Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Dinendae on <04-04-14/0017:13>

Title: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-04-14/0017:13>
(http://i854.photobucket.com/albums/ab102/dinendae/Prism_zpsb84be9a5.jpg)

((*Yes, I know that's not a Troll in the picture, but Shadowrun troll pictures are hard to come by, and this one captured how I wanted her to look. Imagine her looking just like that, but troll sized, and with small/medium swept back horns.*))

Priorities
A: Metatype - Troll (5)
B: Skills - 36/5
C: Resources - 140,000¥
D: Magic - Adept (Magic 2)
E: Attributes - 12


Real Name: Ashley Bowen
Street Name: Prism
Race: Troll
Height: 2.8m/9'2"
Weight:400Kg/882 pounds

Attributes
Body: 5
Agility: 3
Reaction: 2 (5)
Strength: 5
Willpower: 3
Logic: 5
Intuition: 4
Charisma: 1
Magic: 6
Edge: 4
Essence: 6

Limits
Physical: 7
Mental: 7
Social: 4

Initiatives
Initiative: 9 + 4d6
Matrix AR Initiative: 9 + 4d6
Matrix VR (Cold Sim) Initiative: 8 + 3d6
Matrix VR (Hot Sim) Initiative: 8 + 4d6

Negative Qualities
Distinctive Style - 5
Allergy - Common/Mild (Pollution) - 10
Prejudiced - Common/Radical (Elves) - 10

Positive Qualities/Karma Expenditures
Karma to Nuyen - 10
Raise Edge from 2 to 4 - 35
Analytical Mind - 5

Adept Powers
Rating 3 Improved Reflexes - 3.5
Rating 1 Attribute Boost (Agility) - .25
Rating 1 Enhanced Accuracy (Longarms) - .25
Rating 3 Improved Ability (Hacking) - 1.5
Improved Potential (Mental) - 1


Active Skills
Electronics Skill Group 5
-Computer
-Hardware
-Software

Cybercombat 6
Electronic Warfare 6
Hacking 6
Longarms 6
Blades 5
Gymnastics 2
Perception 2
Sneaking 2
First Aid 1

Knowledge Skills
English N
Matrix Security 4
Matrix Hangouts 4
Gangs 4
Safehouses 4
Urban Brawl 1
Goblin Rock 1

Contacts
Joe Mancini/Fixer 2/1

Gear
1 Month Low Lifestyle 4,000
R3 Fake SIN 10,000
4x R3 Fake Licenses (Firearms, Melee Weapons, Cyberdeck, Programs) 2,400
Lined Coat 1,000
Katana 1,000
Enfield AS-7 1,100
-Shock Pad 50
-10x Spare Clips 50
-100x APDS 1,200
-100x Stick-N-Shock 800
-100x Regular Rounds 200
SVD (Sniper Rifle)
-Shock Pad 50
-Bipod 200
-Silencer/suppressor 500
-10x Spare Clips 50
-100x APDS 1,200
-100x Stick-N-Shock 800
-100x Regular Rounds 200
Renraku Sensi Commlink 1,000
-Subvocal Mic 50
Electronic Tool Kit 500
R6 Respirator 300
Miniwelder 250
Hermes Chariot 123,000
-AR Gloves 150
-Satellite Link 500
-Trodes 70
All 7 Common Use Programs 560
All 19 Hacking Programs 4,750
R3 Agent 3,000
Micro-transceiver 100
Tag Eraser 450
R3 Contacts 600
-Flare Compensation 250
-Image Link 25
-Vision Magnification 250
R3 Glasses 300
- R3 Vision Enhancement 1,500
R6 Headphones 300
-R3 Audio Enhancement 1,500

Nuyen: 235 (+ starting cash roll)

Bio
"Weren't expecting a Troll when you asked Joe for a decker, were you? And now your eyes are flicking to my temples, noticing the lack of a jack. I can see the wheels spinning, so let me save you some brain cells, before you fry what's left. Mom was young when the bugs hit and the CZ walls went up. Like many, she joined a gang to stay alive. Fast forward and I come into the picture. Growing up in the CZ, I didn't take to slinging spells like she could, although she always said I had magic in me. It just took a different route: I learned to channel the magic into improving myself, and making myself better at hacking. Used to have a good rep in the gang as a hacker, sliding into any system I wanted. Then one day the Corps changed the rules and my fancy commlink, one of those that 'fell off the back of a truck,' was not much more than dead weight. Had I been one of those sissy elves, I might have went all fetal and had a good weep. I'm a Troll, so I changed gears and learned to shoot and swing a blade. Got good at it to."

"Probably still be doing that, but one day a group of Ancients showed up in our turf, looking to cause static. We responded in force; nobody, and I mean nobody frags with our turf. I swung around their flank....YES, I know what a flank is! Anyways, I swung around their flank, and I started hearing chatter from my gang; clips ejecting by themselves, cyberware acting up, that kind of thing. I knew the score: One of them prissy little elves had got their hands on a deck, and was playing havoc with our gear. Luck was with me; I saw where he was hiding, all limp like. Idiot went full VR, didn't have anyone watching his meat. I ran over and yanked the cable out of his jack. You ever see that happen? Funniest thing you'll ever see. I watched him twitch for a bit, then slit his throat. That's why I deck from AR; harder to sneak up on me that way. Besides, with my magic I'm as fast as most are in VR."

"I nabbed his deck, and my gang geeked the rest. Like I said, nobody causes static our turf. Spent a few days with that deck and my tools, making it mine and tricking it out a bit more with some custom work. Got caught up on the new Matrix. Now if your looking for someone sporting a deck a couple pegs above mine, go look for one of those daisy-eating elves. They'll probably curl up the first sign of static. You want someone that'll deck their way to the pay data, AND who can take a hit and dish them out as well? What's the job, and how much you paying? Who knows? Maybe I'll get to geek another decker, and upgrade."
 
 

Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-04-14/0017:52>
After reading through the Attributes E threads, and a thread on Deckers where adpet deckers were mentioned, I decided to try building one. The concept is a Troll Ganger, who grew up in the CZ. I'm having a bit of trouble trying to determin what to spend her remaining 40 points of Karma on. Maybe a mentor spirit to get a bonus power? Initially I went with B Resources and C Skills, but I found I was struggling just to have her
competent in her primary areas, let alone have anything secondary to help with. I'm also unsure where to put her remaining power points. Any suggestions?
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-04-14/0206:13>
Oh, before I forget: A big thank you to Patrick Goodman! While searching the internet for information on weight/height ranges for trolls, I ran across an old article of his covering that subject for metahumans. I can't remember the name of the webzine it was in (something issue 9), but it helped keep me from creating a troll with terminal anorexia!



*Edit: Found it! The Shadowrun Supplemental 09 http://www.scribd.com/doc/15030291/Shadowrun-The-Shadowrun-Supplemental-09 *
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Csjarrat on <04-04-14/0804:40>
looks like a solid start. you should have reasonable dicepools to manage what you need to manage as a starting level runner. you'll probably want to spend more of your adept powers though, you can take improved ability to boost your technical skills to pretty decent levels and some of the other sneaky/fighty ones can be damn handy too.
I'd just be aware that by RAW longarms are going to be a struggle to hide, even on a trolls frame. i'd have a word with the GM though, it makes sense that a troll would have an easier time hiding a shotty than a skinny human would.
If he's not up for that, then maybe go with automatics and use an SMG instead, they're much more concealable, especially under a lined jacket.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Solarious on <04-04-14/0812:32>
Nice
I've been working on an adept hacker and have been having trouble
I never thought of making the guy anything but human though
I like the idea of a troll working outside the stereotype too
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-04-14/0946:52>
looks like a solid start. you should have reasonable dicepools to manage what you need to manage as a starting level runner. you'll probably want to spend more of your adept powers though, you can take improved ability to boost your technical skills to pretty decent levels and some of the other sneaky/fighty ones can be damn handy too.
I'd just be aware that by RAW longarms are going to be a struggle to hide, even on a trolls frame. i'd have a word with the GM though, it makes sense that a troll would have an easier time hiding a shotty than a skinny human would.
If he's not up for that, then maybe go with automatics and use an SMG instead, they're much more concealable, especially under a lined jacket.

I know Automatics have become the default go to option, but I wanted to step away from that. I'm planning on getting a combat knife for a concealed weapon, maybe a vibro-knife if they're back in Run & Gun. Most of the time, I'll be working on messing with enemy gear, weapons, and augmentation; the weapons are for those times when they don't have anything that it would be useful to hack. I don't know if I care for attribute boost; you have to select a specific attribute when you purchase it, it's fairly temporary, it depends on the number of hits, you take unresisted drain when it ends, and it only works with the four physical attributes. I might be better off with Improved Physical Attribute if I want to pump up a physical attribute.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: JackVII on <04-04-14/0955:10>
I don't know if I care for attribute boost; you have to select a specific attribute when you purchase it, it's fairly temporary, it depends on the number of hits, you take unresisted drain when it ends, and it only works with the four physical attributes. I might be better off with Improved Physical Attribute if I want to pump up a physical attribute.
Hmmm... I think Csjarrat was referring to Improved Ability, which is the Skill one.

WRT Attribute Boost, I think the main issue for the Adept Hacker is that it doesn't affect mental attributes, so I think you're correct in looking at it as not being that helpful. The drain isn't unresisted, by the way. You resist it just like you resist normal adept drain (Body + Will)
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-04-14/1003:11>
Nice
I've been working on an adept hacker and have been having trouble
I never thought of making the guy anything but human though
I like the idea of a troll working outside the stereotype too

Frankly a troll was the only one I could make work as an adept decker; ork loses too many attribute points for my taste. You do have the option of going priority B for resources, and having a much better deck, but you'll have eight less skill points (and 3 less group skill points) to work with.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-04-14/1008:11>

Hmmm... I think Csjarrat was referring to Improved Ability, which is the Skill one.

WRT Attribute Boost, I think the main issue for the Adept Hacker is that it doesn't affect mental attributes, so I think you're correct in looking at it as not being that helpful. The drain isn't unresisted, by the way. You resist it just like you resist normal adept drain (Body + Will)

Ah, my bad! I initially read that as the attribute one. I wonder  if I'd get more bang for the buck increasing Hacking or Electronic Warfare? I didn't know that about getting a drain test; the way the text read, I thought it was unresisted.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: jim1701 on <04-04-14/1011:25>
Attribute Boost [Agility] is a nice way to get a few extra dice for those times when you have to resort to gun play.  Drain is fixed at the level of the power rather than the number of hits so it's really not a bad deal as long as you don't buy too many levels. 
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: JackVII on <04-04-14/1015:54>
I didn't know that about getting a drain test; the way the text read, I thought it was unresisted.
My quick glance through the powers list only showed two powers with drain (Adrenalin Boost and Attribute Boost) and they're written the same way. I'm assuming they would default to the drain resistance text at the beginning of the powers section.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-04-14/1020:17>
Ok, am I reading this right? If I only take one level of the Attribute Boost power, I can roll 7 dice (Magic Rating of 6 + 1 level of Attribute Boost) and the number of hits increases my attribute (up to the maximum augmented bonus of racial limit +4)? And my drain test would only be 1?

Quote
Cost: 0.25 PP per level
Activation: Simple Action
You call upon inner strength to perform amazing physical
feats beyond their normal abilities. Attribute Boost must
be purchased for a specific Physical Attribute (Agility, Body,
Reaction, or Strength); separate Attribute Boost powers
may be bought for different attributes. This power cannot
be purchased for a Mental or Special Attribute.
When you activate this power, make a Magic + Attribute
Boost Rating Test. Each hit on this test boosts
your attribute rating by 1, up to your augmented Attribute
maximum. This only affects your dice pools; your
Physical limit and Initiative ratings don’t change with
Attribute Boost. The boost lasts for a number of Combat
Turns equal to twice the number of hits you get.
When the boost runs out, you take Drain equal to the
level of this power.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: JackVII on <04-04-14/1037:44>
Yup, that's correct, although note that there is one big caveat to the power (namely the "only affects your dice pools" part).

My house rule for this is that the boosted attribute is treated in all ways like a normal attribute (melee damage, condition monitor, limits, initiative), but that the level of the power acts as a limit on the test.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Bewilderbeast on <04-04-14/1103:28>
looks like a solid start. you should have reasonable dicepools to manage what you need to manage as a starting level runner. you'll probably want to spend more of your adept powers though, you can take improved ability to boost your technical skills to pretty decent levels and some of the other sneaky/fighty ones can be damn handy too.
I'd just be aware that by RAW longarms are going to be a struggle to hide, even on a trolls frame. i'd have a word with the GM though, it makes sense that a troll would have an easier time hiding a shotty than a skinny human would.
If he's not up for that, then maybe go with automatics and use an SMG instead, they're much more concealable, especially under a lined jacket.
Concealability is not the only thing to consider when it comes to firearms. Consider this scenario... your runner is stopped at a DUI checkpoint or a border checkpoint or something similiar.

"Mam, do you have any weapons in the car?"
"No, officer."
*buzz buzz whirr beep*
"My milimeter wave scanner saves otherwise. Please step out of the car, ma'am."

Or alternately...

"Mam, do you have any weapons in the car?"
"Yes, there's a hunting rifle and a shotgun in the back seat. I just got back from cleaning up some devil rats at my uncle's farm upstate."
"Alright, move along."
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-04-14/1109:39>
Yup, that's correct, although note that there is one big caveat to the power (namely the "only affects your dice pools" part).

My house rule for this is that the boosted attribute is treated in all ways like a normal attribute (melee damage, condition monitor, limits, initiative), but that the level of the power acts as a limit on the test.

Since I only run in missions games right now, I'm guessing that increased melee damage from boosted strength would be out of the question? I'm ok with it not effecting the limits; as bad as I tend to roll, the extra dice look dang sexy to me!  ;D
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-04-14/1113:56>

Concealability is not the only thing to consider when it comes to firearms. Consider this scenario... your runner is stopped at a DUI checkpoint or a border checkpoint or something similiar.

"Mam, do you have any weapons in the car?"
"No, officer."
*buzz buzz whirr beep*
"My milimeter wave scanner saves otherwise. Please step out of the car, ma'am."

Or alternately...

"Mam, do you have any weapons in the car?"
"Yes, there's a hunting rifle and a shotgun in the back seat. I just got back from cleaning up some devil rats at my uncle's farm upstate."
"Alright, move along."

Which is why a hidden (and shielded) smuggling compartment is generally the fourth thing I get for a vehicle; morphing license plates, the chip thingies, and armor (both car and personal) tend to be bought first. After that the nice anti-theft system with the 10s shock, and then run-flat tires!  ;D
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: JackVII on <04-04-14/1116:15>
I think the general understanding is that the first part of the phrase is the defined meaning and the following items are a non-exhaustive list. I've seen it argued differently. The main problem as it is written right now is that Attribute Boost (STR) is pretty meaningless if it only adds to dice pools (there are not a ton of STR dice pool checks), but it would be overpowered it it added to melee damage when compared to something like Critical Strike.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Cronstintein on <04-04-14/1227:10>
That deck, low edge and logic score will likely cause you some problems when trying to do any tricky hacks.  I'm not sure what the host ratings in the missions are, but 11 dice isn't much compared to a decent host rating (4+).
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: JackVII on <04-04-14/1233:59>
That deck, low edge and logic score will likely cause you some problems when trying to do any tricky hacks.  I'm not sure what the host ratings in the missions are, but 11 dice isn't much compared to a decent host rating (4+).
As is, I agree. 3 ranks of Improved Ability in Hacking or Cybercombat would be a good choice here. Add in a specialization or Codeslinger PQ and you could get your 11 dice up to 16-18.

I'm a little concerned about the low Intuition.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Mithlas on <04-04-14/1400:29>
I think the general understanding is that the first part of the phrase is the defined meaning and the following items are a non-exhaustive list. I've seen it argued differently. ...but it would be overpowered it it added to melee damage when compared to something like Critical Strike.
It seemed to work okay in 4E. Granted, I don't like how Critical Strike is handled in 5E (with it being an 'unarmed only' power in 4E it seemed to lose most balance issues in all discussions I've had so far). The number of "does not affect anything except for this narrow set of constraints" certainly harkens back to 3E, but also doesn't seem to really lend as much benefit as bookkeeping.

To the topic, I think the weight is a little high for a Troll at minimum stats for both Body and Strength, but it looks like a very good attempt to make a reasonable character - and a non-enforcer troll is a rare find in the first place.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Michael Chandra on <04-04-14/1408:34>
Regarding Strength Boost: The current statement is that it doesn't boost damage, though no proper answer was given on the more detailed question on whether the restrictions are inclusive or exclusive, so it MIGHT (though I don't expect it) get a different answer in the official FAQ.

@Jack: Interesting houserule, it makes it more fair, actually gives you a movement and limit boost, but at the same time makes it actually worth it to take more than 1 level. I should remember it.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Taejix on <04-04-14/1929:08>
I think the general understanding is that the first part of the phrase is the defined meaning and the following items are a non-exhaustive list. I've seen it argued differently. The main problem as it is written right now is that Attribute Boost (STR) is pretty meaningless if it only adds to dice pools (there are not a ton of STR dice pool checks), but it would be overpowered it it added to melee damage when compared to something like Critical Strike.

I actually took it on my parkour ninja adept. Running and jumping both use Strength after all.

I can't really think of any other situation where I'd take it though.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-05-14/0128:01>
That deck, low edge and logic score will likely cause you some problems when trying to do any tricky hacks.  I'm not sure what the host ratings in the missions are, but 11 dice isn't much compared to a decent host rating (4+).

Deck-wise, I'm going to be looking at having to take down an enemy decker to get a better one: Grab his deck, pop it into hidden mode if I can, shut it off, and pull the battery (and work on it after the run). Just buying the basics meant that I was having to go low end on a deck; a bit lower than I would have liked. Now that there's a new edition of the excel character builder out, I'll go back and make a copy of her with skills and resources priorities swapped. I still will not be able to get that Renraku one that seems to be the default, but I should be able to get the next one down. I think. I'll post the stats/skills once I get it done up, and see what everyone thinks.

As for the Logic score, that's the racial maximum for a Troll; I would need to go the exceptional attribute route to raise it higher, and then I would still need to come up with an attribute point from my limited stock. I was thinking of raising edge with karma in the final step; there's just no way I can make the character work by taking a higher priority for magic rating, and unfortunately edge is where she'll have to take a hit to compensate for the magic and good physical stats.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-05-14/0131:07>
As is, I agree. 3 ranks of Improved Ability in Hacking or Cybercombat would be a good choice here. Add in a specialization or Codeslinger PQ and you could get your 11 dice up to 16-18.

I'm a little concerned about the low Intuition.

I'm thinking Hacking would probably be better for getting marks and bricking equipment, yes? As for the intuition, from what I saw in the matrix actions (and from matrix skills), Intuition is only used by one Matrix test (defusing a data bomb, I think it was). There's not a lot of places I could pull points from to up it. Keep in mind, I plan on sticking to AR hacking.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-05-14/0139:00>
Regarding Strength Boost: The current statement is that it doesn't boost damage, though no proper answer was given on the more detailed question on whether the restrictions are inclusive or exclusive, so it MIGHT (though I don't expect it) get a different answer in the official FAQ.

@Jack: Interesting houserule, it makes it more fair, actually gives you a movement and limit boost, but at the same time makes it actually worth it to take more than 1 level. I should remember it.

Just to double-check but using the Body version would allow me to add dice to damage resistance tests, correct? As for his house rule, I would  be more than ok with it working like that officially.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-05-14/0213:13>
Ok, here would be my skill choices with Priority B Resources and Priority C Skills:

Active Skills
Electronics Skill Group 2
-Computer
-Hardware
-Software

Cybercombat 6
Electronic Warfare 6
Hacking 6
Longarms 6
Blades 1
Gymnastics 1
Perception 1
Sneaking 1

I'm not really sure if that's going to be good, even with a much better deck. I have to use the skill group points for the Electronics Skill Group, as I would need 36 skill points just to max them all out.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Vandarl on <04-05-14/0218:40>
As for the intuition, from what I saw in the matrix actions (and from matrix skills), Intuition is only used by one Matrix test (defusing a data bomb, I think it was).

Performing a Matrix Perception, Matrix Search, Trace Icon, Control Device, Hide, Snoop, and Spoof Command action...all Intuition.
Defending against Crash Program,  Data Spike, Edit File, Control Device, and Hack on the Fly...all intuition.

It is the second most used stat in decking right after logic.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-05-14/0236:37>

Performing a Matrix Perception, Matrix Search, Trace Icon, Control Device, Hide, Snoop, and Spoof Command action...all Intuition.
Defending against Crash Program,  Data Spike, Edit File, Control Device, and Hack on the Fly...all intuition.

It is the second most used stat in decking right after logic.

Well, crud! Now I'll have to go back and try to figure out what to do with the priority points.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-05-14/0242:01>

To the topic, I think the weight is a little high for a Troll at minimum stats for both Body and Strength, but it looks like a very good attempt to make a reasonable character - and a non-enforcer troll is a rare find in the first place.

Oops, missed this bit when I was replying! According to that article Patrick Goodman wrote (link is on the first page of this thread), I'm actually a bit on the low side for a troll (probably underweight actually, but that can be assigned to her living in the CZ for most of her life). He makes some very good points as to why weights given in previous editions were way too low for many metahumans; enough so that it convinced me.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-05-14/0356:53>
Attributes
Body: 5
Agility: 3
Reaction: 2 (5)
Strength: 5
Willpower: 3
Logic: 5
Intuition: 4
Charisma: 1
Magic: 6
Edge: 2
Essence: 6

So, after finding out that I missed a whole bunch of things that Intuition is needed for when decking, I played around with the attribute points a bit and came up with the above. I could have probably taken one out of agility as well, but you can only have one stat capped at character generation, and the troll max for both Logic and Intuition is 5. Given the Uncouth disadvantage, I fell it's better to take a point from Charisma than Agility, since I will need to shoot more than I need speak for the party. Any problems with this?
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-05-14/0444:15>

To the topic, I think the weight is a little high for a Troll at minimum stats for both Body and Strength, but it looks like a very good attempt to make a reasonable character - and a non-enforcer troll is a rare find in the first place.

Oops, missed this bit when I was replying! According to that article Patrick Goodman wrote (link is on the first page of this thread), I'm actually a bit on the low side for a troll (probably underweight actually, but that can be assigned to her living in the CZ for most of her life). He makes some very good points as to why weights given in previous editions were way too low for many metahumans; enough so that it convinced me.

Actually, I stand corrected! I forgot to subtract some percentages given in the article, since she is under the average for a troll on both weight and strength. I have entered the corrected values in the first post.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-05-14/0629:44>
Okay, here's what I have so far with Resources and Skills Priorities switched:

Priorities
A: Metatype - Troll (5)
B: Resources - 275,000¥
C: Skills - 28/2
D: Magic - Adept (Magic 2)
E: Attributes - 12

Real Name: Ashley Bowen
Street Name: Prism
Race: Troll
Height: 2.8m/9'2"
Weight:354Kg/780 pounds

Attributes
Body: 5
Agility: 3
Reaction: 2 (5)
Strength: 5
Willpower: 3
Logic: 5
Intuition: 4
Charisma: 1
Magic: 6
Edge: 3
Essence: 6

Limits
Physical: 7
Mental: 7
Social: 4

Negative Qualities
Distinctive Style 5
Allergy - Common/Mild (Pollution) 10
Uncouth 14

Positive Qualities/Karma Expenditures
Karma to Nuyen - 10
Weapon Focus Bonding - 3
Raising Edge from 2 to 3 - 15
Indomitable (Mental) - 8
Mentor Spirit (Fire-Bringer) - 5
9 Karma Left


Adept Powers
Rating 3 Improved Reflexes 3.5
Attribute Boost (Agility) .25
Rating 2 Improved Ability (Hacking) 1
Enhanced Accuracy (Longarms) .25

+1 free level of Improved Ability (Hacking) from mentor spirit

Active Skills
Electronics Skill Group 2
-Computer
-Hardware
-Software

Cybercombat 6
Electronic Warfare 6
Hacking 6
Longarms 6
Blades 1
Gymnastics 1
Perception 1
Sneaking 1

Knowledge Skills
English N
Matrix Security 4
Matrix Hangouts 4
Gangs 4
Safe Houses 4
Urban Brawl 1
Goblin Rock 1

Gear
Combat Axe 4,000
-R1 Weapon Focus 7,000
R6 Medkit 1,500
Armor Jacket 1,000
-R6 Chemical protection 1,500
-R6 Nonconductivity 1,500
R4 Fake SIN 10,000
5x R4 Fake Licenses (Firearms, Concealed Carry, Combat Axe, Cyberdeck, Programs) 4,000
1 Month Low Lifestyle 4,000
Enfield AS-7 1,100
-Shock Pad 50
-10x Spare Clips 50
-200x APDS 2,400
-200x Stick-N-Shock 1,600
-200x Regular Rounds 400
SVD (Sniper Rifle)
-Shock Pad 50
-10x Spare Clips 50
-200x APDS 2,400
-200x Stick-N-Shock 1,600
-200x Regular Rounds 400
-Bipod 200
Renraku Sensi Commlink 1,000
-Subvocal Mic 50
Electronic Tool Shop 5000
Gecko Tape Gloves 250
R6 Respirator 300
Miniwelder 250
Renraku Tsurugi Cyberdeck 214,125
-AR Gloves 150
-Satellite Link 500
-Biometric Reader 200
-Simrig 1,000
-Trodes 70
All 7 Common Use Programs 560
All 19 Hacking Programs 4750
Micro-transceiver 100
Tag Eraser 450
R3 Contacts 600
-Flare Compensation 250
-Image Link 25
-Vision Magnification 250
R3 Glasses 300
- R3 Vision Enhancement 1,500
R6 Headphones 300
-R3 Audio Enhancement 1,500
-Spatial Recognizer 1,000
-R1 Select Sound Filter 250
Harley-Davidson Scorpion 12,000

Nuyen: 2,670 (+ starting cash roll)
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Cronstintein on <04-05-14/1629:16>
If you plan on looting a better deck, you might want to have a conversation with your gm before you finalize the character.  That's an -extremely- valuable loot drop and I could see many gms having an issue with it.  (Similar to looting high end cyber).

Troll, adept, Decker is a tough build to pull off.

Edit: btw there is a cultured bioware that increases logic.  It's one of the reasons adept Decker is tricky to make (essence loss) along with priority issues.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-05-14/2004:10>
If you plan on looting a better deck, you might want to have a conversation with your gm before you finalize the character.  That's an -extremely- valuable loot drop and I could see many gms having an issue with it.  (Similar to looting high end cyber).

Troll, adept, Decker is a tough build to pull off.

Edit: btw there is a cultured bioware that increases logic.  It's one of the reasons adept Decker is tricky to make (essence loss) along with priority issues.

Yeah, I saw the bioware but I'd like to stay away from it (or any augmentations). I can get the same benefit (eventually) from getting a Qi focus with the Increased Attribute power. As far as Attributes go, I'm ok with the current distribution of points, even after having to swap a couple to pump up Intuition. My major sticking point now seems to be whether to take Resources at B and Skills at C, or vice versa. If I go with Resources higher than skills, I can get the Renraku Tsurugi (and pump up some other purchases I couldn't afford before). However my Electronics Skill Group takes a hit, losing three dice in each skill, and I'm not sure that's a better trade off. Right now I'm only playing Missions, and from what I understand they're still looking at the loot rules and what to do there.

 Right now we have a gentlemen's agreement with the GM that I proposed: Other than grabbing some spare clips of ammo to replace what we might have used up during the fight, and we hardly ever even do that, we only grab something that's easily gettable (i.e. no augmentations or stripping armor (unless it's for a disguise related to the run)), and only if it's better than what we have. Still, it might be a moot point: We may never run into a decker in person during a run.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: JackVII on <04-05-14/2023:32>
I can get the same benefit (eventually) from getting a Qi focus with the Increased Attribute power.
Might want to double check that power, it only affects physical attributes. I guess there might be something that covers mental abilities in the Magic book, whenever that comes out.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: firebug on <04-05-14/2206:17>
You'll want higher Computer skill; at least a rating of 4 with a specialization in Matrix Perception.  Matrix Perception tests are the bread-and-butter.  Important targets will be running silent and not being able to spot them can cost you precious time.

Also, I humbly suggest you buy a Agent of moderate rating (3 is fine).  You can instruct it to use Matrix Perception every pass on whatever device is the master of your PAN to tell you if it sees any unfamiliar marks.  Because putting a mark on the slave marks the master, you can use this to be immediately alerted to attempts to hack your gear.  It's small dice pool won't be an issue either because the roll is uncontested.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Mithlas on <04-05-14/2251:11>
I can get the same benefit (eventually) from getting a Qi focus with the Increased Attribute power.
Might want to double check that power, it only affects physical attributes. I guess there might be something that covers mental abilities in the Magic book, whenever that comes out.
There never has been a Will boost power (probably for good reason with it being a critical Awakened attrib). I don't believe there was an Increased Charisma power (I houseruled one when I started my meatspace group, even though nobody ended up taking it), but the Intuition and Logic increase powers weren't released until Way of the Adept (and were overpriced with a .75pp cost that doubled when you were trying to augment over the natural attribute and caused the karma cost of increasing that attribute to treat it as if the attrib itself was at the augmented value). If it had just been .75pp (not affecting Limits for the purposes of 5E Missions) then I think it would've been okay, but I'm still doubtful it'll make it into the magic splat book.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-05-14/2350:52>
I can get the same benefit (eventually) from getting a Qi focus with the Increased Attribute power.
Might want to double check that power, it only affects physical attributes. I guess there might be something that covers mental abilities in the Magic book, whenever that comes out.

Doh! You're right, of course. Serves me right for just going off  vague memory and not checking before posting! :(
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-05-14/2356:11>
You'll want higher Computer skill; at least a rating of 4 with a specialization in Matrix Perception.  Matrix Perception tests are the bread-and-butter.  Important targets will be running silent and not being able to spot them can cost you precious time.

Also, I humbly suggest you buy a Agent of moderate rating (3 is fine).  You can instruct it to use Matrix Perception every pass on whatever device is the master of your PAN to tell you if it sees any unfamiliar marks.  Because putting a mark on the slave marks the master, you can use this to be immediately alerted to attempts to hack your gear.  It's small dice pool won't be an issue either because the roll is uncontested.

Yeah, what's what I was afraid of when toying with Resources B and Skills C; I just lose too many Group Skill Points that I need badly. Ok, back to the drawing board. I'll reuse the original post's priorities and tweak things from there.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-06-14/0422:04>
Ok, switched back to B Skills and C Resources; here is what I have:


Priorities
A: Metatype - Troll (5)
B: Skills - 36/5
C: Resources - 140,000¥
D: Magic - Adept (Magic 2)
E: Attributes - 12

Attributes
Body: 5
Agility: 3
Reaction: 2 (5)
Strength: 5
Willpower: 3
Logic: 5
Intuition: 4
Charisma: 1
Magic: 6
Edge: 4
Essence: 6

Limits
Physical: 7
Mental: 7
Social: 4

Negative Qualities
Distinctive Style - 5
Allergy - Common/Mild (Pollution) - 10
Uncouth - 14

Positive Qualities/Karma Expenditures
Karma to Nuyen - 10
Raise Edge from 2 to 4 - 35
Analytical Mind - 5

Adept Powers
Rating 3 Improved Reflexes - 3.5
Rating 1 Attribute Boost (Agility) - .25
Rating 1 Enhanced Accuracy (Longarms) - .25
Rating 3 Improved Ability (Hacking) - 1.5
Improved Potential (Mental) - 1



Active Skills
Electronics Skill Group 5
-Computer
-Hardware
-Software

Cybercombat 6
Electronic Warfare 6
Hacking 6
Longarms 6
Blades 5
Gymnastics 2
Perception 2
Sneaking 2
First Aid 1

Knowledge Skills
English N
Matrix Security 4
Matrix Hangouts 4
Gangs 4
Safehouses 4
Urban Brawl 1
Goblin Rock 1

Contacts
Joe Mancini/Fixer 2/1

Gear
1 Month Low Lifestyle 4,000
R3 Fake SIN 10,000
5x R3 Fake Licenses (Firearms, Concealed Carry, Combat Axe, Cyberdeck, Programs) 4,000
Lined Coat 1,000
-R3 Chemical protection 750
-R6 Nonconductivity 1,500
Combat Knife 300
Enfield AS-7 1,100
-Shock Pad 50
-10x Spare Clips 50
-100x APDS 1,200
-100x Stick-N-Shock 800
-100x Regular Rounds 200
SVD (Sniper Rifle)
-Shock Pad 50
-Bipod 200
-Silencer/suppressor 500
-10x Spare Clips 50
-100x APDS 1,200
-100x Stick-N-Shock 800
-100x Regular Rounds 200
Renraku Sensi Commlink 1,000
-Subvocal Mic 50
Electronic Tool Kit 500
R6 Respirator 300
Miniwelder 250
Hermes Chariot 123,000
-AR Gloves 150
-Satellite Link 500
-Trodes 70
All 7 Common Use Programs 560
All 19 Hacking Programs 4750
Micro-transceiver 100
Tag Eraser 450
R3 Contacts 600
-Flare Compensation 250
-Image Link 25
-Vision Magnification 250
R3 Glasses 300
- R3 Vision Enhancement 1,500
R5 Headphones 250
-R3 Audio Enhancement 1,500
-Spatial Recognizer 1,000

Nuyen: 135 (+ starting cash roll)


I was able to pick up the next (slightly) better cyberdeck by dropping the ratings of the fake SIN and fake licenses to rating 3s, dropped the combat axe (I'll get it later), and dropped a few other items (R6 med kit, Biometric Reader, etc.). I decided to spend 35 points of Karma taking my Edge from 2 to 4, and instead of spirit I took Analytical Mind for the logic task bonuses. I had to give up trading Karma for contact points though, so I went with a generic low rent Fixer to get me started, and I'll have to rely on Missions contacts to be able to acquire items (or the party's Face). Any problems? Mistakes? Things I forgot?
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-06-14/2001:09>
Ok, barring anyone pointing out any errors, I've went ahead and posted that last build in the first post. If you do spot errors, or things I forgot, let me know. I'll get her bio posted a bit later. Thanks for the help, all!
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-07-14/0024:19>
Ok, made a few tweaks to get Firebug's suggestion on the R3 Agent in:

Dropped the Armor modifications for now, dropped the Spatial Recognizer from the Headphones, and I dropped one of the fake licenses. I picked up a R3 Agent and switched the Combat Knife for a Katana; I also upped the Headphones from R5 to R6, for future modifications.
Title: Re: [SR5] Prism - Troll Adept Hacker
Post by: Dinendae on <04-08-14/0524:25>
And the Bio's done! Enjoy!