Shadowrun

Shadowrun Play => Rules and such => Topic started by: Xenon on <08-02-13/0239:04>

Title: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-02-13/0239:04>
The topic of what attacks you can do in different fireing modes as well as when and how you can take the Multiple Attack free action to attack more than one target pop up now and then. Probably because the SR5 rules around it are spread out and sometimes even seem to contradict each other. I thought it would be a good idea to gather all talk about this topic in one thread so we can discuss it from different perspectives and hopefully reach some sort of conclusion on how the rules actually work.

I also made a similar thread that deal exclusively with Dual Wield (another hot topic). You can find that thread here:
http://forums.shadowruntabletop.com/index.php?topic=11965.0

So, first of all. What does the rules state?

Read for yourself:

Quote
Multiple Attacks p.164
A character may use a Free Action to attack multiple targets in a single action (see Multiple Attacks, p. 196) by splitting their dice pool. This action must be combined with a Fire Weapon Action, Throw Weapon Action, Melee Attack Action, Reckless Spellcasting, or Cast Spell Action.
Quote
Fire Semi-Auto, Single-Shot, Burst Fire or Full-Auto p.165
A character may fire a readied firearm in Semi-Automatic, Single-Shot, Burst-Fire, or Fully-Auto mode via a Simple Action (see Firearms, p. 424) but may not take any other attack actions in the same Action Phase. If a character has one weapon in each hand, he may fire once with each weapon by adding a Multiple Attacks Free Action (see Multiple Attacks, p. 96); the offhand modifier applies (see Attacking Using Off-Hand Weapon, p. 178). When taken as Simple Actions, Burst Fire fires 3 bullets, while Full-Auto fires 6 bullets.
Quote
Fire Full-Auto Weapon p.167
A character may fire a readied firearm in Full-Auto fire mode via a Complex Action (see Firearms, p. 424). If a character has one weapon in each hand, he may fire once with each weapon by adding a Multiple Attacks Free Action (see Multiple Attacks, p. 196). Off-hand modifier applies (see Attacker Using Off-Hand Weapon, p. 178). When fired as a Complex Action, Full-Auto uses 10 bullets. Remember the effects of cumulative recoil when using these fire modes. And good fragging luck!
Quote
Fire Long Burst or Semi-Auto Burst p.167
A character may fire a readied firearm in Long Burst or Semi-Auto Burst via a Complex Action (see Firearms, p. 424). A character may attack multiple targets within Short or Medium range by adding a Multiple Attacks Free Action (see Multiple Attacks, p. 196). If a character has one weapon in each hand, he may fire once with each weapon by adding a Multiple Attacks Free Action (see Multiple Attacks, p. 167). Off-hand modifier applies (see Attacker Using Off-Hand Weapon, p. 178). Remember the effects of cumulative recoil when using these fire modes.
There is more text (and other rules) on another page in the book:
Quote
Single Shot (SS) p.178
Firing a Single Shot (SS) weapon uses a Simple Action that cannot be combined with any other attacking Simple Action in the same Action Phase. SS weapons can take advantage of the Multiple Attacks Free Action if the attacker is wielding two such weapons. Single Shot weapons include bolt-action rifles, single-action revolvers, pump-action shotguns, lever-action rifles, and some large weapons that need extra time to chamber a fresh round due to the cartridge’s size. Single Shot fire assumes another round is readied with each shot as long as rounds are available in the gun.
Quote
Semi-Automatic (SA) p.178
Semi-automatic weapons fire a round every time the trigger is pulled and automatically chamber a fresh round after each shot. Semi-Automatic weapons fire a single round with a Simple Action but cannot combine that with any other attack Action in the same Action Phase. Semi-automatic weapons can take advantage of the Multiple Attacks Free Action if the shooter has two semi-automatic weapons. They also have the option of using a Semi-Automatic Burst (see below). See Firing Mode Table (p. 180) for attack information.
Quote
Semi-Automatic Burst p.179
Semi-Automatic Burst mode is three semi-automatic shots taken in quick succession. Semi-Automatic weapons can fire a burst of three rounds with a Complex Action. With more shots going downrange they increase the chance that a bullet will hit. Semi-Automatic bursts can take advantage of the Multiple Attacks Free Action to fire at multiple targets with the same burst. See Firing Mode Table (p. 180) for attack information
Quote
Burst Fire p.179
Burst Fire (BF) weapons are usually SMGs or assault rifles, but some pistols and shotguns can be modified for this mode. In burst-fire mode a gun rapidly fires three bullets every time the trigger is pulled. Firing a weapon in Burst Fire mode is a Simple Action that cannot be combined with any other attack Simple Action in the same Action Phase. Burst Fire weapons can take advantage of the Multiple Attacks Free Action to fire at multiple targets with the same burst. See Firing Mode Table (p. 180) for attack information
Quote
Long Burst p.179
Long Burst (LB) mode is really just quickly firing in Burst Fire mode. In this mode, a gun fires two three-round bursts in rapid succession. Firing a weapon in Long Burst mode is a Complex Action. Long Burst weapons can take advantage of the Multiple Attacks Free Action to fire at multiple targets with the same burst. See Firing Mode Table (p. 180) for attack information
Quote
Full-Auto p.179
Weapons that can fire in Full-Auto (FA) mode can throw bullets for as long as the attacker keeps the trigger pulled and the rounds last. Full-Auto weapons can be fired as a Simple Action, firing 6 bullets, or a Complex Action, firing 10 bullets. Full-auto weapons can take advantage of the Multiple Attacks Free Action to fire at multiple targets with the same burst. See Firing Mode Table (p. 180) for attack information.
Quote
Suppressive Fire p.179
Suppressive fire takes a Complex Action, uses twenty rounds of ammo, and ignores recoil. Though it may appear as a “spray and pray” technique it is in fact a combination of controlled and fully automatic bursts focused over a narrow area and directed at anything that moves. A character can suppress a triangular area projecting from the shooting character outward up to a distance of his choosing, up to the maximum range of the weapon, with a width of 10 meters at its end and a height of 2 meters. Make a (Weapon Skill) + Agility [Accuracy] Test, including bonuses for smartlink, laser sight, tracer rounds, and other gamemaster-approved modifiers, and record the hits. The suppressive fire zone lasts until the end of the Combat Turn as long as the firer does not move or commit to any other action.
Anyone in the suppressive fire zone or immediately adjacent to it takes a dice pool penalty to all actions equal to the shooter’s hits, unless they are completely unaware of it (a magician using astral projection, for example).
Any character who is in the suppressed area (but not behind cover or prone), or who moves into or out of the area before the end of the suppressive fire, risks catching some flying lead. That character must make a Reaction + Edge Test (+ any dice they may get as a result of choosing to use Full Defense) with a threshold equal to the hits scored by the suppressing attacker. Note that in the test, you use your full Edge rating, regardless of whether you have spent points during the session (though you do not, of course, use burned Edge points). If the test fails, the character is hit, suffering damage equal to the weapon’s base Damage Value modified by any special ammunition being fired. Characters in the suppressed area who remain behind full cover or drop prone are not at risk (though they suffer the normal modifiers for being prone; see Melee Modifiers, p. 187, and Ranged Modifiers, p. 173). Characters may choose to avoid rolling and use their Free Action to go prone and avoid getting hit. If a character does not have a Free Action remaining she may use the Hit the Dirt Interrupt Action and go prone instead of getting hit. Any character who stands up or moves again before the suppressive fire stops must make a test to see if she is hit.
If multiple suppressive fire actions occur covering the same area, only the highest dice pool penalty counts against targets in or near the suppressed area, but targets must make a Reaction + Edge test against all overlapping zones, taking damage from the ones missed. Reaction + Edge Tests in this situation are subject to the diminishing pool effect of being shot by multiple attackers in a single Action Phase. After each roll apply a –1 die penalty to the defender’s dice pool.

Quote
Multiple Attacks p.196
Characters sometimes want to really put on the hurting in a single Action Phase and can choose to attack more than once in a single Action Phase by using the Multiple Attacks Free Action. This action represents both attacking multiple times from a single melee weapon and attacking with two different weapons (firearms or melee). The attacker’s dice pool is calculated with all modifiers (Wound, Environmental, Situational, and the full recoil of all attacks if it’s a ranged attack) and then split as evenly as possible between all attacks, and each attack is handled separately. (Keep in mind as the dice pool gets smaller the chances of a glitch rise.) Edge spent on this test adds into the pool before it is divided. The total number of attacks you can make in a single Action Phase is limited to one-half the attacker’s Combat Skill.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-02-13/0239:18>
edit, after talk in this thread I decided to edit this post to highlight what is actual SR5 rules and what are the different house rule options we have until we get more clarification[/i]


P.179 State that you can use BF weapons to fire at multiple targets with the same burst, Long Burst weapons to fire at multiple targets with the same burst. Full auto weapons to fire at multiple targets with the same burst.
P.179 Also state that you can use suppressive fire for a combination of controlled and fully automatic bursts focused over a narrow area and directed at anything that moves. Suppressive fire is explained in detail, but it does not actually state which weapons that can use it (only that it cost 20 bullets over the cause of a full combat turn).
P.165/167 State that you can dual wield SS, SA, BF, Long BF, simple FA and complex FA to do multiple attacks.
P.165/167 State that you can use a single firearm for a SA burst or a Long Burst to attack multiple targets within Short or Medium range (but it does not state that you can use a single firearm in BF, simple FA or complex FA to fire at multiple targets)
P.164 State that you can do multiple attacks when combined with Fire Weapon Action, Throw Weapon Action, Melee Attack Action, Reckless Spellcasting, or Cast Spell Action.
P.196 State that you can take Multiple Attacks with a single melee weapon and when dual wielding firearms or melee (but it does not state that you can use a single firearm or throwing weapons to take the multiple attacks free action).
P.196 Also state you are limited to weapon skill / 2 targets.


There are a lot of rules that directly contradict each other or state one thing but is never explained further.
We have asked for clarification and are currently waiting response.


Until we get an official response there are at least three ways you can make the above rules work.

1) Consider p.179 correct and you can attack multiple targets with SA-Burst, BF, Long Burst, simple FA and complex FA and with Suppressive Fire p.179. This mean you will consider that p.196 is wrong or at least not a complete list of all actions that can take the Multiple Attacks action. It also mean you need to house rule how the various bursts are split up. Will there be bullets between targets. Do targets need to stand close. Are you spraying a cone similar to suppressive fire, if so what size. Can you hit targets at long range. What happens when you use a 3 bullet burst and have an automatics skill of 7+ and - according to P.196 - are allowed to hit 4 targets. etc.
Suggested house rules
1a) All targets need to be within short or medium range for the weapon you use.
1b) All targets need to stand next to each other and the total area does not cover more than a 45 degree frontal cone.
1c) Limit number of targets to [number of bullets in the burst] as an additional wireless bonus if you have smartlink (no stray bullets), [number of bullets] / 2 if no smartlink (round up, symbolizing stray bullet between targets) and [weapon skill] / 2 (round up) - whichever is smallest.
1d) [Number of bullets per target] = [Number of bullets in the burst] divided as even as possible on [Number of Targets] if you have smartlink or [Number of bullets in the burst] / (2 * [number of targets]) if no smartlink (round down).
1e) Negative defense modification is equal to to [Number of bullets per target] -1
1f) Suppressive Fire can only be done in FA mode


2) Consider p.165/167 correct and that you can only attack multiple targets with SA-Burst and Long Burst on targets within short or medium range and with Suppressive Fire p.176. This mean you will consider that p.179 is wrong or is talking about attacks while dual wielding and that p.196 is wrong or at least not complete list of all actions that can take the Multiple Attacks action.
Suggested house rules
2a) Long Burst is two individual BF attacks that you aim at two individual targets.
2b) SA Burst is 3 individual SA attacks that you can aim at two or three individual targets.
2c) Suppressive Fire can only be done in FA mode


3 Consider p.196 correct and you can only take the Multiple Attacks action with a single melee weapon or dual wielding firearms or melee weapons. This mean you will consider that p.165/p.167 are wrong when it comes to SA-Burst and Long Burst as well as p.179 is wrong or is talking about attacks while dual wielding. The only action that let you hurt more than one target with a single firearm is Suppressive fire p.179
Suggested house rules
3a) Suppressive Fire can only be done in FA mode




I will personally use 2 at my table until we get more clarification.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-02-13/0239:29>

- IF we come the conclusion that we can attack multiple targets if we use BF, simple FA or complex FA -> do targets in this case need to be within close or medium range??

It is my understanding that you can use a single complex SA-Burst or a single complex Long-BF to attack multiple targets as long as they are within short or medium range. This is probably not even up for debate.
When it comes to simple BF mode, simple FA mode and complex FA mode it is my understanding that you can not attack multiple targets with them (unless you dual wield, in which case you can attack two opponent with one burst each or attack one target twice). This, however, is up for debate.

My reasoning for this, besides the rule text explaining what you can and cannot do in simple and complex actions, is that a BF fire 3 bullets very rapid at one target. In a simple action. Would be hard pressed to spread them at different targets. And for FA weapons it is my understanding that you are intended to use Suppresive Fire (which is a sort of a well defined frontal cone attack that last the whole combat turn).


Then we have the issue of avoiding getting hit. And how many targets can you attack.

If we can agree on that you can only use a single firearm to attack multiple targets if you use a complex SA-burst, a complex Long BF or with FA in suppressive fire then this not as difficult to understand as we thought in a lot of previous posts.

If we start from the top and work the way down.
FA suppressive fire You use Reacion + Edge (+willpower from full defense if that is used) to defend against suppressive fire. This is clear from the rules and not up for debate. One thing that might be under debate, however, is how much damage you take. If you are hit, will additional net hits increase DV or do you always only take base DV (+ammo mods).
- From the text it does seem to be binary. Either you are hit and take base DV (+ammo mods). or you are not hit. "Net hits" does not seem to increase the damage.

Long BF. One BF is basically 3 bullets that is fired very rapidly (it take less than 0.2 seconds to fire all three bullets). It is safe to assume that you can only land one BF at one target and that it can not be used to spread among multiple targets. A long BF is basically two individual BFs. For a non-wired person that is one burst of 3 bullets over 0.2 seconds and then - within 3 seconds - another burst of 3 bullets over 0.2 seconds. This does indicate that you can use a Long-BF complex action to fire 1 BF at one target and then 1 BF at another target (that does not have to be standing next to the first target or in a frontal cone - you are after all not really spraying bullets here). To avoid a BF both targets get -2 on his defense roll (as per normal BF rules). If you fire both bursts at the same target then he would have taken one attack with -5 on his defense roll (as per normal Long-BF rules). As per Multiple Attacks free action you can only attack two targets if you have a weapon skill of 3 or more (if we assume you round up).

SA-Burst. SA-burst is tapping 3 bullets with a semi automatic weapon. for a non-wired person that would mean about one shot per second. If fired on a single target that target would take -2 on his defense roll (as per normal SA-Burst rules). If spread among up to maximum of 3 individual targets then they would have to avoid one bullet each and take -0 on their defense rolls (as per normal SA rules). Attacking 3 individual targets with one SA-burst would split the attack pool three times - something that will increase the risk of glitch very fast. You also need to be a very skilled gunner for the rules to even let you attack three targets (skill of 5+ as per the multiple attacks rule). A more "normal" use of SA-burst would be to fire one shot at one target, one shot between the targets and then the third shot at the the second target. Since it is only two targets the pool would "only" be split twice. Both or all three targets need to be within short or medium range. As per Multiple Attacks free action you can only attack two targets if you have a weapon skill of 3 or more and you need a weapon skill of 5 or more if you want to attack all three targets.

A lot of speculation from my side, but I think it make a lot of sense and there are no rules that contradict my reasoning. However, there are very few rules that support my reasoning as well - so everything is up for debate. I want more perspectives on this.

Code: [Select]
Type  One hand attack      Targets  Action  Pool  Shots Dodge Notes
====  ==================== ======= ======= ===== ===== ===== ============================
Melee Melee Attack            1    Complex Full   N/A   -0   
Melee Melee Attack         Skill/2 Complex Split  N/A   -0   Max skill/2 targets
SS    Single Shot             1    Simple  Full    1    -0   No recoil
SA    Semi-Automatic          1    Simple  Full    1    -0 
SA    Semi-Automatic Burst    1    Complex Full    3    -2   
SA    Semi-Automatic Burst    2    Complex  /2     3    -0   skill 3+ short/medium range
SA    Semi-Automatic Burst    3    Complex  /3     3    -0   skill 5+ short/medium range
BF    Burst Fire              1    Simple  Full    3    -2   
BF    Long Burst              1    Complex Full    6    -5   
BF    Long Burst              2    Complex  /2     6    -2   Skill 3+ short/medium range
FA    Simple Full Auto        1    Simple  Full    6    -5   
FA    Complex Full Auto       1    Complex Full   10    -9   
FA    Suppressive Fire    No Limit Turn    Full   20    -0   Cone, Reaction+Edge to dodge
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-02-13/0239:43>
reserved
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Carmody on <08-02-13/0329:23>
Hi Xenon,

this is a very good summary, here are my own thoughts:

1/ Even if your argument is really valid, I would not be surprised if it were actually possible to shoot at multiple targets in BF and Full Auto (simple action) for 2 reasons:
   1.1/ It is stated in p. 179 that it is possible
   1.2/ It will be simpler to have all burst behave the same, whatever they require a simple or complex action

2/ As I already stated on some other posts, one other question remain: what is the defense penalty in that case?
   2.1/ shall the shooter "assign" a given number of bullets to each target and the defense penalty is computed based on this number (and the "not enough bullets rule p. 180" ?
   2.2/ Shall we consider that given the number of bullets flying all around the defensers, all of them take the full penalty?

3/ I think all the target should be close one to another, like for attacking several targets with a shootgun. With the current rules, you can fire a burst and hit one guy in front of you and the second one behind you!
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-02-13/0333:16>
read my updated 3rd post.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: ZombieAcePilot on <08-02-13/0827:30>
A dose of common sense goes a long way. Personally, I would require any target for a multiple attack burst(of any type)/full auto be against targets within 1-2 meters of the previous or force the player to expend bullets on empty spaces as if they were enemies. As for the short bursts, I wouldn't get that in depth into it. Its easier to understand if all the modes you can use to make multiple attacks operate the same way. That said, more leniency on distance between targets could go to a semi-auto burst than a simple action burst. I really do think that long burst is more appropriate for making multiple attacks (broken into two short bursts), but I wouldn't force that ruling onto a player if they were making a reasonable attack (maybe the targets are grappling with one another, this could be a valid time to use a short burst).

All in all go for the intent of the rules and break it down using the the rules we do know apply (split dice after penalties and bonuses, bullets -1 per target is the penalty they take to defense, needing to spend the free action, etc). Don't allow your players to cheese up the game by splitting full auto attacks onto guys 180 from each other (this is what dual wielding is for) and you should be just fine.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-02-13/0838:20>
The rules seem to suggest that the only way you can use FA against multiple targets are:
1) Suppressive fire. A cone that is 10m wide, as long as you decide (up to maximum range) and 2m high. Need  a weapon skill of at least 3+.
(think spray n pray where targets need to stand close)
2) Dual wielding two FA weapons. Attack two individual targets. Once with each FA weapon (either with simple FA or a complex FA). Need  a weapon skill of at least 3+.


The rules seem to suggest that the only way to use BF against multiple targets are:
1) Long-BF complex action where you attack two different targets with one BF each. Both targets must be at short or medium range. Need  a weapon skill of at least 3+.
(think two individual 0.2 sec concentrated burst fires, not "spraying full auto")
2) Dual wielding two BF weapons. Attack two individual targets. Once with each BF weapon (either with simple BF or complex Long-BF). Need  a weapon skill of at least 3+.


The rules seem to suggest that the only way to use SA against multiple targets are:
1) SA-Burst complex action where you attack two or even up to three targets with one shot each. All targets must be at short or medium range. Need  a weapon skill of at least 3+ for two targets and at least 5+ for three targets.
2) Dual wielding two SA weapons. Attack two individual targets. Once with each SA weapon (either with simple SA or complex SA-burst). Need a weapon skill of at least 3+.


The rules seem to suggest that the only way to use SS against multiple targets are:
1) Dual wielding two SS weapons. Attack two individual targets. Once with each SS weapon (with simple SS). Need a weapon skill of at least 3+. Recoil apply.




A: Seem to suggest that you cannot aim accurate at different individual targets with one single 0.2 sec concentrated BF.
B: Seem to suggest that you cannot aim accurate at different individual targets while using FA
- and instead suggest that you use a "combination of controlled and fully automatic bursts focused over a narrow area and directed at anything that moves" (aka suppresive fire).



From a real life perspective this even make a lot of sense (except dual wielding, but from a Hollywood perspective even that make sense I think).
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Carmody on <08-02-13/1041:54>
Hi Xenon,
your assumption makes lot of sense to me, which does not mean this is what was initially intended.
Let's wait for the FAQ, hopefully this point will be covered.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Ryo on <08-03-13/0009:55>
Does the Multiple Attacks free action allow you to attack one target twice in a single action phase, or is it always applied as attacking multiple targets at the same time?

Multiple targets at the same time, not one target twice.

A quote from Aaron from the SR5 FAQ thread. He's a freelancer, so this is probably going to be the official FAQ response.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-03-13/0319:28>
A quote from Aaron from the SR5 FAQ thread. He's a freelancer, so this is probably going to be the official FAQ response.
Good info Ryo. Thank you :)

I'll put that into the Dual Wield thread; that can be found here:
http://forums.shadowruntabletop.com/index.php?topic=11965.0

...that you can only use two firearms to attack two individual opponents, and not one individual opponent twice.



(it doesn't really make sense for Throwing weapons though - as Throwing Weapons explicit state that you can attack multiple readied throwing weapons at a target by taking the free action).
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Ryo on <08-03-13/0345:28>
(it doesn't really make sense for Throwing weapons though - as Throwing Weapons explicit state that you can attack multiple readied throwing weapons at a target by taking the free action).

I strongly suspect that's a typo.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-03-13/0354:08>
I strongly suspect that's a typo.
Yes, if we are not allowed to aim both weapons at one target while dual wielding then I suspect it is a typo just as you do.  I asked Aaron for clarification.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: ZombieAcePilot on <08-03-13/0946:43>
The rules seem to suggest that the only way you can use FA against multiple targets are:
1) Suppressive fire. A cone that is 10m wide, as long as you decide (up to maximum range) and 2m high. Need  a weapon skill of at least 3+.
(think spray n pray where targets need to stand close)
2) Dual wielding two FA weapons. Attack two individual targets. Once with each FA weapon (either with simple FA or a complex FA). Need  a weapon skill of at least 3+.


The rules seem to suggest that the only way to use BF against multiple targets are:
1) Long-BF complex action where you attack two different targets with one BF each. Both targets must be at short or medium range. Need  a weapon skill of at least 3+.
(think two individual 0.2 sec concentrated burst fires, not "spraying full auto")
2) Dual wielding two BF weapons. Attack two individual targets. Once with each BF weapon (either with simple BF or complex Long-BF). Need  a weapon skill of at least 3+.


The rules seem to suggest that the only way to use SA against multiple targets are:
1) SA-Burst complex action where you attack two or even up to three targets with one shot each. All targets must be at short or medium range. Need  a weapon skill of at least 3+ for two targets and at least 5+ for three targets.
2) Dual wielding two SA weapons. Attack two individual targets. Once with each SA weapon (either with simple SA or complex SA-burst). Need a weapon skill of at least 3+.


The rules seem to suggest that the only way to use SS against multiple targets are:
1) Dual wielding two SS weapons. Attack two individual targets. Once with each SS weapon (with simple SS). Need a weapon skill of at least 3+. Recoil apply.




A: Seem to suggest that you cannot aim accurate at different individual targets with one single 0.2 sec concentrated BF.
B: Seem to suggest that you cannot aim accurate at different individual targets while using FA
- and instead suggest that you use a "combination of controlled and fully automatic bursts focused over a narrow area and directed at anything that moves" (aka suppresive fire).



From a real life perspective this even make a lot of sense (except dual wielding, but from a Hollywood perspective even that make sense I think).

Most of what you said is unsupported. The rules seem to suggest you can use the multiple attacks action with any mode of fire from semi auto burst up through full auto. You can split your attack up to half your skill with a minimum of one shot per person (hence a semi out or normal burst could only ever hit three people). Dice are split as evenly as possible. This just isn't so hard to understand. If you want house rules for your group because burst fire couldn't possibley hit 3 targets in .2 seconds, whatever. Just stop trying to pass it off as official or supported in the text when it isn't.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Michael Chandra on <08-03-13/0950:18>
The problem with the rules is that they don't state whether all targets get the full dodge penalty. We really need the errata'd complete section.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: ZombieAcePilot on <08-03-13/1026:47>
I think errata will support the splitting of penalties to enemy defense test just as it splits the die pool for attack (penalty to defense is like recoil in that it is a function of number of rounds fired). That said, my problem with the post was that it said things like full auto could not be used to make multiple attacks without using suppressive fire or dual wielding. It's just blatant crap pulled out of his ass. It says right in the text that, "Full-auto weapons can take advantage of the Multiple Attacks Free Action to fire at multiple targets with the same burst." Its clear that you can do it. It does not say it requires dual wielding. It actually says you can do it with the same burst. The poster's assertion that a long burst had to be slit into two shorts bursts is also dead wrong. While it could be divided that way, the rules for multiple attack actions is a number of target equal to half skill or less.

In fact, the term short burst isn't even a SR5 term! Stop using mechanics from SR4 to try and fix SR5! Its not broken, it is clear and well explained.

Things you could ask to be more clear are:
Defense penalties: if/how they are split
Do targets need to be standing next to each other to hit with a multiple attack action?
Does this change based on using burst vs dual wielding?

And to be honest, I think the answer to how defense penalties are split is obvious. The last two are something any GM should be able to adjudicate with ease. It would be nice for something more official to come out, but I could play just fine without them ever issuing anything official on the matter.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-03-13/1034:16>
So you can use simple BF at multiple targets at long range then? Because it does only limit SA-Burst and Long-BF to sort and medium?

And 6 bullet FA and 10 bullet FA does not need to hit targets in a cone because only 20 bullet Suppressive Fire is limited to a cone?

The simple and complex actions are clear. You can only hit multiple targets with SA-Burst and Long-burst and Suppressive Fire.

They are also cleat that you can hit multiple targets if you dual wield SS, SA, BF or FA weapons.

No where does it say you can use a single weapon to fire at multiple people using a simple 6 bullet attack Action.
Or a complex 10 bullet attack Action. It say you can use FA to attack multiple targets. And you can. With dual wield. And With Suppressive Fire.

No where does it say you can attack multiple targets with a single weapon when you use a simple 3 bullet burst fire attack Action. It say you can use BF to attack multiple targets. And you can. With dual wield. And with Long-BF.

@Phone atm
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-03-13/1100:05>
It is well defined what Burst Fire is (3 bullets full auto each time you press the trigger). Both in SR5 and in real life. I have not looked how they defined it in SR4...

It is well defined that Long-Burst is (using a weapon in BF mode, tapping the trigger twice). Both in SR5 and in real life.

It is well defined that you can attack multiple targets with a long Burst. The number of targets is up to debate, but because the nature of how BF work (3 bullets, aim for next target, another 3 bullets) as well as no mentioning about targets need to stand next to each other (long Burst is not full auto spray and pray). Sometimes it is ok to use common sense.

SR5 have one set of rules for SS, SA and BF. There is no mentioning that you can use them for multiple attacks. Unless you dual wield.

SR5 have one set of rules for SA-burst and Long-burst. For the two attacks they sort state you can attack multiple targets while not dual wielding. They explicit state targets need to be at short or medium range.

SR5 also have a set of rules for simple FA and complex FA. Again nothing about that you can use it for multiple attacks. Unless you dual wield.

It is not crap.


Where did I type short burst?

In SR5 There are burst and long Burst. One is a simple action, the other is a complex action where you tap the trigger twice for two bursts. Both are used when the weapon is in BF mode.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: ZombieAcePilot on <08-03-13/1123:27>
Actually, it says this (emphasis mine):

"Full-auto weapons can take advantage of the Multiple Attacks Free Action to fire at multiple targets with the same burst."

Try and say the same sentence after replacing the words weapons with weapon. Notice how it sounds wrong? That's because the word weapons is referring to a class of things. It isn't saying you need two, that would be worded like this, "A user firing two or more full auto weapons (not weapon, that would sound retarded) can take advantage of the Multiple Attacks Free Action to fire at multiple targets."

So here is what it actually means, any weapon classified as full auto can make a multiple attack action to target multiple people with one burst. If this isn't clear, go consult an English professor.

And to answer your second post, pg 179

"Semi-Automatic bursts can take advantage of the Multiple Attacks Free Action to fire at multiple targets with the same burst."
"Burst Fire weapons can take advantage of the Multiple Attacks Free Action to fire at multiple targets with the same burst. "
"Long Burst weapons can take advantage of the Multiple Attacks Free Action to fire at multiple targets with the same burst."
"Full-auto weapons can take advantage of the Multiple Attacks Free Action to fire at multiple targets with the same burst."

Sooo yeah. You are wrong. It clearly states all modes of fire other than single shot can be used to make a multiple attack with the same burst. Right in the section called modes of fire. Odd finding information about modes of fire in the section labeled modes of fire. I guess my selective reading just isn't as up to par as yours.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-03-13/1141:18>
IF we are supposed to attack multiple targets with a 6 or 10 bullet FA then the rule at p.164(? Going by memory now) need to be updated similar to the pass on SA burst and long Burst. To first of all explicit state that you can do it (if we now are in the first place), but also what limitations we have. Such as targets need to be at short or medium range. That targets need to be in a frontal cone. How big the cone is. Dodge pool for defenders. Friendly fire.

.... but since this rule is not there; why do you assume it should be possible?


But if we ARE supposed to use Suppressive Fire (or 6/10 bullet single target FA on two targets using dual wield) when attacking multiple targets when we use FA mode then the rule as written make perfect sense.

Even the rule on p.178 (again free from memory here) make sense, but could use a less ambiguous wording. As written this basically just say you can take the free action. Nothing about using a single weapon. Dual wield. Medium range.cone attack....

I don't find it impossible that you can take FA and spray an area. But it is not logic to assume you can use FA and hand pick 3-4 targets with it. Full auto is uncontrolled spray and pray. Friends and foe. Full Auto is a cone attack.

...and we already have a well defined FA cone attack. Area is well defined. Defense roll is well defined. It is called Suppressive Fire.

It's all there.  As SR5 rules.

Just take about a week to figure it out (and might still have it wrong). Lol.




Now.  If we look at how full auto works in real life. It is very easy to hit a target at 100-200m with a single shot from an assault rifle. It is possible to land 2 or 3 out of a 3 bullet burst, but you need to aim low.  The 3rd bullet will hit very high. 6 rounds of full auto is spray and pray towards the general direction of your target. You will hit with the first bullets but the rest will really only hit by chance. In a panic situation it is very easy to just squeeze the trigger and waste the entire clip, hitting nothing (reason why m16 during Vietnam was given a 3 bullet burst fire mode).

Light machine guns are used to suppress opponents. Long controlled burst. Loud.  Tracer rounds. scary. Force opponents to take cover.

I think SR5 mimic this very well.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-03-13/1149:54>
Hate type on phone. ...

If p179 state you can use simple action BF, simple action FA and complex action FA then p.168 lack the rules to do it.

If p.168 state you can only use complex action SA-Burst and complex action Long burst. Then p.176 need to be updated.

Until we get actual rules how to attack multiple targets with BF, simple FA and complex FA I think we should use the rules of do have (that make sense to boot).

But in any case.  A clarification is in order. for sure.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: ZombieAcePilot on <08-03-13/1233:21>
There are specific rules for area with suppressive fire because there is no limit to number of targets, even a max of 1 bullet per person (I realize it is possible to hit more than one person per shot via penetration IRL). Fletchette has specific rules on range and space because you are using the spread of a single round to hit a person. Multiple attacks does not have any of these stipulations. This means you can split your melee attacks between multiple people within your running movement rate. So if no one successfully intercepted you, you could run down a hall, chopping people in half as you went up to a number of times equal to half your skill.

How I advocate for common sense. Spreading a single burst would likely require targets very close together. As a GM I would probably allow a bigger gap by wasting bullets into empty space, thus reducing the defense modifier of the attack.

You say things like, "Full auto is spray and pray". Thanks for your opinion. Now get it out of the rules. The rules state it is possible. Your not liking the lack of restraints on the rules doesn't invalidate them. Nor does the fact that you found mention of the same action somewhere else that didn't mention the rules on 179. But I'll use an analogy to make that more clear.

Zero is a lack of rules. My examples are plus 1. Your examples that contradict mine are minus 1. Zero plus one is one. But where is my minus 1 you say? Well, you have provided no evidence from the book that contradict mine. Your examples don't negate or contradict mine. Yes, you can dual wield full auto weapons. That doesn't negate using a single burst to make a multiple attack. Nor does your mention of saying, "well you can use the free action, but that isn't the same as actually making an attack." The book is surely full of other places where it recommends being able to use a free action to do nothing.

So, again, not liking the rules doesn't change them. Its one thing to say what you would do at your table, or suggest house rules.. but you are misrepresenting the rules. People come to these threads looking for clarification of rules. If you intend to post house rules you need to be clear that they are house rules.

Now, would I support someone saying they should be able to split their full auto attack against people in a full 360? No. Is that currently legal in the rules? Yes.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-03-13/1311:48>
OK, back at the computer now.

Actually, it says this (emphasis mine):

"Full-auto weapons can take advantage of the Multiple Attacks Free Action to fire at multiple targets with the same burst."

Try and say the same sentence after replacing the words weapons with weapon. Notice how it sounds wrong? That's because the word weapons is referring to a class of things. It isn't saying you need two, that would be worded like this, "A user firing two or more full auto weapons (not weapon, that would sound retarded) can take advantage of the Multiple Attacks Free Action to fire at multiple targets."
Yes.
I very much agree. Just reading that sentence it sound as if you can spray a BF on multiple targets (or a simple FA or a complex FA). But back at p.163 there are no rules to support it. If this was the intent, then we are missing rules at back at p.163.

(Rules such as "Targets of a split BF have to be at short or medium range", "Targets of a spray FA attack need to be in a frontal cone" etc. We also need rules for defense modifiers when using 6 and 10 bullet FA spray. And how you split the attacks. Do the potentially up to five different targets of a single 3 bullet BF need to stay very close or not. Again - Such rules do exist for SA-Burst and Long-Burst when attacking multiple targets and from a real life perspective it no sense that you can attack up to skill/2 targets when you don't have enough bullets. I think common sense is OK to use. And from a real life perspective it does not make sense that you can split a 3-bullet burst to hit multiple targets, either. And if you want to spray and pray with FA against multiple targets it would be mostly a more or less uncontrolled cone attack that would hit both friends and foe alike - very much like the suppressive fire rule that already exit).

So p.165 might be correct and does not miss any rules at all simply because you are not supposed to use a single BF weapon to attack multiple targets at once. And if you use a Long Burst then no problem. There are rules at p.165 that cover this already.

IF we assume for a second that p.165 is correct and does not miss any rules and that you are not supposed to split a BF on multiple targets. Is there ANY way to read p.178 that still make sense?
- Or do they 100% contradict each other?

COULD the "same burst" mean the "same burst action"??

Bear with me....
IF you dual wield and want to attack two different targets you would use the Fire Semi-Auto, Single-Shot, Burst Fire or Full-Auto Simple Action together with the Multiple Attack Free Action to attack two individual targets.

The same Fire Semi-Auto, Single-Shot, Burst Fire or Full-Auto Simple Action.

In this context could "Burst Fire weapons can take advantage of the Multiple Attacks Free Action to fire at multiple targets with the same burst" maybe be read as being part of one single burst attack action...?




IF NOT then I can't see any other solution than that
1: Rules on p.178 are wrong
2: Or rules on p.163 are wrong (or at least missing information; except for SA-burst and Long Burst that is).

In any case we need clarification.

Until then we can either assume that p.165 is correct and use the rules that actually are written there - and dismiss rules at p.178 until we get clarification
OR we can assume that p.178 is correct, but then we have to make up all the rules for splitting BF, simple FA and complex FA against multiple targets....

In that case i would rather use the rules at p.168 (as they also make more sense from a real life perspective and i don't have to guess any rules at all).

Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Ryo on <08-03-13/1330:57>
I see no reason to split the defense penalty between targets. It doesn't tell you to do it, so the logical assumption is that they all suffer the same penalty, and it's not like you're dividing the DV between targets either.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-03-13/1417:06>
There are specific rules for area with suppressive fire because there is no limit to number of targets, even a max of 1 bullet per person (I realize it is possible to hit more than one person per shot via penetration IRL). Fletchette has specific rules on range and space because you are using the spread of a single round to hit a person.
Agreed.

Multiple attacks does not have any of these stipulations. This means you can split your melee attacks between multiple people within your running movement rate. So if no one successfully intercepted you, you could run down a hall, chopping people in half as you went up to a number of times equal to half your skill.
Multiple Attacks put one limit which is that there can be no more than skill/2 targets.
The attack action it is combined with might or might not have have other limitations.

You can also not run and attack up to skill/2 targets as running take up a free action of it's own.
But you can run and do one charge attack on one single target.
If you want to attack multiple targets with melee you can only be considered stationary or walking.

The multiple attack is also one individual attack per target. For throwing weapons it is one individual knife up to maximum number of ready knives or maximum skill/2 whichever. For melee weapons it is one individual swing per target. For firearms it is pulling the trigger once per target. You can not use the free action to attack one of the targets more than once.

How I advocate for common sense. Spreading a single burst would likely require targets very close together. As a GM I would probably allow a bigger gap by wasting bullets into empty space, thus reducing the defense modifier of the attack.
Yes, but now you are making up rules that are not in p.165
If we are allowed to split a BF then we need to be provided explicit rules to cover this.

On p.165 there are rules that cover attacking multiple targets if you use SA-burst or Long Burst
I am not yet convinced we are allowed to use any other attack action for attacking multiple targets.
If the only two attacks we can use on multiple targets are SA-Burst and Long Burst then it is very logic that the Long BF (which is 2 individual BFs) will be one individual BF at each target. There is no need for the targets to stay close since a non-wired person have up to 3 seconds to land the second burst on the second target. But both targets need to be at short or medium range. This is well defined at p.165. No need to make up rules along the way. Just use the rules as written and some common sense.

You say things like, "Full auto is spray and pray".
Well - In real life it is. Not everyone here have used a real life assault rifle. I knew providing real life insight might backfire but common sense is not something one should despite all the times.

Also common sense that you can not aim and pull the trigger against more individual targets than you can fire in the action (like doing a SA-Burst against 4+ targets just because you have 7+ skill). According to the Multiple Attack rule this is actually possible - but as GMs we know better. Right?

The rules state it is possible.
If they do (and I agree that it does), then we miss rules at p.165 and need clarification.
Or p.178 is wrong and should be altered - and we need clarification.
If it can be read as it is possible if you dual wield then everything actually falls into place.

Until we get clarification I really really want to read the rules as both p.165 and p.178 are correct.
The only way I can do that is if p.178 actually mean that we only can use the multiple attack to attack two targets with simple action BF using dual wield. It looks like we really need someone to clarify all this though :(

Your not liking the lack of restraints on the rules doesn't invalidate them. Nor does the fact that you found mention of the same action somewhere else that didn't mention the rules on 179. But I'll use an analogy to make that more clear.
It does not invalidate them. But if p.178 mean what both you and me think it does then we DO need more clarification on how to attack multiple targets at p.165
Since spraying a single BF over multiple targets is no longer a case where you aim at one target and pull the trigger but more a you move your weapon very fast from one side to the other while pressing the trigger once. Spraying 3 bullets. In a frontal cone.

How wide can the frontal cone be? How far away do targets need to stay. Is there a chance other targets in the cone can be hit. What will their defense roll be. etc. etc.

This is not explained. Or even hinted on except on p.178 that state BF can be used against multiple targets (maybe while you dual wield two BF weapons).  Or maybe they forgot to update p.165 with rules how to split a BF on multiple targets (not very likely). Or maybe p.178 is wrong (more likely).

... that contradict mine...
I will say it again
I think you are right about how you read p.178

But
So, again, not liking the rules doesn't change them. Its one thing to say what you would do at your table, or suggest house rules.. but you are misrepresenting the rules. People come to these threads looking for clarification of rules. If you intend to post house rules you need to be clear that they are house rules.

Now, would I support someone saying they should be able to split their full auto attack against people in a full 360? No. Is that currently legal in the rules? Yes.
OK. That actually make sense.

I made this thread because the topic pop up very often and there does not seem to be one correct answer to the question:
"Can I use a BF to attack multiple targets and if so what rules apply to that"
According to p.178 you can
According to p.165 there are no rules that you can apply and you have to house rule them all

And this is basically what Michael Chandra said all the time (bottom on page 1)


Thing is p.165 as written make a lot of sense. Common sense.
So much that I really want to challenge p.178

P.178 does not make sense. Splitting a BF over up to skill/2 different targets that does not even have stand close to each other does not make sense.
unless we are all reading it wrong.
unless p.178 actually talk about using a BF while you dual wield or using two individual BFs when splitting up a Long BF or something


The point of this thread is to have a discussion like we are having right now (I just want to understand this myself really. Spend hours reading p.165 and p.178 already). And to keep all the discussion in one thread. That way I can just point them here where everyone can read everything gathered at one place - instead of replying the same thing over and over in individual threads spread over the forum.

I can (and will) rephrase my earlier posts and make it more clear what is actually supported rules and what is common sense.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-03-13/1427:19>
Quote
Multiple Attacks p.196
Characters sometimes want to really put on the hurting in a single Action Phase and can choose to attack more than once in a single Action Phase] by using the Multiple Attacks Free Action. This action represents both attacking multiple times from a single melee weapon and attacking with two different weapons (firearms or melee). The attacker’s dice pool is calculated with all modifiers (Wound, Environmental, Situational, and the full recoil of all attacks if it’s a ranged attack) and then split as evenly as possible between all attacks, and each attack is handled separately. (Keep in mind as the dice pool gets smaller the chances of a glitch rise.) Edge spent on this test adds into the pool before it is divided. The total number of attacks you can make in a single Action Phase is limited to one-half the attacker’s Combat Skill.
According to this rule you can only take multiple attack free action if you use a single melee weapon or dual wield firearm or melee. According to this rule you should not be able to take the multiple free action if you only use one firearm. This contradict the rules about SA-Burst and Long burst on p.165 as well as Throwing weapons on p.166 and the sentence we talk about on p.178
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Michael Chandra on <08-03-13/1429:27>
Which is exactly why we've submitted questions and remarks on it so it gets corrected.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: ZombieAcePilot on <08-03-13/1523:35>
That is the heart of it. We have rules that say we can, but not how. That said, they gave us charts we can use to extrapolate how it could be done. Recoil and defense penalties are equal before compensation and recoil buildup. Recoil is based on the number of bullets fired at a target. Thus 2 bullets is a -1 defense penalty (this is further spelled out in the "Not Enough Bullets?" sidebar).

So lets say we do a long burst multiple attack and split it into two burst of 3. Each target is at -2 defense, just as if you'd used a single burst action. Easy enough to figure out. But why not give the full -5 to both you say? If you had used two guns and done one burst each they would both be at -5! Yes, except now we have the potential for off hand penalties, a second gun in play, more ammo being expended, etc. Why would anyone dual wield if you could do the same thing with less investment with single gun? But the recoil modifiers, you say. Well, the price of 5-10 karma and some nuyen wasn't a very steep cost to be flat out better. The recoil mods keep it from becoming a full auto dual SMG fest. Dual Wielding is still a better option when you compare doing two bursts to one split long burst. The recoil is the same for both, but the SMG wielder inflicts over twice the penalty on his targets.

To me this seems like a balanced fix until we get official errata on the subject.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-03-13/1654:22>
How about this:



P.179 State that you can use BF weapons to fire at multiple targets with the same burst, Long Burst weapons to fire at multiple targets with the same burst. Full auto weapons to fire at multiple targets with the same burst.
P.179 Also state that you can use suppressive fire for a combination of controlled and fully automatic bursts focused over a narrow area and directed at anything that moves. Suppressive fire is explained in detail, but it does not actually state which weapons that can use it (only that it cost 20 bullets over the cause of a full combat turn).
P.165/167 State that you can dual wield SS, SA, BF, Long BF, simple FA and complex FA to do multiple attacks.
P.165/167 State that you can use a single firearm for a SA burst or a Long Burst to attack multiple targets within Short or Medium range (but it does not state that you can use a single firearm in BF, simple FA or complex FA to fire at multiple targets)
P.164 State that you can do multiple attacks when combined with Fire Weapon Action, Throw Weapon Action, Melee Attack Action, Reckless Spellcasting, or Cast Spell Action.
P.196 State that you can take Multiple Attacks with a single melee weapon and when dual wielding firearms or melee (but it does not state that you can use a single firearm or throwing weapons to take the multiple attacks free action).
P.196 Also state you are limited to weapon skill / 2 targets.


There are a lot of rules that directly contradict each other or state one thing but is never explained further.
We have asked for clarification and are currently waiting response.


Until we get an official response there are at least three ways you can make the above rules work.

1) Consider p.179 correct and you can attack multiple targets with SA-Burst, BF, Long Burst, simple FA and complex FA and with Suppressive Fire p.179. This mean you will consider that p.196 is wrong or at least not a complete list of all actions that can take the Multiple Attacks action. It also mean you need to house rule how the various bursts are split up. Will there be bullets between targets. Do targets need to stand close. Are you spraying a cone similar to suppressive fire, if so what size. Can you hit targets at long range. What happens when you use a 3 bullet burst and have an automatics skill of 7+ and - according to P.196 - are allowed to hit 4 targets. etc.
Suggested house rules
1a) All targets need to be within short or medium range for the weapon you use.
1b) All targets need to stand next to each other and the total area does not cover more than a 45 degree frontal cone.
1c) Limit number of targets to [number of bullets in the burst] as an additional wireless bonus if you have smartlink (no stray bullets), [number of bullets] / 2 if no smartlink (round up, symbolizing stray bullet between targets) and [weapon skill] / 2 (round up) - whichever is smallest.
1d) [Number of bullets per target] = [Number of bullets in the burst] divided as even as possible on [Number of Targets] if you have smartlink or [Number of bullets in the burst] / (2 * [number of targets]) if no smartlink (round down).
1e) Negative defense modification is equal to to [Number of bullets per target] -1
1f) Suppressive Fire can only be done in FA mode


2) Consider p.165/167 correct and that you can only attack multiple targets with SA-Burst and Long Burst on targets within short or medium range and with Suppressive Fire p.179. This mean you will consider that p.179 is wrong or is talking about attacks while dual wielding and that p.196 is wrong or at least not complete list of all actions that can take the Multiple Attacks action.
Suggested house rules
2a) Long Burst is two individual BF attacks that you aim at two individual targets.
2b) SA Burst is 3 individual SA attacks that you can aim at two or three individual targets.
2c) Suppressive Fire can only be done in FA mode


3 Consider p.196 correct and you can only take the Multiple Attacks action with a single melee weapon or dual wielding firearms or melee weapons. This mean you will consider that p.165/p.167 are wrong when it comes to SA-Burst and Long Burst as well as p.179 is wrong or is talking about attacks while dual wielding. The only action that let you hurt more than one target with a single firearm is Suppressive fire p.179
Suggested house rules
3a) Suppressive Fire can only be done in FA mode
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Arioch on <09-14-13/0051:02>
Did we ever get clarification on this?

If I full auto burst my assault rifle at a group of 3 people do I just reduce dice for uncompensated recoil, split my dice pool into 3, they all take the same -9 penalty, and I use up 10 bullets?

This came up in a game session tonight and just trying to get a better handle on it moving forward.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <09-14-13/0430:14>
Did we ever get clarification on this?
Nope.




At my table we do it like this:


If you have FA mode and want to hit multiple people you select a triangular area projecting from you outward up to a distance of your choosing, up to the maximum range of the weapon, with a width of 10 meters at its end and a height of 2 meters (a frontal cone attack). Then you make an Automatic + Agility [Accuracy] Test, including bonuses for smartlink, laser sight, tracer rounds, and other gamemaster-approved modifiers, and record the hits. The area attack lasts until the end of the Combat Turn as long as you don't move or commit to any other action (so you can choose to end it early if you like).

Anyone (friend of foe) in the fire zone takes a dice pool penalty to all actions equal to your hits. Anyone who is in the area (but not behind cover or prone), or who moves into or out of the area before the end of the attack, risks catching some flying lead. They must make a Reaction + Edge Test (+ any dice they may get as a result of choosing to use Full Defense) with a threshold equal to the hits scored by your attack. Note that in the test, they use their full Edge rating, regardless of whether they have have spent points during the session. If the test fails, they are hit hit, suffering damage equal to your weapon’s base Damage Value modified by any special ammunition being fired.

Everyone in the area who remain behind full cover or drop prone are not at risk (though they suffer the normal modifiers for being prone; see Melee Modifiers, p. 187, and Ranged Modifiers, p. 173). They may choose to avoid rolling and use their Free Action to go prone and avoid getting hit. Someone that does not have a Free Action remaining may use the Hit the Dirt Interrupt Action and go prone instead of getting hit. Any one who stands up or moves again before the attack stops must make a test to see if she is hit.

According to the Firing Mode Table on p.180 the attack cost 20 bullets and does not cause Recoil.

All this is RAW and covered in detail on p.179 and p.180 under Suppressive Fire.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <09-14-13/0440:53>
If you have BF mode and want to hit multiple people we use the Fire Long Burst complex action on p.167.

Select two individual targets that both have to be at maximum short or medium range from you (according to the Range Table on p.185). The targets does not have to stand next to each other since you are basically spending a simple action to point the weapon at one target, pull the trigger once (which will fire 3 bullets in rapid succession on the same target) and then you spend a simple action to point the weapon on the second target and pull the trigger once again (but all this is done as one complex action and count as one attack action).

You calculate modifiers (Remember the effects of cumulative recoil when Fire Long Burst) - Then split your Automatics + Agility dice pool in two. Each target is attacked by a 3 bullet Burst Fire attack that deal your weapon's base DV modified by any special ammunition being fired and according to the Firing Mode Table on p.180 take -2 to their Defense test. Resolve the action as two separate (Automatics + Agility) / 2 [Accuracy] v. Reaction + Intuition Tests.

You need an Automatics skill of at least 3+ in order to attack two targets in the same action phase like this. According to the Firing Mode Table on p.180 the attack cost 6 bullets.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <09-14-13/0447:12>
...and if you have SA mode and want to hit multiple people we use the Fire Semi-Auto Burst complex action on p.167.

Select up to three targets that all have to be at maximum short or medium range from your (according to the Range Table on p.185). The targets does not have to stand next to each other since you are using the same complex action to aim at three individual targets -pulling the trigger once on each target.

You calculate modifiers (Remember the effects of cumulative recoil when Fire Semi-Auto Burst) - Then split your Weapon skill + Agility dice pool in three. Each target is attacked by a 1 bullet Semi-Automatic attack that deal your weapon's base DV modified by any special ammunition being fired and according to the Firing Mode Table on p.180 does not take any negative modifier their Defense test. Resolve the action as three separate (Weaponskill + Agility) / (Number of targets) [Accuracy] v. Reaction + Intuition Tests.

You need a weaponskill of at least 5+ to attack three targets in the same action phase using this attack. According to the Firing Mode Table on p.180 the attack cost 3 bullets.
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: MadDogMaddux on <08-22-14/1608:18>
Does the Multiple Attacks free action allow you to attack one target twice in a single action phase, or is it always applied as attacking multiple targets at the same time?

Multiple targets at the same time, not one target twice.

A quote from Aaron from the SR5 FAQ thread. He's a freelancer, so this is probably going to be the official FAQ response.

(Hooray for thread necromancy!)

Hey folks, I just asked Jason Hardy about this clarification. It didn't make sense to me that you could take multiple attacks but only at multiple targets.

Specifically, I asked "Using the SA Burst Fire Complex Action with the Multiple Attacks Free Action, can I attack the same target twice with the same weapon?" His answer was "Yes."
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: Xenon on <08-22-14/1749:55>
Of course you can attack the same target with a SA Burst.
You don't split the dice. Target get a negative dice pool of 2 dice.
You sure he didn't miss-understood your question...?

The big question as i see it is "what happen if you wield a firearm in each hand and fire both at one target".


If you fire both at different targets you add the multiple attacks action and split the pool.
straight forward.

But against a single target....
do you still take the multiple attacks free action and attack the target twice, once with each weapon (i think this would be a good benefit for using dual wield)
Or do you attack the target once without splitting pool and target get a negative dice pool of the combined number of bullets from both attacks minus 1
- but that raise questions like "what accuracy will your attack be limited by" (maybe the accuracy of the worst weapon)
- "and what base damage value will the attack use" (maybe the damage value of the most damaging weapon)
Or are you not allowed to attack one single target with two weapons (but if attacking two different targets with two different weapons is OK then I don't see why attacking one target while pulling the trigger of both your weapon should not be OK).
Title: Re: [SR5] THE Multiple Attacks Firearm - thread
Post by: MadDogMaddux on <08-23-14/1153:01>
Well I *did* specify that it's not only using the SA BF complex action, but also the Multiple Attacks Free action.

So I believe that means there's two ways in which it can be done.

1) SA BF complex action - > fire 3 rounds and the target takes a -2 penalty to their REA+INT roll to avoid getting hit
2) SA BF Complex Action + Multiple Attacks free action (splitting dice pool evenly between the attacks) -> Fire up to 3 rounds and roll individually on the attacks and apply each hit with its own damage roll.


Regarding the query in your last post, I cannot speak with any authority as I didn't ask Jason about that situation. I just wanted to pass on his response to me on account of the semi-official tone of the post I quoted.