Shadowrun

Off-topic => General Gaming => Topic started by: CanRay on <09-16-11/2142:27>

Title: Airship Pirates!
Post by: CanRay on <09-16-11/2142:27>
Yes, the band Abney Park has an RPG. (http://airshippirates.abneypark.com/index.html)  The year is 2150, and the world as we knew it is not the world as we know it.  With no living knowledge and tolerances against dictators, a militant hippie comes to power when the world is hopelessly populated and polluted, and restores balance to man-and-nature.  Perhaps people should have asked a bit more carefully how he was going to handle the overpopulation problem...

There's the Neovictorians of the Empire, dedicated to cleaning the Earth of all taints of humanity save those in the "Change Cage Cities", megacities kept in Victorian-era technology and culture enforced by clockwork "Peeler" automations, and the threat that looms above everyone:  The Change Cage, where any bit of outlawed or illegal technology or culture is thrown into, never to be seen again (Including the scientist/artist!).

Then there's the Skyloft, the free people who escaped the human culling of the Empire by lofting their cities into the sky and anchoring them to mountaintops.  They have a massive airship arsenal and an anachronistic stew of technology, depending on which city you're going to.  Ranging from the trader town of Helios which makes the world's standardized currency (Based off Helium!), to High Tortuga the Pirate Freeport that Jack Sparrow would be at home in!  "CAPTAIN Jack Sparrow."  Oh, right, sorry.

Finally, the Neobedouins (It's steampunk, they like Neo-stuff.  :P ), a bunch of Mad Max-esque gypsy nomads roving the post apocalyptic world of the surface of Earth, filled with toxic waste from the time when industry and overpopulation ruled the world, and the genetically designed and re-introduced creatures that literally have a taste for human flesh built into the core of their being.  With their bright armoured carriages and their lovingly restored and maintained motorcycles used as outriders, these people laugh, sing, and dance at a world that is literally trying to kill them from the first heart beat to the last.

The game system is similar to Shadowruns, where the Dice Pool (Yes, they use that term too) is D6s, and 1s and 6s are successes.  Rather than decrease the dice pool for difficult tasks, "Black Dice" are added into the roll, which take away successes from the regular dice.  Easier tasks are given additional dice.

It's a world where traveling circuses, musical groups, scientists, and other ne'erdowells are branded "Pirates" and actively hunted, where your airship might have a diesel engine assisting the normal steampunk engines, and muzzle-loaded cannon sit next to lightning guns and gatling guns.  Where the man or woman beside you might be a time traveler, an escaped factory worker, a tribal warrior, a drunk pirate, or not even human at all...

Described by one friend as being "Warhammer 40K-Level of Grimdark" and "Are you seriously telling me that there is a rock opera steampunk goth band that has their central plot revolving around a time traveling pirate airship?"  ;D

Honestly, Shadowrunners are one blue police box away from being dropped into the mix of the world...  And, if the PCs get a time machine themselves (They can), they may even make the world Shadowrun!
Title: Re: Airship Pirates!
Post by: Rascal on <09-18-11/1356:58>
My, oh my.
This goes on the list of things-to-be-hastily-accquired.
Title: Re: Airship Pirates!
Post by: CanRay on <09-18-11/1737:55>
My work here is done.  ;D

...

What?  I'm staying because I'm bored!
Title: Re: Airship Pirates!
Post by: Mäx on <09-18-11/1751:07>
That sounds oh so very damm cool setting.
Title: Re: Airship Pirates!
Post by: CanRay on <09-18-11/1753:53>
Figured the group here would like it.  A different taste of dystopian, with magic still available...  THROUGH SCIENCE! (http://youtu.be/6ziKnyvBZks)
Title: Re: Airship Pirates!
Post by: CanRay on <09-19-11/1248:28>
Also, a taste of things to come... (http://thewrathoffate.abneypark.com/4.html)
Title: Re: Airship Pirates!
Post by: Socinus on <09-19-11/2304:33>
Hrm...while I like the idea and it sounds interesting...I'm a little hesitant to part with $50 for a game that I know nothing about. I like the steampunk genre and I actually like the band, but that's still A LOT of money to ask for an almost total unknown.

Do they sell PDF's anywhere or is it book only?
Title: Re: Airship Pirates!
Post by: Mäx on <09-19-11/2347:31>
As far as i undertood from their forums, the PDF version should come out soonish, also it's free for those who bought the dead tree version.
Title: Re: Airship Pirates!
Post by: CanRay on <09-20-11/0112:39>
As far as i undertood from their forums, the PDF version should come out soonish, also it's free for those who bought the dead tree version.
Shiny!  Wonder how they're going to work that, as I pre-ordered the DTF as soon as I found out about the game from my FLGS/Army Surplus Store.

...

Damnit!  Now I want to shop there to work on a steampunk pirate outfit.  And, considering that they also sell swords...  Including Kukris from Nepal...  And WWII-1960 Swiss Motorcycle Goggles...  And Miniature Paint so I can make them "Brass"...  Although they won't go over my glasses, but I can still wear them over my forehead and it works.
Title: Re: Airship Pirates!
Post by: Kylen on <10-05-11/0747:58>
Hating my roommate right now. He got one of the first 20 of the 300 signed. I didn't get one because I have no money T_T
Title: Re: Airship Pirates!
Post by: CanRay on <10-05-11/1020:13>
I knew folks going to GenCon.  Had the I cash, I'd have sent it to them to get it for me.   :'(
Title: Re: Airship Pirates!
Post by: Kylen on <03-30-12/2220:00>
(Successfully Casts Force 5 Thrednomancy)

I finally read through the book (other then the adventure in the back. I may not be running), and it's SO well written, the combat rounds make sense, the book in GENERAL is just beautiful.
Title: Re: Airship Pirates!
Post by: CanRay on <03-30-12/2242:00>
I have the book, and run a Tuesday night game.  Currently, we're building Frankenluftboot!
Title: Re: Airship Pirates!
Post by: Kylen on <03-31-12/0130:10>
Aw man. I wish I could be in on that.
Title: Re: Airship Pirates!
Post by: CanRay on <03-31-12/0158:30>
Aw man. I wish I could be in on that.
Don't be so sure...  The captain is now made up of five people.  The quartermaster has steel and brass bones in his chest and arms.  The hunter and the merc are almost out of ammo, and they have to be the adults.  The doctor just found out that some of his most horrendous memories from his damaged and amnesiac mind (he's the victim of a botched lobotomy, Victorian style, so only has one eye).  The professor is in charge (and was insanely good at leading the crew with no skill in leadership, minimal skill in gunnery, and a complete mastery in not caring about little things like the ship is half-blown up around him and he just stepped in a puddle of goo that used to be the 7-year old powder monkey that made sure he was fed) which scares everyone.  The crew has taken over 50% losses in dead alone, the steadfast automata on the crew (All three of them), two are badly damaged and only one could be repaired quickly to get to work, and the third is the nurse that's so pissed at the doctor that she refuses to talk to him.

All for no money, no loot, just a bunch of...  Somethings that the crew had to kill and render worthless.  (Not quite true, they got a Heavy Cannon on a Turntable, and some Clockwork Gatling Guns, but that doesn't replace the port broadside, crew, and so on).  The ship's boiler blew up (Lucky first shot, the boiler was using the professor's "High Test, High Powered Log" and Mikey the Ganger was about to damp the fire by killing the air as the gauges went into the black, forget the red, when a cannon ball took out the floor of the engine room and started dropping coal all over the place.).

So, the Professor (whose player had to leave) seeing the problem, being the only officer around (Other than the very busy doctor) hit up his special supply of "X-Presso" to himself and the ten uninjured crewmen, and went about rebuilding the ship out of whatever they happened to have.

Due to the extensive damage, we can no longer call the ship a "Tigerfish" class airship, and have dubbed it a "Steampuncher".  It's beat up, undergunned, undercrewed, out of rum, barely functional...

The ship finally fits her crew.  The new figurehead finishes this look perfectly.
Title: Re: Airship Pirates!
Post by: Kylen on <03-31-12/0338:43>
.......

How can you say I couldn't be sure I'd want in on such shenanigans? I mean, I love SHADOWRUN for crying out loud.
Title: Re: Airship Pirates!
Post by: CanRay on <03-31-12/0509:51>
.......

How can you say I couldn't be sure I'd want in on such shenanigans? I mean, I love SHADOWRUN for crying out loud.
Point.
Title: Re: Airship Pirates!
Post by: Stahlseele on <03-31-12/2020:11>
wait, do you actually get to play, or do you have to be GM again? O.o
Title: Re: Airship Pirates!
Post by: CanRay on <03-31-12/2106:02>
wait, do you actually get to play, or do you have to be GM again? O.o
GM.  I haven't played in years.

Unless you consider the ship an GMPC?
Title: Re: Airship Pirates!
Post by: Stahlseele on <04-01-12/0505:08>
*pat pat*
poor guy ._.
Title: Re: Airship Pirates!
Post by: CanRay on <04-11-12/2040:30>
These are the adventures of the AS Nautilus/Iron Albatross (http://ninezeronine.herobo.com/asp/), and their attempts to live in this dark world, and the horrible realization that the Empire that rules everything is even darker than they suspected, and that time is not what it should be.

With a dystopic view of the world, a ground filled with genetically engineered animals ready to eat any human they come across, cities that survived only due to being behind large walls (And under the automated thumb of the Empire) or raised high above the sky using massive air bags, when each day is a hard-won fight for survival with only a dollop of gin or rum to look forward to...  These are the adventures of some few men and women (And automata) who would stand against that which is wrong and say, "No.  You back off.  The time of man has returned."

Yep, my group has pulled out and made an old fashioned RPG Webpage!  ;D
Title: Re: Airship Pirates!
Post by: Kylen on <04-25-12/2357:42>
Aww, no reference to their schtick.
Title: Re: Airship Pirates!
Post by: CanRay on <04-26-12/1134:11>
Aww, no reference to their schtick.
Traders.  Although it's harder to pass off as due to the nature of the ship they now have.

That said, the Captain has stated that he specializes in high value, high risk cargo, which makes sense.  He also claims the "Neo-Victorian Train's Cowcatcher with Mammoth Tusks and Beak" on the front of the ship was a nice piece of Neo-Bedouin Artwork that was given to him.  ;D
Title: Re: Airship Pirates!
Post by: CanRay on <05-24-12/1241:49>
Currently on hiatus as I run some Shadowrun Missions for the group, but they just succeeded in some political shenanigans through the use of chemical warfare (Aerosol-based LSD in old rum bottles and a Joint the size of an arm that was attached to the muffler of the Professor's motorcycle as he distracted the police of the Skyloft), stealth (Failed.  Miserably.), and a spike of adrenalin shoved into the chest of an espionage agent who was having a legitimate heart attack...  The crew has successfully prevented a corrupt Peace-Party organization from signing a Non-Conflict Treaty with the Imperials.

Yes, they attacked hippies with weed and LSD, and won!  GO PIRATE SCIENCE!!!