| Body | Agility | Reaction | Strength |
| 3 | 5 | 6 | 3 |
| Willpower | Logic | Intuition | Charisma |
| 3 | 4 | 5 | 3 |
| Edge | Essence | Initiative | |
| 5 | 6.0 | 11 + 1d6 |
| Athletics Skill Group | ----- | 5 |
| Pistols | Semi-Automatics | 6 |
| Longarms | Sniper Rifles | 7 |
| Blades | ----- | 4 |
| Sneaking | ----- | 4 |
| Perception | ----- | 4 |
| Etiquette | ----- | 2 |
| Armorer | ----- | 5 |
| First Aid | ----- | 2 |
| Pilot Ground Craft | Wheeled | 3 |
| Military | 4 |
| Business | 3 |
| Police Procedures | 2 |
| History | 2 |
| Music | 2 |
| Firearm Design | 3 |
| Sprawl Life | 3 |
| English | N |
| Ranged Weapon | Accuracy | Damage | AP | Mode | Ammo |
| Colt Government 2066 | 6 | 7P | -1 | SA | 14(c) |
| Ruger Super Warhawk | 5 | 9P | -2 | SS | 6(cy) |
| Remington 950 | 7 | 12P | -4 | SS | 5(m) |
| Defiance T-250 | 4 | 10P | -1 | SS/SA | 5(m) |
| Melee Weapon | Accuracy | Reach | Damage | AP |
| Survival Knife | 5 | -- | 5P | -1 |
| Armor | Rating | Modifications |
| Lined Coat | 9 | Nonconductivity Rating 4, Chemical Protection Rating 4 |
| Actioneer Business Clothes | 8 | ------ |
| 5 Spare Govt. Clips (Caseless Regular) |
| 5 Spare Govt. Clips (Caseless APDS) |
| 5 Spare Govt. Clips (Caseless Stick-n-Shock) |
| 60 Regular Warhawk Ammo |
| 30 APDS Warhawk Ammo |
| 30 Regular Remington Ammo |
| 30 APDS Remington Ammo |
| 40 Regular Defiance Ammo |
| Outfit of Nice Clothing |
| Leather Jacket[Chemical Protection Rating 4] |
| Erika Elite Comm-link |
| AR Gloves |
| Subvocal Microphone |
| Contact Lenses Rating 3 |
| -Image Link |
| -Flare Compensation |
| Flashlight |
| Medkit Rating 6 |
| Survival Kit |
| Fake SIN Rating 4 [John Greer] |
| -Fake License Rating 4 [Weapons Permit] |
| -Fake License Rating 4 [Driver's License] |
| -Fake License Rating 4 [Vehicle Registration] |
| Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Seats |
| 5/5 | 2 | 4 | 1 | 14 | 12 | 2 | 6 |
Contacts
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Yeah, I kinda just figured it didn't matter at this point. Really just trying to roleplay at this point. Anyway, if you want to see my character sheet, it's on the recruiting thread. I personally would rather avoid the temptation to metagame; I think not looking at everyone's sheet will help me roleplay better.
Also what rolling site are you talking about? I looked for one that would give me a link I could share, didn't see any but I think I've seen people mention one before.
After checking that the circuitry of her Hand of Glory - actually just the paw of some roadkill, modern electronics make human ingredients obsolete - and checking the code on her Infrared-camera (decayed as usual) and the containment of a aluminum-silver dodecahedron, Jennifer grabs a taser and a raincoat and waits for the next bus.is where i mention her doing the preparations.
On another note, I'm wondering if that dead animal paw that Serafina's character has is in plain sight.She's usually wearing it on a long chain. It can be tucked into her clothes, but mostly it just looks like some sort of religious talisman (which of course means it can be magical, this being the Sixth World and all). Oh, and obviously its properly preserved, she's not carrying around a rotten hunk of flesh.
Now I just need to know if the Adept and Troll have any thing visible that points to their Awakened status. Sometimes prejudice can be a beeyatch."Perceiving Magic" (p. 280) doesn't list Adept powers, and no Adept power lists any sort of visibile manifestation. So while its possible to notice, say, the casting of a manabolt, Adept powers can not be perceived in such a way.
While the rules are ambiguous (it doesnt state whether a prepared lynchpin has an aura, nor that you can't use the same lynchpin to hold multiple spells)
Preparations carry an aura with the astral signature of its creator, which is visible in astral space.
Now I just need to know if the Adept and Troll have any thing visible that points to their Awakened status. Sometimes prejudice can be a beeyatch.
Now I just need to know if the Adept and Troll have any thing visible that points to their Awakened status. Sometimes prejudice can be a beeyatch."Perceiving Magic" (p. 280) doesn't list Adept powers, and no Adept power lists any sort of visibile manifestation. So while its possible to notice, say, the casting of a manabolt, Adept powers can not be perceived in such a way.
Some of their feats can be deduced to be supernatural - it's pretty obvious if you're running along a wall that something is magical there,but being faster/stronger/tougher than a normal (meta)human can also be seen as such: "Whoa, this guy is quick, he might be an Adept!". However, that's pretty hard to distinguish from Augmentations giving you the same abilities.
However, Augmentations are actually a way to suspect someone is Awakened. Plenty of people have at least some minor cyberware, especially in the shadows. If you don't - well it's not a sure thing, but maybe you're awakened?
But long story short - being magically awakened doesn't alter you in any way that can be seen. If you aren't casting spells, wearing obvious foki etc., no one knows that you're capable of magic - which is actually a major reason for people who are afraid of mages and adepts.
The animal paw does kinda imply some magic or mysticism of some sort.
Also, the troll and I will undoubtedly be telling you about ourselves before long. Prepare to roleplay a really uncomfortable street sam.
Yeah I think we were just letting the team face handle this part.
McHugh's is the 5E version of Stuffer Shack.
I'm about ready to move past this meeting and into the run prep. It's the intro mission; I know there's not that much more to be said here. Any objections?I'm all for this. If everyone else is ok, we can push forward to run prep. Just let me know where you guys are headed and I'll move the game forward!
I can do that. Do they have to physically go in to do matrix recon? I thought they could be nearby and suffer a minor noise penalty at worst, but I don't quite get the new matrix rules.
IMO, Contact-Preparations should be changed to something like this:That gives the same basic effect as preparations in containers, while being more stylistic and at the same time clearer then the current rules. What is your opinion on that?
You must choose part of the Lynchpin to be the trigger of the Preparation. This can be as small as a single carved rune or as big as the whole surface area. The Preparation is triggered when a living being touches that part of the Lynchpin with it's body - clothes or other protective items do not prevent activation, but using tools would since they are not part of a living aura.