Shadowrun
Shadowrun General => General Discussion => Topic started by: terror13 on <05-09-20/1855:33>
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How would you counter or nullify nerve strike, any ideas? Like would pain editor for example or trauma damper make it in-effective cause nerves or?
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From Street Grimoire 5th edition
NERVE STRIKE
COST: 1 PP
By targeting various nerve clusters in his opponent’s
body, an adept with this ability can disable or subdue
on opponent without causing physical injury or death.
To use this power, the adept must first declare his intention
to employ it and then make a normal melee attack.
If successful, the adept may choose to reduce his opponent’s
Agility or Reaction (attacker’s choice) by 1 per
net hit instead of inflicting Physical or Stun damage. If
the targeted attribute reaches 0, the target is rendered
paralyzed. An attacker must choose only one attribute
to target per attack. The target regains lost attribute
points with rest: 1 hour of rest recovers 1 lost point.
Nerve Strike works best on metahumans but can also
be used against critters. A critter’s nerve clusters are
more difficult to target, so two net hits are required to
lower the targeted critter’s attribute by 1; all other normal
rules apply. Targets without a functioning nervous
system, such as spirits, drones, and so on, are unaffected
by this power
You counter it, by not being hit by it.
This is a powerful MELEE RANGED ability, that costs an adept either 1/6 of their starting resources, OR 50+ Karma to acquire. (Initiation, then raising Magic)
BUT, it does NO damage. instead, it drains an ability for a set period of time, and if the target's attribute is reduced to 0, they are out of the fight..
And just like any other melee attack, you resist it by not getting hit by it. So shoot the guy! He has to get close to you to hit you... so move away from him while shooting...
it may not be manly... But history is written by the victors.
Shadowrun CRB page 288
Decrease [Attribute]
(Essence)
Type: P Range: T
Duration: S Drain: F – 2
This spell weakens the target by decreasing a designated
Attribute. A version of this spell exists for each
Physical and Mental attribute, but not for Special attributes
(Initiative, Edge, Essence, Magic, or Resonance). It
affects both natural and augmented Attributes.
This spell is cast with an Opposed Spellcasting +
Magic [Force] v. (targeted Attribute) + Willpower Test.
If the magician wins, the Attribute is reduced by the
spell’s net hits. If a Physical Attribute is reduced to 0, the
victim is incapacitated and paralyzed. If a Mental Attribute
is reduced to 0, the victim stands still, mindlessly
confused. Decreasing an Attribute also affects any other
derived statistics that use it (for example, if Reaction or
Intuition is lowered, Initiative is lowered as well) as long
as the spell is sustained.
It not really that different then the spell any shaman or mage can cast either...
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I had typed up a response then nuked it, fearing a sounded too snarky. But then Reaver basically said the same thing:
Counter it by not getting hit. If he does hit you? Ok, you're gonna lose 1, 2, maybe 3 dice off your AGI dice pool? Do something back that makes him dead rather than penalizes his dice. Nerve Strike wears off. Being dead doesn't.
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You don't have to raise Magic to get PP, you can pick it as Initiation benefit. But asides from ruling it doesn't work against hard Full body armors and hardened armor is really hard to get through, not sure why a nerf is needed that badly.
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You don't have to raise Magic to get PP, you can pick it as Initiation benefit. But asides from ruling it doesn't work against hard Full body armors and hardened armor is really hard to get through, not sure why a nerf is needed that badly.
Remember, you can only have as many power points as you have magic rating. So an initiation is not enough, you have to raise the magic attribute as well. (but you do get the PP for free)
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?_? What are you talking about? You can pick an extra PP as Initiation benefit.
At character cre-
ation, adepts receive Power Points equal to their Magic
attribute, while mystic adepts have to buy Power Points
with Karma. Subsequently, Power Points can come in
two ways. If you’re an adept, you get a free Power Point
whenever you increase your Magic attribute (though this
doesn’t apply to mystic adepts), and you can gain a Power
Point through Initiation (p. 324) instead of gaining a
metamagic. For adepts, losing Essence is doubly dangerous
because every time your Magic attribute is reduced,
you lose an equal number of Power Points (you have to
“un-buy” powers to make up the loss).
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?_? What are you talking about? You can pick an extra PP as Initiation benefit.
At character cre-
ation, adepts receive Power Points equal to their Magic
attribute, while mystic adepts have to buy Power Points
with Karma. Subsequently, Power Points can come in
two ways. If you’re an adept, you get a free Power Point
whenever you increase your Magic attribute (though this
doesn’t apply to mystic adepts), and you can gain a Power
Point through Initiation (p. 324) instead of gaining a
metamagic. For adepts, losing Essence is doubly dangerous
because every time your Magic attribute is reduced,
you lose an equal number of Power Points (you have to
“un-buy” powers to make up the loss).
yea... for some reason I have it in my head an adept can not have more Power Points than their magic rating. This is obviously wrong.
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What IS a rule, that you might have been thinking of, is that you can't have more ranks in an adept power than you have in MAG. 6 MAG caps those <1 costed powers at 6.
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Its possible I confused the two.
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Not to go off topic, but RAW states that the "adept" has to declare he is doing a nerve strike...not the player.
Soooo, to use it, you pretty much have to say aloud,"nerve strike" in the same vein as Auatin Power's "Judo chop"?
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Not to go off topic, but RAW states that the "adept" has to declare he is doing a nerve strike...not the player.
Soooo, to use it, you pretty much have to say aloud,"nerve strike" in the same vein as Auatin Power's "Judo chop"?
Further building off this, to "counter" nerve strike, silence the adept. Adept unable to declare it, unable to use it.
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Not to go off topic, but RAW states that the "adept" has to declare he is doing a nerve strike...not the player.
Soooo, to use it, you pretty much have to say aloud,"nerve strike" in the same vein as Auatin Power's "Judo chop"?
Further building off this, to "counter" nerve strike, silence the adept. Adept unable to declare it, unable to use it.
Even better is if the adept has to loudly shout "NERVE STRIKE!" while using it. Much more complicated in stealth scenarios.
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Not to go off topic, but RAW states that the "adept" has to declare he is doing a nerve strike...not the player.
Soooo, to use it, you pretty much have to say aloud,"nerve strike" in the same vein as Auatin Power's "Judo chop"?
Further building off this, to "counter" nerve strike, silence the adept. Adept unable to declare it, unable to use it.
Even better is if the adept has to loudly shout "NERVE STRIKE!" while using it. Much more complicated in stealth scenarios.
Even more comedic, picture a sneaky adept, sneaking up on a target, quietly whispering,"Nerve strike" into targets ear before attacking.