing of things, build momentum and so on.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-02-14/1230:09>
More organized PDF with Contact/Vehicle notes: https://drive.google.com/file/d/0B-ODJXibwGUuaEg5dWdnbldnQ0U/edit?usp=sharing
== Info ==
Street Name: Zippy
Name: Michael Ellis
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age 57
Height 6'2" Weight 198 lbs
Composure: 7
Judge Intentions: 8
Lift/Carry: 4 (30 kg/20 kg)
Memory: 6
Nuyen: 800

== Priorities ==
Metatype: A - Any metatype
Attributes: C - 16 Attributes
Special: D - Adept or Aspected Magician
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 6,000¥

== Attributes ==
BOD: 2
AGI: 5
REA: 6 (9)
STR: 2
CHA: 3
INT: 5
LOG: 2
WIL: 4
EDG: 6
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                14 + 4d6
Rigger Initiative:         14 + 4d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      14 + 4d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         10

== Limits ==
Physical:                  5
Mental:                    5
Social:                    6
Astral:                    6

== Active Skills ==
Animal Handling            : 1                      Pool: 4
Arcana                     : 2                      Pool: 6
Archery                    : 0                      Pool: 4
Armorer                    : 1                      Pool: 3
Automatics                 : 0                      Pool: 4
Automotive Mechanic        : 2 [Wheeled]            Pool: 4 (6)
Blades                     : 2 [Knives]             Pool: 7 (9)
Clubs                      : 0                      Pool: 4
Computer                   : 2                      Pool: 4
Con                        : 1                      Pool: 4
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 1
Escape Artist              : 0                      Pool: 4
Etiquette                  : 1                      Pool: 4
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 1
Gunnery                    : 3                      Pool: 8
Gymnastics                 : 1                      Pool: 6
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Longarms                   : 3 [Sniper Rifles]      Pool: 8 (10)
Navigation                 : 4                      Pool: 9
Negotiation                : 1                      Pool: 4
Perception                 : 3                      Pool: 8
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 6 [Bike]               Pool: 18 (20)
Pilot Watercraft           : 0                      Pool: 8
Pistols                    : 0                      Pool: 4
Running                    : 1                      Pool: 3
Sneaking                   : 3                      Pool: 8
Survival                   : 4                      Pool: 8
Swimming                   : 1                      Pool: 3
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 4                      Pool: 9
Unarmed Combat             : 1                      Pool: 6

== Knowledge Skills ==
Combat Biking              : 1                      Pool: 6
History                    : 5                      Pool: 10
Magical Theory             : 2                      Pool: 7
Motocross                  : 1                      Pool: 6
Shadow Community           : 3 [Rumours]            Pool: 8 (10)
Spanish                    : 1                      Pool: 6

== Contacts ==
Juan Martinez (3, 4)
Roberto "Bobby" Martinez (2, 5)

== Qualities ==
Adept
Distinctive Style
Gearhead
Illness (Rating 1)
Insomnia (Basic)
Low-Light Vision
Mentor Spirit (Snake)
SINner (National) (CAS)

== Powers ==
Improved Ability (skill) (Pilot Ground Craft) Rating: 3
Improved Reflexes 3
Kinesics Rating: 2

== Lifestyles ==
Illness Rating 1  1 months
Regis Brown  1 months

== Armor ==
Bike Racing Armor                   10
   +Gel Packs
   +Nonconductivity 6
   +Responsive Interface Gear: Armor
Bike Racing Helmet                  2
   +Responsive Interface Gear: Helmet
   +Flare Compensation
   +Microphone, Directional Rating 3
      +Audio Enhancement Rating 3
   +Vision Enhancement Rating 3
Clothing                            0

== Weapons ==
Combat Knife
   +Hidden Gun Arm Slide
   Pool: 7 (9)   Accuracy: 6   DV: 4P   AP: -3   RC: 1
Defiance T-250, Short-Barrel
   +Flashlight, Low Light
   +Gecko Grip
   +Laser Sight
   Pool: 8   Accuracy: 5   DV: 9P   AP: -1   RC: 1
Enfield AS-7
   +Bayonet
   +Flashlight, Low Light
   +Gas-Vent 3 System
   +Laser Sight
   +Personalized Grip
   +Sling
   +Spare Clip
   +Spare Clip
   +Tracker
   Pool: 8   Accuracy: 6   DV: 13P   AP: -1   RC: 4
Remington 950
   +Guncam
   +Imaging Scope
   +Laser Sight
   +Personalized Grip
   +Silencer
   +Sling
   +Tracker
   Pool: 8 (10)   Accuracy: 9   DV: 12P   AP: -4   RC: 1
Shock Gloves
   Pool: 6   Accuracy: 5   DV: 8S(e)   AP: -5   RC: 1
Survival Knife
   Pool: 7 (9)   Accuracy: 5   DV: 4P   AP: -1   RC: 1
Unarmed Attack
   Pool: 6   Accuracy: 5   DV: 2S   AP: -   RC: 1

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Ammo: APDS (Sniper Rifles) x50
Ammo: APDS (Shotguns) x50
Ammo: Flechette Rounds (Shotguns) x20
Ammo: Flechette Rounds (Shotguns) x50
Ammo: Regular Ammo (Assault Rifles) x340
Ammo: Tracer (Assault Rifles) x170
Certified Credstick, Gold
Certified Credstick, Silver
Certified Credstick, Standard Rating 1
Climbing Gear
Contacts Rating 2
   +Image Link
   +Thermographic Vision
Cram x10
Earbuds Rating 1
Fake SIN (Regis Brown) Rating 1
Gecko Tape Gloves
Long Haul x2
Mapsoft (Jacksonville)
Micro-Transceiver
Miniwelder
Miniwelder Fuel Canister
Restraint, Plastic x20
Satellite Link
Slap Patch, Stim Patch Rating 6
Slap Patch, Trauma Patch
Subvocal Mic
Survival Kit
Tool Kit (Armorer)
Tool Shop (Automotive Mechanic)

== Vehicles ==
Hyundai Shin-Hyung (Sport Sedan) ("Taco")
   +Sensor Array Rating 2
      +Camera
      +Cyberware Scanner
      +Laser Microphone
      +MAD Scanner
      +Motion Sensor
      +Olfactory Sensor
      +Omni-directional Microphone
      +Radio Signal Scanner
Suzuki Mirage (Racing Bike) ("Gale")
   +Sensor Array Rating 2
      +Camera
      +Cyberware Scanner
      +Laser Microphone
      +Laser Range Finder
      +Motion Sensor
      +Olfactory Sensor
      +Omni-directional Microphone
      +Ultrasound
Toyota Gopher (Heavy-Duty Pickup) ("Bronco")
   +Weapon Mount, Manual
   +Sensor Array Rating 2
      +Atmosphere Sensor
      +Camera
      +Directional Microphone
      +Laser Range Finder
      +Motion Sensor
      +Olfactory Sensor
      +Omni-directional Microphone
      +Ultrasound
Yamaha Growler (Off-Road Bike) ("Growlie")
   +Sensor Array Rating 2
      +Atmosphere Sensor
      +Camera
      +Directional Microphone
      +Laser Range Finder
      +Motion Sensor
      +Olfactory Sensor
      +Omni-directional Microphone
      +Ultrasound

== Description ==
Zippy is taller than your average human, and his long red hair is dreadlocked. He wears his beard close to his face which doesn't quite yet show its age. Overall, he comes off as a mix of a well maintained wild man. His jeans have natural holes of various sizes, and his dark black tshirt has long since faded lighter from the sunlight. During missions or while biking, Zippy always dons his biker armor and helmet.

He has a kind face and friendly demeanor, but most people are uneasy around him. Zippy often seems very intense, and even when speaking with you sometimes he might be looking behind you or above you, or he may even be staring very intently at your nose.

Zippy isn't very strong, but he reacts quickly and gracefully.

== Background ==
Zippy has seen so many things during his life, and not all of them have even been real. Or were they? Sometimes he can't be so sure, but most of the time he has been. Maybe.

He was given up for adoption in Georgia, so he never knew his parents. Zippy was never quite right in the head, and he ended up a lifer in the system. The other kids didn't interact with him much, so when Zippy was old enough to survive on his own he would often go days without returning to the orphanage. He would spend his time looking for new things and seeking out the truth behind rumours he hard heard. Sometimes such truths can even earn you a little cred in the right, or wrong, ears.

He grew to love vehiciles and especially bikes, so he saved every nuyen he could until his18th birthday. That was the day he bought his first dirt bike and friend, Growlie. He knew his time at the orphanage was up and that he had to rely on his self from that point on. Growlie was good company and talked to him much more than any of the other kids did, so Zippy was very happy with his life.

Of all the voices Zippy hears, he listens most intently to one he refers to as the Voice. The Voice is curious and clever, traits the two share. Sometimes Zippy wonders if maybe the Voice is somehow a part of him because he cannot shut the Voice out or ignore it like he can the others. He loves the Voice however, and he would never try to ignore it.

The Voice led Zippy around much of the CAS, and the two eventually set up shop at the beach on the outskirts of Jacksonville a few years ago. Truly it was a drekhole of a spot but a paradise for a madman. He has kept Growlie in good repair over the course of his life, but he has acquired several more friends during his stay in Jacksonville. He and his "Family" have plenty of room at his beachside "resort," and Zippy doesn't intend to wander the CAS any more as long as he can stick around Jacksonville.

A bit over a year ago the Voice grew quite insistent that Zippy head out into the desert immediately. It said that there was something interesting there, and that it would be lost if we didn't leave soon. Zippy hopped into Bronco, his Gopher, and made his way through the desert. He drove aimlessly forwards except when directed otherwise by the Voice.

That was when Zippy met Athena. Zippy asked the girl how she was, but she obviously wasn't in any condition to speak. It didn't really matter though. Zippy talked enough for both of them. The Voice assured him that this was the interesting thing Zippy was looking for.

Athena didn't seem too interesting. She seemed dead. Almost. He wasn't so sure dead things are overly interesting. Mostly smelly.

However, Zippy listened to the Voice anyways and took Athnea back home to meet the rest of his family. When Zippy made it home, he helped the girl inside and let her sleep in his bed after she had eaten a little food. He let her explain everything that happened to her the next day.

Zippy had always been very kind, and his aversion to people tends to be more from their discomfort and unease around him than anything he might feel towards them. Her story, her life, moved him. Although their stories were vastly different, he knew what it was like to be alone as a child. She might have been born ok, but she was a little broken inside too. "She" could be fixed though...

His affection for the little girl only served to prod his curiosity forward. Zippy never could avoid a mystery. Who was this girl's mother, and was she even still alive? Zippy cared about Athena, but he knew that he wouldn't be able to look after a child properly. He just couldn't. He was not like other people. He needed to find her mother.

The two made rounds to the orphanages in the city. It turned out that most orphanages don't care much about what happened fourteen years ago...especially not what happened to an orc child fourteen years ago. The one's who did care were reluctant to speak to a crazed elf and a broken orc. Zippy decided they needed to go talk to a friend.

Bobby was the brother of Zippy's mechanic Juan. Athena and Zippy met up with Bobby at Juan's and asked him to figure out who Athena's mother was and where she could be found. There were a lot of orphanages to search, and more of the children were orc than not. It took several weeks, but Bobby found the name. Baba Yaga.

Bobby was scared when he gave us the information. He told us to be careful, that this Baba Yaga was a badass and not someone you piss off. Zippy didn't really pay much attention to anything he said except the words Baba Yaga and the information on where to contact her.

Zippy tracked her down to a diner where she supposedly meets up with one of her contacts. The place was kinda dark..and filled with various smokes. No one asked questions here. He looked around for a minute until the Voice told him to turn around. That's when he saw Baba Yaga in the corner across the room.

Zippy smiled, waved at her and happily yelled out, "Baba Yaga!" He might have died then, but Baba Yaga must have seen something kind and honest in his eyes and face. Maybe she saw the orc girl just behind him before she could shoot Zippy. Zippy was unconcerned regardless. He doesn't sweat the small things.

The two spent the day and much of the night with Baba Yaga in that little diner. She seemed taken aback by the fact that her daughter was standing in front of her. Zippy got her contact info, and returned home with Athena. He felt like he could trust Baba Yaga, but she wasn't ready for a daughter yet. Baba would need time.

Athena is always welcome at Zippy's home, and so is Baba Yaga.

== Concept ==
Crazed "old" elf driver adept. Zippy is old for a human, but he is an elf and his face hasn't even aged yet.
--------------------
I think running a practice/trial/milk run first would be a good idea. It's not really that unblievable. Sometimes someone just needs something simple done :p. Of course, it's not always really so simple...
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-02-14/1405:14>
Baba Yaga

Height: 2 m. (6' 7")
Weight: 110 kg. (242 lbs.)
Metatype: Ork
Gender: Female
Age: 36

Attributes
BodyAgilityReactionStrengthWillpowerLogicIntuitionCharismaEdgeEssence
5
5(7)
4(5)
4(6)
5
3
6
2
2
1.45

Limits
PhysicalMentalSocial
8
6
4

Positive Qualities

Home Ground: Know a Guy

Negative Qualities

Aged: rating 1
Addiction: Severe addiction to Jazz
Prejudiced: Specific, Radical against Spirits.

Skills
Perception(Visual)6(+2)
Sneaking(Urban)5(+2)
Heavy Weapons5
Firearms Skill Group5
Automatics
Longarms
Pistols
Armorer(Firearms)4(+2)
Throwing Weapons3
Close Combat Skill GroupBroken
Blades(Swords)4(+2)
Clubs3
Unarmed Combat3
Computer2
Con2
Disguise2
Escape Artist2
Gunnery2
Intimidation2
Survival2
Athletics Skill Group2
Gymnastics
Running
Swimming
Etiquette1
First Aid1
Locksmith1
Negotiation1
Performance1
Pilot Ground Craft1



Languages
EnglishN
Or'zet5

Knowledge
Professional
Security Procedures4
Street
Area knowledge: Jacksonville4
Criminals4
Gangs: Jacksonville2
Drugs2
Safehouses2

Augmentations

α Titanium Bone Lacing
α Muscle Replacement, Rating 2
Orthoskin, Rating 3
Cybereyes, Rating 3
-Smartlink, Flare comp, Low-light, Thermo, Vision Mag, Vision enhance 2
Datajack
Synaptic Booster, rating 1

Armor

Wild Hunt: Urban Camo jumpsuit designed for surviving in the city.
Armor Rating: 12
Capacity: 10 (w/ Nonconductivity [6], Fire Resistance [4])
Features: Custom Protection 6 (Chemical), Holster, Gear Access
Wireless: +1 to Survival Tests in urban environments.

Berwick Dress: Classy black dress for formal occasions
Armor Rating: 8
Capacity: 4 (w/ Concealed Holster [4])
Features: Custom Fit, Social Limit +1, -2 Concealability
Wireless: +1 Social Dice

Argentum Coat: High quality black overcoat, equally functional on the street and at formal events.
Armor Rating: 12/+4
Capacity: 14 (w/ Nonconductivity [6], Fire Resistance [4], Concealed Sheath [4])
Features: Custom Fit (Stack), Social Limit +1, -3 Concealability
Wireless: +1 Social Dice

Ballistic Mask: plain black armored mask for extra protection and identity concealment
Armor Rating: +2
Capacity: 8 (w/ Fairlight Caliban [2], Respirator R6 [2], Trodes [1])

Weapons

Savalette Guardian (w/ Smartlink and Gas Vent 3)
AccuracyDamageAPModeRCAmmo
5(7)
8P
-1
SA/BF
4
12(c)
10 clips Regular Ammo

HK XM30 (w/ smartlink, shock pad, imaging scope, gas vent 3, underbarrel shotgun)
AccuracyDamageAP
Mode
RCAmmo
6(8)
9P
-2
SA/BF/FA
3(4)
30(c)
3(5)
12P(f)
+4
SA
(1)
10(c)
Automatics + Agility (5, 1 minute) test to reconfigure into different gun.
10 clips Regular Ammo
10 clips Flechette Ammo (underbarrel shotgun)

Remington Roomsweeper (w/ Smartlink, Concealed Quick Draw Holster)
AccuracyDamageAPModeRCAmmo
4(6)
9P(f)
+4
SA
-
8(m)
80 rounds Flechette Ammo

Stoner-Ares M202 (w/ Smartlink, Gyro Mount and Gas Vent 3)
AccuracyDamageAPModeRCAmmo
5(7)
10P
-7
FA
9
100(belt)
100 round belt APDS ammo

Sword (concealed sheath in Argentum coat)
AccuracyReachDamageAP
6
1
(Str+3)P
-2

Highland Forge Claymore (w/ quick draw sheath)
AccuracyReachDamageAP
5
2
(Str+5)P
-5


Vehicles

Ford Americar: Basic sedan, looks just like the thousands of others on the road.
HandlingSpeedAccelerationBodyArmorPilotSensorSeats
4/3
3
2
11
6
1
2
4

Gear

Renraku Sensei commlink
Subvocal Mic
Fake SIN Rating 4
Fake Licenses Rating 4 (Concealed Carry, Savalette Guardian, Sword)
Jazz x10

Lifestyle

High Lifestyle, 1 month

Contacts
name            loy    con
One67            2      4
 He's too into his art and his music to focus on being a solid fixer. He's always trying to skim off the top. He never has his mind on security as much as he should, but he'd never fuck you over and  he knows EVERYONE in the damn city. Slum livin tall skinny human graffitti writer, rapper, fixer, womanizer. Real name is Sam.

Camm             3      3
 Camm is a high level drug dealer and lt in the Krubb force organization. (For more info on Krubbforce, see the opening post in the OOC OldJackCity thread.)They used to be romantically involved WAY back in the day, but neither lets any of that get in the way of business. He's an ork who, despite carrying a decidedly thug demeanor in his speech and mannerisms, dresses to the NINES in the nicest high fashion suits he can find. Don't even get me started on his car...

Twine                2      7
 Leader of the Krubbs.

Scrap Lover     1      4
 Twine's muscle.

Background

In the old days, they called her Valkyrie. She remembered her youth being like a whirlwind, living hard and fast, ever since she entered the shadows over 20 years ago. She never thought she'd live very long, and she acted like it. Orks didn't have much of a lifespan anyway, and she wanted to have fun in the time she had. Drugs, sex, and adventure were what got her through the day, and man did she love to fight. Wasn't hard making a living busting heads, and she constantly worked on honing her skills, and getting the gear she needed to have an edge over everyone else. She started taking Jazz when she was only 15. She wouldn't be able to tell you when she could no longer stop.

She never thought she'd be the type to settle down, and she went through men about as often as one would change the oil in their car, but that all changed when she met the man who would end up being the father of her daughter. He was a troll, and he knew how to make a big burly ork like her feel downright dainty, and he treated her like a princess. They ran the shadows together, and were essentially inseparable for years. They never actually got married, but they might as well have been.

But not everybody gets a happy ending and things, well... She doesn't like to talk about what happened to him. The important details are that he's not around anymore, and all she has to remember him by is his old sword. Then she got the surprise of her life when she realized she was pregnant. She honestly hadn't thought that was possible, after a freak with a cyberleg punted her in the gut a few years before.

She was on the straight and narrow for the few months she carried her baby. She even managed to go without taking a single hit of Jazz, though she doesn't know how she managed it. When her daughter was finally born, she was just physically and emotionally spent. She was still grieving her father, and didn't think she had it in her to raise a baby on her own, so she gave her up for adoption and tried to put the past behind her.

The years went by and time was cruel. At some point she had stopped being young and beautiful. Maybe it was just age, or maybe it was a lifetime of getting into fights, but her features had become hardened, and she had become colder. Some punk kid called her an old crone in her early twenties, and she broke his skull for it. But after that, she embraced the identity, and started calling herself Baba Yaga. A few big jobs over the next decade and suddenly she was something of a shadow celebrity. She had cultivated a persona of being an unapproachable hardass, as terrifying to encounter as the witch she named herself after, and it helped in her line of work to have people piss themselves when they heard your name. But it did her no favors when it came to connecting to people.

That became a problem when a little runt of an ork girl with eyes that she hadn't seen in 16 years approached her one day and claimed to be her daughter. She didn't know how to react, but she also didn't want to turn her away again. She had always wondered what had happened to the girl she had given away, and regretted her decision to leave her behind. But she didn't want to be a mother then.

And she hasn't the slightest clue how to start being one now.

----------------

A milk run makes sense to start with. Baba Yaga would want to start her daughter off on something easy, make sure she can handle herself before taking her on a harder run.

Rolling for Nuyen.... Starting Nuyen (5d6*500) (http://orokos.com/roll/218250): 5d6*500 6000

And wow, that was a pretty crappy roll.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-02-14/2339:51>
Ork female, age 16.

bod- 4
agi- 3
rea- 3
str- 3
wil- 6
log- 4
int- 4
cha- 2
edg- 5
ess- 6
mag- 6

karma: 1 left

-qualities
Astral Chameleon
Spirit Bane (man)
Weak Immune System +10
Mentor Spirit??? 5



-knowledges
Or'zet 3
sperethiel 3
academic: Magic theory  2
          Magic threats 3
Greek Mythology 3
Interests:
     Astrology 2


-skills
arcana          2
assensing       4
astral combat   4
banishing       5
Computer        1
Con             1
counterspelling 5
disenchanting   4
etiquette       1
gymnastics      2
perception      2
sneaking        1
spellcasting    3
Summoning    1
Survival     1

-spells
Heal
Stabilize
Armor
Physical Barrier
Manabolt
Ice Sheet
Fling
Resist Pain
Clout
Magic Fingers

-Lifestyle (300 remaining)
Armor Jacket 1000
Throwing Knife x 10 250 r
Rating 1 Sin 2500
Rating 1 License x 2 400
Renraku Sensei 1000
Quick Draw Holster (Brace of Knives) 150
Flash Bang x 4 400



-contacts       loy    con
Georgie          1      5

Athena.

Born no name. While adoption agencies vet prospective candidates very well, it is easy enough in the 21st century to look like a healthy, happy, family. Being an Ork, she was left in the care system with no one to adopt her until almost 2 years old. Most human parents were not looking for an Ork child, most certainly not an ugly one. That changed when a human family showed an interest. They seemed pleasant and the care system was happy to get rid of what they had thought would be a lifer. And soon after the paperwork was finished, she was placed into a nice happy car seat in a soccer mom van and whisked off to her new life with her blanket and teddy bear (provided by the orphanage she was at).

She doesn't remember any of this, or the drive through the mountains, through the forests, a few stops to drop off the human mom, pick up some supplies and continue on. Eventually, the van stopped at what appeared to be a camp far outside of Jacksonville. The camp was in a heavily wooded area and semi militant in design and pretty much content. The dog was unloaded and so was she. They both went to the same place. A kennel in the back where she was to live. Food was dumped into a trough and she was treated like an animal for months. Other children were brought in and as time went on, the number grew until the dogs had to be moved out and into their own kennel. It required little upkeep on their captors part, and as soon as a child started to show co-ordination, they were moved off for indoctrination. This wasn't complex. Horrific videos of hate crimes and propaganda delivered via BTL. Left on until the bile would rise up to vomit. But sooner or later, it became just an acidic taste in your mouth. Shortly after, you didn't even need to grit your teeth. Some were even smiling at the end of the regimen. Enjoying the scenes of gore and violence.

Next steps included handicapping fully grown orks and trolls. Hamstringing them and telling them that if they make it back to civilization they were free. 5 year old children were sent to hunt them, find them, kill them. And then given a treat. Barely able to speak, they were given things like cupcakes, toys, hot food. Their masters were always affectionate. You couldn't be a responsible pet owner without showing affection. That all changed when a visit to the camp by prominent members of the policlub put her on the raidar. They made regular visits to purchase these children after the training.

It seems her talent was recognized. They were able to discern she was awakened. They scooped her up as quickly as they could, not telling the slavers why. A great deal for them. However, because of her upbringing, she was essentially untrainable until she was able to communicate and read. She was placed in classes with others of her own kind. taught to read, write, speak. Given a room and training started at an early age. Her talents were brought out early. Forced out with trauma. Pathways opened through spiritual tearing instead of natural growth. She was taught to subdue magic. Unravel, Unbind, Dispel, Banish. Then assigned a mage to protect. During formal hunts she wore a collar. She was even good at it. If she was really good, they even let her kill...

With her own space and some freedom to move around her knew home, she met Georgie. All the girls knew Georgie. If you gave him something, he would bring you something. That something would depend on what you gave him. She gave, and soon he was bringing books to read and such. Her favourites were books on Mythology. She decided on a name for herself. Athena.

At about 14 and a half or so, Athena became pregnant. It was bound to happen the way they were fooling around by then. It seems Georgie gave her something back. Georgie knew what that meant. He would die if they found out. She couldn't begin to show. He knew that. In a panic, he secreted her out in a box of supplies. He drove out as far off her route as he could without arousing suspicion and dropped the box off. As he lowered it from his truck, he whispered "Your free now." Without even opening the box, he left. He did not tell her where she was or how she could get back. He honestly hoped she would die. But a girl raised in a dog kennel is a fighter...

She spent what felt like weeks in the desert. She ate what she could, drank what she could. At some point, in a delirious, sun stroked fever, she realized her baby was gone. Weary, starving, and quite certain she was dying, she gave up. She sat down, back against rock and solid earth beneath her. Her face pock marked and scarred, lips cracked and bleeding, she sat down to die. She wanted so bad for this to be the end. The rock lent her strength, it felt good to have something solid. Something to lean on. Something unyielding, that would always be there. Not ask her to do anything. Support. Unconditionally. She made her way to her feet, using the stone to help her up. The shade from the rock offered respite as she moved rock to rock, each supporting her. Slowly her footing became more sure. Scrub growing in the shade sheltered small animals and sometimes water. She ate grubs under rocks. But most importantly, she picked a direction. Using the shade of the mountain to find the best path, she picked a direction and walked. She wasn't certain when the land changed. It was gradual in reality, but looking down, applying the will to place one foot in front of the other, she did not notice. Walking until she collapsed, the ground was cold underneath her instead of hot. After a time, a voice "Are you okay?". A silhouette against the sun. Pointy ears? And then sleep.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-03-14/0032:40>
Hmm, I'm good either way with regards to run type. Might not be a bad idea to do one or two shorter runs to get into the swing of things, build momentum and so on.

I think running a practice/trial/milk run first would be a good idea. It's not really that unblievable. Sometimes someone just needs something simple done :p. Of course, it's not always really so simple...

A milk run makes sense to start with. Baba Yaga would want to start her daughter off on something easy, make sure she can handle herself before taking her on a harder run.

So that's three votes for the milkrun to get the feel for things. laereth aint voted yet, but the result would be the same, so we'll move on.

Is everyone cool with everyone elses characters? Did Baba Yaga need to spend any money on gear for Athena? Lets tighten up these few last things and then we can get going.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-03-14/0038:00>
Is everyone cool with everyone elses characters? Did Baba Yaga need to spend any money on gear for Athena? Lets tighten up these few last things and then we can get going.

Spent all my money, and Laereth didn't mention needing any gear, so I'm pretty sure we're good.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-03-14/0142:51>
As long as everyone is happy with how I wrote them up in my background, I'm happy : ). I had a hard time figuring out where I wanted to go with him, but I'm quite happy with how it turned out.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-03-14/0200:35>
I'm in. I need to figure out why my notifies don't work but I will check in daily. Ready to go though.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-03-14/0202:45>
Also, if Baba Yaga wants to buy anything she feels Athena needs, go for it. This is the stuff she managed to get out but she may be underprepared for running.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-03-14/0430:02>
Lifestyle

High Lifestyle, 1 month

Whoa! I just noticed this. Gonna have to change some things about the first IC post. Glad i re-read these things again.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-04-14/2354:22>
ok, i think im gonna start the IC thread AT the meet with the johnson. It's a truckstop just off I10 at 11:00. Dixie Sisters Gang territory. One67 hooked up the meet, so you're about 99% certain it isn't a setup. Before i can get to writing, I need to know how everyone got to the meet, if you all came together, and what everyone brought.

Also, Francis needs a handle.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-05-14/0017:38>
Also, just so i can avoid too much stopping and starting once we get going, can everyone go ahead and gimme a perception roll based on vision in dim light with light rain and dim light (Baba Yaga gets +3 dice to this roll), an area knowledge roll, and a gang knowledge roll, those of you who have those skills, i mean.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-05-14/0040:05>
ok, i think im gonna start the IC thread AT the meet with the johnson. It's a truckstop just off I10 at 11:00. Dixie Sisters Gang territory. One67 hooked up the meet, so you're about 99% certain it isn't a setup. Before i can get to writing, I need to know how everyone got to the meet, if you all came together, and what everyone brought.

Also, Francis needs a handle.

If it's a truck stop, Baba Yaga is wearing her Wild Hunt gear, with her Ballistic Mask tucked in an inside pocket of the jacket. She's got at least two hits of Jazz on her, and her Savalette Guardian in the included concealed holster, loaded with regular ammo. She's also got at least two spare clips of regular ammo in her pockets. Her Remington Roomsweeper is in its holster at the small of her back under her jacket. She has no spare ammo for it in her pockets.

She has the Renraku Sensei as her public commlink that's on and broadcasting her fake SIN, while the Fairlight Caliban built into her mask is what she uses to communicate with the team and for all shadowrunner purposes. It's always either off or running silent. When she's not wearing it, she's connected to it wirelessly through her Datajack, allowing her to send and receive messages with it thanks to her DNI. The trodes built into the helmet let her connect to it while it's wirelessly off, assuming she's wearing it. All her gear is either wirelessly off or slaved to the Fairlight Caliban.

She got to the truck stop in her Ford Americar. She's got her HK XM30 in the trunk, along with a bag of the spare parts to convert it to other weapons and other ammo. The Highland Forged Claymore is also in the trunk, in its quick-draw sheath.

She didn't bring her nice clothes, nor did she expect to need an MMG for this meet, so she left that gear at home.


Perception Rolls: By my count I get +4 on this (2 specialization, 2 vision enhancement) or did you mean I get an additional +3? Is Baba specifically looking for something? I'll roll with that assumption, and if I'm wrong, just disregard the last few dice on the roll.

Dim Light and Light Rain (Low-Light negates Dim Light, Thermographic moves Visibility up one row. No penalty):
Intuition 6 + Perception 6 + Visual 2 + Vision Enhancement 2 + Extra 3 (http://orokos.com/roll/218778): 19d6t5 8 [19d6t5=5, 4, 1, 5, 2, 5, 1, 6, 2, 1, 1, 5, 1, 6, 1, 1, 6, 3, 6] Mental Limit 6, +2 from Vision Enhancement. Hit my limit at 8.

Dim Light (Negated by Low-Light. No penalty.):
Intuition 6 + Perception 6 + Visual 2 + Vision Enhancement 2 + Extra 3 (http://orokos.com/roll/218779): 19d6t5 7 [19d6t5=2, 5, 1, 2, 5, 6, 4, 4, 4, 5, 5, 3, 2, 6, 1, 3, 4, 5, 3]

Area Knowledge: Intuition 6 + Area Knowledge 4 (http://orokos.com/roll/218780): 10d6t5 2 [10d6t5=2, 2, 6, 4, 5, 4, 2, 4, 3, 4]

Gang Knowledge: Intuition 6 + Gang Knowledge 2 (http://orokos.com/roll/218781): 8d6t5 1 [8d6t5=4, 6, 3, 1, 3, 1, 3, 2]

And now some palming rolls for the guns I have concealed on my person, in case that becomes relevant.

The Savalette Guardian: Agility 7 - Defaulting 1 (http://orokos.com/roll/218782): 6d6t5 2

The Remington Roomsweeper: Agility 7 - Defaulting 1 (http://orokos.com/roll/218783): 6d6t5 2

Both weapons have a Concealability of -1, due to the holsters. Won't take much to spot them, though. Clearly Baba needs to actually invest in the Palming skill.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-05-14/0057:33>
Perception Rolls: By my count I get +4 on this (2 specialization, 2 vision enhancement) or did you mean I get an additional +3? Is Baba specifically looking for something? I'll roll with that assumption, and if I'm wrong, just disregard the last few dice on the roll.

You assumed correctly.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-05-14/1159:10>
Gear&Wear:
Jeans, shirt, dark blue lined coat.
Colt L36 in a hidden arm slide, knife on right hip, 2 spare clips in left coat pocket, white noise generator in right coat pocket.
Respirator in inside pocket, Transys Avalon running silent, Sensei broadcasting R4 fake SIN (Frank Wilson). Baba has the commcodes for both 'links.

Getting there in his Jackrabbit.

I'm thinking Francis doesn't have his thermographic activated so I'm taking the -3 mod to perception

Perception: Dim light/Rain (-3) (http://orokos.com/roll/218863): 7d6t5 4
Perception: Dim Light (-3) (http://orokos.com/roll/218865): 7d6t5 3
Area Knowledge (http://orokos.com/roll/218868): 9d6t5 3
Street gangs (http://orokos.com/roll/218871): 8d6t5 3

Proposed handle for Francis is Hornet.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-05-14/1434:54>
Athena basically carries her whole life with her. Her Jeans are ripped and the shirt she is wearing is stained, not so much because she is messy, but because it's old. I keep the brace of knives across my right hip and flashbangs on the left. Both are covered by the lower hem of my armor jacket which is a size too big. I will catch a ride with whomever I live with. I'm assuming at this point it's my mom. I check my horoscope before I go.


Perception
3d6t5: 2 [3d6t5=5, 6, 2]
http://orokos.com/roll/218966

Astrology :)
6d6t5: 1 [6d6t5=4, 3, 3, 1, 2, 5]
http://orokos.com/roll/218968


Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-05-14/2112:29>
Note: I rolled assuming that my helmet is on. +3 to audio directional, +3 to visual.

I wrote my story assuming Baba wouldn't be ready for her daughter to move in on the spot. I left it open as to how long Athena would stay with me. I'm good either way, yall decide if she's still staying with Zippy. If she's staying with Zippy then hell take Taco to the meet. If not, he'll take Gale. On his person, Zippy has his combat knife in his boot, his survival knife in his belt, his shock gloves on his hands, and his sawed off gecko gripped to his right leg. He is of course wearing his biker armor and helmet. He has a dose of cram and long haul on hand, and he also has his slap patches and armorer kit on Gale if he rode her. If he drove Taco, then all of his gear is in the trunk. If he didn't drive Taco, then Taco is somewhere safe nearby with the remainder of his gear in the trunk.

11d6t5: 3 [11d6t5=4, 4, 4, 4, 5, 2, 1, 1, 6, 6, 1]
http://orokos.com/roll/219151

11d6t5: 4 [11d6t5=5, 5, 4, 4, 5, 2, 4, 4, 1, 6, 2]
http://orokos.com/roll/219152

Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-05-14/2121:24>
Cool. One last thing, Reyjinn, i cant seem to find it. How long did we say it'd been since the Urn run for dr marques? Also, just in case you'd forgotten, (i had for a minute there) You're still getting half off bills from the doc if you took that payment option. I've decided that that IS gonna include chrome, but will only give ya 15% off on that. I winged it and decided that 30% of the cost of ware is the surgery to instal it and she's willing to give ya half off that. Also, considering the time that's passed since then, how close would that put Francis to the hearing where his visitation rights are renegotiated?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-06-14/0149:50>
Heading down with Zippy then.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-06-14/0227:30>
so Laereth, where DOES athena hang her hat most days? Out in the sand blasted shitville full of go gangers where zippy lives? or in the palatial home of her mother?
And why? I feel like that's kind of important as well.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-06-14/0239:31>
She would prefer to live with Zip. A few reasons. She does not really know her mother. Plus their is something of an indoctrinated hatred of orks she is working through. Plus she is a little afraid of her. A lot afraid actually.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-06-14/0632:58>
Cool. One last thing, Reyjinn, i cant seem to find it. How long did we say it'd been since the Urn run for dr marques? Also, just in case you'd forgotten, (i had for a minute there) You're still getting half off bills from the doc if you took that payment option. I've decided that that IS gonna include chrome, but will only give ya 15% off on that. I winged it and decided that 30% of the cost of ware is the surgery to instal it and she's willing to give ya half off that. Also, considering the time that's passed since then, how close would that put Francis to the hearing where his visitation rights are renegotiated?

I believe you mentioned somewhere that the Marques run could have been a few months back and I'm fine with that. I did remember the deal with the good doctor, think I made a note of it in chummer.

I said it would be up for review right around Joshua's 1st birthday which was 7 mo in the future at the time of the Marques run sooooo... maybe 3-4 months from now. Unless you want it to play a part in the story sooner, in that case I have no problems speeding it up. Only means he has less of a chance to extend his rights since he is still living in that drekhole of an apartment with Cram cooking next door :)

Also Francis's chummer file should anyone wish to view it:
https://drive.google.com/file/d/0B0ILaqU65Tt7MHcyX0t3eVlHTnM/edit?usp=sharing
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-06-14/1534:51>
Dim Light and Light Rain (Low-Light negates Dim Light, Thermographic moves Visibility up one row. No penalty):
Intuition 6 + Perception 6 + Visual 2 + Vision Enhancement 2 + Extra 3 (http://orokos.com/roll/218778): 19d6t5 8 [19d6t5=5, 4, 1, 5, 2, 5, 1, 6, 2, 1, 1, 5, 1, 6, 1, 1, 6, 3, 6] Mental Limit 6, +2 from Vision Enhancement. Hit my limit at 8.

There's obviously someone watching the meet. He's sitting in a taxicab about two blocks away with binoculars. every 30 or 45 seconds or so, he looks through them toward the truckstop. Human, long blonde haired white kid with a datajack. looks to be about 16. Doesn't appear armed or armored. looks to be the taxi-driver. his meter is still running. it says 56.75 on it at the moment. You suspect he is just a lookout and nothing to be worried about. There are no flashy cars in the parking lot of this place, only the pieces of shit owned by the employees and customers, so you assume the taxi cab is the johnson's ride. That is NOT a good sign as far as how much money said johnson is actually able to throw around.

Dim Light (Negated by Low-Light. No penalty.):
Intuition 6 + Perception 6 + Visual 2 + Vision Enhancement 2 + Extra 3 (http://orokos.com/roll/218779): 19d6t5 7 [19d6t5=2, 5, 1, 2, 5, 6, 4, 4, 4, 5, 5, 3, 2, 6, 1, 3, 4, 5, 3]

i was wondering why everyone was making 2 perception rolls, then went back and saw the typo in my post. sorry yall. my bad. only one was needed.

Area Knowledge: Intuition 6 + Area Knowledge 4 (http://orokos.com/roll/218780): 10d6t5 2 [10d6t5=2, 2, 6, 4, 5, 4, 2, 4, 3, 4]

Baba Yaga doesnt get out to this side of town much. No one does really. The only time people wanna meet this far out is if they're REALLY paranoid about being watched. Mosquitoes are HORRIBLE, and so are other awakened and non awakend critters out in the swamp.

Gang Knowledge: Intuition 6 + Gang Knowledge 2 (http://orokos.com/roll/218781): 8d6t5 1 [8d6t5=4, 6, 3, 1, 3, 1, 3, 2]

Yup, this is definitely Dixie Sisters turf.

Perception: Dim light/Rain (-3) (http://orokos.com/roll/218863): 7d6t5 4

You notice the taxi when you arrive, and the blonde white boy in the driver's seat, but nothing else about it.

Area Knowledge (http://orokos.com/roll/218868): 9d6t5 3

You just so happen to know of a shortcut just east of here that can put you on 295 north WAY faster than you should be able to do so. It's hidden behind a broken guardrail on an exit ramp you have to go up the wrong way for a second.

Street gangs (http://orokos.com/roll/218871): 8d6t5 3

There has been a bit of internal strife within DSG leadership lately. you feel like the fact that this meet is happening in such a remote locale probably has something to do with that.

Perception
3d6t5: 2 [3d6t5=5, 6, 2]
http://orokos.com/roll/218966

Everything looks good to you.

Astrology :)
6d6t5: 1 [6d6t5=4, 3, 3, 1, 2, 5]
http://orokos.com/roll/218968

11d6t5: 3 [11d6t5=4, 4, 4, 4, 5, 2, 1, 1, 6, 6, 1]
http://orokos.com/roll/219151

you also notice the taxi, but no detail about it.



So, zippy and athena came together and got there last. Hornet got there in his own car about 15 minutes ago, and baba yaga showed up an hour ago to scope the place out in her own car. So, once the IC thread is up, let let baba yaga get the first post in it, then hornet, then whatever happens happens.

I should have said IC thread up by today or tomorrow.

EDIT: Oh yeah, keep in mind, most of my npcs are stingy bastards, so negotiate on price, almost always.

EDIT 2: feel free to ask for any other info you need.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-06-14/2019:10>
So Baba has been there for an hour scoping the place out. Was the taxi already there, or did she see it pull up? Also, she would have been watching the people coming up to get gas as well, making sure nobody is sticking around too long or seems to keep coming back. If the taxi has been there the entire time, then anybody in that line could potentially be working for the johnson in her mind, and even if she watches the johnson pull up, they still might get rowdy. If a fight breaks out, she wouldn't want to get dragged into it.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-06-14/2052:55>
So Baba has been there for an hour scoping the place out. Was the taxi already there, or did she see it pull up? Also, she would have been watching the people coming up to get gas as well, making sure nobody is sticking around too long or seems to keep coming back. If the taxi has been there the entire time, then anybody in that line could potentially be working for the johnson in her mind, and even if she watches the johnson pull up, they still might get rowdy. If a fight breaks out, she wouldn't want to get dragged into it.

the taxi has been there the whole time.
no one has gotten into or out of it.

and with that many hits on the roll, you feel certain that no one is leaving and coming back to the place. You're 99% sure that this is just a regular ole night for everyone around, except for you and the man in the taxi.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-06-14/2115:29>
So Baba has been there for an hour scoping the place out. Was the taxi already there, or did she see it pull up? Also, she would have been watching the people coming up to get gas as well, making sure nobody is sticking around too long or seems to keep coming back. If the taxi has been there the entire time, then anybody in that line could potentially be working for the johnson in her mind, and even if she watches the johnson pull up, they still might get rowdy. If a fight breaks out, she wouldn't want to get dragged into it.

the taxi has been there the whole time.
no one has gotten into or out of it.

and with that many hits on the roll, you feel certain that no one is leaving and coming back to the place. You're 99% sure that this is just a regular ole night for everyone around, except for you and the man in the taxi.

So Mr. Johnson has been there even longer than she has? Alright. I'll post shortly.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-06-14/2255:56>
Before I post:
I'm assuming Francis knows about Athena and that she is involved in this proposed run.
Quote
"Well hello there sweetheart, what’s a girl like you doin’ all by her lonesome in a place like this?"
I'm also assuming Baba will at best scoff at Francis for jokingly opening their conversation with the above phrase. That might possibly be followed by a remark about how the kid has gotten Baba all wound up and that she needs to be frosty.

Since Baba and Francis have known each other for a few years I was thinking there would be a level of familiarity between them but I don't want to take away Ryo's autonomy (correct phrase?) about how she would react.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-06-14/2306:44>
Baba's reply would probably be dismissive and irritated. A scoff works, but she'd probably reply with something like:

"Fixing to break something smaller than me." While looking down at Francis, since she's got like 7 inches of height on him.

There's definitely familiarity there, I imagine, so she's not entirely serious, just snippy. If Francis is aware of her Jazz addiction, it probably wouldn't be hard to tell she hasn't had a hit lately. Mentioning her kid after that would calm her down a bit, though.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-06-14/2323:20>
14 cm, so around 5 in. But who's counting :)

Heh, I'll add that in as a quote from her. Fits really well into what I was thinking about, end of my post will be Francis trying to get her focused on the meet, talking about exit routes and shit.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-07-14/1133:34>
Hey, sorry It'll probably be later today before I post. I'm going to see my grandparents its my mamaw's birthday.

 I was thinking we get there like 5 minutes before. Unless anyone has an issue with it, we'd meet n greet and Zippy would decide to stay with Taco and the other cars, but he'd ask for a live AR audio and/or video feed of the meet. The crowd of people zipping in and out and fighting over gas would have him uncomfortable at best in addition to the locale, so he would grab his Enfield out of Taco's trunk. Ya might wanna shoot the escape route to zippy when he arrives too, if we make it to yall before the meet starts.

If we make a hard exit , are we all riding together? I imagine Zippy probably has everyone here beat on driving.

If the meet starts without us, Zippy'll escort Athena to Baba, and then depending on what happens in the IC, he'll probably make it back to Taco and wait.

Although Zippy is fond of Baba, I think he''d be leery around Francis. (It doesn't matter how Baba feels about Zippy, she's Athena's mom so he likes her. He's also not quite right enough to understand that if she wanted to Baba could rip his spine out. He's not oblivious to danger, he just trusts her because she's Athena's mom.) Zippy just doesn't know how to deal with a sharp, suit wearing fast talker. He's not too used to people, and zippy probably wouldn't have had any reason to have experience with a lawyer type or a face type in general.

Just my impressions and they're not set in stone. The bit about Baba is, though :p.
Laereth if you don't want to wait to post you could totally talk to Zippy. If you don't talk to him hes totally probably talking to himself or Taco or something. I'm not sure how far we are from the meet at Zippy's beachside "resort," but I imagine we left 5-10 minutes relatively "late" and arrived 5 minutes early.

Edit: Is there any danger of being "pulled over" en route from zippy's to the truck stop? I'm not sure how well traffic laws are upheld in shadowrun. Although in a shady area like this, it probably doesnt matter, eh?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-07-14/1426:15>
Astrology :)
6d6t5: 1 [6d6t5=4, 3, 3, 1, 2, 5]
http://orokos.com/roll/218968

seems i forgot this.

You can't move forward seamlessly until you tie up some loose ends. Synchronously, today's void-of-course Moon is a stellar time to do just that very thing. Tonight's Pisces Moon aspecting Venus is a combination resonating with the light of love, or at least the opportunity.


Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-07-14/1556:27>
Astrology :)
6d6t5: 1 [6d6t5=4, 3, 3, 1, 2, 5]
http://orokos.com/roll/218968

seems i forgot this.

You can't move forward seamlessly until you tie up some loose ends. Synchronously, today's void-of-course Moon is a stellar time to do just that very thing. Tonight's Pisces Moon aspecting Venus is a combination resonating with the light of love, or at least the opportunity.

Lol. Unexpectedly awesome.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-07-14/1617:53>
Edit: Is there any danger of being "pulled over" en route from zippy's to the truck stop? I'm not sure how well traffic laws are upheld in shadowrun. Although in a shady area like this, it probably doesnt matter, eh?

Not this early in the game, no. But soon... Why do you worry?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-08-14/1523:41>
Well I'm not too familiar with the road rules. I know these types of areas have a low level of response time. I didn't know if that also meant they weren't really patrolled or not.

Also, the wall safe thing. I guess I took a liberty there. The place was extra secure, so I thought it wouldn't be too much of a stretch that it might have a nifty feature like that. If ya don't like it, then I can just make it so they're mounted in the wall somewhere with pegs or something like that. There's not really anything more to it than I described though. Its just a portion of the wall that slides down. There's no locks, and its not reinforced like a safe. If someone found the spot somehow, they could probably break it open without too much hassle.

I didn't finish the post making it to the meet because I didn't know if you wanted me to make a navigation test or something to see if I made it on time or not.

9d6t5: 2 [9d6t5=3, 1, 3, 2, 3, 5, 5, 3, 2]
http://orokos.com/roll/219705

Suuucks. Ill use a point of edge if I need to roll and that's not good enough :p.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-08-14/1739:13>
Well I'm not too familiar with the road rules. I know these types of areas have a low level of response time. I didn't know if that also meant they weren't really patrolled or not.

Also, the wall safe thing. I guess I took a liberty there. The place was extra secure, so I thought it wouldn't be too much of a stretch that it might have a nifty feature like that. If ya don't like it, then I can just make it so they're mounted in the wall somewhere with pegs or something like that. There's not really anything more to it than I described though. Its just a portion of the wall that slides down. There's no locks, and its not reinforced like a safe. If someone found the spot somehow, they could probably break it open without too much hassle.

I didn't finish the post making it to the meet because I didn't know if you wanted me to make a navigation test or something to see if I made it on time or not.

9d6t5: 2 [9d6t5=3, 1, 3, 2, 3, 5, 5, 3, 2]
http://orokos.com/roll/219705

Suuucks. Ill use a point of edge if I need to roll and that's not good enough :p.

no need for navigation rolls unless otherwise noted
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-08-14/2126:28>
Ok. I edited our arrival into my post. If y'all had read it before re-read the bottom :-).
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-08-14/2143:59>
Baba is just going to waltz in looking for the Johnson. Do I need to roll anything? Do my previous perception checks still apply?

And yes, Athena is listed as 'Baby Girl' in Baba's comm. This wouldn't be apparent on anybody else's end, that's simply the label she put on her commcode.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-08-14/2248:14>
it'd be known already that the johnson is expecting four people.
You'd also assume since he wanted to meet all the way out here, he's probably not gonna be comfortable with a video feed.
If you wanna edit your post, feel free kosh.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-08-14/2249:53>
Baba is just going to waltz in looking for the Johnson. Do I need to roll anything? Do my previous perception checks still apply?

nope and yup.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-08-14/2250:37>
The way rolls are gonna work is, if you wanna make one for whatever reason, make one and tell me the reason.
If i need you to make one, I'll letcha know.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-08-14/2251:52>
Doesn't Baba have cyber eyes? I figured she could just show him what she's seeing in real time. If that's not going to work, oh well. Will I be able to hear the conversation with Mr. Johnson?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-08-14/2255:59>
Baba has cybereyes, yes, so she could just send you the feed. Unless the Johnson gets antsy at the idea of part of the team waiting outside.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-08-14/2256:53>
naw, screw it.

I'll put up the next IC post tonight
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-09-14/0314:11>
If the Johnson doesn't try to stop her from picking up the commlink and reading the details, Baba will share the contents with the group. I imagine Hornet is gonna do some talking once we get some real info to work with.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/0325:05>
If the Johnson doesn't try to stop her from picking up the commlink and reading the details, Baba will share the contents with the group. I imagine Hornet is gonna do some talking once we get some real info to work with.

It's just a file with an address, some pictures of a large dilapidated house, and a maglock code.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-09-14/0326:20>
So what is he actually asking for? Can you translate for the Johnson, because I honestly have no idea what's being requested right now. Does he want us to burn a house down?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/0329:46>
So what is he actually asking for? Can you translate for the Johnson, because I honestly have no idea what's being requested right now. Does he want us to burn a house down?
Indeed he does. And you'd know "Trap house" refers to a near open door residence where hardcore drugs are sold and used. and that he wants it gone by 5am.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-09-14/0336:31>
So there's probably people in it, and they're probably not going to be too keen about being burned along with the house.

Well, this is shaping up to be an interesting evening. Let's hope Hornet can talk this guy up to a more interesting wage.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/0337:35>
So there's probably people in it, and they're probably not going to be too keen about being burned along with the house.

very good assumption.
also, know a guy totally applies here.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/0520:44>
oh yeah, another thing. Im never sure what info you will or will not wanna share with the group, so should i PM you stuff that only you know or should i just @Yourname and give it it's own paragraph and everyone uses the honor system? On one hand, i like the honor system, but on the other hand, sometimes it aint about honor, its about being genuinely surprised by something when it happens. Sure, you might never ACT on the knowledge that say, Hornet is actually some super advanced cyber-zombie or whatever, but it would still be more fun to find out out of character and in character at the same time, y'know?

which would yall prefer?
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-09-14/0716:09>
I'm good either way. Pros/cons just about balance out IMO.

edit:
Neg: 3 skill, 5 cha, 3 bonus [9] (http://orokos.com/roll/219894): 11d6t5 3
edge reroll (http://orokos.com/roll/219895): 8d6t5 2
so 5 total hits on negotiation

Also, from the info on the commlink what does Francis know about that trap house? Is it on Dixie turf? If not then where?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/1552:53>
I'm good either way. Pros/cons just about balance out IMO.

edit:
Neg: 3 skill, 5 cha, 3 bonus [9] (http://orokos.com/roll/219894): 11d6t5 3
edge reroll (http://orokos.com/roll/219895): 8d6t5 2
so 5 total hits on negotiation

Also, from the info on the commlink what does Francis know about that trap house? Is it on Dixie turf? If not then where?

It's in Krubb force territory.  3349 St Augustine rd.

https://www.google.com/maps/@30.2920122,-81.643597,3a,75y,319.47h,87.5t/data=!3m4!1e1!3m2!1s9ld5-mebub7hupq5P-lsxw!2e0?hl=en



Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-09-14/1554:59>
Would Baba be able to tell that it's in Krubb turf?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/1557:59>
easily.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-09-14/1559:45>
easily.

Well, guess she's got a phone call to make.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/1701:07>
I'm gonna pause here, as i dont want Ryo and I to move things along TOO far before anyone else can even respond. I suspect he/she and I are in the same time zone, due to when we usually post, and i know reyjinn is in iceland, so he/she's probably sleeping right now. I have no idea where laereth and Kosh are, but i dont wanna penalize people for working, sleeping, goofing off, etc, y'know?

Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-09-14/1707:39>
I'm gonna pause here, as i dont want Ryo and I to move things along TOO far before anyone else can even respond. I suspect he/she and I are in the same time zone, due to when we usually post, and i know reyjinn is in iceland, so he/she's probably sleeping right now. I have no idea where laereth and Kosh are, but i dont wanna penalize people for working, sleeping, goofing off, etc, y'know?
9pm in the land of fire and ice :) writing up a keep it moving post as we speak
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/1710:45>
I'm gonna pause here, as i dont want Ryo and I to move things along TOO far before anyone else can even respond. I suspect he/she and I are in the same time zone, due to when we usually post, and i know reyjinn is in iceland, so he/she's probably sleeping right now. I have no idea where laereth and Kosh are, but i dont wanna penalize people for working, sleeping, goofing off, etc, y'know?
9pm in the land of fire and ice :) writing up a keep it moving post as we speak

OK, so reyjinn is 5 hours ahead of me.
Noted.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-09-14/1719:04>
Oh, just to add. As far as I'm concerned for you guys to move forward with the Krubb part is A-OK with me. We need more info before accepting/turning down the job it seems.

Rest of you guys, should we turn the screws on this joker to find out what the deal is with that house?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-09-14/1722:56>
Rest of you guys, should we turn the screws on this joker to find out what the deal is with that house?

Yeah, depending on what Camm ends up saying, we might have to give this guy the clamps.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-09-14/1738:37>
I'm trying to do a shadow community to roll see if Zippy had heard any rumors in the area, but dice roller is acting up..I'll add the roll when I can figure out how to log back in x.x.

10d6t5: 6 5 [10d6t5=5, 3, 5, 5, 4, 5, 5, 6, 3, 4]
http://orokos.com/roll/220146

So, yea. He's just thinking back to see if he'd heard anything in the streets or read anything on the net that might involve this area or this house. Being it wasn't a physical action, I didn't apply any penalty for interacting with AR. I hit my mental limit of 5 with that roll.

Edit: Here's a navigation roll if I need it to find the best routes to approach the house. I hit my limit again. I know ya didn't ask for one. I thought maybe being it was a mission you might want one, if you prefer I can just wait til you ask in the future.
9d6t5: 6 5 [9d6t5=5, 5, 5, 3, 6, 2, 6, 3, 6]
http://orokos.com/roll/220147
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/1946:08>
I'm trying to do a shadow community to roll see if Zippy had heard any rumors in the area, but dice roller is acting up..I'll add the roll when I can figure out how to log back in x.x.

10d6t5: 6 5 [10d6t5=5, 3, 5, 5, 4, 5, 5, 6, 3, 4]
http://orokos.com/roll/220146

So, yea. He's just thinking back to see if he'd heard anything in the streets or read anything on the net that might involve this area or this house. Being it wasn't a physical action, I didn't apply any penalty for interacting with AR. I hit my mental limit of 5 with that roll.

Edit: Here's a navigation roll if I need it to find the best routes to approach the house. I hit my limit again. I know ya didn't ask for one. I thought maybe being it was a mission you might want one, if you prefer I can just wait til you ask in the future.
9d6t5: 6 5 [9d6t5=5, 5, 5, 3, 6, 2, 6, 3, 6]
http://orokos.com/roll/220147

rumors that may be relevant to the situation ahve been PMed to you.

As for navigation. Lets just buy hits unless it becomes important. As for the best route to approach the house, what do you mean? best mileage? most likely to avoid official attention? fastest? best roads? fewest spots to be ambushed on? most fast food joints along the route?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/1956:06>
@athena, if you wanna assense this guy, feel free to gimme a roll.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-09-14/2009:28>
Straight up fastest, and also the Least likely to be found out by enemies. Also an escape route that would keep us out the most hairy areas, or just the fastest way to get the hell out and get to where we need to go after we light the house up.

Preferably, I'd like to find a spot where we can stash Taco relatively safely nearby, or at least a spot we can roll up to and unload near the house without being detected (if possible). If leaving Taco unattended is a bad idea, I'd like to try and find a spot I could send Taco to on autopilot that's near enough to extract but secure enough to be safe. If nothing else, I suppose I can set him to drive around the nearby roads waiting on us.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/2035:22>
Straight up fastest, and also the Least likely to be found out by enemies. Also an escape route that would keep us out the most hairy areas, or just the fastest way to get the hell out and get to where we need to go after we light the house up.

Preferably, I'd like to find a spot where we can stash Taco relatively safely nearby, or at least a spot we can roll up to and unload near the house without being detected (if possible). If leaving Taco unattended is a bad idea, I'd like to try and find a spot I could send Taco to on autopilot that's near enough to extract but secure enough to be safe. If nothing else, I suppose I can set him to drive around the nearby roads waiting on us.

ok, lets talk about the ghetto.

https://www.google.com/maps/@30.2927163,-81.6460002,16z?hl=en

everything north of emerson, west of phillips highway, and south of river oaks is as hood as hood gets. This is the kinda place where no one has a gun cause they already sold it for dope. no one has a link unless they're on BTLs, no one has a car unless it's their house. most of the homes are squats with no real doors or electricity. most of the roads are blocked in a new way each and every day as trash, cars, wreckage, and people move around the place. There's really no place you can stash a vehicle on the fly that wont get seen and fucked with.
Now, phillips highway is clear and well maintained, but that means its also patrolled by lonestar. Not only that, but phillips highway IS the eastern edge of KF turf, so the cops on that patrol are exceptionally on edge for threats and people that look out of place. Now, once ya get far enough south to hit university or far enough east to hit beach blvd, you should be homefree, but getting in or out with a vehicle is GOING to get noticed by someone. The hood is just too deep, too tight, too insular. And if the vehicle looks out of place, it will get reported to someone.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-09-14/2052:43>
ok, lets talk about the ghetto.

https://www.google.com/maps/@30.2927163,-81.6460002,16z?hl=en

everything north of emerson, west of phillips highway, and south of river oaks is as hood as hood gets. This is the kinda place where no one has a gun cause they already sold it for dope. no one has a link unless they're on BTLs, no one has a car unless it's their house. most of the homes are squats with no real doors or electricity. most of the roads are blocked in a new way each and every day as trash, cars, wreckage, and people move around the place. There's really no place you can stash a vehicle on the fly that wont get seen and fucked with.
Now, phillips highway is clear and well maintained, but that means its also patrolled by lonestar. Not only that, but phillips highway IS the eastern edge of KF turf, so the cops on that patrol are exceptionally on edge for threats and people that look out of place. Now, once ya get far enough south to hit university or far enough east to hit beach blvd, you should be homefree, but getting in or out with a vehicle is GOING to get noticed by someone. The hood is just too deep, too tight, too insular. And if the vehicle looks out of place, it will get reported to someone.

Huh, iirc Francis lives somewhere in that area, that might need to change if it is THAT bad
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/2106:38>
ok, lets talk about the ghetto.

https://www.google.com/maps/@30.2927163,-81.6460002,16z?hl=en

everything north of emerson, west of phillips highway, and south of river oaks is as hood as hood gets. This is the kinda place where no one has a gun cause they already sold it for dope. no one has a link unless they're on BTLs, no one has a car unless it's their house. most of the homes are squats with no real doors or electricity. most of the roads are blocked in a new way each and every day as trash, cars, wreckage, and people move around the place. There's really no place you can stash a vehicle on the fly that wont get seen and fucked with.
Now, phillips highway is clear and well maintained, but that means its also patrolled by lonestar. Not only that, but phillips highway IS the eastern edge of KF turf, so the cops on that patrol are exceptionally on edge for threats and people that look out of place. Now, once ya get far enough south to hit university or far enough east to hit beach blvd, you should be homefree, but getting in or out with a vehicle is GOING to get noticed by someone. The hood is just too deep, too tight, too insular. And if the vehicle looks out of place, it will get reported to someone.

Huh, iirc Francis lives somewhere in that area, that might need to change if it is THAT bad

i was imagining you living JUST east of phillips highway in one of those little apartment complexes between pillips and 95. Those aint TOO bad, just due to the space between buildings. but it's still low lifestyle and its still in KF turf.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-09-14/2109:39>
Ok. It sounds like depending on where the house is located, we need to find somewhere to park the car and finish on foot then. What do you guys think? St Augustine, Emerson, and atlantic seem like they might be possibilities. They all cross over into west side. I mean, I'm totally down for drivin through an obstacle course. It might get hot, though. I have enough seating for the crew, and I should have plenty of trunk space. I imagine the entirity of my gear in the trunkis about a large backpack sized with a shotgun.

If we're going to take the car in, we'll need to be fast. We'll need to get in, drive the occupants out, light it up, and roll out. I imagine that I'll spend some edge at this point :p.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/2111:10>
Ok. It sounds like depending on where the house is located, we need to find somewhere to park the car and finish on foot then. What do you guys think? St Augustine, Emerson, and atlantic seem like they might be possibilities. I mean, I'm totally down for drivin through an obstacle course. It might get hot, though. I have enough seating for the crew, and I should have plenty of trunk space. I imagine the entirity of my gear in the trunkis about a large backpack sized with a shotgun and a rifle.

If we're going to take the car in, we'll need to be fast. We'll need to get in, drive the occupants out, light it up, and roll out. I imagine that I'll spend some edge at this point :p.

the house is the large blue one on the northeast corner of kingswood and st augustine. link to that posted in the IC thread a few posts back.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-09-14/2125:25>
Oops. I looked at the house, but I forgot the address. Haha, sorry. What does the area on the other side of phillips look like where St Augustine crosses over? There's a big building there Ferguson Enterprises, Inc. Map says its definitely in walking distance of our target. I think it says 10-15 minutes from that building to 3349 St Augustine.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/2127:46>
Oops. I looked at the house, but I forgot the address. Haha, sorry. What does the area on the other side of phillips look like where St Augustine crosses over?
As you head north, that close to the bridge, it starts to get real corporate in a hurry, especially ON the road. The city likes to portray a nice veneer to visitors, so they try to keep a good front up near all the bridges.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-09-14/2133:24>
That may be the way to go if we can get paid parking or something that isn't going to get towed from an hour or two of being parked. What's the HTR response time in West side? We'll need to know our window of opportunity from when the flames (or shooting) starts.

Actually, would Baba know a safehouse we could lay low in for a day or two? If so, I could drive us to a safe spot and we could hole up somewhere until we can make a low profile exit. Then I could just send Taco home and not have to worry about that either.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-09-14/2136:42>
That may be the way to go if we can get paid parking or something that isn't going to get towed from an hour or two of being parked. What's the HTR response time in West side? We'll need to know our window of opportunity from when the flames (or shooting) starts.

Actually, would Baba know a safehouse we could lay low in for a day or two? If so, I could drive us to a safe spot and we could hole up somewhere until we can make a low profile exit.

1- you wouldnt know the HTR response time, but you'd assume it was quick near the bridge. As for the "west side", that's where you guys are right now. The spot this traphouse is located is known as "east side" as it's on the east side of the st johns river.

2- she might...
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-09-14/2159:08>
I did specifically take Safehouse knowledge. I'm not gonna roll it until that becomes a suggested thing, though.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-09-14/2202:49>
Oops. I did it again, my bad. Having the map helps a lot, though.

Well what do you guys think? Risk takin the car in with a low window of opportunity to escape undetected? I'd say I have the driving skills to get us away depending on how clogged the roadway is. It sounds like if we drive in we're going to have to make this a quick op. Be out before the officials know somethings gone down.

Second option seems a fairly good idea to me. We find a good spot across the highway outside of west side and park the car in the more corporate area. Some kind of paid parking or something we could reliably park the car for an hour or two. We walk across the road. This method is safer, but well have to travel light. It's not a long walk, but we shouldn't carry any illegal weapons with us unless we can hide them well.

Third, if Baba has a safehouse in west side we can get Taco to drop us off, I can send it home, and we can hit the target and hoof it to the safe house. We can probably travel a little heavier this way. After the mission is done, we lay low until its safe to cash in. If the star keeps tabs on who is coming and going, it might be a good idea to use one of the other cars for extraction. Just in case anyone recognizes the registration on Taco on the way out.

Those are just my ideas. What do you guys think? I'm probably done for the night, though. I work tomorrow through Saturday, so I won't be as active. I'll try to get one a day still.

Edit: Cool, that makes option 3 even better :-).
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-09-14/2325:10>
Yeah, starting to think Camm isn't going to reply before we accept the Job. So do we say yes or no to this?
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-10-14/0100:17>
I'd say yay, seems like we won't be ruffling any dangerous feathers by doing the job... unless we count voodoo maniacs called Curbstomper dangerous :)
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-10-14/0206:27>
Baba's probably gonna say yes to this job, but I'm gonna give Laereth a chance to chip in and post IC before she settles the deal with the Johnson.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-10-14/1539:16>
Posted. Notifications are still out for me and trying to keep an eye on it. In Vancouver right now. it is 12:37pm.

I can go in in astrally with a low level fire spirit and have him manifest and light the place up. From there any one can just run up and shout fire to get people leaving. Might be pretty simple.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-10-14/1543:03>
Posted. Notifications are still out for me and trying to keep an eye on it. In Vancouver right now. it is 12:37pm.

I can go in in astrally with a low level fire spirit and have him manifest and light the place up. From there any one can just run up and shout fire to get people leaving. Might be pretty simple.

Baba would lose her shit if you did that. Might be interesting to play out her freaking the fuck out at Athena, or we could have her be non-specific about how she plans to magically set the fire, and Baba just never sees a spirit get involved.

At this point, Baba isn't a fan of actually setting the building on fire. Fire is slow, unpredictable, and they're on a strict time limit. She's not certain they can bring down an entire building in 6 hours in rainy jacksonville, especially if people are actively resisting our attempts to burn it down. She's more keen on using a few demo charges to take out support structures and letting it collapse in a couple seconds.

But the plan will be discussed shortly, I'm sure.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-10-14/1558:11>
Spirits burn hot and don't need accelerants. Could have the place roasting pretty fast.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-10-14/1623:33>
Zippy has some cram with him, but he's stuck out in the car. I could come in if no one else has any.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-10-14/1815:13>
Considering turning up the heat on this Johnson a bit:
Quote
Quote from: Johnson
"Look, I wasn't lookin fer no fuckin' bullshit here. We got a deal or what?"
Francis looks perfectly at ease in his corner of the booth, "Settle down, we’re just making sure that we got all our ducks in a row. Like you said yourself, the house is in Krubb territory and you don’t fuck around there without giving it careful thought. Now the question is if you want to tell us what is really going on with that house, because it sure as hell isn’t just your average traphouse, ya dig?"
Anyone have problems with that plan?
Poindexter, can I roll intimidation(interrogation) to try and pump some info out of this guy?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-10-14/1902:51>
Considering turning up the heat on this Johnson a bit:
Quote
Quote from: Johnson
"Look, I wasn't lookin fer no fuckin' bullshit here. We got a deal or what?"
Francis looks perfectly at ease in his corner of the booth, "Settle down, we’re just making sure that we got all our ducks in a row. Like you said yourself, the house is in Krubb territory and you don’t fuck around there without giving it careful thought. Now the question is if you want to tell us what is really going on with that house, because it sure as hell isn’t just your average traphouse, ya dig?"
Anyone have problems with that plan?
Poindexter, can I roll intimidation(interrogation) to try and pump some info out of this guy?

If you want, sure. First gimme a judge intentions though.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-10-14/2002:04>
As an excuse for this blatant meta gaming I'll couch it in the fact that Francis queries the team through the comm before going for the attack :D

rolls:
Judge intentions: Dixie Johnson (http://orokos.com/roll/220405): 10d6t5 5
Intimidation(interrogation) (http://orokos.com/roll/220407): 10d6t5 5

holding off on the post until the others have had time to chime in.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-10-14/2031:36>
Let er rip.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-10-14/2133:28>
As an excuse for this blatant meta gaming I'll couch it in the fact that Francis queries the team through the comm before going for the attack :D

rolls:
Judge intentions: Dixie Johnson (http://orokos.com/roll/220405): 10d6t5 5
Intimidation(interrogation) (http://orokos.com/roll/220407): 10d6t5 5

holding off on the post until the others have had time to chime in.

just off the judge intentions, you can tell he's spooked and is thinking about running for the door. If he does, yalls reputation as well as One's will take a hit.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-10-14/2312:59>
I dunno if intimidation is the right call. If he's spooked, then getting scarier will just make him bolt. I was going to suggest taking the job, and then talking him into being upfront about things. I imagine that'd be etiquette or negotiation.

Or we could say we'll take the job, and then offer to celebrate over some cram, since that's apparently what he wants right now.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-10-14/2326:16>
He has an addiction, not necessarily what he wants.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-10-14/2329:00>
We could negotiate on that point, then. We know Zippy has cram. Accept the job, then offer to give him a hit of cram if he gives us the full info.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-10-14/2354:34>
Job sounds interesting. Dont wanna fudge it before we can fudge it :p. If we can get more info cool, but don't wanna lose out on the job. I'm not gunna be able to post again tonight, but I think I've done everything I'd do before the job anyhow.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-11-14/0725:13>
I dunno if intimidation is the right call. If he's spooked, then getting scarier will just make him bolt. I was going to suggest taking the job, and then talking him into being upfront about things. I imagine that'd be etiquette or negotiation.
We could negotiate on that point, then. We know Zippy has cram. Accept the job, then offer to give him a hit of cram if he gives us the full info.
Personally I don't see why he wouldn't just bugger off and get his own cram since he obviously doesn't like spending his time with us fine folks.
Maybe a negotiation roll would be better suited to the task at hand, I think I'll just post my IC response and Poindexter makes a call about whether it is more suited as a negotiation or an intimidation. Worst case scenario is that we accept the job and the guy rabbits immediately.

Intimidation(interrogation) (http://orokos.com/roll/220407): 10d6t5 5
Negotiation (http://orokos.com/roll/220507): 8d6t5 1

eta: fuck it, if the call comes for a negotiation I'll spend a second edge on this
reroll neg failures (http://orokos.com/roll/220508): 7d6t5 0
dammit...

eta2:
Did we get a description of the house? Are we assuming the same house as in the google map, so timber and nicely flammable? Could we even get demo charges to level the house if we wanted with this short of a notice?
Also, Poindexter, did you use the intim or neg roll? Just want to know for the edge bookkeeping on my end.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-11-14/1653:06>
Did we get a description of the house? Are we assuming the same house as in the google map, so timber and nicely flammable? Could we even get demo charges to level the house if we wanted with this short of a notice?
Also, Poindexter, did you use the intim or neg roll? Just want to know for the edge bookkeeping on my end.

It IS the house from the pic.
You MIGHT could get some charges. Ya never know how the dice come up, y'know?
I used the negotiation roll, as you seemed to think (correctly) that intimidation was the wrong route.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-11-14/1738:01>
Yup, caps are not a positive sign :)
If it is the house from the pic and is a drug factory there are almost certainly some nice chemicals there that react merrily when exposed to fire. Sufficiently ruining the house I think will not be our biggest problem. Unless I misunderstood we don't need the house absolutely leveled before 5 am, as long as it is a raging inferno by that time we should be good.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-11-14/1739:25>
Yup, caps are not a positive sign :)
If it is the house from the pic and is a drug factory there are almost certainly some nice chemicals there that react merrily when exposed to fire. Sufficiently ruining the house I think will not be our biggest problem. Unless I misunderstood we don't need the house absolutely leveled before 5 am, as long as it is a raging inferno by that time we should be good.

not a factory, a distribution center.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-11-14/1746:49>
Ah, ok. Got something mixed up after Zippy told us about the rumours going around.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-11-14/1829:00>
Again. Astrally with an elemental is pretty low risk and we can do tons. Are we at the planning stage now?


Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-11-14/1836:40>
Again. Astrally with an elemental is pretty low risk and we can do tons. Are we at the planning stage now?

A spirit wouldn't be able to do any damage from the astral, it'd have to materialize first. But yes, I assume we're in the planning stage now.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-11-14/1900:06>
I can control it while astral. They are dual natured when manifesting.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-11-14/1902:46>
I can control it while astral. They are dual natured when manifesting.

So you're basically saying you're going to astrally project to the house, summon a Fire spirit, and then tell it to Materialize and burn the house down? I doubt it'll be that easy. If it is, you could finish the run by yourself in a single IC post and everybody else just goes out for pancakes.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-11-14/1914:05>
Of course it won't be THAT easy. And I doubt Baba would let me go in without backup from you guys. Plus we would need to get the people out. There are tons that could go wrong including a mage or an adept on site. Even the best laid plans only last the first engagement. I could scout it Astrally when we get there to get a better understanding. I am better equipped to handle myself Astrally than physically though.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-11-14/1931:10>
You're our only magic support, so if there's anything like an adept or mage on site that can stop you if you're by yourself, they'll still stop you just as effectively with the whole team there. So we're gonna need some back-up options for how to burn this place down.

Maybe stop by a liquor store and pick up the highest proof alcohol we can get, and make ourselves some molotovs. Pretty sure that'd be armorer, so I can handle that, and then you've got Fling and I've got Throwing Weapons, so we can pelt the building repeatedly.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-11-14/1940:54>
Yep. That would work too. I'm sure accuracy is not a big factor so we can all throw. It may be better to work from the inside out with accelerants though.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-11-14/1942:40>
Then we aim for the windows. We could also buy some big jugs of gasoline, walk inside and start spraying the place down with it.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-11-14/1950:27>
Planning may be pointless before scoping the place out looking for guards and such. We need to check for sprinklers, etc. as well as they may have invested to protect their distribution centre.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-11-14/1952:12>
Then our next priority should be legwork. Need to figure out how best to scope the place out, and we're probably gonna need to drive to the place to do that.

Need reyjinn and Koshnek around to move the IC forward, though.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-11-14/1959:48>
I can leave my body and scope it from a distance. I promise to be careful and leave at the first sign of trouble. It would gives us a head count and tell us how serious they are.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-11-14/2018:59>
I approve of all of this pyromania planning :) IC will follow
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-11-14/2128:00>
From what I remember PD saying, legwork might be more leg than not. He said the roads tend to be clogged, and that any unknown vehicles are reported (whether to the star or the krubb..or both was left unsaid :p.) We're at a truck stop, so I imagine we can get some gas while we're here, if the line isn't ridiculous. PD said it was swamped I believe. Also, we only have like 7 6 hours to complete our mission, so we need to be ready to rock and roll asap.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-11-14/2219:36>
Safehouses Knowledge: Intuition 6 + Safe Houses Knowledge 2 (http://orokos.com/roll/220686): 8d6t5 4

Yeah, she probably knows a place. Let's see what poindexter says.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-12-14/0322:06>
Safehouses Knowledge: Intuition 6 + Safe Houses Knowledge 2 (http://orokos.com/roll/220686): 8d6t5 4

Yeah, she probably knows a place. Let's see what poindexter says.

Yeah, there's a place about 9 blocks west and 2 blocks south of there she knows of. 2nd story garage apartment. Free standing structure. good and secure. Good lookout spots. Controlled access from the ground. Too ghetto for anyone to look at ya funny comin and goin. Google maps is being shitty at the moment, but once its all better, I'll have pics for ya. It belongs to Camm, but he's given you marks on everything there long ago, just in case ya needed to crash and couldnt get hold of him. He expects to be compensated, but he's always reasonable.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-12-14/1011:45>
I have a tool shop, so I'm sure I own at least one gas can. I had no reason to bring It, however so ill leave that one to PD. Until we learned about the mission, I doubt I Would have kept it in Taco. If PD says we don't have one, we could swing by the beach and grab one from my garage. I'd even say I have a full one there.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-12-14/1237:55>
I've never been to a gas station that did not sell a jerry can. We could just pick a couple up.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-12-14/1323:58>
I've never been to a gas station that did not sell a jerry can. We could just pick a couple up.

yeah, sure. 10 bucks a pop.

Also, the credstick has 20,000 on it.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-12-14/2250:32>
I think I've gone about as far as I can go for now :p. I probably coulda just waited for someone else, I didn't really add much.

By the way, what's our timer at now, PD? We started with I believe almost 6 hours. We've gone from the truck stop to a convenience store for gas cans and gas, and then to Francis' house to load up. I believe he lives near the area doesn't he?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-13-14/0010:29>
I think I've gone about as far as I can go for now :p. I probably coulda just waited for someone else, I didn't really add much.

By the way, what's our timer at now, PD? We started with I believe almost 6 hours. We've gone from the truck stop to a convenience store for gas cans and gas, and then to Francis' house to load up. I believe he lives near the area doesn't he?

https://www.google.com/maps/@30.2907169,-81.6377955,15.78z?hl=en

as it turns out, Hornet's place is pretty damn close to the job.

I'm imagining hornet living in one of the apartment buildings on bellair rd just east of phillips highway.
the job is just west on the corner of st augustine and kingswood.

so maybe 8,9 blocks...

As for time now, a straight drive from big slades to hornet's joint woulda been about 20 minutes, add another 5 for the gas stop, the meeting probably took about 10 minutes, all in all.
Let's call it 11:37 when yall arrive at hornet's apartment, on the northeastern edge of KF turf.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-14-14/0444:18>
Camms in a shitty mood.
Gimme some kinda social type roll depending on how ya wanna deal with him before i go much further in the IC post. You may add his loyalty rating to your pool and limit.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-14-14/0448:39>
Charisma 2 + Etiquette 1 + Loyalty 3 (http://orokos.com/roll/221126): 6d6t5 1

So she isn't exactly smoothing things over, unless there's some Social Modifiers I left out. (Know a Guy, maybe?)
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-14-14/1208:29>
Athena is going to summon up a force 6 fire spirit. 4 hits total.

Summoning + magic + edge
12d6t5: 3 [12d6t5=2, 4, 3, 3, 6, 2, 1, 2, 5, 2, 5, 2]
http://orokos.com/roll/221157

1d6t5: 1 [1d6t5=6]
http://orokos.com/roll/221159

1d6t5: 0 [1d6t5=2]
http://orokos.com/roll/221161

Drain
10d6t5: 4 [10d6t5=1, 3, 5, 4, 6, 3, 1, 5, 6, 2]
http://orokos.com/roll/221164


Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-14-14/1214:30>
Optional powers guard and fear.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-14-14/1314:08>
Athena is going to summon up a force 6 fire spirit. 4 hits total.

Summoning + magic + edge
12d6t5: 3 [12d6t5=2, 4, 3, 3, 6, 2, 1, 2, 5, 2, 5, 2]
http://orokos.com/roll/221157

1d6t5: 1 [1d6t5=6]
http://orokos.com/roll/221159

1d6t5: 0 [1d6t5=2]
http://orokos.com/roll/221161

Drain
10d6t5: 4 [10d6t5=1, 3, 5, 4, 6, 3, 1, 5, 6, 2]
http://orokos.com/roll/221164

Just so ya know, if you use h instead of t, it will re-roll the sixes for you.

Spirit resist (http://orokos.com/roll/221217): 6d6t5 1

spirit only got one hit, so you're good on the drain.

EDIT: also, feel free to make the spirits roll as well as your own in the future. It'll save time.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-14-14/1404:39>
Will do. So 3 services on a force 6. Good. I'll have some back up when I leave my body.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-14-14/1408:31>
feel free to do the IC post as you see fit. You can describe the appearance or I'll do it. whichever ya want.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-14-14/1559:36>
I'm assuming Baba's vidcall is all in her head, and we're not really aware of the exchange, right?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-14-14/1602:41>
I'm assuming Baba's vidcall is all in her head, and we're not really aware of the exchange, right?

If she were speaking out loud, it'd be in red.

"Matrix Text"
">Matrix Audio<"

"Spoken Dialog."
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-14-14/1611:57>
Ok thats what I thought. Last time we were in a call together thats why we could hear it. My bad :-).
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-15-14/0413:53>
an area knowledge for the location and a gang knowledge for the contact name.

EDIT: i spose a matrix search could suffice for either of those as well.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-15-14/1419:00>
and correct me if im wrong, but is this whole planning session taking place in hornet's car out front of his shitty apartment building?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-15-14/1427:53>
I believe so. That's been my assumption this far. Baba and Athena rode with me to his place. I think he joined us shortly after we drove up after he nabbed his extra gear.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-15-14/1502:57>
Area Knowledge: Intuition 6 + Area Knowledge 4 (http://orokos.com/roll/221520): 10d6t5 5
Gang Knowledge: Intuition 6 + Gang Knowledge 2 (http://orokos.com/roll/221521): 8d6t5 3

And as far as I'm aware, we're still sitting in Zippy's car.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-15-14/1531:27>
Area Knowledge: Intuition 6 + Area Knowledge 4 (http://orokos.com/roll/221520): 10d6t5 5
Gang Knowledge: Intuition 6 + Gang Knowledge 2 (http://orokos.com/roll/221521): 8d6t5 3

And as far as I'm aware, we're still sitting in Zippy's car.

with 5 hits on area, you know exactly where the school is and where the fountain. DA is about half a mile from hornet's apt. it's an arts magnet school for rich kids, and as such, sorta marks the boundary of Krubb turf. They know that if they get up to any bullshit that spills as far as the school, there's gonna be police trouble. It's well maintained and decently well lit, even at night, due to the fact that there's always a rehearsal or recital or something going on most nights. The fountain is right by the pickup area where parents come pick up their kids.

The 3 hits on gang tells you that it's commonly used as a neutral meeting spot for high level Krubbs to meet with people they want to feel safe. The name on the comm is not one you've heard of. Sounds too official to ring out in the streets.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-15-14/1659:15>
Matrix search (http://orokos.com/roll/221537): 10d6t5 1
1 min int, basic search on sebastien bellefont
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-15-14/1758:49>
Matrix search (http://orokos.com/roll/221537): 10d6t5 1
1 min int, basic search on sebastien bellefont

nothing, but the name sounds familiar. You might know someone...
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-17-14/0213:34>
I fear we may be losing momentum. Is there something i should do to move things along?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-17-14/0234:40>
I'm still in. I've been monitoring the post, but I don't feel like I can add much at this point. Maybe an extra line or two, but no one's reacted to my previous post either /shrug. I think we're more or less waiting on baba and Francis to wrap up info on the contact?

I think we're almost ready to move to the fountain. Francis said to give him a minute though.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-17-14/0308:57>
I don't think its on you PD. Nothing to do now but go to the meet.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-17-14/0735:36>
Edited my last post to reflect the lack of matrix hits on the name,  you guys think we should go see this dude that doesn't even have a facebook/twitter/equivalent account that a cursory matrix glance finds?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-17-14/1133:49>
I can work with that :D.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-17-14/1445:35>
I was waiting on somebody to say something. Just posted, if we were waiting on me before getting to the meet.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-17-14/1619:03>
Looks like we're bout to make some progress :p. Zippy is going to look for the closest parking spot to the fountain they're meeting at. If possible, he'd like to have line of sight, but if it's a fountain than it's probably deeper in the grounds than that.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-17-14/1901:03>
Just to give you an idea of how close to this place you already are,

https://www.google.com/maps/@30.2977979,-81.637004,17z?hl=en

near the top of the map is the high school and near the bottom is the borner or bellair and rockmont where hornet lives.

https://www.google.com/maps/@30.3017746,-81.6386194,3a,75y,209.39h,77.33t/data=!3m4!1e1!3m2!1sBTjGO1LMCHww1ELOrwtBQQ!2e0?hl=en

and if you spend a bit of time looking around at that streetview there, you can see that there is INDEED a clear line of sight from the parking area to the fountain.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-17-14/2155:30>
How much time before the meet?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-17-14/2202:37>
How much time before the meet?

bout 20ish minutes. Without any bullshit or surprises, that's enough time to walk there and back again.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-18-14/1253:58>
Athena will go up and keep an eye on things. She will watch for patterns of people. If anyone starts to linger, she will assense them. I will also Counterspell for me, the spirit, and the rest of the group. The car as well if you will allow it. 7 dice for all of them.

I will throw some assensing tests and a couple of perception tests up here. Use them as you need to.

8d6t5: 5 [8d6t5=6, 5, 5, 4, 5, 6, 2, 4]
http://orokos.com/roll/222383

8d6t5: 2 [8d6t5=4, 5, 2, 2, 5, 2, 2, 3]
http://orokos.com/roll/222384

8d6t5: 2 [8d6t5=1, 3, 1, 2, 3, 6, 5, 4]
http://orokos.com/roll/222385

Perception
6d6t5: 1 [6d6t5=3, 2, 3, 5, 2, 3]
http://orokos.com/roll/222386

6d6t5: 4 [6d6t5=2, 6, 5, 5, 4, 6]
http://orokos.com/roll/222387

6d6t5: 1 [6d6t5=2, 4, 3, 6, 4, 2]
http://orokos.com/roll/222388
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-18-14/1310:23>
Athena will go up and keep an eye on things. She will watch for patterns of people. If anyone starts to linger, she will assense them. I will also Counterspell for me, the spirit, and the rest of the group. The car as well if you will allow it. 7 dice for all of them.

I will throw some assensing tests and a couple of perception tests up here. Use them as you need to.

8d6t5: 5 [8d6t5=6, 5, 5, 4, 5, 6, 2, 4]
http://orokos.com/roll/222383

8d6t5: 2 [8d6t5=4, 5, 2, 2, 5, 2, 2, 3]
http://orokos.com/roll/222384

8d6t5: 2 [8d6t5=1, 3, 1, 2, 3, 6, 5, 4]
http://orokos.com/roll/222385

Perception
6d6t5: 1 [6d6t5=3, 2, 3, 5, 2, 3]
http://orokos.com/roll/222386

6d6t5: 4 [6d6t5=2, 6, 5, 5, 4, 6]
http://orokos.com/roll/222387

6d6t5: 1 [6d6t5=2, 4, 3, 6, 4, 2]
http://orokos.com/roll/222388

counterspelling from the astral only works on spells cast in the astral, so you and the spirit, fine. the team and the car, no.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-18-14/1339:54>
Ok then. Myself and the Elemental then. I keep the elemental ready to manifest.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-18-14/1412:55>
so, the group is driving? Athena and Zippy stay in the car, while hornet and baba yaga head to the fountain.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-18-14/2058:39>
Baba looks both of them over as she approaches, to make sure neither is trying anything funny, and to spot the weapons they surely have on their person.

Intuition 6 + Perception 6 + Visual 2 + Vision Enhancement 2 (http://orokos.com/roll/222455): 16d6t5 6

And Etiquette, to put them properly at ease.

Charisma 2 + Etiquette 1 (http://orokos.com/roll/222456): 3d6t5 1

Baba still isn't the most eloquent ork. I'm honestly surprised I'm still getting hits rolling 3 dice all the time.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-19-14/0605:48>
Baba looks both of them over as she approaches, to make sure neither is trying anything funny, and to spot the weapons they surely have on their person.

Intuition 6 + Perception 6 + Visual 2 + Vision Enhancement 2 (http://orokos.com/roll/222455): 16d6t5 6

And Etiquette, to put them properly at ease.

Charisma 2 + Etiquette 1 (http://orokos.com/roll/222456): 3d6t5 1

Baba still isn't the most eloquent ork. I'm honestly surprised I'm still getting hits rolling 3 dice all the time.

As for the guns, Twine does not appear to be armed. The other ork has something big, either a heavy pistol or a small SMG in his jacket.

You'd know without the rolls that Krubbs usually speak Or'zet. What language were you speaking when you first spoke?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-19-14/1456:15>
Baba looks both of them over as she approaches, to make sure neither is trying anything funny, and to spot the weapons they surely have on their person.

Intuition 6 + Perception 6 + Visual 2 + Vision Enhancement 2 (http://orokos.com/roll/222455): 16d6t5 6

And Etiquette, to put them properly at ease.

Charisma 2 + Etiquette 1 (http://orokos.com/roll/222456): 3d6t5 1

Baba still isn't the most eloquent ork. I'm honestly surprised I'm still getting hits rolling 3 dice all the time.

As for the guns, Twine does not appear to be armed. The other ork has something big, either a heavy pistol or a small SMG in his jacket.

You'd know without the rolls that Krubbs usually speak Or'zet. What language were you speaking when you first spoke?

She knows Or'zet, she'd know to speak it.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-19-14/1459:16>
In this RARE instance, gimme a roll on the skill, will ya? If you end up with fewer hits than you could buy, we'll just count it as bought hits instead. no glitch possible.
I normally will NOT force people to make language rolls, but in this case, how well you get the local dialect matters a great deal in how Twine reacts to you.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-19-14/1503:24>
Or'zet greeting (http://orokos.com/roll/222564): 8d6t5 4
etiquette (http://orokos.com/roll/222565): 8d6t5 2

I'd say Francis almost managed to get the back of the throat sounds right that time :)
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-19-14/1505:03>
In this RARE instance, gimme a roll on the skill, will ya? If you end up with fewer hits than you could buy, we'll just count it as bought hits instead. no glitch possible.
I normally will NOT force people to make language rolls, but in this case, how well you get the local dialect matters a great deal in how Twine reacts to you.

Intuition 6 + Or'zet 5 (http://orokos.com/roll/222567): 11d6t5 4
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-20-14/0208:51>
Just in case i haven't made it clear, if you accept twine's offer and dont burn this place down, you are certain there will be consequences of some sort for One67, who despite his flaws has always been there for you.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-20-14/0225:29>
Hey guys. I probably won't get anything posted tomorrow. I'm not sure if I said anything yet, but Saturday is the one day I usually don't do any posting except maybe a quick OOC. I do read every day, so if ya need to know anything from me I'll be able to get back to ya.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-20-14/0227:20>
Hey guys. I probably won't get anything posted tomorrow. I'm not sure if I said anything yet, but Saturday is the one day I usually don't do any posting except maybe a quick OOC. I do read every day, so if ya need to know anything from me I'll be able to get back to ya.

i've come to learn that for the most part, this whole site slows to a crwal over the weekends.

you do your thing. :)
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-20-14/1223:32>
@laereth, i dont think you can hear the physical world, while in the astral.

Am i wrong?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-20-14/1538:19>
So just to make sure I'm understanding this correctly, Twine is saying that he wants to keep the house to himself, and make a deal with the dixies to not burn it down?

I thought he wanted to kill the guy inside?

As for the astral thing, you can't hear words and stuff while projecting unless you manifest. On the astral, you just get the emotive content of what is being said without hearing what they're actually talking about.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-20-14/1609:24>
So just to make sure I'm understanding this correctly, Twine is saying that he wants to keep the house to himself, and make a deal with the dixies to not burn it down?

I thought he wanted to kill the guy inside?

As for the astral thing, you can't hear words and stuff while projecting unless you manifest. On the astral, you just get the emotive content of what is being said without hearing what they're actually talking about.

All he wants from you is the address of the dopehouse, and a way to contact your johnson. You assume he wants to find out who the hell is behind all the shady dealing in his turf and deal with them himself, probably via torture and/or murder. Not that you care so much about some gangers fate, but it WOULD cast a negative light on One67, and his connections rating would probably go down, as might your reputation, depending on how it gets spun.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-20-14/1651:14>
So just to make sure I'm understanding this correctly, Twine is saying that he wants to keep the house to himself, and make a deal with the dixies to not burn it down?

I thought he wanted to kill the guy inside?

As for the astral thing, you can't hear words and stuff while projecting unless you manifest. On the astral, you just get the emotive content of what is being said without hearing what they're actually talking about.

All he wants from you is the address of the dopehouse, and a way to contact your johnson. You assume he wants to find out who the hell is behind all the shady dealing in his turf and deal with them himself, probably via torture and/or murder. Not that you care so much about some gangers fate, but it WOULD cast a negative light on One67, and his connections rating would probably go down, as might your reputation, depending on how it gets spun.

Why does he need the address? She told Camm the address when she was asking if it was cool to do a run against that house, and I assume Camm mentioned that address when he was asking if that house was Krubb owned or not. Wouldn't Twine already know what house it is?

Baba is going to level this house whether Twine likes it or not. Baba likes the Krubbs better than the Dixies, and called up Camm specifically so she'd have an excuse to walk away from that table. If Twine wants the house intact, then he fucked up by kicking Camm's ass and preventing him from calling Baba back. If Twine's goal is something that does not specifically require the house to remain standing, Baba is totally willing to do it for him. But that house is coming down.

I imagine the guy Twine wants dead is a guy that is working for the Dixies, and they want to burn the house down to hide evidence of that. Thing is, the Dixie Johnson never told us anything about this guy, or even mentioned him at all. If Twine says he wants the guy dead, Baba will kill him. If the Dixies get pissed at that, it's their fault for not being forthcoming on the specifics of the job.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-20-14/1714:32>
Why does he need the address? She told Camm the address when she was asking if it was cool to do a run against that house, and I assume Camm mentioned that address when he was asking if that house was Krubb owned or not. Wouldn't Twine already know what house it is?

I imagine the guy Twine wants dead is a guy that is working for the Dixies, and they want to burn the house down to hide evidence of that. Thing is, the Dixie Johnson never told us anything about this guy, or even mentioned him at all. If Twine says he wants the guy dead, Baba will kill him. If the Dixies get pissed at that, it's their fault for not being forthcoming on the specifics of the job.

1- i went back and looked and i think you only told him it was on st augustine and it was in their territory. If he were to go down into the hood himself, it probably wouldnt take long for him to find the place, but he'd prefer not to do that. Twine WILL figure it out and soon one way or another. And when he does, he's gonna want the evidence in there that you've been sent to burn.

2- the Johnson you're working for at the moment was DEFINITELY dixie, and from how nervous he was, it seems quite likely that HE was the dixie contact of whichever krubb is trying to go solo. And once Twine figures out who that krubb is, he'll wanna handle it on his own.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-20-14/1719:10>
1- i went back and looked and i think you only told him it was on st augustine and it was in their territory. If he were to go down into the hood himself, it probably wouldnt take long for him to find the place, but he'd prefer not to do that. Twine WILL figure it out and soon one way or another. And when he does, he's gonna want the evidence in there that you've been sent to burn.

2- the Johnson you're working for at the moment was DEFINITELY dixie, and from how nervous he was, it seems quite likely that HE was the dixie contact of whichever krubb is trying to go solo. And once Twine figures out who that krubb is, he'll wanna handle it on his own.

1. We were sent to burn a house. A house will be burnt. If things inside the house that may be used as evidence are removed from the house prior to burning, Baba doesn't care, because she wasn't told to burn any of it. And that's exactly what she'll tell the Johnson if he bitches at the end of the run. His fault for not being honest about the job.

2. Twine's insistence to handle it himself is going to be his downfall here, from the sound of it. Baba isn't going to tell him shit, so the only way it'll get done is if he tells her to get it done. She'll gladly do it, but she isn't going to risk a job she already agreed to by telling Twine anything.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-20-14/1750:17>
RIGHT ON BABA!!!
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-21-14/0338:37>
I assume Poindexter has Run & Gun, but just in case he doesn't, Bunker Gear is the armor firefighters wear to run into a burning building.

Baba's got a plan a brewin'.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-21-14/0603:05>
Oooohhh, my first impulse answer would probably get poor Francis killed as it involves the dude's mother and non-traditional  birth control :) gonna give this one a bit more thought.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-22-14/0007:16>
Ok, Ryo, you can go ahead and add Twine as a contact if you'd like. We're gonna start him off at 7/2 and his commcode is for a link registered to a Simon Bellefonte. You may also take Scrap Lover at 4/1. His link is registered to a Jacob Williams. Know what Reyjinn? You can take Twine as well, but only at loyalty 1 and you don't have a commcode for him.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-22-14/1203:37>
@laereth, i dont think you can hear the physical world, while in the astral.

Am i wrong?

It does not say. Open to your interpretation. It could be I can assense to find the nature of the content or something like.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-22-14/1206:40>
@laereth, i dont think you can hear the physical world, while in the astral.

Am i wrong?

It does not say. Open to your interpretation. It could be I can assense to find the nature of the content or something like.

yeah, no hearing physical things unless you manifest.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-22-14/1229:42>
Np. I was really only keeping an eye on things. Was anyone outside the circle of players taking an inordinate amount of interest in the meet?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-22-14/1233:32>
Np. I was really only keeping an eye on things. Was anyone outside the circle of players taking an inordinate amount of interest in the meet?

not that you noticed.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-22-14/1254:21>
Perception roll to hear the girls. I'm sure its nothing important now, but Zippy would have tried to hear them :p. 8 + 3 enhancement + 3 for listening specifically to them. The +3 enhance comes from his direcitonal mic, so the 20 feet might as well be in the car with him.

14d6t5: 3 [14d6t5=6, 1, 5, 1, 2, 2, 1, 4, 2, 2, 1, 6, 4, 3]
http://orokos.com/roll/223398

Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-22-14/1257:45>
it's mostly talk about the dance project they're rehearsing right now. Apparently, both these girls are having a rough time of it, as it's quite demanding.
After noticing you, you hear some talk from them about how the only shitty thing about this school is how it's so close to the ghetto, and crazy looking dudes like you in the parking lot is not a terribly new thing.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-22-14/1303:11>
Lol, I figured :p.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-22-14/1318:16>
the time, by the end of the meet with twine, is 12:12.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-22-14/1748:12>
Are we gunna try driving right in?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-23-14/2043:47>
Are we gunna try driving right in?

We should buy our molotovs first, but sure, let's just drive right in. Weren't we worried about the Krubbs seeing us? Krubbs know we're there now.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-23-14/2110:01>
True dat. To the liquor store! There a good place nearby for me and my homies to get some alcohol, Mr. PD?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-23-14/2139:06>
True dat. To the liquor store! There a good place nearby for me and my homies to get some alcohol, Mr. PD?

of course. Anyone with a lvl 1 fake SIN or better can pay 10 bucks a bottle at most cornerstores.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-23-14/2150:18>
Baba will drop 100 bucks for 10 bottles of sufficiently high proof booze.

And now for something that's gonna require GM ruling. Let's say Baba wants to pick up some Gas Grenades for her grenade launcher. The availability is 2 + chemical, so that suggests gas grenades are pretty common, and not even illegal unless the chemical inside is. For example, Pepper Punch is Avail -, so a Pepper Punch Gas Grenade is Availability 2. Commlinks are harder to come by than that.

So, on to my actual question, can Baba swing by a store and pick up some gas grenades that put out a flammable gas? Maybe something like a bug bomb? Just want to pop a few in the windows once the flames get going for some nice bonus boom to burn this house down.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-23-14/2246:46>
Baba will drop 100 bucks for 10 bottles of sufficiently high proof booze.

And now for something that's gonna require GM ruling. Let's say Baba wants to pick up some Gas Grenades for her grenade launcher. The availability is 2 + chemical, so that suggests gas grenades are pretty common, and not even illegal unless the chemical inside is. For example, Pepper Punch is Avail -, so a Pepper Punch Gas Grenade is Availability 2. Commlinks are harder to come by than that.

So, on to my actual question, can Baba swing by a store and pick up some gas grenades that put out a flammable gas? Maybe something like a bug bomb? Just want to pop a few in the windows once the flames get going for some nice bonus boom to burn this house down.

During regular business hours, I'd say yeah, you could. but at midnightish, you might have to either make a trip to a big box type place or call up a contact who might have some layin around.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-23-14/2318:33>
Baba will drop 100 bucks for 10 bottles of sufficiently high proof booze.

And now for something that's gonna require GM ruling. Let's say Baba wants to pick up some Gas Grenades for her grenade launcher. The availability is 2 + chemical, so that suggests gas grenades are pretty common, and not even illegal unless the chemical inside is. For example, Pepper Punch is Avail -, so a Pepper Punch Gas Grenade is Availability 2. Commlinks are harder to come by than that.

So, on to my actual question, can Baba swing by a store and pick up some gas grenades that put out a flammable gas? Maybe something like a bug bomb? Just want to pop a few in the windows once the flames get going for some nice bonus boom to burn this house down.

During regular business hours, I'd say yeah, you could. but at midnightish, you might have to either make a trip to a big box type place or call up a contact who might have some layin around.

So how much time would it take out of their schedule to swing by KongWal-Mart or something and pick up a clip worth?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-23-14/2350:04>
45 minutes -5 minutes/hit on an area knowledge or navigation roll.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-23-14/2351:45>
45 minutes -5 minutes/hit on an area knowledge or navigation roll.

Eh, not worth it then. Let's just go straight to the house.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-24-14/0609:53>
I'm pretty sure 10 molotovs and 5 jerry cans of gas are plenty enough to burn down an old wooden house. More worried about burning down a whole city block to be honest :)
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-24-14/1013:55>
No one said... We couldn't burn down a whole city block :p. Wouldn't it be a bitch if we burned everything down butt the house, lol.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-24-14/2048:28>
The "plan" Hornet lays out in the car assumes Athena will go astral, Zippy stays in the car for getaway/bodysitting purposes, Baba hides in the back yard with flammables, Hornet will either be "a concerned neighbour" seeing smoke from the attic and helping to get "those poor souls" out or with Baba on pyro duties.

Anyone have a better idea that isn't just torching the place without any worries about what is inside (since we have 3 fairly soft hearted runners on the team)?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-24-14/2108:40>
" You said that you knew a fire spirit that could start the fire where we want it, right?."

I don't believe Athena ever said that IC, cause if she did, Baba would have vehemently disagreed with that plan.

This conversation should be very interesting regardless, since Baba gets to explain how extremely likely death is going to be and how it's totally our faults, and throwing her spirit prejudice into the mix will make thing break down fast.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-24-14/2113:23>
" You said that you knew a fire spirit that could start the fire where we want it, right?."

I don't believe Athena ever said that IC, cause if she did, Baba would have vehemently disagreed with that plan.

I'm not sure if she did or not either.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-24-14/2142:15>
" You said that you knew a fire spirit that could start the fire where we want it, right?."

I don't believe Athena ever said that IC, cause if she did, Baba would have vehemently disagreed with that plan.

I'm not sure if she did or not either.

damn, I was sure that had been athena and not laereth... I'll edit my post tomorrow if needed

Quote
"I'm sure my girl has some magic she can probably use." Baba remarks, remembering the way her father would pass out for a few seconds and come back knowing an entire building layout. He used to say he could project his astral presence and move around outside his body. She didn't pretend like she knew how that worked, but she hoped Athena did. "You can project your astral thing, right? That'll help with the scouting. Maybe you could find an empty place that's hard to get to, like the attic, and start some magic fires up there. A few molotovs in the windows, someone may run for the extinguisher and think he can make a difference. The entire roof on fire? Nobody's sticking around for that. They'll all clear out if they value their hide."

Title: Re: [IC] Old Jack City- Redemption
Post by: Laereth on September 13, 2014, 03:48:59 PM
Yeah. I can do that. I'll start top down and light up anything I can. I can make some preparations on the way.

She sits back into the seat making quiet preparations. She would be on her own in the astral plane, but no sense worrying them about it. It's one of the places she felt equal.
this was probably the part i was remembering
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-24-14/2150:10>
" You said that you knew a fire spirit that could start the fire where we want it, right?."

I don't believe Athena ever said that IC, cause if she did, Baba would have vehemently disagreed with that plan.

I'm not sure if she did or not either.

damn, I was sure that had been athena and not laereth... I'll edit my post tomorrow if needed

Quote
"I'm sure my girl has some magic she can probably use." Baba remarks, remembering the way her father would pass out for a few seconds and come back knowing an entire building layout. He used to say he could project his astral presence and move around outside his body. She didn't pretend like she knew how that worked, but she hoped Athena did. "You can project your astral thing, right? That'll help with the scouting. Maybe you could find an empty place that's hard to get to, like the attic, and start some magic fires up there. A few molotovs in the windows, someone may run for the extinguisher and think he can make a difference. The entire roof on fire? Nobody's sticking around for that. They'll all clear out if they value their hide."

Title: Re: [IC] Old Jack City- Redemption
Post by: Laereth on September 13, 2014, 03:48:59 PM
Yeah. I can do that. I'll start top down and light up anything I can. I can make some preparations on the way.

She sits back into the seat making quiet preparations. She would be on her own in the astral plane, but no sense worrying them about it. It's one of the places she felt equal.
this was probably the part i was remembering

Well, it seems she never SAID she could summon spirits, but it wouldnt be unreasonable for Francis to assume that a mage could summon a spirit.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-24-14/2201:49>
I played the vague card pretty much all the way through.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-24-14/2232:00>
Just so everyone is on the same page, you've been paid 5k each already from the advance and Baba Yaga has been paid an additional 10k from twine, which she may or may not split up with the rest of the group.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-25-14/0552:36>
 ;D Francis hasn't made any moves to divvy up the 20k credstick. Used that for purchases for this job, was thinking about dividing the remaining sum up between the runners. If people would not have gone for that we can assume we divided it up and maybe held back ~2k or so for expenses. Since I didn't say either way we can just retcon to whatever suits us.


eta: edited my post for magic vagueness and to move it behind Ryo's post where it would make more sense.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-26-14/0054:35>
I threw together a rough post. I'll refine it tomorrow after work. That's what zippy wants to try to do, and even if he words anything differently hes going to be conveying the same idea. I'm about to die on my keyboard, so I'm going to bed :D.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-26-14/1158:45>
I keep getting confused. PD, is this supposed to be a flop house or a distribution house?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-26-14/1215:24>
I keep getting confused. PD, is this supposed to be a flop house or a distribution house?

These types of places are usually a little of both.
Come through, buy your shit, and stay and get high. Alot of people nod off and fall asleep in such places, sometimes waking up and buying more, ending up staying a few days. There's no real rooms for em or anything, they all just kinda hang out in a common room or two.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-26-14/1644:55>
I'm actually really confused about what Athena is complaining about. When did anyone say anything about burning down a whole neighborhood? That was never even suggested, especially not as part of the plan. Is this another case of confusing IC with OoC, because the only time I remember that even being mentioned was reyjinn and Koshnek joking about how much gasoline we bought.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-26-14/1649:23>
I'm actually really confused about what Athena is complaining about. When did anyone say anything about burning down a whole neighborhood? That was never even suggested, especially not as part of the plan. Is this another case of confusing IC with OoC, because the only time I remember that even being mentioned was reyjinn and Koshnek joking about how much gasoline we bought.

i think someone made a joke about torching a block.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-26-14/1658:58>
There was a joke. Athena may not have taken it that way. I will read through again and if there is nothing I'll edit the post.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-26-14/2247:30>
Yes, sorry. I made a joke in OOC about reyjinn being worried about accidentally burning down the whole block with the amount of fuel we're packing. Neither I nor Zippy want to actually burn the block down, and I personally didn't mention anything in IC. I don't think anyone else did either. I imagine Baba would have shot that down immediately regardless. A professional doesn't pull some shit like that unless its part of the job. Half of the group is professionals, and Zippy is closer to the pacifist side of this equation than ice cold merc, so I think we're only burning the house :p.

Edit: I was largely happy with my post. If Laereth edits Athena's reactions, mine will remain the same. Zippy would like to uncharacteristically be on the inside if it could mean saving a life. Is Francis still wearing his fancy suit, or does he have something more...Crack house available? I'm thinking that with a good edge roll and Zippy's appearance, he could get into the Trap house without too much issue if it required a roll. It'd probably be safer if he came with a fast talking friend.

Also, have I been correct in addressing him as Hornet IC instead of Francis? I don't remember where Hornet came from, but its not on your Char sheet.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-27-14/1323:58>
Koshnek, no Hornet is his runner name but he doesn't internally consider himself as Hornet. He's fairly new to this shadowrunner business and not completely comfortable with this nom de guerre thing yet.

I *think* the only time the city block burning was mentioned was here in ooc, could be wrong though.

We could easily buy clothes from some bum on the street if Francis wanted to go inside with Zippy, I'm thinking though that we would like one of us to look after Athena while she is in astral. I'm assuming that Baba would prefer to be closer to the action and especially not be in the situation where she might have to leave Athena behind while she is afk (so to say).
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-27-14/1533:52>
So far, it seems rather decided that Athena is astral overwatch. And while I understand that she's the only one who can astrally perceive and its just too stupid NOT to have someone watching that side of things, i feel like it takes her out of roleplaying with the rest of the team while things are going on, y'know? If she were one of the side characters, that wouldnt be such a big deal, but as a lead, i feel like its something i ought to address before the game starts to suffer because of it.

All I can think is, since Zippy ends up staying with the car quite frequently, maybe we just toss him an extra magic and use the power point for astral perception, that way we take some of the weight off Athena to provide ALL intel from that side.

I'm willing to entertain any other suggestions, though.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-27-14/2304:13>
I actually figured that she would stay in astral when she asked her spirit friend to set the fire so that is why I assumed she'd stay behind.

Problem with Zippy taking over astral overwatch is that he can't project only perceive, but that can be worked around.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-28-14/1729:09>
Doesn't look like Laereth was going to edit out the reference to an OoC joke, so I guess we're running with this.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-29-14/1133:41>
I decided to leave it. Just because it was meant as a joke, does not mean she took it as one. She is still pretty green.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-29-14/1135:55>
So far, it seems rather decided that Athena is astral overwatch. And while I understand that she's the only one who can astrally perceive and its just too stupid NOT to have someone watching that side of things, i feel like it takes her out of roleplaying with the rest of the team while things are going on, y'know? If she were one of the side characters, that wouldnt be such a big deal, but as a lead, i feel like its something i ought to address before the game starts to suffer because of it.

All I can think is, since Zippy ends up staying with the car quite frequently, maybe we just toss him an extra magic and use the power point for astral perception, that way we take some of the weight off Athena to provide ALL intel from that side.

I'm willing to entertain any other suggestions, though.

I had thought about doing Astral overwatch, but then I realized I can't actually shield any of you guys or cast spells at people when I do.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-29-14/1136:19>
I decided to leave it. Just because it was meant as a joke, does not mean she took it as one. She is still pretty green.

i think the issue though was that it wasnt a joke any of the characters actually made. It was in this OOC thread here.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-29-14/1138:58>
Oh. Than I am getting my threads crossed. I will edit the post. As for shooting the conjurer, spirits will still continue a remote task until completed.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-29-14/2010:14>
Super confused right now. I don't know whether to post..or to wait :p. Is whats been posted so far about to change?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-29-14/2022:19>
As for shooting the conjurer, spirits will still continue a remote task until completed.

A remote service would require you to be 600 meters away. It also doesn't sever the link between you and the spirit, so the spirit would still be free to leave once you got taken out. You would need to bind it, long-term bind it or fetter it for it to stick around after your unconsciousness/death.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Laereth on <09-29-14/2103:04>
They changed it then. Oh well. The spirit of the thing is I didn't want anybody extra to get hurt.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-30-14/1455:32>
With Baba storming out, are we basically starting the mission now, or will Zippy have time to attempt infiltrating the house before it starts smoking?
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <09-30-14/1610:55>
With Baba storming out, are we basically starting the mission now, or will Zippy have time to attempt infiltrating the house before it starts smoking?
[/quote
He doesn't know :D Neither does Francis, or reyjinn for that matter :P
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-30-14/1625:25>
Fair enough. Zippy wouldn't try to deal with or diffuse the situation, anyhow. Do you ever roll against team members btw? It's never come up for me before now. If Zippy wanted to persuade Baba to calm down could they have done negotiation rolls, or would it have all been in how the conversation played out in IC?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <09-30-14/1712:48>
If Poindexter does call for a roll, anything you could roll against Baba would be a minimum of a -6, since you lack background knowledge of the situation (She fears and loathes spirits, -2), and she would consider coming back disastrous (-4).

In the meanwhile, she's planning to walk to the house, preferably from behind, build her molotovs (will this require armorer rolls or can we assume she succeeds in sticking rags in bottles?) and then proceed to set fire to things.

She currently has her claymore, her pistol and her roomsweeper, but she left her assault rifle in the back of the car. Didn't have time to grab it before storming out. She also only has the shopping bag of 10 molotovs. Didn't have time to grab any of the jerry cans either.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-30-14/1741:38>
No, I'm just curious to how that would work. Zippy isn't comfortable with dealing with the situation, so he's going to go with the flow. My internet is down rIght now, but I'll get a post in after it is up. Being we're at an actual mission now, I think zippy will back Baba up. He's probably better than Francis in combat, eh?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-30-14/1837:37>
I've gotta do a birthday party here in about ten minutes, but when I get back I'll do another IC post. Hopefully get this train rolling again.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <09-30-14/2329:13>
OK, right now, i have no idea what the plan is, other than the fact that Baba Yaga and Zippy are both walking though the hood carrying rifles and gas cans, intending to head to the house and prepare. I also know that hornet and athena are in the car, intending to, do what exactly?

I'm sorry, i just dont feel like i have a good handle on whats going on.

can someone enlighten me?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <09-30-14/2347:18>
Baba stormed off mad at Athena. Im following so she's not alone. I wanted to infiltrate the house as a junkie, but I think that plan is bust :p. I think Athena decided to stay in the Car, but I don't know if that is still what's going on.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <10-01-14/1416:41>
ok, so at this point, everyone in the group is separated and operating on different plans.

can everyone tell me what their plan is?


also, does Baba Yaga intend to send the address to twine before she starts the fire? if he doesn't get a few minutes to look around in there first, he's gonna be pissed.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <10-01-14/1429:47>
Zippy's plan A was to infiltrate the house as a junkie and get a hit so I could stay there until the fire started to try and help if anyone is unable to get themselves out. With Baba storming off, he was unsure of what to do so he grabbed his rifle and followed her with some gas cans to help her however he can.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <10-01-14/1437:54>
Zippy's plan A was to infiltrate the house as a junkie and get a hit so I could stay there until the fire started to try and help if anyone is unable to get themselves out. With Baba storming off, he was unsure of what to do so he grabbed his rifle and followed her with some gas cans to help her however he can.

ok, so zippy is gonna link up with baba yaga. cool.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <10-01-14/1606:17>
I'm gonna leave town for a funeral tomorrow afternoon, and will not be back to a computer till monday. Sorry for any inconvenience.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <10-02-14/1656:59>
Baba's plans are as follows:

Step 1: Reach the house, somewhat covertly, preferably from behind.
Step 2: Put on her ballistic mask and do as much recon as she can from outside in the bushes, or wherever she finds to hunker down.
Step 3: Notify Twine of the address while preparing her molotovs.
Step 4: ??? (Depends on the results of the above events. Presumably Hornet, Athena and Zippy will do their part to participate here, and relay any necessary info to Baba.)
Step 5: Light 'em up.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <10-05-14/1526:26>
I'm back, but i done a LOTTA drivin, and not much sleepin, eatin, or poopin, so i still feel REALLY funny.

It doesn't look like anything has happened IC since i left, so this should be easy to make another post or two tonight.

good to be back, yall.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <10-05-14/1600:39>
Welcome back.
Title: Re: [OOC] Old Jack City- Redemption
Post by: reyjinn on <10-06-14/0651:38>
No worries, take the time you need man.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <10-09-14/2104:16>
You all rested up, Poindexter, or are we still on pause while you recover?
Title: Re: [OOC] Old Jack City- Redemption
Post by: Koshnek on <10-10-14/0035:28>
Still here too..but going to bed :p.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <10-10-14/1518:45>
I'm sorry its taking so long, ive just been feeling very creatively drained lately.

I'll get something up soon here.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Ryo on <10-10-14/1730:08>
I'm sorry its taking so long, ive just been feeling very creatively drained lately.

I'll get something up soon here.

No worries, I know the feeling.
Title: Re: [OOC] Old Jack City- Redemption
Post by: Poindexter on <10-19-14/1626:47>
ok, well i just got a message from Reyjinn saying he cant do it anymore, and seeing as how i was already feeling kinda blocked on this one, i think im just gonna shut it down to make room in my head for something else.

sorry if i got anybodies hopes up.