Shadowrun
Shadowrun Play => Rules and such => Topic started by: Nobunaga on <11-29-10/0401:02>
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Bit of a disagreement at the gaming table. The group's a collection of people that have SURGEd in the days after the comet's passing and the idea is to play through the hunts, the trials, the ups and the downs of being a Changeling in the early years before they found acceptance...etc.
Now while the mechanics of what's involved here are minimal to my wife (the character of who this pertains to), she has asked me to find a clarification on the following...
1) Each character has a dominant hand.
2) To make your off-hand just as good you must take Ambidexterous for 5 Quality.
3) The SURGE effect Shiva Arms states...
These so-called Shiva arms or Kali arms can be moved independently,
but they will still have one dominant hand unless the
character has the Ambidexterity quality (p. 77, SR4). A character
with Shiva arms can take the Ambidexterity quality multiple times,
each time applying the quality to one of her off-hands.
4) My wife believes the words in the above mean that when purchased, the new pair of arms have their own dominant hand separate from your other dominant hand on your "First Set of Arms"
5) Our GM believes that the words above mean that the statement implies no matter how many arms you have, you still only have one dominant hand, the one from your first pair of arms, all others added are off-hands.
The nature of this all? Does my wife take 3 Ambidexterous Qualities, or 5? Any help would of course score me (and by proxy yourselves!) some brownie points. Heh
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It's 5.
The quality does not say that each PAIR of arms has a dominant hand, it just says that "they" have a dominant hand.
-k
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5) Our GM believes that the words above mean that the statement implies no matter how many arms you have, you still only have one dominant hand, the one from your first pair of arms, all others added are off-hands.
This one's the correct.
So if she wants no off-hands for the character she must buy the ambidexterity 5 times.
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A person with four arms is in trouble but six is just silly. I'm suprised the GM allowed a changling who then surged even more odd. The social negatives must be getting nasty
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A person with four arms is in trouble but six is just silly. I'm suprised the GM allowed a changling who then surged even more odd. The social negatives must be getting nasty
Why on earth would the social negatives be any worse for someone having 6 arms compared to the 4 armed guy. ???
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You can show them to 'bugger off' with six hands. That's 50% more insulting than four. :P
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A person with four arms is in trouble but six is just silly. I'm suprised the GM allowed a changling who then surged even more odd. The social negatives must be getting nasty
Why on earth would the social negatives be any worse for someone having 6 arms compared to the 4 armed guy. ???
combination of social negatives for being a changling and also surged. both have problems and its nver said they dont stack. If your a freak thats one thing but a super freak is something else
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one other point to give,
some of the shadow talk about surging from someone says if you surge with bug aspects alot of people will be shooting to kill. I would expect eight limbs to be missunderstood by alot of people (in the real world there are alot of people who confuse spiders with insects I cant see this trend changing)
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A person with four arms is in trouble but six is just silly. I'm suprised the GM allowed a changling who then surged even more odd. The social negatives must be getting nasty
Why on earth would the social negatives be any worse for someone having 6 arms compared to the 4 armed guy. ???
combination of social negatives for being a changling and also surged. both have problems and its nver said they dont stack. If your a freak thats one thing but a super freak is something else
So pure rules think, well each his own, but i find the following line of thinking just totally hilarious and more then little retarded.
"That four armed guy, yeah he's okey, but that six armed dude there, now that's a total freak."
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A person with four arms is in trouble but six is just silly. I'm suprised the GM allowed a changling who then surged even more odd. The social negatives must be getting nasty
Why on earth would the social negatives be any worse for someone having 6 arms compared to the 4 armed guy. ???
combination of social negatives for being a changling and also surged. both have problems and its nver said they dont stack. If your a freak thats one thing but a super freak is something else
So pure rules think, well each his own, but i find the following line of thinking just totally hilarious and more then little retarded.
"That four armed guy, yeah he's okey, but that six armed dude there, now that's a total freak."
Agreed. If you're going to be biased against Changelings, there's no "super-bias" against subsets of them.
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At the Gentlemen who said, Nr. 5 is the right answer. Could you be so kind and tell me your Source of your approach/opinion?
... each time applying the quality to one of her off-hands.
Could mean both, and in my opinion it means, every pair has an off-hand, because if all extra hands are off-hands, they would written a little bit shorter. i.e. ... each time applying the quality to all of her extra hands.
But it isn't written like that, and if you have in mind that this Metagenetic Quality can be taken multiple times, then you deal with 6 arms and from then on the phrasing makes perfectly sense. You have 6 Arms and each set/pair of arms has an off-hand, so you have to take it multiple times (up to 3 times). A side effect of my way of seeing it is that the extra load of BP/Karma costs are more balanced (and player friendly), for that positive quality. Or in other words: It is possible to create a six arms fully ambidextrous guy at CharGen, in your case it doesn't work at all. ;)
Imho you it is every time the same side that is the off-hand (left or right up to 3 times), as if the new/extra set of arms is a clone of the original set (same off-hand side).
So please show me the source of your approach?
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At the Gentlemen who said, Nr. 5 is the right answer. Could you be so kind and tell me your Source of your approach/opinion?
... each time applying the quality to one of her off-hands.
Could mean both, and in my opinion it means, every pair has an off-hand, because if all extra hands are off-hands, they would written a little bit shorter. i.e. ... each time applying the quality to all of her extra hands.
Whut, wording it like that would mean that you only need one ambidexterity quality as it applies to all extra hands ???
You have one dominant hand just as the rules state and then you can ably the ambidexterity to any one of your off-hands, can't figure what part of this is unclear.
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5) Our GM believes that the words above mean that the statement implies no matter how many arms you have, you still only have one dominant hand, the one from your first pair of arms, all others added are off-hands.
That means (if I'm right?): You have 6 arms and 5 of those are off-hands. (Resold = 5 times the Ambidexterity Quality)
My approach is: You have 6 arms (3 pairs of arms) and every pair has an off-hand, so you have 3 off-hands in that case. And if you wish to give your six arms guy full ambidexterity you have to take it 3 times, one for each off-hand.
Is it now clear, what I meant?
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You're clear, UV. Everyone's tending to side on the one main hand and 5 off-hands approach, however.
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Oh ok it's fine, only that I can't get why!? ??? Or what is your working angle?
The main reason for me are the BP costs. You say it costs a Changeling with 6 arms: 30 BP in Metagenetic Qualities and additional 25 BP in Ambidexterity Qualies. And that is not possible at CharGen, cause Changeling costs at least 15 BP + 25 BP = 40 BP (the limit is 35 BP). So you have to wait or spend Karma to get there... In my approach you can start with it and have 5 quality points open for other character options.
Yes I am aware of the Nartaki Metatype, and that their costs aren't based on SURGE or Qualities, but they are always humans. If you want another Metatype you have to go the described way above.
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Well, I can only speak for my own GM judgment call, but I'd say the character only has that one "main hand" that he favors above the others. Now, regarding the BP, there could be house rules to allow it (for instance, my own house rule is that your overall BP's from qualities has to be within 35 to -35 BP, so you could have 70 positive and 35 negative qualities), or you could keep the restriction and the character has the main hand, some ambidextrous hands and some off-hands--using Karma later to make those off hands ambidextrous.
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You're clear, UV. Everyone's tending to side on the one main hand and 5 off-hands approach, however.
Not everyone !
I'm on UVs side !
1 Ambidexterity per set of Arms not per Each Arm
Having 1 Main Hand and one Offhand per Set of Arms seems Normal to Me (Well mine are exactly that way)
He who Dances like Shiva
Medicineman
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A person with four arms is in trouble but six is just silly. I'm suprised the GM allowed a changling who then surged even more odd. The social negatives must be getting nasty
My understanding is that changelings are the folks affected by SURGE. Perhaps you mean a metavariant affected by SURGE? But that doesn't seem any odder to me than a metavariant or a changeling already is.
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Well my it seems a hotly talked about topic here. Greetings.
And to clarify I'm just posing the question as a dutiful husband as my wife's magician is the Nartiki with six arms.
And I'm also on "UV's Side" with this. To me, the wording in the Quality seems to indicate that each pair of arms has a dominant hand. To me anyway.
What's funny is that she's not even carrying a gun. She carries some knives and such but she's a magician not a samurai. hah.
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Having 1 Main Hand and one Offhand per Set of Arms seems Normal to Me (Well mine are exactly that way)
Yes, thats normal when you have only 2 hand, but to mee it seems highly illogical that you would suddently have more dominant hands when you get more hands.
IMO it's must more logical, that no matter how many arms you have only one of those is your dominant hand, unless your ambidextrous to one decree or an other.
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but to mee it seems highly illogical that you would suddently have more dominant hands when you get more hands.
And to Me its highly illogical that the other Armpairs are different.
Why should one Pair of Arms have no Mainhand ?
Do You know People with no Mainhand ?
with a Maindance
Medicineman
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I'll state it again.... as I have said before I don't get wanting more than 2 arms OTHER than total role-play as by the rules you can't use more than 2 hands.
actions in game are 2 simple or 1 complex per turn reguardless of how many turns you get in an initive pass.
You use a simple weapon 2 times with one hand or you use a simple weapon once with 2 hands next turn use the same hand or hands. The other 4 hands sit there going um tell us again why we're here.
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Out of curiosity, I just looked it up and it looks like 1 in 400 people is naturally ambidextrous. It's more common for people who are naturally left-handed to be ambidextrous to some degree, if they learned it in school or taught themselves at a young age. Just thought it was an interesting fact to share.
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I'll state it again.... as I have said before I don't get wanting more than 2 arms OTHER than total role-play as by the rules you can't use more than 2 hands.
???
actions in game are 2 simple or 1 complex per turn reguardless of how many turns you get in an initive pass.
.....
...Akimbo Gunfighting
JahtaHey
Medicineman
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As to the question asked...
I see it this way the character is NOT getting new hands when takeing the human variant this character was born with 4 hands ONLY 1 of them was a main hand so that requires Ambidexterity 3 times.
As to adding on yet another set of arms via surge I'd have to agree with most of the other people here includeing the OP's GM that the new arms that grew due to surge are also non-main hands and thus require Ambidexterity 2 more times.
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I'll state it again.... as I have said before I don't get wanting more than 2 arms OTHER than total role-play as by the rules you can't use more than 2 hands.
And i'll explain to you once again, that you can shoot six guns in one simple action if you have six arms to hold those guns. Seriously man i could swore i explained all of this to you the first time.
Ofcource as the character thiss topic is pertaining to is a mage, i can't see how she would in anyway benefit from extra hands, it's not like she actually needs even the first two.
And to Me its highly illogical that the other Armpairs are different.
Why should one Pair of Arms have no Mainhand ?
Do You know People with no Mainhand ?
Why are you even thinking of them as 2 or 3 pairs and not just 4 or 6 arms of witch you have one main hand just like everbody else in the planet who's not ambidextrous.
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Out of curiosity, I just looked it up and it looks like 1 in 400 people is naturally ambidextrous. It's more common for people who are naturally left-handed to be ambidextrous to some degree, if they learned it in school or taught themselves at a young age. Just thought it was an interesting fact to share.
:D
I think the 1 : 400 Ratio is the same like 1 : 100 Ratio of Awakened
Its not valid for Player Groups (You have much,much more at the Table )
By the Way I'm quite dextrous with my left Hand ,not really Ambidextrous ,but quite ...Nimble (right Word ?) one more Reason why I don't think that you have to get Abidexterity for Each Hand
@ Mäx
Why are you even thinking of them as 2 or 3 pairs and not just 4 or 6 arms of witch you have one main hand just like everbody else in the planet who's not ambidextrous.
Why aren't you thinking of Pairs like everybody else on this Planet
We have Pairs of Arms,Legs,Trousers,Eyes etc
Yes,everybody on this Planet has one Mainhand and one Offhand per Pair of Arms thats exactly what I'm saying
So why should'nt Nartaki ?
HouHouka
Medicineman
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...Akimbo Gunfighting
JahtaHey
Medicineman
And this has what to do with my comment??
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I think the 1 : 400 Ratio is the same like 1 : 100 Ratio of Awakened
Its not valid for Player Groups (You have much,much more at the Table )
I know. As I said, I was just curious about what the actual number of ambidextrous people was. Plus, it gives people a better idea of how common such a character would be.
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And i'll explain to you once again, that you can shoot six guns in one simple action if you have six arms to hold those guns.
Yeah ok show me the rules that break the rule that says how many actions you get in a turn as outlined in the core rule book.
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...Akimbo Gunfighting
JahtaHey
Medicineman
And this has what to do with my comment??
Akimbo Gunfighting means firing 1 Gun per Hand per simple Action
Your Post reads like you think that you can use only 2 Hands... Thats OK If you have only 2 Hands ,but Nartaki or Shiva Arm Surgelings have more Hands and can do way more (the Pool is really Slim
and they're prone to Glitch buts thats a differnet matter)
with an Akimbo Dance
Medicineman
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And i'll explain to you once again, that you can shoot six guns in one simple action if you have six arms to hold those guns.
Yeah ok show me the rules that break the rule that says how many actions you get in a turn as outlined in the core rule book.
What on earth does that have to do with using one simple action to shoot six guns, by splitting your pool six ways.
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Akimbo Gunfighting means firing 1 Gun per Hand per simple Action
with an Akimbo Dance
Medicineman
And there ya go 1 Gun per Hand per simple Action Last time I read the rules you get 2 simple actions per turn thus you can fire 2 guns one in each hand I do not see how your reading that this allows you to get an additional 2 to 4 simple actions.
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Akimbo Gunfighting means firing 1 Gun per Hand per simple Action
with an Akimbo Dance
Medicineman
And there ya go 1 Gun per Hand per simple Action Last time I read the rules you get 2 simple actions per turn thus you can fire 2 guns one in each hand I do not see how your reading that this allows you to get an additional 2 to 4 simple actions.
How fracking hard is it for you to understand that when shooting multiple firearm by splitting your pool, it takes one simple action to fire every single one of those guns simultaneously
We explained all this to you in the last topic, but you apparently bailed from that one with out reading those explonations.
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Akimbo Gunfighting means firing 1 Gun per Hand per simple Action
with an Akimbo Dance
Medicineman
And there ya go 1 Gun per Hand per simple Action Last time I read the rules you get 2 simple actions per turn thus you can fire 2 guns one in each hand I do not see how your reading that this allows you to get an additional 2 to 4 simple actions.
Right and thus 6 Guns in 6 Hands with one (of the two) simple Actions
with 6 Dances in on simple Action
Medicineman
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Simple Actions:
Change Gun Mode
Fire Weapon (SS, SA, BF) (notice it says weapon NOT weapons)
Insert Clip
Observe in Detail
Pick Up/Put Down Object
Quick Draw
Ready Weapon
Remove Clip
Sprint
Stand Up
Take Aim
Throw Weapon
Use Simple Object
Fire Weapon as it appears in SR4A:
A character may fire a ready firearm in single-shot, semi-automatic, or burst-fire mode via a Simple Action. (again see the bolded word which clearly states 1 weapon per simple action)
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But that single simple action can be split into smaller sub-simple actions. You simply divide your dice pool and thus greatly lower the chances of those various sub-actions succeeding.
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In my mental image every pair of hands is linkt to the brain, and has one strong an one weaker side. Or in other words it's all in your brain. Muscle memory a.s.o. is per set.
And I didn't said that, every guy with 6 arms can use them all the same (btw: that's a fact in cases of drones with mechanical arms, rigger or cyborgs haven't got that problem at all), I meant only that 2 or 3 times the Ambidexterity Quality do the job perfectly fine, and without the Quality you have for 15 BP (Shiva Hands) another strong and another weak hand (that's only fair, thinking about the "real" use and the given Freak Factor).
In matter of fact we discuss here a point value of 10 BP (or 20 KP), so usually it isn't the world but how I pointed out, that is in matter of the Character Generation unlikely a problem. (If you want a fully ambidextrous 6 arms guy from the start and don't want to use some house-rule because of that, you cannot do so if you need 5 times Ambidexterity).
Beside the drone auto-ambidexterity (whatever quantity of arms 2 or 20), there is another way to get a limited ambidexterity from the Martial Arts rules (see Off-Hand Training, Arsenal, p.160) and that rule apply to any off-hand at ones.
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Never mind
3 1/2 pages later they talk about an attacker useing additional firearms:
Characters can use two pistol- or SMG-class weapons, one in each hand, firing both with a single Simple Action. Doing so, however, requires that the character split his dice pool between the attacks.Doing so, however, requires
that the character split his dice pool between the attacks. If two separate skills are being used (Pistols and Automatics), use the smallest dice pool. Split the pool before applying modifiers. Two-gun attacks also negate any dice pool bonuses from smartlinks or laser sights. Additionally, any uncompensated recoil modifiers applicable to one weapon also apply to the other weapon.
So Yes it can be done oh joy for me now if only I could see the logic in doing so?????????
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@Casazil:
See WIELDING TWO WEAPONS, Arsenal, p. 163
Edit: I was to slow...
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Never mind
3 1/2 pages later they talk about an attacker useing additional firearms:
Characters can use two pistol- or SMG-class weapons, one in each hand, firing both with a single Simple Action. Doing so, however, requires that the character split his dice pool between the attacks.Doing so, however, requires
that the character split his dice pool between the attacks. If two separate skills are being used (Pistols and Automatics), use the smallest dice pool. Split the pool before applying modifiers. Two-gun attacks also negate any dice pool bonuses from smartlinks or laser sights. Additionally, any uncompensated recoil modifiers applicable to one weapon also apply to the other weapon.
So Yes it can be done oh joy for me now if only I could see the logic in doing so?????????
Finally, it's not like i quoted all the relevant rules to you last time you made the same point or anythink.
No sir i sure didn't >:(
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So Yes it can be done oh joy for me now if only I could see the logic in doing so?HuhHuh??
I wonder the same. Why bother if you won't hit anything anyway? Oh well.
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So Yes it can be done oh joy for me now if only I could see the logic in doing so?HuhHuh??
I wonder the same. Why bother if you won't hit anything anyway? Oh well.
1)Make sure you have a specialization with the type of guns your shooting
2)Load them with tracers that give a +2 bonus for long bursts
3)Get rating 4 tac-net
Thats +8 dice modifier, meaning if you have a base pool of 12 to split youl have 10 dice per guns.
Using wide burst should qurantee a hit against most mooks.
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And you will find a similar picture in Melee Combat. Everything that is a modifier is added after the splitted dicepool. ;) There is a good chance that you will have a nice dicepool, beside the bonus effects. (see Two Weapon Melee Combat, Arsenal, p. 163)
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Who cares about Ambidexterity with that many arms? Load up on automatics and let fly. That's what I call suppressive fire!
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So Yes it can be done oh joy for me now if only I could see the logic in doing so?HuhHuh??
I wonder the same. Why bother if you won't hit anything anyway? Oh well.
1) Teamwork with your Buddy with the Big Gun
You whizzle down the Enemies REA/Dodgepool and your Buddy makes the shot that counts
2) 4 MGL6 Grenny Pistols & 4 Arms(My own Char, 6 Arms would be even Worser) & 3 IPs = Statement that I'm pissed (well the Enemies Underpants too)
3)main reason Versatality : 2Arms with Guns and 2 Arms with Knifes =Allways dressed right for a "Party"
with the right Dance at the right Party
Medicineman
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And imagine that recoil reduction for your custom made multi-grip. Just make a high-Body six-armed heavy-machine-gunner...
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A person with four arms is in trouble but six is just silly. I'm suprised the GM allowed a changling who then surged even more odd. The social negatives must be getting nasty
Why on earth would the social negatives be any worse for someone having 6 arms compared to the 4 armed guy. ???
combination of social negatives for being a changling and also surged. both have problems and its nver said they dont stack. If your a freak thats one thing but a super freak is something else
So pure rules think, well each his own, but i find the following line of thinking just totally hilarious and more then little retarded.
"That four armed guy, yeah he's okey, but that six armed dude there, now that's a total freak."
You can find it how you like but leave the retarded crap out whats the point in just being rude.
The point I was trying to make was social modifiers stack and a negative for being one thing doesnt mean you ignore a negative for something seperate you might not agree but thats the point of opinions everyone has one
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A person with four arms is in trouble but six is just silly. I'm suprised the GM allowed a changling who then surged even more odd. The social negatives must be getting nasty
Why on earth would the social negatives be any worse for someone having 6 arms compared to the 4 armed guy. ???
combination of social negatives for being a changling and also surged. both have problems and its nver said they dont stack. If your a freak thats one thing but a super freak is something else
So pure rules think, well each his own, but i find the following line of thinking just totally hilarious and more then little retarded.
"That four armed guy, yeah he's okey, but that six armed dude there, now that's a total freak."
You can find it how you like but leave the retarded crap out whats the point in just being rude.
The point I was trying to make was social modifiers stack and a negative for being one thing doesnt mean you ignore a negative for something seperate you might not agree but thats the point of opinions everyone has one
If I may good sirs... this game is about overcoming those social disadvantages, finding acceptance and of course, blowing stuff up along the way. My wife is the best roleplayer we have at the table and she wanted a real honest challenge and has taken it upon herself to play such a blatantly obvious character. She WAS originally going to play a bug-shaped SURGE but after a half hour of arguing she decided to go with a spider-like feel by using a six armed Nartiki.
There really is no need for all this insulting and arguing here, we all play the same game, no reason we all can't be civil here.
I do wonder however, I've seen both sides of the argument, here in the forums and outside of it. I understand how both can feel the way they do about this rule. I don't suppose there's anyway to get an "Official" ruling on it somehow? Or someone finding something already printed in an errata or source material? I know I've looked myself but still I thought I'd ask.
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The odds of a final decision is very unlikely, hell the developers cant even agree between the books and the faq in some instances. Do what ever feels right for your game. I applaud the role play idea I just sit in the camp that a metavariant has disticntive style negatives as a automatic and surge also has distinctive style modifiers as a negative the two not being mutualy exclusive and as such a larger negative together then idividualy. Now from a mechanics point of view that might seem heavy handed but then so is playing a six armed person in a world where even the odder people generally only have two. In my mind the social aspect is the far more difficult issue then how many dominant hands you get.
All things though revolve around how you or your gm (I forget if your both) want the game to go, if you want the game to be social light and combat heavy then you will have different considerations on what is or is not a issue in character.
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Ok, nothing from the RAW, but simply thoughts of what would be logic: the main hand is normally the one doing the complicated tasks becouse it´s getting the main attention from the brain. So it would be logic to say there´s one main hand and all others are off hands. If you went for the "each pair" thing, the main hand of each pair would be at the same side, as main and off hand are partly defined by the dominant half of the brain. This way oneambidextrous quality would be enough for all pairs, but that is explicitely denied. So it seems to me that the "one main hand - all other off hands" would be more fitting.
I personally would go for the 5x ambidextrous quality, but depending on the char (and the player, if i know him) would give RP-boni on the BP, so i would not have to deal with a six-handed killing machine just becouse i allowed a flair thing.
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This way oneambidextrous quality would be enough for all pairs,
wellllll, No !
1 Ambidexterity per pair of Arms not for all Arms
Why do You think that one Ambidextrous is for all pair of Arms ?
and yes If your right Handed all your right Arms/hands should be dominant
with a dominant Dance
Medicineman
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This way oneambidextrous quality would be enough for all pairs,
wellllll, No !
1 Ambidexterity per pair of Arms not for all Arms
Why do You think that one Ambidextrous is for all pair of Arms ?
and yes If your right Handed all your right Arms/hands should be dominant
with a dominant Dance
Medicineman
The question is, if you have multiple sets of arms, would you have that one hand that you prefer over others -- signing checks, shaking hands, etc. or do you feel that all your right/left hands would be equal in this regard?
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IMHO the one per pair of arms rule is a good compromise. Between every extra arm + your normal off-hand or one time taking Ambidexterity.
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If you want to screw with the player, you could make him roll a d6 for each extra arm. If it's a hit, the hand's dominant. No Edge allowed. ;D
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This way oneambidextrous quality would be enough for all pairs,
wellllll, No !
1 Ambidexterity per pair of Arms not for all Arms
Why do You think that one Ambidextrous is for all pair of Arms ?
and yes If your right Handed all your right Arms/hands should be dominant
with a dominant Dance
Medicineman
Why i would think so? If the dominant hand is not one hand of all which is used the most, it comes down to the dominant hand is the one linked with the dominant brain half - in case of more than one pair of hands this would give one dominant hand per pair - and also make all off hands second main hands the moment you are ambidextrous. In this case it would make more sense not to buy the ambidextrous quality once per off hand, but increase the cost of this quality with the number of arm pairs.
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Why i would think so? If the dominant hand is not one hand of all which is used the most, it comes down to the dominant hand is the one linked with the dominant brain half - in case of more than one pair of hands this would give one dominant hand per pair - and also make all off hands second main hands the moment you are ambidextrous. In this case it would make more sense not to buy the ambidextrous quality once per off hand, but increase the cost of this quality with the number of arm pairs.
If you wonder how he eats and breathes
and other science facts
repeat to yourself "its just a show"
so sit back and relax.
-MST 3K
In other words, if you're justifying an Edge's cost based on theoretical neurophysics, you're probably over analyzing it. Since vertebrates don't have 6+ limbs any speculation on how one would operate are just that, speculation.
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A little side-ball, common humans have not only a strong and a weak hand (off-hand), no it is with all pairs of limbs alike. Meaning: We also have a off-leg, every sportsman knows. ;)
That could be a reasoning argument for our one per pair argument, or isn't it?
@Nomad Zophiel
Agreed! But in my case it, is only about the rule interpretation and their following BP costs.
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A little side-ball, common humans have not only a strong and a weak hand (off-hand), no it is with all pairs of limbs alike. Meaning: We also have a off-leg, every sportsman knows. ;)
That could be a reasoning argument for our one per pair argument, or isn't it?
Not really. Since my main hand is righty, but my main leg is lefty...
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Not really. Since my main hand is righty, but my main leg is lefty...
That's called "mixed dominance" and it's fairly common.
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Not really. Since my main hand is righty, but my main leg is lefty...
That's called "mixed dominance" and it's fairly common.
And thus, we have a scientific example that leads us to buying Ambidexterity for each hand. ;D
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This thread's never going to end, is it?
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A little side-ball, common humans have not only a strong and a weak hand (off-hand), no it is with all pairs of limbs alike. Meaning: We also have a off-leg, every sportsman knows. ;)
That could be a reasoning argument for our one per pair argument, or isn't it?
Not really. Since my main hand is righty, but my main leg is lefty...
And so what? One of your two legs is better, and one of your two hands is better. One of each pair...
If a six arm guy has 2 main hand righties and 1 main hand lefty plus 1 main leg lefty (i.e. right hand, left hand, right hand, left leg) then he would be a "mixed dominance" too. But in rule terms he has 3 main-hands and 3 off-hands, consequent result is 3 times Ambidexterity. ;)
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Multiple dominant hands is really weird, what does the dude do all everyday stuff like writing,drinking etc. simultaniously with one hand from each pair.
To me it seems much more likely that he has one arm(the dominant one) he does all of that and the rest are only used when necessary, just like we use our main-hand and off-hand. ;)
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Multiple dominant hands is really weird, what does the dude do all everyday stuff like writing,drinking etc. simultaniously with one hand from each pair.
To me it seems much more likely that he has one arm(the dominant one) he does all of that and the rest are only used when necessary, just like we use our main-hand and off-hand. ;)
He could sign and write either with his upper or lower right Hand
that seems quite normal for me (well normal for a being with 4 Arms ....or 6)
JahtaHey
Medicineman
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So pure rules think, well each his own, but i find the following line of thinking just totally hilarious and more then little retarded.
"That four armed guy, yeah he's okey, but that six armed dude there, now that's a total freak."
Well you know, with 8 limbs he's an arachnid, and they're TOTALLY scary.
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With 8 limbs you get mistaken for a bug, and shot. :P
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With 8 limbs you get mistaken for a bug, and shot. :P
my point exactly
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+1 here
4 Arms for a Nartaki borders to Freakdom but is OK because they are officially since 2063
but 6 or even 8 Arms might really Freak out Joe Sarariman
with a freaky Dance
Medicineman
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Tack on a tail, cephalopoidal skull, bug eyes, and some horns and you got yourself a real winner. You'd probably want to invest heavily in long coats and Halloween masks.
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Or just make an six-armed character, amutate four and keep them as spares. :P
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You could bludgeon your enemies with your own severed arms. Now that's metal.
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Or you could replace them with military-grade cyberarms with cyberguns...
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Eh. Still not as metal as bludgeoning your enemies with your own severed limbs.
Nor as metal as this:
(http://i.crackedcdn.com/phpimages/article/1/8/1/37181.jpg?v=1)